Commit c5f8dea4 by enne@chromium.org

Allow multisampling without enabling GL_SAMPLE_COVERAGE.

This setting is only used when an application wants to control which samples are written to. If it is disabled, multisampling should just write to all samples. BUG=38 Review URL: http://codereview.appspot.com/2194043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@431 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 0fa74639
......@@ -1896,16 +1896,18 @@ void Context::applyState(GLenum drawMode)
mPolygonOffsetStateDirty = false;
}
if (framebufferObject->isMultisample() && mSampleStateDirty)
if (mSampleStateDirty)
{
if (framebufferObject->isMultisample())
{
if (mState.sampleAlphaToCoverage)
{
FIXME("Sample alpha to coverage is unimplemented.");
}
device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
if (mState.sampleCoverage)
{
device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
unsigned int mask = 0;
if (mState.sampleCoverageValue != 0)
{
......@@ -1932,6 +1934,11 @@ void Context::applyState(GLenum drawMode)
}
else
{
device->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
}
}
else
{
device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE);
}
......
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