Vulkan: Add a test and fix the bug with draw/invalidate/clear
This adds a test that does draw with depth enabled, then disable depth
test but with depth mask still enabled. Then invalidate framebuffer and
followed by a clear. That clear will go down clearWithCommand path and
should still work and data stored.
Bug: b/169590459
Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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