Commit cc87b463 by Geoff Lang

Use a stable ordering when enumerating files.

Output the enumerated files in sorted order when running enumerate_files.py from gyp, to prevent unnecessary buildfile churn that makes comparing revisions noisy. Change-Id: Ia9f759954ea1ae66628f7b6ef3419c47fe65886e Reviewed-on: https://chromium-review.googlesource.com/187533Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 0f8001b5
...@@ -5,6 +5,7 @@ import sys ...@@ -5,6 +5,7 @@ import sys
dirs = [ ] dirs = [ ]
types = [ ] types = [ ]
excludes = [ ] excludes = [ ]
files = [ ]
# Default to accepting a list of directories first # Default to accepting a list of directories first
curArray = dirs curArray = dirs
...@@ -49,5 +50,9 @@ for rootdir in dirs: ...@@ -49,5 +50,9 @@ for rootdir in dirs:
break break
if not excluded: if not excluded:
print fullPath files.append(fullPath)
break break
files.sort()
for file in files:
print file
...@@ -114,9 +114,9 @@ ...@@ -114,9 +114,9 @@
<ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"/> <ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_win32.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_win32.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_TGA.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_TGA.c"/>
......
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\samples\samples.gyp"/> <None Include="..\..\samples\samples.gyp"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esShader.c">
<Filter>gles2_book\Common</Filter> <Filter>gles2_book\Common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c">
...@@ -25,7 +25,7 @@ ...@@ -25,7 +25,7 @@
<ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"> <ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h">
<Filter>gles2_book\Common</Filter> <Filter>gles2_book\Common</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c">
<Filter>gles2_book\Common</Filter> <Filter>gles2_book\Common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c">
......
...@@ -125,13 +125,21 @@ ...@@ -125,13 +125,21 @@
<ClInclude Include="..\..\src\common\RefCountObject.h"/> <ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\debug.h"/> <ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\include\KHR\khrplatform.h"/>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
<ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\EGL\egl.h"/>
<ClInclude Include="..\..\include\EGL\eglext.h"/>
<ClInclude Include="..\..\include\EGL\eglplatform.h"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\libEGL\Surface.cpp"/> <ClCompile Include="..\..\src\libEGL\Surface.cpp"/>
<ClCompile Include="..\..\src\libEGL\Config.cpp"/> <ClCompile Include="..\..\src\libEGL\Config.cpp"/>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>
<ClCompile Include="..\..\src\libEGL\main.cpp"/> <ClCompile Include="..\..\src\libEGL\main.cpp"/>
<ClCompile Include="..\..\src\libEGL\Display.cpp"/> <ClCompile Include="..\..\src\libEGL\Display.cpp"/>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/> <ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/> <ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/> <ClCompile Include="..\..\src\common\debug.cpp"/>
......
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<ItemGroup> <ItemGroup>
<Filter Include="libEGL"> <Filter Include="src">
<UniqueIdentifier>{8CDEE807-BC53-E450-C8B8-4DEBB66742D4}</UniqueIdentifier>
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<Filter Include="src\libEGL">
<UniqueIdentifier>{D633941D-C923-DFCE-3A9B-DCF851CC7DBA}</UniqueIdentifier> <UniqueIdentifier>{D633941D-C923-DFCE-3A9B-DCF851CC7DBA}</UniqueIdentifier>
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<Filter Include="include">
<UniqueIdentifier>{57CA55B8-BCC5-4000-CE3A-58972F82E9CB}</UniqueIdentifier>
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<UniqueIdentifier>{6D4588DE-6319-FB13-135F-FA88843373FC}</UniqueIdentifier>
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<Filter Include="include\EGL">
<UniqueIdentifier>{79AE79DD-7922-70CC-3439-C9B3586338EF}</UniqueIdentifier>
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<ItemGroup> <ItemGroup>
<None Include="..\..\src\angle.gyp"/> <None Include="..\..\src\angle.gyp">
<Filter>src</Filter>
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<ClInclude Include="..\..\src\libEGL\main.h"> <ClInclude Include="..\..\src\libEGL\main.h">
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<Filter>libEGL</Filter> <Filter>src\libEGL</Filter>
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<Filter>libEGL</Filter> <Filter>src\libEGL</Filter>
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<ResourceCompile Include="..\..\src\libEGL\libEGL.rc">
<Filter>src\libEGL</Filter>
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<ClInclude Include="..\..\src\common\event_tracer.h"> <ClInclude Include="..\..\src\common\event_tracer.h">
<Filter>common</Filter> <Filter>src\common</Filter>
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<Filter>common</Filter> <Filter>src\common</Filter>
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<Filter>common</Filter> <Filter>src\common</Filter>
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<ClInclude Include="..\..\src\common\RefCountObject.h"> <ClInclude Include="..\..\src\common\RefCountObject.h">
<Filter>common</Filter> <Filter>src\common</Filter>
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<ClInclude Include="..\..\src\common\debug.h"> <ClInclude Include="..\..\src\common\debug.h">
<Filter>common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\common\angleutils.h"> <ClInclude Include="..\..\src\common\angleutils.h">
<Filter>common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\common\debug.cpp"> <ClCompile Include="..\..\src\common\debug.cpp">
<Filter>common</Filter> <Filter>src\common</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\include\KHR\khrplatform.h">
<Filter>include\KHR</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h">
<Filter>include\GLSLANG</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\egl.h">
<Filter>include\EGL</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\eglext.h">
<Filter>include\EGL</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\eglplatform.h">
<Filter>include\EGL</Filter>
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</ItemGroup> </ItemGroup>
</Project> </Project>
...@@ -121,27 +121,27 @@ ...@@ -121,27 +121,27 @@
<None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps"/> <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\src\libGLESv2\resource.h"/>
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\Shader.h"/> <ClInclude Include="..\..\src\libGLESv2\Shader.h"/>
<ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/> <ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/>
<ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\resource.h"/>
<ClInclude Include="..\..\src\libGLESv2\Fence.h"/> <ClInclude Include="..\..\src\libGLESv2\Fence.h"/>
<ClInclude Include="..\..\src\libGLESv2\Constants.h"/> <ClInclude Include="..\..\src\libGLESv2\Constants.h"/>
<ClInclude Include="..\..\src\libGLESv2\utilities.h"/>
<ClInclude Include="..\..\src\libGLESv2\Program.h"/> <ClInclude Include="..\..\src\libGLESv2\Program.h"/>
<ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/> <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/>
<ClInclude Include="..\..\src\libGLESv2\precompiled.h"/> <ClInclude Include="..\..\src\libGLESv2\utilities.h"/>
<ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/> <ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/>
<ClInclude Include="..\..\src\libGLESv2\Context.h"/> <ClInclude Include="..\..\src\libGLESv2\Context.h"/>
<ClInclude Include="..\..\src\libGLESv2\Query.h"/> <ClInclude Include="..\..\src\libGLESv2\precompiled.h"/>
<ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/> <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\Texture.h"/> <ClInclude Include="..\..\src\libGLESv2\Texture.h"/>
<ClInclude Include="..\..\src\libGLESv2\Query.h"/>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h"/> <ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h"/> <ClInclude Include="..\..\src\libGLESv2\Uniform.h"/>
<ClInclude Include="..\..\src\libGLESv2\main.h"/> <ClInclude Include="..\..\src\libGLESv2\main.h"/>
<ClInclude Include="..\..\src\libGLESv2\mathutil.h"/> <ClInclude Include="..\..\src\libGLESv2\mathutil.h"/>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/>
...@@ -158,8 +158,8 @@ ...@@ -158,8 +158,8 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/>
...@@ -181,6 +181,7 @@ ...@@ -181,6 +181,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsingle11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsingle11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/>
...@@ -189,7 +190,6 @@ ...@@ -189,7 +190,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\vertexconversion.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\vertexconversion.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/>
...@@ -200,17 +200,26 @@ ...@@ -200,17 +200,26 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\flipyvs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\flipyvs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\componentmaskps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\componentmaskps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\standardvs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\standardvs.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\RefCountObject.h"/> <ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\debug.h"/> <ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\version.h"/> <ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/> <ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/>
<ClInclude Include="..\..\include\KHR\khrplatform.h"/>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\EGL\eglext.h"/>
<ClInclude Include="..\..\include\EGL\egl.h"/>
<ClInclude Include="..\..\include\EGL\eglplatform.h"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/> <ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\precompiled.cpp"/> <ClCompile Include="..\..\src\libGLESv2\precompiled.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/> <ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Context.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Context.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/> <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/>
...@@ -223,7 +232,6 @@ ...@@ -223,7 +232,6 @@
<ClCompile Include="..\..\src\libGLESv2\utilities.cpp"/> <ClCompile Include="..\..\src\libGLESv2\utilities.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Query.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"/>
...@@ -236,7 +244,6 @@ ...@@ -236,7 +244,6 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/>
...@@ -244,6 +251,7 @@ ...@@ -244,6 +251,7 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/>
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