Fixed a bug in Renderer11::clear where the wrong render target is fetched.

TRAC #22246 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1619 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent c5114301
...@@ -857,7 +857,7 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer * ...@@ -857,7 +857,7 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer(); gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer();
if (renderbufferObject) if (renderbufferObject)
{ {
RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget()); RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil());
if (!renderTarget) if (!renderTarget)
{ {
ERR("render target pointer unexpectedly null."); ERR("render target pointer unexpectedly null.");
......
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