Commit d87878e3 by Geoff Lang

Remove the requirement that a format must be texturable to be renderable.

Previously, to determine if a texture format was renderable, the texturable and renderable fields had to be and-ed together. This caused issues for formats such as D24S8 which can be renderable but not texturable depending on available extensions. Made the renderable flag a complete check that may be different than the textureable flag and removed assumptions that a format is texturable if renderable from the code. GL_DEPTH24_STENCIL8 now checks for ANGLE_depth_textures for texturability and ANGLE_depth_textures or OES_packed_depth_stencil for renderability. BUG=angle:752 Change-Id: I6d197cee72cc249e5996fa395303bdf43d246a87 Reviewed-on: https://chromium-review.googlesource.com/219093Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent c77e8c39
...@@ -182,12 +182,17 @@ std::vector<std::string> Extensions::getStrings() const ...@@ -182,12 +182,17 @@ std::vector<std::string> Extensions::getStrings() const
} }
static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats, static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
bool requiresFiltering, bool requiresRendering) bool requiresTexturing, bool requiresFiltering, bool requiresRendering)
{ {
for (size_t i = 0; i < requiredFormats.size(); i++) for (size_t i = 0; i < requiredFormats.size(); i++)
{ {
const TextureCaps &cap = textureCaps.get(requiredFormats[i]); const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
if (requiresTexturing && !cap.texturable)
{
return false;
}
if (requiresFiltering && !cap.filterable) if (requiresFiltering && !cap.filterable)
{ {
return false; return false;
...@@ -209,7 +214,7 @@ static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCap ...@@ -209,7 +214,7 @@ static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCap
requiredFormats.push_back(GL_RGB8); requiredFormats.push_back(GL_RGB8);
requiredFormats.push_back(GL_RGBA8); requiredFormats.push_back(GL_RGBA8);
return GetFormatSupport(textureCaps, requiredFormats, true, true); return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
} }
// Checks for GL_EXT_texture_format_BGRA8888 support // Checks for GL_EXT_texture_format_BGRA8888 support
...@@ -218,7 +223,7 @@ static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) ...@@ -218,7 +223,7 @@ static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
std::vector<GLenum> requiredFormats; std::vector<GLenum> requiredFormats;
requiredFormats.push_back(GL_BGRA8_EXT); requiredFormats.push_back(GL_BGRA8_EXT);
return GetFormatSupport(textureCaps, requiredFormats, true, true); return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
} }
// Checks for GL_OES_texture_half_float support // Checks for GL_OES_texture_half_float support
...@@ -228,7 +233,7 @@ static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps) ...@@ -228,7 +233,7 @@ static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
requiredFormats.push_back(GL_RGB16F); requiredFormats.push_back(GL_RGB16F);
requiredFormats.push_back(GL_RGBA16F); requiredFormats.push_back(GL_RGBA16F);
return GetFormatSupport(textureCaps, requiredFormats, false, true); return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
} }
// Checks for GL_OES_texture_half_float_linear support // Checks for GL_OES_texture_half_float_linear support
...@@ -238,7 +243,7 @@ static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &text ...@@ -238,7 +243,7 @@ static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &text
requiredFormats.push_back(GL_RGB16F); requiredFormats.push_back(GL_RGB16F);
requiredFormats.push_back(GL_RGBA16F); requiredFormats.push_back(GL_RGBA16F);
return GetFormatSupport(textureCaps, requiredFormats, true, false); return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
} }
// Checks for GL_OES_texture_float support // Checks for GL_OES_texture_float support
...@@ -248,7 +253,7 @@ static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps) ...@@ -248,7 +253,7 @@ static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
requiredFormats.push_back(GL_RGB32F); requiredFormats.push_back(GL_RGB32F);
requiredFormats.push_back(GL_RGBA32F); requiredFormats.push_back(GL_RGBA32F);
return GetFormatSupport(textureCaps, requiredFormats, false, true); return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
} }
// Checks for GL_OES_texture_float_linear support // Checks for GL_OES_texture_float_linear support
...@@ -258,7 +263,7 @@ static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureC ...@@ -258,7 +263,7 @@ static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureC
requiredFormats.push_back(GL_RGB32F); requiredFormats.push_back(GL_RGB32F);
requiredFormats.push_back(GL_RGBA32F); requiredFormats.push_back(GL_RGBA32F);
return GetFormatSupport(textureCaps, requiredFormats, true, false); return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
} }
// Checks for GL_EXT_texture_rg support // Checks for GL_EXT_texture_rg support
...@@ -278,7 +283,7 @@ static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool ch ...@@ -278,7 +283,7 @@ static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool ch
requiredFormats.push_back(GL_RG32F); requiredFormats.push_back(GL_RG32F);
} }
return GetFormatSupport(textureCaps, requiredFormats, true, false); return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
} }
// Check for GL_EXT_texture_compression_dxt1 // Check for GL_EXT_texture_compression_dxt1
...@@ -288,7 +293,7 @@ static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps) ...@@ -288,7 +293,7 @@ static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT); requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
return GetFormatSupport(textureCaps, requiredFormats, true, false); return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
} }
// Check for GL_ANGLE_texture_compression_dxt3 // Check for GL_ANGLE_texture_compression_dxt3
...@@ -297,7 +302,7 @@ static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps) ...@@ -297,7 +302,7 @@ static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
std::vector<GLenum> requiredFormats; std::vector<GLenum> requiredFormats;
requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
return GetFormatSupport(textureCaps, requiredFormats, true, false); return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
} }
// Check for GL_ANGLE_texture_compression_dxt5 // Check for GL_ANGLE_texture_compression_dxt5
...@@ -306,7 +311,7 @@ static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps) ...@@ -306,7 +311,7 @@ static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
std::vector<GLenum> requiredFormats; std::vector<GLenum> requiredFormats;
requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
return GetFormatSupport(textureCaps, requiredFormats, true, false); return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
} }
// Check for GL_ANGLE_texture_compression_dxt5 // Check for GL_ANGLE_texture_compression_dxt5
...@@ -319,8 +324,8 @@ static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps) ...@@ -319,8 +324,8 @@ static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
std::vector<GLenum> requiredRenderFormats; std::vector<GLenum> requiredRenderFormats;
requiredRenderFormats.push_back(GL_SRGB8_ALPHA8); requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
return GetFormatSupport(textureCaps, requiredFilterFormats, true, false) && return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
GetFormatSupport(textureCaps, requiredRenderFormats, false, true); GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
} }
// Check for GL_ANGLE_depth_texture // Check for GL_ANGLE_depth_texture
...@@ -331,7 +336,7 @@ static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps) ...@@ -331,7 +336,7 @@ static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES); requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES); requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
return GetFormatSupport(textureCaps, requiredFormats, true, true); return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
} }
// Check for GL_EXT_color_buffer_float // Check for GL_EXT_color_buffer_float
...@@ -346,7 +351,7 @@ static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps) ...@@ -346,7 +351,7 @@ static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
requiredFormats.push_back(GL_RGBA32F); requiredFormats.push_back(GL_RGBA32F);
requiredFormats.push_back(GL_R11F_G11F_B10F); requiredFormats.push_back(GL_R11F_G11F_B10F);
return GetFormatSupport(textureCaps, requiredFormats, false, true); return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
} }
void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps) void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
......
...@@ -2391,27 +2391,26 @@ void Context::initCaps(GLuint clientVersion) ...@@ -2391,27 +2391,26 @@ void Context::initCaps(GLuint clientVersion)
TextureCaps formatCaps = i->second; TextureCaps formatCaps = i->second;
const InternalFormat &formatInfo = GetInternalFormatInfo(format); const InternalFormat &formatInfo = GetInternalFormatInfo(format);
if (formatCaps.texturable && formatInfo.textureSupport(clientVersion, mExtensions))
{
// Update the format caps based on the client version and extensions // Update the format caps based on the client version and extensions
formatCaps.texturable = formatInfo.textureSupport(clientVersion, mExtensions);
formatCaps.renderable = formatInfo.renderSupport(clientVersion, mExtensions); formatCaps.renderable = formatInfo.renderSupport(clientVersion, mExtensions);
formatCaps.filterable = formatInfo.filterSupport(clientVersion, mExtensions); formatCaps.filterable = formatInfo.filterSupport(clientVersion, mExtensions);
// OpenGL ES does not support multisampling with integer formats // OpenGL ES does not support multisampling with integer formats
if (formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT) if (!formatInfo.renderSupport || formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT)
{ {
formatCaps.sampleCounts.clear(); formatCaps.sampleCounts.clear();
} }
maxSamples = std::max(maxSamples, formatCaps.getMaxSamples()); maxSamples = std::max(maxSamples, formatCaps.getMaxSamples());
if (formatInfo.compressed) if (formatCaps.texturable && formatInfo.compressed)
{ {
mCaps.compressedTextureFormats.push_back(format); mCaps.compressedTextureFormats.push_back(format);
} }
mTextureCaps.insert(format, formatCaps); mTextureCaps.insert(format, formatCaps);
} }
}
mExtensions.maxSamples = maxSamples; mExtensions.maxSamples = maxSamples;
} }
......
...@@ -381,73 +381,73 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap() ...@@ -381,73 +381,73 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat())); map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
// | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, RequireESVersion<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, RequireESVersion<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, RequireESVersion<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<3>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<3>, RequireESVersion<3>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Extensions::colorBufferFloat>, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Extensions::colorBufferFloat>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, RequireESVersion<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
// | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
// | | | | | | | type | | | | | // | | | | | | | type | | | | |
map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExtension<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExtension<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, RequireESVersionOrExtension<3, &Extensions::textureFloat>, RequireExtension<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, RequireESVersionOrExtension<3, &Extensions::textureFloat>, RequireExtension<&Extensions::textureFloatLinear> )));
// Depth stencil formats // Depth stencil formats
// | Internal format | | D |S | X | Format | Type | Component type | Supported | // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireESVersion<2>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireESVersion<2>, RequireESVersion<2>, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireESVersion<3>, RequireESVersion<3>, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireESVersion<3>, RequireESVersion<3>, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::depthTextures>, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::depthTextures>, RequireExtension<&Extensions::depthTextures>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<3, &Extensions::depthTextures>, RequireESVersionOrExtensions<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, RequireESVersion<3>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireESVersion<2>, AlwaysSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireESVersion<2>, RequireESVersion<2>, NeverSupported )));
// Luminance alpha formats // Luminance alpha formats
// | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable | // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
...@@ -468,17 +468,17 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap() ...@@ -468,17 +468,17 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireESVersion<2>, RequireESVersion<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireESVersion<2>, RequireESVersion<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExtension<&Extensions::textureFormatBGRA8888>, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireESVersion<2>, RequireESVersion<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESVersionOrExtension<3, &Extensions::sRGB>, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported)));
// Compressed formats, From ES 3.0.1 spec, table 3.16 // Compressed formats, From ES 3.0.1 spec, table 3.16
// | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
......
...@@ -277,20 +277,18 @@ static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3 ...@@ -277,20 +277,18 @@ static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{ {
textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)); textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)) ||
SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
} }
else else
{ {
textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) && textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) &&
SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, d3dFormatInfo.texFormat)); SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, d3dFormatInfo.texFormat));
textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) ||
SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
} }
textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)) ||
SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
textureCaps.sampleCounts.insert(1); textureCaps.sampleCounts.insert(1);
for (size_t i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++) for (size_t i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++)
{ {
......
...@@ -304,8 +304,8 @@ bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, ...@@ -304,8 +304,8 @@ bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target,
return false; return false;
} }
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) if (!formatCaps.renderable)
{ {
context->recordError(Error(GL_INVALID_ENUM)); context->recordError(Error(GL_INVALID_ENUM));
return false; return false;
...@@ -315,6 +315,7 @@ bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, ...@@ -315,6 +315,7 @@ bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target,
// sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
// only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
// internal format must be sized and not an integer format if samples is greater than zero. // internal format must be sized and not an integer format if samples is greater than zero.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (formatInfo.pixelBytes == 0) if (formatInfo.pixelBytes == 0)
{ {
context->recordError(Error(GL_INVALID_ENUM)); context->recordError(Error(GL_INVALID_ENUM));
...@@ -327,13 +328,6 @@ bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, ...@@ -327,13 +328,6 @@ bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target,
return false; return false;
} }
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (!formatCaps.renderable)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize) if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
{ {
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
......
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