Changes the Image array contained in Texture classes to an array of Image pointers.

TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1568 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent e4e1a33c
......@@ -333,6 +333,11 @@ Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
mSurface = NULL;
mColorbufferProxy = NULL;
mProxyRefs = 0;
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
mImageArray[i] = new rx::Image();
}
}
Texture2D::~Texture2D()
......@@ -347,6 +352,11 @@ Texture2D::~Texture2D()
mSurface->setBoundTexture(NULL);
mSurface = NULL;
}
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
delete mImageArray[i];
}
}
// We need to maintain a count of references to renderbuffers acting as
......@@ -374,7 +384,7 @@ GLenum Texture2D::getTarget() const
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getWidth();
return mImageArray[level]->getWidth();
else
return 0;
}
......@@ -382,7 +392,7 @@ GLsizei Texture2D::getWidth(GLint level) const
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getHeight();
return mImageArray[level]->getHeight();
else
return 0;
}
......@@ -390,7 +400,7 @@ GLsizei Texture2D::getHeight(GLint level) const
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getInternalFormat();
return mImageArray[level]->getInternalFormat();
else
return GL_NONE;
}
......@@ -398,7 +408,7 @@ GLenum Texture2D::getInternalFormat(GLint level) const
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getActualFormat();
return mImageArray[level]->getActualFormat();
else
return D3DFMT_UNKNOWN;
}
......@@ -408,13 +418,13 @@ void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width,
releaseTexImage();
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
bool redefined = mImageArray[level].redefine(renderer9, internalformat, width, height, false);
bool redefined = mImageArray[level]->redefine(renderer9, internalformat, width, height, false);
if (mTexStorage && redefined)
{
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mImageArray[i].markDirty();
mImageArray[i]->markDirty();
}
delete mTexStorage;
......@@ -428,7 +438,7 @@ void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum form
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(level, internalformat, width, height);
Texture::setImage(unpackAlignment, pixels, &mImageArray[level]);
Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
}
void Texture2D::bindTexImage(egl::Surface *surface)
......@@ -439,7 +449,7 @@ void Texture2D::bindTexImage(egl::Surface *surface)
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
mImageArray[0].redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true);
mImageArray[0]->redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true);
delete mTexStorage;
rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
......@@ -467,7 +477,7 @@ void Texture2D::releaseTexImage()
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mImageArray[i].redefine(renderer9, GL_RGBA8_OES, 0, 0, true);
mImageArray[i]->redefine(renderer9, GL_RGBA8_OES, 0, 0, true);
}
}
}
......@@ -477,16 +487,16 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height);
Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]);
Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
}
void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(mImageArray[level].getSurface() != NULL);
ASSERT(mImageArray[level]->getSurface() != NULL);
if (level < levelCount())
{
rx::Image *image = &mImageArray[level];
rx::Image *image = mImageArray[level];
if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
{
image->markClean();
......@@ -496,7 +506,7 @@ void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei wi
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level]))
if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, width, height);
}
......@@ -504,7 +514,7 @@ void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei widt
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level]))
if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, width, height);
}
......@@ -515,9 +525,9 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(level, internalformat, width, height);
if (!mImageArray[level].isRenderableFormat())
if (!mImageArray[level]->isRenderableFormat())
{
mImageArray[level].copy(0, 0, x, y, width, height, source);
mImageArray[level]->copy(0, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
......@@ -527,7 +537,7 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
convertToRenderTarget();
}
mImageArray[level].markClean();
mImageArray[level]->markClean();
if (width != 0 && height != 0 && level < levelCount())
{
......@@ -545,14 +555,14 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight())
if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
{
return error(GL_INVALID_VALUE);
}
if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
{
mImageArray[level].copy(xoffset, yoffset, x, y, width, height, source);
mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
mDirtyImages = true;
}
else
......@@ -573,7 +583,7 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
sourceRect.bottom = y + height;
mRenderer->copyImage(source, sourceRect,
gl::ExtractFormat(mImageArray[0].getInternalFormat()),
gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
xoffset, yoffset, mTexStorage, level);
}
}
......@@ -589,14 +599,14 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
for (int level = 0; level < levels; level++)
{
mImageArray[level].redefine(renderer9, internalformat, width, height, true);
mImageArray[level]->redefine(renderer9, internalformat, width, height, true);
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
}
for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
mImageArray[level].redefine(renderer9, GL_NONE, 0, 0, true);
mImageArray[level]->redefine(renderer9, GL_NONE, 0, 0, true);
}
if (mTexStorage->isManaged())
......@@ -605,7 +615,7 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
for (int level = 0; level < levels; level++)
{
mImageArray[level].setManagedSurface(mTexStorage, level);
mImageArray[level]->setManagedSurface(mTexStorage, level);
}
}
}
......@@ -613,8 +623,8 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
bool Texture2D::isSamplerComplete() const
{
GLsizei width = mImageArray[0].getWidth();
GLsizei height = mImageArray[0].getHeight();
GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0]->getHeight();
if (width <= 0 || height <= 0)
{
......@@ -672,8 +682,8 @@ bool Texture2D::isMipmapComplete() const
return true;
}
GLsizei width = mImageArray[0].getWidth();
GLsizei height = mImageArray[0].getHeight();
GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0]->getHeight();
if (width <= 0 || height <= 0)
{
......@@ -684,17 +694,17 @@ bool Texture2D::isMipmapComplete() const
for (int level = 1; level <= q; level++)
{
if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat())
if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
{
return false;
}
if (mImageArray[level].getWidth() != std::max(1, width >> level))
if (mImageArray[level]->getWidth() != std::max(1, width >> level))
{
return false;
}
if (mImageArray[level].getHeight() != std::max(1, height >> level))
if (mImageArray[level]->getHeight() != std::max(1, height >> level))
{
return false;
}
......@@ -716,14 +726,14 @@ bool Texture2D::isDepth(GLint level) const
// Constructs a native texture resource from the texture images
void Texture2D::createTexture()
{
GLsizei width = mImageArray[0].getWidth();
GLsizei height = mImageArray[0].getHeight();
GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0]->getHeight();
if (!(width > 0 && height > 0))
return; // do not attempt to create native textures for nonexistant data
GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0].getInternalFormat();
GLenum internalformat = mImageArray[0]->getInternalFormat();
delete mTexStorage;
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
......@@ -736,7 +746,7 @@ void Texture2D::createTexture()
for (int level = 0; level < levels; level++)
{
mImageArray[level].setManagedSurface(mTexStorage, level);
mImageArray[level]->setManagedSurface(mTexStorage, level);
}
}
......@@ -751,11 +761,11 @@ void Texture2D::updateTexture()
for (int level = 0; level < levels; level++)
{
rx::Image *image = &mImageArray[level];
rx::Image *image = mImageArray[level];
if (image->isDirty())
{
commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight());
commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
}
}
}
......@@ -764,12 +774,12 @@ void Texture2D::convertToRenderTarget()
{
rx::TextureStorage2D *newTexStorage = NULL;
if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0)
if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
{
GLsizei width = mImageArray[0].getWidth();
GLsizei height = mImageArray[0].getHeight();
GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0]->getHeight();
GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0].getInternalFormat();
GLenum internalformat = mImageArray[0]->getInternalFormat();
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
......@@ -795,19 +805,19 @@ void Texture2D::generateMipmaps()
{
if (!mRenderer->getNonPower2TextureSupport())
{
if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight()))
if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
{
return error(GL_INVALID_OPERATION);
}
}
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight()));
unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
for (unsigned int i = 1; i <= q; i++)
{
redefineImage(i, mImageArray[0].getInternalFormat(),
std::max(mImageArray[0].getWidth() >> i, 1),
std::max(mImageArray[0].getHeight() >> i, 1));
redefineImage(i, mImageArray[0]->getInternalFormat(),
std::max(mImageArray[0]->getWidth() >> i, 1),
std::max(mImageArray[0]->getHeight() >> i, 1));
}
if (mTexStorage && mTexStorage->isRenderTarget())
......@@ -816,14 +826,14 @@ void Texture2D::generateMipmaps()
{
mTexStorage->generateMipmap(i);
mImageArray[i].markClean();
mImageArray[i]->markClean();
}
}
else
{
for (unsigned int i = 1; i <= q; i++)
{
rx::Image::GenerateMipmap(&mImageArray[i], &mImageArray[i - 1]);
rx::Image::GenerateMipmap(mImageArray[i], mImageArray[i - 1]);
}
}
}
......@@ -912,6 +922,11 @@ TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(rend
{
mFaceProxies[i] = NULL;
mFaceProxyRefs[i] = 0;
for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
{
mImageArray[i][j] = new rx::Image();
}
}
}
......@@ -920,6 +935,11 @@ TextureCubeMap::~TextureCubeMap()
for (int i = 0; i < 6; i++)
{
mFaceProxies[i] = NULL;
for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
{
delete mImageArray[i][j];
}
}
delete mTexStorage;
......@@ -963,7 +983,7 @@ GLenum TextureCubeMap::getTarget() const
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getWidth();
return mImageArray[faceIndex(target)][level]->getWidth();
else
return 0;
}
......@@ -971,7 +991,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getHeight();
return mImageArray[faceIndex(target)][level]->getHeight();
else
return 0;
}
......@@ -979,7 +999,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getInternalFormat();
return mImageArray[faceIndex(target)][level]->getInternalFormat();
else
return GL_NONE;
}
......@@ -987,7 +1007,7 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getActualFormat();
return mImageArray[faceIndex(target)][level]->getActualFormat();
else
return D3DFMT_UNKNOWN;
}
......@@ -1027,16 +1047,16 @@ void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format,
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(faceIndex(face), level, format, width, height);
Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]);
Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
}
void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(mImageArray[face][level].getSurface() != NULL);
ASSERT(mImageArray[face][level]->getSurface() != NULL);
if (level < levelCount())
{
rx::Image *image = &mImageArray[face][level];
rx::Image *image = mImageArray[face][level];
if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
image->markClean();
}
......@@ -1044,7 +1064,7 @@ void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoff
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level]))
if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
{
commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
}
......@@ -1052,7 +1072,7 @@ void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint y
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level]))
if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
{
commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
}
......@@ -1061,7 +1081,7 @@ void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffse
// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
bool TextureCubeMap::isSamplerComplete() const
{
int size = mImageArray[0][0].getWidth();
int size = mImageArray[0][0]->getWidth();
bool mipmapping = isMipmapFiltered();
bool filtering, renderable;
......@@ -1105,16 +1125,16 @@ bool TextureCubeMap::isSamplerComplete() const
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth())
if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
{
return false;
}
for (unsigned int face = 1; face < 6; face++)
{
if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() ||
mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() ||
mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat())
if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
{
return false;
}
......@@ -1135,7 +1155,7 @@ bool TextureCubeMap::isMipmapCubeComplete() const
return false;
}
GLsizei size = mImageArray[0][0].getWidth();
GLsizei size = mImageArray[0][0]->getWidth();
int q = log2(size);
......@@ -1143,12 +1163,12 @@ bool TextureCubeMap::isMipmapCubeComplete() const
{
for (int level = 1; level <= q; level++)
{
if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat())
if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
{
return false;
}
if (mImageArray[face][level].getWidth() != std::max(1, size >> level))
if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
{
return false;
}
......@@ -1166,13 +1186,13 @@ bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
// Constructs a native texture resource from the texture images, or returns an existing one
void TextureCubeMap::createTexture()
{
GLsizei size = mImageArray[0][0].getWidth();
GLsizei size = mImageArray[0][0]->getWidth();
if (!(size > 0))
return; // do not attempt to create native textures for nonexistant data
GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0].getInternalFormat();
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
delete mTexStorage;
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
......@@ -1187,7 +1207,7 @@ void TextureCubeMap::createTexture()
{
for (int level = 0; level < levels; level++)
{
mImageArray[face][level].setManagedSurface(mTexStorage, face, level);
mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
}
}
}
......@@ -1205,7 +1225,7 @@ void TextureCubeMap::updateTexture()
for (int level = 0; level < levels; level++)
{
rx::Image *image = &mImageArray[face][level];
rx::Image *image = mImageArray[face][level];
if (image->isDirty())
{
......@@ -1219,11 +1239,11 @@ void TextureCubeMap::convertToRenderTarget()
{
rx::TextureStorageCubeMap *newTexStorage = NULL;
if (mImageArray[0][0].getWidth() != 0)
if (mImageArray[0][0]->getWidth() != 0)
{
GLsizei size = mImageArray[0][0].getWidth();
GLsizei size = mImageArray[0][0]->getWidth();
GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0].getInternalFormat();
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
......@@ -1250,7 +1270,7 @@ void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(faceIndex, level, internalformat, width, height);
Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]);
Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
}
unsigned int TextureCubeMap::faceIndex(GLenum face)
......@@ -1268,7 +1288,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat,
{
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
bool redefined = mImageArray[face][level].redefine(renderer9, internalformat, width, height, false);
bool redefined = mImageArray[face][level]->redefine(renderer9, internalformat, width, height, false);
if (mTexStorage && redefined)
{
......@@ -1276,7 +1296,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat,
{
for (int f = 0; f < 6; f++)
{
mImageArray[f][i].markDirty();
mImageArray[f][i]->markDirty();
}
}
......@@ -1293,9 +1313,9 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(faceindex, level, internalformat, width, height);
if (!mImageArray[faceindex][level].isRenderableFormat())
if (!mImageArray[faceindex][level]->isRenderableFormat())
{
mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source);
mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
......@@ -1305,7 +1325,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
convertToRenderTarget();
}
mImageArray[faceindex][level].markClean();
mImageArray[faceindex][level]->markClean();
ASSERT(width == height);
......@@ -1325,7 +1345,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
GLsizei size = mImageArray[faceIndex(target)][level].getWidth();
GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
if (xoffset + width > size || yoffset + height > size)
{
......@@ -1334,9 +1354,9 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
unsigned int faceindex = faceIndex(target);
if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
{
mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source);
mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
......@@ -1356,7 +1376,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
sourceRect.top = y;
sourceRect.bottom = y + height;
mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()),
mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
xoffset, yoffset, mTexStorage, target, level);
}
......@@ -1375,7 +1395,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{
for (int face = 0; face < 6; face++)
{
mImageArray[face][level].redefine(renderer9, internalformat, size, size, true);
mImageArray[face][level]->redefine(renderer9, internalformat, size, size, true);
size = std::max(1, size >> 1);
}
}
......@@ -1384,7 +1404,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{
for (int face = 0; face < 6; face++)
{
mImageArray[face][level].redefine(renderer9, GL_NONE, 0, 0, true);
mImageArray[face][level]->redefine(renderer9, GL_NONE, 0, 0, true);
}
}
......@@ -1396,7 +1416,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{
for (int level = 0; level < levels; level++)
{
mImageArray[face][level].setManagedSurface(mTexStorage, face, level);
mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
}
}
}
......@@ -1411,21 +1431,21 @@ void TextureCubeMap::generateMipmaps()
if (!mRenderer->getNonPower2TextureSupport())
{
if (!isPow2(mImageArray[0][0].getWidth()))
if (!isPow2(mImageArray[0][0]->getWidth()))
{
return error(GL_INVALID_OPERATION);
}
}
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
unsigned int q = log2(mImageArray[0][0].getWidth());
unsigned int q = log2(mImageArray[0][0]->getWidth());
for (unsigned int f = 0; f < 6; f++)
{
for (unsigned int i = 1; i <= q; i++)
{
redefineImage(f, i, mImageArray[f][0].getInternalFormat(),
std::max(mImageArray[f][0].getWidth() >> i, 1),
std::max(mImageArray[f][0].getWidth() >> i, 1));
redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
std::max(mImageArray[f][0]->getWidth() >> i, 1),
std::max(mImageArray[f][0]->getWidth() >> i, 1));
}
}
......@@ -1437,7 +1457,7 @@ void TextureCubeMap::generateMipmaps()
{
mTexStorage->generateMipmap(f, i);
mImageArray[f][i].markClean();
mImageArray[f][i]->markClean();
}
}
}
......@@ -1447,7 +1467,7 @@ void TextureCubeMap::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
rx::Image::GenerateMipmap(&mImageArray[f][i], &mImageArray[f][i - 1]);
rx::Image::GenerateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
}
}
}
......
......@@ -191,7 +191,7 @@ class Texture2D : public Texture
void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
rx::Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::TextureStorage2D *mTexStorage;
egl::Surface *mSurface;
......@@ -266,7 +266,7 @@ class TextureCubeMap : public Texture
void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
rx::Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::TextureStorageCubeMap *mTexStorage;
......
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