Changes the Image array contained in Texture classes to an array of Image pointers.

TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1568 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent e4e1a33c
...@@ -333,6 +333,11 @@ Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) ...@@ -333,6 +333,11 @@ Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
mSurface = NULL; mSurface = NULL;
mColorbufferProxy = NULL; mColorbufferProxy = NULL;
mProxyRefs = 0; mProxyRefs = 0;
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
mImageArray[i] = new rx::Image();
}
} }
Texture2D::~Texture2D() Texture2D::~Texture2D()
...@@ -347,6 +352,11 @@ Texture2D::~Texture2D() ...@@ -347,6 +352,11 @@ Texture2D::~Texture2D()
mSurface->setBoundTexture(NULL); mSurface->setBoundTexture(NULL);
mSurface = NULL; mSurface = NULL;
} }
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
delete mImageArray[i];
}
} }
// We need to maintain a count of references to renderbuffers acting as // We need to maintain a count of references to renderbuffers acting as
...@@ -374,7 +384,7 @@ GLenum Texture2D::getTarget() const ...@@ -374,7 +384,7 @@ GLenum Texture2D::getTarget() const
GLsizei Texture2D::getWidth(GLint level) const GLsizei Texture2D::getWidth(GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getWidth(); return mImageArray[level]->getWidth();
else else
return 0; return 0;
} }
...@@ -382,7 +392,7 @@ GLsizei Texture2D::getWidth(GLint level) const ...@@ -382,7 +392,7 @@ GLsizei Texture2D::getWidth(GLint level) const
GLsizei Texture2D::getHeight(GLint level) const GLsizei Texture2D::getHeight(GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getHeight(); return mImageArray[level]->getHeight();
else else
return 0; return 0;
} }
...@@ -390,7 +400,7 @@ GLsizei Texture2D::getHeight(GLint level) const ...@@ -390,7 +400,7 @@ GLsizei Texture2D::getHeight(GLint level) const
GLenum Texture2D::getInternalFormat(GLint level) const GLenum Texture2D::getInternalFormat(GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getInternalFormat(); return mImageArray[level]->getInternalFormat();
else else
return GL_NONE; return GL_NONE;
} }
...@@ -398,7 +408,7 @@ GLenum Texture2D::getInternalFormat(GLint level) const ...@@ -398,7 +408,7 @@ GLenum Texture2D::getInternalFormat(GLint level) const
GLenum Texture2D::getActualFormat(GLint level) const GLenum Texture2D::getActualFormat(GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level].getActualFormat(); return mImageArray[level]->getActualFormat();
else else
return D3DFMT_UNKNOWN; return D3DFMT_UNKNOWN;
} }
...@@ -408,13 +418,13 @@ void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, ...@@ -408,13 +418,13 @@ void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width,
releaseTexImage(); releaseTexImage();
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
bool redefined = mImageArray[level].redefine(renderer9, internalformat, width, height, false); bool redefined = mImageArray[level]->redefine(renderer9, internalformat, width, height, false);
if (mTexStorage && redefined) if (mTexStorage && redefined)
{ {
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{ {
mImageArray[i].markDirty(); mImageArray[i]->markDirty();
} }
delete mTexStorage; delete mTexStorage;
...@@ -428,7 +438,7 @@ void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum form ...@@ -428,7 +438,7 @@ void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum form
GLint internalformat = ConvertSizedInternalFormat(format, type); GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(level, internalformat, width, height); redefineImage(level, internalformat, width, height);
Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
} }
void Texture2D::bindTexImage(egl::Surface *surface) void Texture2D::bindTexImage(egl::Surface *surface)
...@@ -439,7 +449,7 @@ void Texture2D::bindTexImage(egl::Surface *surface) ...@@ -439,7 +449,7 @@ void Texture2D::bindTexImage(egl::Surface *surface)
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
mImageArray[0].redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true); mImageArray[0]->redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true);
delete mTexStorage; delete mTexStorage;
rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
...@@ -467,7 +477,7 @@ void Texture2D::releaseTexImage() ...@@ -467,7 +477,7 @@ void Texture2D::releaseTexImage()
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{ {
mImageArray[i].redefine(renderer9, GL_RGBA8_OES, 0, 0, true); mImageArray[i]->redefine(renderer9, GL_RGBA8_OES, 0, 0, true);
} }
} }
} }
...@@ -477,16 +487,16 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL ...@@ -477,16 +487,16 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height); redefineImage(level, format, width, height);
Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
} }
void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{ {
ASSERT(mImageArray[level].getSurface() != NULL); ASSERT(mImageArray[level]->getSurface() != NULL);
if (level < levelCount()) if (level < levelCount())
{ {
rx::Image *image = &mImageArray[level]; rx::Image *image = mImageArray[level];
if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
{ {
image->markClean(); image->markClean();
...@@ -496,7 +506,7 @@ void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei wi ...@@ -496,7 +506,7 @@ void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei wi
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{ {
if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
{ {
commitRect(level, xoffset, yoffset, width, height); commitRect(level, xoffset, yoffset, width, height);
} }
...@@ -504,7 +514,7 @@ void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei widt ...@@ -504,7 +514,7 @@ void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei widt
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{ {
if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
{ {
commitRect(level, xoffset, yoffset, width, height); commitRect(level, xoffset, yoffset, width, height);
} }
...@@ -515,9 +525,9 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei ...@@ -515,9 +525,9 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(level, internalformat, width, height); redefineImage(level, internalformat, width, height);
if (!mImageArray[level].isRenderableFormat()) if (!mImageArray[level]->isRenderableFormat())
{ {
mImageArray[level].copy(0, 0, x, y, width, height, source); mImageArray[level]->copy(0, 0, x, y, width, height, source);
mDirtyImages = true; mDirtyImages = true;
} }
else else
...@@ -527,7 +537,7 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei ...@@ -527,7 +537,7 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
convertToRenderTarget(); convertToRenderTarget();
} }
mImageArray[level].markClean(); mImageArray[level]->markClean();
if (width != 0 && height != 0 && level < levelCount()) if (width != 0 && height != 0 && level < levelCount())
{ {
...@@ -545,14 +555,14 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei ...@@ -545,14 +555,14 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{ {
if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
{ {
return error(GL_INVALID_VALUE); return error(GL_INVALID_VALUE);
} }
if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
{ {
mImageArray[level].copy(xoffset, yoffset, x, y, width, height, source); mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
mDirtyImages = true; mDirtyImages = true;
} }
else else
...@@ -573,7 +583,7 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo ...@@ -573,7 +583,7 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
sourceRect.bottom = y + height; sourceRect.bottom = y + height;
mRenderer->copyImage(source, sourceRect, mRenderer->copyImage(source, sourceRect,
gl::ExtractFormat(mImageArray[0].getInternalFormat()), gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
xoffset, yoffset, mTexStorage, level); xoffset, yoffset, mTexStorage, level);
} }
} }
...@@ -589,14 +599,14 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL ...@@ -589,14 +599,14 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
mImageArray[level].redefine(renderer9, internalformat, width, height, true); mImageArray[level]->redefine(renderer9, internalformat, width, height, true);
width = std::max(1, width >> 1); width = std::max(1, width >> 1);
height = std::max(1, height >> 1); height = std::max(1, height >> 1);
} }
for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{ {
mImageArray[level].redefine(renderer9, GL_NONE, 0, 0, true); mImageArray[level]->redefine(renderer9, GL_NONE, 0, 0, true);
} }
if (mTexStorage->isManaged()) if (mTexStorage->isManaged())
...@@ -605,7 +615,7 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL ...@@ -605,7 +615,7 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
mImageArray[level].setManagedSurface(mTexStorage, level); mImageArray[level]->setManagedSurface(mTexStorage, level);
} }
} }
} }
...@@ -613,8 +623,8 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL ...@@ -613,8 +623,8 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
bool Texture2D::isSamplerComplete() const bool Texture2D::isSamplerComplete() const
{ {
GLsizei width = mImageArray[0].getWidth(); GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0].getHeight(); GLsizei height = mImageArray[0]->getHeight();
if (width <= 0 || height <= 0) if (width <= 0 || height <= 0)
{ {
...@@ -672,8 +682,8 @@ bool Texture2D::isMipmapComplete() const ...@@ -672,8 +682,8 @@ bool Texture2D::isMipmapComplete() const
return true; return true;
} }
GLsizei width = mImageArray[0].getWidth(); GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0].getHeight(); GLsizei height = mImageArray[0]->getHeight();
if (width <= 0 || height <= 0) if (width <= 0 || height <= 0)
{ {
...@@ -684,17 +694,17 @@ bool Texture2D::isMipmapComplete() const ...@@ -684,17 +694,17 @@ bool Texture2D::isMipmapComplete() const
for (int level = 1; level <= q; level++) for (int level = 1; level <= q; level++)
{ {
if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat()) if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
{ {
return false; return false;
} }
if (mImageArray[level].getWidth() != std::max(1, width >> level)) if (mImageArray[level]->getWidth() != std::max(1, width >> level))
{ {
return false; return false;
} }
if (mImageArray[level].getHeight() != std::max(1, height >> level)) if (mImageArray[level]->getHeight() != std::max(1, height >> level))
{ {
return false; return false;
} }
...@@ -716,14 +726,14 @@ bool Texture2D::isDepth(GLint level) const ...@@ -716,14 +726,14 @@ bool Texture2D::isDepth(GLint level) const
// Constructs a native texture resource from the texture images // Constructs a native texture resource from the texture images
void Texture2D::createTexture() void Texture2D::createTexture()
{ {
GLsizei width = mImageArray[0].getWidth(); GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0].getHeight(); GLsizei height = mImageArray[0]->getHeight();
if (!(width > 0 && height > 0)) if (!(width > 0 && height > 0))
return; // do not attempt to create native textures for nonexistant data return; // do not attempt to create native textures for nonexistant data
GLint levels = creationLevels(width, height); GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0].getInternalFormat(); GLenum internalformat = mImageArray[0]->getInternalFormat();
delete mTexStorage; delete mTexStorage;
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
...@@ -736,7 +746,7 @@ void Texture2D::createTexture() ...@@ -736,7 +746,7 @@ void Texture2D::createTexture()
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
mImageArray[level].setManagedSurface(mTexStorage, level); mImageArray[level]->setManagedSurface(mTexStorage, level);
} }
} }
...@@ -751,11 +761,11 @@ void Texture2D::updateTexture() ...@@ -751,11 +761,11 @@ void Texture2D::updateTexture()
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
rx::Image *image = &mImageArray[level]; rx::Image *image = mImageArray[level];
if (image->isDirty()) if (image->isDirty())
{ {
commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
} }
} }
} }
...@@ -764,12 +774,12 @@ void Texture2D::convertToRenderTarget() ...@@ -764,12 +774,12 @@ void Texture2D::convertToRenderTarget()
{ {
rx::TextureStorage2D *newTexStorage = NULL; rx::TextureStorage2D *newTexStorage = NULL;
if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
{ {
GLsizei width = mImageArray[0].getWidth(); GLsizei width = mImageArray[0]->getWidth();
GLsizei height = mImageArray[0].getHeight(); GLsizei height = mImageArray[0]->getHeight();
GLint levels = creationLevels(width, height); GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0].getInternalFormat(); GLenum internalformat = mImageArray[0]->getInternalFormat();
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
...@@ -795,19 +805,19 @@ void Texture2D::generateMipmaps() ...@@ -795,19 +805,19 @@ void Texture2D::generateMipmaps()
{ {
if (!mRenderer->getNonPower2TextureSupport()) if (!mRenderer->getNonPower2TextureSupport())
{ {
if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
{ {
return error(GL_INVALID_OPERATION); return error(GL_INVALID_OPERATION);
} }
} }
// Purge array levels 1 through q and reset them to represent the generated mipmap levels. // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
for (unsigned int i = 1; i <= q; i++) for (unsigned int i = 1; i <= q; i++)
{ {
redefineImage(i, mImageArray[0].getInternalFormat(), redefineImage(i, mImageArray[0]->getInternalFormat(),
std::max(mImageArray[0].getWidth() >> i, 1), std::max(mImageArray[0]->getWidth() >> i, 1),
std::max(mImageArray[0].getHeight() >> i, 1)); std::max(mImageArray[0]->getHeight() >> i, 1));
} }
if (mTexStorage && mTexStorage->isRenderTarget()) if (mTexStorage && mTexStorage->isRenderTarget())
...@@ -816,14 +826,14 @@ void Texture2D::generateMipmaps() ...@@ -816,14 +826,14 @@ void Texture2D::generateMipmaps()
{ {
mTexStorage->generateMipmap(i); mTexStorage->generateMipmap(i);
mImageArray[i].markClean(); mImageArray[i]->markClean();
} }
} }
else else
{ {
for (unsigned int i = 1; i <= q; i++) for (unsigned int i = 1; i <= q; i++)
{ {
rx::Image::GenerateMipmap(&mImageArray[i], &mImageArray[i - 1]); rx::Image::GenerateMipmap(mImageArray[i], mImageArray[i - 1]);
} }
} }
} }
...@@ -912,6 +922,11 @@ TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(rend ...@@ -912,6 +922,11 @@ TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(rend
{ {
mFaceProxies[i] = NULL; mFaceProxies[i] = NULL;
mFaceProxyRefs[i] = 0; mFaceProxyRefs[i] = 0;
for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
{
mImageArray[i][j] = new rx::Image();
}
} }
} }
...@@ -920,6 +935,11 @@ TextureCubeMap::~TextureCubeMap() ...@@ -920,6 +935,11 @@ TextureCubeMap::~TextureCubeMap()
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
{ {
mFaceProxies[i] = NULL; mFaceProxies[i] = NULL;
for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
{
delete mImageArray[i][j];
}
} }
delete mTexStorage; delete mTexStorage;
...@@ -963,7 +983,7 @@ GLenum TextureCubeMap::getTarget() const ...@@ -963,7 +983,7 @@ GLenum TextureCubeMap::getTarget() const
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getWidth(); return mImageArray[faceIndex(target)][level]->getWidth();
else else
return 0; return 0;
} }
...@@ -971,7 +991,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const ...@@ -971,7 +991,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getHeight(); return mImageArray[faceIndex(target)][level]->getHeight();
else else
return 0; return 0;
} }
...@@ -979,7 +999,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const ...@@ -979,7 +999,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getInternalFormat(); return mImageArray[faceIndex(target)][level]->getInternalFormat();
else else
return GL_NONE; return GL_NONE;
} }
...@@ -987,7 +1007,7 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const ...@@ -987,7 +1007,7 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{ {
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[faceIndex(target)][level].getActualFormat(); return mImageArray[faceIndex(target)][level]->getActualFormat();
else else
return D3DFMT_UNKNOWN; return D3DFMT_UNKNOWN;
} }
...@@ -1027,16 +1047,16 @@ void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, ...@@ -1027,16 +1047,16 @@ void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format,
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(faceIndex(face), level, format, width, height); redefineImage(faceIndex(face), level, format, width, height);
Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
} }
void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{ {
ASSERT(mImageArray[face][level].getSurface() != NULL); ASSERT(mImageArray[face][level]->getSurface() != NULL);
if (level < levelCount()) if (level < levelCount())
{ {
rx::Image *image = &mImageArray[face][level]; rx::Image *image = mImageArray[face][level];
if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
image->markClean(); image->markClean();
} }
...@@ -1044,7 +1064,7 @@ void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoff ...@@ -1044,7 +1064,7 @@ void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoff
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{ {
if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
{ {
commitRect(faceIndex(target), level, xoffset, yoffset, width, height); commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
} }
...@@ -1052,7 +1072,7 @@ void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint y ...@@ -1052,7 +1072,7 @@ void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint y
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{ {
if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
{ {
commitRect(faceIndex(target), level, xoffset, yoffset, width, height); commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
} }
...@@ -1061,7 +1081,7 @@ void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffse ...@@ -1061,7 +1081,7 @@ void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffse
// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
bool TextureCubeMap::isSamplerComplete() const bool TextureCubeMap::isSamplerComplete() const
{ {
int size = mImageArray[0][0].getWidth(); int size = mImageArray[0][0]->getWidth();
bool mipmapping = isMipmapFiltered(); bool mipmapping = isMipmapFiltered();
bool filtering, renderable; bool filtering, renderable;
...@@ -1105,16 +1125,16 @@ bool TextureCubeMap::isSamplerComplete() const ...@@ -1105,16 +1125,16 @@ bool TextureCubeMap::isSamplerComplete() const
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const bool TextureCubeMap::isCubeComplete() const
{ {
if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth()) if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
{ {
return false; return false;
} }
for (unsigned int face = 1; face < 6; face++) for (unsigned int face = 1; face < 6; face++)
{ {
if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() || if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() || mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat()) mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
{ {
return false; return false;
} }
...@@ -1135,7 +1155,7 @@ bool TextureCubeMap::isMipmapCubeComplete() const ...@@ -1135,7 +1155,7 @@ bool TextureCubeMap::isMipmapCubeComplete() const
return false; return false;
} }
GLsizei size = mImageArray[0][0].getWidth(); GLsizei size = mImageArray[0][0]->getWidth();
int q = log2(size); int q = log2(size);
...@@ -1143,12 +1163,12 @@ bool TextureCubeMap::isMipmapCubeComplete() const ...@@ -1143,12 +1163,12 @@ bool TextureCubeMap::isMipmapCubeComplete() const
{ {
for (int level = 1; level <= q; level++) for (int level = 1; level <= q; level++)
{ {
if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat()) if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
{ {
return false; return false;
} }
if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
{ {
return false; return false;
} }
...@@ -1166,13 +1186,13 @@ bool TextureCubeMap::isCompressed(GLenum target, GLint level) const ...@@ -1166,13 +1186,13 @@ bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
// Constructs a native texture resource from the texture images, or returns an existing one // Constructs a native texture resource from the texture images, or returns an existing one
void TextureCubeMap::createTexture() void TextureCubeMap::createTexture()
{ {
GLsizei size = mImageArray[0][0].getWidth(); GLsizei size = mImageArray[0][0]->getWidth();
if (!(size > 0)) if (!(size > 0))
return; // do not attempt to create native textures for nonexistant data return; // do not attempt to create native textures for nonexistant data
GLint levels = creationLevels(size); GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0].getInternalFormat(); GLenum internalformat = mImageArray[0][0]->getInternalFormat();
delete mTexStorage; delete mTexStorage;
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
...@@ -1187,7 +1207,7 @@ void TextureCubeMap::createTexture() ...@@ -1187,7 +1207,7 @@ void TextureCubeMap::createTexture()
{ {
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
mImageArray[face][level].setManagedSurface(mTexStorage, face, level); mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
} }
} }
} }
...@@ -1205,7 +1225,7 @@ void TextureCubeMap::updateTexture() ...@@ -1205,7 +1225,7 @@ void TextureCubeMap::updateTexture()
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
rx::Image *image = &mImageArray[face][level]; rx::Image *image = mImageArray[face][level];
if (image->isDirty()) if (image->isDirty())
{ {
...@@ -1219,11 +1239,11 @@ void TextureCubeMap::convertToRenderTarget() ...@@ -1219,11 +1239,11 @@ void TextureCubeMap::convertToRenderTarget()
{ {
rx::TextureStorageCubeMap *newTexStorage = NULL; rx::TextureStorageCubeMap *newTexStorage = NULL;
if (mImageArray[0][0].getWidth() != 0) if (mImageArray[0][0]->getWidth() != 0)
{ {
GLsizei size = mImageArray[0][0].getWidth(); GLsizei size = mImageArray[0][0]->getWidth();
GLint levels = creationLevels(size); GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0].getInternalFormat(); GLenum internalformat = mImageArray[0][0]->getInternalFormat();
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
...@@ -1250,7 +1270,7 @@ void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei ...@@ -1250,7 +1270,7 @@ void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei
GLint internalformat = ConvertSizedInternalFormat(format, type); GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(faceIndex, level, internalformat, width, height); redefineImage(faceIndex, level, internalformat, width, height);
Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
} }
unsigned int TextureCubeMap::faceIndex(GLenum face) unsigned int TextureCubeMap::faceIndex(GLenum face)
...@@ -1268,7 +1288,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, ...@@ -1268,7 +1288,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat,
{ {
assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
bool redefined = mImageArray[face][level].redefine(renderer9, internalformat, width, height, false); bool redefined = mImageArray[face][level]->redefine(renderer9, internalformat, width, height, false);
if (mTexStorage && redefined) if (mTexStorage && redefined)
{ {
...@@ -1276,7 +1296,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, ...@@ -1276,7 +1296,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat,
{ {
for (int f = 0; f < 6; f++) for (int f = 0; f < 6; f++)
{ {
mImageArray[f][i].markDirty(); mImageArray[f][i]->markDirty();
} }
} }
...@@ -1293,9 +1313,9 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint ...@@ -1293,9 +1313,9 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(faceindex, level, internalformat, width, height); redefineImage(faceindex, level, internalformat, width, height);
if (!mImageArray[faceindex][level].isRenderableFormat()) if (!mImageArray[faceindex][level]->isRenderableFormat())
{ {
mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source); mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
mDirtyImages = true; mDirtyImages = true;
} }
else else
...@@ -1305,7 +1325,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint ...@@ -1305,7 +1325,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
convertToRenderTarget(); convertToRenderTarget();
} }
mImageArray[faceindex][level].markClean(); mImageArray[faceindex][level]->markClean();
ASSERT(width == height); ASSERT(width == height);
...@@ -1325,7 +1345,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint ...@@ -1325,7 +1345,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{ {
GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
if (xoffset + width > size || yoffset + height > size) if (xoffset + width > size || yoffset + height > size)
{ {
...@@ -1334,9 +1354,9 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi ...@@ -1334,9 +1354,9 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
unsigned int faceindex = faceIndex(target); unsigned int faceindex = faceIndex(target);
if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
{ {
mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source); mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
mDirtyImages = true; mDirtyImages = true;
} }
else else
...@@ -1356,7 +1376,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi ...@@ -1356,7 +1376,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
sourceRect.top = y; sourceRect.top = y;
sourceRect.bottom = y + height; sourceRect.bottom = y + height;
mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()), mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
xoffset, yoffset, mTexStorage, target, level); xoffset, yoffset, mTexStorage, target, level);
} }
...@@ -1375,7 +1395,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size ...@@ -1375,7 +1395,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{ {
for (int face = 0; face < 6; face++) for (int face = 0; face < 6; face++)
{ {
mImageArray[face][level].redefine(renderer9, internalformat, size, size, true); mImageArray[face][level]->redefine(renderer9, internalformat, size, size, true);
size = std::max(1, size >> 1); size = std::max(1, size >> 1);
} }
} }
...@@ -1384,7 +1404,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size ...@@ -1384,7 +1404,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{ {
for (int face = 0; face < 6; face++) for (int face = 0; face < 6; face++)
{ {
mImageArray[face][level].redefine(renderer9, GL_NONE, 0, 0, true); mImageArray[face][level]->redefine(renderer9, GL_NONE, 0, 0, true);
} }
} }
...@@ -1396,7 +1416,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size ...@@ -1396,7 +1416,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{ {
for (int level = 0; level < levels; level++) for (int level = 0; level < levels; level++)
{ {
mImageArray[face][level].setManagedSurface(mTexStorage, face, level); mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
} }
} }
} }
...@@ -1411,21 +1431,21 @@ void TextureCubeMap::generateMipmaps() ...@@ -1411,21 +1431,21 @@ void TextureCubeMap::generateMipmaps()
if (!mRenderer->getNonPower2TextureSupport()) if (!mRenderer->getNonPower2TextureSupport())
{ {
if (!isPow2(mImageArray[0][0].getWidth())) if (!isPow2(mImageArray[0][0]->getWidth()))
{ {
return error(GL_INVALID_OPERATION); return error(GL_INVALID_OPERATION);
} }
} }
// Purge array levels 1 through q and reset them to represent the generated mipmap levels. // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
unsigned int q = log2(mImageArray[0][0].getWidth()); unsigned int q = log2(mImageArray[0][0]->getWidth());
for (unsigned int f = 0; f < 6; f++) for (unsigned int f = 0; f < 6; f++)
{ {
for (unsigned int i = 1; i <= q; i++) for (unsigned int i = 1; i <= q; i++)
{ {
redefineImage(f, i, mImageArray[f][0].getInternalFormat(), redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
std::max(mImageArray[f][0].getWidth() >> i, 1), std::max(mImageArray[f][0]->getWidth() >> i, 1),
std::max(mImageArray[f][0].getWidth() >> i, 1)); std::max(mImageArray[f][0]->getWidth() >> i, 1));
} }
} }
...@@ -1437,7 +1457,7 @@ void TextureCubeMap::generateMipmaps() ...@@ -1437,7 +1457,7 @@ void TextureCubeMap::generateMipmaps()
{ {
mTexStorage->generateMipmap(f, i); mTexStorage->generateMipmap(f, i);
mImageArray[f][i].markClean(); mImageArray[f][i]->markClean();
} }
} }
} }
...@@ -1447,7 +1467,7 @@ void TextureCubeMap::generateMipmaps() ...@@ -1447,7 +1467,7 @@ void TextureCubeMap::generateMipmaps()
{ {
for (unsigned int i = 1; i <= q; i++) for (unsigned int i = 1; i <= q; i++)
{ {
rx::Image::GenerateMipmap(&mImageArray[f][i], &mImageArray[f][i - 1]); rx::Image::GenerateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
} }
} }
} }
......
...@@ -191,7 +191,7 @@ class Texture2D : public Texture ...@@ -191,7 +191,7 @@ class Texture2D : public Texture
void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height); void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
rx::Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::TextureStorage2D *mTexStorage; rx::TextureStorage2D *mTexStorage;
egl::Surface *mSurface; egl::Surface *mSurface;
...@@ -266,7 +266,7 @@ class TextureCubeMap : public Texture ...@@ -266,7 +266,7 @@ class TextureCubeMap : public Texture
void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height); void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
rx::Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::TextureStorageCubeMap *mTexStorage; rx::TextureStorageCubeMap *mTexStorage;
......
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