D3D11: Split input layout and VB application.
This will enable future optimizations that only update either the
applied vertex buffers or the input layout independenty. It also
makes debugging a bit easier since we can force an update of the
vertex buffer or input layout to diagnose potential state sync
bugs.
BUG=angleproject:1156
Change-Id: Ib375561528da539e136ff4fd02398b03c9caabb7
Reviewed-on: https://chromium-review.googlesource.com/627077Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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