Commit e7c6e43c by Geoff Lang

Implement all entry points in libGLES and have libEGL act as a shim.

This allows libANGLE to only be included in libGLESv2 and moves all TLS data to libGLESv2.dll. BUG=angle:733 Change-Id: I34f0b47987a5efbe906c290d3ca656142e69ea9a Reviewed-on: https://chromium-review.googlesource.com/232962Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 6c85047a
......@@ -207,11 +207,6 @@ if (is_win) {
"//build/config/compiler:no_chromium_code",
]
direct_dependent_configs = [
":commit_id_config",
":libANGLE_config",
]
deps = [
":commit_id",
":includes",
......@@ -221,22 +216,7 @@ if (is_win) {
}
shared_library("libGLESv2") {
sources = [
"src/common/angleutils.cpp",
"src/common/angleutils.h",
"src/common/debug.cpp",
"src/common/debug.h",
"src/common/event_tracer.cpp",
"src/common/event_tracer.h",
"src/common/tls.cpp",
"src/common/tls.h",
"src/libGLESv2/libGLESv2.cpp",
"src/libGLESv2/libGLESv2.def",
"src/libGLESv2/libGLESv2.rc",
"src/libGLESv2/main.cpp",
"src/libGLESv2/main.h",
"src/libGLESv2/resource.h",
]
sources = rebase_path(gles_gypi.libglesv2_sources, ".", "src")
ldflags = [ "/DEF:" +
rebase_path("src/libGLESv2/libGLESv2.def", root_build_dir) ]
......@@ -244,6 +224,8 @@ if (is_win) {
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
":commit_id_config",
":libANGLE_config",
"//build/config/compiler:no_chromium_code",
]
......@@ -258,22 +240,7 @@ if (is_win) {
}
shared_library("libEGL") {
sources = [
"src/common/angleutils.cpp",
"src/common/angleutils.h",
"src/common/debug.cpp",
"src/common/debug.h",
"src/common/event_tracer.cpp",
"src/common/event_tracer.h",
"src/common/tls.cpp",
"src/common/tls.h",
"src/libEGL/libEGL.cpp",
"src/libEGL/libEGL.def",
"src/libEGL/libEGL.rc",
"src/libEGL/main.cpp",
"src/libEGL/main.h",
"src/libEGL/resource.h",
]
sources = rebase_path(gles_gypi.libegl_sources, ".", "src")
ldflags = [ "/DEF:" +
rebase_path("src/libEGL/libEGL.def", root_build_dir) ]
......@@ -281,6 +248,8 @@ if (is_win) {
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
":commit_id_config",
":libANGLE_config",
"//build/config/compiler:no_chromium_code",
]
......@@ -290,7 +259,6 @@ if (is_win) {
deps = [
":includes",
":libANGLE",
":libGLESv2",
]
}
......
......@@ -14,7 +14,7 @@
{
'target_name': 'libEGL',
'type': 'shared_library',
'dependencies': [ 'libGLESv2', 'libANGLE', ],
'dependencies': [ 'libGLESv2', ],
'includes': [ '../build/common_defines.gypi', ],
'include_dirs':
[
......@@ -23,23 +23,13 @@
],
'sources':
[
'common/angleutils.cpp',
'common/angleutils.h',
'common/debug.cpp',
'common/debug.h',
'common/event_tracer.cpp',
'common/event_tracer.h',
'common/tls.cpp',
'common/tls.h',
'libEGL/libEGL.cpp',
'libEGL/libEGL.def',
'libEGL/libEGL.rc',
'libEGL/main.cpp',
'libEGL/main.h',
'libEGL/resource.h',
'<@(libegl_sources)',
],
'defines':
[
'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
'LIBEGL_IMPLEMENTATION',
],
'conditions':
......
......@@ -6,1249 +6,235 @@
// libEGL.cpp: Implements the exported EGL functions.
#include <exception>
#include "libGLESv2/entry_points_egl.h"
#include "libGLESv2/entry_points_egl_ext.h"
#include "libEGL/main.h"
#include "libGLESv2/main.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Surface.h"
#include "common/debug.h"
#include "common/version.h"
bool validateDisplay(egl::Display *display)
extern "C"
{
if (display == EGL_NO_DISPLAY)
{
recordError(egl::Error(EGL_BAD_DISPLAY));
return false;
}
if (!display->isInitialized())
{
recordError(egl::Error(EGL_NOT_INITIALIZED));
return false;
}
return true;
EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
return egl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config);
}
bool validateConfig(egl::Display *display, EGLConfig config)
EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
{
if (!validateDisplay(display))
{
return false;
}
if (!display->isValidConfig(config))
{
recordError(egl::Error(EGL_BAD_CONFIG));
return false;
}
return true;
return egl::CopyBuffers(dpy, surface, target);
}
bool validateContext(egl::Display *display, gl::Context *context)
EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
if (!validateDisplay(display))
{
return false;
}
if (!display->isValidContext(context))
{
recordError(egl::Error(EGL_BAD_CONTEXT));
return false;
}
return true;
return egl::CreateContext(dpy, config, share_context, attrib_list);
}
bool validateSurface(egl::Display *display, egl::Surface *surface)
EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
if (!validateDisplay(display))
{
return false;
}
if (!display->isValidSurface(surface))
{
recordError(egl::Error(EGL_BAD_SURFACE));
return false;
}
return true;
return egl::CreatePbufferSurface(dpy, config, attrib_list);
}
extern "C"
{
EGLint __stdcall eglGetError(void)
EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
{
EVENT("()");
EGLint error = egl::getCurrentError();
recordError(egl::Error(EGL_SUCCESS));
return error;
return egl::CreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id)
EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
return egl::Display::getDisplay(display_id, egl::AttributeMap());
return egl::CreateWindowSurface(dpy, config, win, attrib_list);
}
EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
platform, native_display, attrib_list);
switch (platform)
{
case EGL_PLATFORM_ANGLE_ANGLE:
break;
default:
recordError(egl::Error(EGL_BAD_CONFIG));
return EGL_NO_DISPLAY;
}
EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
bool majorVersionSpecified = false;
bool minorVersionSpecified = false;
bool requestedWARP = false;
if (attrib_list)
{
for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
{
switch (curAttrib[0])
{
case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
switch (curAttrib[1])
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
if (!egl::Display::supportsPlatformD3D())
{
recordError(egl::Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
if (!egl::Display::supportsPlatformOpenGL())
{
recordError(egl::Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
break;
default:
recordError(egl::Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
platformType = curAttrib[1];
break;
case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
if (curAttrib[1] != EGL_DONT_CARE)
{
majorVersionSpecified = true;
}
break;
case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
if (curAttrib[1] != EGL_DONT_CARE)
{
minorVersionSpecified = true;
}
break;
case EGL_PLATFORM_ANGLE_USE_WARP_ANGLE:
if (!egl::Display::supportsPlatformD3D())
{
recordError(egl::Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
switch (curAttrib[1])
{
case EGL_FALSE:
case EGL_TRUE:
break;
default:
recordError(egl::Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
requestedWARP = (curAttrib[1] == EGL_TRUE);
break;
default:
break;
}
}
}
if (!majorVersionSpecified && minorVersionSpecified)
{
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
if (platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE && requestedWARP)
{
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
recordError(egl::Error(EGL_SUCCESS));
EGLNativeDisplayType displayId = static_cast<EGLNativeDisplayType>(native_display);
return egl::Display::getDisplay(displayId, egl::AttributeMap(attrib_list));
return egl::DestroyContext(dpy, ctx);
}
EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
dpy, major, minor);
if (dpy == EGL_NO_DISPLAY)
{
recordError(egl::Error(EGL_BAD_DISPLAY));
return EGL_FALSE;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Error error = display->initialize();
if (error.isError())
{
recordError(error);
return EGL_FALSE;
}
if (major) *major = 1;
if (minor) *minor = 4;
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::DestroySurface(dpy, surface);
}
EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
if (dpy == EGL_NO_DISPLAY)
{
recordError(egl::Error(EGL_BAD_DISPLAY));
return EGL_FALSE;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
if (display->isValidContext(glGetCurrentContext()))
{
glMakeCurrent(NULL, NULL, NULL);
}
display->terminate();
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::GetConfigAttrib(dpy, config, attribute, value);
}
const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS) && !validateDisplay(display))
{
return NULL;
}
const char *result;
switch (name)
{
case EGL_CLIENT_APIS:
result = "OpenGL_ES";
break;
case EGL_EXTENSIONS:
result = egl::Display::getExtensionString(display);
break;
case EGL_VENDOR:
result = display->getVendorString();
break;
case EGL_VERSION:
result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
break;
default:
recordError(egl::Error(EGL_BAD_PARAMETER));
return NULL;
}
recordError(egl::Error(EGL_SUCCESS));
return result;
return egl::GetConfigs(dpy, configs, config_size, num_config);
}
EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
"EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, configs, config_size, num_config);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateDisplay(display))
{
return EGL_FALSE;
}
if (!num_config)
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
const EGLint attribList[] = {EGL_NONE};
if (!display->getConfigs(configs, attribList, config_size, num_config))
{
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::GetCurrentDisplay();
}
EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
"EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, attrib_list, configs, config_size, num_config);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateDisplay(display))
{
return EGL_FALSE;
}
if (!num_config)
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
const EGLint attribList[] = {EGL_NONE};
if (!attrib_list)
{
attrib_list = attribList;
}
display->getConfigs(configs, attrib_list, config_size, num_config);
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::GetCurrentSurface(readdraw);
}
EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, config, attribute, value);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateConfig(display, config))
{
return EGL_FALSE;
}
if (!display->getConfigAttrib(config, attribute, value))
{
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::GetDisplay(display_id);
}
EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
EGLint EGLAPIENTRY eglGetError(void)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
if (!display->isValidNativeWindow(win))
{
recordError(egl::Error(EGL_BAD_NATIVE_WINDOW));
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
egl::Error error = display->createWindowSurface(win, config, attrib_list, &surface);
if (error.isError())
{
recordError(error);
return EGL_NO_SURFACE;
}
return surface;
return egl::GetError();
}
EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, config, attrib_list);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
egl::Error error = display->createOffscreenSurface(config, NULL, attrib_list, &surface);
if (error.isError())
{
recordError(error);
return EGL_NO_SURFACE;
}
return surface;
return egl::Initialize(dpy, major, minor);
}
EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return EGL_NO_SURFACE;
return egl::MakeCurrent(dpy, draw, read, ctx);
}
EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
display->destroySurface((egl::Surface*)surface);
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::QueryContext(dpy, ctx, attribute, value);
}
EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
const char* EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, surface, attribute, value);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = (egl::Surface*)surface;
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
switch (attribute)
{
case EGL_VG_ALPHA_FORMAT:
UNIMPLEMENTED(); // FIXME
break;
case EGL_VG_COLORSPACE:
UNIMPLEMENTED(); // FIXME
break;
case EGL_CONFIG_ID:
*value = eglSurface->getConfigID();
break;
case EGL_HEIGHT:
*value = eglSurface->getHeight();
break;
case EGL_HORIZONTAL_RESOLUTION:
UNIMPLEMENTED(); // FIXME
break;
case EGL_LARGEST_PBUFFER:
UNIMPLEMENTED(); // FIXME
break;
case EGL_MIPMAP_TEXTURE:
UNIMPLEMENTED(); // FIXME
break;
case EGL_MIPMAP_LEVEL:
UNIMPLEMENTED(); // FIXME
break;
case EGL_MULTISAMPLE_RESOLVE:
UNIMPLEMENTED(); // FIXME
break;
case EGL_PIXEL_ASPECT_RATIO:
*value = eglSurface->getPixelAspectRatio();
break;
case EGL_RENDER_BUFFER:
*value = eglSurface->getRenderBuffer();
break;
case EGL_SWAP_BEHAVIOR:
*value = eglSurface->getSwapBehavior();
break;
case EGL_TEXTURE_FORMAT:
*value = eglSurface->getTextureFormat();
break;
case EGL_TEXTURE_TARGET:
*value = eglSurface->getTextureTarget();
break;
case EGL_VERTICAL_RESOLUTION:
UNIMPLEMENTED(); // FIXME
break;
case EGL_WIDTH:
*value = eglSurface->getWidth();
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
*value = eglSurface->isPostSubBufferSupported();
break;
case EGL_FIXED_SIZE_ANGLE:
*value = eglSurface->isFixedSize();
break;
default:
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::QueryString(dpy, name);
}
EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
{
TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
dpy, surface, attribute, value);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = (egl::Surface*)surface;
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
// validate the attribute parameter
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
break;
default:
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
egl::Error error = eglSurface->querySurfacePointerANGLE(attribute, value);
recordError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
return egl::QuerySurface(dpy, surface, attribute, value);
}
EGLBoolean __stdcall eglBindAPI(EGLenum api)
EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLenum api = 0x%X)", api);
switch (api)
{
case EGL_OPENGL_API:
case EGL_OPENVG_API:
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE; // Not supported by this implementation
case EGL_OPENGL_ES_API:
break;
default:
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
egl::setCurrentAPI(api);
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::SwapBuffers(dpy, surface);
}
EGLenum __stdcall eglQueryAPI(void)
EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
{
EVENT("()");
EGLenum API = egl::getCurrentAPI();
recordError(egl::Error(EGL_SUCCESS));
return API;
return egl::Terminate(dpy);
}
EGLBoolean __stdcall eglWaitClient(void)
EGLBoolean EGLAPIENTRY eglWaitGL(void)
{
EVENT("()");
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return 0;
return egl::WaitGL();
}
EGLBoolean __stdcall eglReleaseThread(void)
EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
{
EVENT("()");
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::WaitNative(engine);
}
EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
"EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, buftype, buffer, config, attrib_list);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
egl::Error error = display->createOffscreenSurface(config, buffer, attrib_list, &surface);
if (error.isError())
{
recordError(error);
return EGL_NO_SURFACE;
}
return surface;
return egl::BindTexImage(dpy, surface, buffer);
}
EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
dpy, surface, attribute, value);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::ReleaseTexImage(dpy, surface, buffer);
}
EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER)
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
if (eglSurface->getBoundTexture())
{
recordError(egl::Error(EGL_BAD_ACCESS));
return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
recordError(egl::Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
gl::Context *context = glGetCurrentContext();
if (context)
{
gl::Texture2D *textureObject = context->getTexture2D();
ASSERT(textureObject != NULL);
if (textureObject->isImmutable())
{
recordError(egl::Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
eglSurface->bindTexImage(textureObject, buffer);
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::SurfaceAttrib(dpy, surface, attribute, value);
}
EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER)
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
recordError(egl::Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
gl::Texture2D *texture = eglSurface->getBoundTexture();
if (texture)
{
eglSurface->releaseTexImage(buffer);
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::SwapInterval(dpy, interval);
}
EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!validateDisplay(display))
{
return EGL_FALSE;
}
egl::Surface *draw_surface = static_cast<egl::Surface*>(egl::getCurrentDrawSurface());
if (draw_surface == NULL)
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
draw_surface->setSwapInterval(interval);
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::BindAPI(api);
}
EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
EGLenum EGLAPIENTRY eglQueryAPI(void)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
// Get the requested client version (default is 1) and check it is 2 or 3.
EGLint client_version = 1;
bool reset_notification = false;
bool robust_access = false;
if (attrib_list)
{
for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
{
switch (attribute[0])
{
case EGL_CONTEXT_CLIENT_VERSION:
client_version = attribute[1];
break;
case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
if (attribute[1] == EGL_TRUE)
{
recordError(egl::Error(EGL_BAD_CONFIG)); // Unimplemented
return EGL_NO_CONTEXT;
// robust_access = true;
}
else if (attribute[1] != EGL_FALSE)
{
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_CONTEXT;
}
break;
case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
{
reset_notification = true;
}
else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
{
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_CONTEXT;
}
break;
default:
recordError(egl::Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_CONTEXT;
}
}
}
if (client_version != 2 && client_version != 3)
{
recordError(egl::Error(EGL_BAD_CONFIG));
return EGL_NO_CONTEXT;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
if (share_context)
{
gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
if (sharedGLContext->isResetNotificationEnabled() != reset_notification)
{
recordError(egl::Error(EGL_BAD_MATCH));
return EGL_NO_CONTEXT;
}
if (sharedGLContext->getClientVersion() != client_version)
{
recordError(egl::Error(EGL_BAD_CONTEXT));
return EGL_NO_CONTEXT;
}
// Can not share contexts between displays
if (sharedGLContext->getRenderer() != display->getRenderer())
{
recordError(egl::Error(EGL_BAD_MATCH));
return EGL_NO_CONTEXT;
}
}
if (!validateConfig(display, config))
{
return EGL_NO_CONTEXT;
}
EGLContext context = EGL_NO_CONTEXT;
egl::Error error = display->createContext(config, client_version, static_cast<gl::Context*>(share_context),
reset_notification, robust_access, &context);
if (error.isError())
{
recordError(error);
return EGL_NO_CONTEXT;
}
return context;
return egl::QueryAPI();
}
EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
egl::Display *display = static_cast<egl::Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
if (!validateContext(display, context))
{
return EGL_FALSE;
}
if (ctx == EGL_NO_CONTEXT)
{
recordError(egl::Error(EGL_BAD_CONTEXT));
return EGL_FALSE;
}
if (context == glGetCurrentContext())
{
glMakeCurrent(NULL, NULL, NULL);
}
display->destroyContext(context);
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
}
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
EGLBoolean EGLAPIENTRY eglReleaseThread(void)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
dpy, draw, read, ctx);
egl::Display *display = static_cast<egl::Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
bool noContext = (ctx == EGL_NO_CONTEXT);
bool noSurface = (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE);
if (noContext != noSurface)
{
recordError(egl::Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
{
return EGL_FALSE;
}
if (dpy != EGL_NO_DISPLAY && display->isInitialized())
{
rx::Renderer *renderer = display->getRenderer();
if (renderer->testDeviceLost())
{
display->notifyDeviceLost();
return EGL_FALSE;
}
if (renderer->isDeviceLost())
{
recordError(egl::Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
}
if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
(read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
{
return EGL_FALSE;
}
if (draw != read)
{
UNIMPLEMENTED(); // FIXME
}
egl::setCurrentDisplay(dpy);
egl::setCurrentDrawSurface(draw);
egl::setCurrentReadSurface(read);
glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::ReleaseThread();
}
EGLContext __stdcall eglGetCurrentContext(void)
EGLBoolean EGLAPIENTRY eglWaitClient(void)
{
EVENT("()");
EGLContext context = glGetCurrentContext();
recordError(egl::Error(EGL_SUCCESS));
return context;
return egl::WaitClient();
}
EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
EGLContext EGLAPIENTRY eglGetCurrentContext(void)
{
EVENT("(EGLint readdraw = %d)", readdraw);
if (readdraw == EGL_READ)
{
recordError(egl::Error(EGL_SUCCESS));
return egl::getCurrentReadSurface();
}
else if (readdraw == EGL_DRAW)
{
recordError(egl::Error(EGL_SUCCESS));
return egl::getCurrentDrawSurface();
}
else
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_NO_SURFACE;
}
return egl::GetCurrentContext();
}
EGLDisplay __stdcall eglGetCurrentDisplay(void)
EGLSync EGLAPIENTRY eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
{
EVENT("()");
EGLDisplay dpy = egl::getCurrentDisplay();
recordError(egl::Error(EGL_SUCCESS));
return dpy;
return egl::CreateSync(dpy, type, attrib_list);
}
EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
EGLBoolean EGLAPIENTRY eglDestroySync(EGLDisplay dpy, EGLSync sync)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, ctx, attribute, value);
egl::Display *display = static_cast<egl::Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
if (!validateContext(display, context))
{
return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return 0;
return egl::DestroySync(dpy, sync);
}
EGLBoolean __stdcall eglWaitGL(void)
EGLint EGLAPIENTRY eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
{
EVENT("()");
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return 0;
return egl::ClientWaitSync(dpy, sync, flags, timeout);
}
EGLBoolean __stdcall eglWaitNative(EGLint engine)
EGLBoolean EGLAPIENTRY eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
{
EVENT("(EGLint engine = %d)", engine);
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return 0;
return egl::GetSyncAttrib(dpy, sync, attribute, value);
}
EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
EGLDisplay EGLAPIENTRY eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = (egl::Surface*)surface;
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (display->getRenderer()->isDeviceLost())
{
recordError(egl::Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
egl::Error error = eglSurface->swap();
if (error.isError())
{
recordError(error);
return EGL_FALSE;
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::GetPlatformDisplay(platform, native_display, attrib_list);
}
EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (display->getRenderer()->isDeviceLost())
{
recordError(egl::Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
recordError(egl::Error(EGL_SUCCESS));
return 0;
return egl::CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
}
EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
if (x < 0 || y < 0 || width < 0 || height < 0)
{
recordError(egl::Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (display->getRenderer()->isDeviceLost())
{
recordError(egl::Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
recordError(egl::Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
egl::Error error = eglSurface->postSubBuffer(x, y, width, height);
if (error.isError())
{
recordError(error);
return EGL_FALSE;
}
recordError(egl::Error(EGL_SUCCESS));
return EGL_TRUE;
return egl::CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
}
__eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char *procname)
EGLBoolean EGLAPIENTRY eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
{
EVENT("(const char *procname = \"%s\")", procname);
return egl::WaitSync(dpy, sync, flags);
}
struct Extension
{
const char *name;
__eglMustCastToProperFunctionPointerType address;
};
EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
{
return egl::QuerySurfacePointerANGLE(dpy, surface, attribute, value);
}
static const Extension eglExtensions[] =
{
{ "eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE },
{ "eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV },
{ "eglGetPlatformDisplayEXT", (__eglMustCastToProperFunctionPointerType)eglGetPlatformDisplayEXT },
{ "glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES },
{ "glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE },
{ "glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE },
{ "glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV },
{ "glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV },
{ "glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV },
{ "glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV },
{ "glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV },
{ "glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV },
{ "glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV },
{ "glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE },
{ "glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT },
{ "glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT },
{ "glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT },
{ "glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT },
{ "glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT },
{ "glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT },
{ "glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT },
{ "glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT },
{ "glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT },
{ "glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT },
{ "glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT },
{ "glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT },
{ "glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT },
{ "glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE },
{ "glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE },
{ "glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE },
{ "glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES },
{ "glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES },
{ "glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES },
{ "glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES },
{ "glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES },
{ "glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT },
{ "glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT },
{ "", NULL },
};
EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
{
return egl::PostSubBufferNV(dpy, surface, x, y, width, height);
}
for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++)
{
if (strcmp(procname, eglExtensions[ext].name) == 0)
{
return (__eglMustCastToProperFunctionPointerType)eglExtensions[ext].address;
}
}
EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
{
return egl::GetPlatformDisplayEXT(platform, native_display, attrib_list);
}
return NULL;
__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
{
return egl::GetProcAddress(procname);
}
}
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.cpp: DLL entry point and management of thread-local data.
#include "libEGL/main.h"
#include "common/debug.h"
#include "common/tls.h"
static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
namespace egl
{
struct Current
{
EGLint error;
EGLenum API;
EGLDisplay display;
EGLSurface drawSurface;
EGLSurface readSurface;
};
Current *AllocateCurrent()
{
ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return NULL;
}
Current *current = new Current();
current->error = EGL_SUCCESS;
current->API = EGL_OPENGL_ES_API;
current->display = EGL_NO_DISPLAY;
current->drawSurface = EGL_NO_SURFACE;
current->readSurface = EGL_NO_SURFACE;
if (!SetTLSValue(currentTLS, current))
{
ERR("Could not set thread local storage.");
return NULL;
}
return current;
}
void DeallocateCurrent()
{
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
SafeDelete(current);
SetTLSValue(currentTLS, NULL);
}
}
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
{
currentTLS = CreateTLSIndex();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
}
// Fall through to initialize index
case DLL_THREAD_ATTACH:
{
egl::AllocateCurrent();
}
break;
case DLL_THREAD_DETACH:
{
egl::DeallocateCurrent();
}
break;
case DLL_PROCESS_DETACH:
{
egl::DeallocateCurrent();
DestroyTLSIndex(currentTLS);
}
break;
default:
break;
}
return TRUE;
}
namespace egl
{
Current *GetCurrentData()
{
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
}
void recordError(const Error &error)
{
Current *current = GetCurrentData();
current->error = error.getCode();
}
EGLint getCurrentError()
{
Current *current = GetCurrentData();
return current->error;
}
void setCurrentAPI(EGLenum API)
{
Current *current = GetCurrentData();
current->API = API;
}
EGLenum getCurrentAPI()
{
Current *current = GetCurrentData();
return current->API;
}
void setCurrentDisplay(EGLDisplay dpy)
{
Current *current = GetCurrentData();
current->display = dpy;
}
EGLDisplay getCurrentDisplay()
{
Current *current = GetCurrentData();
return current->display;
}
void setCurrentDrawSurface(EGLSurface surface)
{
Current *current = GetCurrentData();
current->drawSurface = surface;
}
EGLSurface getCurrentDrawSurface()
{
Current *current = GetCurrentData();
return current->drawSurface;
}
void setCurrentReadSurface(EGLSurface surface)
{
Current *current = GetCurrentData();
current->readSurface = surface;
}
EGLSurface getCurrentReadSurface()
{
Current *current = GetCurrentData();
return current->readSurface;
}
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.h: Management of thread-local data.
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
#include "libANGLE/Error.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace egl
{
void recordError(const Error &error);
EGLint getCurrentError();
void setCurrentAPI(EGLenum API);
EGLenum getCurrentAPI();
void setCurrentDisplay(EGLDisplay dpy);
EGLDisplay getCurrentDisplay();
void setCurrentDrawSurface(EGLSurface surface);
EGLSurface getCurrentDrawSurface();
void setCurrentReadSurface(EGLSurface surface);
EGLSurface getCurrentReadSurface();
}
#endif // LIBEGL_MAIN_H_
......@@ -17,8 +17,6 @@
'common/mathutil.cpp',
'common/mathutil.h',
'common/platform.h',
'common/tls.cpp',
'common/tls.h',
'common/utilities.cpp',
'common/utilities.h',
'common/version.h',
......@@ -351,6 +349,38 @@
'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp',
'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h',
],
'libglesv2_sources':
[
'common/angleutils.h',
'common/debug.h',
'common/tls.h',
'libGLESv2/entry_points_egl.cpp',
'libGLESv2/entry_points_egl.h',
'libGLESv2/entry_points_egl_ext.cpp',
'libGLESv2/entry_points_egl_ext.h',
'libGLESv2/entry_points_gles_2_0.cpp',
'libGLESv2/entry_points_gles_2_0.h',
'libGLESv2/entry_points_gles_2_0_ext.cpp',
'libGLESv2/entry_points_gles_2_0_ext.h',
'libGLESv2/entry_points_gles_3_0.cpp',
'libGLESv2/entry_points_gles_3_0.h',
'libGLESv2/entry_points_gles_3_0_ext.cpp',
'libGLESv2/entry_points_gles_3_0_ext.h',
'libGLESv2/export.h',
'libGLESv2/global_state.cpp',
'libGLESv2/global_state.h',
'libGLESv2/libGLESv2.cpp',
'libGLESv2/libGLESv2.def',
'libGLESv2/libGLESv2.rc',
'libGLESv2/resource.h',
],
'libegl_sources':
[
'libEGL/libEGL.cpp',
'libEGL/libEGL.def',
'libEGL/libEGL.rc',
'libEGL/resource.h',
],
},
# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
......@@ -561,18 +591,13 @@
'includes': [ '../build/common_defines.gypi', ],
'sources':
[
'common/angleutils.h',
'common/debug.h',
'common/tls.h',
'libGLESv2/libGLESv2.cpp',
'libGLESv2/libGLESv2.def',
'libGLESv2/libGLESv2.rc',
'libGLESv2/main.cpp',
'libGLESv2/main.h',
'libGLESv2/resource.h',
'<@(libglesv2_sources)',
],
'defines':
[
'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
'LIBGLESV2_IMPLEMENTATION',
],
'conditions':
......
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_egl.cpp : Implements the EGL entry points.
#include "libGLESv2/entry_points_egl.h"
#include "libGLESv2/entry_points_egl_ext.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h"
#include "libGLESv2/entry_points_gles_3_0_ext.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Surface.h"
#include "common/debug.h"
#include "common/version.h"
#include <EGL/eglext.h>
namespace egl
{
// EGL object validation
static bool ValidateDisplay(Display *display)
{
if (display == EGL_NO_DISPLAY)
{
SetGlobalError(Error(EGL_BAD_DISPLAY));
return false;
}
if (!display->isInitialized())
{
SetGlobalError(Error(EGL_NOT_INITIALIZED));
return false;
}
return true;
}
static bool ValidateConfig(Display *display, EGLConfig config)
{
if (!ValidateDisplay(display))
{
return false;
}
if (!display->isValidConfig(config))
{
SetGlobalError(Error(EGL_BAD_CONFIG));
return false;
}
return true;
}
static bool ValidateContext(Display *display, gl::Context *context)
{
if (!ValidateDisplay(display))
{
return false;
}
if (!display->isValidContext(context))
{
SetGlobalError(Error(EGL_BAD_CONTEXT));
return false;
}
return true;
}
static bool ValidateSurface(Display *display, Surface *surface)
{
if (!ValidateDisplay(display))
{
return false;
}
if (!display->isValidSurface(surface))
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return false;
}
return true;
}
// EGL 1.0
EGLint GetError(void)
{
EVENT("()");
EGLint error = GetGlobalError();
SetGlobalError(Error(EGL_SUCCESS));
return error;
}
EGLDisplay GetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
return Display::getDisplay(display_id, AttributeMap());
}
EGLBoolean Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
dpy, major, minor);
if (dpy == EGL_NO_DISPLAY)
{
SetGlobalError(Error(EGL_BAD_DISPLAY));
return EGL_FALSE;
}
Display *display = static_cast<Display*>(dpy);
Error error = display->initialize();
if (error.isError())
{
SetGlobalError(error);
return EGL_FALSE;
}
if (major) *major = 1;
if (minor) *minor = 4;
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean Terminate(EGLDisplay dpy)
{
EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
if (dpy == EGL_NO_DISPLAY)
{
SetGlobalError(Error(EGL_BAD_DISPLAY));
return EGL_FALSE;
}
Display *display = static_cast<Display*>(dpy);
gl::Context *context = GetGlobalContext();
if (display->isValidContext(context))
{
SetGlobalContext(NULL);
SetGlobalDisplay(NULL);
}
display->terminate();
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
const char *QueryString(EGLDisplay dpy, EGLint name)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
Display *display = static_cast<Display*>(dpy);
if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS) && !ValidateDisplay(display))
{
return NULL;
}
const char *result;
switch (name)
{
case EGL_CLIENT_APIS:
result = "OpenGL_ES";
break;
case EGL_EXTENSIONS:
result = Display::getExtensionString(display);
break;
case EGL_VENDOR:
result = display->getVendorString();
break;
case EGL_VERSION:
result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
break;
default:
SetGlobalError(Error(EGL_BAD_PARAMETER));
return NULL;
}
SetGlobalError(Error(EGL_SUCCESS));
return result;
}
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
"EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, configs, config_size, num_config);
Display *display = static_cast<Display*>(dpy);
if (!ValidateDisplay(display))
{
return EGL_FALSE;
}
if (!num_config)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
const EGLint attribList[] = {EGL_NONE};
if (!display->getConfigs(configs, attribList, config_size, num_config))
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
"EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, attrib_list, configs, config_size, num_config);
Display *display = static_cast<Display*>(dpy);
if (!ValidateDisplay(display))
{
return EGL_FALSE;
}
if (!num_config)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
const EGLint attribList[] = {EGL_NONE};
if (!attrib_list)
{
attrib_list = attribList;
}
display->getConfigs(configs, attrib_list, config_size, num_config);
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, config, attribute, value);
Display *display = static_cast<Display*>(dpy);
if (!ValidateConfig(display, config))
{
return EGL_FALSE;
}
if (!display->getConfigAttrib(config, attribute, value))
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
Display *display = static_cast<Display*>(dpy);
if (!ValidateConfig(display, config))
{
return EGL_NO_SURFACE;
}
if (!display->isValidNativeWindow(win))
{
SetGlobalError(Error(EGL_BAD_NATIVE_WINDOW));
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
Error error = display->createWindowSurface(win, config, attrib_list, &surface);
if (error.isError())
{
SetGlobalError(error);
return EGL_NO_SURFACE;
}
return surface;
}
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, config, attrib_list);
Display *display = static_cast<Display*>(dpy);
if (!ValidateConfig(display, config))
{
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
Error error = display->createOffscreenSurface(config, NULL, attrib_list, &surface);
if (error.isError())
{
SetGlobalError(error);
return EGL_NO_SURFACE;
}
return surface;
}
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
Display *display = static_cast<Display*>(dpy);
if (!ValidateConfig(display, config))
{
return EGL_NO_SURFACE;
}
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return EGL_NO_SURFACE;
}
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
display->destroySurface((Surface*)surface);
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, surface, attribute, value);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = (Surface*)surface;
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
switch (attribute)
{
case EGL_VG_ALPHA_FORMAT:
UNIMPLEMENTED(); // FIXME
break;
case EGL_VG_COLORSPACE:
UNIMPLEMENTED(); // FIXME
break;
case EGL_CONFIG_ID:
*value = eglSurface->getConfigID();
break;
case EGL_HEIGHT:
*value = eglSurface->getHeight();
break;
case EGL_HORIZONTAL_RESOLUTION:
UNIMPLEMENTED(); // FIXME
break;
case EGL_LARGEST_PBUFFER:
UNIMPLEMENTED(); // FIXME
break;
case EGL_MIPMAP_TEXTURE:
UNIMPLEMENTED(); // FIXME
break;
case EGL_MIPMAP_LEVEL:
UNIMPLEMENTED(); // FIXME
break;
case EGL_MULTISAMPLE_RESOLVE:
UNIMPLEMENTED(); // FIXME
break;
case EGL_PIXEL_ASPECT_RATIO:
*value = eglSurface->getPixelAspectRatio();
break;
case EGL_RENDER_BUFFER:
*value = eglSurface->getRenderBuffer();
break;
case EGL_SWAP_BEHAVIOR:
*value = eglSurface->getSwapBehavior();
break;
case EGL_TEXTURE_FORMAT:
*value = eglSurface->getTextureFormat();
break;
case EGL_TEXTURE_TARGET:
*value = eglSurface->getTextureTarget();
break;
case EGL_VERTICAL_RESOLUTION:
UNIMPLEMENTED(); // FIXME
break;
case EGL_WIDTH:
*value = eglSurface->getWidth();
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
*value = eglSurface->isPostSubBufferSupported();
break;
case EGL_FIXED_SIZE_ANGLE:
*value = eglSurface->isFixedSize();
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
// Get the requested client version (default is 1) and check it is 2 or 3.
EGLint client_version = 1;
bool reset_notification = false;
bool robust_access = false;
if (attrib_list)
{
for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
{
switch (attribute[0])
{
case EGL_CONTEXT_CLIENT_VERSION:
client_version = attribute[1];
break;
case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
if (attribute[1] == EGL_TRUE)
{
SetGlobalError(Error(EGL_BAD_CONFIG)); // Unimplemented
return EGL_NO_CONTEXT;
// robust_access = true;
}
else if (attribute[1] != EGL_FALSE)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_CONTEXT;
}
break;
case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
{
reset_notification = true;
}
else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_CONTEXT;
}
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_CONTEXT;
}
}
}
if (client_version != 2 && client_version != 3)
{
SetGlobalError(Error(EGL_BAD_CONFIG));
return EGL_NO_CONTEXT;
}
Display *display = static_cast<Display*>(dpy);
if (share_context)
{
gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
if (sharedGLContext->isResetNotificationEnabled() != reset_notification)
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_NO_CONTEXT;
}
if (sharedGLContext->getClientVersion() != client_version)
{
SetGlobalError(Error(EGL_BAD_CONTEXT));
return EGL_NO_CONTEXT;
}
// Can not share contexts between displays
if (sharedGLContext->getRenderer() != display->getRenderer())
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_NO_CONTEXT;
}
}
if (!ValidateConfig(display, config))
{
return EGL_NO_CONTEXT;
}
EGLContext context = EGL_NO_CONTEXT;
Error error = display->createContext(config, client_version, static_cast<gl::Context*>(share_context),
reset_notification, robust_access, &context);
if (error.isError())
{
SetGlobalError(error);
return EGL_NO_CONTEXT;
}
return context;
}
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
Display *display = static_cast<Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
if (!ValidateContext(display, context))
{
return EGL_FALSE;
}
if (ctx == EGL_NO_CONTEXT)
{
SetGlobalError(Error(EGL_BAD_CONTEXT));
return EGL_FALSE;
}
if (context == GetGlobalContext())
{
SetGlobalDisplay(NULL);
SetGlobalContext(NULL);
}
display->destroyContext(context);
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
dpy, draw, read, ctx);
Display *display = static_cast<Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
bool noContext = (ctx == EGL_NO_CONTEXT);
bool noSurface = (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE);
if (noContext != noSurface)
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
if (ctx != EGL_NO_CONTEXT && !ValidateContext(display, context))
{
return EGL_FALSE;
}
if (dpy != EGL_NO_DISPLAY && display->isInitialized())
{
rx::Renderer *renderer = display->getRenderer();
if (renderer->testDeviceLost())
{
display->notifyDeviceLost();
return EGL_FALSE;
}
if (renderer->isDeviceLost())
{
SetGlobalError(Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
}
Surface *drawSurface = static_cast<Surface*>(draw);
Surface *readSurface = static_cast<Surface*>(read);
if ((draw != EGL_NO_SURFACE && !ValidateSurface(display, drawSurface)) ||
(read != EGL_NO_SURFACE && !ValidateSurface(display, readSurface)))
{
return EGL_FALSE;
}
if (draw != read)
{
UNIMPLEMENTED(); // FIXME
}
SetGlobalDisplay(display);
SetGlobalDrawSurface(drawSurface);
SetGlobalReadSurface(readSurface);
SetGlobalContext(context);
if (context != nullptr && display != nullptr && drawSurface != nullptr)
{
context->makeCurrent(drawSurface);
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLSurface GetCurrentSurface(EGLint readdraw)
{
EVENT("(EGLint readdraw = %d)", readdraw);
if (readdraw == EGL_READ)
{
SetGlobalError(Error(EGL_SUCCESS));
return GetGlobalReadSurface();
}
else if (readdraw == EGL_DRAW)
{
SetGlobalError(Error(EGL_SUCCESS));
return GetGlobalDrawSurface();
}
else
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_NO_SURFACE;
}
}
EGLDisplay GetCurrentDisplay(void)
{
EVENT("()");
EGLDisplay dpy = GetGlobalDisplay();
SetGlobalError(Error(EGL_SUCCESS));
return dpy;
}
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, ctx, attribute, value);
Display *display = static_cast<Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
if (!ValidateContext(display, context))
{
return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return 0;
}
EGLBoolean WaitGL(void)
{
EVENT("()");
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return 0;
}
EGLBoolean WaitNative(EGLint engine)
{
EVENT("(EGLint engine = %d)", engine);
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return 0;
}
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = (Surface*)surface;
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (display->getRenderer()->isDeviceLost())
{
SetGlobalError(Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
Error error = eglSurface->swap();
if (error.isError())
{
SetGlobalError(error);
return EGL_FALSE;
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (display->getRenderer()->isDeviceLost())
{
SetGlobalError(Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return 0;
}
// EGL 1.1
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
if (eglSurface->getBoundTexture())
{
SetGlobalError(Error(EGL_BAD_ACCESS));
return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
gl::Context *context = GetGlobalContext();
if (context)
{
gl::Texture2D *textureObject = context->getTexture2D();
ASSERT(textureObject != NULL);
if (textureObject->isImmutable())
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
eglSurface->bindTexImage(textureObject, buffer);
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
dpy, surface, attribute, value);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
gl::Texture2D *texture = eglSurface->getBoundTexture();
if (texture)
{
eglSurface->releaseTexImage(buffer);
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
Display *display = static_cast<Display*>(dpy);
if (!ValidateDisplay(display))
{
return EGL_FALSE;
}
Surface *draw_surface = static_cast<Surface*>(GetGlobalDrawSurface());
if (draw_surface == NULL)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
draw_surface->setSwapInterval(interval);
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
// EGL 1.2
EGLBoolean BindAPI(EGLenum api)
{
EVENT("(EGLenum api = 0x%X)", api);
switch (api)
{
case EGL_OPENGL_API:
case EGL_OPENVG_API:
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE; // Not supported by this implementation
case EGL_OPENGL_ES_API:
break;
default:
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
SetGlobalAPI(api);
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLenum QueryAPI(void)
{
EVENT("()");
EGLenum API = GetGlobalAPI();
SetGlobalError(Error(EGL_SUCCESS));
return API;
}
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
"EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, buftype, buffer, config, attrib_list);
Display *display = static_cast<Display*>(dpy);
if (!ValidateConfig(display, config))
{
return EGL_NO_SURFACE;
}
if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
Error error = display->createOffscreenSurface(config, buffer, attrib_list, &surface);
if (error.isError())
{
SetGlobalError(error);
return EGL_NO_SURFACE;
}
return surface;
}
EGLBoolean ReleaseThread(void)
{
EVENT("()");
MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
EGLBoolean WaitClient(void)
{
EVENT("()");
UNIMPLEMENTED(); // FIXME
SetGlobalError(Error(EGL_SUCCESS));
return 0;
}
// EGL 1.4
EGLContext GetCurrentContext(void)
{
EVENT("()");
gl::Context *context = GetGlobalContext();
SetGlobalError(Error(EGL_SUCCESS));
return static_cast<EGLContext>(context);
}
// EGL 1.5
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", dpy, type, attrib_list);
UNIMPLEMENTED();
return EGL_NO_SYNC;
}
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync);
UNIMPLEMENTED();
return EGL_FALSE;
}
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = %d)", dpy, sync, flags, timeout);
UNIMPLEMENTED();
return 0;
}
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib *value = 0x%0.8p)", dpy, sync, attribute, value);
UNIMPLEMENTED();
return EGL_FALSE;
}
EGLDisplay GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
{
EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
platform, native_display, attrib_list);
UNIMPLEMENTED();
return EGL_NO_DISPLAY;
}
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
dpy, config, native_window, attrib_list);
UNIMPLEMENTED();
return EGL_NO_SURFACE;
}
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
dpy, config, native_pixmap, attrib_list);
UNIMPLEMENTED();
return EGL_NO_SURFACE;
}
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, flags);
UNIMPLEMENTED();
return EGL_FALSE;
}
ANGLE_EXPORT __eglMustCastToProperFunctionPointerType GetProcAddress(const char *procname)
{
EVENT("(const char *procname = \"%s\")", procname);
struct Extension
{
const char *name;
__eglMustCastToProperFunctionPointerType address;
};
static const Extension extensions[] =
{
{ "eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)QuerySurfacePointerANGLE },
{ "eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)PostSubBufferNV },
{ "eglGetPlatformDisplayEXT", (__eglMustCastToProperFunctionPointerType)GetPlatformDisplayEXT },
{ "glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)gl::BlitFramebufferANGLE },
{ "glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)gl::RenderbufferStorageMultisampleANGLE },
{ "glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)gl::DeleteFencesNV },
{ "glGenFencesNV", (__eglMustCastToProperFunctionPointerType)gl::GenFencesNV },
{ "glIsFenceNV", (__eglMustCastToProperFunctionPointerType)gl::IsFenceNV },
{ "glTestFenceNV", (__eglMustCastToProperFunctionPointerType)gl::TestFenceNV },
{ "glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)gl::GetFenceivNV },
{ "glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)gl::FinishFenceNV },
{ "glSetFenceNV", (__eglMustCastToProperFunctionPointerType)gl::SetFenceNV },
{ "glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)gl::GetTranslatedShaderSourceANGLE },
{ "glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)gl::TexStorage2DEXT },
{ "glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)gl::GetGraphicsResetStatusEXT },
{ "glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)gl::ReadnPixelsEXT },
{ "glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)gl::GetnUniformfvEXT },
{ "glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)gl::GetnUniformivEXT },
{ "glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)gl::GenQueriesEXT },
{ "glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)gl::DeleteQueriesEXT },
{ "glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)gl::IsQueryEXT },
{ "glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)gl::BeginQueryEXT },
{ "glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)gl::EndQueryEXT },
{ "glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)gl::GetQueryivEXT },
{ "glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)gl::GetQueryObjectuivEXT },
{ "glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)gl::DrawBuffersEXT },
{ "glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)gl::VertexAttribDivisorANGLE },
{ "glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)gl::DrawArraysInstancedANGLE },
{ "glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)gl::DrawElementsInstancedANGLE },
{ "glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)gl::GetProgramBinaryOES },
{ "glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)gl::ProgramBinaryOES },
{ "glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)gl::GetBufferPointervOES },
{ "glMapBufferOES", (__eglMustCastToProperFunctionPointerType)gl::MapBufferOES },
{ "glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)gl::UnmapBufferOES },
{ "glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)gl::MapBufferRangeEXT },
{ "glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)gl::FlushMappedBufferRangeEXT },
{ "", NULL },
};
for (const Extension *extension = &extensions[0]; extension->address != nullptr; extension++)
{
if (strcmp(procname, extension->name) == 0)
{
return reinterpret_cast<__eglMustCastToProperFunctionPointerType>(extension->address);
}
}
return NULL;
}
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_egl.h : Defines the EGL entry points.
#ifndef LIBGLESV2_ENTRYPOINTSEGL_H_
#define LIBGLESV2_ENTRYPOINTSEGL_H_
#include "libGLESv2/export.h"
#include <EGL/egl.h>
namespace egl
{
// EGL 1.0
ANGLE_EXPORT EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
ANGLE_EXPORT EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
ANGLE_EXPORT EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
ANGLE_EXPORT EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
ANGLE_EXPORT EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
ANGLE_EXPORT EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
ANGLE_EXPORT EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx);
ANGLE_EXPORT EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface);
ANGLE_EXPORT EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
ANGLE_EXPORT EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
ANGLE_EXPORT EGLDisplay GetCurrentDisplay(void);
ANGLE_EXPORT EGLSurface GetCurrentSurface(EGLint readdraw);
ANGLE_EXPORT EGLDisplay GetDisplay(EGLNativeDisplayType display_id);
ANGLE_EXPORT EGLint GetError(void);
ANGLE_EXPORT __eglMustCastToProperFunctionPointerType GetProcAddress(const char *procname);
ANGLE_EXPORT EGLBoolean Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
ANGLE_EXPORT EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
ANGLE_EXPORT EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
ANGLE_EXPORT const char *QueryString(EGLDisplay dpy, EGLint name);
ANGLE_EXPORT EGLBoolean QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
ANGLE_EXPORT EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface surface);
ANGLE_EXPORT EGLBoolean Terminate(EGLDisplay dpy);
ANGLE_EXPORT EGLBoolean WaitGL(void);
ANGLE_EXPORT EGLBoolean WaitNative(EGLint engine);
// EGL 1.1
ANGLE_EXPORT EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
ANGLE_EXPORT EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
ANGLE_EXPORT EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
ANGLE_EXPORT EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval);
// EGL 1.2
ANGLE_EXPORT EGLBoolean BindAPI(EGLenum api);
ANGLE_EXPORT EGLenum QueryAPI(void);
ANGLE_EXPORT EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
ANGLE_EXPORT EGLBoolean ReleaseThread(void);
ANGLE_EXPORT EGLBoolean WaitClient(void);
// EGL 1.4
ANGLE_EXPORT EGLContext GetCurrentContext(void);
// EGL 1.5
ANGLE_EXPORT EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
ANGLE_EXPORT EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
ANGLE_EXPORT EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
ANGLE_EXPORT EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
ANGLE_EXPORT EGLDisplay GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
ANGLE_EXPORT EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
ANGLE_EXPORT EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
ANGLE_EXPORT EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
}
#endif // LIBGLESV2_ENTRYPOINTSEGL_H_
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_ext.cpp : Implements the EGL extension entry points.
#include "libGLESv2/entry_points_egl_ext.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "common/debug.h"
namespace egl
{
// EGL object validation
static bool ValidateDisplay(Display *display)
{
if (display == EGL_NO_DISPLAY)
{
SetGlobalError(Error(EGL_BAD_DISPLAY));
return false;
}
if (!display->isInitialized())
{
SetGlobalError(Error(EGL_NOT_INITIALIZED));
return false;
}
return true;
}
static bool ValidateSurface(Display *display, Surface *surface)
{
if (!ValidateDisplay(display))
{
return false;
}
if (!display->isValidSurface(surface))
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return false;
}
return true;
}
// EGL_ANGLE_query_surface_pointer
EGLBoolean QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
dpy, surface, attribute, value);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = (Surface*)surface;
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
// validate the attribute parameter
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
Error error = eglSurface->querySurfacePointerANGLE(attribute, value);
SetGlobalError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
// EGL_NV_post_sub_buffer
EGLBoolean PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
if (x < 0 || y < 0 || width < 0 || height < 0)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
if (!ValidateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (display->getRenderer()->isDeviceLost())
{
SetGlobalError(Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
Error error = eglSurface->postSubBuffer(x, y, width, height);
if (error.isError())
{
SetGlobalError(error);
return EGL_FALSE;
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
// EGL_EXT_platform_base
EGLDisplay GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
{
EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
platform, native_display, attrib_list);
switch (platform)
{
case EGL_PLATFORM_ANGLE_ANGLE:
break;
default:
SetGlobalError(Error(EGL_BAD_CONFIG));
return EGL_NO_DISPLAY;
}
EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
bool majorVersionSpecified = false;
bool minorVersionSpecified = false;
bool requestedWARP = false;
if (attrib_list)
{
for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
{
switch (curAttrib[0])
{
case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
switch (curAttrib[1])
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
if (!Display::supportsPlatformD3D())
{
SetGlobalError(Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
if (!Display::supportsPlatformOpenGL())
{
SetGlobalError(Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
break;
default:
SetGlobalError(Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
platformType = curAttrib[1];
break;
case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
if (curAttrib[1] != EGL_DONT_CARE)
{
majorVersionSpecified = true;
}
break;
case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
if (curAttrib[1] != EGL_DONT_CARE)
{
minorVersionSpecified = true;
}
break;
case EGL_PLATFORM_ANGLE_USE_WARP_ANGLE:
if (!Display::supportsPlatformD3D())
{
SetGlobalError(Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
switch (curAttrib[1])
{
case EGL_FALSE:
case EGL_TRUE:
break;
default:
SetGlobalError(Error(EGL_SUCCESS));
return EGL_NO_DISPLAY;
}
requestedWARP = (curAttrib[1] == EGL_TRUE);
break;
default:
break;
}
}
}
if (!majorVersionSpecified && minorVersionSpecified)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
if (platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE && requestedWARP)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
SetGlobalError(Error(EGL_SUCCESS));
EGLNativeDisplayType displayId = static_cast<EGLNativeDisplayType>(native_display);
return Display::getDisplay(displayId, AttributeMap(attrib_list));
}
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_egl_ext.h : Defines the EGL extension entry points.
#ifndef LIBGLESV2_ENTRYPOINTSEGLEXT_H_
#define LIBGLESV2_ENTRYPOINTSEGLEXT_H_
#include "libGLESv2/export.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace egl
{
// EGL_ANGLE_query_surface_pointer
ANGLE_EXPORT EGLBoolean QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
// EGL_NV_post_sub_buffer
ANGLE_EXPORT EGLBoolean PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
// EGL_EXT_platform_base
ANGLE_EXPORT EGLDisplay GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list);
}
#endif // LIBGLESV2_ENTRYPOINTSEGLEXT_H_
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//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_2_0.h : Defines the GLES 2.0 entry points.
#ifndef LIBGLESV2_ENTRYPOINTGLES20_H_
#define LIBGLESV2_ENTRYPOINTGLES20_H_
#include "libGLESv2/export.h"
#include <GLES2/gl2.h>
namespace gl
{
ANGLE_EXPORT void ActiveTexture(GLenum texture);
ANGLE_EXPORT void AttachShader(GLuint program, GLuint shader);
ANGLE_EXPORT void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
ANGLE_EXPORT void BindBuffer(GLenum target, GLuint buffer);
ANGLE_EXPORT void BindFramebuffer(GLenum target, GLuint framebuffer);
ANGLE_EXPORT void BindRenderbuffer(GLenum target, GLuint renderbuffer);
ANGLE_EXPORT void BindTexture(GLenum target, GLuint texture);
ANGLE_EXPORT void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
ANGLE_EXPORT void BlendEquation(GLenum mode);
ANGLE_EXPORT void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
ANGLE_EXPORT void BlendFunc(GLenum sfactor, GLenum dfactor);
ANGLE_EXPORT void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
ANGLE_EXPORT void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
ANGLE_EXPORT void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
ANGLE_EXPORT GLenum CheckFramebufferStatus(GLenum target);
ANGLE_EXPORT void Clear(GLbitfield mask);
ANGLE_EXPORT void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
ANGLE_EXPORT void ClearDepthf(GLfloat depth);
ANGLE_EXPORT void ClearStencil(GLint s);
ANGLE_EXPORT void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
ANGLE_EXPORT void CompileShader(GLuint shader);
ANGLE_EXPORT void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
ANGLE_EXPORT void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
ANGLE_EXPORT void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
ANGLE_EXPORT void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
ANGLE_EXPORT GLuint CreateProgram(void);
ANGLE_EXPORT GLuint CreateShader(GLenum type);
ANGLE_EXPORT void CullFace(GLenum mode);
ANGLE_EXPORT void DeleteBuffers(GLsizei n, const GLuint* buffers);
ANGLE_EXPORT void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
ANGLE_EXPORT void DeleteProgram(GLuint program);
ANGLE_EXPORT void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
ANGLE_EXPORT void DeleteShader(GLuint shader);
ANGLE_EXPORT void DeleteTextures(GLsizei n, const GLuint* textures);
ANGLE_EXPORT void DepthFunc(GLenum func);
ANGLE_EXPORT void DepthMask(GLboolean flag);
ANGLE_EXPORT void DepthRangef(GLfloat n, GLfloat f);
ANGLE_EXPORT void DetachShader(GLuint program, GLuint shader);
ANGLE_EXPORT void Disable(GLenum cap);
ANGLE_EXPORT void DisableVertexAttribArray(GLuint index);
ANGLE_EXPORT void DrawArrays(GLenum mode, GLint first, GLsizei count);
ANGLE_EXPORT void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
ANGLE_EXPORT void Enable(GLenum cap);
ANGLE_EXPORT void EnableVertexAttribArray(GLuint index);
ANGLE_EXPORT void Finish(void);
ANGLE_EXPORT void Flush(void);
ANGLE_EXPORT void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
ANGLE_EXPORT void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
ANGLE_EXPORT void FrontFace(GLenum mode);
ANGLE_EXPORT void GenBuffers(GLsizei n, GLuint* buffers);
ANGLE_EXPORT void GenerateMipmap(GLenum target);
ANGLE_EXPORT void GenFramebuffers(GLsizei n, GLuint* framebuffers);
ANGLE_EXPORT void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
ANGLE_EXPORT void GenTextures(GLsizei n, GLuint* textures);
ANGLE_EXPORT void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
ANGLE_EXPORT void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
ANGLE_EXPORT void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
ANGLE_EXPORT GLint GetAttribLocation(GLuint program, const GLchar* name);
ANGLE_EXPORT void GetBooleanv(GLenum pname, GLboolean* params);
ANGLE_EXPORT void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
ANGLE_EXPORT GLenum GetError(void);
ANGLE_EXPORT void GetFloatv(GLenum pname, GLfloat* params);
ANGLE_EXPORT void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
ANGLE_EXPORT void GetIntegerv(GLenum pname, GLint* params);
ANGLE_EXPORT void GetProgramiv(GLuint program, GLenum pname, GLint* params);
ANGLE_EXPORT void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
ANGLE_EXPORT void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
ANGLE_EXPORT void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
ANGLE_EXPORT void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
ANGLE_EXPORT void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
ANGLE_EXPORT void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
ANGLE_EXPORT const GLubyte* GetString(GLenum name);
ANGLE_EXPORT void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
ANGLE_EXPORT void GetTexParameteriv(GLenum target, GLenum pname, GLint* params);
ANGLE_EXPORT void GetUniformfv(GLuint program, GLint location, GLfloat* params);
ANGLE_EXPORT void GetUniformiv(GLuint program, GLint location, GLint* params);
ANGLE_EXPORT GLint GetUniformLocation(GLuint program, const GLchar* name);
ANGLE_EXPORT void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
ANGLE_EXPORT void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
ANGLE_EXPORT void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
ANGLE_EXPORT void Hint(GLenum target, GLenum mode);
ANGLE_EXPORT GLboolean IsBuffer(GLuint buffer);
ANGLE_EXPORT GLboolean IsEnabled(GLenum cap);
ANGLE_EXPORT GLboolean IsFramebuffer(GLuint framebuffer);
ANGLE_EXPORT GLboolean IsProgram(GLuint program);
ANGLE_EXPORT GLboolean IsRenderbuffer(GLuint renderbuffer);
ANGLE_EXPORT GLboolean IsShader(GLuint shader);
ANGLE_EXPORT GLboolean IsTexture(GLuint texture);
ANGLE_EXPORT void LineWidth(GLfloat width);
ANGLE_EXPORT void LinkProgram(GLuint program);
ANGLE_EXPORT void PixelStorei(GLenum pname, GLint param);
ANGLE_EXPORT void PolygonOffset(GLfloat factor, GLfloat units);
ANGLE_EXPORT void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
ANGLE_EXPORT void ReleaseShaderCompiler(void);
ANGLE_EXPORT void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
ANGLE_EXPORT void SampleCoverage(GLfloat value, GLboolean invert);
ANGLE_EXPORT void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
ANGLE_EXPORT void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
ANGLE_EXPORT void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
ANGLE_EXPORT void StencilFunc(GLenum func, GLint ref, GLuint mask);
ANGLE_EXPORT void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
ANGLE_EXPORT void StencilMask(GLuint mask);
ANGLE_EXPORT void StencilMaskSeparate(GLenum face, GLuint mask);
ANGLE_EXPORT void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
ANGLE_EXPORT void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
ANGLE_EXPORT void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
ANGLE_EXPORT void TexParameterf(GLenum target, GLenum pname, GLfloat param);
ANGLE_EXPORT void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
ANGLE_EXPORT void TexParameteri(GLenum target, GLenum pname, GLint param);
ANGLE_EXPORT void TexParameteriv(GLenum target, GLenum pname, const GLint* params);
ANGLE_EXPORT void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
ANGLE_EXPORT void Uniform1f(GLint location, GLfloat x);
ANGLE_EXPORT void Uniform1fv(GLint location, GLsizei count, const GLfloat* v);
ANGLE_EXPORT void Uniform1i(GLint location, GLint x);
ANGLE_EXPORT void Uniform1iv(GLint location, GLsizei count, const GLint* v);
ANGLE_EXPORT void Uniform2f(GLint location, GLfloat x, GLfloat y);
ANGLE_EXPORT void Uniform2fv(GLint location, GLsizei count, const GLfloat* v);
ANGLE_EXPORT void Uniform2i(GLint location, GLint x, GLint y);
ANGLE_EXPORT void Uniform2iv(GLint location, GLsizei count, const GLint* v);
ANGLE_EXPORT void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
ANGLE_EXPORT void Uniform3fv(GLint location, GLsizei count, const GLfloat* v);
ANGLE_EXPORT void Uniform3i(GLint location, GLint x, GLint y, GLint z);
ANGLE_EXPORT void Uniform3iv(GLint location, GLsizei count, const GLint* v);
ANGLE_EXPORT void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
ANGLE_EXPORT void Uniform4fv(GLint location, GLsizei count, const GLfloat* v);
ANGLE_EXPORT void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
ANGLE_EXPORT void Uniform4iv(GLint location, GLsizei count, const GLint* v);
ANGLE_EXPORT void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UseProgram(GLuint program);
ANGLE_EXPORT void ValidateProgram(GLuint program);
ANGLE_EXPORT void VertexAttrib1f(GLuint indx, GLfloat x);
ANGLE_EXPORT void VertexAttrib1fv(GLuint indx, const GLfloat* values);
ANGLE_EXPORT void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
ANGLE_EXPORT void VertexAttrib2fv(GLuint indx, const GLfloat* values);
ANGLE_EXPORT void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
ANGLE_EXPORT void VertexAttrib3fv(GLuint indx, const GLfloat* values);
ANGLE_EXPORT void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
ANGLE_EXPORT void VertexAttrib4fv(GLuint indx, const GLfloat* values);
ANGLE_EXPORT void VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
ANGLE_EXPORT void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
}
#endif // LIBGLESV2_ENTRYPOINTGLES20_H_
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_2_0_ext.cpp : Implements the GLES 2.0 extension entry points.
#include "libGLESv2/entry_points_gles_2_0_ext.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/Fence.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Query.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "common/debug.h"
#include "common/utilities.h"
namespace gl
{
void BeginQueryEXT(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateBeginQuery(context, target, id))
{
return;
}
Error error = context->beginQuery(target, id);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void DeleteFencesNV(GLsizei n, const GLuint* fences)
{
EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteFenceNV(fences[i]);
}
}
}
void DeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteQuery(ids[i]);
}
}
}
void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount))
{
return;
}
Error error = context->drawArrays(mode, first, count, primcount);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
mode, count, type, indices, primcount);
Context *context = GetValidGlobalContext();
if (context)
{
rx::RangeUI indexRange;
if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount, &indexRange))
{
return;
}
Error error = context->drawElements(mode, count, type, indices, primcount, indexRange);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void EndQueryEXT(GLenum target)
{
EVENT("GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateEndQuery(context, target))
{
return;
}
Error error = context->endQuery(target);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void FinishFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
Context *context = GetValidGlobalContext();
if (context)
{
FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (fenceObject->isFence() != GL_TRUE)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
fenceObject->finishFence();
}
}
void GenFencesNV(GLsizei n, GLuint* fences)
{
EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
fences[i] = context->createFenceNV();
}
}
}
void GenQueriesEXT(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (GLsizei i = 0; i < n; i++)
{
ids[i] = context->createQuery();
}
}
}
void GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (fenceObject->isFence() != GL_TRUE)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (pname)
{
case GL_FENCE_STATUS_NV:
{
// GL_NV_fence spec:
// Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
// or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
GLboolean status = GL_TRUE;
if (fenceObject->getStatus() != GL_TRUE)
{
Error error = fenceObject->testFence(&status);
if (error.isError())
{
context->recordError(error);
return;
}
}
*params = status;
break;
}
case GL_FENCE_CONDITION_NV:
{
*params = fenceObject->getCondition();
break;
}
default:
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
}
GLenum GetGraphicsResetStatusEXT(void)
{
EVENT("()");
Context *context = GetGlobalContext();
if (context)
{
return context->getResetStatus();
}
return GL_NO_ERROR;
}
void GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidQueryType(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_CURRENT_QUERY_EXT:
params[0] = context->getState().getActiveQueryId(target);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
{
EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (context->getState().getActiveQueryId(queryObject->getType()) == id)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch(pname)
{
case GL_QUERY_RESULT_EXT:
{
Error error = queryObject->getResult(params);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_QUERY_RESULT_AVAILABLE_EXT:
{
Error error = queryObject->isResultAvailable(params);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Only returns extra info if ANGLE_GENERATE_SHADER_DEBUG_INFO is defined
shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source);
}
}
void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
program, location, bufSize, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformfv(location, params);
}
}
void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
program, location, bufSize, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformiv(location, params);
}
}
GLboolean IsFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
Context *context = GetValidGlobalContext();
if (context)
{
FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
return GL_FALSE;
}
return fenceObject->isFence();
}
return GL_FALSE;
}
GLboolean IsQueryEXT(GLuint id)
{
EVENT("(GLuint id = %d)", id);
Context *context = GetValidGlobalContext();
if (context)
{
return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
}
void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize,
GLvoid *data)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
x, y, width, height, format, type, bufSize, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (width < 0 || height < 0 || bufSize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidateReadPixelsParameters(context, x, y, width, height,
format, type, &bufSize, data))
{
return;
}
Error error = context->readPixels(x, y, width, height, format, type, &bufSize, data);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateRenderbufferStorageParametersANGLE(context, target, samples, internalformat,
width, height))
{
return;
}
Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
Error error = renderbuffer->setStorage(width, height, internalformat, samples);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void SetFenceNV(GLuint fence, GLenum condition)
{
EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
Context *context = GetValidGlobalContext();
if (context)
{
if (condition != GL_ALL_COMPLETED_NV)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Error error = fenceObject->setFence(condition);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
GLboolean TestFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
Context *context = GetValidGlobalContext();
if (context)
{
FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_TRUE;
}
if (fenceObject->isFence() != GL_TRUE)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_TRUE;
}
GLboolean result;
Error error = fenceObject->testFence(&result);
if (error.isError())
{
context->recordError(error);
return GL_TRUE;
}
return result;
}
return GL_TRUE;
}
void TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->getExtensions().textureStorage)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (context->getClientVersion() < 3 &&
!ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
{
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
Texture2D *texture2d = context->getTexture2D();
Error error = texture2d->storage(levels, internalformat, width, height);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_CUBE_MAP:
{
TextureCubeMap *textureCube = context->getTextureCubeMap();
Error error = textureCube->storage(levels, internalformat, width);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->setVertexAttribDivisor(index, divisor);
}
}
void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter,
true))
{
return;
}
Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
UNIMPLEMENTED(); // FIXME
}
void GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, void *binary)
{
EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
if (!programObject || !programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Error error = programObject->saveBinary(binaryFormat, binary, bufSize, length);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void ProgramBinaryOES(GLuint program, GLenum binaryFormat,
const void *binary, GLint length)
{
EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
program, binaryFormat, binary, length);
Context *context = GetValidGlobalContext();
if (context)
{
const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == programBinaryFormats.end())
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Error error = programObject->loadBinary(binaryFormat, binary, length);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void DrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
ASSERT(context->getState().getDrawFramebuffer());
if (context->getState().getDrawFramebuffer()->id() == 0)
{
if (n != 1)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
else
{
for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
{
const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
}
Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
ASSERT(framebuffer);
framebuffer->setDrawBuffers(n, bufs);
}
}
void GetBufferPointervOES(GLenum target, GLenum pname, void** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (pname != GL_BUFFER_MAP_POINTER)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer || !buffer->isMapped())
{
*params = NULL;
}
else
{
*params = buffer->getMapPointer();
}
}
}
void * MapBufferOES(GLenum target, GLenum access)
{
EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return NULL;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
if (access != GL_WRITE_ONLY_OES)
{
context->recordError(Error(GL_INVALID_ENUM));
return NULL;
}
if (buffer->isMapped())
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
Error error = buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT);
if (error.isError())
{
context->recordError(error);
return NULL;
}
return buffer->getMapPointer();
}
return NULL;
}
GLboolean UnmapBufferOES(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return GL_FALSE;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL || !buffer->isMapped())
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
// TODO: detect if we had corruption. if so, throw an error and return false.
Error error = buffer->unmap();
if (error.isError())
{
context->recordError(error);
return GL_FALSE;
}
return GL_TRUE;
}
return GL_FALSE;
}
void *MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return NULL;
}
if (offset < 0 || length < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return NULL;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
// Check for buffer overflow
size_t offsetSize = static_cast<size_t>(offset);
size_t lengthSize = static_cast<size_t>(length);
if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
{
context->recordError(Error(GL_INVALID_VALUE));
return NULL;
}
// Check for invalid bits in the mask
GLbitfield allAccessBits = GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT;
if (access & ~(allAccessBits))
{
context->recordError(Error(GL_INVALID_VALUE));
return NULL;
}
if (length == 0 || buffer->isMapped())
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
// Check for invalid bit combinations
if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_UNSYNCHRONIZED_BIT;
if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
Error error = buffer->mapRange(offset, length, access);
if (error.isError())
{
context->recordError(error);
return NULL;
}
return buffer->getMapPointer();
}
return NULL;
}
void FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
Context *context = GetValidGlobalContext();
if (context)
{
if (offset < 0 || length < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Check for buffer overflow
size_t offsetSize = static_cast<size_t>(offset);
size_t lengthSize = static_cast<size_t>(length);
if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
// We do not currently support a non-trivial implementation of FlushMappedBufferRange
}
}
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points.
#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_
#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_
#include "libGLESv2/export.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace gl
{
// GL_ANGLE_framebuffer_blit
ANGLE_EXPORT void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// GL_ANGLE_framebuffer_multisample
ANGLE_EXPORT void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// GL_NV_fence
ANGLE_EXPORT void DeleteFencesNV(GLsizei n, const GLuint* fences);
ANGLE_EXPORT void GenFencesNV(GLsizei n, GLuint* fences);
ANGLE_EXPORT GLboolean IsFenceNV(GLuint fence);
ANGLE_EXPORT GLboolean TestFenceNV(GLuint fence);
ANGLE_EXPORT void GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
ANGLE_EXPORT void FinishFenceNV(GLuint fence);
ANGLE_EXPORT void SetFenceNV(GLuint fence, GLenum condition);
// GL_ANGLE_translated_shader_source
ANGLE_EXPORT void GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
// GL_EXT_texture_storage
ANGLE_EXPORT void TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// GL_EXT_robustness
ANGLE_EXPORT GLenum GetGraphicsResetStatusEXT(void);
ANGLE_EXPORT void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
ANGLE_EXPORT void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
ANGLE_EXPORT void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
// GL_EXT_occlusion_query_boolean
ANGLE_EXPORT void GenQueriesEXT(GLsizei n, GLuint *ids);
ANGLE_EXPORT void DeleteQueriesEXT(GLsizei n, const GLuint *ids);
ANGLE_EXPORT GLboolean IsQueryEXT(GLuint id);
ANGLE_EXPORT void BeginQueryEXT(GLenum target, GLuint id);
ANGLE_EXPORT void EndQueryEXT(GLenum target);
ANGLE_EXPORT void GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
ANGLE_EXPORT void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
// GL_EXT_draw_buffers
ANGLE_EXPORT void DrawBuffersEXT(GLsizei n, const GLenum *bufs);
// GL_ANGLE_instanced_arrays
ANGLE_EXPORT void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
ANGLE_EXPORT void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
ANGLE_EXPORT void VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
// GL_OES_get_program_binary
ANGLE_EXPORT void GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
ANGLE_EXPORT void ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
// GL_OES_mapbuffer
ANGLE_EXPORT void *MapBufferOES(GLenum target, GLenum access);
ANGLE_EXPORT GLboolean UnmapBufferOES(GLenum target);
ANGLE_EXPORT void GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
// GL_EXT_map_buffer_range
ANGLE_EXPORT void *MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
ANGLE_EXPORT void FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
}
#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0.cpp : Implements the GLES 3.0 entry points.
#include "libGLESv2/entry_points_gles_3_0.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/Fence.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Query.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/queryconversions.h"
#include "common/debug.h"
namespace gl
{
void ReadBuffer(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glReadBuffer
UNIMPLEMENTED();
}
}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
"const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glDrawRangeElements
UNIMPLEMENTED();
}
}
void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
"GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
0, 0, 0, width, height, depth, border, format, type, pixels))
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
Texture3D *texture = context->getTexture3D();
Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
Texture2DArray *texture = context->getTexture2DArray();
Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
xoffset, yoffset, zoffset, width, height, depth, 0,
format, type, pixels))
{
return;
}
// Zero sized uploads are valid but no-ops
if (width == 0 || height == 0 || depth == 0)
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
Texture3D *texture = context->getTexture3D();
Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
Texture2DArray *texture = context->getTexture2DArray();
Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, zoffset, x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset,
x, y, width, height, 0))
{
return;
}
Framebuffer *framebuffer = context->getState().getReadFramebuffer();
Texture *texture = NULL;
switch (target)
{
case GL_TEXTURE_3D:
texture = context->getTexture3D();
break;
case GL_TEXTURE_2D_ARRAY:
texture = context->getTexture2DArray();
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Error error = texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
"const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, imageSize, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
Texture3D *texture = context->getTexture3D();
Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
Texture2DArray *texture = context->getTexture2DArray();
Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const InternalFormat &formatInfo = GetInternalFormatInfo(format);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!data)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
{
return;
}
// Zero sized uploads are valid but no-ops
if (width == 0 || height == 0)
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
Texture3D *texture = context->getTexture3D();
Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
format, imageSize, context->getState().getUnpackState(), data);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
Texture2DArray *texture = context->getTexture2DArray();
Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
format, imageSize, context->getState().getUnpackState(), data);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GenQueries(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (GLsizei i = 0; i < n; i++)
{
ids[i] = context->createQuery();
}
}
}
void DeleteQueries(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (GLsizei i = 0; i < n; i++)
{
context->deleteQuery(ids[i]);
}
}
}
GLboolean IsQuery(GLuint id)
{
EVENT("(GLuint id = %u)", id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
}
void BeginQuery(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateBeginQuery(context, target, id))
{
return;
}
Error error = context->beginQuery(target, id);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void EndQuery(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateEndQuery(context, target))
{
return;
}
Error error = context->endQuery(target);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GetQueryiv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidQueryType(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_CURRENT_QUERY:
params[0] = static_cast<GLint>(context->getState().getActiveQueryId(target));
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
{
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (context->getState().getActiveQueryId(queryObject->getType()) == id)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch(pname)
{
case GL_QUERY_RESULT_EXT:
{
Error error = queryObject->getResult(params);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_QUERY_RESULT_AVAILABLE_EXT:
{
Error error = queryObject->isResultAvailable(params);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
GLboolean UnmapBuffer(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return UnmapBufferOES(target);
}
return GL_FALSE;
}
void GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
GetBufferPointervOES(target, pname, params);
}
}
void DrawBuffers(GLsizei n, const GLenum* bufs)
{
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
DrawBuffersEXT(n, bufs);
}
}
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix2x3fv(location, count, transpose, value);
}
}
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix3x2fv(location, count, transpose, value);
}
}
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix2x4fv(location, count, transpose, value);
}
}
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix4x2fv(location, count, transpose, value);
}
}
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix3x4fv(location, count, transpose, value);
}
}
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix4x3fv(location, count, transpose, value);
}
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
"GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter,
false))
{
return;
}
Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3RenderbufferStorageParameters(context, target, samples, internalformat, width, height))
{
return;
}
Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
renderbuffer->setStorage(width, height, internalformat, samples);
}
}
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateFramebufferTextureLayer(context, target, attachment, texture,
level, layer))
{
return;
}
Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (texture != 0)
{
Texture *textureObject = context->getTexture(texture);
ImageIndex index(textureObject->getTarget(), level, layer);
framebuffer->setTextureAttachment(attachment, textureObject, index);
}
else
{
framebuffer->setNULLAttachment(attachment);
}
}
}
GLvoid* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
return MapBufferRangeEXT(target, offset, length, access);
}
return NULL;
}
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
FlushMappedBufferRangeEXT(target, offset, length);
}
}
void BindVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
VertexArray *vao = context->getVertexArray(array);
if (!vao)
{
// The default VAO should always exist
ASSERT(array != 0);
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->bindVertexArray(array);
}
}
void DeleteVertexArrays(GLsizei n, const GLuint* arrays)
{
EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
{
if (arrays[arrayIndex] != 0)
{
context->deleteVertexArray(arrays[arrayIndex]);
}
}
}
}
void GenVertexArrays(GLsizei n, GLuint* arrays)
{
EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
{
arrays[arrayIndex] = context->createVertexArray();
}
}
}
GLboolean IsVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
if (array == 0)
{
return GL_FALSE;
}
VertexArray *vao = context->getVertexArray(array);
return (vao != NULL ? GL_TRUE : GL_FALSE);
}
return GL_FALSE;
}
void GetIntegeri_v(GLenum target, GLuint index, GLint* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
target, index, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_BINDING:
if (index >= caps.maxCombinedUniformBlocks)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!(context->getIndexedIntegerv(target, index, data)))
{
GLenum nativeType;
unsigned int numParams = 0;
if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (numParams == 0)
{
return; // it is known that pname is valid, but there are no parameters to return
}
if (nativeType == GL_INT_64_ANGLEX)
{
GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
GLint64 *int64Params = new GLint64[numParams];
context->getIndexedInteger64v(target, index, int64Params);
for (unsigned int i = 0; i < numParams; ++i)
{
GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
data[i] = static_cast<GLint>(clampedValue);
}
delete [] int64Params;
}
else
{
UNREACHABLE();
}
}
}
}
void BeginTransformFeedback(GLenum primitiveMode)
{
EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (primitiveMode)
{
case GL_TRIANGLES:
case GL_LINES:
case GL_POINTS:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
if (transformFeedback->isStarted())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (transformFeedback->isPaused())
{
transformFeedback->resume();
}
else
{
transformFeedback->start(primitiveMode);
}
}
}
void EndTransformFeedback(void)
{
EVENT("(void)");
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
if (!transformFeedback->isStarted())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
transformFeedback->stop();
}
}
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER:
if (index >= caps.maxUniformBufferBindings)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (buffer != 0 && size <= 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
// size and offset must be a multiple of 4
if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
context->bindGenericTransformFeedbackBuffer(buffer);
break;
case GL_UNIFORM_BUFFER:
// it is an error to bind an offset not a multiple of the alignment
if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->bindIndexedUniformBuffer(buffer, index, offset, size);
context->bindGenericUniformBuffer(buffer);
break;
default:
UNREACHABLE();
}
}
}
void BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
target, index, buffer);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER:
if (index >= caps.maxUniformBufferBindings)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
context->bindGenericTransformFeedbackBuffer(buffer);
break;
case GL_UNIFORM_BUFFER:
context->bindIndexedUniformBuffer(buffer, index, 0, 0);
context->bindGenericUniformBuffer(buffer);
break;
default:
UNREACHABLE();
}
}
}
void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (count < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
const Caps &caps = context->getCaps();
switch (bufferMode)
{
case GL_INTERLEAVED_ATTRIBS:
break;
case GL_SEPARATE_ATTRIBS:
if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!ValidProgram(context, program))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
}
}
void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
"GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufSize, length, size, type, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (bufSize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidProgram(context, program))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
}
}
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
index, size, type, stride, pointer);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (size < 1 || size > 4)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (stride < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// [OpenGL ES 3.0.2] Section 2.8 page 24:
// An INVALID_OPERATION error is generated when a non-zero vertex array object
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
// and the pointer argument is not NULL.
if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
stride, pointer);
}
}
void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
index, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
const VertexAttribute &attribState = context->getState().getVertexAttribState(index);
if (!ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
params[i] = currentValueData.IntValues[i];
}
}
else
{
*params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
}
}
}
void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
index, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
const VertexAttribute &attribState = context->getState().getVertexAttribState(index);
if (!ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
params[i] = currentValueData.UnsignedIntValues[i];
}
}
else
{
*params = QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
}
}
}
void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLint vals[4] = { x, y, z, w };
context->getState().setVertexAttribi(index, vals);
}
}
void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
index, x, y, z, w);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLuint vals[4] = { x, y, z, w };
context->getState().setVertexAttribu(index, vals);
}
}
void VertexAttribI4iv(GLuint index, const GLint* v)
{
EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setVertexAttribi(index, v);
}
}
void VertexAttribI4uiv(GLuint index, const GLuint* v)
{
EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setVertexAttribu(index, v);
}
}
void GetUniformuiv(GLuint program, GLint location, GLuint* params)
{
EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
program, location, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateGetUniformuiv(context, program, location, params))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformuiv(location, params);
}
}
GLint GetFragDataLocation(GLuint program, const GLchar *name)
{
EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
program, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return -1;
}
if (program == 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return -1;
}
Program *programObject = context->getProgram(program);
if (!programObject || !programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
return -1;
}
return programObject->getFragDataLocation(name);
}
return 0;
}
void Uniform1ui(GLint location, GLuint v0)
{
Uniform1uiv(location, 1, &v0);
}
void Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
const GLuint xy[] = { v0, v1 };
Uniform2uiv(location, 1, xy);
}
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
const GLuint xyz[] = { v0, v1, v2 };
Uniform3uiv(location, 1, xyz);
}
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
const GLuint xyzw[] = { v0, v1, v2, v3 };
Uniform4uiv(location, 1, xyzw);
}
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform1uiv(location, count, value);
}
}
void Uniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform2uiv(location, count, value);
}
}
void Uniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform3uiv(location, count, value);
}
}
void Uniform4uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform4uiv(location, count, value);
}
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
buffer, drawbuffer, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
case GL_STENCIL:
if (drawbuffer != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Error error = context->clearBufferiv(buffer, drawbuffer, value);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
buffer, drawbuffer, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Error error = context->clearBufferuiv(buffer, drawbuffer, value);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
buffer, drawbuffer, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
case GL_DEPTH:
if (drawbuffer != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Error error = context->clearBufferfv(buffer, drawbuffer, value);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_DEPTH_STENCIL:
if (drawbuffer != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Error error = context->clearBufferfi(buffer, drawbuffer, depth, stencil);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
const GLubyte* GetStringi(GLenum name, GLuint index)
{
EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return NULL;
}
if (name != GL_EXTENSIONS)
{
context->recordError(Error(GL_INVALID_ENUM));
return NULL;
}
if (index >= context->getExtensionStringCount())
{
context->recordError(Error(GL_INVALID_VALUE));
return NULL;
}
return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
}
return NULL;
}
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidBufferTarget(context, readTarget) || !ValidBufferTarget(context, writeTarget))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
if (!readBuffer || !writeBuffer)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Verify that readBuffer and writeBuffer are not currently mapped
if (readBuffer->isMapped() || writeBuffer->isMapped())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (readOffset < 0 || writeOffset < 0 || size < 0 ||
static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
// if size is zero, the copy is a successful no-op
if (size > 0)
{
Error error = writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
}
void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
program, uniformCount, uniformNames, uniformIndices);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (uniformCount < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (!programObject->isLinked())
{
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
uniformIndices[uniformId] = GL_INVALID_INDEX;
}
}
else
{
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
}
}
}
}
void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformCount, uniformIndices, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (uniformCount < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
switch (pname)
{
case GL_UNIFORM_TYPE:
case GL_UNIFORM_SIZE:
case GL_UNIFORM_NAME_LENGTH:
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
case GL_UNIFORM_IS_ROW_MAJOR:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (uniformCount > 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
const GLuint index = uniformIndices[uniformId];
if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
const GLuint index = uniformIndices[uniformId];
params[uniformId] = programObject->getActiveUniformi(index, pname);
}
}
}
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_INVALID_INDEX;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_INVALID_INDEX;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return GL_INVALID_INDEX;
}
}
return programObject->getUniformBlockIndex(uniformBlockName);
}
return 0;
}
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformBlockIndex, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_UNIFORM_BLOCK_BINDING:
*params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
break;
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_NAME_LENGTH:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
}
}
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
program, uniformBlockIndex, uniformBlockBinding);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
// if never linked, there won't be any uniform blocks
if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
}
}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glDrawArraysInstanced
UNIMPLEMENTED();
}
}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glDrawElementsInstanced
UNIMPLEMENTED();
}
}
GLsync FenceSync_(GLenum condition, GLbitfield flags)
{
EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return 0;
}
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
{
context->recordError(Error(GL_INVALID_ENUM));
return 0;
}
if (flags != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return 0;
}
GLsync fenceSync = context->createFenceSync();
FenceSync *fenceSyncObject = context->getFenceSync(fenceSync);
Error error = fenceSyncObject->set(condition);
if (error.isError())
{
context->deleteFenceSync(fenceSync);
context->recordError(error);
return NULL;
}
return fenceSync;
}
return NULL;
}
GLboolean IsSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return (context->getFenceSync(sync) != NULL);
}
return GL_FALSE;
}
void DeleteSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->deleteFenceSync(sync);
}
}
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_WAIT_FAILED;
}
if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return GL_WAIT_FAILED;
}
FenceSync *fenceSync = context->getFenceSync(sync);
if (!fenceSync)
{
context->recordError(Error(GL_INVALID_VALUE));
return GL_WAIT_FAILED;
}
GLenum result = GL_WAIT_FAILED;
Error error = fenceSync->clientWait(flags, timeout, &result);
if (error.isError())
{
context->recordError(error);
return GL_WAIT_FAILED;
}
return result;
}
return GL_FALSE;
}
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (flags != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (timeout != GL_TIMEOUT_IGNORED)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
FenceSync *fenceSync = context->getFenceSync(sync);
if (!fenceSync)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Error error = fenceSync->serverWait(flags, timeout);
if (error.isError())
{
context->recordError(error);
}
}
}
void GetInteger64v(GLenum pname, GLint64* params)
{
EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_INT_64_ANGLEX)
{
context->getInteger64v(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
sync, pname, bufSize, length, values);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (bufSize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
FenceSync *fenceSync = context->getFenceSync(sync);
if (!fenceSync)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
case GL_SYNC_FLAGS: values[0] = 0; break;
case GL_SYNC_STATUS:
{
Error error = fenceSync->getStatus(values);
if (error.isError())
{
context->recordError(error);
return;
}
break;
}
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
target, index, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_BINDING:
if (index >= caps.maxUniformBufferBindings)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!(context->getIndexedInteger64v(target, index, data)))
{
GLenum nativeType;
unsigned int numParams = 0;
if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (numParams == 0)
return; // it is known that pname is valid, but there are no parameters to return
if (nativeType == GL_INT)
{
GLint *intParams = new GLint[numParams];
context->getIndexedIntegerv(target, index, intParams);
for (unsigned int i = 0; i < numParams; ++i)
{
data[i] = static_cast<GLint64>(intParams[i]);
}
delete [] intParams;
}
else
{
UNREACHABLE();
}
}
}
}
void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!ValidBufferParameter(context, pname))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
// A null buffer means that "0" is bound to the requested buffer target
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (pname)
{
case GL_BUFFER_USAGE:
*params = static_cast<GLint64>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = buffer->getSize();
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = static_cast<GLint64>(buffer->getAccessFlags());
break;
case GL_BUFFER_MAPPED:
*params = static_cast<GLint64>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = buffer->getMapOffset();
break;
case GL_BUFFER_MAP_LENGTH:
*params = buffer->getMapLength();
break;
default: UNREACHABLE(); break;
}
}
}
void GenSamplers(GLsizei count, GLuint* samplers)
{
EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (count < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < count; i++)
{
samplers[i] = context->createSampler();
}
}
}
void DeleteSamplers(GLsizei count, const GLuint* samplers)
{
EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (count < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < count; i++)
{
context->deleteSampler(samplers[i]);
}
}
}
GLboolean IsSampler(GLuint sampler)
{
EVENT("(GLuint sampler = %u)", sampler);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return context->isSampler(sampler);
}
return GL_FALSE;
}
void BindSampler(GLuint unit, GLuint sampler)
{
EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (sampler != 0 && !context->isSampler(sampler))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (unit >= context->getCaps().maxCombinedTextureImageUnits)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->bindSampler(unit, sampler);
}
}
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!ValidateTexParamParameters(context, pname, param))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->samplerParameteri(sampler, pname, param);
}
}
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
SamplerParameteri(sampler, pname, *param);
}
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->samplerParameterf(sampler, pname, param);
}
}
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
{
SamplerParameterf(sampler, pname, *param);
}
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
*params = context->getSamplerParameteri(sampler, pname);
}
}
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
*params = context->getSamplerParameterf(sampler, pname);
}
}
void VertexAttribDivisor(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->setVertexAttribDivisor(index, divisor);
}
}
void BindTransformFeedback(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK:
{
// Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
if (context->getTransformFeedback(id) == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->bindTransformFeedback(id);
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteTransformFeedback(ids[i]);
}
}
}
void GenTransformFeedbacks(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
for (int i = 0; i < n; i++)
{
ids[i] = context->createTransformFeedback();
}
}
}
GLboolean IsTransformFeedback(GLuint id)
{
EVENT("(GLuint id = %u)", id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE);
}
return GL_FALSE;
}
void PauseTransformFeedback(void)
{
EVENT("(void)");
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
// Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86)
if (!transformFeedback->isStarted() || transformFeedback->isPaused())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
transformFeedback->pause();
}
}
void ResumeTransformFeedback(void)
{
EVENT("(void)");
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
// Current transform feedback must be started and paused in order to resume (3.0.2 pg 86)
if (!transformFeedback->isStarted() || !transformFeedback->isPaused())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
transformFeedback->resume();
}
}
void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glGetProgramBinary
UNIMPLEMENTED();
}
}
void ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
program, binaryFormat, binary, length);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glProgramBinary
UNIMPLEMENTED();
}
}
void ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// glProgramParameteri
UNIMPLEMENTED();
}
}
void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
target, numAttachments, attachments);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
{
return;
}
Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE)
{
Error error = framebuffer->invalidate(numAttachments, attachments);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
}
void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
"GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
{
return;
}
Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE)
{
Rectangle area(x, y, width, height);
Error error = framebuffer->invalidateSub(numAttachments, attachments, area);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
}
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
{
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
Texture2D *texture2d = context->getTexture2D();
Error error = texture2d->storage(levels, internalformat, width, height);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_CUBE_MAP:
{
TextureCubeMap *textureCube = context->getTextureCubeMap();
Error error = textureCube->storage(levels, internalformat, width);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
{
return;
}
switch (target)
{
case GL_TEXTURE_3D:
{
Texture3D *texture3d = context->getTexture3D();
Error error = texture3d->storage(levels, internalformat, width, height, depth);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
Texture2DArray *texture2darray = context->getTexture2DArray();
Error error = texture2darray->storage(levels, internalformat, width, height, depth);
if (error.isError())
{
context->recordError(error);
return;
}
}
break;
default:
UNREACHABLE();
}
}
}
void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
"GLint* params = 0x%0.8p)",
target, internalformat, pname, bufSize, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (!formatCaps.renderable)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (target != GL_RENDERBUFFER)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (bufSize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_NUM_SAMPLE_COUNTS:
if (bufSize != 0)
{
*params = formatCaps.sampleCounts.size();
}
break;
case GL_SAMPLES:
std::copy_n(formatCaps.sampleCounts.rbegin(), std::min<size_t>(bufSize, formatCaps.sampleCounts.size()), params);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0.h : Defines the GLES 3.0 entry points.
#ifndef LIBGLESV2_ENTRYPOINTGLES30_H_
#define LIBGLESV2_ENTRYPOINTGLES30_H_
#include "libGLESv2/export.h"
#include <GLES3/gl3.h>
namespace gl
{
ANGLE_EXPORT void ReadBuffer(GLenum mode);
ANGLE_EXPORT void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
ANGLE_EXPORT void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
ANGLE_EXPORT void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
ANGLE_EXPORT void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
ANGLE_EXPORT void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
ANGLE_EXPORT void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
ANGLE_EXPORT void GenQueries(GLsizei n, GLuint* ids);
ANGLE_EXPORT void DeleteQueries(GLsizei n, const GLuint* ids);
ANGLE_EXPORT GLboolean IsQuery(GLuint id);
ANGLE_EXPORT void BeginQuery(GLenum target, GLuint id);
ANGLE_EXPORT void EndQuery(GLenum target);
ANGLE_EXPORT void GetQueryiv(GLenum target, GLenum pname, GLint* params);
ANGLE_EXPORT void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
ANGLE_EXPORT GLboolean UnmapBuffer(GLenum target);
ANGLE_EXPORT void GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
ANGLE_EXPORT void DrawBuffers(GLsizei n, const GLenum* bufs);
ANGLE_EXPORT void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
ANGLE_EXPORT void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
ANGLE_EXPORT void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
ANGLE_EXPORT void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
ANGLE_EXPORT GLvoid* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
ANGLE_EXPORT void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
ANGLE_EXPORT void BindVertexArray(GLuint array);
ANGLE_EXPORT void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
ANGLE_EXPORT void GenVertexArrays(GLsizei n, GLuint* arrays);
ANGLE_EXPORT GLboolean IsVertexArray(GLuint array);
ANGLE_EXPORT void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
ANGLE_EXPORT void BeginTransformFeedback(GLenum primitiveMode);
ANGLE_EXPORT void EndTransformFeedback(void);
ANGLE_EXPORT void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
ANGLE_EXPORT void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
ANGLE_EXPORT void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
ANGLE_EXPORT void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
ANGLE_EXPORT void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
ANGLE_EXPORT void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
ANGLE_EXPORT void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
ANGLE_EXPORT void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
ANGLE_EXPORT void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
ANGLE_EXPORT void VertexAttribI4iv(GLuint index, const GLint* v);
ANGLE_EXPORT void VertexAttribI4uiv(GLuint index, const GLuint* v);
ANGLE_EXPORT void GetUniformuiv(GLuint program, GLint location, GLuint* params);
ANGLE_EXPORT GLint GetFragDataLocation(GLuint program, const GLchar *name);
ANGLE_EXPORT void Uniform1ui(GLint location, GLuint v0);
ANGLE_EXPORT void Uniform2ui(GLint location, GLuint v0, GLuint v1);
ANGLE_EXPORT void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
ANGLE_EXPORT void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
ANGLE_EXPORT void Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
ANGLE_EXPORT void Uniform2uiv(GLint location, GLsizei count, const GLuint* value);
ANGLE_EXPORT void Uniform3uiv(GLint location, GLsizei count, const GLuint* value);
ANGLE_EXPORT void Uniform4uiv(GLint location, GLsizei count, const GLuint* value);
ANGLE_EXPORT void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
ANGLE_EXPORT void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
ANGLE_EXPORT void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
ANGLE_EXPORT void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
ANGLE_EXPORT const GLubyte* GetStringi(GLenum name, GLuint index);
ANGLE_EXPORT void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
ANGLE_EXPORT void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
ANGLE_EXPORT void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
ANGLE_EXPORT GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
ANGLE_EXPORT void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
ANGLE_EXPORT void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
ANGLE_EXPORT void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
ANGLE_EXPORT void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
ANGLE_EXPORT void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
ANGLE_EXPORT GLsync FenceSync_(GLenum condition, GLbitfield flags);
ANGLE_EXPORT GLboolean IsSync(GLsync sync);
ANGLE_EXPORT void DeleteSync(GLsync sync);
ANGLE_EXPORT GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
ANGLE_EXPORT void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
ANGLE_EXPORT void GetInteger64v(GLenum pname, GLint64* params);
ANGLE_EXPORT void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
ANGLE_EXPORT void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
ANGLE_EXPORT void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
ANGLE_EXPORT void GenSamplers(GLsizei count, GLuint* samplers);
ANGLE_EXPORT void DeleteSamplers(GLsizei count, const GLuint* samplers);
ANGLE_EXPORT GLboolean IsSampler(GLuint sampler);
ANGLE_EXPORT void BindSampler(GLuint unit, GLuint sampler);
ANGLE_EXPORT void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
ANGLE_EXPORT void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
ANGLE_EXPORT void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
ANGLE_EXPORT void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
ANGLE_EXPORT void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
ANGLE_EXPORT void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
ANGLE_EXPORT void VertexAttribDivisor(GLuint index, GLuint divisor);
ANGLE_EXPORT void BindTransformFeedback(GLenum target, GLuint id);
ANGLE_EXPORT void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
ANGLE_EXPORT void GenTransformFeedbacks(GLsizei n, GLuint* ids);
ANGLE_EXPORT GLboolean IsTransformFeedback(GLuint id);
ANGLE_EXPORT void PauseTransformFeedback(void);
ANGLE_EXPORT void ResumeTransformFeedback(void);
ANGLE_EXPORT void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
ANGLE_EXPORT void ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
ANGLE_EXPORT void ProgramParameteri(GLuint program, GLenum pname, GLint value);
ANGLE_EXPORT void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
ANGLE_EXPORT void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
ANGLE_EXPORT void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
ANGLE_EXPORT void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
ANGLE_EXPORT void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
}
#endif // LIBGLESV2_ENTRYPOINTGLES30_H_
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_ext.cpp : Implements the GLES 3.0 extension entry points.
#include "libGLESv2/entry_points_gles_3_0_ext.h"
#include "libGLESv2/global_state.h"
namespace gl
{
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_ext.h : Defines the GLES 3.0 extension entry points.
#ifndef LIBGLESV2_ENTRYPOINTGLES30EXT_H_
#define LIBGLESV2_ENTRYPOINTGLES30EXT_H_
#include "libGLESv2/export.h"
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
namespace gl
{
// No GLES 3.0 extensions yet
}
#endif // LIBGLESV2_ENTRYPOINTGLES30EXT_H_
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL
#ifndef LIBGLESV2_EXPORT_H_
#define LIBGLESV2_EXPORT_H_
#if defined(_WIN32)
# if defined(LIBGLESV2_IMPLEMENTATION)
# define ANGLE_EXPORT __declspec(dllexport)
# else
# define ANGLE_EXPORT __declspec(dllimport)
# endif
#elif defined(__GNUC__)
# if defined(LIBGLESV2_IMPLEMENTATION)
# define ANGLE_EXPORT __attribute__((visibility ("default")))
# else
# define ANGLE_EXPORT
# endif
#else
# define ANGLE_EXPORT
#endif
#endif // LIBGLESV2_EXPORT_H_
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.cpp: DLL entry point and management of thread-local data.
// global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
#include "libGLESv2/main.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "common/debug.h"
#include "common/platform.h"
#include "common/tls.h"
static TLSIndex currentTLS = TLS_INVALID_INDEX;
namespace gl
namespace
{
static TLSIndex currentTLS = TLS_INVALID_INDEX;
struct Current
{
Context *context;
EGLint error;
EGLenum API;
egl::Display *display;
egl::Surface *drawSurface;
egl::Surface *readSurface;
gl::Context *context;
};
// TODO(kbr): figure out how these are going to be managed on
// non-Windows platforms. These routines would need to be exported
// from ANGLE and called cooperatively when users create and destroy
// threads -- or the initialization of the TLS index, and allocation
// of thread-local data, will have to be done lazily. Will have to use
// destructor function with pthread_create_key on POSIX platforms to
// clean up thread-local data.
// Call this exactly once at process startup.
bool CreateThreadLocalIndex()
{
currentTLS = CreateTLSIndex();
if (currentTLS == TLS_INVALID_INDEX)
{
return false;
}
return true;
}
// Call this exactly once at process shutdown.
void DestroyThreadLocalIndex()
{
DestroyTLSIndex(currentTLS);
currentTLS = TLS_INVALID_INDEX;
}
// Call this upon thread startup.
Current *AllocateCurrent()
{
ASSERT(currentTLS != TLS_INVALID_INDEX);
......@@ -59,8 +39,12 @@ Current *AllocateCurrent()
}
Current *current = new Current();
current->context = NULL;
current->display = NULL;
current->error = EGL_SUCCESS;
current->API = EGL_OPENGL_ES_API;
current->display = reinterpret_cast<egl::Display*>(EGL_NO_DISPLAY);
current->drawSurface = reinterpret_cast<egl::Surface*>(EGL_NO_SURFACE);
current->readSurface = reinterpret_cast<egl::Surface*>(EGL_NO_SURFACE);
current->context = reinterpret_cast<gl::Context*>(EGL_NO_CONTEXT);
if (!SetTLSValue(currentTLS, current))
{
......@@ -71,7 +55,6 @@ Current *AllocateCurrent()
return current;
}
// Call this upon thread shutdown.
void DeallocateCurrent()
{
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
......@@ -79,116 +62,174 @@ void DeallocateCurrent()
SetTLSValue(currentTLS, NULL);
}
Current *GetCurrentData()
{
// Create a TLS index if one has not been created for this DLL
if (currentTLS == TLS_INVALID_INDEX)
{
currentTLS = CreateTLSIndex();
}
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
}
#ifdef ANGLE_PLATFORM_WINDOWS
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
currentTLS = CreateTLSIndex();
if (currentTLS == TLS_INVALID_INDEX)
{
if (!gl::CreateThreadLocalIndex())
{
return FALSE;
}
return FALSE;
}
// Fall through to initialize index
AllocateCurrent();
break;
case DLL_THREAD_ATTACH:
{
gl::AllocateCurrent();
}
AllocateCurrent();
break;
case DLL_THREAD_DETACH:
{
gl::DeallocateCurrent();
}
DeallocateCurrent();
break;
case DLL_PROCESS_DETACH:
DeallocateCurrent();
if (currentTLS != TLS_INVALID_INDEX)
{
gl::DeallocateCurrent();
gl::DestroyThreadLocalIndex();
DestroyTLSIndex(currentTLS);
currentTLS = TLS_INVALID_INDEX;
}
break;
default:
break;
}
return TRUE;
}
#endif
namespace gl
{
Current *GetCurrentData()
{
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
}
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
namespace gl
{
Current *current = GetCurrentData();
current->context = context;
current->display = display;
if (context && display && surface)
{
context->makeCurrent(surface);
}
}
Context *getContext()
Context *GetGlobalContext()
{
Current *current = GetCurrentData();
return current->context;
}
Context *getNonLostContext()
Context *GetValidGlobalContext()
{
Context *context = getContext();
gl::Context *context = GetGlobalContext();
if (context)
{
if (context->isContextLost())
{
context->recordError(Error(GL_OUT_OF_MEMORY, "Context has been lost."));
return NULL;
context->recordError(gl::Error(GL_OUT_OF_MEMORY, "Context has been lost."));
return nullptr;
}
else
{
return context;
}
}
return NULL;
return nullptr;
}
}
namespace egl
{
void SetGlobalError(const Error &error)
{
Current *current = GetCurrentData();
current->error = error.getCode();
}
EGLint GetGlobalError()
{
Current *current = GetCurrentData();
return current->error;
}
EGLenum GetGlobalAPI()
{
Current *current = GetCurrentData();
return current->API;
}
void SetGlobalAPI(EGLenum API)
{
Current *current = GetCurrentData();
current->API = API;
}
void SetGlobalDisplay(Display *dpy)
{
Current *current = GetCurrentData();
current->display = dpy;
}
egl::Display *getDisplay()
Display *GetGlobalDisplay()
{
Current *current = GetCurrentData();
return current->display;
}
void SetGlobalDrawSurface(Surface *surface)
{
Current *current = GetCurrentData();
current->drawSurface = surface;
}
Surface *GetGlobalDrawSurface()
{
Current *current = GetCurrentData();
return current->drawSurface;
}
void SetGlobalReadSurface(Surface *surface)
{
Current *current = GetCurrentData();
current->readSurface = surface;
}
extern "C"
Surface *GetGlobalReadSurface()
{
Current *current = GetCurrentData();
return current->readSurface;
}
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
void SetGlobalContext(gl::Context *context)
{
gl::makeCurrent(context, display, surface);
Current *current = GetCurrentData();
current->context = context;
}
gl::Context *glGetCurrentContext()
gl::Context *GetGlobalContext()
{
return gl::getContext();
Current *current = GetCurrentData();
return current->context;
}
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// global_state.h : Defines functions for querying the thread-local GL and EGL state.
#ifndef LIBGLESV2_GLOBALSTATE_H_
#define LIBGLESV2_GLOBALSTATE_H_
#include <EGL/egl.h>
namespace gl
{
class Context;
Context *GetGlobalContext();
Context *GetValidGlobalContext();
}
namespace egl
{
class Error;
class Display;
class Surface;
void SetGlobalError(const Error &error);
EGLint GetGlobalError();
void SetGlobalAPI(EGLenum API);
EGLenum GetGlobalAPI();
void SetGlobalDisplay(Display *dpy);
Display *GetGlobalDisplay();
void SetGlobalDrawSurface(Surface *surface);
Surface *GetGlobalDrawSurface();
void SetGlobalReadSurface(Surface *surface);
Surface *GetGlobalReadSurface();
void SetGlobalContext(gl::Context *context);
gl::Context *GetGlobalContext();
}
#endif // LIBGLESV2_GLOBALSTATE_H_
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -144,7 +144,6 @@ EXPORTS
glViewport @142
; Extensions
glTexImage3DOES @143
glBlitFramebufferANGLE @149
glRenderbufferStorageMultisampleANGLE @150
glDeleteFencesNV @151
......@@ -285,9 +284,5 @@ EXPORTS
glTexStorage3D @282
glGetInternalformativ @283
; EGL dependencies
glMakeCurrent @146 NONAME
glGetCurrentContext @147 NONAME
; Setting up TRACE macro callbacks
SetTraceFunctionPointers @284
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.h: Management of thread-local data.
#ifndef LIBGLESV2_MAIN_H_
#define LIBGLESV2_MAIN_H_
#include <GLES2/gl2.h>
#include <EGL/egl.h>
namespace egl
{
class Display;
class Surface;
class AttributeMap;
}
namespace gl
{
class Context;
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
Context *getContext();
Context *getNonLostContext();
egl::Display *getDisplay();
}
extern "C"
{
// Exported functions for use by EGL
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
}
#endif // LIBGLESV2_MAIN_H_
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