Added a function to determine if an internal format is SRGB.

TRAC #23046 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2379 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent de7e6a24
...@@ -464,6 +464,8 @@ struct InternalFormatInfo ...@@ -464,6 +464,8 @@ struct InternalFormatInfo
InternalFormatStorageType mStorageType; InternalFormatStorageType mStorageType;
bool mIsSRGB;
ContextRendererSupportCheckFunction mIsColorRenderable; ContextRendererSupportCheckFunction mIsColorRenderable;
ContextRendererSupportCheckFunction mIsDepthRenderable; ContextRendererSupportCheckFunction mIsDepthRenderable;
ContextRendererSupportCheckFunction mIsStencilRenderable; ContextRendererSupportCheckFunction mIsStencilRenderable;
...@@ -473,7 +475,7 @@ struct InternalFormatInfo ...@@ -473,7 +475,7 @@ struct InternalFormatInfo
InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0), InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0),
mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE), mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE),
mStorageType(Unknown), mIsColorRenderable(NeverSupported), mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported), mStorageType(Unknown), mIsSRGB(false), mIsColorRenderable(NeverSupported), mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported),
mIsTextureFilterable(NeverSupported), mSupportFunction(NeverSupported) mIsTextureFilterable(NeverSupported), mSupportFunction(NeverSupported)
{ {
} }
...@@ -487,7 +489,7 @@ struct InternalFormatInfo ...@@ -487,7 +489,7 @@ struct InternalFormatInfo
} }
static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
GLenum format, GLenum type, InternalFormatStorageType storageType, GLenum format, GLenum type, InternalFormatStorageType storageType, bool srgb,
ContextRendererSupportCheckFunction colorRenderable, ContextRendererSupportCheckFunction colorRenderable,
ContextRendererSupportCheckFunction textureFilterable, ContextRendererSupportCheckFunction textureFilterable,
ContextSupportCheckFunction supportFunction) ContextSupportCheckFunction supportFunction)
...@@ -503,6 +505,7 @@ struct InternalFormatInfo ...@@ -503,6 +505,7 @@ struct InternalFormatInfo
formatInfo.mFormat = format; formatInfo.mFormat = format;
formatInfo.mType = type; formatInfo.mType = type;
formatInfo.mStorageType = storageType; formatInfo.mStorageType = storageType;
formatInfo.mIsSRGB = srgb;
formatInfo.mIsColorRenderable = colorRenderable; formatInfo.mIsColorRenderable = colorRenderable;
formatInfo.mIsTextureFilterable = textureFilterable; formatInfo.mIsTextureFilterable = textureFilterable;
formatInfo.mSupportFunction = supportFunction; formatInfo.mSupportFunction = supportFunction;
...@@ -574,65 +577,65 @@ static InternalFormatInfoMap buildES3InternalFormatInfoMap() ...@@ -574,65 +577,65 @@ static InternalFormatInfoMap buildES3InternalFormatInfoMap()
// From ES 3.0.1 spec, table 3.12 // From ES 3.0.1 spec, table 3.12
map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo()));
// | Internal format | | R | G | B | A |S | Format | Type | Internal format | Color | Texture | Supported | // | Internal format | | R | G | B | A |S | Format | Type | Internal format | SRGB | Color | Texture | Supported |
// | | | | | | | | | | type | renderable | filterable | | // | | | | | | | | | | type | | renderable | filterable | |
map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NormalizedFixedPoint, true, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NormalizedFixedPoint, true, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, FloatingPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, FloatingPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, FloatingPoint, NeverSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, FloatingPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, SignedInteger, NeverSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, SignedInteger, false, NeverSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, NeverSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, false, NeverSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, SignedInteger, NeverSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, SignedInteger, false, NeverSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, NeverSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, false, NeverSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, SignedInteger, NeverSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, SignedInteger, false, NeverSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, NeverSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, false, NeverSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, SignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, SignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, AlwaysSupported, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, UnsignedInteger, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
// | Internal format | | D |S | Format | Type | Internal fmt | Color | Texture | Supported | // | Internal format | | D |S | Format | Type | Internal fmt | SRGB | Color | Texture | Supported |
// | | | | | | | type | renderable | filterable | | // | | | | | | | type | | renderable | filterable | |
map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
// Depth stencil formats // Depth stencil formats
// | Internal format | | D |S | Format | Type | Internal format | Color | Texture | Supported | // | Internal format | | D |S | Format | Type | Internal format | Color | Texture | Supported |
...@@ -702,26 +705,26 @@ static InternalFormatInfoMap buildES2InternalFormatInfoMap() ...@@ -702,26 +705,26 @@ static InternalFormatInfoMap buildES2InternalFormatInfoMap()
// From ES 2.0.25 table 4.5 // From ES 2.0.25 table 4.5
map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo()));
// | Internal format | | R | G | B | A |S | Format | Type | Internal format | Color | Texture | Supported | // | Internal format | | R | G | B | A |S | Format | Type | Internal format | SRGB | Color | Texture | Supported |
// | | | | | | | | | | type | renderable | filterable | | // | | | | | | | | | | type | | renderable | filterable | |
map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
// Extension formats // Extension formats
map.insert(InternalFormatInfoPair(GL_RGB8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NormalizedFixedPoint, AlwaysSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NormalizedFixedPoint, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, NeverSupported, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_5_5_1, NormalizedFixedPoint, false, NeverSupported, AlwaysSupported, AlwaysSupported)));
// Floating point formats have to query the renderer for support // Floating point formats have to query the renderer for support
// | Internal format | | R | G | B | A |S | Format | Type | Internal fmt | Color | Texture | Supported | // | Internal format | | R | G | B | A |S | Format | Type | Internal fmt | SRGB | Color | Texture | Supported |
// | | | | | | | | | | type | renderable | filterable | | // | | | | | | | | | | type | | renderable | filterable | |
map.insert(InternalFormatInfoPair(GL_RGB16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, FloatingPoint, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); map.insert(InternalFormatInfoPair(GL_RGB16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, FloatingPoint, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>)));
map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, FloatingPoint, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, FloatingPoint, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>)));
map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, FloatingPoint, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, FloatingPoint, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
// Depth and stencil formats // Depth and stencil formats
// | Internal format | | D |S | Format | Type | Internal format | Color | Texture | Supported | // | Internal format | | D |S | Format | Type | Internal format | Color | Texture | Supported |
...@@ -1295,6 +1298,20 @@ bool IsFloatingPointFormat(GLint internalFormat, GLuint clientVersion) ...@@ -1295,6 +1298,20 @@ bool IsFloatingPointFormat(GLint internalFormat, GLuint clientVersion)
} }
} }
bool IsSRGBFormat(GLint internalFormat, GLuint clientVersion)
{
InternalFormatInfo internalFormatInfo;
if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
{
return internalFormatInfo.mIsSRGB;
}
else
{
UNREACHABLE();
return false;
}
}
bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer) bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer)
{ {
InternalFormatInfo internalFormatInfo; InternalFormatInfo internalFormatInfo;
......
...@@ -62,6 +62,8 @@ bool IsSignedIntegerFormat(GLint internalFormat, GLuint clientVersion); ...@@ -62,6 +62,8 @@ bool IsSignedIntegerFormat(GLint internalFormat, GLuint clientVersion);
bool IsUnsignedIntegerFormat(GLint internalFormat, GLuint clientVersion); bool IsUnsignedIntegerFormat(GLint internalFormat, GLuint clientVersion);
bool IsFloatingPointFormat(GLint internalFormat, GLuint clientVersion); bool IsFloatingPointFormat(GLint internalFormat, GLuint clientVersion);
bool IsSRGBFormat(GLint internalFormat, GLuint clientVersion);
bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer); bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer);
bool IsColorRenderingSupported(GLint internalFormat, const Context *context); bool IsColorRenderingSupported(GLint internalFormat, const Context *context);
bool IsTextureFilteringSupported(GLint internalFormat, const rx::Renderer *renderer); bool IsTextureFilteringSupported(GLint internalFormat, const rx::Renderer *renderer);
......
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