Commit e860f079 by apatrick@chromium.org

Trying to fix bug crash when eglCreateWindowSurface (or any other code that…

Trying to fix bug crash when eglCreateWindowSurface (or any other code that causes createDevice to be invoked) is called and CreateDevice reports DEVICELOST or NOTAVAILABLE. This was a Windows XP service pack 3 box. 0x10002545 [libegl.dll - display.cpp:340] egl::Display::createDevice() 0x10002912 [libegl.dll - display.cpp:468] egl::Display::getDevice() 0x01d6a80f [chrome.dll - gpu_info_collector_win.cc:29] gpu_info_collector::CollectGraphicsInfo(GPUInfo *) 0x01d68eca [chrome.dll - gpu_thread.cc:104] GpuThread::OnEstablishChannel(int) Previously createDevice only checked for out of memory and the ASSERT(SUCCEEDED(result)) has no effect in release builds. I simulated the failure in a debugger and discovered a second place where a null dereference would occur in this case. I don't think this crash is technically correct but it prevents crashes. Review URL: http://codereview.appspot.com/2217043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@428 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 4d5962cd
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Display.cpp: Implements the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#include "libEGL/Display.h"
#include <algorithm>
#include <vector>
#include "common/debug.h"
#include "libEGL/main.h"
#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available
namespace egl
{
Display::Display(HDC deviceContext) : mDc(deviceContext)
{
mD3d9Module = NULL;
mD3d9 = NULL;
mD3d9ex = NULL;
mDevice = NULL;
mDeviceWindow = NULL;
mAdapter = D3DADAPTER_DEFAULT;
#if REF_RAST == 1 || defined(FORCE_REF_RAST)
mDeviceType = D3DDEVTYPE_REF;
#else
mDeviceType = D3DDEVTYPE_HAL;
#endif
mMinSwapInterval = 1;
mMaxSwapInterval = 1;
}
Display::~Display()
{
terminate();
}
bool Display::initialize()
{
if (isInitialized())
{
return true;
}
mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
if (mD3d9Module == NULL)
{
terminate();
return false;
}
typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
if (Direct3DCreate9Ptr == NULL)
{
terminate();
return false;
}
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
// Use Direct3D9Ex if available. Among other things, this version is less
// inclined to report a lost context, for example when the user switches
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
{
ASSERT(mD3d9ex);
mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9);
}
else
{
mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
}
if (mD3d9)
{
if (mDc != NULL)
{
// UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
}
HRESULT result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
return error(EGL_BAD_ALLOC, false);
}
ASSERT(SUCCEEDED(result));
if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
{
terminate();
return error(EGL_NOT_INITIALIZED, false);
}
mMinSwapInterval = 4;
mMaxSwapInterval = 0;
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
const D3DFORMAT renderTargetFormats[] =
{
D3DFMT_A1R5G5B5,
// D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
D3DFMT_A8R8G8B8,
D3DFMT_R5G6B5,
D3DFMT_X1R5G5B5,
D3DFMT_X8R8G8B8
};
const D3DFORMAT depthStencilFormats[] =
{
// D3DFMT_D16_LOCKABLE,
D3DFMT_D32,
// D3DFMT_D15S1,
D3DFMT_D24S8,
D3DFMT_D24X8,
// D3DFMT_D24X4S4,
D3DFMT_D16,
// D3DFMT_D32F_LOCKABLE,
// D3DFMT_D24FS8
};
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
ConfigSet configSet;
for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
{
D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
if (SUCCEEDED(result))
{
for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
{
D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
if (SUCCEEDED(result))
{
HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
if (SUCCEEDED(result))
{
// FIXME: enumerate multi-sampling
configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
}
}
}
}
}
// Give the sorted configs a unique ID and store them internally
EGLint index = 1;
for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
{
Config configuration = *config;
configuration.mConfigID = index;
index++;
mConfigSet.mSet.insert(configuration);
}
}
if (!isInitialized())
{
terminate();
return false;
}
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
return true;
}
void Display::terminate()
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
delete *surface;
}
for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
{
glDestroyContext(*context);
}
if (mDevice)
{
mDevice->Release();
mDevice = NULL;
}
if (mD3d9)
{
mD3d9->Release();
mD3d9 = NULL;
}
if (mDeviceWindow)
{
DestroyWindow(mDeviceWindow);
mDeviceWindow = NULL;
}
if (mD3d9ex)
{
mD3d9ex->Release();
mD3d9ex = NULL;
}
if (mD3d9Module)
{
FreeLibrary(mD3d9Module);
mD3d9Module = NULL;
}
}
void Display::startScene()
{
if (!mSceneStarted)
{
long result = mDevice->BeginScene();
ASSERT(SUCCEEDED(result));
mSceneStarted = true;
}
}
void Display::endScene()
{
if (mSceneStarted)
{
long result = mDevice->EndScene();
ASSERT(SUCCEEDED(result));
mSceneStarted = false;
}
}
bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
{
return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
}
bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
{
const egl::Config *configuration = mConfigSet.get(config);
switch (attribute)
{
case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
case EGL_RED_SIZE: *value = configuration->mRedSize; break;
case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
case EGL_LEVEL: *value = configuration->mLevel; break;
case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
case EGL_SAMPLES: *value = configuration->mSamples; break;
case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: *value = configuration->mConformant; break;
default:
return false;
}
return true;
}
bool Display::createDevice()
{
D3DPRESENT_PARAMETERS presentParameters = getPresentParameters();
DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
return error(EGL_BAD_ALLOC, false);
}
if (FAILED(result))
{
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
return error(EGL_BAD_ALLOC, false);
}
}
ASSERT(SUCCEEDED(result));
// Permanent non-default states
mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
mSceneStarted = false;
return true;
}
Surface *Display::createWindowSurface(HWND window, EGLConfig config)
{
const Config *configuration = mConfigSet.get(config);
Surface *surface = new Surface(this, configuration, window);
mSurfaceSet.insert(surface);
return surface;
}
EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
{
if (!mDevice)
{
if (!createDevice())
{
return NULL;
}
}
else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device
{
D3DPRESENT_PARAMETERS presentParameters = getPresentParameters();
HRESULT result;
do
{
Sleep(0); // Give the graphics driver some CPU time
result = mDevice->Reset(&presentParameters);
}
while (result == D3DERR_DEVICELOST);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICEREMOVED || result == D3DERR_DRIVERINTERNALERROR)
{
return error(EGL_BAD_ALLOC, (EGLContext)NULL);
}
ASSERT(SUCCEEDED(result));
// Restore any surfaces that may have been lost
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
(*surface)->resetSwapChain();
}
}
const egl::Config *config = mConfigSet.get(configHandle);
gl::Context *context = glCreateContext(config, shareContext);
mContextSet.insert(context);
return context;
}
void Display::destroySurface(egl::Surface *surface)
{
delete surface;
mSurfaceSet.erase(surface);
}
void Display::destroyContext(gl::Context *context)
{
glDestroyContext(context);
mContextSet.erase(context);
if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
(*surface)->release();
}
}
}
bool Display::isInitialized()
{
return mD3d9 != NULL && mConfigSet.size() > 0;
}
bool Display::isValidConfig(EGLConfig config)
{
return mConfigSet.get(config) != NULL;
}
bool Display::isValidContext(gl::Context *context)
{
return mContextSet.find(context) != mContextSet.end();
}
bool Display::isValidSurface(egl::Surface *surface)
{
return mSurfaceSet.find(surface) != mSurfaceSet.end();
}
bool Display::hasExistingWindowSurface(HWND window)
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
if ((*surface)->getWindowHandle() == window)
{
return true;
}
}
return false;
}
EGLint Display::getMinSwapInterval()
{
return mMinSwapInterval;
}
EGLint Display::getMaxSwapInterval()
{
return mMaxSwapInterval;
}
IDirect3DDevice9 *Display::getDevice()
{
if (!mDevice)
{
if (!createDevice())
{
return NULL;
}
}
return mDevice;
}
D3DCAPS9 Display::getDeviceCaps()
{
return mDeviceCaps;
}
void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
{
for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
{
HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
}
}
bool Display::getCompressedTextureSupport()
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
}
bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
if (!filtering && !renderable)
{
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
}
else
{
return true;
}
}
bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
if (!filtering && !renderable)
{
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
}
else
{
return true;
}
}
bool Display::getEventQuerySupport()
{
IDirect3DQuery9 *query;
HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
if (SUCCEEDED(result))
{
query->Release();
}
return result != D3DERR_NOTAVAILABLE;
}
D3DPRESENT_PARAMETERS Display::getPresentParameters()
{
D3DPRESENT_PARAMETERS presentParameters = {0};
// The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
presentParameters.BackBufferCount = 1;
presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
presentParameters.BackBufferWidth = 1;
presentParameters.BackBufferHeight = 1;
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mDeviceWindow;
presentParameters.MultiSampleQuality = 0;
presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
presentParameters.Windowed = TRUE;
return presentParameters;
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Display.cpp: Implements the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#include "libEGL/Display.h"
#include <algorithm>
#include <vector>
#include "common/debug.h"
#include "libEGL/main.h"
#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available
namespace egl
{
Display::Display(HDC deviceContext) : mDc(deviceContext)
{
mD3d9Module = NULL;
mD3d9 = NULL;
mD3d9ex = NULL;
mDevice = NULL;
mDeviceWindow = NULL;
mAdapter = D3DADAPTER_DEFAULT;
#if REF_RAST == 1 || defined(FORCE_REF_RAST)
mDeviceType = D3DDEVTYPE_REF;
#else
mDeviceType = D3DDEVTYPE_HAL;
#endif
mMinSwapInterval = 1;
mMaxSwapInterval = 1;
}
Display::~Display()
{
terminate();
}
bool Display::initialize()
{
if (isInitialized())
{
return true;
}
mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
if (mD3d9Module == NULL)
{
terminate();
return false;
}
typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
if (Direct3DCreate9Ptr == NULL)
{
terminate();
return false;
}
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
// Use Direct3D9Ex if available. Among other things, this version is less
// inclined to report a lost context, for example when the user switches
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
{
ASSERT(mD3d9ex);
mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9);
}
else
{
mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
}
if (mD3d9)
{
if (mDc != NULL)
{
// UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
}
HRESULT result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
return error(EGL_BAD_ALLOC, false);
}
ASSERT(SUCCEEDED(result));
if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
{
terminate();
return error(EGL_NOT_INITIALIZED, false);
}
mMinSwapInterval = 4;
mMaxSwapInterval = 0;
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
const D3DFORMAT renderTargetFormats[] =
{
D3DFMT_A1R5G5B5,
// D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
D3DFMT_A8R8G8B8,
D3DFMT_R5G6B5,
D3DFMT_X1R5G5B5,
D3DFMT_X8R8G8B8
};
const D3DFORMAT depthStencilFormats[] =
{
// D3DFMT_D16_LOCKABLE,
D3DFMT_D32,
// D3DFMT_D15S1,
D3DFMT_D24S8,
D3DFMT_D24X8,
// D3DFMT_D24X4S4,
D3DFMT_D16,
// D3DFMT_D32F_LOCKABLE,
// D3DFMT_D24FS8
};
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
ConfigSet configSet;
for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
{
D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
if (SUCCEEDED(result))
{
for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
{
D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
if (SUCCEEDED(result))
{
HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
if (SUCCEEDED(result))
{
// FIXME: enumerate multi-sampling
configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
}
}
}
}
}
// Give the sorted configs a unique ID and store them internally
EGLint index = 1;
for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
{
Config configuration = *config;
configuration.mConfigID = index;
index++;
mConfigSet.mSet.insert(configuration);
}
}
if (!isInitialized())
{
terminate();
return false;
}
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
return true;
}
void Display::terminate()
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
delete *surface;
}
for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
{
glDestroyContext(*context);
}
if (mDevice)
{
mDevice->Release();
mDevice = NULL;
}
if (mD3d9)
{
mD3d9->Release();
mD3d9 = NULL;
}
if (mDeviceWindow)
{
DestroyWindow(mDeviceWindow);
mDeviceWindow = NULL;
}
if (mD3d9ex)
{
mD3d9ex->Release();
mD3d9ex = NULL;
}
if (mD3d9Module)
{
FreeLibrary(mD3d9Module);
mD3d9Module = NULL;
}
}
void Display::startScene()
{
if (!mSceneStarted)
{
long result = mDevice->BeginScene();
ASSERT(SUCCEEDED(result));
mSceneStarted = true;
}
}
void Display::endScene()
{
if (mSceneStarted)
{
long result = mDevice->EndScene();
ASSERT(SUCCEEDED(result));
mSceneStarted = false;
}
}
bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
{
return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
}
bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
{
const egl::Config *configuration = mConfigSet.get(config);
switch (attribute)
{
case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
case EGL_RED_SIZE: *value = configuration->mRedSize; break;
case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
case EGL_LEVEL: *value = configuration->mLevel; break;
case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
case EGL_SAMPLES: *value = configuration->mSamples; break;
case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: *value = configuration->mConformant; break;
default:
return false;
}
return true;
}
bool Display::createDevice()
{
D3DPRESENT_PARAMETERS presentParameters = getPresentParameters();
DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
{
return error(EGL_BAD_ALLOC, false);
}
if (FAILED(result))
{
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
return error(EGL_BAD_ALLOC, false);
}
}
// Permanent non-default states
mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
mSceneStarted = false;
return true;
}
Surface *Display::createWindowSurface(HWND window, EGLConfig config)
{
const Config *configuration = mConfigSet.get(config);
Surface *surface = new Surface(this, configuration, window);
mSurfaceSet.insert(surface);
return surface;
}
EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
{
if (!mDevice)
{
if (!createDevice())
{
return NULL;
}
}
else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device
{
D3DPRESENT_PARAMETERS presentParameters = getPresentParameters();
HRESULT result;
do
{
Sleep(0); // Give the graphics driver some CPU time
result = mDevice->Reset(&presentParameters);
}
while (result == D3DERR_DEVICELOST);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICEREMOVED || result == D3DERR_DRIVERINTERNALERROR)
{
return error(EGL_BAD_ALLOC, (EGLContext)NULL);
}
ASSERT(SUCCEEDED(result));
// Restore any surfaces that may have been lost
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
(*surface)->resetSwapChain();
}
}
const egl::Config *config = mConfigSet.get(configHandle);
gl::Context *context = glCreateContext(config, shareContext);
mContextSet.insert(context);
return context;
}
void Display::destroySurface(egl::Surface *surface)
{
delete surface;
mSurfaceSet.erase(surface);
}
void Display::destroyContext(gl::Context *context)
{
glDestroyContext(context);
mContextSet.erase(context);
if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
(*surface)->release();
}
}
}
bool Display::isInitialized()
{
return mD3d9 != NULL && mConfigSet.size() > 0;
}
bool Display::isValidConfig(EGLConfig config)
{
return mConfigSet.get(config) != NULL;
}
bool Display::isValidContext(gl::Context *context)
{
return mContextSet.find(context) != mContextSet.end();
}
bool Display::isValidSurface(egl::Surface *surface)
{
return mSurfaceSet.find(surface) != mSurfaceSet.end();
}
bool Display::hasExistingWindowSurface(HWND window)
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
if ((*surface)->getWindowHandle() == window)
{
return true;
}
}
return false;
}
EGLint Display::getMinSwapInterval()
{
return mMinSwapInterval;
}
EGLint Display::getMaxSwapInterval()
{
return mMaxSwapInterval;
}
IDirect3DDevice9 *Display::getDevice()
{
if (!mDevice)
{
if (!createDevice())
{
return NULL;
}
}
return mDevice;
}
D3DCAPS9 Display::getDeviceCaps()
{
return mDeviceCaps;
}
void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
{
for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
{
HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
}
}
bool Display::getCompressedTextureSupport()
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
}
bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
if (!filtering && !renderable)
{
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
}
else
{
return true;
}
}
bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
if (!filtering && !renderable)
{
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
}
else
{
return true;
}
}
bool Display::getEventQuerySupport()
{
IDirect3DQuery9 *query;
HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
if (SUCCEEDED(result))
{
query->Release();
}
return result != D3DERR_NOTAVAILABLE;
}
D3DPRESENT_PARAMETERS Display::getPresentParameters()
{
D3DPRESENT_PARAMETERS presentParameters = {0};
// The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
presentParameters.BackBufferCount = 1;
presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
presentParameters.BackBufferWidth = 1;
presentParameters.BackBufferHeight = 1;
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mDeviceWindow;
presentParameters.MultiSampleQuality = 0;
presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
presentParameters.Windowed = TRUE;
return presentParameters;
}
}
\ No newline at end of file
......@@ -91,6 +91,11 @@ void Surface::resetSwapChain()
{
IDirect3DDevice9 *device = mDisplay->getDevice();
if (device == NULL)
{
return;
}
D3DPRESENT_PARAMETERS presentParameters = {0};
presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat;
......
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