Restore line endings

Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@438 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 07620a58
// //
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// Display.cpp: Implements the egl::Display class, representing the abstract // Display.cpp: Implements the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay. // display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3. // [EGL 1.4] section 2.1.2 page 3.
#include "libEGL/Display.h" #include "libEGL/Display.h"
#include <algorithm> #include <algorithm>
#include <vector> #include <vector>
#include "common/debug.h" #include "common/debug.h"
#include "libEGL/main.h" #include "libEGL/main.h"
#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros #define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available #define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available
namespace egl namespace egl
{ {
Display::Display(HDC deviceContext) : mDc(deviceContext) Display::Display(HDC deviceContext) : mDc(deviceContext)
{ {
mD3d9Module = NULL; mD3d9Module = NULL;
mD3d9 = NULL; mD3d9 = NULL;
mD3d9ex = NULL; mD3d9ex = NULL;
mDevice = NULL; mDevice = NULL;
mDeviceWindow = NULL; mDeviceWindow = NULL;
mAdapter = D3DADAPTER_DEFAULT; mAdapter = D3DADAPTER_DEFAULT;
#if REF_RAST == 1 || defined(FORCE_REF_RAST) #if REF_RAST == 1 || defined(FORCE_REF_RAST)
mDeviceType = D3DDEVTYPE_REF; mDeviceType = D3DDEVTYPE_REF;
#else #else
mDeviceType = D3DDEVTYPE_HAL; mDeviceType = D3DDEVTYPE_HAL;
#endif #endif
mMinSwapInterval = 1; mMinSwapInterval = 1;
mMaxSwapInterval = 1; mMaxSwapInterval = 1;
} }
Display::~Display() Display::~Display()
{ {
terminate(); terminate();
} }
bool Display::initialize() bool Display::initialize()
{ {
if (isInitialized()) if (isInitialized())
{ {
return true; return true;
} }
mD3d9Module = LoadLibrary(TEXT("d3d9.dll")); mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
if (mD3d9Module == NULL) if (mD3d9Module == NULL)
{ {
terminate(); terminate();
return false; return false;
} }
typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT); typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9")); Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
if (Direct3DCreate9Ptr == NULL) if (Direct3DCreate9Ptr == NULL)
{ {
terminate(); terminate();
return false; return false;
} }
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
// Use Direct3D9Ex if available. Among other things, this version is less // Use Direct3D9Ex if available. Among other things, this version is less
// inclined to report a lost context, for example when the user switches // inclined to report a lost context, for example when the user switches
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex))) if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
{ {
ASSERT(mD3d9ex); ASSERT(mD3d9ex);
mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9); ASSERT(mD3d9);
} }
else else
{ {
mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION); mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
} }
if (mD3d9) if (mD3d9)
{ {
if (mDc != NULL) if (mDc != NULL)
{ {
// UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
} }
HRESULT result; HRESULT result;
do do
{ {
result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
if (result == D3DERR_NOTAVAILABLE) if (result == D3DERR_NOTAVAILABLE)
{ {
Sleep(0); // Give the driver some time to initialize/recover Sleep(0); // Give the driver some time to initialize/recover
} }
else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
{ {
return error(EGL_BAD_ALLOC, false); return error(EGL_BAD_ALLOC, false);
} }
} }
while(result == D3DERR_NOTAVAILABLE); while(result == D3DERR_NOTAVAILABLE);
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
{ {
terminate(); terminate();
return error(EGL_NOT_INITIALIZED, false); return error(EGL_NOT_INITIALIZED, false);
} }
mMinSwapInterval = 4; mMinSwapInterval = 4;
mMaxSwapInterval = 0; mMaxSwapInterval = 0;
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
const D3DFORMAT renderTargetFormats[] = const D3DFORMAT renderTargetFormats[] =
{ {
D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5,
// D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value. // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8,
D3DFMT_R5G6B5, D3DFMT_R5G6B5,
D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5,
D3DFMT_X8R8G8B8 D3DFMT_X8R8G8B8
}; };
const D3DFORMAT depthStencilFormats[] = const D3DFORMAT depthStencilFormats[] =
{ {
// D3DFMT_D16_LOCKABLE, // D3DFMT_D16_LOCKABLE,
D3DFMT_D32, D3DFMT_D32,
// D3DFMT_D15S1, // D3DFMT_D15S1,
D3DFMT_D24S8, D3DFMT_D24S8,
D3DFMT_D24X8, D3DFMT_D24X8,
// D3DFMT_D24X4S4, // D3DFMT_D24X4S4,
D3DFMT_D16, D3DFMT_D16,
// D3DFMT_D32F_LOCKABLE, // D3DFMT_D32F_LOCKABLE,
// D3DFMT_D24FS8 // D3DFMT_D24FS8
}; };
D3DDISPLAYMODE currentDisplayMode; D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
ConfigSet configSet; ConfigSet configSet;
for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++) for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
{ {
D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex]; D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat); HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
if (SUCCEEDED(result)) if (SUCCEEDED(result))
{ {
for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++) for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
{ {
D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex]; D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat); HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
if (SUCCEEDED(result)) if (SUCCEEDED(result))
{ {
HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat); HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
if (SUCCEEDED(result)) if (SUCCEEDED(result))
{ {
// FIXME: enumerate multi-sampling // FIXME: enumerate multi-sampling
configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0); configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
} }
} }
} }
} }
} }
// Give the sorted configs a unique ID and store them internally // Give the sorted configs a unique ID and store them internally
EGLint index = 1; EGLint index = 1;
for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++) for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
{ {
Config configuration = *config; Config configuration = *config;
configuration.mConfigID = index; configuration.mConfigID = index;
index++; index++;
mConfigSet.mSet.insert(configuration); mConfigSet.mSet.insert(configuration);
} }
} }
if (!isInitialized()) if (!isInitialized())
{ {
terminate(); terminate();
return false; return false;
} }
static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC"); static const TCHAR className[] = TEXT("STATIC");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
return true; return true;
} }
void Display::terminate() void Display::terminate()
{ {
while (!mSurfaceSet.empty()) while (!mSurfaceSet.empty())
{ {
destroySurface(*mSurfaceSet.begin()); destroySurface(*mSurfaceSet.begin());
} }
while (!mContextSet.empty()) while (!mContextSet.empty())
{ {
destroyContext(*mContextSet.begin()); destroyContext(*mContextSet.begin());
} }
if (mDevice) if (mDevice)
{ {
// If the device is lost, reset it first to prevent leaving the driver in an unstable state // If the device is lost, reset it first to prevent leaving the driver in an unstable state
if (FAILED(mDevice->TestCooperativeLevel())) if (FAILED(mDevice->TestCooperativeLevel()))
{ {
resetDevice(); resetDevice();
} }
mDevice->Release(); mDevice->Release();
mDevice = NULL; mDevice = NULL;
} }
if (mD3d9) if (mD3d9)
{ {
mD3d9->Release(); mD3d9->Release();
mD3d9 = NULL; mD3d9 = NULL;
} }
if (mDeviceWindow) if (mDeviceWindow)
{ {
DestroyWindow(mDeviceWindow); DestroyWindow(mDeviceWindow);
mDeviceWindow = NULL; mDeviceWindow = NULL;
} }
if (mD3d9ex) if (mD3d9ex)
{ {
mD3d9ex->Release(); mD3d9ex->Release();
mD3d9ex = NULL; mD3d9ex = NULL;
} }
if (mD3d9Module) if (mD3d9Module)
{ {
FreeLibrary(mD3d9Module); FreeLibrary(mD3d9Module);
mD3d9Module = NULL; mD3d9Module = NULL;
} }
} }
void Display::startScene() void Display::startScene()
{ {
if (!mSceneStarted) if (!mSceneStarted)
{ {
long result = mDevice->BeginScene(); long result = mDevice->BeginScene();
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
mSceneStarted = true; mSceneStarted = true;
} }
} }
void Display::endScene() void Display::endScene()
{ {
if (mSceneStarted) if (mSceneStarted)
{ {
long result = mDevice->EndScene(); long result = mDevice->EndScene();
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
mSceneStarted = false; mSceneStarted = false;
} }
} }
bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
{ {
return mConfigSet.getConfigs(configs, attribList, configSize, numConfig); return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
} }
bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
{ {
const egl::Config *configuration = mConfigSet.get(config); const egl::Config *configuration = mConfigSet.get(config);
switch (attribute) switch (attribute)
{ {
case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break; case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break; case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break; case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break; case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
case EGL_RED_SIZE: *value = configuration->mRedSize; break; case EGL_RED_SIZE: *value = configuration->mRedSize; break;
case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break; case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break; case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
case EGL_CONFIG_ID: *value = configuration->mConfigID; break; case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
case EGL_LEVEL: *value = configuration->mLevel; break; case EGL_LEVEL: *value = configuration->mLevel; break;
case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break; case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break; case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
case EGL_SAMPLES: *value = configuration->mSamples; break; case EGL_SAMPLES: *value = configuration->mSamples; break;
case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break; case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break; case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break; case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break; case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break; case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break; case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break; case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break; case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break; case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break; case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break; case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break; case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break; case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: *value = configuration->mConformant; break; case EGL_CONFORMANT: *value = configuration->mConformant; break;
default: default:
return false; return false;
} }
return true; return true;
} }
bool Display::createDevice() bool Display::createDevice()
{ {
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
{ {
return error(EGL_BAD_ALLOC, false); return error(EGL_BAD_ALLOC, false);
} }
if (FAILED(result)) if (FAILED(result))
{ {
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
if (FAILED(result)) if (FAILED(result))
{ {
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
return error(EGL_BAD_ALLOC, false); return error(EGL_BAD_ALLOC, false);
} }
} }
// Permanent non-default states // Permanent non-default states
mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
mSceneStarted = false; mSceneStarted = false;
return true; return true;
} }
bool Display::resetDevice() bool Display::resetDevice()
{ {
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
HRESULT result; HRESULT result;
do do
{ {
Sleep(0); // Give the graphics driver some CPU time Sleep(0); // Give the graphics driver some CPU time
result = mDevice->Reset(&presentParameters); result = mDevice->Reset(&presentParameters);
} }
while (result == D3DERR_DEVICELOST); while (result == D3DERR_DEVICELOST);
if (FAILED(result)) if (FAILED(result))
{ {
return error(EGL_BAD_ALLOC, false); return error(EGL_BAD_ALLOC, false);
} }
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
return true; return true;
} }
Surface *Display::createWindowSurface(HWND window, EGLConfig config) Surface *Display::createWindowSurface(HWND window, EGLConfig config)
{ {
const Config *configuration = mConfigSet.get(config); const Config *configuration = mConfigSet.get(config);
Surface *surface = new Surface(this, configuration, window); Surface *surface = new Surface(this, configuration, window);
mSurfaceSet.insert(surface); mSurfaceSet.insert(surface);
return surface; return surface;
} }
EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext) EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
{ {
if (!mDevice) if (!mDevice)
{ {
if (!createDevice()) if (!createDevice())
{ {
return NULL; return NULL;
} }
} }
else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device
{ {
if (!resetDevice()) if (!resetDevice())
{ {
return NULL; return NULL;
} }
// Restore any surfaces that may have been lost // Restore any surfaces that may have been lost
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{ {
(*surface)->resetSwapChain(); (*surface)->resetSwapChain();
} }
} }
const egl::Config *config = mConfigSet.get(configHandle); const egl::Config *config = mConfigSet.get(configHandle);
gl::Context *context = glCreateContext(config, shareContext); gl::Context *context = glCreateContext(config, shareContext);
mContextSet.insert(context); mContextSet.insert(context);
return context; return context;
} }
void Display::destroySurface(egl::Surface *surface) void Display::destroySurface(egl::Surface *surface)
{ {
delete surface; delete surface;
mSurfaceSet.erase(surface); mSurfaceSet.erase(surface);
} }
void Display::destroyContext(gl::Context *context) void Display::destroyContext(gl::Context *context)
{ {
glDestroyContext(context); glDestroyContext(context);
mContextSet.erase(context); mContextSet.erase(context);
if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device
{ {
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{ {
(*surface)->release(); (*surface)->release();
} }
} }
} }
bool Display::isInitialized() bool Display::isInitialized()
{ {
return mD3d9 != NULL && mConfigSet.size() > 0; return mD3d9 != NULL && mConfigSet.size() > 0;
} }
bool Display::isValidConfig(EGLConfig config) bool Display::isValidConfig(EGLConfig config)
{ {
return mConfigSet.get(config) != NULL; return mConfigSet.get(config) != NULL;
} }
bool Display::isValidContext(gl::Context *context) bool Display::isValidContext(gl::Context *context)
{ {
return mContextSet.find(context) != mContextSet.end(); return mContextSet.find(context) != mContextSet.end();
} }
bool Display::isValidSurface(egl::Surface *surface) bool Display::isValidSurface(egl::Surface *surface)
{ {
return mSurfaceSet.find(surface) != mSurfaceSet.end(); return mSurfaceSet.find(surface) != mSurfaceSet.end();
} }
bool Display::hasExistingWindowSurface(HWND window) bool Display::hasExistingWindowSurface(HWND window)
{ {
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{ {
if ((*surface)->getWindowHandle() == window) if ((*surface)->getWindowHandle() == window)
{ {
return true; return true;
} }
} }
return false; return false;
} }
EGLint Display::getMinSwapInterval() EGLint Display::getMinSwapInterval()
{ {
return mMinSwapInterval; return mMinSwapInterval;
} }
EGLint Display::getMaxSwapInterval() EGLint Display::getMaxSwapInterval()
{ {
return mMaxSwapInterval; return mMaxSwapInterval;
} }
IDirect3DDevice9 *Display::getDevice() IDirect3DDevice9 *Display::getDevice()
{ {
if (!mDevice) if (!mDevice)
{ {
if (!createDevice()) if (!createDevice())
{ {
return NULL; return NULL;
} }
} }
return mDevice; return mDevice;
} }
D3DCAPS9 Display::getDeviceCaps() D3DCAPS9 Display::getDeviceCaps()
{ {
return mDeviceCaps; return mDeviceCaps;
} }
void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray) void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
{ {
for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++) for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
{ {
HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL); TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
multiSampleArray[multiSampleIndex] = SUCCEEDED(result); multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
} }
} }
bool Display::getCompressedTextureSupport() bool Display::getCompressedTextureSupport()
{ {
D3DDISPLAYMODE currentDisplayMode; D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1)); return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
} }
bool Display::getFloatTextureSupport(bool *filtering, bool *renderable) bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
{ {
D3DDISPLAYMODE currentDisplayMode; D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&& D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
if (!filtering && !renderable) if (!filtering && !renderable)
{ {
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
} }
else else
{ {
return true; return true;
} }
} }
bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable) bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
{ {
D3DDISPLAYMODE currentDisplayMode; D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
*filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
if (!filtering && !renderable) if (!filtering && !renderable)
{ {
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
} }
else else
{ {
return true; return true;
} }
} }
bool Display::getEventQuerySupport() bool Display::getEventQuerySupport()
{ {
IDirect3DQuery9 *query; IDirect3DQuery9 *query;
HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
if (SUCCEEDED(result)) if (SUCCEEDED(result))
{ {
query->Release(); query->Release();
} }
return result != D3DERR_NOTAVAILABLE; return result != D3DERR_NOTAVAILABLE;
} }
D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters() D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
{ {
D3DPRESENT_PARAMETERS presentParameters = {0}; D3DPRESENT_PARAMETERS presentParameters = {0};
// The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters. // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
presentParameters.BackBufferCount = 1; presentParameters.BackBufferCount = 1;
presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
presentParameters.BackBufferWidth = 1; presentParameters.BackBufferWidth = 1;
presentParameters.BackBufferHeight = 1; presentParameters.BackBufferHeight = 1;
presentParameters.EnableAutoDepthStencil = FALSE; presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0; presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mDeviceWindow; presentParameters.hDeviceWindow = mDeviceWindow;
presentParameters.MultiSampleQuality = 0; presentParameters.MultiSampleQuality = 0;
presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
presentParameters.Windowed = TRUE; presentParameters.Windowed = TRUE;
return presentParameters; return presentParameters;
} }
} }
\ No newline at end of file
...@@ -2056,10 +2056,10 @@ IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) ...@@ -2056,10 +2056,10 @@ IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
ASSERT(IsCubemapTextureTarget(target)); ASSERT(IsCubemapTextureTarget(target));
needRenderTarget(); needRenderTarget();
if (mTexture == NULL) if (mTexture == NULL)
{ {
return NULL; return NULL;
} }
IDirect3DSurface9 *renderTarget = NULL; IDirect3DSurface9 *renderTarget = NULL;
......
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