Corrects error handling in AttachShader

TRAC #11659 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@129 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent bb274c35
...@@ -65,10 +65,29 @@ void __stdcall glAttachShader(GLuint program, GLuint shader) ...@@ -65,10 +65,29 @@ void __stdcall glAttachShader(GLuint program, GLuint shader)
gl::Program *programObject = context->getProgram(program); gl::Program *programObject = context->getProgram(program);
gl::Shader *shaderObject = context->getShader(shader); gl::Shader *shaderObject = context->getShader(shader);
if (!programObject || !shaderObject) if (!programObject)
{
if (context->getShader(program))
{
return error(GL_INVALID_OPERATION);
}
else
{ {
return error(GL_INVALID_VALUE); return error(GL_INVALID_VALUE);
} }
}
if (!shaderObject)
{
if (context->getProgram(shader))
{
return error(GL_INVALID_OPERATION);
}
else
{
return error(GL_INVALID_VALUE);
}
}
if (!programObject->attachShader(shaderObject)) if (!programObject->attachShader(shaderObject))
{ {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment