Commit ec010006 by Geoff Lang Committed by Commit Bot

Revert "Remove redundant BlendStateArray tracking"

This reverts commit c746ac65. Reason for revert: Possible performance regression BUG=chromium:1085996 Original change's description: > Remove redundant BlendStateArray tracking > > Keep legacy BlendState for now. > > Bug: angleproject:4394 > Change-Id: Icba2b2f3a071d0f838a5480ff94869d35b776d94 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169093 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Kenneth Russell <kbr@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org,jonahr@google.com,jmadill@chromium.org,lexa.knyazev@gmail.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4394 Change-Id: Id05b382e951a7256805cffe696325b6b6d940e96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246719 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 59656899
...@@ -263,10 +263,10 @@ angle::Result InitAttachment(const Context *context, FramebufferAttachment *atta ...@@ -263,10 +263,10 @@ angle::Result InitAttachment(const Context *context, FramebufferAttachment *atta
return angle::Result::Continue; return angle::Result::Continue;
} }
bool IsColorMaskedOut(const BlendStateExt &blendStateExt, const GLint drawbuffer) bool IsColorMaskedOut(const BlendState &blend)
{ {
ASSERT(static_cast<size_t>(drawbuffer) < blendStateExt.mMaxDrawBuffers); return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
return blendStateExt.getColorMaskIndexed(static_cast<size_t>(drawbuffer)) == 0; !blend.colorMaskAlpha);
} }
bool IsDepthMaskedOut(const DepthStencilState &depthStencil) bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
...@@ -284,7 +284,9 @@ bool IsClearBufferMaskedOut(const Context *context, GLenum buffer, GLint drawbuf ...@@ -284,7 +284,9 @@ bool IsClearBufferMaskedOut(const Context *context, GLenum buffer, GLint drawbuf
switch (buffer) switch (buffer)
{ {
case GL_COLOR: case GL_COLOR:
return IsColorMaskedOut(context->getState().getBlendStateExt(), drawbuffer); ASSERT(static_cast<size_t>(drawbuffer) <
context->getState().getBlendStateArray().size());
return IsColorMaskedOut(context->getState().getBlendStateArray()[drawbuffer]);
case GL_DEPTH: case GL_DEPTH:
return IsDepthMaskedOut(context->getState().getDepthStencilState()); return IsDepthMaskedOut(context->getState().getDepthStencilState());
case GL_STENCIL: case GL_STENCIL:
......
...@@ -710,10 +710,13 @@ void State::setStencilClearValue(int stencil) ...@@ -710,10 +710,13 @@ void State::setStencilClearValue(int stencil)
void State::setColorMask(bool red, bool green, bool blue, bool alpha) void State::setColorMask(bool red, bool green, bool blue, bool alpha)
{ {
mBlendState.colorMaskRed = red; for (BlendState &blendState : mBlendStateArray)
mBlendState.colorMaskGreen = green; {
mBlendState.colorMaskBlue = blue; blendState.colorMaskRed = red;
mBlendState.colorMaskAlpha = alpha; blendState.colorMaskGreen = green;
blendState.colorMaskBlue = blue;
blendState.colorMaskAlpha = alpha;
}
mBlendStateExt.setColorMask(red, green, blue, alpha); mBlendStateExt.setColorMask(red, green, blue, alpha);
mDirtyBits.set(DIRTY_BIT_COLOR_MASK); mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
...@@ -721,24 +724,42 @@ void State::setColorMask(bool red, bool green, bool blue, bool alpha) ...@@ -721,24 +724,42 @@ void State::setColorMask(bool red, bool green, bool blue, bool alpha)
void State::setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index) void State::setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index)
{ {
ASSERT(index < mBlendStateArray.size());
mBlendStateArray[index].colorMaskRed = red;
mBlendStateArray[index].colorMaskGreen = green;
mBlendStateArray[index].colorMaskBlue = blue;
mBlendStateArray[index].colorMaskAlpha = alpha;
mBlendStateExt.setColorMaskIndexed(index, red, green, blue, alpha); mBlendStateExt.setColorMaskIndexed(index, red, green, blue, alpha);
mDirtyBits.set(DIRTY_BIT_COLOR_MASK); mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
} }
bool State::allActiveDrawBufferChannelsMasked() const bool State::allActiveDrawBufferChannelsMasked() const
{ {
// Compare current color mask with all-disabled color mask, while ignoring disabled draw for (size_t drawBufferIndex : mDrawFramebuffer->getDrawBufferMask())
// buffers. {
return (mBlendStateExt.compareColorMask(0) & mDrawFramebuffer->getDrawBufferMask()).none(); const BlendState &blendState = mBlendStateArray[drawBufferIndex];
if (blendState.colorMaskRed || blendState.colorMaskGreen || blendState.colorMaskBlue ||
blendState.colorMaskAlpha)
{
return false;
}
}
return true;
} }
bool State::anyActiveDrawBufferChannelMasked() const bool State::anyActiveDrawBufferChannelMasked() const
{ {
// Compare current color mask with all-enabled color mask, while ignoring disabled draw for (size_t drawBufferIndex : mDrawFramebuffer->getDrawBufferMask())
// buffers. {
return (mBlendStateExt.compareColorMask(mBlendStateExt.mMaxColorMask) & const BlendState &blendState = mBlendStateArray[drawBufferIndex];
mDrawFramebuffer->getDrawBufferMask()) if (!(blendState.colorMaskRed && blendState.colorMaskGreen && blendState.colorMaskBlue &&
.any(); blendState.colorMaskAlpha))
{
return true;
}
}
return false;
} }
void State::setDepthMask(bool mask) void State::setDepthMask(bool mask)
...@@ -804,24 +825,31 @@ void State::setDepthRange(float zNear, float zFar) ...@@ -804,24 +825,31 @@ void State::setDepthRange(float zNear, float zFar)
void State::setBlend(bool enabled) void State::setBlend(bool enabled)
{ {
mBlendState.blend = enabled; for (BlendState &blendState : mBlendStateArray)
{
blendState.blend = enabled;
}
mBlendStateExt.setEnabled(enabled); mBlendStateExt.setEnabled(enabled);
mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED); mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
} }
void State::setBlendIndexed(bool enabled, GLuint index) void State::setBlendIndexed(bool enabled, GLuint index)
{ {
ASSERT(index < mBlendStateArray.size());
mBlendStateArray[index].blend = enabled;
mBlendStateExt.setEnabledIndexed(index, enabled); mBlendStateExt.setEnabledIndexed(index, enabled);
mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED); mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
} }
void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
{ {
mBlendState.sourceBlendRGB = sourceRGB; for (BlendState &blendState : mBlendStateArray)
mBlendState.destBlendRGB = destRGB; {
mBlendState.sourceBlendAlpha = sourceAlpha; blendState.sourceBlendRGB = sourceRGB;
mBlendState.destBlendAlpha = destAlpha; blendState.destBlendRGB = destRGB;
blendState.sourceBlendAlpha = sourceAlpha;
blendState.destBlendAlpha = destAlpha;
}
if (mNoSimultaneousConstantColorAndAlphaBlendFunc) if (mNoSimultaneousConstantColorAndAlphaBlendFunc)
{ {
...@@ -854,6 +882,12 @@ void State::setBlendFactorsIndexed(GLenum sourceRGB, ...@@ -854,6 +882,12 @@ void State::setBlendFactorsIndexed(GLenum sourceRGB,
GLenum destAlpha, GLenum destAlpha,
GLuint index) GLuint index)
{ {
ASSERT(index < mBlendStateArray.size());
mBlendStateArray[index].sourceBlendRGB = sourceRGB;
mBlendStateArray[index].destBlendRGB = destRGB;
mBlendStateArray[index].sourceBlendAlpha = sourceAlpha;
mBlendStateArray[index].destBlendAlpha = destAlpha;
if (mNoSimultaneousConstantColorAndAlphaBlendFunc) if (mNoSimultaneousConstantColorAndAlphaBlendFunc)
{ {
mBlendFuncConstantColorDrawBuffers.set(index, hasConstantColor(sourceRGB, destRGB)); mBlendFuncConstantColorDrawBuffers.set(index, hasConstantColor(sourceRGB, destRGB));
...@@ -889,8 +923,11 @@ void State::setBlendColor(float red, float green, float blue, float alpha) ...@@ -889,8 +923,11 @@ void State::setBlendColor(float red, float green, float blue, float alpha)
void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
{ {
mBlendState.blendEquationRGB = rgbEquation; for (BlendState &blendState : mBlendStateArray)
mBlendState.blendEquationAlpha = alphaEquation; {
blendState.blendEquationRGB = rgbEquation;
blendState.blendEquationAlpha = alphaEquation;
}
mBlendStateExt.setEquations(rgbEquation, alphaEquation); mBlendStateExt.setEquations(rgbEquation, alphaEquation);
mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS); mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS);
...@@ -898,6 +935,10 @@ void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) ...@@ -898,6 +935,10 @@ void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
void State::setBlendEquationIndexed(GLenum rgbEquation, GLenum alphaEquation, GLuint index) void State::setBlendEquationIndexed(GLenum rgbEquation, GLenum alphaEquation, GLuint index)
{ {
ASSERT(index < mBlendStateArray.size());
mBlendStateArray[index].blendEquationRGB = rgbEquation;
mBlendStateArray[index].blendEquationAlpha = alphaEquation;
mBlendStateExt.setEquationsIndexed(index, rgbEquation, alphaEquation); mBlendStateExt.setEquationsIndexed(index, rgbEquation, alphaEquation);
mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS); mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS);
} }
...@@ -2168,16 +2209,12 @@ void State::getBooleanv(GLenum pname, GLboolean *params) const ...@@ -2168,16 +2209,12 @@ void State::getBooleanv(GLenum pname, GLboolean *params) const
*params = mDepthStencil.depthMask; *params = mDepthStencil.depthMask;
break; break;
case GL_COLOR_WRITEMASK: case GL_COLOR_WRITEMASK:
{
// non-indexed get returns the state of draw buffer zero // non-indexed get returns the state of draw buffer zero
bool r, g, b, a; params[0] = mBlendStateArray[0].colorMaskRed;
mBlendStateExt.getColorMaskIndexed(0, &r, &g, &b, &a); params[1] = mBlendStateArray[0].colorMaskGreen;
params[0] = r; params[2] = mBlendStateArray[0].colorMaskBlue;
params[1] = g; params[3] = mBlendStateArray[0].colorMaskAlpha;
params[2] = b;
params[3] = a;
break; break;
}
case GL_CULL_FACE: case GL_CULL_FACE:
*params = mRasterizer.cullFace; *params = mRasterizer.cullFace;
break; break;
...@@ -2204,7 +2241,7 @@ void State::getBooleanv(GLenum pname, GLboolean *params) const ...@@ -2204,7 +2241,7 @@ void State::getBooleanv(GLenum pname, GLboolean *params) const
break; break;
case GL_BLEND: case GL_BLEND:
// non-indexed get returns the state of draw buffer zero // non-indexed get returns the state of draw buffer zero
*params = mBlendStateExt.mEnabledMask.test(0); *params = mBlendStateArray[0].blend;
break; break;
case GL_DITHER: case GL_DITHER:
*params = mRasterizer.dither; *params = mRasterizer.dither;
...@@ -2514,22 +2551,22 @@ angle::Result State::getIntegerv(const Context *context, GLenum pname, GLint *pa ...@@ -2514,22 +2551,22 @@ angle::Result State::getIntegerv(const Context *context, GLenum pname, GLint *pa
break; break;
case GL_BLEND_SRC_RGB: case GL_BLEND_SRC_RGB:
// non-indexed get returns the state of draw buffer zero // non-indexed get returns the state of draw buffer zero
*params = mBlendStateExt.getSrcColorIndexed(0); *params = mBlendStateArray[0].sourceBlendRGB;
break; break;
case GL_BLEND_SRC_ALPHA: case GL_BLEND_SRC_ALPHA:
*params = mBlendStateExt.getSrcAlphaIndexed(0); *params = mBlendStateArray[0].sourceBlendAlpha;
break; break;
case GL_BLEND_DST_RGB: case GL_BLEND_DST_RGB:
*params = mBlendStateExt.getDstColorIndexed(0); *params = mBlendStateArray[0].destBlendRGB;
break; break;
case GL_BLEND_DST_ALPHA: case GL_BLEND_DST_ALPHA:
*params = mBlendStateExt.getDstAlphaIndexed(0); *params = mBlendStateArray[0].destBlendAlpha;
break; break;
case GL_BLEND_EQUATION_RGB: case GL_BLEND_EQUATION_RGB:
*params = mBlendStateExt.getEquationColorIndexed(0); *params = mBlendStateArray[0].blendEquationRGB;
break; break;
case GL_BLEND_EQUATION_ALPHA: case GL_BLEND_EQUATION_ALPHA:
*params = mBlendStateExt.getEquationAlphaIndexed(0); *params = mBlendStateArray[0].blendEquationAlpha;
break; break;
case GL_STENCIL_WRITEMASK: case GL_STENCIL_WRITEMASK:
*params = CastMaskValue(mDepthStencil.stencilWritemask); *params = CastMaskValue(mDepthStencil.stencilWritemask);
...@@ -2787,10 +2824,10 @@ angle::Result State::getIntegerv(const Context *context, GLenum pname, GLint *pa ...@@ -2787,10 +2824,10 @@ angle::Result State::getIntegerv(const Context *context, GLenum pname, GLint *pa
break; break;
case GL_BLEND_SRC: case GL_BLEND_SRC:
// non-indexed get returns the state of draw buffer zero // non-indexed get returns the state of draw buffer zero
*params = mBlendStateExt.getSrcColorIndexed(0); *params = mBlendStateArray[0].sourceBlendRGB;
break; break;
case GL_BLEND_DST: case GL_BLEND_DST:
*params = mBlendStateExt.getDstColorIndexed(0); *params = mBlendStateArray[0].destBlendRGB;
break; break;
case GL_PERSPECTIVE_CORRECTION_HINT: case GL_PERSPECTIVE_CORRECTION_HINT:
case GL_POINT_SMOOTH_HINT: case GL_POINT_SMOOTH_HINT:
...@@ -2856,28 +2893,28 @@ void State::getIntegeri_v(GLenum target, GLuint index, GLint *data) const ...@@ -2856,28 +2893,28 @@ void State::getIntegeri_v(GLenum target, GLuint index, GLint *data) const
switch (target) switch (target)
{ {
case GL_BLEND_SRC_RGB: case GL_BLEND_SRC_RGB:
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
*data = mBlendStateExt.getSrcColorIndexed(index); *data = mBlendStateArray[index].sourceBlendRGB;
break; break;
case GL_BLEND_SRC_ALPHA: case GL_BLEND_SRC_ALPHA:
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
*data = mBlendStateExt.getSrcAlphaIndexed(index); *data = mBlendStateArray[index].sourceBlendAlpha;
break; break;
case GL_BLEND_DST_RGB: case GL_BLEND_DST_RGB:
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
*data = mBlendStateExt.getDstColorIndexed(index); *data = mBlendStateArray[index].destBlendRGB;
break; break;
case GL_BLEND_DST_ALPHA: case GL_BLEND_DST_ALPHA:
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
*data = mBlendStateExt.getDstAlphaIndexed(index); *data = mBlendStateArray[index].destBlendAlpha;
break; break;
case GL_BLEND_EQUATION_RGB: case GL_BLEND_EQUATION_RGB:
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
*data = mBlendStateExt.getEquationColorIndexed(index); *data = mBlendStateArray[index].blendEquationRGB;
break; break;
case GL_BLEND_EQUATION_ALPHA: case GL_BLEND_EQUATION_ALPHA:
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
*data = mBlendStateExt.getEquationAlphaIndexed(index); *data = mBlendStateArray[index].blendEquationAlpha;
break; break;
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount()); ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
...@@ -2988,16 +3025,12 @@ void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data) const ...@@ -2988,16 +3025,12 @@ void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data) const
switch (target) switch (target)
{ {
case GL_COLOR_WRITEMASK: case GL_COLOR_WRITEMASK:
{ ASSERT(static_cast<size_t>(index) < mBlendStateArray.size());
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); data[0] = mBlendStateArray[index].colorMaskRed;
bool r, g, b, a; data[1] = mBlendStateArray[index].colorMaskGreen;
mBlendStateExt.getColorMaskIndexed(index, &r, &g, &b, &a); data[2] = mBlendStateArray[index].colorMaskBlue;
data[0] = r; data[3] = mBlendStateArray[index].colorMaskAlpha;
data[1] = g;
data[2] = b;
data[3] = a;
break; break;
}
case GL_IMAGE_BINDING_LAYERED: case GL_IMAGE_BINDING_LAYERED:
ASSERT(static_cast<size_t>(index) < mImageUnits.size()); ASSERT(static_cast<size_t>(index) < mImageUnits.size());
*data = mImageUnits[index].layered; *data = mImageUnits[index].layered;
......
...@@ -132,8 +132,8 @@ class State : angle::NonCopyable ...@@ -132,8 +132,8 @@ class State : angle::NonCopyable
bool allActiveDrawBufferChannelsMasked() const; bool allActiveDrawBufferChannelsMasked() const;
bool anyActiveDrawBufferChannelMasked() const; bool anyActiveDrawBufferChannelMasked() const;
const RasterizerState &getRasterizerState() const; const RasterizerState &getRasterizerState() const;
const BlendState &getBlendState() const { return mBlendState; } const BlendState &getBlendState() const { return mBlendStateArray[0]; }
const BlendStateExt &getBlendStateExt() const { return mBlendStateExt; } const BlendStateArray &getBlendStateArray() const { return mBlendStateArray; }
const DepthStencilState &getDepthStencilState() const; const DepthStencilState &getDepthStencilState() const;
// Clear behavior setters & state parameter block generation function // Clear behavior setters & state parameter block generation function
...@@ -173,11 +173,11 @@ class State : angle::NonCopyable ...@@ -173,11 +173,11 @@ class State : angle::NonCopyable
float getFarPlane() const { return mFarZ; } float getFarPlane() const { return mFarZ; }
// Blend state manipulation // Blend state manipulation
bool isBlendEnabled() const { return mBlendStateExt.mEnabledMask.test(0); } bool isBlendEnabled() const { return mBlendStateArray[0].blend; }
bool isBlendEnabledIndexed(GLuint index) const bool isBlendEnabledIndexed(GLuint index) const
{ {
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers); ASSERT(index < mBlendStateArray.size());
return mBlendStateExt.mEnabledMask.test(index); return mBlendStateArray[index].blend;
} }
DrawBufferMask getBlendEnabledDrawBufferMask() const { return mBlendStateExt.mEnabledMask; } DrawBufferMask getBlendEnabledDrawBufferMask() const { return mBlendStateExt.mEnabledMask; }
void setBlend(bool enabled); void setBlend(bool enabled);
...@@ -790,6 +790,8 @@ class State : angle::NonCopyable ...@@ -790,6 +790,8 @@ class State : angle::NonCopyable
bool isEarlyFragmentTestsOptimizationAllowed() const { return isSampleCoverageEnabled(); } bool isEarlyFragmentTestsOptimizationAllowed() const { return isSampleCoverageEnabled(); }
const BlendStateExt &getBlendStateExt() const { return mBlendStateExt; }
private: private:
friend class Context; friend class Context;
...@@ -888,7 +890,7 @@ class State : angle::NonCopyable ...@@ -888,7 +890,7 @@ class State : angle::NonCopyable
bool mScissorTest; bool mScissorTest;
Rectangle mScissor; Rectangle mScissor;
BlendState mBlendState; // Buffer zero blend state legacy struct BlendStateArray mBlendStateArray;
BlendStateExt mBlendStateExt; BlendStateExt mBlendStateExt;
ColorF mBlendColor; ColorF mBlendColor;
bool mSampleAlphaToCoverage; bool mSampleAlphaToCoverage;
......
...@@ -171,6 +171,8 @@ struct BlendState final ...@@ -171,6 +171,8 @@ struct BlendState final
bool operator==(const BlendState &a, const BlendState &b); bool operator==(const BlendState &a, const BlendState &b);
bool operator!=(const BlendState &a, const BlendState &b); bool operator!=(const BlendState &a, const BlendState &b);
using BlendStateArray = std::array<BlendState, IMPLEMENTATION_MAX_DRAW_BUFFERS>;
struct DepthStencilState final struct DepthStencilState final
{ {
// This will zero-initialize the struct, including padding. // This will zero-initialize the struct, including padding.
......
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