Commit edcd1134 by Geoff Lang

Update dEQP expectations.

BUG=angleproject:2341 BUG=angleproject:1442 BUG=angleproject:2324 BUG=angleproject:1941 BUG=angleproject:2342 BUG=angleproject:2137 Change-Id: I9e8fc45d6f3eb8cfc02513602898583af3f79eba Reviewed-on: https://chromium-review.googlesource.com/900547Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 23c107e8
...@@ -160,6 +160,12 @@ ...@@ -160,6 +160,12 @@
// Tests failing since the Jan 2018 roll of dEQP // Tests failing since the Jan 2018 roll of dEQP
2329 DEBUG RELEASE : dEQP-EGL.functional.choose_config.simple.selection_only.renderable_type = FAIL 2329 DEBUG RELEASE : dEQP-EGL.functional.choose_config.simple.selection_only.renderable_type = FAIL
2329 DEBUG RELEASE : dEQP-EGL.functional.choose_config.simple.selection_and_sort.renderable_type = FAIL 2329 DEBUG RELEASE : dEQP-EGL.functional.choose_config.simple.selection_and_sort.renderable_type = FAIL
2341 DEBUG RELEASE : dEQP-EGL.functional.swap_buffers.rgb565_depth_stencil = FAIL
2341 DEBUG RELEASE : dEQP-EGL.functional.swap_buffers.rgb888_depth_no_stencil = FAIL
2341 DEBUG RELEASE : dEQP-EGL.functional.swap_buffers.rgba4444_depth_stencil = FAIL
2341 DEBUG RELEASE : dEQP-EGL.functional.swap_buffers.rgba4444_no_depth_no_stencil = FAIL
2341 DEBUG RELEASE : dEQP-EGL.functional.swap_buffers.rgba8888_no_depth_no_stencil = FAIL
2341 DEBUG RELEASE : dEQP-EGL.functional.swap_buffers.rgba8888_no_depth_stencil = FAIL
2330 DEBUG RELEASE : dEQP-EGL.functional.robustness.create_context.no_reset_notification = SKIP 2330 DEBUG RELEASE : dEQP-EGL.functional.robustness.create_context.no_reset_notification = SKIP
2330 DEBUG RELEASE : dEQP-EGL.functional.robustness.create_context.lose_context_on_reset = SKIP 2330 DEBUG RELEASE : dEQP-EGL.functional.robustness.create_context.lose_context_on_reset = SKIP
2330 DEBUG RELEASE : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buffer_out_of_bounds = SKIP 2330 DEBUG RELEASE : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buffer_out_of_bounds = SKIP
......
...@@ -73,6 +73,11 @@ ...@@ -73,6 +73,11 @@
// Only fails in D3D11 32-bit. // Only fails in D3D11 32-bit.
1418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL 1418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL
// D3D11 AMD
2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_l8 = FAIL
2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_rgb888 = FAIL
2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_rgba8888 = FAIL
// Quadro P400 // Quadro P400
// TODO(jmadill): Narrow to P400 device only: 0x1CB3. // TODO(jmadill): Narrow to P400 device only: 0x1CB3.
2222 D3D11 NVIDIA : dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment = FAIL 2222 D3D11 NVIDIA : dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment = FAIL
......
...@@ -65,6 +65,7 @@ ...@@ -65,6 +65,7 @@
1729 D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_* = FAIL 1729 D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_* = FAIL
1951 D3D11 : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* = FAIL 1951 D3D11 : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = FAIL 1442 D3D11 : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getbooleani_v = FAIL
1442 D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = FAIL 1442 D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.compute* = FAIL 1442 D3D11 : dEQP-GLES31.functional.compute* = FAIL
1442 D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL 1442 D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL
...@@ -1657,9 +1658,13 @@ ...@@ -1657,9 +1658,13 @@
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_* = FAIL 1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.draw_* = FAIL 1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.draw_* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.negative.* = FAIL 1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.negative.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.es31.geometry.* = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.program_not_active = FAIL 2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.program_not_active = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.compute.program_not_active = FAIL 2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.compute.program_not_active = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.program_not_active = FAIL 2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.program_not_active = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_program_query = FAIL 2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_program_query = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_dispatch_compute_indirect = FAIL 2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_dispatch_compute_indirect = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_storage.block_number_limits = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_storage.block_number_limits = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_storage.block_number_limits = FAIL
...@@ -400,6 +400,7 @@ ...@@ -400,6 +400,7 @@
2137 MAC INTEL : dEQP-GLES3.functional.texture.specification.teximage3d_* = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.texture.specification.teximage3d_* = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.texture.specification.texsubimage3d_* = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.texture.specification.texsubimage3d_* = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.ubo.* = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.ubo.* = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.* = FAIL
// Android only failures // Android only failures
1487 ANDROID : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_half_float_oes = FAIL 1487 ANDROID : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_half_float_oes = FAIL
......
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