Add multiple color buffer attachments points to gl::Framebuffer.

Also addded the checks for framebuffer completeness as defined by the ES2 spec and EXT_draw_buffers. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2065 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 3b57b4fc
......@@ -23,14 +23,24 @@ namespace gl
Framebuffer::Framebuffer(rx::Renderer *renderer)
: mRenderer(renderer)
{
mColorbufferType = GL_NONE;
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
mColorbufferTypes[colorAttachment] = GL_NONE;
mDrawBufferStates[colorAttachment] = GL_NONE;
}
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
mDepthbufferType = GL_NONE;
mStencilbufferType = GL_NONE;
}
Framebuffer::~Framebuffer()
{
mColorbufferPointer.set(NULL);
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
mColorbufferPointers[colorAttachment].set(NULL);
}
mDepthbufferPointer.set(NULL);
mStencilbufferPointer.set(NULL);
}
......@@ -60,10 +70,16 @@ Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
return buffer;
}
void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
}
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
setColorbuffer(0, type, colorbuffer);
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
......@@ -80,10 +96,13 @@ void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
void Framebuffer::detachTexture(GLuint texture)
{
if (mColorbufferPointer.id() == texture && IsInternalTextureTarget(mColorbufferType))
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
{
mColorbufferTypes[colorAttachment] = GL_NONE;
mColorbufferPointers[colorAttachment].set(NULL);
}
}
if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
......@@ -101,10 +120,13 @@ void Framebuffer::detachTexture(GLuint texture)
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
{
mColorbufferTypes[colorAttachment] = GL_NONE;
mColorbufferPointers[colorAttachment].set(NULL);
}
}
if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
......@@ -120,9 +142,11 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
}
}
unsigned int Framebuffer::getRenderTargetSerial() const
unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
if (colorbuffer)
{
......@@ -132,6 +156,11 @@ unsigned int Framebuffer::getRenderTargetSerial() const
return 0;
}
unsigned int Framebuffer::getRenderTargetSerial() const
{
return getRenderTargetSerial(0);
}
unsigned int Framebuffer::getDepthbufferSerial() const
{
Renderbuffer *depthbuffer = mDepthbufferPointer.get();
......@@ -156,9 +185,15 @@ unsigned int Framebuffer::getStencilbufferSerial() const
return 0;
}
Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
return mColorbufferPointers[colorAttachment].get();
}
Renderbuffer *Framebuffer::getColorbuffer() const
{
return mColorbufferPointer.get();
return getColorbuffer(0);
}
Renderbuffer *Framebuffer::getDepthbuffer() const
......@@ -183,9 +218,34 @@ Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
return depthstencilbuffer;
}
Renderbuffer *Framebuffer::getReadColorbuffer() const
{
// Will require more logic if glReadBuffers is supported
return mColorbufferPointers[0].get();
}
Renderbuffer *Framebuffer::getFirstColorBuffer() const
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (mColorbufferTypes[colorAttachment] != GL_NONE)
{
return mColorbufferPointers[colorAttachment].get();
}
}
return NULL;
}
GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
return mColorbufferTypes[colorAttachment];
}
GLenum Framebuffer::getColorbufferType() const
{
return mColorbufferType;
return getColorbufferType(0);
}
GLenum Framebuffer::getDepthbufferType() const
......@@ -198,9 +258,15 @@ GLenum Framebuffer::getStencilbufferType() const
return mStencilbufferType;
}
GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
return mColorbufferPointers[colorAttachment].id();
}
GLuint Framebuffer::getColorbufferHandle() const
{
return mColorbufferPointer.id();
return getColorbufferHandle(0);
}
GLuint Framebuffer::getDepthbufferHandle() const
......@@ -213,6 +279,16 @@ GLuint Framebuffer::getStencilbufferHandle() const
return mStencilbufferPointer.id();
}
GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
{
return mDrawBufferStates[colorAttachment];
}
void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer)
{
mDrawBufferStates[colorAttachment] = drawBuffer;
}
bool Framebuffer::hasStencil() const
{
if (mStencilbufferType != GL_NONE)
......@@ -232,66 +308,104 @@ GLenum Framebuffer::completeness() const
{
int width = 0;
int height = 0;
int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
if (mColorbufferType != GL_NONE)
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
const Renderbuffer *colorbuffer = getColorbuffer();
if (!colorbuffer)
if (mColorbufferTypes[colorAttachment] != GL_NONE)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
if (mColorbufferType == GL_RENDERBUFFER)
{
if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
if (!colorbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (IsInternalTextureTarget(mColorbufferType))
{
GLint internalformat = colorbuffer->getInternalFormat();
GLenum format = gl::ExtractFormat(internalformat);
if (IsCompressed(format) ||
format == GL_ALPHA ||
format == GL_LUMINANCE ||
format == GL_LUMINANCE_ALPHA)
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
bool filtering, renderable;
if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
(gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
{
GLint internalformat = colorbuffer->getInternalFormat();
GLenum format = gl::ExtractFormat(internalformat);
if (IsCompressed(format) ||
format == GL_ALPHA ||
format == GL_LUMINANCE ||
format == GL_LUMINANCE_ALPHA)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
bool filtering, renderable;
if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
(gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
UNREACHABLE();
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
UNREACHABLE();
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
missingAttachment = false;
if (!missingAttachment)
{
// all color attachments must have the same width and height
if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
// APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
// all color attachments have the same number of samples for the FBO to be complete.
if (colorbuffer->getSamples() != samples)
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
// all color attachments attachments must have the same number of bitplanes
if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
// D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
{
if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
}
else
{
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
missingAttachment = false;
}
}
}
const Renderbuffer *depthbuffer = NULL;
......@@ -435,27 +549,36 @@ GLenum Framebuffer::completeness() const
DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
: Framebuffer(renderer)
{
mColorbufferPointer.set(new Renderbuffer(mRenderer, 0, colorbuffer));
mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
mDepthbufferPointer.set(depthStencilRenderbuffer);
mStencilbufferPointer.set(depthStencilRenderbuffer);
mColorbufferType = GL_RENDERBUFFER;
mColorbufferTypes[0] = GL_RENDERBUFFER;
mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
mDrawBufferStates[0] = GL_BACK;
mReadBufferState = GL_BACK;
}
int Framebuffer::getSamples() const
{
if (completeness() == GL_FRAMEBUFFER_COMPLETE)
{
return getColorbuffer()->getSamples();
}
else
{
return 0;
// for a complete framebuffer, all attachments must have the same sample count
// in this case return the first nonzero sample size
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (mColorbufferTypes[colorAttachment] != GL_NONE)
{
return getColorbuffer(colorAttachment)->getSamples();
}
}
}
return 0;
}
GLenum DefaultFramebuffer::completeness() const
......
......@@ -34,6 +34,7 @@ class Framebuffer
virtual ~Framebuffer();
void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer);
void setColorbuffer(GLenum type, GLuint colorbuffer);
void setDepthbuffer(GLenum type, GLuint depthbuffer);
void setStencilbuffer(GLenum type, GLuint stencilbuffer);
......@@ -41,31 +42,42 @@ class Framebuffer
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
unsigned int getRenderTargetSerial(unsigned int colorAttachment) const;
unsigned int getRenderTargetSerial() const;
unsigned int getDepthbufferSerial() const;
unsigned int getStencilbufferSerial() const;
Renderbuffer *getColorbuffer(unsigned int colorAttachment) const;
Renderbuffer *getColorbuffer() const;
Renderbuffer *getDepthbuffer() const;
Renderbuffer *getStencilbuffer() const;
Renderbuffer *getDepthOrStencilbuffer() const;
Renderbuffer *getReadColorbuffer() const;
Renderbuffer *getFirstColorBuffer() const;
GLenum getColorbufferType(unsigned int colorAttachment) const;
GLenum getColorbufferType() const;
GLenum getDepthbufferType() const;
GLenum getStencilbufferType() const;
GLuint getColorbufferHandle(unsigned int colorAttachment) const;
GLuint getColorbufferHandle() const;
GLuint getDepthbufferHandle() const;
GLuint getStencilbufferHandle() const;
GLenum getDrawBufferState(unsigned int colorAttachment) const;
void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
bool hasStencil() const;
int getSamples() const;
virtual GLenum completeness() const;
protected:
GLenum mColorbufferType;
BindingPointer<Renderbuffer> mColorbufferPointer;
GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS];
BindingPointer<Renderbuffer> mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
GLenum mReadBufferState;
GLenum mDepthbufferType;
BindingPointer<Renderbuffer> mDepthbufferPointer;
......
......@@ -23,7 +23,8 @@ enum
IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
IMPLEMENTATION_MAX_VARYING_VECTORS = 32
IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
};
const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
......
......@@ -2359,6 +2359,9 @@ int Renderer11::getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requ
unsigned int Renderer11::getMaxRenderTargets() const
{
META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
......
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