Commit fa7cc9da by Tobin Ehlis Committed by Commit Bot

Update required Windows SDK version to 10.0.17134

Bug: angleproject:2560 Change-Id: I27aef8c9ae3d867664302f7c2ddb83871333db2b Reviewed-on: https://chromium-review.googlesource.com/1070316Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent b0e9ddb5
...@@ -21,7 +21,7 @@ On Windows: ...@@ -21,7 +21,7 @@ On Windows:
* Put `is_clang = false` in your gn args to compile with the Microsoft Visual C++ compiler instead of clang. * Put `is_clang = false` in your gn args to compile with the Microsoft Visual C++ compiler instead of clang.
* See the [Chromium Windows build instructions](https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md) for more info. * See the [Chromium Windows build instructions](https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md) for more info.
* Required for the packaged Windows 10 SDK. * Required for the packaged Windows 10 SDK.
* [Windows 10 Standalone SDK version 10.0.15063 exactly](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk) * [Windows 10 Standalone SDK version 10.0.17134 exactly](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk).
* Comes with additional features that aid development, such as the Debug runtime for D3D11. Required for the D3D Compiler DLL. * Comes with additional features that aid development, such as the Debug runtime for D3D11. Required for the D3D Compiler DLL.
* [Cygwin's Bison, flex, and patch](https://cygwin.com/setup-x86_64.exe) (optional) * [Cygwin's Bison, flex, and patch](https://cygwin.com/setup-x86_64.exe) (optional)
* This is only required if you need to modify GLSL ES grammar files (`glslang.l` and `glslang.y` under `src/compiler/translator`, or `ExpressionParser.y` and `Tokenizer.l` in `src/compiler/preprocessor`). * This is only required if you need to modify GLSL ES grammar files (`glslang.l` and `glslang.y` under `src/compiler/translator`, or `ExpressionParser.y` and `Tokenizer.l` in `src/compiler/preprocessor`).
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