Commit 080cdc17 by John Kessenich

Merge pull request #328 from steve-lunarg/intrinsics

HLSL: Add negative intrinsics tests
parents 54e3bb8a 643fcb5b
hlsl.intrinsics.negative.frag
ERROR: 0:5: 'asdouble' : no matching overloaded function found
ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:7: 'countbits' : no matching overloaded function found
ERROR: 0:8: 'cross' : no matching overloaded function found
ERROR: 0:9: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:10: 'determinant' : no matching overloaded function found
ERROR: 0:12: 'f16tof32' : no matching overloaded function found
ERROR: 0:13: 'firstbithigh' : no matching overloaded function found
ERROR: 0:14: 'firstbitlow' : no matching overloaded function found
ERROR: 0:15: 'fma' : no matching overloaded function found
ERROR: 0:23: 'length' : no matching overloaded function found
ERROR: 0:24: 'msad4' : no matching overloaded function found
ERROR: 0:25: 'normalize' : no matching overloaded function found
ERROR: 0:26: 'reflect' : no matching overloaded function found
ERROR: 0:27: 'refract' : no matching overloaded function found
ERROR: 0:28: 'refract' : no matching overloaded function found
ERROR: 0:29: 'reversebits' : no matching overloaded function found
ERROR: 0:30: 'transpose' : no matching overloaded function found
ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found
ERROR: 0:46: 'asdouble' : no matching overloaded function found
ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:48: 'countbits' : no matching overloaded function found
ERROR: 0:49: 'cross' : no matching overloaded function found
ERROR: 0:50: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:51: 'determinant' : no matching overloaded function found
ERROR: 0:52: 'f16tof32' : no matching overloaded function found
ERROR: 0:53: 'firstbithigh' : no matching overloaded function found
ERROR: 0:54: 'firstbitlow' : no matching overloaded function found
ERROR: 0:55: 'fma' : no matching overloaded function found
ERROR: 0:56: 'reversebits' : no matching overloaded function found
ERROR: 0:57: 'transpose' : no matching overloaded function found
ERROR: 0:64: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:65: 'countbits' : no matching overloaded function found
ERROR: 0:66: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:67: 'determinant' : no matching overloaded function found
ERROR: 0:68: 'f16tof32' : no matching overloaded function found
ERROR: 0:69: 'firstbithigh' : no matching overloaded function found
ERROR: 0:70: 'firstbitlow' : no matching overloaded function found
ERROR: 0:71: 'fma' : no matching overloaded function found
ERROR: 0:72: 'reversebits' : no matching overloaded function found
ERROR: 0:73: 'transpose' : no matching overloaded function found
ERROR: 0:81: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:82: 'countbits' : no matching overloaded function found
ERROR: 0:83: 'cross' : no matching overloaded function found
ERROR: 0:84: 'determinant' : no matching overloaded function found
ERROR: 0:85: 'f16tof32' : no matching overloaded function found
ERROR: 0:86: 'firstbithigh' : no matching overloaded function found
ERROR: 0:87: 'firstbitlow' : no matching overloaded function found
ERROR: 0:88: 'fma' : no matching overloaded function found
ERROR: 0:89: 'reversebits' : no matching overloaded function found
ERROR: 0:90: 'transpose' : no matching overloaded function found
ERROR: 0:118: 'countbits' : no matching overloaded function found
ERROR: 0:118: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:118: 'cross' : no matching overloaded function found
ERROR: 0:118: 'f16tof32' : no matching overloaded function found
ERROR: 0:118: 'firstbithigh' : no matching overloaded function found
ERROR: 0:118: 'firstbitlow' : no matching overloaded function found
ERROR: 0:118: 'fma' : no matching overloaded function found
ERROR: 0:118: 'reversebits' : no matching overloaded function found
ERROR: 0:118: 'length' : no matching overloaded function found
ERROR: 0:118: 'noise' : no matching overloaded function found
ERROR: 0:118: 'normalize' : no matching overloaded function found
ERROR: 0:118: 'reflect' : no matching overloaded function found
ERROR: 0:118: 'refract' : no matching overloaded function found
ERROR: 0:118: 'reversebits' : no matching overloaded function found
ERROR: 0:126: 'countbits' : no matching overloaded function found
ERROR: 0:126: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:126: 'cross' : no matching overloaded function found
ERROR: 0:126: 'f16tof32' : no matching overloaded function found
ERROR: 0:126: 'firstbithigh' : no matching overloaded function found
ERROR: 0:126: 'firstbitlow' : no matching overloaded function found
ERROR: 0:126: 'fma' : no matching overloaded function found
ERROR: 0:126: 'reversebits' : no matching overloaded function found
ERROR: 0:126: 'length' : no matching overloaded function found
ERROR: 0:126: 'noise' : no matching overloaded function found
ERROR: 0:126: 'normalize' : no matching overloaded function found
ERROR: 0:126: 'reflect' : no matching overloaded function found
ERROR: 0:126: 'refract' : no matching overloaded function found
ERROR: 0:126: 'reversebits' : no matching overloaded function found
ERROR: 0:134: 'countbits' : no matching overloaded function found
ERROR: 0:134: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:134: 'cross' : no matching overloaded function found
ERROR: 0:134: 'f16tof32' : no matching overloaded function found
ERROR: 0:134: 'firstbithigh' : no matching overloaded function found
ERROR: 0:134: 'firstbitlow' : no matching overloaded function found
ERROR: 0:134: 'fma' : no matching overloaded function found
ERROR: 0:134: 'reversebits' : no matching overloaded function found
ERROR: 0:134: 'length' : no matching overloaded function found
ERROR: 0:134: 'noise' : no matching overloaded function found
ERROR: 0:134: 'normalize' : no matching overloaded function found
ERROR: 0:134: 'reflect' : no matching overloaded function found
ERROR: 0:134: 'refract' : no matching overloaded function found
ERROR: 0:134: 'reversebits' : no matching overloaded function found
ERROR: 93 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
0:2 'inI0' (temp int)
0:? Sequence
0:5 Constant:
0:5 0.000000
0:6 Constant:
0:6 0.000000
0:7 Constant:
0:7 0.000000
0:8 Constant:
0:8 0.000000
0:9 Constant:
0:9 0.000000
0:10 Constant:
0:10 0.000000
0:12 Constant:
0:12 0.000000
0:13 Constant:
0:13 0.000000
0:14 Constant:
0:14 0.000000
0:15 Constant:
0:15 0.000000
0:23 Constant:
0:23 0.000000
0:24 Constant:
0:24 0.000000
0:25 Constant:
0:25 0.000000
0:26 Constant:
0:26 0.000000
0:27 Constant:
0:27 0.000000
0:28 Constant:
0:28 0.000000
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (temp 1-component vector of float)
0:36 'inF1' (temp 1-component vector of float)
0:36 'inF2' (temp 1-component vector of float)
0:36 'inI0' (temp int)
0:? Sequence
0:39 Constant:
0:39 0.000000
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (temp 2-component vector of float)
0:45 'inF1' (temp 2-component vector of float)
0:45 'inF2' (temp 2-component vector of float)
0:45 'inI0' (temp 2-component vector of int)
0:? Sequence
0:46 Constant:
0:46 0.000000
0:47 Constant:
0:47 0.000000
0:48 Constant:
0:48 0.000000
0:49 Constant:
0:49 0.000000
0:50 Constant:
0:50 0.000000
0:51 Constant:
0:51 0.000000
0:52 Constant:
0:52 0.000000
0:53 Constant:
0:53 0.000000
0:54 Constant:
0:54 0.000000
0:55 Constant:
0:55 0.000000
0:56 Constant:
0:56 0.000000
0:57 Constant:
0:57 0.000000
0:59 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (temp 3-component vector of float)
0:63 'inF1' (temp 3-component vector of float)
0:63 'inF2' (temp 3-component vector of float)
0:63 'inI0' (temp 3-component vector of int)
0:? Sequence
0:64 Constant:
0:64 0.000000
0:65 Constant:
0:65 0.000000
0:66 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
0:68 Constant:
0:68 0.000000
0:69 Constant:
0:69 0.000000
0:70 Constant:
0:70 0.000000
0:71 Constant:
0:71 0.000000
0:72 Constant:
0:72 0.000000
0:73 Constant:
0:73 0.000000
0:76 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (temp 4-component vector of float)
0:80 'inF1' (temp 4-component vector of float)
0:80 'inF2' (temp 4-component vector of float)
0:80 'inI0' (temp 4-component vector of int)
0:? Sequence
0:81 Constant:
0:81 0.000000
0:82 Constant:
0:82 0.000000
0:83 Constant:
0:83 0.000000
0:84 Constant:
0:84 0.000000
0:85 Constant:
0:85 0.000000
0:86 Constant:
0:86 0.000000
0:87 Constant:
0:87 0.000000
0:88 Constant:
0:88 0.000000
0:89 Constant:
0:89 0.000000
0:90 Constant:
0:90 0.000000
0:92 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:116 Function Parameters:
0:116 'inF0' (temp 2X2 matrix of float)
0:116 'inF1' (temp 2X2 matrix of float)
0:116 'inF2' (temp 2X2 matrix of float)
0:? Sequence
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:120 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:124 Function Parameters:
0:124 'inF0' (temp 3X3 matrix of float)
0:124 'inF1' (temp 3X3 matrix of float)
0:124 'inF2' (temp 3X3 matrix of float)
0:? Sequence
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:128 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:132 Function Parameters:
0:132 'inF0' (temp 4X4 matrix of float)
0:132 'inF1' (temp 4X4 matrix of float)
0:132 'inF2' (temp 4X4 matrix of float)
0:? Sequence
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:136 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
0:2 'inI0' (temp int)
0:? Sequence
0:5 Constant:
0:5 0.000000
0:6 Constant:
0:6 0.000000
0:7 Constant:
0:7 0.000000
0:8 Constant:
0:8 0.000000
0:9 Constant:
0:9 0.000000
0:10 Constant:
0:10 0.000000
0:12 Constant:
0:12 0.000000
0:13 Constant:
0:13 0.000000
0:14 Constant:
0:14 0.000000
0:15 Constant:
0:15 0.000000
0:23 Constant:
0:23 0.000000
0:24 Constant:
0:24 0.000000
0:25 Constant:
0:25 0.000000
0:26 Constant:
0:26 0.000000
0:27 Constant:
0:27 0.000000
0:28 Constant:
0:28 0.000000
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (temp 1-component vector of float)
0:36 'inF1' (temp 1-component vector of float)
0:36 'inF2' (temp 1-component vector of float)
0:36 'inI0' (temp int)
0:? Sequence
0:39 Constant:
0:39 0.000000
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (temp 2-component vector of float)
0:45 'inF1' (temp 2-component vector of float)
0:45 'inF2' (temp 2-component vector of float)
0:45 'inI0' (temp 2-component vector of int)
0:? Sequence
0:46 Constant:
0:46 0.000000
0:47 Constant:
0:47 0.000000
0:48 Constant:
0:48 0.000000
0:49 Constant:
0:49 0.000000
0:50 Constant:
0:50 0.000000
0:51 Constant:
0:51 0.000000
0:52 Constant:
0:52 0.000000
0:53 Constant:
0:53 0.000000
0:54 Constant:
0:54 0.000000
0:55 Constant:
0:55 0.000000
0:56 Constant:
0:56 0.000000
0:57 Constant:
0:57 0.000000
0:59 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (temp 3-component vector of float)
0:63 'inF1' (temp 3-component vector of float)
0:63 'inF2' (temp 3-component vector of float)
0:63 'inI0' (temp 3-component vector of int)
0:? Sequence
0:64 Constant:
0:64 0.000000
0:65 Constant:
0:65 0.000000
0:66 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
0:68 Constant:
0:68 0.000000
0:69 Constant:
0:69 0.000000
0:70 Constant:
0:70 0.000000
0:71 Constant:
0:71 0.000000
0:72 Constant:
0:72 0.000000
0:73 Constant:
0:73 0.000000
0:76 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (temp 4-component vector of float)
0:80 'inF1' (temp 4-component vector of float)
0:80 'inF2' (temp 4-component vector of float)
0:80 'inI0' (temp 4-component vector of int)
0:? Sequence
0:81 Constant:
0:81 0.000000
0:82 Constant:
0:82 0.000000
0:83 Constant:
0:83 0.000000
0:84 Constant:
0:84 0.000000
0:85 Constant:
0:85 0.000000
0:86 Constant:
0:86 0.000000
0:87 Constant:
0:87 0.000000
0:88 Constant:
0:88 0.000000
0:89 Constant:
0:89 0.000000
0:90 Constant:
0:90 0.000000
0:92 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:116 Function Parameters:
0:116 'inF0' (temp 2X2 matrix of float)
0:116 'inF1' (temp 2X2 matrix of float)
0:116 'inF2' (temp 2X2 matrix of float)
0:? Sequence
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:118 Constant:
0:118 0.000000
0:120 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:124 Function Parameters:
0:124 'inF0' (temp 3X3 matrix of float)
0:124 'inF1' (temp 3X3 matrix of float)
0:124 'inF2' (temp 3X3 matrix of float)
0:? Sequence
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:128 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:132 Function Parameters:
0:132 'inF0' (temp 4X4 matrix of float)
0:132 'inF1' (temp 4X4 matrix of float)
0:132 'inF2' (temp 4X4 matrix of float)
0:? Sequence
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:134 Constant:
0:134 0.000000
0:136 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
SPIR-V is not generated for failed compile or link
hlsl.intrinsics.negative.vert
ERROR: 0:5: 'asdouble' : no matching overloaded function found
ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:7: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:8: 'clip' : no matching overloaded function found
ERROR: 0:9: 'countbits' : no matching overloaded function found
ERROR: 0:10: 'cross' : no matching overloaded function found
ERROR: 0:11: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:14: 'ddx' : no matching overloaded function found
ERROR: 0:15: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:16: 'ddx_fine' : no matching overloaded function found
ERROR: 0:17: 'ddy' : no matching overloaded function found
ERROR: 0:18: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:19: 'ddy_fine' : no matching overloaded function found
ERROR: 0:20: 'determinant' : no matching overloaded function found
ERROR: 0:21: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:22: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:23: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:24: 'f16tof32' : no matching overloaded function found
ERROR: 0:25: 'firstbithigh' : no matching overloaded function found
ERROR: 0:26: 'firstbitlow' : no matching overloaded function found
ERROR: 0:27: 'fma' : no matching overloaded function found
ERROR: 0:35: 'length' : no matching overloaded function found
ERROR: 0:36: 'msad4' : no matching overloaded function found
ERROR: 0:37: 'normalize' : no matching overloaded function found
ERROR: 0:38: 'reflect' : no matching overloaded function found
ERROR: 0:39: 'refract' : no matching overloaded function found
ERROR: 0:40: 'refract' : no matching overloaded function found
ERROR: 0:41: 'reversebits' : no matching overloaded function found
ERROR: 0:42: 'transpose' : no matching overloaded function found
ERROR: 0:53: 'GetRenderTargetSamplePosition' : no matching overloaded function found
ERROR: 0:60: 'asdouble' : no matching overloaded function found
ERROR: 0:61: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:62: 'countbits' : no matching overloaded function found
ERROR: 0:63: 'cross' : no matching overloaded function found
ERROR: 0:64: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:65: 'ddx' : no matching overloaded function found
ERROR: 0:66: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:67: 'ddx_fine' : no matching overloaded function found
ERROR: 0:68: 'ddy' : no matching overloaded function found
ERROR: 0:69: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:70: 'ddy_fine' : no matching overloaded function found
ERROR: 0:71: 'determinant' : no matching overloaded function found
ERROR: 0:72: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:73: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:74: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:75: 'f16tof32' : no matching overloaded function found
ERROR: 0:76: 'firstbithigh' : no matching overloaded function found
ERROR: 0:77: 'firstbitlow' : no matching overloaded function found
ERROR: 0:78: 'fma' : no matching overloaded function found
ERROR: 0:79: 'noise' : no matching overloaded function found
ERROR: 0:80: 'reversebits' : no matching overloaded function found
ERROR: 0:81: 'transpose' : no matching overloaded function found
ERROR: 0:90: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:91: 'countbits' : no matching overloaded function found
ERROR: 0:92: 'ddx' : no matching overloaded function found
ERROR: 0:93: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:94: 'ddx_fine' : no matching overloaded function found
ERROR: 0:95: 'ddy' : no matching overloaded function found
ERROR: 0:96: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:97: 'ddy_fine' : no matching overloaded function found
ERROR: 0:98: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:99: 'determinant' : no matching overloaded function found
ERROR: 0:100: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:101: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:102: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:103: 'f16tof32' : no matching overloaded function found
ERROR: 0:104: 'firstbithigh' : no matching overloaded function found
ERROR: 0:105: 'firstbitlow' : no matching overloaded function found
ERROR: 0:106: 'fma' : no matching overloaded function found
ERROR: 0:107: 'noise' : no matching overloaded function found
ERROR: 0:108: 'reversebits' : no matching overloaded function found
ERROR: 0:109: 'transpose' : no matching overloaded function found
ERROR: 0:118: 'CheckAccessFullyMapped' : no matching overloaded function found
ERROR: 0:119: 'countbits' : no matching overloaded function found
ERROR: 0:120: 'cross' : no matching overloaded function found
ERROR: 0:121: 'determinant' : no matching overloaded function found
ERROR: 0:122: 'ddx' : no matching overloaded function found
ERROR: 0:123: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:124: 'ddx_fine' : no matching overloaded function found
ERROR: 0:125: 'ddy' : no matching overloaded function found
ERROR: 0:126: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:127: 'ddy_fine' : no matching overloaded function found
ERROR: 0:128: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:129: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:130: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:131: 'f16tof32' : no matching overloaded function found
ERROR: 0:132: 'firstbithigh' : no matching overloaded function found
ERROR: 0:133: 'firstbitlow' : no matching overloaded function found
ERROR: 0:134: 'fma' : no matching overloaded function found
ERROR: 0:135: 'noise' : no matching overloaded function found
ERROR: 0:136: 'reversebits' : no matching overloaded function found
ERROR: 0:137: 'transpose' : no matching overloaded function found
ERROR: 0:177: 'countbits' : no matching overloaded function found
ERROR: 0:177: 'cross' : no matching overloaded function found
ERROR: 0:177: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:177: 'ddx' : no matching overloaded function found
ERROR: 0:177: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:177: 'ddx_fine' : no matching overloaded function found
ERROR: 0:177: 'ddy' : no matching overloaded function found
ERROR: 0:177: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:177: 'ddy_fine' : no matching overloaded function found
ERROR: 0:177: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:177: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:177: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:177: 'f16tof32' : no matching overloaded function found
ERROR: 0:177: 'firstbithigh' : no matching overloaded function found
ERROR: 0:177: 'firstbitlow' : no matching overloaded function found
ERROR: 0:177: 'fma' : no matching overloaded function found
ERROR: 0:177: 'noise' : no matching overloaded function found
ERROR: 0:177: 'reversebits' : no matching overloaded function found
ERROR: 0:177: 'length' : no matching overloaded function found
ERROR: 0:177: 'noise' : no matching overloaded function found
ERROR: 0:177: 'normalize' : no matching overloaded function found
ERROR: 0:177: 'reflect' : no matching overloaded function found
ERROR: 0:177: 'refract' : no matching overloaded function found
ERROR: 0:177: 'reversebits' : no matching overloaded function found
ERROR: 0:185: 'countbits' : no matching overloaded function found
ERROR: 0:185: 'cross' : no matching overloaded function found
ERROR: 0:185: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:185: 'ddx' : no matching overloaded function found
ERROR: 0:185: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:185: 'ddx_fine' : no matching overloaded function found
ERROR: 0:185: 'ddy' : no matching overloaded function found
ERROR: 0:185: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:185: 'ddy_fine' : no matching overloaded function found
ERROR: 0:185: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:185: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:185: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:185: 'f16tof32' : no matching overloaded function found
ERROR: 0:185: 'firstbithigh' : no matching overloaded function found
ERROR: 0:185: 'firstbitlow' : no matching overloaded function found
ERROR: 0:185: 'fma' : no matching overloaded function found
ERROR: 0:185: 'noise' : no matching overloaded function found
ERROR: 0:185: 'reversebits' : no matching overloaded function found
ERROR: 0:185: 'length' : no matching overloaded function found
ERROR: 0:185: 'noise' : no matching overloaded function found
ERROR: 0:185: 'normalize' : no matching overloaded function found
ERROR: 0:185: 'reflect' : no matching overloaded function found
ERROR: 0:185: 'refract' : no matching overloaded function found
ERROR: 0:185: 'reversebits' : no matching overloaded function found
ERROR: 0:193: 'countbits' : no matching overloaded function found
ERROR: 0:193: 'cross' : no matching overloaded function found
ERROR: 0:193: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:193: 'ddx' : no matching overloaded function found
ERROR: 0:193: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:193: 'ddx_fine' : no matching overloaded function found
ERROR: 0:193: 'ddy' : no matching overloaded function found
ERROR: 0:193: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:193: 'ddy_fine' : no matching overloaded function found
ERROR: 0:193: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
ERROR: 0:193: 'EvaluateAttributeAtSample' : no matching overloaded function found
ERROR: 0:193: 'EvaluateAttributeSnapped' : no matching overloaded function found
ERROR: 0:193: 'f16tof32' : no matching overloaded function found
ERROR: 0:193: 'firstbithigh' : no matching overloaded function found
ERROR: 0:193: 'firstbitlow' : no matching overloaded function found
ERROR: 0:193: 'fma' : no matching overloaded function found
ERROR: 0:193: 'noise' : no matching overloaded function found
ERROR: 0:193: 'reversebits' : no matching overloaded function found
ERROR: 0:193: 'length' : no matching overloaded function found
ERROR: 0:193: 'noise' : no matching overloaded function found
ERROR: 0:193: 'normalize' : no matching overloaded function found
ERROR: 0:193: 'reflect' : no matching overloaded function found
ERROR: 0:193: 'refract' : no matching overloaded function found
ERROR: 0:193: 'reversebits' : no matching overloaded function found
ERROR: 164 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
0:2 'inI0' (temp int)
0:? Sequence
0:5 Constant:
0:5 0.000000
0:6 Constant:
0:6 0.000000
0:7 Constant:
0:7 0.000000
0:8 Constant:
0:8 0.000000
0:9 Constant:
0:9 0.000000
0:10 Constant:
0:10 0.000000
0:11 Constant:
0:11 0.000000
0:14 Constant:
0:14 0.000000
0:15 Constant:
0:15 0.000000
0:16 Constant:
0:16 0.000000
0:17 Constant:
0:17 0.000000
0:18 Constant:
0:18 0.000000
0:19 Constant:
0:19 0.000000
0:20 Constant:
0:20 0.000000
0:21 Constant:
0:21 0.000000
0:22 Constant:
0:22 0.000000
0:23 Constant:
0:23 0.000000
0:24 Constant:
0:24 0.000000
0:25 Constant:
0:25 0.000000
0:26 Constant:
0:26 0.000000
0:27 Constant:
0:27 0.000000
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:36 0.000000
0:37 Constant:
0:37 0.000000
0:38 Constant:
0:38 0.000000
0:39 Constant:
0:39 0.000000
0:40 Constant:
0:40 0.000000
0:41 Constant:
0:41 0.000000
0:42 Constant:
0:42 0.000000
0:46 Branch: Return with expression
0:46 Constant:
0:46 0.000000
0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
0:50 Function Parameters:
0:50 'inF0' (temp 1-component vector of float)
0:50 'inF1' (temp 1-component vector of float)
0:50 'inF2' (temp 1-component vector of float)
0:50 'inI0' (temp int)
0:? Sequence
0:53 Constant:
0:53 0.000000
0:55 Branch: Return with expression
0:55 Constant:
0:55 0.000000
0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:59 Function Parameters:
0:59 'inF0' (temp 2-component vector of float)
0:59 'inF1' (temp 2-component vector of float)
0:59 'inF2' (temp 2-component vector of float)
0:59 'inI0' (temp 2-component vector of int)
0:? Sequence
0:60 Constant:
0:60 0.000000
0:61 Constant:
0:61 0.000000
0:62 Constant:
0:62 0.000000
0:63 Constant:
0:63 0.000000
0:64 Constant:
0:64 0.000000
0:65 Constant:
0:65 0.000000
0:66 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
0:68 Constant:
0:68 0.000000
0:69 Constant:
0:69 0.000000
0:70 Constant:
0:70 0.000000
0:71 Constant:
0:71 0.000000
0:72 Constant:
0:72 0.000000
0:73 Constant:
0:73 0.000000
0:74 Constant:
0:74 0.000000
0:75 Constant:
0:75 0.000000
0:76 Constant:
0:76 0.000000
0:77 Constant:
0:77 0.000000
0:78 Constant:
0:78 0.000000
0:79 Constant:
0:79 0.000000
0:80 Constant:
0:80 0.000000
0:81 Constant:
0:81 0.000000
0:85 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (temp 3-component vector of float)
0:89 'inF1' (temp 3-component vector of float)
0:89 'inF2' (temp 3-component vector of float)
0:89 'inI0' (temp 3-component vector of int)
0:? Sequence
0:90 Constant:
0:90 0.000000
0:91 Constant:
0:91 0.000000
0:92 Constant:
0:92 0.000000
0:93 Constant:
0:93 0.000000
0:94 Constant:
0:94 0.000000
0:95 Constant:
0:95 0.000000
0:96 Constant:
0:96 0.000000
0:97 Constant:
0:97 0.000000
0:98 Constant:
0:98 0.000000
0:99 Constant:
0:99 0.000000
0:100 Constant:
0:100 0.000000
0:101 Constant:
0:101 0.000000
0:102 Constant:
0:102 0.000000
0:103 Constant:
0:103 0.000000
0:104 Constant:
0:104 0.000000
0:105 Constant:
0:105 0.000000
0:106 Constant:
0:106 0.000000
0:107 Constant:
0:107 0.000000
0:108 Constant:
0:108 0.000000
0:109 Constant:
0:109 0.000000
0:113 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:117 Function Parameters:
0:117 'inF0' (temp 4-component vector of float)
0:117 'inF1' (temp 4-component vector of float)
0:117 'inF2' (temp 4-component vector of float)
0:117 'inI0' (temp 4-component vector of int)
0:? Sequence
0:118 Constant:
0:118 0.000000
0:119 Constant:
0:119 0.000000
0:120 Constant:
0:120 0.000000
0:121 Constant:
0:121 0.000000
0:122 Constant:
0:122 0.000000
0:123 Constant:
0:123 0.000000
0:124 Constant:
0:124 0.000000
0:125 Constant:
0:125 0.000000
0:126 Constant:
0:126 0.000000
0:127 Constant:
0:127 0.000000
0:128 Constant:
0:128 0.000000
0:129 Constant:
0:129 0.000000
0:130 Constant:
0:130 0.000000
0:131 Constant:
0:131 0.000000
0:132 Constant:
0:132 0.000000
0:133 Constant:
0:133 0.000000
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:135 0.000000
0:136 Constant:
0:136 0.000000
0:137 Constant:
0:137 0.000000
0:141 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:175 Function Parameters:
0:175 'inF0' (temp 2X2 matrix of float)
0:175 'inF1' (temp 2X2 matrix of float)
0:175 'inF2' (temp 2X2 matrix of float)
0:? Sequence
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:179 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:183 Function Parameters:
0:183 'inF0' (temp 3X3 matrix of float)
0:183 'inF1' (temp 3X3 matrix of float)
0:183 'inF2' (temp 3X3 matrix of float)
0:? Sequence
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:187 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:191 Function Parameters:
0:191 'inF0' (temp 4X4 matrix of float)
0:191 'inF1' (temp 4X4 matrix of float)
0:191 'inF2' (temp 4X4 matrix of float)
0:? Sequence
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:195 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
0:2 'inI0' (temp int)
0:? Sequence
0:5 Constant:
0:5 0.000000
0:6 Constant:
0:6 0.000000
0:7 Constant:
0:7 0.000000
0:8 Constant:
0:8 0.000000
0:9 Constant:
0:9 0.000000
0:10 Constant:
0:10 0.000000
0:11 Constant:
0:11 0.000000
0:14 Constant:
0:14 0.000000
0:15 Constant:
0:15 0.000000
0:16 Constant:
0:16 0.000000
0:17 Constant:
0:17 0.000000
0:18 Constant:
0:18 0.000000
0:19 Constant:
0:19 0.000000
0:20 Constant:
0:20 0.000000
0:21 Constant:
0:21 0.000000
0:22 Constant:
0:22 0.000000
0:23 Constant:
0:23 0.000000
0:24 Constant:
0:24 0.000000
0:25 Constant:
0:25 0.000000
0:26 Constant:
0:26 0.000000
0:27 Constant:
0:27 0.000000
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:36 0.000000
0:37 Constant:
0:37 0.000000
0:38 Constant:
0:38 0.000000
0:39 Constant:
0:39 0.000000
0:40 Constant:
0:40 0.000000
0:41 Constant:
0:41 0.000000
0:42 Constant:
0:42 0.000000
0:46 Branch: Return with expression
0:46 Constant:
0:46 0.000000
0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
0:50 Function Parameters:
0:50 'inF0' (temp 1-component vector of float)
0:50 'inF1' (temp 1-component vector of float)
0:50 'inF2' (temp 1-component vector of float)
0:50 'inI0' (temp int)
0:? Sequence
0:53 Constant:
0:53 0.000000
0:55 Branch: Return with expression
0:55 Constant:
0:55 0.000000
0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:59 Function Parameters:
0:59 'inF0' (temp 2-component vector of float)
0:59 'inF1' (temp 2-component vector of float)
0:59 'inF2' (temp 2-component vector of float)
0:59 'inI0' (temp 2-component vector of int)
0:? Sequence
0:60 Constant:
0:60 0.000000
0:61 Constant:
0:61 0.000000
0:62 Constant:
0:62 0.000000
0:63 Constant:
0:63 0.000000
0:64 Constant:
0:64 0.000000
0:65 Constant:
0:65 0.000000
0:66 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
0:68 Constant:
0:68 0.000000
0:69 Constant:
0:69 0.000000
0:70 Constant:
0:70 0.000000
0:71 Constant:
0:71 0.000000
0:72 Constant:
0:72 0.000000
0:73 Constant:
0:73 0.000000
0:74 Constant:
0:74 0.000000
0:75 Constant:
0:75 0.000000
0:76 Constant:
0:76 0.000000
0:77 Constant:
0:77 0.000000
0:78 Constant:
0:78 0.000000
0:79 Constant:
0:79 0.000000
0:80 Constant:
0:80 0.000000
0:81 Constant:
0:81 0.000000
0:85 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (temp 3-component vector of float)
0:89 'inF1' (temp 3-component vector of float)
0:89 'inF2' (temp 3-component vector of float)
0:89 'inI0' (temp 3-component vector of int)
0:? Sequence
0:90 Constant:
0:90 0.000000
0:91 Constant:
0:91 0.000000
0:92 Constant:
0:92 0.000000
0:93 Constant:
0:93 0.000000
0:94 Constant:
0:94 0.000000
0:95 Constant:
0:95 0.000000
0:96 Constant:
0:96 0.000000
0:97 Constant:
0:97 0.000000
0:98 Constant:
0:98 0.000000
0:99 Constant:
0:99 0.000000
0:100 Constant:
0:100 0.000000
0:101 Constant:
0:101 0.000000
0:102 Constant:
0:102 0.000000
0:103 Constant:
0:103 0.000000
0:104 Constant:
0:104 0.000000
0:105 Constant:
0:105 0.000000
0:106 Constant:
0:106 0.000000
0:107 Constant:
0:107 0.000000
0:108 Constant:
0:108 0.000000
0:109 Constant:
0:109 0.000000
0:113 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:117 Function Parameters:
0:117 'inF0' (temp 4-component vector of float)
0:117 'inF1' (temp 4-component vector of float)
0:117 'inF2' (temp 4-component vector of float)
0:117 'inI0' (temp 4-component vector of int)
0:? Sequence
0:118 Constant:
0:118 0.000000
0:119 Constant:
0:119 0.000000
0:120 Constant:
0:120 0.000000
0:121 Constant:
0:121 0.000000
0:122 Constant:
0:122 0.000000
0:123 Constant:
0:123 0.000000
0:124 Constant:
0:124 0.000000
0:125 Constant:
0:125 0.000000
0:126 Constant:
0:126 0.000000
0:127 Constant:
0:127 0.000000
0:128 Constant:
0:128 0.000000
0:129 Constant:
0:129 0.000000
0:130 Constant:
0:130 0.000000
0:131 Constant:
0:131 0.000000
0:132 Constant:
0:132 0.000000
0:133 Constant:
0:133 0.000000
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:135 0.000000
0:136 Constant:
0:136 0.000000
0:137 Constant:
0:137 0.000000
0:141 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:175 Function Parameters:
0:175 'inF0' (temp 2X2 matrix of float)
0:175 'inF1' (temp 2X2 matrix of float)
0:175 'inF2' (temp 2X2 matrix of float)
0:? Sequence
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:177 Constant:
0:177 0.000000
0:179 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:183 Function Parameters:
0:183 'inF0' (temp 3X3 matrix of float)
0:183 'inF1' (temp 3X3 matrix of float)
0:183 'inF2' (temp 3X3 matrix of float)
0:? Sequence
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:185 Constant:
0:185 0.000000
0:187 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:191 Function Parameters:
0:191 'inF0' (temp 4X4 matrix of float)
0:191 'inF1' (temp 4X4 matrix of float)
0:191 'inF2' (temp 4X4 matrix of float)
0:? Sequence
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:193 Constant:
0:193 0.000000
0:195 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
SPIR-V is not generated for failed compile or link
float PixelShaderFunction(float inF0, float inF1, float inF2, int inI0)
{
// AllMemoryBarrier(); // TODO: expected error: invalid in fragment stage
// AllMemoryBarrierWithGroupSync(); // TODO: expected error: invalid in fragment stage
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(3.0); // expected error: only valid on integers
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
determinant(inF0); // expected error: only valid on mats
// DeviceMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
// InterlockedAdd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedAnd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out i // InterlockedMax(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedMin(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedOor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedXor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// GroupMemoryBarrier(); // TODO: expected error: invalid in fragment stage
// GroupMemoryBarrierWithGroupSync(); // TODO: expected error: invalid in fragment stage
length(inF0); // expected error: invalid on scalars
msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
normalize(inF0); // expected error: invalid on scalars
reflect(inF0, inF1); // expected error: invalid on scalars
refract(inF0, inF1, inF2); // expected error: invalid on scalars
refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expected error: only valid on mats
return 0.0;
}
float1 PixelShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
{
// TODO: ... add when float1 prototypes are generated
GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
return 0.0;
}
float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
{
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
determinant(inF0); // expected error: only valid on mats
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expected error: only valid on mats
return float2(1,2);
}
float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
{
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
determinant(inF0); // expected error: only valid on mats
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expected error: only valid on mats
return float3(1,2,3);
}
float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
{
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
determinant(inF0); // expected error: only valid on mats
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expected error: only valid on mats
return float4(1,2,3,4);
}
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
countbits(inF0); \
D3DCOLORtoUBYTE4(inF0); \
cross(inF0, inF1); \
f16tof32(inF0); \
firstbithigh(inF0); \
firstbitlow(inF0); \
fma(inF0, inF1, inF2); \
reversebits(inF0); \
length(inF0); \
noise(inF0); \
normalize(inF0); \
reflect(inF0, inF1); \
refract(inF0, inF1, 1.0); \
reversebits(inF0); \
// TODO: turn on non-square matrix tests when protos are available.
float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
return float2x2(2,2,2,2);
}
float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
return float3x3(3,3,3,3,3,3,3,3,3);
}
float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
}
float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0)
{
// AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
// AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(3.0); // expected error: only valid on integers
CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages
clip(inF0); // expected error: only valid in pixel & compute stages
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
// DeviceMemoryBarrier(); // TODO: expected error: only valid in pixel & compute stages
// DeviceMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
ddx(inF0); // expected error: only valid in pixel & compute stages
ddx_coarse(inF0); // expected error: only valid in pixel & compute stages
ddx_fine(inF0); // expected error: only valid in pixel & compute stages
ddy(inF0); // expected error: only valid in pixel & compute stages
ddy_coarse(inF0); // expected error: only valid in pixel & compute stages
ddy_fine(inF0); // expected error: only valid in pixel & compute stages
determinant(inF0); // expected error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
// InterlockedAdd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedAnd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out i // InterlockedMax(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedMin(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedOor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// InterlockedXor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
// GroupMemoryBarrier(); // TODO: expected error: only valid in compute stage
// GroupMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
length(inF0); // expect error: invalid on scalars
msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
normalize(inF0); // expect error: invalid on scalars
reflect(inF0, inF1); // expect error: invalid on scalars
refract(inF0, inF1, inF2); // expect error: invalid on scalars
refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
return 0.0;
}
float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
{
// TODO: ... add when float1 prototypes are generated
GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
return 0.0;
}
float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
{
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
ddx(inF0); // only valid in pixel & compute stages
ddx_coarse(inF0); // only valid in pixel & compute stages
ddx_fine(inF0); // only valid in pixel & compute stages
ddy(inF0); // only valid in pixel & compute stages
ddy_coarse(inF0); // only valid in pixel & compute stages
ddy_fine(inF0); // only valid in pixel & compute stages
determinant(inF0); // expect error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
return float2(1,2);
}
float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
{
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
ddx(inF0); // only valid in pixel & compute stages
ddx_coarse(inF0); // only valid in pixel & compute stages
ddx_fine(inF0); // only valid in pixel & compute stages
ddy(inF0); // only valid in pixel & compute stages
ddy_coarse(inF0); // only valid in pixel & compute stages
ddy_fine(inF0); // only valid in pixel & compute stages
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
determinant(inF0); // expect error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
return float3(1,2,3);
}
float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
{
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
determinant(inF0); // expect error: only valid on mats
ddx(inF0); // only valid in pixel & compute stages
ddx_coarse(inF0); // only valid in pixel & compute stages
ddx_fine(inF0); // only valid in pixel & compute stages
ddy(inF0); // only valid in pixel & compute stages
ddy_coarse(inF0); // only valid in pixel & compute stages
ddy_fine(inF0); // only valid in pixel & compute stages
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
f16tof32(inF0); // expected error: only integer inputs
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
noise(inF0); // expected error: only valid in pixel stage
reversebits(inF0); // expected error: only integer inputs
transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
return float4(1,2,3,4);
}
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
countbits(inF0); \
cross(inF0, inF1); \
D3DCOLORtoUBYTE4(inF0); \
ddx(inF0); \
ddx_coarse(inF0); \
ddx_fine(inF0); \
ddy(inF0); \
ddy_coarse(inF0); \
ddy_fine(inF0); \
EvaluateAttributeAtCentroid(inF0); \
EvaluateAttributeAtSample(inF0, 2); \
EvaluateAttributeSnapped(inF0, int2(2)); \
f16tof32(inF0); \
firstbithigh(inF0); \
firstbitlow(inF0); \
fma(inF0, inF1, inF2); \
noise(inF0); \
reversebits(inF0); \
length(inF0); \
noise(inF0); \
normalize(inF0); \
reflect(inF0, inF1); \
refract(inF0, inF1, 1.0); \
reversebits(inF0); \
// TODO: turn on non-square matrix tests when protos are available.
float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
return float2x2(2,2,2,2);
}
float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
return float3x3(3,3,3,3,3,3,3,3,3);
}
float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
MATFNS()
return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
}
...@@ -75,13 +75,15 @@ INSTANTIATE_TEST_CASE_P( ...@@ -75,13 +75,15 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.assoc.frag", "PixelShaderFunction"}, {"hlsl.assoc.frag", "PixelShaderFunction"},
{"hlsl.float1.frag", "PixelShaderFunction"}, {"hlsl.float1.frag", "PixelShaderFunction"},
{"hlsl.float4.frag", "PixelShaderFunction"}, {"hlsl.float4.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"}, {"hlsl.matType.frag", "PixelShaderFunction"},
{"hlsl.max.frag", "PixelShaderFunction"}, {"hlsl.max.frag", "PixelShaderFunction"},
{"hlsl.precedence.frag", "PixelShaderFunction"}, {"hlsl.precedence.frag", "PixelShaderFunction"},
{"hlsl.precedence2.frag", "PixelShaderFunction"}, {"hlsl.precedence2.frag", "PixelShaderFunction"},
{"hlsl.sin.frag", "PixelShaderFunction"}, {"hlsl.sin.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
}), }),
FileNameAsCustomTestSuffix FileNameAsCustomTestSuffix
); );
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment