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Chen Yisong
glslang
Commits
0bed221e
Commit
0bed221e
authored
Jul 29, 2014
by
John Kessenich
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Update test results (test changed).
git-svn-id:
https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27536
e7fa87d3-cd2b-0410-9028-fcbf551c1848
parent
700f9dcb
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296 additions
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176 deletions
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forLoop.frag.out
Test/baseResults/forLoop.frag.out
+296
-176
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Test/baseResults/forLoop.frag.out
View file @
0bed221e
...
@@ -2,98 +2,158 @@
...
@@ -2,98 +2,158 @@
Shader version: 130
Shader version: 130
0:? Sequence
0:? Sequence
0:9 Function Definition: main( (void)
0:10 Function Definition: main( (void)
0:9 Function Parameters:
0:10 Function Parameters:
0:11 Sequence
0:12 Sequence
0:11 Sequence
0:12 Sequence
0:11 move second child to first child (4-component vector of float)
0:12 move second child to first child (4-component vector of float)
0:11 'color' (4-component vector of float)
0:12 'color' (4-component vector of float)
0:11 'BaseColor' (smooth in 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:13 Sequence
0:14 Sequence
0:13 Sequence
0:14 Sequence
0:13 move second child to first child (int)
0:14 move second child to first child (int)
0:13 'i' (int)
0:14 'i' (int)
0:13 Constant:
0:14 Constant:
0:13 0 (const int)
0:14 0 (const int)
0:13 Loop with condition tested first
0:14 Loop with condition tested first
0:13 Loop Condition
0:14 Loop Condition
0:13 Compare Less Than (bool)
0:14 Compare Less Than (bool)
0:13 'i' (int)
0:14 'i' (int)
0:13 'Count' (uniform int)
0:14 'Count' (uniform int)
0:13 Loop Body
0:14 Loop Body
0:14 Sequence
0:15 Sequence
0:14 add second child into first child (4-component vector of float)
0:15 add second child into first child (4-component vector of float)
0:14 'color' (4-component vector of float)
0:15 'color' (4-component vector of float)
0:14 'bigColor' (uniform 4-component vector of float)
0:15 'bigColor' (uniform 4-component vector of float)
0:13 Loop Terminal Expression
0:14 Loop Terminal Expression
0:13 Pre-Increment (int)
0:14 Pre-Increment (int)
0:13 'i' (int)
0:14 'i' (int)
0:17 move second child to first child (4-component vector of float)
0:18 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float)
0:18 'color' (4-component vector of float)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'sum' (float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (float)
0:20 move second child to first child (int)
0:20 'sum' (float)
0:20 'i' (int)
0:20 Constant:
0:20 Constant:
0:20 0.000000
0:20 0 (const int)
0:21 Sequence
0:20 Loop with condition tested first
0:21 Sequence
0:20 Loop Condition
0:21 move second child to first child (int)
0:20 Compare Less Than (bool)
0:21 'i' (int)
0:20 'i' (int)
0:21 Constant:
0:20 Constant:
0:21 0 (const int)
0:20 4 (const int)
0:21 Loop with condition tested first
0:20 Loop Body
0:21 Loop Condition
0:21 add second child into first child (float)
0:21 Compare Less Than (bool)
0:21 'sum' (float)
0:21 'i' (int)
0:21 Convert uint to float (float)
0:21 Constant:
0:21 indirect index (uint)
0:21 4 (const int)
0:21 'v4' (uniform 4-component vector of uint)
0:21 Loop Body
0:21 'i' (int)
0:22 add second child into first child (float)
0:20 Loop Terminal Expression
0:22 'sum' (float)
0:20 Pre-Increment (int)
0:22 Convert uint to float (float)
0:20 'i' (int)
0:22 indirect index (uint)
0:25 Sequence
0:22 'v4' (uniform 4-component vector of uint)
0:25 Sequence
0:22 'i' (int)
0:25 move second child to first child (int)
0:21 Loop Terminal Expression
0:25 'i' (int)
0:21 Pre-Increment (int)
0:25 Constant:
0:21 'i' (int)
0:25 0 (const int)
0:26 Sequence
0:25 Loop with condition tested first
0:26 Sequence
0:25 Loop Condition
0:26 move second child to first child (int)
0:25 Compare Less Than (bool)
0:26 'i' (int)
0:25 'i' (int)
0:26 Constant:
0:25 Constant:
0:26 0 (const int)
0:25 4 (const int)
0:26 Loop with condition tested first
0:25 Loop Body
0:26 Loop Condition
0:26 move second child to first child (float)
0:26 Compare Less Than (bool)
0:26 indirect index (float)
0:26 'i' (int)
0:26 'tv4' (4-component vector of float)
0:26 Constant:
0:26 'i' (int)
0:26 4 (const int)
0:26 Convert uint to float (float)
0:26 Loop Body
0:26 component-wise multiply (uint)
0:27 move second child to first child (float)
0:26 indirect index (uint)
0:27 indirect index (float)
0:26 'v4' (uniform 4-component vector of uint)
0:27 'tv4' (4-component vector of float)
0:26 'i' (int)
0:27 'i' (int)
0:26 Constant:
0:27 Convert uint to float (float)
0:26 4 (const uint)
0:27 component-wise multiply (uint)
0:25 Loop Terminal Expression
0:27 indirect index (uint)
0:25 Pre-Increment (int)
0:27 'v4' (uniform 4-component vector of uint)
0:25 'i' (int)
0:27 'i' (int)
0:28 add second child into first child (4-component vector of float)
0:27 Constant:
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:27 4 (const uint)
0:28 add (4-component vector of float)
0:26 Loop Terminal Expression
0:28 Construct vec4 (4-component vector of float)
0:26 Pre-Increment (int)
0:28 'sum' (float)
0:26 'i' (int)
0:28 'tv4' (4-component vector of float)
0:29 add second child into first child (4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 add (4-component vector of float)
0:29 Construct vec4 (4-component vector of float)
0:29 'sum' (float)
0:29 'tv4' (4-component vector of float)
0:32 move second child to first child (3-component vector of float)
0:32 vector swizzle (3-component vector of float)
0:32 'r' (4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:32 vector swizzle (3-component vector of float)
0:32 'BaseColor' (smooth in 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child (int)
0:34 'i' (int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
0:34 Compare Less Than (bool)
0:34 'i' (int)
0:34 'Count' (uniform int)
0:34 Loop Body
0:35 move second child to first child (float)
0:35 direct index (float)
0:35 'r' (4-component vector of float)
0:35 Constant:
0:35 3 (const int)
0:35 'f' (smooth in float)
0:34 Loop Terminal Expression
0:34 Pre-Increment (int)
0:34 'i' (int)
0:37 add second child into first child (3-component vector of float)
0:37 vector swizzle (3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:37 vector swizzle (3-component vector of float)
0:37 'r' (4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:? Linker Objects
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'f' (smooth in float)
0:? 'Count' (uniform int)
0:? 'Count' (uniform int)
0:? 'v4' (uniform 4-component vector of uint)
0:? 'v4' (uniform 4-component vector of uint)
...
@@ -103,98 +163,158 @@ Linked fragment stage:
...
@@ -103,98 +163,158 @@ Linked fragment stage:
Shader version: 130
Shader version: 130
0:? Sequence
0:? Sequence
0:9 Function Definition: main( (void)
0:10 Function Definition: main( (void)
0:9 Function Parameters:
0:10 Function Parameters:
0:11 Sequence
0:12 Sequence
0:11 Sequence
0:12 Sequence
0:11 move second child to first child (4-component vector of float)
0:12 move second child to first child (4-component vector of float)
0:11 'color' (4-component vector of float)
0:12 'color' (4-component vector of float)
0:11 'BaseColor' (smooth in 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:13 Sequence
0:14 Sequence
0:13 Sequence
0:14 Sequence
0:13 move second child to first child (int)
0:14 move second child to first child (int)
0:13 'i' (int)
0:14 'i' (int)
0:13 Constant:
0:14 Constant:
0:13 0 (const int)
0:14 0 (const int)
0:13 Loop with condition tested first
0:14 Loop with condition tested first
0:13 Loop Condition
0:14 Loop Condition
0:13 Compare Less Than (bool)
0:14 Compare Less Than (bool)
0:13 'i' (int)
0:14 'i' (int)
0:13 'Count' (uniform int)
0:14 'Count' (uniform int)
0:13 Loop Body
0:14 Loop Body
0:14 Sequence
0:15 Sequence
0:14 add second child into first child (4-component vector of float)
0:15 add second child into first child (4-component vector of float)
0:14 'color' (4-component vector of float)
0:15 'color' (4-component vector of float)
0:14 'bigColor' (uniform 4-component vector of float)
0:15 'bigColor' (uniform 4-component vector of float)
0:13 Loop Terminal Expression
0:14 Loop Terminal Expression
0:13 Pre-Increment (int)
0:14 Pre-Increment (int)
0:13 'i' (int)
0:14 'i' (int)
0:17 move second child to first child (4-component vector of float)
0:18 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float)
0:18 'color' (4-component vector of float)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'sum' (float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (float)
0:20 move second child to first child (int)
0:20 'sum' (float)
0:20 'i' (int)
0:20 Constant:
0:20 Constant:
0:20 0.000000
0:20 0 (const int)
0:21 Sequence
0:20 Loop with condition tested first
0:21 Sequence
0:20 Loop Condition
0:21 move second child to first child (int)
0:20 Compare Less Than (bool)
0:21 'i' (int)
0:20 'i' (int)
0:21 Constant:
0:20 Constant:
0:21 0 (const int)
0:20 4 (const int)
0:21 Loop with condition tested first
0:20 Loop Body
0:21 Loop Condition
0:21 add second child into first child (float)
0:21 Compare Less Than (bool)
0:21 'sum' (float)
0:21 'i' (int)
0:21 Convert uint to float (float)
0:21 Constant:
0:21 indirect index (uint)
0:21 4 (const int)
0:21 'v4' (uniform 4-component vector of uint)
0:21 Loop Body
0:21 'i' (int)
0:22 add second child into first child (float)
0:20 Loop Terminal Expression
0:22 'sum' (float)
0:20 Pre-Increment (int)
0:22 Convert uint to float (float)
0:20 'i' (int)
0:22 indirect index (uint)
0:25 Sequence
0:22 'v4' (uniform 4-component vector of uint)
0:25 Sequence
0:22 'i' (int)
0:25 move second child to first child (int)
0:21 Loop Terminal Expression
0:25 'i' (int)
0:21 Pre-Increment (int)
0:25 Constant:
0:21 'i' (int)
0:25 0 (const int)
0:26 Sequence
0:25 Loop with condition tested first
0:26 Sequence
0:25 Loop Condition
0:26 move second child to first child (int)
0:25 Compare Less Than (bool)
0:26 'i' (int)
0:25 'i' (int)
0:26 Constant:
0:25 Constant:
0:26 0 (const int)
0:25 4 (const int)
0:26 Loop with condition tested first
0:25 Loop Body
0:26 Loop Condition
0:26 move second child to first child (float)
0:26 Compare Less Than (bool)
0:26 indirect index (float)
0:26 'i' (int)
0:26 'tv4' (4-component vector of float)
0:26 Constant:
0:26 'i' (int)
0:26 4 (const int)
0:26 Convert uint to float (float)
0:26 Loop Body
0:26 component-wise multiply (uint)
0:27 move second child to first child (float)
0:26 indirect index (uint)
0:27 indirect index (float)
0:26 'v4' (uniform 4-component vector of uint)
0:27 'tv4' (4-component vector of float)
0:26 'i' (int)
0:27 'i' (int)
0:26 Constant:
0:27 Convert uint to float (float)
0:26 4 (const uint)
0:27 component-wise multiply (uint)
0:25 Loop Terminal Expression
0:27 indirect index (uint)
0:25 Pre-Increment (int)
0:27 'v4' (uniform 4-component vector of uint)
0:25 'i' (int)
0:27 'i' (int)
0:28 add second child into first child (4-component vector of float)
0:27 Constant:
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:27 4 (const uint)
0:28 add (4-component vector of float)
0:26 Loop Terminal Expression
0:28 Construct vec4 (4-component vector of float)
0:26 Pre-Increment (int)
0:28 'sum' (float)
0:26 'i' (int)
0:28 'tv4' (4-component vector of float)
0:29 add second child into first child (4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 add (4-component vector of float)
0:29 Construct vec4 (4-component vector of float)
0:29 'sum' (float)
0:29 'tv4' (4-component vector of float)
0:32 move second child to first child (3-component vector of float)
0:32 vector swizzle (3-component vector of float)
0:32 'r' (4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:32 vector swizzle (3-component vector of float)
0:32 'BaseColor' (smooth in 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child (int)
0:34 'i' (int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
0:34 Compare Less Than (bool)
0:34 'i' (int)
0:34 'Count' (uniform int)
0:34 Loop Body
0:35 move second child to first child (float)
0:35 direct index (float)
0:35 'r' (4-component vector of float)
0:35 Constant:
0:35 3 (const int)
0:35 'f' (smooth in float)
0:34 Loop Terminal Expression
0:34 Pre-Increment (int)
0:34 'i' (int)
0:37 add second child into first child (3-component vector of float)
0:37 vector swizzle (3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:37 vector swizzle (3-component vector of float)
0:37 'r' (4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:? Linker Objects
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'f' (smooth in float)
0:? 'Count' (uniform int)
0:? 'Count' (uniform int)
0:? 'v4' (uniform 4-component vector of uint)
0:? 'v4' (uniform 4-component vector of uint)
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