Commit 1a4b775c by John Kessenich

HLSL: Correct line numbers for function definitions.

parent 4bf71550
...@@ -2,7 +2,7 @@ hlsl.array.frag ...@@ -2,7 +2,7 @@ hlsl.array.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'i' (layout(location=0 ) in int) 0:8 'i' (layout(location=0 ) in int)
0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) 0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
...@@ -57,7 +57,7 @@ Linked fragment stage: ...@@ -57,7 +57,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'i' (layout(location=0 ) in int) 0:8 'i' (layout(location=0 ) in int)
0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) 0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.assoc.frag ...@@ -2,7 +2,7 @@ hlsl.assoc.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'a1' (layout(location=0 ) in 4-component vector of float) 0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float) 0:8 'a2' (layout(location=1 ) in 4-component vector of float)
...@@ -41,7 +41,7 @@ Linked fragment stage: ...@@ -41,7 +41,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'a1' (layout(location=0 ) in 4-component vector of float) 0:8 'a1' (layout(location=0 ) in 4-component vector of float)
0:8 'a2' (layout(location=1 ) in 4-component vector of float) 0:8 'a2' (layout(location=1 ) in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.attribute.frag ...@@ -2,7 +2,7 @@ hlsl.attribute.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -20,7 +20,7 @@ Linked fragment stage: ...@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.buffer.frag ...@@ -2,7 +2,7 @@ hlsl.buffer.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:26 Function Parameters: 0:26 Function Parameters:
0:26 'input' (layout(location=0 ) in 4-component vector of float) 0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -44,7 +44,7 @@ Linked fragment stage: ...@@ -44,7 +44,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:26 Function Parameters: 0:26 Function Parameters:
0:26 'input' (layout(location=0 ) in 4-component vector of float) 0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.calculatelod.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.calculatelod.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:28 Sequence 0:28 Sequence
...@@ -164,7 +164,7 @@ Linked fragment stage: ...@@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:28 Sequence 0:28 Sequence
......
...@@ -14,7 +14,7 @@ ERROR: 9 compilation errors. No code generated. ...@@ -14,7 +14,7 @@ ERROR: 9 compilation errors. No code generated.
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:28 Sequence 0:28 Sequence
...@@ -176,7 +176,7 @@ Linked fragment stage: ...@@ -176,7 +176,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:28 Sequence 0:28 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.cast.frag ...@@ -2,7 +2,7 @@ hlsl.cast.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -31,7 +31,7 @@ Linked fragment stage: ...@@ -31,7 +31,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.conditional.frag ...@@ -2,7 +2,7 @@ hlsl.conditional.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -117,7 +117,7 @@ Linked fragment stage: ...@@ -117,7 +117,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.constructexpr.frag ...@@ -2,7 +2,7 @@ hlsl.constructexpr.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:18 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:4 Function Definition: main( (global structure{temp 4-component vector of float color})
0:4 Function Parameters: 0:4 Function Parameters:
0:? Sequence 0:? Sequence
0:6 Constant: 0:6 Constant:
...@@ -48,7 +48,7 @@ Linked fragment stage: ...@@ -48,7 +48,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:18 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:4 Function Definition: main( (global structure{temp 4-component vector of float color})
0:4 Function Parameters: 0:4 Function Parameters:
0:? Sequence 0:? Sequence
0:6 Constant: 0:6 Constant:
......
...@@ -2,7 +2,7 @@ hlsl.discard.frag ...@@ -2,7 +2,7 @@ hlsl.discard.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: foo(f1; (global void) 0:2 Function Definition: foo(f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'f' (in float) 0:2 'f' (in float)
0:? Sequence 0:? Sequence
...@@ -14,7 +14,7 @@ gl_FragCoord origin is upper left ...@@ -14,7 +14,7 @@ gl_FragCoord origin is upper left
0:3 1.000000 0:3 1.000000
0:3 true case 0:3 true case
0:4 Branch: Kill 0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -48,7 +48,7 @@ Linked fragment stage: ...@@ -48,7 +48,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: foo(f1; (global void) 0:2 Function Definition: foo(f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'f' (in float) 0:2 'f' (in float)
0:? Sequence 0:? Sequence
...@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left ...@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:3 1.000000 0:3 1.000000
0:3 true case 0:3 true case
0:4 Branch: Kill 0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.doLoop.frag ...@@ -2,7 +2,7 @@ hlsl.doLoop.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -36,7 +36,7 @@ Linked fragment stage: ...@@ -36,7 +36,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.entry-out.frag ...@@ -2,7 +2,7 @@ hlsl.entry-out.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (out 4-component vector of float) 0:7 'out1' (out 4-component vector of float)
...@@ -41,7 +41,7 @@ Linked fragment stage: ...@@ -41,7 +41,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (out 4-component vector of float) 0:7 'out1' (out 4-component vector of float)
......
...@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left ...@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
0:2 'scalar' (global float) 0:2 'scalar' (global float)
0:2 Constant: 0:2 Constant:
0:2 2.000000 0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float) 0:5 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float) 0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float) 0:5 'inScalar' (in float)
...@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left ...@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
0:2 'scalar' (global float) 0:2 'scalar' (global float)
0:2 Constant: 0:2 Constant:
0:2 2.000000 0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float) 0:5 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float) 0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float) 0:5 'inScalar' (in float)
......
...@@ -13,7 +13,7 @@ gl_FragCoord origin is upper left ...@@ -13,7 +13,7 @@ gl_FragCoord origin is upper left
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:9 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'input' (in 4-component vector of float) 0:9 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left ...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:9 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'input' (in 4-component vector of float) 0:9 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.forLoop.frag ...@@ -2,7 +2,7 @@ hlsl.forLoop.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -122,7 +122,7 @@ Linked fragment stage: ...@@ -122,7 +122,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gather.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gather.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:29 Sequence 0:29 Sequence
...@@ -116,7 +116,7 @@ Linked fragment stage: ...@@ -116,7 +116,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:29 Sequence 0:29 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gather.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gather.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters: 0:29 Function Parameters:
0:? Sequence 0:? Sequence
0:34 Sequence 0:34 Sequence
...@@ -114,7 +114,7 @@ Linked fragment stage: ...@@ -114,7 +114,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters: 0:29 Function Parameters:
0:? Sequence 0:? Sequence
0:34 Sequence 0:34 Sequence
......
hlsl.gather.basic.dx10.vert hlsl.gather.basic.dx10.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:33 Sequence 0:33 Sequence
...@@ -105,7 +105,7 @@ Linked vertex stage: ...@@ -105,7 +105,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:33 Sequence 0:33 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gather.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gather.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:33 Sequence 0:33 Sequence
...@@ -89,7 +89,7 @@ Linked fragment stage: ...@@ -89,7 +89,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:33 Sequence 0:33 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:25 Sequence 0:25 Sequence
...@@ -86,7 +86,7 @@ Linked fragment stage: ...@@ -86,7 +86,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:25 Sequence 0:25 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:33 Sequence 0:33 Sequence
...@@ -291,7 +291,7 @@ Linked fragment stage: ...@@ -291,7 +291,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:33 Sequence 0:33 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:34 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Function Parameters: 0:34 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Sequence 0:39 Sequence
...@@ -295,7 +295,7 @@ Linked fragment stage: ...@@ -295,7 +295,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:34 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Function Parameters: 0:34 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Sequence 0:39 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:117 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Parameters: 0:39 Function Parameters:
0:? Sequence 0:? Sequence
0:46 Sequence 0:46 Sequence
...@@ -371,7 +371,7 @@ Linked fragment stage: ...@@ -371,7 +371,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:117 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Parameters: 0:39 Function Parameters:
0:? Sequence 0:? Sequence
0:46 Sequence 0:46 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters: 0:33 Function Parameters:
0:? Sequence 0:? Sequence
0:40 Sequence 0:40 Sequence
...@@ -367,7 +367,7 @@ Linked fragment stage: ...@@ -367,7 +367,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters: 0:33 Function Parameters:
0:? Sequence 0:? Sequence
0:40 Sequence 0:40 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.getdimensions.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.getdimensions.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:281 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:46 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Function Parameters: 0:46 Function Parameters:
0:? Sequence 0:? Sequence
0:65 Sequence 0:65 Sequence
...@@ -1102,7 +1102,7 @@ Linked fragment stage: ...@@ -1102,7 +1102,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:281 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:46 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Function Parameters: 0:46 Function Parameters:
0:? Sequence 0:? Sequence
0:65 Sequence 0:65 Sequence
......
hlsl.getdimensions.dx10.vert hlsl.getdimensions.dx10.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:11 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:11 Function Parameters: 0:11 Function Parameters:
0:? Sequence 0:? Sequence
0:21 Sequence 0:21 Sequence
...@@ -51,7 +51,7 @@ Linked vertex stage: ...@@ -51,7 +51,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:11 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:11 Function Parameters: 0:11 Function Parameters:
0:? Sequence 0:? Sequence
0:21 Sequence 0:21 Sequence
......
...@@ -7,7 +7,7 @@ ERROR: 2 compilation errors. No code generated. ...@@ -7,7 +7,7 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:13 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:13 Function Parameters: 0:13 Function Parameters:
0:? Sequence 0:? Sequence
0:16 Sequence 0:16 Sequence
...@@ -60,7 +60,7 @@ Linked fragment stage: ...@@ -60,7 +60,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:13 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:13 Function Parameters: 0:13 Function Parameters:
0:? Sequence 0:? Sequence
0:16 Sequence 0:16 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.if.frag ...@@ -2,7 +2,7 @@ hlsl.if.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -101,7 +101,7 @@ Linked fragment stage: ...@@ -101,7 +101,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -78,7 +78,7 @@ gl_FragCoord origin is upper left ...@@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 4 (const uint) 0:18 4 (const uint)
0:18 5 (const uint) 0:18 5 (const uint)
0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:21 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:21 Function Parameters: 0:21 Function Parameters:
0:21 'input' (layout(location=0 ) in 4-component vector of float) 0:21 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -234,7 +234,7 @@ gl_FragCoord origin is upper left ...@@ -234,7 +234,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 4 (const uint) 0:18 4 (const uint)
0:18 5 (const uint) 0:18 5 (const uint)
0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:21 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:21 Function Parameters: 0:21 Function Parameters:
0:21 'input' (layout(location=0 ) in 4-component vector of float) 0:21 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.init2.frag ...@@ -2,7 +2,7 @@ hlsl.init2.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:23 Function Definition: Test1( (global void) 0:3 Function Definition: Test1( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:5 Sequence 0:5 Sequence
...@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left ...@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:20 8.000000 0:20 8.000000
0:20 9.000000 0:20 9.000000
0:20 10.000000 0:20 10.000000
0:33 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters: 0:26 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Function Call: Test1( (global void) 0:27 Function Call: Test1( (global void)
...@@ -57,7 +57,7 @@ Linked fragment stage: ...@@ -57,7 +57,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:23 Function Definition: Test1( (global void) 0:3 Function Definition: Test1( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:5 Sequence 0:5 Sequence
...@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left ...@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:20 8.000000 0:20 8.000000
0:20 9.000000 0:20 9.000000
0:20 10.000000 0:20 10.000000
0:33 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters: 0:26 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Function Call: Test1( (global void) 0:27 Function Call: Test1( (global void)
......
...@@ -2,7 +2,7 @@ hlsl.inoutquals.frag ...@@ -2,7 +2,7 @@ hlsl.inoutquals.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: MyFunc(f1;f1;f1; (global void) 0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'x' (in float) 0:8 'x' (in float)
0:8 'y' (out float) 0:8 'y' (out float)
...@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left ...@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:11 'x' (in float) 0:11 'x' (in float)
0:11 Constant: 0:11 Constant:
0:11 -1.000000 0:11 -1.000000
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord) 0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence 0:? Sequence
...@@ -69,7 +69,7 @@ Linked fragment stage: ...@@ -69,7 +69,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: MyFunc(f1;f1;f1; (global void) 0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'x' (in float) 0:8 'x' (in float)
0:8 'y' (out float) 0:8 'y' (out float)
...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left ...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:11 'x' (in float) 0:11 'x' (in float)
0:11 Constant: 0:11 Constant:
0:11 -1.000000 0:11 -1.000000
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord) 0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp ...@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (global float) 0:3 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 MemoryBarrier (global void) 0:4 MemoryBarrier (global void)
...@@ -26,7 +26,7 @@ Linked compute stage: ...@@ -26,7 +26,7 @@ Linked compute stage:
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (global float) 0:3 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 MemoryBarrier (global void) 0:4 MemoryBarrier (global void)
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.comp ...@@ -2,7 +2,7 @@ hlsl.intrinsics.comp
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float) 0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in float) 0:17 'inF0' (in float)
0:17 'inF1' (in float) 0:17 'inF1' (in float)
...@@ -74,7 +74,7 @@ local_size = (1, 1, 1) ...@@ -74,7 +74,7 @@ local_size = (1, 1, 1)
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float) 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float) 0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float)
...@@ -83,7 +83,7 @@ local_size = (1, 1, 1) ...@@ -83,7 +83,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 Constant: 0:47 Constant:
0:47 0.000000 0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float) 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters: 0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float) 0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float)
...@@ -156,7 +156,7 @@ local_size = (1, 1, 1) ...@@ -156,7 +156,7 @@ local_size = (1, 1, 1)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) 0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters: 0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float) 0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float)
...@@ -230,7 +230,7 @@ local_size = (1, 1, 1) ...@@ -230,7 +230,7 @@ local_size = (1, 1, 1)
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) 0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters: 0:105 Function Parameters:
0:105 'inF0' (layout(location=0 ) in 4-component vector of float) 0:105 'inF0' (layout(location=0 ) in 4-component vector of float)
0:105 'inF1' (layout(location=1 ) in 4-component vector of float) 0:105 'inF1' (layout(location=1 ) in 4-component vector of float)
...@@ -329,7 +329,7 @@ Linked compute stage: ...@@ -329,7 +329,7 @@ Linked compute stage:
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float) 0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in float) 0:17 'inF0' (in float)
0:17 'inF1' (in float) 0:17 'inF1' (in float)
...@@ -401,7 +401,7 @@ local_size = (1, 1, 1) ...@@ -401,7 +401,7 @@ local_size = (1, 1, 1)
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float) 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float) 0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float)
...@@ -410,7 +410,7 @@ local_size = (1, 1, 1) ...@@ -410,7 +410,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 Constant: 0:47 Constant:
0:47 0.000000 0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float) 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters: 0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float) 0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float)
...@@ -483,7 +483,7 @@ local_size = (1, 1, 1) ...@@ -483,7 +483,7 @@ local_size = (1, 1, 1)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float) 0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters: 0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float) 0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float)
...@@ -557,7 +557,7 @@ local_size = (1, 1, 1) ...@@ -557,7 +557,7 @@ local_size = (1, 1, 1)
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float) 0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters: 0:105 Function Parameters:
0:105 'inF0' (layout(location=0 ) in 4-component vector of float) 0:105 'inF0' (layout(location=0 ) in 4-component vector of float)
0:105 'inF1' (layout(location=1 ) in 4-component vector of float) 0:105 'inF1' (layout(location=1 ) in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.double.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.double.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float) 0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inDV1a' (layout(location=0 ) in double) 0:5 'inDV1a' (layout(location=0 ) in double)
0:5 'inDV1b' (layout(location=1 ) in double) 0:5 'inDV1b' (layout(location=1 ) in double)
...@@ -42,7 +42,7 @@ Linked fragment stage: ...@@ -42,7 +42,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float) 0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inDV1a' (layout(location=0 ) in double) 0:5 'inDV1a' (layout(location=0 ) in double)
0:5 'inDV1b' (layout(location=1 ) in double) 0:5 'inDV1b' (layout(location=1 ) in double)
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void) 0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'inF1' (layout(location=0 ) in float) 0:3 'inF1' (layout(location=0 ) in float)
0:3 'inF2' (layout(location=1 ) in 2-component vector of float) 0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
...@@ -52,7 +52,7 @@ Linked fragment stage: ...@@ -52,7 +52,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void) 0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'inF1' (layout(location=0 ) in float) 0:3 'inF1' (layout(location=0 ) in float)
0:3 'inF2' (layout(location=1 ) in 2-component vector of float) 0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
......
...@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated. ...@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (global float) 0:2 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:? Sequence 0:? Sequence
...@@ -19,14 +19,14 @@ ERROR: node is still EOpNull! ...@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression 0:5 Branch: Return with expression
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float) 0:9 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float) 0:9 'inF0' (in 1-component vector of float)
0:? Sequence 0:? Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Constant: 0:11 Constant:
0:11 0.000000 0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float) 0:15 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float) 0:15 'inF0' (in 2-component vector of float)
0:? Sequence 0:? Sequence
...@@ -37,7 +37,7 @@ ERROR: node is still EOpNull! ...@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float) 0:22 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float) 0:22 'inF0' (in 3-component vector of float)
0:? Sequence 0:? Sequence
...@@ -49,7 +49,7 @@ ERROR: node is still EOpNull! ...@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'inF0' (layout(location=0 ) in 4-component vector of float) 0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -74,7 +74,7 @@ Linked fragment stage: ...@@ -74,7 +74,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (global float) 0:2 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:? Sequence 0:? Sequence
...@@ -84,14 +84,14 @@ ERROR: node is still EOpNull! ...@@ -84,14 +84,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression 0:5 Branch: Return with expression
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float) 0:9 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float) 0:9 'inF0' (in 1-component vector of float)
0:? Sequence 0:? Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Constant: 0:11 Constant:
0:11 0.000000 0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float) 0:15 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float) 0:15 'inF0' (in 2-component vector of float)
0:? Sequence 0:? Sequence
...@@ -102,7 +102,7 @@ ERROR: node is still EOpNull! ...@@ -102,7 +102,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float) 0:22 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float) 0:22 'inF0' (in 3-component vector of float)
0:? Sequence 0:? Sequence
...@@ -114,7 +114,7 @@ ERROR: node is still EOpNull! ...@@ -114,7 +114,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'inF0' (layout(location=0 ) in 4-component vector of float) 0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.lit.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.lit.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void) 0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'n_dot_l' (layout(location=0 ) in float) 0:2 'n_dot_l' (layout(location=0 ) in float)
0:2 'n_dot_h' (layout(location=1 ) in float) 0:2 'n_dot_h' (layout(location=1 ) in float)
...@@ -44,7 +44,7 @@ Linked fragment stage: ...@@ -44,7 +44,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void) 0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'n_dot_l' (layout(location=0 ) in float) 0:2 'n_dot_l' (layout(location=0 ) in float)
0:2 'n_dot_h' (layout(location=1 ) in float) 0:2 'n_dot_h' (layout(location=1 ) in float)
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.negative.comp ...@@ -2,7 +2,7 @@ hlsl.intrinsics.negative.comp
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float) 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -12,7 +12,7 @@ local_size = (1, 1, 1) ...@@ -12,7 +12,7 @@ local_size = (1, 1, 1)
0:53 Branch: Return with expression 0:53 Branch: Return with expression
0:53 Constant: 0:53 Constant:
0:53 0.000000 0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters: 0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float) 0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float) 0:57 'inF1' (in 1-component vector of float)
...@@ -22,7 +22,7 @@ local_size = (1, 1, 1) ...@@ -22,7 +22,7 @@ local_size = (1, 1, 1)
0:62 Branch: Return with expression 0:62 Branch: Return with expression
0:62 Constant: 0:62 Constant:
0:62 0.000000 0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters: 0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float) 0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float) 0:66 'inF1' (in 2-component vector of float)
...@@ -33,7 +33,7 @@ local_size = (1, 1, 1) ...@@ -33,7 +33,7 @@ local_size = (1, 1, 1)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters: 0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float) 0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float) 0:113 'inF1' (in 3-component vector of float)
...@@ -45,7 +45,7 @@ local_size = (1, 1, 1) ...@@ -45,7 +45,7 @@ local_size = (1, 1, 1)
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters: 0:158 Function Parameters:
0:158 'inF0' (layout(location=0 ) in 4-component vector of float) 0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
0:158 'inF1' (layout(location=1 ) in 4-component vector of float) 0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
...@@ -70,7 +70,7 @@ Linked compute stage: ...@@ -70,7 +70,7 @@ Linked compute stage:
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float) 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -80,7 +80,7 @@ local_size = (1, 1, 1) ...@@ -80,7 +80,7 @@ local_size = (1, 1, 1)
0:53 Branch: Return with expression 0:53 Branch: Return with expression
0:53 Constant: 0:53 Constant:
0:53 0.000000 0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters: 0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float) 0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float) 0:57 'inF1' (in 1-component vector of float)
...@@ -90,7 +90,7 @@ local_size = (1, 1, 1) ...@@ -90,7 +90,7 @@ local_size = (1, 1, 1)
0:62 Branch: Return with expression 0:62 Branch: Return with expression
0:62 Constant: 0:62 Constant:
0:62 0.000000 0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters: 0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float) 0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float) 0:66 'inF1' (in 2-component vector of float)
...@@ -101,7 +101,7 @@ local_size = (1, 1, 1) ...@@ -101,7 +101,7 @@ local_size = (1, 1, 1)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters: 0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float) 0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float) 0:113 'inF1' (in 3-component vector of float)
...@@ -113,7 +113,7 @@ local_size = (1, 1, 1) ...@@ -113,7 +113,7 @@ local_size = (1, 1, 1)
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters: 0:158 Function Parameters:
0:158 'inF0' (layout(location=0 ) in 4-component vector of float) 0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
0:158 'inF1' (layout(location=1 ) in 4-component vector of float) 0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
......
...@@ -65,7 +65,7 @@ ERROR: 60 compilation errors. No code generated. ...@@ -65,7 +65,7 @@ ERROR: 60 compilation errors. No code generated.
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float) 0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -142,7 +142,7 @@ ERROR: node is still EOpNull! ...@@ -142,7 +142,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression 0:32 Branch: Return with expression
0:32 Constant: 0:32 Constant:
0:32 0.000000 0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:36 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters: 0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float) 0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float) 0:36 'inF1' (in 1-component vector of float)
...@@ -154,7 +154,7 @@ ERROR: node is still EOpNull! ...@@ -154,7 +154,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:45 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float) 0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float) 0:45 'inF1' (in 2-component vector of float)
...@@ -197,7 +197,7 @@ ERROR: node is still EOpNull! ...@@ -197,7 +197,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters: 0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float) 0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float) 0:63 'inF1' (in 3-component vector of float)
...@@ -233,7 +233,7 @@ ERROR: node is still EOpNull! ...@@ -233,7 +233,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters: 0:80 Function Parameters:
0:80 'inF0' (layout(location=0 ) in 4-component vector of float) 0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
0:80 'inF1' (layout(location=1 ) in 4-component vector of float) 0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
...@@ -276,7 +276,7 @@ ERROR: node is still EOpNull! ...@@ -276,7 +276,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:92 Branch: Return 0:92 Branch: Return
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters: 0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float) 0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float) 0:115 'inF1' (in 2X2 matrix of float)
...@@ -314,7 +314,7 @@ ERROR: node is still EOpNull! ...@@ -314,7 +314,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters: 0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float) 0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float) 0:123 'inF1' (in 3X3 matrix of float)
...@@ -357,7 +357,7 @@ ERROR: node is still EOpNull! ...@@ -357,7 +357,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float) 0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float) 0:131 'inF1' (in 4X4 matrix of float)
...@@ -416,7 +416,7 @@ Linked fragment stage: ...@@ -416,7 +416,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float) 0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -493,7 +493,7 @@ ERROR: node is still EOpNull! ...@@ -493,7 +493,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression 0:32 Branch: Return with expression
0:32 Constant: 0:32 Constant:
0:32 0.000000 0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:36 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters: 0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float) 0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float) 0:36 'inF1' (in 1-component vector of float)
...@@ -505,7 +505,7 @@ ERROR: node is still EOpNull! ...@@ -505,7 +505,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:45 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float) 0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float) 0:45 'inF1' (in 2-component vector of float)
...@@ -548,7 +548,7 @@ ERROR: node is still EOpNull! ...@@ -548,7 +548,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters: 0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float) 0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float) 0:63 'inF1' (in 3-component vector of float)
...@@ -584,7 +584,7 @@ ERROR: node is still EOpNull! ...@@ -584,7 +584,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters: 0:80 Function Parameters:
0:80 'inF0' (layout(location=0 ) in 4-component vector of float) 0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
0:80 'inF1' (layout(location=1 ) in 4-component vector of float) 0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
...@@ -627,7 +627,7 @@ ERROR: node is still EOpNull! ...@@ -627,7 +627,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:92 Branch: Return 0:92 Branch: Return
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters: 0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float) 0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float) 0:115 'inF1' (in 2X2 matrix of float)
...@@ -665,7 +665,7 @@ ERROR: node is still EOpNull! ...@@ -665,7 +665,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters: 0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float) 0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float) 0:123 'inF1' (in 3X3 matrix of float)
...@@ -708,7 +708,7 @@ ERROR: node is still EOpNull! ...@@ -708,7 +708,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float) 0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float) 0:131 'inF1' (in 4X4 matrix of float)
......
hlsl.intrinsics.negative.vert hlsl.intrinsics.negative.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float) 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in float) 0:15 'inF0' (in float)
0:15 'inF1' (in float) 0:15 'inF1' (in float)
...@@ -11,7 +11,7 @@ Shader version: 450 ...@@ -11,7 +11,7 @@ Shader version: 450
0:71 Branch: Return with expression 0:71 Branch: Return with expression
0:71 Constant: 0:71 Constant:
0:71 0.000000 0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters: 0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float) 0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float)
...@@ -21,7 +21,7 @@ Shader version: 450 ...@@ -21,7 +21,7 @@ Shader version: 450
0:80 Branch: Return with expression 0:80 Branch: Return with expression
0:80 Constant: 0:80 Constant:
0:80 0.000000 0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters: 0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float) 0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float)
...@@ -32,7 +32,7 @@ Shader version: 450 ...@@ -32,7 +32,7 @@ Shader version: 450
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float) 0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float)
...@@ -44,7 +44,7 @@ Shader version: 450 ...@@ -44,7 +44,7 @@ Shader version: 450
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:225 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters: 0:176 Function Parameters:
0:176 'inF0' (layout(location=0 ) in 4-component vector of float) 0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
0:176 'inF1' (layout(location=1 ) in 4-component vector of float) 0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
...@@ -60,7 +60,7 @@ Shader version: 450 ...@@ -60,7 +60,7 @@ Shader version: 450
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:217 Branch: Return 0:217 Branch: Return
0:233 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:226 Function Parameters: 0:226 Function Parameters:
0:226 'inF0' (in 2X2 matrix of float) 0:226 'inF0' (in 2X2 matrix of float)
0:226 'inF1' (in 2X2 matrix of float) 0:226 'inF1' (in 2X2 matrix of float)
...@@ -72,7 +72,7 @@ Shader version: 450 ...@@ -72,7 +72,7 @@ Shader version: 450
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:241 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:234 Function Parameters: 0:234 Function Parameters:
0:234 'inF0' (in 3X3 matrix of float) 0:234 'inF0' (in 3X3 matrix of float)
0:234 'inF1' (in 3X3 matrix of float) 0:234 'inF1' (in 3X3 matrix of float)
...@@ -89,7 +89,7 @@ Shader version: 450 ...@@ -89,7 +89,7 @@ Shader version: 450
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:248 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:242 Function Parameters: 0:242 Function Parameters:
0:242 'inF0' (in 4X4 matrix of float) 0:242 'inF0' (in 4X4 matrix of float)
0:242 'inF1' (in 4X4 matrix of float) 0:242 'inF1' (in 4X4 matrix of float)
...@@ -133,7 +133,7 @@ Linked vertex stage: ...@@ -133,7 +133,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float) 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in float) 0:15 'inF0' (in float)
0:15 'inF1' (in float) 0:15 'inF1' (in float)
...@@ -143,7 +143,7 @@ Shader version: 450 ...@@ -143,7 +143,7 @@ Shader version: 450
0:71 Branch: Return with expression 0:71 Branch: Return with expression
0:71 Constant: 0:71 Constant:
0:71 0.000000 0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters: 0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float) 0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float)
...@@ -153,7 +153,7 @@ Shader version: 450 ...@@ -153,7 +153,7 @@ Shader version: 450
0:80 Branch: Return with expression 0:80 Branch: Return with expression
0:80 Constant: 0:80 Constant:
0:80 0.000000 0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters: 0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float) 0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float)
...@@ -164,7 +164,7 @@ Shader version: 450 ...@@ -164,7 +164,7 @@ Shader version: 450
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float) 0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float)
...@@ -176,7 +176,7 @@ Shader version: 450 ...@@ -176,7 +176,7 @@ Shader version: 450
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:225 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters: 0:176 Function Parameters:
0:176 'inF0' (layout(location=0 ) in 4-component vector of float) 0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
0:176 'inF1' (layout(location=1 ) in 4-component vector of float) 0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
...@@ -192,7 +192,7 @@ Shader version: 450 ...@@ -192,7 +192,7 @@ Shader version: 450
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:217 Branch: Return 0:217 Branch: Return
0:233 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:226 Function Parameters: 0:226 Function Parameters:
0:226 'inF0' (in 2X2 matrix of float) 0:226 'inF0' (in 2X2 matrix of float)
0:226 'inF1' (in 2X2 matrix of float) 0:226 'inF1' (in 2X2 matrix of float)
...@@ -204,7 +204,7 @@ Shader version: 450 ...@@ -204,7 +204,7 @@ Shader version: 450
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:241 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:234 Function Parameters: 0:234 Function Parameters:
0:234 'inF0' (in 3X3 matrix of float) 0:234 'inF0' (in 3X3 matrix of float)
0:234 'inF1' (in 3X3 matrix of float) 0:234 'inF1' (in 3X3 matrix of float)
...@@ -221,7 +221,7 @@ Shader version: 450 ...@@ -221,7 +221,7 @@ Shader version: 450
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:248 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:242 Function Parameters: 0:242 Function Parameters:
0:242 'inF0' (in 4X4 matrix of float) 0:242 'inF0' (in 4X4 matrix of float)
0:242 'inF1' (in 4X4 matrix of float) 0:242 'inF1' (in 4X4 matrix of float)
......
...@@ -2,7 +2,7 @@ hlsl.layout.frag ...@@ -2,7 +2,7 @@ hlsl.layout.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:12 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:12 Function Parameters: 0:12 Function Parameters:
0:12 'input' (in 4-component vector of float) 0:12 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -31,7 +31,7 @@ Linked fragment stage: ...@@ -31,7 +31,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:12 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:12 Function Parameters: 0:12 Function Parameters:
0:12 'input' (in 4-component vector of float) 0:12 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.load.2dms.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.load.2dms.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:32 textureFetch (global 4-component vector of float) 0:32 textureFetch (global 4-component vector of float)
...@@ -117,7 +117,7 @@ Linked fragment stage: ...@@ -117,7 +117,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:32 textureFetch (global 4-component vector of float) 0:32 textureFetch (global 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.load.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.load.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetch (global 4-component vector of float) 0:52 textureFetch (global 4-component vector of float)
...@@ -150,7 +150,7 @@ Linked fragment stage: ...@@ -150,7 +150,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetch (global 4-component vector of float) 0:52 textureFetch (global 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.load.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.load.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetch (global 4-component vector of float) 0:52 textureFetch (global 4-component vector of float)
...@@ -183,7 +183,7 @@ Linked fragment stage: ...@@ -183,7 +183,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetch (global 4-component vector of float) 0:52 textureFetch (global 4-component vector of float)
......
hlsl.load.basic.dx10.vert hlsl.load.basic.dx10.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Parameters: 0:47 Function Parameters:
0:? Sequence 0:? Sequence
0:51 textureFetch (global 4-component vector of float) 0:51 textureFetch (global 4-component vector of float)
...@@ -174,7 +174,7 @@ Linked vertex stage: ...@@ -174,7 +174,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Parameters: 0:47 Function Parameters:
0:? Sequence 0:? Sequence
0:51 textureFetch (global 4-component vector of float) 0:51 textureFetch (global 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.load.buffer.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.load.buffer.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:28 Sequence 0:28 Sequence
...@@ -66,7 +66,7 @@ Linked fragment stage: ...@@ -66,7 +66,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:28 Sequence 0:28 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.load.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.load.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float) 0:52 textureFetchOffset (global 4-component vector of float)
...@@ -192,7 +192,7 @@ Linked fragment stage: ...@@ -192,7 +192,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float) 0:52 textureFetchOffset (global 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.load.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.load.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float) 0:52 textureFetchOffset (global 4-component vector of float)
...@@ -156,7 +156,7 @@ Linked fragment stage: ...@@ -156,7 +156,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float) 0:52 textureFetchOffset (global 4-component vector of float)
......
...@@ -7,7 +7,7 @@ gl_FragCoord origin is upper left ...@@ -7,7 +7,7 @@ gl_FragCoord origin is upper left
0:1 'f1' (global 1-component vector of float) 0:1 'f1' (global 1-component vector of float)
0:1 Constant: 0:1 Constant:
0:1 1.000000 0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float) 0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float) 0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float) 0:9 'inScalar' (in float)
...@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left ...@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
0:1 'f1' (global 1-component vector of float) 0:1 'f1' (global 1-component vector of float)
0:1 Constant: 0:1 Constant:
0:1 1.000000 0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float) 0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float) 0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float) 0:9 'inScalar' (in float)
......
...@@ -2,7 +2,7 @@ hlsl.max.frag ...@@ -2,7 +2,7 @@ hlsl.max.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input1' (layout(location=0 ) in 4-component vector of float) 0:2 'input1' (layout(location=0 ) in 4-component vector of float)
0:2 'input2' (layout(location=1 ) in 4-component vector of float) 0:2 'input2' (layout(location=1 ) in 4-component vector of float)
...@@ -23,7 +23,7 @@ Linked fragment stage: ...@@ -23,7 +23,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input1' (layout(location=0 ) in 4-component vector of float) 0:2 'input1' (layout(location=0 ) in 4-component vector of float)
0:2 'input2' (layout(location=1 ) in 4-component vector of float) 0:2 'input2' (layout(location=1 ) in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.numericsuffixes.frag ...@@ -2,7 +2,7 @@ hlsl.numericsuffixes.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:21 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:5 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters: 0:5 Function Parameters:
0:? Sequence 0:? Sequence
0:7 Sequence 0:7 Sequence
...@@ -72,7 +72,7 @@ Linked fragment stage: ...@@ -72,7 +72,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:21 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:5 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters: 0:5 Function Parameters:
0:? Sequence 0:? Sequence
0:7 Sequence 0:7 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.pp.line.frag ...@@ -2,7 +2,7 @@ hlsl.pp.line.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:4 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters: 0:4 Function Parameters:
0:? Sequence 0:? Sequence
0:124 Sequence 0:124 Sequence
...@@ -45,7 +45,7 @@ Linked fragment stage: ...@@ -45,7 +45,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:4 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters: 0:4 Function Parameters:
0:? Sequence 0:? Sequence
0:124 Sequence 0:124 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.precedence.frag ...@@ -2,7 +2,7 @@ hlsl.precedence.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (layout(location=0 ) in 4-component vector of float) 0:7 'a1' (layout(location=0 ) in 4-component vector of float)
0:7 'a2' (layout(location=1 ) in 4-component vector of float) 0:7 'a2' (layout(location=1 ) in 4-component vector of float)
...@@ -54,7 +54,7 @@ Linked fragment stage: ...@@ -54,7 +54,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (layout(location=0 ) in 4-component vector of float) 0:7 'a1' (layout(location=0 ) in 4-component vector of float)
0:7 'a2' (layout(location=1 ) in 4-component vector of float) 0:7 'a2' (layout(location=1 ) in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.precedence2.frag ...@@ -2,7 +2,7 @@ hlsl.precedence2.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int) 0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (layout(location=0 ) in int) 0:7 'a1' (layout(location=0 ) in int)
0:7 'a2' (layout(location=1 ) in int) 0:7 'a2' (layout(location=1 ) in int)
...@@ -37,7 +37,7 @@ Linked fragment stage: ...@@ -37,7 +37,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int) 0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (layout(location=0 ) in int) 0:7 'a1' (layout(location=0 ) in int)
0:7 'a2' (layout(location=1 ) in int) 0:7 'a2' (layout(location=1 ) in int)
......
...@@ -2,11 +2,11 @@ hlsl.precise.frag ...@@ -2,11 +2,11 @@ hlsl.precise.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:8 Function Definition: MyFunction(f1;vf3; (global void) 0:6 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:6 'myfloat' (noContraction in float) 0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float) 0:6 'myfloat3' (noContraction out 3-component vector of float)
0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color}) 0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters: 0:9 Function Parameters:
0:? Sequence 0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float) 0:11 move second child to first child (noContraction temp 4-component vector of float)
...@@ -34,11 +34,11 @@ Linked fragment stage: ...@@ -34,11 +34,11 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:8 Function Definition: MyFunction(f1;vf3; (global void) 0:6 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:6 'myfloat' (noContraction in float) 0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float) 0:6 'myfloat3' (noContraction out 3-component vector of float)
0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color}) 0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters: 0:9 Function Parameters:
0:? Sequence 0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float) 0:11 move second child to first child (noContraction temp 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.sample.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.sample.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
...@@ -146,7 +146,7 @@ Linked fragment stage: ...@@ -146,7 +146,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
......
...@@ -4,7 +4,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented ...@@ -4,7 +4,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters: 0:53 Function Parameters:
0:? Sequence 0:? Sequence
0:57 move second child to first child (temp int) 0:57 move second child to first child (temp int)
...@@ -261,7 +261,7 @@ Linked fragment stage: ...@@ -261,7 +261,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters: 0:53 Function Parameters:
0:? Sequence 0:? Sequence
0:57 move second child to first child (temp int) 0:57 move second child to first child (temp int)
......
...@@ -2,7 +2,7 @@ hlsl.sample.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.sample.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
...@@ -167,7 +167,7 @@ Linked fragment stage: ...@@ -167,7 +167,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.sample.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.sample.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
...@@ -122,7 +122,7 @@ Linked fragment stage: ...@@ -122,7 +122,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplebias.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplebias.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
...@@ -164,7 +164,7 @@ Linked fragment stage: ...@@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplebias.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplebias.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
...@@ -197,7 +197,7 @@ Linked fragment stage: ...@@ -197,7 +197,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplebias.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplebias.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
...@@ -185,7 +185,7 @@ Linked fragment stage: ...@@ -185,7 +185,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplebias.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplebias.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
...@@ -134,7 +134,7 @@ Linked fragment stage: ...@@ -134,7 +134,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmp.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmp.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -184,7 +184,7 @@ Linked fragment stage: ...@@ -184,7 +184,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmp.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmp.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -175,7 +175,7 @@ Linked fragment stage: ...@@ -175,7 +175,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmp.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmp.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -148,7 +148,7 @@ Linked fragment stage: ...@@ -148,7 +148,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmp.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -154,7 +154,7 @@ Linked fragment stage: ...@@ -154,7 +154,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -202,7 +202,7 @@ Linked fragment stage: ...@@ -202,7 +202,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -193,7 +193,7 @@ Linked fragment stage: ...@@ -193,7 +193,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -160,7 +160,7 @@ Linked fragment stage: ...@@ -160,7 +160,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
...@@ -166,7 +166,7 @@ Linked fragment stage: ...@@ -166,7 +166,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplegrad.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplegrad.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
...@@ -200,7 +200,7 @@ Linked fragment stage: ...@@ -200,7 +200,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplegrad.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplegrad.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
...@@ -251,7 +251,7 @@ Linked fragment stage: ...@@ -251,7 +251,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
......
hlsl.samplegrad.basic.dx10.vert hlsl.samplegrad.basic.dx10.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:27 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters: 0:27 Function Parameters:
0:? Sequence 0:? Sequence
0:30 Sequence 0:30 Sequence
...@@ -242,7 +242,7 @@ Linked vertex stage: ...@@ -242,7 +242,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:27 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters: 0:27 Function Parameters:
0:? Sequence 0:? Sequence
0:30 Sequence 0:30 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplegrad.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplegrad.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
...@@ -221,7 +221,7 @@ Linked fragment stage: ...@@ -221,7 +221,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplegrad.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplegrad.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:40 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
...@@ -155,7 +155,7 @@ Linked fragment stage: ...@@ -155,7 +155,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:40 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplelevel.array.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplelevel.array.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
...@@ -164,7 +164,7 @@ Linked fragment stage: ...@@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters: 0:24 Function Parameters:
0:? Sequence 0:? Sequence
0:27 Sequence 0:27 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplelevel.basic.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplelevel.basic.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters: 0:29 Function Parameters:
0:? Sequence 0:? Sequence
0:32 Sequence 0:32 Sequence
...@@ -198,7 +198,7 @@ Linked fragment stage: ...@@ -198,7 +198,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters: 0:29 Function Parameters:
0:? Sequence 0:? Sequence
0:32 Sequence 0:32 Sequence
......
hlsl.samplelevel.basic.dx10.vert hlsl.samplelevel.basic.dx10.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:27 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters: 0:27 Function Parameters:
0:? Sequence 0:? Sequence
0:30 Sequence 0:30 Sequence
...@@ -188,7 +188,7 @@ Linked vertex stage: ...@@ -188,7 +188,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Position Pos}) 0:27 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters: 0:27 Function Parameters:
0:? Sequence 0:? Sequence
0:30 Sequence 0:30 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplelevel.offset.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplelevel.offset.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
...@@ -185,7 +185,7 @@ Linked fragment stage: ...@@ -185,7 +185,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters: 0:28 Function Parameters:
0:? Sequence 0:? Sequence
0:31 Sequence 0:31 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.samplelevel.offsetarray.dx10.frag ...@@ -2,7 +2,7 @@ hlsl.samplelevel.offsetarray.dx10.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
...@@ -134,7 +134,7 @@ Linked fragment stage: ...@@ -134,7 +134,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.scope.frag ...@@ -2,7 +2,7 @@ hlsl.scope.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -46,7 +46,7 @@ Linked fragment stage: ...@@ -46,7 +46,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,11 +2,11 @@ hlsl.semicolons.frag ...@@ -2,11 +2,11 @@ hlsl.semicolons.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:4 Function Definition: MyFunc( (global void) 0:2 Function Definition: MyFunc( (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (global void) 0:8 Function Definition: MyFunc2( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:18 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:13 Function Definition: main( (global structure{temp 4-component vector of float color})
0:13 Function Parameters: 0:13 Function Parameters:
0:? Sequence 0:? Sequence
0:16 move second child to first child (temp 4-component vector of float) 0:16 move second child to first child (temp 4-component vector of float)
...@@ -33,11 +33,11 @@ Linked fragment stage: ...@@ -33,11 +33,11 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:4 Function Definition: MyFunc( (global void) 0:2 Function Definition: MyFunc( (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (global void) 0:8 Function Definition: MyFunc2( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:18 Function Definition: main( (global structure{temp 4-component vector of float color}) 0:13 Function Definition: main( (global structure{temp 4-component vector of float color})
0:13 Function Parameters: 0:13 Function Parameters:
0:? Sequence 0:? Sequence
0:16 move second child to first child (temp 4-component vector of float) 0:16 move second child to first child (temp 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.shapeConv.frag ...@@ -2,7 +2,7 @@ hlsl.shapeConv.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:23 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:2 'f' (in float) 0:2 'f' (in float)
...@@ -93,7 +93,7 @@ Linked fragment stage: ...@@ -93,7 +93,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:23 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:2 'f' (in float) 0:2 'f' (in float)
......
...@@ -2,7 +2,7 @@ hlsl.sin.frag ...@@ -2,7 +2,7 @@ hlsl.sin.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -21,7 +21,7 @@ Linked fragment stage: ...@@ -21,7 +21,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.stringtoken.frag ...@@ -2,7 +2,7 @@ hlsl.stringtoken.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:21 Function Definition: main( (global structure{temp 4-component vector of float Color}) 0:16 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:18 move second child to first child (temp 4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
...@@ -31,7 +31,7 @@ Linked fragment stage: ...@@ -31,7 +31,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:21 Function Definition: main( (global structure{temp 4-component vector of float Color}) 0:16 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:18 move second child to first child (temp 4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
......
...@@ -6,7 +6,7 @@ WARNING: 0:30: 'register' : ignoring shader_profile ...@@ -6,7 +6,7 @@ WARNING: 0:30: 'register' : ignoring shader_profile
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:43 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:34 Function Parameters: 0:34 Function Parameters:
0:34 'input' (layout(location=0 ) in 4-component vector of float) 0:34 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -41,7 +41,7 @@ Linked fragment stage: ...@@ -41,7 +41,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:43 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:34 Function Parameters: 0:34 Function Parameters:
0:34 'input' (layout(location=0 ) in 4-component vector of float) 0:34 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.switch.frag ...@@ -2,7 +2,7 @@ hlsl.switch.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:2 'c' (layout(location=1 ) in int) 0:2 'c' (layout(location=1 ) in int)
...@@ -133,7 +133,7 @@ Linked fragment stage: ...@@ -133,7 +133,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:2 'c' (layout(location=1 ) in int) 0:2 'c' (layout(location=1 ) in int)
......
...@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left ...@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters: 0:4 Function Parameters:
0:4 'input' (in 4-component vector of float) 0:4 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left ...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters: 0:4 Function Parameters:
0:4 'input' (in 4-component vector of float) 0:4 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.templatetypes.frag ...@@ -2,7 +2,7 @@ hlsl.templatetypes.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:48 Function Definition: PixelShaderFunction( (global float) 0:3 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 Sequence 0:4 Sequence
...@@ -254,7 +254,7 @@ Linked fragment stage: ...@@ -254,7 +254,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:48 Function Definition: PixelShaderFunction( (global float) 0:3 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 Sequence 0:4 Sequence
......
...@@ -2,7 +2,7 @@ hlsl.typedef.frag ...@@ -2,7 +2,7 @@ hlsl.typedef.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float) 0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Parameters: 0:4 Function Parameters:
0:4 'input' (in 4-component vector of float) 0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int) 0:4 'ii' (in int)
...@@ -43,7 +43,7 @@ Linked fragment stage: ...@@ -43,7 +43,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float) 0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Parameters: 0:4 Function Parameters:
0:4 'input' (in 4-component vector of float) 0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int) 0:4 'ii' (in int)
......
...@@ -2,11 +2,11 @@ hlsl.void.frag ...@@ -2,11 +2,11 @@ hlsl.void.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:2 Function Definition: foo1( (global void) 0:1 Function Definition: foo1( (global void)
0:1 Function Parameters: 0:1 Function Parameters:
0:4 Function Definition: foo2( (global void) 0:2 Function Definition: foo2( (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'input' (layout(location=0 ) in 4-component vector of float) 0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -21,11 +21,11 @@ Linked fragment stage: ...@@ -21,11 +21,11 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:2 Function Definition: foo1( (global void) 0:1 Function Definition: foo1( (global void)
0:1 Function Parameters: 0:1 Function Parameters:
0:4 Function Definition: foo2( (global void) 0:2 Function Definition: foo2( (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'input' (layout(location=0 ) in 4-component vector of float) 0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.whileLoop.frag ...@@ -2,7 +2,7 @@ hlsl.whileLoop.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -42,7 +42,7 @@ Linked fragment stage: ...@@ -42,7 +42,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -1497,15 +1497,16 @@ bool HlslGrammar::acceptParameterDeclaration(TFunction& function) ...@@ -1497,15 +1497,16 @@ bool HlslGrammar::acceptParameterDeclaration(TFunction& function)
bool HlslGrammar::acceptFunctionDefinition(TFunction& function, TIntermNode*& node) bool HlslGrammar::acceptFunctionDefinition(TFunction& function, TIntermNode*& node)
{ {
TFunction* functionDeclarator = parseContext.handleFunctionDeclarator(token.loc, function, false /* not prototype */); TFunction* functionDeclarator = parseContext.handleFunctionDeclarator(token.loc, function, false /* not prototype */);
TSourceLoc loc = token.loc;
// This does a pushScope() // This does a pushScope()
node = parseContext.handleFunctionDefinition(token.loc, *functionDeclarator); node = parseContext.handleFunctionDefinition(loc, *functionDeclarator);
// compound_statement // compound_statement
TIntermNode* functionBody = nullptr; TIntermNode* functionBody = nullptr;
if (acceptCompoundStatement(functionBody)) { if (acceptCompoundStatement(functionBody)) {
node = intermediate.growAggregate(node, functionBody); node = intermediate.growAggregate(node, functionBody);
intermediate.setAggregateOperator(node, EOpFunction, functionDeclarator->getType(), token.loc); intermediate.setAggregateOperator(node, EOpFunction, functionDeclarator->getType(), loc);
node->getAsAggregate()->setName(functionDeclarator->getMangledName().c_str()); node->getAsAggregate()->setName(functionDeclarator->getMangledName().c_str());
parseContext.popScope(); parseContext.popScope();
......
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