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Chen Yisong
glslang
Commits
2b0a1135
Commit
2b0a1135
authored
Aug 16, 2015
by
John Kessenich
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Plain Diff
Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample'…
Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
parent
dc9eff72
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10 changed files
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74 additions
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71 deletions
+74
-71
150.frag.out
Test/baseResults/150.frag.out
+24
-24
310.frag.out
Test/baseResults/310.frag.out
+2
-2
310.vert.out
Test/baseResults/310.vert.out
+8
-8
420.vert.out
Test/baseResults/420.vert.out
+6
-6
430.vert.out
Test/baseResults/430.vert.out
+16
-16
450.frag.out
Test/baseResults/450.frag.out
+10
-10
newTexture.frag.out
Test/baseResults/newTexture.frag.out
+2
-2
revision.h
glslang/Include/revision.h
+1
-1
Initialize.cpp
glslang/MachineIndependent/Initialize.cpp
+3
-2
SymbolTable.cpp
glslang/MachineIndependent/SymbolTable.cpp
+2
-0
No files found.
Test/baseResults/150.frag.out
View file @
2b0a1135
...
@@ -28,51 +28,51 @@ ERROR: node is still EOpNull!
...
@@ -28,51 +28,51 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (temp 2-component vector of int)
0:33 move second child to first child (temp 2-component vector of int)
0:33 't11' (temp 2-component vector of int)
0:33 't11' (temp 2-component vector of int)
0:33 Function Call: textureSize(s21; (global 2-component vector of int)
0:33 Function Call: textureSize(s2
M
1; (global 2-component vector of int)
0:33 'sms' (uniform sampler2DMS)
0:33 'sms' (uniform sampler2DMS)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child (temp 2-component vector of int)
0:34 move second child to first child (temp 2-component vector of int)
0:34 't12' (temp 2-component vector of int)
0:34 't12' (temp 2-component vector of int)
0:34 Function Call: textureSize(is21; (global 2-component vector of int)
0:34 Function Call: textureSize(is2
M
1; (global 2-component vector of int)
0:34 'isms' (uniform isampler2DMS)
0:34 'isms' (uniform isampler2DMS)
0:35 Sequence
0:35 Sequence
0:35 move second child to first child (temp 2-component vector of int)
0:35 move second child to first child (temp 2-component vector of int)
0:35 't13' (temp 2-component vector of int)
0:35 't13' (temp 2-component vector of int)
0:35 Function Call: textureSize(us21; (global 2-component vector of int)
0:35 Function Call: textureSize(us2
M
1; (global 2-component vector of int)
0:35 'usms' (uniform usampler2DMS)
0:35 'usms' (uniform usampler2DMS)
0:36 Sequence
0:36 Sequence
0:36 move second child to first child (temp 3-component vector of int)
0:36 move second child to first child (temp 3-component vector of int)
0:36 't21' (temp 3-component vector of int)
0:36 't21' (temp 3-component vector of int)
0:36 Function Call: textureSize(sA21; (global 3-component vector of int)
0:36 Function Call: textureSize(sA2
M
1; (global 3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray)
0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (temp 3-component vector of int)
0:37 move second child to first child (temp 3-component vector of int)
0:37 't22' (temp 3-component vector of int)
0:37 't22' (temp 3-component vector of int)
0:37 Function Call: textureSize(isA21; (global 3-component vector of int)
0:37 Function Call: textureSize(isA2
M
1; (global 3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray)
0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of int)
0:38 move second child to first child (temp 3-component vector of int)
0:38 't23' (temp 3-component vector of int)
0:38 't23' (temp 3-component vector of int)
0:38 Function Call: textureSize(usA21; (global 3-component vector of int)
0:38 Function Call: textureSize(usA2
M
1; (global 3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray)
0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 move second child to first child (temp 4-component vector of float)
0:39 't31' (temp 4-component vector of float)
0:39 't31' (temp 4-component vector of float)
0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)
0:39 Function Call: texelFetch(s2
M
1;vi2;i1; (global 4-component vector of float)
0:39 'sms' (uniform sampler2DMS)
0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int)
0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int)
0:39 'samp' (flat in int)
0:40 Sequence
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 move second child to first child (temp 4-component vector of int)
0:40 't32' (temp 4-component vector of int)
0:40 't32' (temp 4-component vector of int)
0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
0:40 Function Call: texelFetch(is2
M
1;vi2;i1; (global 4-component vector of int)
0:40 'isms' (uniform isampler2DMS)
0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int)
0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int)
0:40 'samp' (flat in int)
0:41 Sequence
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 move second child to first child (temp 4-component vector of uint)
0:41 't33' (temp 4-component vector of uint)
0:41 't33' (temp 4-component vector of uint)
0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint)
0:41 Function Call: texelFetch(us2
M
1;vi2;i1; (global 4-component vector of uint)
0:41 'usms' (uniform usampler2DMS)
0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int)
0:41 'p2' (flat in 2-component vector of int)
0:41 Constant:
0:41 Constant:
...
@@ -80,14 +80,14 @@ ERROR: node is still EOpNull!
...
@@ -80,14 +80,14 @@ ERROR: node is still EOpNull!
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 move second child to first child (temp 4-component vector of float)
0:42 't41' (temp 4-component vector of float)
0:42 't41' (temp 4-component vector of float)
0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float)
0:42 Function Call: texelFetch(sA2
M
1;vi3;i1; (global 4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int)
0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int)
0:42 'samp' (flat in int)
0:43 Sequence
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 move second child to first child (temp 4-component vector of int)
0:43 't42' (temp 4-component vector of int)
0:43 't42' (temp 4-component vector of int)
0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)
0:43 Function Call: texelFetch(isA2
M
1;vi3;i1; (global 4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant:
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
...
@@ -97,7 +97,7 @@ ERROR: node is still EOpNull!
...
@@ -97,7 +97,7 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 move second child to first child (temp 4-component vector of uint)
0:44 't43' (temp 4-component vector of uint)
0:44 't43' (temp 4-component vector of uint)
0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint)
0:44 Function Call: texelFetch(usA2
M
1;vi3;i1; (global 4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:44 'samp' (flat in int)
...
@@ -143,51 +143,51 @@ ERROR: node is still EOpNull!
...
@@ -143,51 +143,51 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (temp 2-component vector of int)
0:33 move second child to first child (temp 2-component vector of int)
0:33 't11' (temp 2-component vector of int)
0:33 't11' (temp 2-component vector of int)
0:33 Function Call: textureSize(s21; (global 2-component vector of int)
0:33 Function Call: textureSize(s2
M
1; (global 2-component vector of int)
0:33 'sms' (uniform sampler2DMS)
0:33 'sms' (uniform sampler2DMS)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child (temp 2-component vector of int)
0:34 move second child to first child (temp 2-component vector of int)
0:34 't12' (temp 2-component vector of int)
0:34 't12' (temp 2-component vector of int)
0:34 Function Call: textureSize(is21; (global 2-component vector of int)
0:34 Function Call: textureSize(is2
M
1; (global 2-component vector of int)
0:34 'isms' (uniform isampler2DMS)
0:34 'isms' (uniform isampler2DMS)
0:35 Sequence
0:35 Sequence
0:35 move second child to first child (temp 2-component vector of int)
0:35 move second child to first child (temp 2-component vector of int)
0:35 't13' (temp 2-component vector of int)
0:35 't13' (temp 2-component vector of int)
0:35 Function Call: textureSize(us21; (global 2-component vector of int)
0:35 Function Call: textureSize(us2
M
1; (global 2-component vector of int)
0:35 'usms' (uniform usampler2DMS)
0:35 'usms' (uniform usampler2DMS)
0:36 Sequence
0:36 Sequence
0:36 move second child to first child (temp 3-component vector of int)
0:36 move second child to first child (temp 3-component vector of int)
0:36 't21' (temp 3-component vector of int)
0:36 't21' (temp 3-component vector of int)
0:36 Function Call: textureSize(sA21; (global 3-component vector of int)
0:36 Function Call: textureSize(sA2
M
1; (global 3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray)
0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (temp 3-component vector of int)
0:37 move second child to first child (temp 3-component vector of int)
0:37 't22' (temp 3-component vector of int)
0:37 't22' (temp 3-component vector of int)
0:37 Function Call: textureSize(isA21; (global 3-component vector of int)
0:37 Function Call: textureSize(isA2
M
1; (global 3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray)
0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of int)
0:38 move second child to first child (temp 3-component vector of int)
0:38 't23' (temp 3-component vector of int)
0:38 't23' (temp 3-component vector of int)
0:38 Function Call: textureSize(usA21; (global 3-component vector of int)
0:38 Function Call: textureSize(usA2
M
1; (global 3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray)
0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 move second child to first child (temp 4-component vector of float)
0:39 't31' (temp 4-component vector of float)
0:39 't31' (temp 4-component vector of float)
0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)
0:39 Function Call: texelFetch(s2
M
1;vi2;i1; (global 4-component vector of float)
0:39 'sms' (uniform sampler2DMS)
0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int)
0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int)
0:39 'samp' (flat in int)
0:40 Sequence
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 move second child to first child (temp 4-component vector of int)
0:40 't32' (temp 4-component vector of int)
0:40 't32' (temp 4-component vector of int)
0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
0:40 Function Call: texelFetch(is2
M
1;vi2;i1; (global 4-component vector of int)
0:40 'isms' (uniform isampler2DMS)
0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int)
0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int)
0:40 'samp' (flat in int)
0:41 Sequence
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 move second child to first child (temp 4-component vector of uint)
0:41 't33' (temp 4-component vector of uint)
0:41 't33' (temp 4-component vector of uint)
0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint)
0:41 Function Call: texelFetch(us2
M
1;vi2;i1; (global 4-component vector of uint)
0:41 'usms' (uniform usampler2DMS)
0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int)
0:41 'p2' (flat in 2-component vector of int)
0:41 Constant:
0:41 Constant:
...
@@ -195,14 +195,14 @@ ERROR: node is still EOpNull!
...
@@ -195,14 +195,14 @@ ERROR: node is still EOpNull!
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 move second child to first child (temp 4-component vector of float)
0:42 't41' (temp 4-component vector of float)
0:42 't41' (temp 4-component vector of float)
0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float)
0:42 Function Call: texelFetch(sA2
M
1;vi3;i1; (global 4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int)
0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int)
0:42 'samp' (flat in int)
0:43 Sequence
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 move second child to first child (temp 4-component vector of int)
0:43 't42' (temp 4-component vector of int)
0:43 't42' (temp 4-component vector of int)
0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)
0:43 Function Call: texelFetch(isA2
M
1;vi3;i1; (global 4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant:
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
...
@@ -212,7 +212,7 @@ ERROR: node is still EOpNull!
...
@@ -212,7 +212,7 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 move second child to first child (temp 4-component vector of uint)
0:44 't43' (temp 4-component vector of uint)
0:44 't43' (temp 4-component vector of uint)
0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint)
0:44 Function Call: texelFetch(usA2
M
1;vi3;i1; (global 4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:44 'samp' (flat in int)
...
...
Test/baseResults/310.frag.out
View file @
2b0a1135
...
@@ -285,7 +285,7 @@ ERROR: node is still EOpNull!
...
@@ -285,7 +285,7 @@ ERROR: node is still EOpNull!
0:101 3 (const int)
0:101 3 (const int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (global highp 2-component vector of int)
0:102 Function Call: textureSize(s2
M
1; (global highp 2-component vector of int)
0:102 's2dms' (uniform highp sampler2DMS)
0:102 's2dms' (uniform highp sampler2DMS)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
...
@@ -774,7 +774,7 @@ ERROR: node is still EOpNull!
...
@@ -774,7 +774,7 @@ ERROR: node is still EOpNull!
0:101 3 (const int)
0:101 3 (const int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (global highp 2-component vector of int)
0:102 Function Call: textureSize(s2
M
1; (global highp 2-component vector of int)
0:102 's2dms' (uniform highp sampler2DMS)
0:102 's2dms' (uniform highp sampler2DMS)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
...
...
Test/baseResults/310.vert.out
View file @
2b0a1135
...
@@ -211,16 +211,16 @@ ERROR: node is still EOpNull!
...
@@ -211,16 +211,16 @@ ERROR: node is still EOpNull!
0:? Sequence
0:? Sequence
0:63 move second child to first child (temp highp 2-component vector of int)
0:63 move second child to first child (temp highp 2-component vector of int)
0:63 'v2' (temp highp 2-component vector of int)
0:63 'v2' (temp highp 2-component vector of int)
0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)
0:63 Function Call: textureSize(s2
M
1; (global highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS)
0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (temp highp 2-component vector of int)
0:64 move second child to first child (temp highp 2-component vector of int)
0:64 'v2' (temp highp 2-component vector of int)
0:64 'v2' (temp highp 2-component vector of int)
0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)
0:64 Function Call: textureSize(us2
M
1; (global highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS)
0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence
0:65 Sequence
0:65 move second child to first child (temp highp 4-component vector of float)
0:65 move second child to first child (temp highp 4-component vector of float)
0:65 'v4' (temp highp 4-component vector of float)
0:65 'v4' (temp highp 4-component vector of float)
0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
0:65 Function Call: texelFetch(s2
M
1;vi2;i1; (global highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (temp highp 2-component vector of int)
0:65 'v2' (temp highp 2-component vector of int)
0:65 Constant:
0:65 Constant:
...
@@ -228,7 +228,7 @@ ERROR: node is still EOpNull!
...
@@ -228,7 +228,7 @@ ERROR: node is still EOpNull!
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp highp 4-component vector of int)
0:66 move second child to first child (temp highp 4-component vector of int)
0:66 'iv4' (temp highp 4-component vector of int)
0:66 'iv4' (temp highp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
0:66 Function Call: texelFetch(is2
M
1;vi2;i1; (global highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (temp highp 2-component vector of int)
0:66 'v2' (temp highp 2-component vector of int)
0:66 Constant:
0:66 Constant:
...
@@ -937,16 +937,16 @@ ERROR: node is still EOpNull!
...
@@ -937,16 +937,16 @@ ERROR: node is still EOpNull!
0:? Sequence
0:? Sequence
0:63 move second child to first child (temp highp 2-component vector of int)
0:63 move second child to first child (temp highp 2-component vector of int)
0:63 'v2' (temp highp 2-component vector of int)
0:63 'v2' (temp highp 2-component vector of int)
0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)
0:63 Function Call: textureSize(s2
M
1; (global highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS)
0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (temp highp 2-component vector of int)
0:64 move second child to first child (temp highp 2-component vector of int)
0:64 'v2' (temp highp 2-component vector of int)
0:64 'v2' (temp highp 2-component vector of int)
0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)
0:64 Function Call: textureSize(us2
M
1; (global highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS)
0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence
0:65 Sequence
0:65 move second child to first child (temp highp 4-component vector of float)
0:65 move second child to first child (temp highp 4-component vector of float)
0:65 'v4' (temp highp 4-component vector of float)
0:65 'v4' (temp highp 4-component vector of float)
0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
0:65 Function Call: texelFetch(s2
M
1;vi2;i1; (global highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (temp highp 2-component vector of int)
0:65 'v2' (temp highp 2-component vector of int)
0:65 Constant:
0:65 Constant:
...
@@ -954,7 +954,7 @@ ERROR: node is still EOpNull!
...
@@ -954,7 +954,7 @@ ERROR: node is still EOpNull!
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp highp 4-component vector of int)
0:66 move second child to first child (temp highp 4-component vector of int)
0:66 'iv4' (temp highp 4-component vector of int)
0:66 'iv4' (temp highp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
0:66 Function Call: texelFetch(is2
M
1;vi2;i1; (global highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (temp highp 2-component vector of int)
0:66 'v2' (temp highp 2-component vector of int)
0:66 Constant:
0:66 Constant:
...
...
Test/baseResults/420.vert.out
View file @
2b0a1135
...
@@ -204,13 +204,13 @@ ERROR: node is still EOpNull!
...
@@ -204,13 +204,13 @@ ERROR: node is still EOpNull!
0:117 Sequence
0:117 Sequence
0:117 move second child to first child (temp 4-component vector of float)
0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:117 Function Call: imageLoad(I2
M
1;vi2;i1; (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS)
0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)
0:118 Function Call: imageStore(I2
M
1;vi2;i1;vf4; (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (temp int)
0:118 'i' (temp int)
...
@@ -221,7 +221,7 @@ ERROR: node is still EOpNull!
...
@@ -221,7 +221,7 @@ ERROR: node is still EOpNull!
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:119 Function Call: imageLoad(I2
M
1;vi2;i1; (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (temp int)
0:119 'i' (temp int)
...
@@ -449,13 +449,13 @@ ERROR: node is still EOpNull!
...
@@ -449,13 +449,13 @@ ERROR: node is still EOpNull!
0:117 Sequence
0:117 Sequence
0:117 move second child to first child (temp 4-component vector of float)
0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:117 Function Call: imageLoad(I2
M
1;vi2;i1; (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS)
0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)
0:118 Function Call: imageStore(I2
M
1;vi2;i1;vf4; (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (temp int)
0:118 'i' (temp int)
...
@@ -466,7 +466,7 @@ ERROR: node is still EOpNull!
...
@@ -466,7 +466,7 @@ ERROR: node is still EOpNull!
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:119 Function Call: imageLoad(I2
M
1;vi2;i1; (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (temp int)
0:119 'i' (temp int)
...
...
Test/baseResults/430.vert.out
View file @
2b0a1135
...
@@ -105,19 +105,19 @@ ERROR: node is still EOpNull!
...
@@ -105,19 +105,19 @@ ERROR: node is still EOpNull!
0:168 Sequence
0:168 Sequence
0:168 move second child to first child (temp int)
0:168 move second child to first child (temp int)
0:168 's' (temp int)
0:168 's' (temp int)
0:168 Function Call: textureSamples(s21; (global int)
0:168 Function Call: textureSamples(s2
M
1; (global int)
0:168 's2dms' (uniform sampler2DMS)
0:168 's2dms' (uniform sampler2DMS)
0:169 add second child into first child (temp int)
0:169 add second child into first child (temp int)
0:169 's' (temp int)
0:169 's' (temp int)
0:169 Function Call: textureSamples(usA21; (global int)
0:169 Function Call: textureSamples(usA2
M
1; (global int)
0:169 'us2dmsa' (uniform usampler2DMSArray)
0:169 'us2dmsa' (uniform usampler2DMSArray)
0:170 add second child into first child (temp int)
0:170 add second child into first child (temp int)
0:170 's' (temp int)
0:170 's' (temp int)
0:170 Function Call: imageSamples(iI21; (global int)
0:170 Function Call: imageSamples(iI2
M
1; (global int)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:171 add second child into first child (temp int)
0:171 add second child into first child (temp int)
0:171 's' (temp int)
0:171 's' (temp int)
0:171 Function Call: imageSamples(IA21; (global int)
0:171 Function Call: imageSamples(IA2
M
1; (global int)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:176 Function Definition: fooq2( (global void)
0:176 Function Definition: fooq2( (global void)
0:176 Function Parameters:
0:176 Function Parameters:
...
@@ -125,19 +125,19 @@ ERROR: node is still EOpNull!
...
@@ -125,19 +125,19 @@ ERROR: node is still EOpNull!
0:178 Sequence
0:178 Sequence
0:178 move second child to first child (temp int)
0:178 move second child to first child (temp int)
0:178 's' (temp int)
0:178 's' (temp int)
0:178 Function Call: textureSamples(s21; (global int)
0:178 Function Call: textureSamples(s2
M
1; (global int)
0:178 's2dms' (uniform sampler2DMS)
0:178 's2dms' (uniform sampler2DMS)
0:179 add second child into first child (temp int)
0:179 add second child into first child (temp int)
0:179 's' (temp int)
0:179 's' (temp int)
0:179 Function Call: textureSamples(usA21; (global int)
0:179 Function Call: textureSamples(usA2
M
1; (global int)
0:179 'us2dmsa' (uniform usampler2DMSArray)
0:179 'us2dmsa' (uniform usampler2DMSArray)
0:180 add second child into first child (temp int)
0:180 add second child into first child (temp int)
0:180 's' (temp int)
0:180 's' (temp int)
0:180 Function Call: imageSamples(iI21; (global int)
0:180 Function Call: imageSamples(iI2
M
1; (global int)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:181 add second child into first child (temp int)
0:181 add second child into first child (temp int)
0:181 's' (temp int)
0:181 's' (temp int)
0:181 Function Call: imageSamples(IA21; (global int)
0:181 Function Call: imageSamples(IA2
M
1; (global int)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:? Linker Objects
0:? Linker Objects
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
...
@@ -237,19 +237,19 @@ ERROR: node is still EOpNull!
...
@@ -237,19 +237,19 @@ ERROR: node is still EOpNull!
0:168 Sequence
0:168 Sequence
0:168 move second child to first child (temp int)
0:168 move second child to first child (temp int)
0:168 's' (temp int)
0:168 's' (temp int)
0:168 Function Call: textureSamples(s21; (global int)
0:168 Function Call: textureSamples(s2
M
1; (global int)
0:168 's2dms' (uniform sampler2DMS)
0:168 's2dms' (uniform sampler2DMS)
0:169 add second child into first child (temp int)
0:169 add second child into first child (temp int)
0:169 's' (temp int)
0:169 's' (temp int)
0:169 Function Call: textureSamples(usA21; (global int)
0:169 Function Call: textureSamples(usA2
M
1; (global int)
0:169 'us2dmsa' (uniform usampler2DMSArray)
0:169 'us2dmsa' (uniform usampler2DMSArray)
0:170 add second child into first child (temp int)
0:170 add second child into first child (temp int)
0:170 's' (temp int)
0:170 's' (temp int)
0:170 Function Call: imageSamples(iI21; (global int)
0:170 Function Call: imageSamples(iI2
M
1; (global int)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:171 add second child into first child (temp int)
0:171 add second child into first child (temp int)
0:171 's' (temp int)
0:171 's' (temp int)
0:171 Function Call: imageSamples(IA21; (global int)
0:171 Function Call: imageSamples(IA2
M
1; (global int)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:176 Function Definition: fooq2( (global void)
0:176 Function Definition: fooq2( (global void)
0:176 Function Parameters:
0:176 Function Parameters:
...
@@ -257,19 +257,19 @@ ERROR: node is still EOpNull!
...
@@ -257,19 +257,19 @@ ERROR: node is still EOpNull!
0:178 Sequence
0:178 Sequence
0:178 move second child to first child (temp int)
0:178 move second child to first child (temp int)
0:178 's' (temp int)
0:178 's' (temp int)
0:178 Function Call: textureSamples(s21; (global int)
0:178 Function Call: textureSamples(s2
M
1; (global int)
0:178 's2dms' (uniform sampler2DMS)
0:178 's2dms' (uniform sampler2DMS)
0:179 add second child into first child (temp int)
0:179 add second child into first child (temp int)
0:179 's' (temp int)
0:179 's' (temp int)
0:179 Function Call: textureSamples(usA21; (global int)
0:179 Function Call: textureSamples(usA2
M
1; (global int)
0:179 'us2dmsa' (uniform usampler2DMSArray)
0:179 'us2dmsa' (uniform usampler2DMSArray)
0:180 add second child into first child (temp int)
0:180 add second child into first child (temp int)
0:180 's' (temp int)
0:180 's' (temp int)
0:180 Function Call: imageSamples(iI21; (global int)
0:180 Function Call: imageSamples(iI2
M
1; (global int)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:181 add second child into first child (temp int)
0:181 add second child into first child (temp int)
0:181 's' (temp int)
0:181 's' (temp int)
0:181 Function Call: imageSamples(IA21; (global int)
0:181 Function Call: imageSamples(IA2
M
1; (global int)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:? Linker Objects
0:? Linker Objects
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
...
...
Test/baseResults/450.frag.out
View file @
2b0a1135
...
@@ -105,24 +105,24 @@ Shader version: 450
...
@@ -105,24 +105,24 @@ Shader version: 450
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (temp int)
0:44 move second child to first child (temp int)
0:44 's' (temp int)
0:44 's' (temp int)
0:44 Function Call: textureSamples(s21; (global int)
0:44 Function Call: textureSamples(s2
M
1; (global int)
0:44 's2dms' (uniform sampler2DMS)
0:44 's2dms' (uniform sampler2DMS)
0:45 add second child into first child (temp int)
0:45 add second child into first child (temp int)
0:45 's' (temp int)
0:45 's' (temp int)
0:45 Function Call: textureSamples(usA21; (global int)
0:45 Function Call: textureSamples(usA2
M
1; (global int)
0:45 'us2dmsa' (uniform usampler2DMSArray)
0:45 'us2dmsa' (uniform usampler2DMSArray)
0:46 add second child into first child (temp int)
0:46 add second child into first child (temp int)
0:46 's' (temp int)
0:46 's' (temp int)
0:46 Function Call: imageSamples(iI21; (global int)
0:46 Function Call: imageSamples(iI2
M
1; (global int)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:47 add second child into first child (temp int)
0:47 add second child into first child (temp int)
0:47 's' (temp int)
0:47 's' (temp int)
0:47 Function Call: imageSamples(IA21; (global int)
0:47 Function Call: imageSamples(IA2
M
1; (global int)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 move second child to first child (temp float)
0:48 'f' (temp float)
0:48 'f' (temp float)
0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)
0:48 Function Call: imageAtomicExchange(IA2
M
1;vi3;i1;f1; (global float)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Convert float to int (temp 3-component vector of int)
0:48 Convert float to int (temp 3-component vector of int)
0:48 'in3' (smooth in 3-component vector of float)
0:48 'in3' (smooth in 3-component vector of float)
...
@@ -249,24 +249,24 @@ Shader version: 450
...
@@ -249,24 +249,24 @@ Shader version: 450
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (temp int)
0:44 move second child to first child (temp int)
0:44 's' (temp int)
0:44 's' (temp int)
0:44 Function Call: textureSamples(s21; (global int)
0:44 Function Call: textureSamples(s2
M
1; (global int)
0:44 's2dms' (uniform sampler2DMS)
0:44 's2dms' (uniform sampler2DMS)
0:45 add second child into first child (temp int)
0:45 add second child into first child (temp int)
0:45 's' (temp int)
0:45 's' (temp int)
0:45 Function Call: textureSamples(usA21; (global int)
0:45 Function Call: textureSamples(usA2
M
1; (global int)
0:45 'us2dmsa' (uniform usampler2DMSArray)
0:45 'us2dmsa' (uniform usampler2DMSArray)
0:46 add second child into first child (temp int)
0:46 add second child into first child (temp int)
0:46 's' (temp int)
0:46 's' (temp int)
0:46 Function Call: imageSamples(iI21; (global int)
0:46 Function Call: imageSamples(iI2
M
1; (global int)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:47 add second child into first child (temp int)
0:47 add second child into first child (temp int)
0:47 's' (temp int)
0:47 's' (temp int)
0:47 Function Call: imageSamples(IA21; (global int)
0:47 Function Call: imageSamples(IA2
M
1; (global int)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 move second child to first child (temp float)
0:48 'f' (temp float)
0:48 'f' (temp float)
0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)
0:48 Function Call: imageAtomicExchange(IA2
M
1;vi3;i1;f1; (global float)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Convert float to int (temp 3-component vector of int)
0:48 Convert float to int (temp 3-component vector of int)
0:48 'in3' (smooth in 3-component vector of float)
0:48 'in3' (smooth in 3-component vector of float)
...
...
Test/baseResults/newTexture.frag.out
View file @
2b0a1135
...
@@ -184,7 +184,7 @@ Shader version: 430
...
@@ -184,7 +184,7 @@ Shader version: 430
0:64 'iv' (temp 4-component vector of int)
0:64 'iv' (temp 4-component vector of int)
0:66 add second child into first child (temp 4-component vector of int)
0:66 add second child into first child (temp 4-component vector of int)
0:66 'iv' (temp 4-component vector of int)
0:66 'iv' (temp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
0:66 Function Call: texelFetch(is2
M
1;vi2;i1; (global 4-component vector of int)
0:66 'is2Dms' (uniform isampler2DMS)
0:66 'is2Dms' (uniform isampler2DMS)
0:66 'ic2D' (flat in 2-component vector of int)
0:66 'ic2D' (flat in 2-component vector of int)
0:66 'ic1D' (flat in int)
0:66 'ic1D' (flat in int)
...
@@ -436,7 +436,7 @@ Shader version: 430
...
@@ -436,7 +436,7 @@ Shader version: 430
0:64 'iv' (temp 4-component vector of int)
0:64 'iv' (temp 4-component vector of int)
0:66 add second child into first child (temp 4-component vector of int)
0:66 add second child into first child (temp 4-component vector of int)
0:66 'iv' (temp 4-component vector of int)
0:66 'iv' (temp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
0:66 Function Call: texelFetch(is2
M
1;vi2;i1; (global 4-component vector of int)
0:66 'is2Dms' (uniform isampler2DMS)
0:66 'is2Dms' (uniform isampler2DMS)
0:66 'ic2D' (flat in 2-component vector of int)
0:66 'ic2D' (flat in 2-component vector of int)
0:66 'ic1D' (flat in int)
0:66 'ic1D' (flat in int)
...
...
glslang/Include/revision.h
View file @
2b0a1135
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "2.3.71
6
"
#define GLSLANG_REVISION "2.3.71
7
"
#define GLSLANG_DATE "16-Aug-2015"
#define GLSLANG_DATE "16-Aug-2015"
glslang/MachineIndependent/Initialize.cpp
View file @
2b0a1135
...
@@ -2152,8 +2152,9 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int /*
...
@@ -2152,8 +2152,9 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int /*
if
(
bias
&&
compare
)
if
(
bias
&&
compare
)
continue
;
continue
;
// non-optional lod argument (lod that's not driven by lod loop)
// non-optional lod argument (lod that's not driven by lod loop) or sample
if
(
fetch
&&
sampler
.
dim
!=
EsdBuffer
&&
sampler
.
dim
!=
EsdRect
&&
!
sampler
.
ms
)
if
((
fetch
&&
sampler
.
dim
!=
EsdBuffer
&&
sampler
.
dim
!=
EsdRect
&&
!
sampler
.
ms
)
||
(
sampler
.
ms
&&
fetch
))
s
.
append
(
",int"
);
s
.
append
(
",int"
);
// non-optional lod
// non-optional lod
...
...
glslang/MachineIndependent/SymbolTable.cpp
View file @
2b0a1135
...
@@ -89,6 +89,8 @@ void TType::buildMangledName(TString& mangledName)
...
@@ -89,6 +89,8 @@ void TType::buildMangledName(TString& mangledName)
case
EsdBuffer
:
mangledName
+=
"B"
;
break
;
case
EsdBuffer
:
mangledName
+=
"B"
;
break
;
default
:
break
;
// some compilers want this
default
:
break
;
// some compilers want this
}
}
if
(
sampler
.
ms
)
mangledName
+=
"M"
;
break
;
break
;
case
EbtStruct
:
case
EbtStruct
:
mangledName
+=
"struct-"
;
mangledName
+=
"struct-"
;
...
...
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