0:185 move second child to first child ( temp 5-element array of float)
0:185 'a' ( temp 5-element array of float)
0:185 Construct float ( temp 5-element array of float)
0:185 'g' ( temp float)
0:185 Constant:
0:185 1.000000
0:185 'g' ( temp float)
0:185 Constant:
0:185 2.300000
0:185 'g' ( temp float)
0:188 move second child to first child ( temp 3-element array of float)
0:188 'b' ( temp 3-element array of float)
0:188 Construct float ( temp 3-element array of float)
0:188 'g' ( temp float)
0:188 add ( temp float)
0:188 'g' ( temp float)
0:188 Constant:
0:188 1.000000
0:188 add ( temp float)
0:188 'g' ( temp float)
0:188 Constant:
0:188 2.000000
0:191 Sequence
0:191 Sequence
0:191 move second child to first child ( temp 2-element array of 4-component vector of float)
0:191 'b' ( temp 2-element array of 4-component vector of float)
0:191 Constant:
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:192 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:192 'b' ( temp 2-element array of 4-component vector of float)
0:192 'b' ( temp 2-element array of 4-component vector of float)
0:192 'b' ( temp 2-element array of 4-component vector of float)
0:193 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:193 'b' ( temp 2-element array of 4-component vector of float)
0:193 'b' ( temp 2-element array of 4-component vector of float)
0:193 'b' ( temp 2-element array of 4-component vector of float)
0:194 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:194 'b' ( temp 2-element array of 4-component vector of float)
0:194 'b' ( temp 2-element array of 4-component vector of float)
0:194 'b' ( temp 2-element array of 4-component vector of float)
0:? Linker Objects
0:? 'Coords' ( out block{ out 4-component vector of float Position, out 2-component vector of float Texture})
0:? 'anon@0' ( out block{ out 4-component vector of float Color})
0:? 'transforms' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform 4X4 matrix of float ModelViewMatrix, layout( column_major shared) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout( column_major shared) uniform implicitly-sized array of 4-component vector of float a, layout( column_major shared) uniform float Deformation})
0:? 'normal' (layout( location=3) in 4-component vector of float)
0:? 'colors' (layout( location=6) in 3-element array of 4-component vector of float)
0:? 'transforms2' (layout( location=9) in 2-element array of 4X4 matrix of float)
0:? 's' (layout( location=3) temp structure{ global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c})
0:? 'var1' ( smooth out 4-component vector of float)
0:? 'anon@1' ( out block{ out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
0:? 'var5' ( smooth out 4-component vector of float)
0:? 'anon@2' ( out block{ out 4-component vector of float var6})
0:? 'var7' ( smooth out 4-component vector of float)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)
0:? 'Color5' ( noContraction smooth out 3-component vector of float)
0:? 'a' ( in 4-component vector of float)
0:? 'b' ( in 4-component vector of float)
0:? 'c' ( in 4-component vector of float)
0:? 'd' ( in 4-component vector of float)
0:? 'v' ( noContraction smooth out 4-component vector of float)
0:185 move second child to first child ( temp 5-element array of float)
0:185 'a' ( temp 5-element array of float)
0:185 Construct float ( temp 5-element array of float)
0:185 'g' ( temp float)
0:185 Constant:
0:185 1.000000
0:185 'g' ( temp float)
0:185 Constant:
0:185 2.300000
0:185 'g' ( temp float)
0:188 move second child to first child ( temp 3-element array of float)
0:188 'b' ( temp 3-element array of float)
0:188 Construct float ( temp 3-element array of float)
0:188 'g' ( temp float)
0:188 add ( temp float)
0:188 'g' ( temp float)
0:188 Constant:
0:188 1.000000
0:188 add ( temp float)
0:188 'g' ( temp float)
0:188 Constant:
0:188 2.000000
0:191 Sequence
0:191 Sequence
0:191 move second child to first child ( temp 2-element array of 4-component vector of float)
0:191 'b' ( temp 2-element array of 4-component vector of float)
0:191 Constant:
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:191 1.000000
0:192 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:192 'b' ( temp 2-element array of 4-component vector of float)
0:192 'b' ( temp 2-element array of 4-component vector of float)
0:192 'b' ( temp 2-element array of 4-component vector of float)
0:193 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:193 'b' ( temp 2-element array of 4-component vector of float)
0:193 'b' ( temp 2-element array of 4-component vector of float)
0:193 'b' ( temp 2-element array of 4-component vector of float)
0:194 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:194 'b' ( temp 2-element array of 4-component vector of float)
0:194 'b' ( temp 2-element array of 4-component vector of float)
0:194 'b' ( temp 2-element array of 4-component vector of float)
0:? Linker Objects
0:? 'Coords' ( out block{ out 4-component vector of float Position, out 2-component vector of float Texture})
0:? 'anon@0' ( out block{ out 4-component vector of float Color})
0:? 'transforms' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform 4X4 matrix of float ModelViewMatrix, layout( column_major shared) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout( column_major shared) uniform 1-element array of 4-component vector of float a, layout( column_major shared) uniform float Deformation})
0:? 'normal' (layout( location=3) in 4-component vector of float)
0:? 'colors' (layout( location=6) in 3-element array of 4-component vector of float)
0:? 'transforms2' (layout( location=9) in 2-element array of 4X4 matrix of float)
0:? 's' (layout( location=3) temp structure{ global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c})
0:? 'var1' ( smooth out 4-component vector of float)
0:? 'anon@1' ( out block{ out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
0:? 'var5' ( smooth out 4-component vector of float)
0:? 'anon@2' ( out block{ out 4-component vector of float var6})
0:? 'var7' ( smooth out 4-component vector of float)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)
0:? 'Color5' ( noContraction smooth out 3-component vector of float)
0:? 'a' ( in 4-component vector of float)
0:? 'b' ( in 4-component vector of float)
0:? 'c' ( in 4-component vector of float)
0:? 'd' ( in 4-component vector of float)
0:? 'v' ( noContraction smooth out 4-component vector of float)