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Chen Yisong
glslang
Commits
302b46ae
Commit
302b46ae
authored
Aug 16, 2015
by
John Kessenich
Browse files
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Browse Files
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Plain Diff
Implement GL_OES_texture_buffer.
parent
30314590
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6 changed files
with
233 additions
and
7 deletions
+233
-7
310.vert
Test/310.vert
+50
-0
310.vert.out
Test/baseResults/310.vert.out
+161
-1
revision.h
glslang/Include/revision.h
+1
-1
Initialize.cpp
glslang/MachineIndependent/Initialize.cpp
+4
-2
Scan.cpp
glslang/MachineIndependent/Scan.cpp
+15
-1
Versions.cpp
glslang/MachineIndependent/Versions.cpp
+2
-2
No files found.
Test/310.vert
View file @
302b46ae
...
@@ -181,3 +181,53 @@ void pfoo()
...
@@ -181,3 +181,53 @@ void pfoo()
textureGatherOffsets
(
sArray
[
0
],
vec2
(
0
.
1
),
constOffsets
);
textureGatherOffsets
(
sArray
[
0
],
vec2
(
0
.
1
),
constOffsets
);
textureGatherOffsets
(
sArray
[
0
],
vec2
(
0
.
1
),
offsets
);
// ERROR, offset not constant
textureGatherOffsets
(
sArray
[
0
],
vec2
(
0
.
1
),
offsets
);
// ERROR, offset not constant
}
}
uniform
samplerBuffer
badSamp1
;
// ERROR, reserved
uniform
isamplerBuffer
badSamp2
;
// ERROR, reserved
uniform
usamplerBuffer
badSamp3
;
// ERROR, reserved
uniform
writeonly
imageBuffer
badSamp4
;
// ERROR, reserved
uniform
writeonly
iimageBuffer
badSamp5
;
// ERROR, reserved
uniform
writeonly
uimageBuffer
badSamp6
;
// ERROR, reserved
#extension GL_OES_texture_buffer : enable
#extension GL_EXT_texture_buffer : enable
uniform
samplerBuffer
noPreSamp1
;
// ERROR, no default precision
uniform
isamplerBuffer
noPreSamp2
;
// ERROR, no default precision
uniform
usamplerBuffer
noPreSamp3
;
// ERROR, no default precision
uniform
writeonly
imageBuffer
noPreSamp4
;
// ERROR, no default precision
uniform
writeonly
iimageBuffer
noPreSamp5
;
// ERROR, no default precision
uniform
writeonly
uimageBuffer
noPreSamp6
;
// ERROR, no default precision
precision
highp
samplerBuffer
;
precision
highp
isamplerBuffer
;
precision
highp
usamplerBuffer
;
precision
highp
imageBuffer
;
precision
highp
iimageBuffer
;
precision
highp
uimageBuffer
;
#ifdef GL_OES_texture_buffer
uniform
samplerBuffer
bufSamp1
;
uniform
isamplerBuffer
bufSamp2
;
uniform
usamplerBuffer
bufSamp3
;
#endif
#ifdef GL_EXT_texture_buffer
uniform
writeonly
imageBuffer
bufSamp4
;
uniform
writeonly
iimageBuffer
bufSamp5
;
uniform
writeonly
uimageBuffer
bufSamp6
;
#endif
void
bufferT
()
{
highp
int
s1
=
textureSize
(
bufSamp1
);
highp
int
s2
=
textureSize
(
bufSamp2
);
highp
int
s3
=
textureSize
(
bufSamp3
);
highp
int
s4
=
imageSize
(
bufSamp4
);
highp
int
s5
=
imageSize
(
bufSamp5
);
highp
int
s6
=
imageSize
(
bufSamp6
);
highp
vec4
f1
=
texelFetch
(
bufSamp1
,
s1
);
highp
ivec4
f2
=
texelFetch
(
bufSamp2
,
s2
);
highp
uvec4
f3
=
texelFetch
(
bufSamp3
,
s3
);
}
Test/baseResults/310.vert.out
View file @
302b46ae
...
@@ -40,12 +40,32 @@ GL_EXT_gpu_shader5
...
@@ -40,12 +40,32 @@ GL_EXT_gpu_shader5
GL_OES_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 36 compilation errors. No code generated.
ERROR: 0:185: 'samplerBuffer' : Reserved word.
ERROR: 0:185: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:186: 'isamplerBuffer' : Reserved word.
ERROR: 0:186: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:187: 'usamplerBuffer' : Reserved word.
ERROR: 0:187: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:188: 'imageBuffer' : Reserved word.
ERROR: 0:188: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:189: 'iimageBuffer' : Reserved word.
ERROR: 0:189: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:190: 'uimageBuffer' : Reserved word.
ERROR: 0:190: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:195: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:196: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:197: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 54 compilation errors. No code generated.
Shader version: 310
Shader version: 310
Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_io_blocks
Requested GL_OES_texture_buffer
ERROR: node is still EOpNull!
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:12 Function Parameters:
...
@@ -364,6 +384,57 @@ ERROR: node is still EOpNull!
...
@@ -364,6 +384,57 @@ ERROR: node is still EOpNull!
0:182 0.100000
0:182 0.100000
0:182 0.100000
0:182 0.100000
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:220 Function Definition: bufferT( (global void)
0:220 Function Parameters:
0:222 Sequence
0:222 Sequence
0:222 move second child to first child (temp highp int)
0:222 's1' (temp highp int)
0:222 Function Call: textureSize(sB1; (global highp int)
0:222 'bufSamp1' (uniform highp samplerBuffer)
0:223 Sequence
0:223 move second child to first child (temp highp int)
0:223 's2' (temp highp int)
0:223 Function Call: textureSize(isB1; (global highp int)
0:223 'bufSamp2' (uniform highp isamplerBuffer)
0:224 Sequence
0:224 move second child to first child (temp highp int)
0:224 's3' (temp highp int)
0:224 Function Call: textureSize(usB1; (global highp int)
0:224 'bufSamp3' (uniform highp usamplerBuffer)
0:226 Sequence
0:226 move second child to first child (temp highp int)
0:226 's4' (temp highp int)
0:226 Function Call: imageSize(IB1; (global highp int)
0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
0:227 Sequence
0:227 move second child to first child (temp highp int)
0:227 's5' (temp highp int)
0:227 Function Call: imageSize(iIB1; (global highp int)
0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:228 Sequence
0:228 move second child to first child (temp highp int)
0:228 's6' (temp highp int)
0:228 Function Call: imageSize(uIB1; (global highp int)
0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:230 Sequence
0:230 move second child to first child (temp highp 4-component vector of float)
0:230 'f1' (temp highp 4-component vector of float)
0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)
0:230 'bufSamp1' (uniform highp samplerBuffer)
0:230 's1' (temp highp int)
0:231 Sequence
0:231 move second child to first child (temp highp 4-component vector of int)
0:231 'f2' (temp highp 4-component vector of int)
0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)
0:231 'bufSamp2' (uniform highp isamplerBuffer)
0:231 's2' (temp highp int)
0:232 Sequence
0:232 move second child to first child (temp highp 4-component vector of uint)
0:232 'f3' (temp highp 4-component vector of uint)
0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
0:232 'bufSamp3' (uniform highp usamplerBuffer)
0:232 's3' (temp highp int)
0:? Linker Objects
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
...
@@ -413,6 +484,24 @@ ERROR: node is still EOpNull!
...
@@ -413,6 +484,24 @@ ERROR: node is still EOpNull!
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'badSamp1' (uniform mediump samplerBuffer)
0:? 'badSamp2' (uniform mediump isamplerBuffer)
0:? 'badSamp3' (uniform mediump usamplerBuffer)
0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
0:? 'noPreSamp1' (uniform mediump samplerBuffer)
0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
0:? 'bufSamp1' (uniform highp samplerBuffer)
0:? 'bufSamp2' (uniform highp isamplerBuffer)
0:? 'bufSamp3' (uniform highp usamplerBuffer)
0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
...
@@ -421,8 +510,10 @@ Linked vertex stage:
...
@@ -421,8 +510,10 @@ Linked vertex stage:
Shader version: 310
Shader version: 310
Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_io_blocks
Requested GL_OES_texture_buffer
ERROR: node is still EOpNull!
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:12 Function Parameters:
...
@@ -741,6 +832,57 @@ ERROR: node is still EOpNull!
...
@@ -741,6 +832,57 @@ ERROR: node is still EOpNull!
0:182 0.100000
0:182 0.100000
0:182 0.100000
0:182 0.100000
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:220 Function Definition: bufferT( (global void)
0:220 Function Parameters:
0:222 Sequence
0:222 Sequence
0:222 move second child to first child (temp highp int)
0:222 's1' (temp highp int)
0:222 Function Call: textureSize(sB1; (global highp int)
0:222 'bufSamp1' (uniform highp samplerBuffer)
0:223 Sequence
0:223 move second child to first child (temp highp int)
0:223 's2' (temp highp int)
0:223 Function Call: textureSize(isB1; (global highp int)
0:223 'bufSamp2' (uniform highp isamplerBuffer)
0:224 Sequence
0:224 move second child to first child (temp highp int)
0:224 's3' (temp highp int)
0:224 Function Call: textureSize(usB1; (global highp int)
0:224 'bufSamp3' (uniform highp usamplerBuffer)
0:226 Sequence
0:226 move second child to first child (temp highp int)
0:226 's4' (temp highp int)
0:226 Function Call: imageSize(IB1; (global highp int)
0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
0:227 Sequence
0:227 move second child to first child (temp highp int)
0:227 's5' (temp highp int)
0:227 Function Call: imageSize(iIB1; (global highp int)
0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:228 Sequence
0:228 move second child to first child (temp highp int)
0:228 's6' (temp highp int)
0:228 Function Call: imageSize(uIB1; (global highp int)
0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:230 Sequence
0:230 move second child to first child (temp highp 4-component vector of float)
0:230 'f1' (temp highp 4-component vector of float)
0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)
0:230 'bufSamp1' (uniform highp samplerBuffer)
0:230 's1' (temp highp int)
0:231 Sequence
0:231 move second child to first child (temp highp 4-component vector of int)
0:231 'f2' (temp highp 4-component vector of int)
0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)
0:231 'bufSamp2' (uniform highp isamplerBuffer)
0:231 's2' (temp highp int)
0:232 Sequence
0:232 move second child to first child (temp highp 4-component vector of uint)
0:232 'f3' (temp highp 4-component vector of uint)
0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
0:232 'bufSamp3' (uniform highp usamplerBuffer)
0:232 's3' (temp highp int)
0:? Linker Objects
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
...
@@ -790,6 +932,24 @@ ERROR: node is still EOpNull!
...
@@ -790,6 +932,24 @@ ERROR: node is still EOpNull!
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'badSamp1' (uniform mediump samplerBuffer)
0:? 'badSamp2' (uniform mediump isamplerBuffer)
0:? 'badSamp3' (uniform mediump usamplerBuffer)
0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
0:? 'noPreSamp1' (uniform mediump samplerBuffer)
0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
0:? 'bufSamp1' (uniform highp samplerBuffer)
0:? 'bufSamp2' (uniform highp isamplerBuffer)
0:? 'bufSamp3' (uniform highp usamplerBuffer)
0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
glslang/Include/revision.h
View file @
302b46ae
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "2.3.71
5
"
#define GLSLANG_REVISION "2.3.71
6
"
#define GLSLANG_DATE "16-Aug-2015"
#define GLSLANG_DATE "16-Aug-2015"
glslang/MachineIndependent/Initialize.cpp
View file @
302b46ae
...
@@ -1827,6 +1827,8 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
...
@@ -1827,6 +1827,8 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
//
//
TBasicType
bTypes
[
3
]
=
{
EbtFloat
,
EbtInt
,
EbtUint
};
TBasicType
bTypes
[
3
]
=
{
EbtFloat
,
EbtInt
,
EbtUint
};
bool
skipBuffer
=
(
profile
==
EEsProfile
&&
version
<
310
)
||
(
profile
!=
EEsProfile
&&
version
<
140
);
bool
skipCubeArrayed
=
(
profile
==
EEsProfile
||
version
<
130
);
// enumerate all the types
// enumerate all the types
for
(
int
image
=
0
;
image
<=
1
;
++
image
)
{
// loop over "bool" image vs sampler
for
(
int
image
=
0
;
image
<=
1
;
++
image
)
{
// loop over "bool" image vs sampler
...
@@ -1854,9 +1856,9 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
...
@@ -1854,9 +1856,9 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
continue
;
continue
;
if
(
dim
==
Esd3D
&&
shadow
)
if
(
dim
==
Esd3D
&&
shadow
)
continue
;
continue
;
if
(
dim
==
EsdCube
&&
arrayed
&&
(
profile
==
EEsProfile
||
version
<
130
)
)
if
(
dim
==
EsdCube
&&
arrayed
&&
skipCubeArrayed
)
continue
;
continue
;
if
(
dim
==
EsdBuffer
&&
(
profile
==
EEsProfile
||
version
<
140
)
)
if
(
dim
==
EsdBuffer
&&
skipBuffer
)
continue
;
continue
;
if
(
dim
==
EsdBuffer
&&
(
shadow
||
arrayed
||
ms
))
if
(
dim
==
EsdBuffer
&&
(
shadow
||
arrayed
||
ms
))
continue
;
continue
;
...
...
glslang/MachineIndependent/Scan.cpp
View file @
302b46ae
...
@@ -781,9 +781,13 @@ int TScanContext::tokenizeIdentifier()
...
@@ -781,9 +781,13 @@ int TScanContext::tokenizeIdentifier()
case
IMAGE2DRECT
:
case
IMAGE2DRECT
:
case
IIMAGE2DRECT
:
case
IIMAGE2DRECT
:
case
UIMAGE2DRECT
:
case
UIMAGE2DRECT
:
return
firstGenerationImage
(
false
);
case
IMAGEBUFFER
:
case
IMAGEBUFFER
:
case
IIMAGEBUFFER
:
case
IIMAGEBUFFER
:
case
UIMAGEBUFFER
:
case
UIMAGEBUFFER
:
if
(
parseContext
.
extensionsTurnedOn
(
Num_AEP_texture_buffer
,
AEP_texture_buffer
))
return
keyword
;
return
firstGenerationImage
(
false
);
return
firstGenerationImage
(
false
);
case
IMAGE2D
:
case
IMAGE2D
:
...
@@ -834,7 +838,6 @@ int TScanContext::tokenizeIdentifier()
...
@@ -834,7 +838,6 @@ int TScanContext::tokenizeIdentifier()
case
SAMPLER1DARRAYSHADOW
:
case
SAMPLER1DARRAYSHADOW
:
case
USAMPLER1D
:
case
USAMPLER1D
:
case
USAMPLER1DARRAY
:
case
USAMPLER1DARRAY
:
case
SAMPLERBUFFER
:
afterType
=
true
;
afterType
=
true
;
return
es30ReservedFromGLSL
(
130
);
return
es30ReservedFromGLSL
(
130
);
...
@@ -858,9 +861,20 @@ int TScanContext::tokenizeIdentifier()
...
@@ -858,9 +861,20 @@ int TScanContext::tokenizeIdentifier()
case
ISAMPLER2DRECT
:
case
ISAMPLER2DRECT
:
case
USAMPLER2DRECT
:
case
USAMPLER2DRECT
:
afterType
=
true
;
return
es30ReservedFromGLSL
(
140
);
case
SAMPLERBUFFER
:
afterType
=
true
;
if
(
parseContext
.
extensionsTurnedOn
(
Num_AEP_texture_buffer
,
AEP_texture_buffer
))
return
keyword
;
return
es30ReservedFromGLSL
(
130
);
case
ISAMPLERBUFFER
:
case
ISAMPLERBUFFER
:
case
USAMPLERBUFFER
:
case
USAMPLERBUFFER
:
afterType
=
true
;
afterType
=
true
;
if
(
parseContext
.
extensionsTurnedOn
(
Num_AEP_texture_buffer
,
AEP_texture_buffer
))
return
keyword
;
return
es30ReservedFromGLSL
(
140
);
return
es30ReservedFromGLSL
(
140
);
case
SAMPLER2DMS
:
case
SAMPLER2DMS
:
...
...
glslang/MachineIndependent/Versions.cpp
View file @
302b46ae
...
@@ -192,7 +192,7 @@ void TParseContext::initializeExtensionBehavior()
...
@@ -192,7 +192,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior
[
E_GL_EXT_shader_io_blocks
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_shader_io_blocks
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_tessellation_shader
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_tessellation_shader
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_tessellation_point_size
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_tessellation_point_size
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_texture_buffer
]
=
EBhDisable
Partial
;
extensionBehavior
[
E_GL_EXT_texture_buffer
]
=
EBhDisable
;
extensionBehavior
[
E_GL_EXT_texture_cube_map_array
]
=
EBhDisablePartial
;
extensionBehavior
[
E_GL_EXT_texture_cube_map_array
]
=
EBhDisablePartial
;
// OES matching AEP
// OES matching AEP
...
@@ -203,7 +203,7 @@ void TParseContext::initializeExtensionBehavior()
...
@@ -203,7 +203,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior
[
E_GL_OES_shader_io_blocks
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_shader_io_blocks
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_tessellation_shader
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_tessellation_shader
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_tessellation_point_size
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_tessellation_point_size
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_texture_buffer
]
=
EBhDisable
Partial
;
extensionBehavior
[
E_GL_OES_texture_buffer
]
=
EBhDisable
;
extensionBehavior
[
E_GL_OES_texture_cube_map_array
]
=
EBhDisablePartial
;
extensionBehavior
[
E_GL_OES_texture_cube_map_array
]
=
EBhDisablePartial
;
}
}
...
...
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