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Chen Yisong
glslang
Commits
3af0d53d
Commit
3af0d53d
authored
Aug 27, 2013
by
John Kessenich
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Plain Diff
Remove unnecessary TString constructors.
git-svn-id:
https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22844
e7fa87d3-cd2b-0410-9028-fcbf551c1848
parent
a5ea9c63
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1 changed file
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658 additions
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657 deletions
+658
-657
Initialize.cpp
glslang/MachineIndependent/Initialize.cpp
+658
-657
No files found.
glslang/MachineIndependent/Initialize.cpp
View file @
3af0d53d
...
...
@@ -88,498 +88,498 @@ void TBuiltIns::initialize(int version, EProfile profile)
//
// Angle and Trigonometric Functions.
//
s
.
append
(
TString
(
"float radians(float degrees);"
)
);
s
.
append
(
TString
(
"vec2 radians(vec2 degrees);"
)
);
s
.
append
(
TString
(
"vec3 radians(vec3 degrees);"
)
);
s
.
append
(
TString
(
"vec4 radians(vec4 degrees);"
)
);
s
.
append
(
TString
(
"float degrees(float radians);"
)
);
s
.
append
(
TString
(
"vec2 degrees(vec2 radians);"
)
);
s
.
append
(
TString
(
"vec3 degrees(vec3 radians);"
)
);
s
.
append
(
TString
(
"vec4 degrees(vec4 radians);"
)
);
s
.
append
(
TString
(
"float sin(float angle);"
)
);
s
.
append
(
TString
(
"vec2 sin(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 sin(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 sin(vec4 angle);"
)
);
s
.
append
(
TString
(
"float cos(float angle);"
)
);
s
.
append
(
TString
(
"vec2 cos(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 cos(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 cos(vec4 angle);"
)
);
s
.
append
(
TString
(
"float tan(float angle);"
)
);
s
.
append
(
TString
(
"vec2 tan(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 tan(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 tan(vec4 angle);"
)
);
s
.
append
(
TString
(
"float asin(float x);"
)
);
s
.
append
(
TString
(
"vec2 asin(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 asin(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 asin(vec4 x);"
)
);
s
.
append
(
TString
(
"float acos(float x);"
)
);
s
.
append
(
TString
(
"vec2 acos(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 acos(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 acos(vec4 x);"
)
);
s
.
append
(
TString
(
"float atan(float y, float x);"
)
);
s
.
append
(
TString
(
"vec2 atan(vec2 y, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 atan(vec3 y, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 atan(vec4 y, vec4 x);"
)
);
s
.
append
(
TString
(
"float atan(float y_over_x);"
)
);
s
.
append
(
TString
(
"vec2 atan(vec2 y_over_x);"
)
);
s
.
append
(
TString
(
"vec3 atan(vec3 y_over_x);"
)
);
s
.
append
(
TString
(
"vec4 atan(vec4 y_over_x);"
)
);
s
.
append
(
TString
(
"float sinh(float angle);"
)
);
s
.
append
(
TString
(
"vec2 sinh(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 sinh(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 sinh(vec4 angle);"
)
);
s
.
append
(
TString
(
"float cosh(float angle);"
)
);
s
.
append
(
TString
(
"vec2 cosh(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 cosh(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 cosh(vec4 angle);"
)
);
s
.
append
(
TString
(
"float tanh(float angle);"
)
);
s
.
append
(
TString
(
"vec2 tanh(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 tanh(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 tanh(vec4 angle);"
)
);
s
.
append
(
TString
(
"float asinh(float x);"
)
);
s
.
append
(
TString
(
"vec2 asinh(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 asinh(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 asinh(vec4 x);"
)
);
s
.
append
(
TString
(
"float acosh(float x);"
)
);
s
.
append
(
TString
(
"vec2 acosh(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 acosh(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 acosh(vec4 x);"
)
);
s
.
append
(
TString
(
"float atanh(float y_over_x);"
)
);
s
.
append
(
TString
(
"vec2 atanh(vec2 y_over_x);"
)
);
s
.
append
(
TString
(
"vec3 atanh(vec3 y_over_x);"
)
);
s
.
append
(
TString
(
"vec4 atanh(vec4 y_over_x);"
)
);
s
.
append
(
"float radians(float degrees);"
);
s
.
append
(
"vec2 radians(vec2 degrees);"
);
s
.
append
(
"vec3 radians(vec3 degrees);"
);
s
.
append
(
"vec4 radians(vec4 degrees);"
);
s
.
append
(
"float degrees(float radians);"
);
s
.
append
(
"vec2 degrees(vec2 radians);"
);
s
.
append
(
"vec3 degrees(vec3 radians);"
);
s
.
append
(
"vec4 degrees(vec4 radians);"
);
s
.
append
(
"float sin(float angle);"
);
s
.
append
(
"vec2 sin(vec2 angle);"
);
s
.
append
(
"vec3 sin(vec3 angle);"
);
s
.
append
(
"vec4 sin(vec4 angle);"
);
s
.
append
(
"float cos(float angle);"
);
s
.
append
(
"vec2 cos(vec2 angle);"
);
s
.
append
(
"vec3 cos(vec3 angle);"
);
s
.
append
(
"vec4 cos(vec4 angle);"
);
s
.
append
(
"float tan(float angle);"
);
s
.
append
(
"vec2 tan(vec2 angle);"
);
s
.
append
(
"vec3 tan(vec3 angle);"
);
s
.
append
(
"vec4 tan(vec4 angle);"
);
s
.
append
(
"float asin(float x);"
);
s
.
append
(
"vec2 asin(vec2 x);"
);
s
.
append
(
"vec3 asin(vec3 x);"
);
s
.
append
(
"vec4 asin(vec4 x);"
);
s
.
append
(
"float acos(float x);"
);
s
.
append
(
"vec2 acos(vec2 x);"
);
s
.
append
(
"vec3 acos(vec3 x);"
);
s
.
append
(
"vec4 acos(vec4 x);"
);
s
.
append
(
"float atan(float y, float x);"
);
s
.
append
(
"vec2 atan(vec2 y, vec2 x);"
);
s
.
append
(
"vec3 atan(vec3 y, vec3 x);"
);
s
.
append
(
"vec4 atan(vec4 y, vec4 x);"
);
s
.
append
(
"float atan(float y_over_x);"
);
s
.
append
(
"vec2 atan(vec2 y_over_x);"
);
s
.
append
(
"vec3 atan(vec3 y_over_x);"
);
s
.
append
(
"vec4 atan(vec4 y_over_x);"
);
s
.
append
(
"float sinh(float angle);"
);
s
.
append
(
"vec2 sinh(vec2 angle);"
);
s
.
append
(
"vec3 sinh(vec3 angle);"
);
s
.
append
(
"vec4 sinh(vec4 angle);"
);
s
.
append
(
"float cosh(float angle);"
);
s
.
append
(
"vec2 cosh(vec2 angle);"
);
s
.
append
(
"vec3 cosh(vec3 angle);"
);
s
.
append
(
"vec4 cosh(vec4 angle);"
);
s
.
append
(
"float tanh(float angle);"
);
s
.
append
(
"vec2 tanh(vec2 angle);"
);
s
.
append
(
"vec3 tanh(vec3 angle);"
);
s
.
append
(
"vec4 tanh(vec4 angle);"
);
s
.
append
(
"float asinh(float x);"
);
s
.
append
(
"vec2 asinh(vec2 x);"
);
s
.
append
(
"vec3 asinh(vec3 x);"
);
s
.
append
(
"vec4 asinh(vec4 x);"
);
s
.
append
(
"float acosh(float x);"
);
s
.
append
(
"vec2 acosh(vec2 x);"
);
s
.
append
(
"vec3 acosh(vec3 x);"
);
s
.
append
(
"vec4 acosh(vec4 x);"
);
s
.
append
(
"float atanh(float y_over_x);"
);
s
.
append
(
"vec2 atanh(vec2 y_over_x);"
);
s
.
append
(
"vec3 atanh(vec3 y_over_x);"
);
s
.
append
(
"vec4 atanh(vec4 y_over_x);"
);
//
// Exponential Functions.
//
s
.
append
(
TString
(
"float pow(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 pow(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 pow(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 pow(vec4 x, vec4 y);"
)
);
s
.
append
(
TString
(
"float exp(float x);"
)
);
s
.
append
(
TString
(
"vec2 exp(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 exp(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 exp(vec4 x);"
)
);
s
.
append
(
TString
(
"float log(float x);"
)
);
s
.
append
(
TString
(
"vec2 log(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 log(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 log(vec4 x);"
)
);
s
.
append
(
TString
(
"float exp2(float x);"
)
);
s
.
append
(
TString
(
"vec2 exp2(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 exp2(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 exp2(vec4 x);"
)
);
s
.
append
(
TString
(
"float log2(float x);"
)
);
s
.
append
(
TString
(
"vec2 log2(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 log2(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 log2(vec4 x);"
)
);
s
.
append
(
TString
(
"float sqrt(float x);"
)
);
s
.
append
(
TString
(
"vec2 sqrt(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 sqrt(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 sqrt(vec4 x);"
)
);
s
.
append
(
TString
(
"float inversesqrt(float x);"
)
);
s
.
append
(
TString
(
"vec2 inversesqrt(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 inversesqrt(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 inversesqrt(vec4 x);"
)
);
s
.
append
(
"float pow(float x, float y);"
);
s
.
append
(
"vec2 pow(vec2 x, vec2 y);"
);
s
.
append
(
"vec3 pow(vec3 x, vec3 y);"
);
s
.
append
(
"vec4 pow(vec4 x, vec4 y);"
);
s
.
append
(
"float exp(float x);"
);
s
.
append
(
"vec2 exp(vec2 x);"
);
s
.
append
(
"vec3 exp(vec3 x);"
);
s
.
append
(
"vec4 exp(vec4 x);"
);
s
.
append
(
"float log(float x);"
);
s
.
append
(
"vec2 log(vec2 x);"
);
s
.
append
(
"vec3 log(vec3 x);"
);
s
.
append
(
"vec4 log(vec4 x);"
);
s
.
append
(
"float exp2(float x);"
);
s
.
append
(
"vec2 exp2(vec2 x);"
);
s
.
append
(
"vec3 exp2(vec3 x);"
);
s
.
append
(
"vec4 exp2(vec4 x);"
);
s
.
append
(
"float log2(float x);"
);
s
.
append
(
"vec2 log2(vec2 x);"
);
s
.
append
(
"vec3 log2(vec3 x);"
);
s
.
append
(
"vec4 log2(vec4 x);"
);
s
.
append
(
"float sqrt(float x);"
);
s
.
append
(
"vec2 sqrt(vec2 x);"
);
s
.
append
(
"vec3 sqrt(vec3 x);"
);
s
.
append
(
"vec4 sqrt(vec4 x);"
);
s
.
append
(
"float inversesqrt(float x);"
);
s
.
append
(
"vec2 inversesqrt(vec2 x);"
);
s
.
append
(
"vec3 inversesqrt(vec3 x);"
);
s
.
append
(
"vec4 inversesqrt(vec4 x);"
);
//
// Common Functions.
//
s
.
append
(
TString
(
"float abs(float x);"
)
);
s
.
append
(
TString
(
"vec2 abs(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 abs(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 abs(vec4 x);"
)
);
s
.
append
(
"float abs(float x);"
);
s
.
append
(
"vec2 abs(vec2 x);"
);
s
.
append
(
"vec3 abs(vec3 x);"
);
s
.
append
(
"vec4 abs(vec4 x);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
" int abs( int x);"
)
);
s
.
append
(
TString
(
"ivec2 abs(ivec2 x);"
)
);
s
.
append
(
TString
(
"ivec3 abs(ivec3 x);"
)
);
s
.
append
(
TString
(
"ivec4 abs(ivec4 x);"
)
);
s
.
append
(
" int abs( int x);"
);
s
.
append
(
"ivec2 abs(ivec2 x);"
);
s
.
append
(
"ivec3 abs(ivec3 x);"
);
s
.
append
(
"ivec4 abs(ivec4 x);"
);
}
s
.
append
(
TString
(
"float sign(float x);"
)
);
s
.
append
(
TString
(
"vec2 sign(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 sign(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 sign(vec4 x);"
)
);
s
.
append
(
"float sign(float x);"
);
s
.
append
(
"vec2 sign(vec2 x);"
);
s
.
append
(
"vec3 sign(vec3 x);"
);
s
.
append
(
"vec4 sign(vec4 x);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
" int sign( int x);"
)
);
s
.
append
(
TString
(
"ivec2 sign(ivec2 x);"
)
);
s
.
append
(
TString
(
"ivec3 sign(ivec3 x);"
)
);
s
.
append
(
TString
(
"ivec4 sign(ivec4 x);"
)
);
s
.
append
(
" int sign( int x);"
);
s
.
append
(
"ivec2 sign(ivec2 x);"
);
s
.
append
(
"ivec3 sign(ivec3 x);"
);
s
.
append
(
"ivec4 sign(ivec4 x);"
);
}
s
.
append
(
TString
(
"float floor(float x);"
)
);
s
.
append
(
TString
(
"vec2 floor(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 floor(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 floor(vec4 x);"
)
);
s
.
append
(
"float floor(float x);"
);
s
.
append
(
"vec2 floor(vec2 x);"
);
s
.
append
(
"vec3 floor(vec3 x);"
);
s
.
append
(
"vec4 floor(vec4 x);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
"float trunc(float x);"
)
);
s
.
append
(
TString
(
"vec2 trunc(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 trunc(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 trunc(vec4 x);"
)
);
s
.
append
(
TString
(
"float round(float x);"
)
);
s
.
append
(
TString
(
"vec2 round(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 round(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 round(vec4 x);"
)
);
s
.
append
(
TString
(
"float roundEven(float x);"
)
);
s
.
append
(
TString
(
"vec2 roundEven(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 roundEven(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 roundEven(vec4 x);"
)
);
s
.
append
(
"float trunc(float x);"
);
s
.
append
(
"vec2 trunc(vec2 x);"
);
s
.
append
(
"vec3 trunc(vec3 x);"
);
s
.
append
(
"vec4 trunc(vec4 x);"
);
s
.
append
(
"float round(float x);"
);
s
.
append
(
"vec2 round(vec2 x);"
);
s
.
append
(
"vec3 round(vec3 x);"
);
s
.
append
(
"vec4 round(vec4 x);"
);
s
.
append
(
"float roundEven(float x);"
);
s
.
append
(
"vec2 roundEven(vec2 x);"
);
s
.
append
(
"vec3 roundEven(vec3 x);"
);
s
.
append
(
"vec4 roundEven(vec4 x);"
);
}
s
.
append
(
TString
(
"float ceil(float x);"
)
);
s
.
append
(
TString
(
"vec2 ceil(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 ceil(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 ceil(vec4 x);"
)
);
s
.
append
(
"float ceil(float x);"
);
s
.
append
(
"vec2 ceil(vec2 x);"
);
s
.
append
(
"vec3 ceil(vec3 x);"
);
s
.
append
(
"vec4 ceil(vec4 x);"
);
s
.
append
(
TString
(
"float fract(float x);"
)
);
s
.
append
(
TString
(
"vec2 fract(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 fract(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 fract(vec4 x);"
)
);
s
.
append
(
"float fract(float x);"
);
s
.
append
(
"vec2 fract(vec2 x);"
);
s
.
append
(
"vec3 fract(vec3 x);"
);
s
.
append
(
"vec4 fract(vec4 x);"
);
s
.
append
(
TString
(
"float mod(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 mod(vec2 x, float y);"
)
);
s
.
append
(
TString
(
"vec3 mod(vec3 x, float y);"
)
);
s
.
append
(
TString
(
"vec4 mod(vec4 x, float y);"
)
);
s
.
append
(
TString
(
"vec2 mod(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 mod(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 mod(vec4 x, vec4 y);"
)
);
s
.
append
(
"float mod(float x, float y);"
);
s
.
append
(
"vec2 mod(vec2 x, float y);"
);
s
.
append
(
"vec3 mod(vec3 x, float y);"
);
s
.
append
(
"vec4 mod(vec4 x, float y);"
);
s
.
append
(
"vec2 mod(vec2 x, vec2 y);"
);
s
.
append
(
"vec3 mod(vec3 x, vec3 y);"
);
s
.
append
(
"vec4 mod(vec4 x, vec4 y);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
"float modf(float, out float);"
)
);
s
.
append
(
TString
(
"vec2 modf(vec2, out vec2 );"
)
);
s
.
append
(
TString
(
"vec3 modf(vec3, out vec3 );"
)
);
s
.
append
(
TString
(
"vec4 modf(vec4, out vec4 );"
)
);
s
.
append
(
"float modf(float, out float);"
);
s
.
append
(
"vec2 modf(vec2, out vec2 );"
);
s
.
append
(
"vec3 modf(vec3, out vec3 );"
);
s
.
append
(
"vec4 modf(vec4, out vec4 );"
);
}
s
.
append
(
TString
(
"float min(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 min(vec2 x, float y);"
)
);
s
.
append
(
TString
(
"vec3 min(vec3 x, float y);"
)
);
s
.
append
(
TString
(
"vec4 min(vec4 x, float y);"
)
);
s
.
append
(
TString
(
"vec2 min(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 min(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 min(vec4 x, vec4 y);"
)
);
s
.
append
(
"float min(float x, float y);"
);
s
.
append
(
"vec2 min(vec2 x, float y);"
);
s
.
append
(
"vec3 min(vec3 x, float y);"
);
s
.
append
(
"vec4 min(vec4 x, float y);"
);
s
.
append
(
"vec2 min(vec2 x, vec2 y);"
);
s
.
append
(
"vec3 min(vec3 x, vec3 y);"
);
s
.
append
(
"vec4 min(vec4 x, vec4 y);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
" int min(int x, int y);"
)
);
s
.
append
(
TString
(
"ivec2 min(ivec2 x, int y);"
)
);
s
.
append
(
TString
(
"ivec3 min(ivec3 x, int y);"
)
);
s
.
append
(
TString
(
"ivec4 min(ivec4 x, int y);"
)
);
s
.
append
(
TString
(
"ivec2 min(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"ivec3 min(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"ivec4 min(ivec4 x, ivec4 y);"
)
);
s
.
append
(
TString
(
" uint min(uint x, uint y);"
)
);
s
.
append
(
TString
(
"uvec2 min(uvec2 x, uint y);"
)
);
s
.
append
(
TString
(
"uvec3 min(uvec3 x, uint y);"
)
);
s
.
append
(
TString
(
"uvec4 min(uvec4 x, uint y);"
)
);
s
.
append
(
TString
(
"uvec2 min(uvec2 x, uvec2 y);"
)
);
s
.
append
(
TString
(
"uvec3 min(uvec3 x, uvec3 y);"
)
);
s
.
append
(
TString
(
"uvec4 min(uvec4 x, uvec4 y);"
)
);
s
.
append
(
" int min(int x, int y);"
);
s
.
append
(
"ivec2 min(ivec2 x, int y);"
);
s
.
append
(
"ivec3 min(ivec3 x, int y);"
);
s
.
append
(
"ivec4 min(ivec4 x, int y);"
);
s
.
append
(
"ivec2 min(ivec2 x, ivec2 y);"
);
s
.
append
(
"ivec3 min(ivec3 x, ivec3 y);"
);
s
.
append
(
"ivec4 min(ivec4 x, ivec4 y);"
);
s
.
append
(
" uint min(uint x, uint y);"
);
s
.
append
(
"uvec2 min(uvec2 x, uint y);"
);
s
.
append
(
"uvec3 min(uvec3 x, uint y);"
);
s
.
append
(
"uvec4 min(uvec4 x, uint y);"
);
s
.
append
(
"uvec2 min(uvec2 x, uvec2 y);"
);
s
.
append
(
"uvec3 min(uvec3 x, uvec3 y);"
);
s
.
append
(
"uvec4 min(uvec4 x, uvec4 y);"
);
}
s
.
append
(
TString
(
"float max(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 max(vec2 x, float y);"
)
);
s
.
append
(
TString
(
"vec3 max(vec3 x, float y);"
)
);
s
.
append
(
TString
(
"vec4 max(vec4 x, float y);"
)
);
s
.
append
(
TString
(
"vec2 max(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 max(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 max(vec4 x, vec4 y);"
)
);
s
.
append
(
"float max(float x, float y);"
);
s
.
append
(
"vec2 max(vec2 x, float y);"
);
s
.
append
(
"vec3 max(vec3 x, float y);"
);
s
.
append
(
"vec4 max(vec4 x, float y);"
);
s
.
append
(
"vec2 max(vec2 x, vec2 y);"
);
s
.
append
(
"vec3 max(vec3 x, vec3 y);"
);
s
.
append
(
"vec4 max(vec4 x, vec4 y);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
" int max(int x, int y);"
)
);
s
.
append
(
TString
(
"ivec2 max(ivec2 x, int y);"
)
);
s
.
append
(
TString
(
"ivec3 max(ivec3 x, int y);"
)
);
s
.
append
(
TString
(
"ivec4 max(ivec4 x, int y);"
)
);
s
.
append
(
TString
(
"ivec2 max(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"ivec3 max(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"ivec4 max(ivec4 x, ivec4 y);"
)
);
s
.
append
(
TString
(
" uint max(uint x, uint y);"
)
);
s
.
append
(
TString
(
"uvec2 max(uvec2 x, uint y);"
)
);
s
.
append
(
TString
(
"uvec3 max(uvec3 x, uint y);"
)
);
s
.
append
(
TString
(
"uvec4 max(uvec4 x, uint y);"
)
);
s
.
append
(
TString
(
"uvec2 max(uvec2 x, uvec2 y);"
)
);
s
.
append
(
TString
(
"uvec3 max(uvec3 x, uvec3 y);"
)
);
s
.
append
(
TString
(
"uvec4 max(uvec4 x, uvec4 y);"
)
);
s
.
append
(
" int max(int x, int y);"
);
s
.
append
(
"ivec2 max(ivec2 x, int y);"
);
s
.
append
(
"ivec3 max(ivec3 x, int y);"
);
s
.
append
(
"ivec4 max(ivec4 x, int y);"
);
s
.
append
(
"ivec2 max(ivec2 x, ivec2 y);"
);
s
.
append
(
"ivec3 max(ivec3 x, ivec3 y);"
);
s
.
append
(
"ivec4 max(ivec4 x, ivec4 y);"
);
s
.
append
(
" uint max(uint x, uint y);"
);
s
.
append
(
"uvec2 max(uvec2 x, uint y);"
);
s
.
append
(
"uvec3 max(uvec3 x, uint y);"
);
s
.
append
(
"uvec4 max(uvec4 x, uint y);"
);
s
.
append
(
"uvec2 max(uvec2 x, uvec2 y);"
);
s
.
append
(
"uvec3 max(uvec3 x, uvec3 y);"
);
s
.
append
(
"uvec4 max(uvec4 x, uvec4 y);"
);
}
s
.
append
(
TString
(
"float clamp(float x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec2 clamp(vec2 x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec3 clamp(vec3 x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec4 clamp(vec4 x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"
)
);
s
.
append
(
TString
(
"vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"
)
);
s
.
append
(
TString
(
"vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"
)
);
s
.
append
(
"float clamp(float x, float minVal, float maxVal);"
);
s
.
append
(
"vec2 clamp(vec2 x, float minVal, float maxVal);"
);
s
.
append
(
"vec3 clamp(vec3 x, float minVal, float maxVal);"
);
s
.
append
(
"vec4 clamp(vec4 x, float minVal, float maxVal);"
);
s
.
append
(
"vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"
);
s
.
append
(
"vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"
);
s
.
append
(
"vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
"int clamp(int x, int minVal, int maxVal);"
)
);
s
.
append
(
TString
(
"ivec2 clamp(ivec2 x, int minVal, int maxVal);"
)
);
s
.
append
(
TString
(
"ivec3 clamp(ivec3 x, int minVal, int maxVal);"
)
);
s
.
append
(
TString
(
"ivec4 clamp(ivec4 x, int minVal, int maxVal);"
)
);
s
.
append
(
TString
(
"ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal);"
)
);
s
.
append
(
TString
(
"ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal);"
)
);
s
.
append
(
TString
(
"ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal);"
)
);
s
.
append
(
TString
(
"uint clamp(uint x, uint minVal, uint maxVal);"
)
);
s
.
append
(
TString
(
"uvec2 clamp(uvec2 x, uint minVal, uint maxVal);"
)
);
s
.
append
(
TString
(
"uvec3 clamp(uvec3 x, uint minVal, uint maxVal);"
)
);
s
.
append
(
TString
(
"uvec4 clamp(uvec4 x, uint minVal, uint maxVal);"
)
);
s
.
append
(
TString
(
"uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal);"
)
);
s
.
append
(
TString
(
"uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal);"
)
);
s
.
append
(
TString
(
"uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal);"
)
);
s
.
append
(
"int clamp(int x, int minVal, int maxVal);"
);
s
.
append
(
"ivec2 clamp(ivec2 x, int minVal, int maxVal);"
);
s
.
append
(
"ivec3 clamp(ivec3 x, int minVal, int maxVal);"
);
s
.
append
(
"ivec4 clamp(ivec4 x, int minVal, int maxVal);"
);
s
.
append
(
"ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal);"
);
s
.
append
(
"ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal);"
);
s
.
append
(
"ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal);"
);
s
.
append
(
"uint clamp(uint x, uint minVal, uint maxVal);"
);
s
.
append
(
"uvec2 clamp(uvec2 x, uint minVal, uint maxVal);"
);
s
.
append
(
"uvec3 clamp(uvec3 x, uint minVal, uint maxVal);"
);
s
.
append
(
"uvec4 clamp(uvec4 x, uint minVal, uint maxVal);"
);
s
.
append
(
"uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal);"
);
s
.
append
(
"uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal);"
);
s
.
append
(
"uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal);"
);
}
s
.
append
(
TString
(
"float mix(float x, float y, float a);"
)
);
s
.
append
(
TString
(
"vec2 mix(vec2 x, vec2 y, float a);"
)
);
s
.
append
(
TString
(
"vec3 mix(vec3 x, vec3 y, float a);"
)
);
s
.
append
(
TString
(
"vec4 mix(vec4 x, vec4 y, float a);"
)
);
s
.
append
(
TString
(
"vec2 mix(vec2 x, vec2 y, vec2 a);"
)
);
s
.
append
(
TString
(
"vec3 mix(vec3 x, vec3 y, vec3 a);"
)
);
s
.
append
(
TString
(
"vec4 mix(vec4 x, vec4 y, vec4 a);"
)
);
s
.
append
(
"float mix(float x, float y, float a);"
);
s
.
append
(
"vec2 mix(vec2 x, vec2 y, float a);"
);
s
.
append
(
"vec3 mix(vec3 x, vec3 y, float a);"
);
s
.
append
(
"vec4 mix(vec4 x, vec4 y, float a);"
);
s
.
append
(
"vec2 mix(vec2 x, vec2 y, vec2 a);"
);
s
.
append
(
"vec3 mix(vec3 x, vec3 y, vec3 a);"
);
s
.
append
(
"vec4 mix(vec4 x, vec4 y, vec4 a);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
"float mix(float x, float y, bool a);"
)
);
s
.
append
(
TString
(
"vec2 mix(vec2 x, vec2 y, bvec2 a);"
)
);
s
.
append
(
TString
(
"vec3 mix(vec3 x, vec3 y, bvec3 a);"
)
);
s
.
append
(
TString
(
"vec4 mix(vec4 x, vec4 y, bvec4 a);"
)
);
s
.
append
(
"float mix(float x, float y, bool a);"
);
s
.
append
(
"vec2 mix(vec2 x, vec2 y, bvec2 a);"
);
s
.
append
(
"vec3 mix(vec3 x, vec3 y, bvec3 a);"
);
s
.
append
(
"vec4 mix(vec4 x, vec4 y, bvec4 a);"
);
}
s
.
append
(
TString
(
"float step(float edge, float x);"
)
);
s
.
append
(
TString
(
"vec2 step(vec2 edge, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 step(vec3 edge, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 step(vec4 edge, vec4 x);"
)
);
s
.
append
(
TString
(
"vec2 step(float edge, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 step(float edge, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 step(float edge, vec4 x);"
)
);
s
.
append
(
TString
(
"float smoothstep(float edge0, float edge1, float x);"
)
);
s
.
append
(
TString
(
"vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"
)
);
s
.
append
(
TString
(
"vec2 smoothstep(float edge0, float edge1, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 smoothstep(float edge0, float edge1, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 smoothstep(float edge0, float edge1, vec4 x);"
)
);
s
.
append
(
"float step(float edge, float x);"
);
s
.
append
(
"vec2 step(vec2 edge, vec2 x);"
);
s
.
append
(
"vec3 step(vec3 edge, vec3 x);"
);
s
.
append
(
"vec4 step(vec4 edge, vec4 x);"
);
s
.
append
(
"vec2 step(float edge, vec2 x);"
);
s
.
append
(
"vec3 step(float edge, vec3 x);"
);
s
.
append
(
"vec4 step(float edge, vec4 x);"
);
s
.
append
(
"float smoothstep(float edge0, float edge1, float x);"
);
s
.
append
(
"vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"
);
s
.
append
(
"vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"
);
s
.
append
(
"vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"
);
s
.
append
(
"vec2 smoothstep(float edge0, float edge1, vec2 x);"
);
s
.
append
(
"vec3 smoothstep(float edge0, float edge1, vec3 x);"
);
s
.
append
(
"vec4 smoothstep(float edge0, float edge1, vec4 x);"
);
if
(
version
>=
130
)
{
s
.
append
(
TString
(
"bool isnan(float x);"
)
);
s
.
append
(
TString
(
"bvec2 isnan(vec2 x);"
)
);
s
.
append
(
TString
(
"bvec3 isnan(vec3 x);"
)
);
s
.
append
(
TString
(
"bvec4 isnan(vec4 x);"
)
);
s
.
append
(
TString
(
"bool isinf(float x);"
)
);
s
.
append
(
TString
(
"bvec2 isinf(vec2 x);"
)
);
s
.
append
(
TString
(
"bvec3 isinf(vec3 x);"
)
);
s
.
append
(
TString
(
"bvec4 isinf(vec4 x);"
)
);
s
.
append
(
"bool isnan(float x);"
);
s
.
append
(
"bvec2 isnan(vec2 x);"
);
s
.
append
(
"bvec3 isnan(vec3 x);"
);
s
.
append
(
"bvec4 isnan(vec4 x);"
);
s
.
append
(
"bool isinf(float x);"
);
s
.
append
(
"bvec2 isinf(vec2 x);"
);
s
.
append
(
"bvec3 isinf(vec3 x);"
);
s
.
append
(
"bvec4 isinf(vec4 x);"
);
}
if
(
profile
==
EEsProfile
&&
version
>=
300
||
profile
!=
EEsProfile
&&
version
>=
330
)
{
s
.
append
(
TString
(
"int floatBitsToInt(float value);"
)
);
s
.
append
(
TString
(
"ivec2 floatBitsToInt(vec2 value);"
)
);
s
.
append
(
TString
(
"ivec3 floatBitsToInt(vec3 value);"
)
);
s
.
append
(
TString
(
"ivec4 floatBitsToInt(vec4 value);"
)
);
s
.
append
(
TString
(
"uint floatBitsToUint(float value);"
)
);
s
.
append
(
TString
(
"uvec2 floatBitsToUint(vec2 value);"
)
);
s
.
append
(
TString
(
"uvec3 floatBitsToUint(vec3 value);"
)
);
s
.
append
(
TString
(
"uvec4 floatBitsToUint(vec4 value);"
)
);
s
.
append
(
TString
(
"float intBitsToFloat(int value);"
)
);
s
.
append
(
TString
(
"vec2 intBitsToFloat(ivec2 value);"
)
);
s
.
append
(
TString
(
"vec3 intBitsToFloat(ivec3 value);"
)
);
s
.
append
(
TString
(
"vec4 intBitsToFloat(ivec4 value);"
)
);
s
.
append
(
TString
(
"float uintBitsToFloat(uint value);"
)
);
s
.
append
(
TString
(
"vec2 uintBitsToFloat(uvec2 value);"
)
);
s
.
append
(
TString
(
"vec3 uintBitsToFloat(uvec3 value);"
)
);
s
.
append
(
TString
(
"vec4 uintBitsToFloat(uvec4 value);"
)
);
s
.
append
(
"int floatBitsToInt(float value);"
);
s
.
append
(
"ivec2 floatBitsToInt(vec2 value);"
);
s
.
append
(
"ivec3 floatBitsToInt(vec3 value);"
);
s
.
append
(
"ivec4 floatBitsToInt(vec4 value);"
);
s
.
append
(
"uint floatBitsToUint(float value);"
);
s
.
append
(
"uvec2 floatBitsToUint(vec2 value);"
);
s
.
append
(
"uvec3 floatBitsToUint(vec3 value);"
);
s
.
append
(
"uvec4 floatBitsToUint(vec4 value);"
);
s
.
append
(
"float intBitsToFloat(int value);"
);
s
.
append
(
"vec2 intBitsToFloat(ivec2 value);"
);
s
.
append
(
"vec3 intBitsToFloat(ivec3 value);"
);
s
.
append
(
"vec4 intBitsToFloat(ivec4 value);"
);
s
.
append
(
"float uintBitsToFloat(uint value);"
);
s
.
append
(
"vec2 uintBitsToFloat(uvec2 value);"
);
s
.
append
(
"vec3 uintBitsToFloat(uvec3 value);"
);
s
.
append
(
"vec4 uintBitsToFloat(uvec4 value);"
);
}
if
(
profile
==
EEsProfile
&&
version
>=
300
||
profile
!=
EEsProfile
&&
version
>=
400
)
{
s
.
append
(
TString
(
"highp uint packSnorm2x16 (vec2);"
)
);
s
.
append
(
TString
(
"highp vec2 unpackSnorm2x16 (highp uint);"
)
);
s
.
append
(
TString
(
"highp uint packUnorm2x16 (vec2);"
)
);
s
.
append
(
TString
(
"highp vec2 unpackUnorm2x16 (highp uint);"
)
);
s
.
append
(
TString
(
"highp uint packHalf2x16(mediump vec2);"
)
);
s
.
append
(
TString
(
"mediump vec2 unpackHalf2x16(highp uint);"
)
);
s
.
append
(
"highp uint packSnorm2x16 (vec2);"
);
s
.
append
(
"highp vec2 unpackSnorm2x16 (highp uint);"
);
s
.
append
(
"highp uint packUnorm2x16 (vec2);"
);
s
.
append
(
"highp vec2 unpackUnorm2x16 (highp uint);"
);
s
.
append
(
"highp uint packHalf2x16(mediump vec2);"
);
s
.
append
(
"mediump vec2 unpackHalf2x16(highp uint);"
);
}
//
// Geometric Functions.
//
s
.
append
(
TString
(
"float length(float x);"
)
);
s
.
append
(
TString
(
"float length(vec2 x);"
)
);
s
.
append
(
TString
(
"float length(vec3 x);"
)
);
s
.
append
(
TString
(
"float length(vec4 x);"
)
);
s
.
append
(
TString
(
"float distance(float p0, float p1);"
)
);
s
.
append
(
TString
(
"float distance(vec2 p0, vec2 p1);"
)
);
s
.
append
(
TString
(
"float distance(vec3 p0, vec3 p1);"
)
);
s
.
append
(
TString
(
"float distance(vec4 p0, vec4 p1);"
)
);
s
.
append
(
TString
(
"float dot(float x, float y);"
)
);
s
.
append
(
TString
(
"float dot(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"float dot(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"float dot(vec4 x, vec4 y);"
)
);
s
.
append
(
TString
(
"vec3 cross(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"float normalize(float x);"
)
);
s
.
append
(
TString
(
"vec2 normalize(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 normalize(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 normalize(vec4 x);"
)
);
s
.
append
(
TString
(
"float faceforward(float N, float I, float Nref);"
)
);
s
.
append
(
TString
(
"vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"
)
);
s
.
append
(
TString
(
"vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"
)
);
s
.
append
(
TString
(
"vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"
)
);
s
.
append
(
TString
(
"float reflect(float I, float N);"
)
);
s
.
append
(
TString
(
"vec2 reflect(vec2 I, vec2 N);"
)
);
s
.
append
(
TString
(
"vec3 reflect(vec3 I, vec3 N);"
)
);
s
.
append
(
TString
(
"vec4 reflect(vec4 I, vec4 N);"
)
);
s
.
append
(
TString
(
"float refract(float I, float N, float eta);"
)
);
s
.
append
(
TString
(
"vec2 refract(vec2 I, vec2 N, float eta);"
)
);
s
.
append
(
TString
(
"vec3 refract(vec3 I, vec3 N, float eta);"
)
);
s
.
append
(
TString
(
"vec4 refract(vec4 I, vec4 N, float eta);"
)
);
s
.
append
(
"float length(float x);"
);
s
.
append
(
"float length(vec2 x);"
);
s
.
append
(
"float length(vec3 x);"
);
s
.
append
(
"float length(vec4 x);"
);
s
.
append
(
"float distance(float p0, float p1);"
);
s
.
append
(
"float distance(vec2 p0, vec2 p1);"
);
s
.
append
(
"float distance(vec3 p0, vec3 p1);"
);
s
.
append
(
"float distance(vec4 p0, vec4 p1);"
);
s
.
append
(
"float dot(float x, float y);"
);
s
.
append
(
"float dot(vec2 x, vec2 y);"
);
s
.
append
(
"float dot(vec3 x, vec3 y);"
);
s
.
append
(
"float dot(vec4 x, vec4 y);"
);
s
.
append
(
"vec3 cross(vec3 x, vec3 y);"
);
s
.
append
(
"float normalize(float x);"
);
s
.
append
(
"vec2 normalize(vec2 x);"
);
s
.
append
(
"vec3 normalize(vec3 x);"
);
s
.
append
(
"vec4 normalize(vec4 x);"
);
s
.
append
(
"float faceforward(float N, float I, float Nref);"
);
s
.
append
(
"vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"
);
s
.
append
(
"vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"
);
s
.
append
(
"vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"
);
s
.
append
(
"float reflect(float I, float N);"
);
s
.
append
(
"vec2 reflect(vec2 I, vec2 N);"
);
s
.
append
(
"vec3 reflect(vec3 I, vec3 N);"
);
s
.
append
(
"vec4 reflect(vec4 I, vec4 N);"
);
s
.
append
(
"float refract(float I, float N, float eta);"
);
s
.
append
(
"vec2 refract(vec2 I, vec2 N, float eta);"
);
s
.
append
(
"vec3 refract(vec3 I, vec3 N, float eta);"
);
s
.
append
(
"vec4 refract(vec4 I, vec4 N, float eta);"
);
//
// Matrix Functions.
//
s
.
append
(
TString
(
"mat2 matrixCompMult(mat2 x, mat2 y);"
)
);
s
.
append
(
TString
(
"mat3 matrixCompMult(mat3 x, mat3 y);"
)
);
s
.
append
(
TString
(
"mat4 matrixCompMult(mat4 x, mat4 y);"
)
);
s
.
append
(
"mat2 matrixCompMult(mat2 x, mat2 y);"
);
s
.
append
(
"mat3 matrixCompMult(mat3 x, mat3 y);"
);
s
.
append
(
"mat4 matrixCompMult(mat4 x, mat4 y);"
);
if
(
version
>=
120
)
{
s
.
append
(
TString
(
"mat2 outerProduct(vec2 c, vec2 r);"
)
);
s
.
append
(
TString
(
"mat3 outerProduct(vec3 c, vec3 r);"
)
);
s
.
append
(
TString
(
"mat4 outerProduct(vec4 c, vec4 r);"
)
);
s
.
append
(
TString
(
"mat2x3 outerProduct(vec3 c, vec2 r);"
)
);
s
.
append
(
TString
(
"mat3x2 outerProduct(vec2 c, vec3 r);"
)
);
s
.
append
(
TString
(
"mat2x4 outerProduct(vec4 c, vec2 r);"
)
);
s
.
append
(
TString
(
"mat4x2 outerProduct(vec2 c, vec4 r);"
)
);
s
.
append
(
TString
(
"mat3x4 outerProduct(vec4 c, vec3 r);"
)
);
s
.
append
(
TString
(
"mat4x3 outerProduct(vec3 c, vec4 r);"
)
);
s
.
append
(
TString
(
"mat2 transpose(mat2 m);"
)
);
s
.
append
(
TString
(
"mat3 transpose(mat3 m);"
)
);
s
.
append
(
TString
(
"mat4 transpose(mat4 m);"
)
);
s
.
append
(
TString
(
"mat2x3 transpose(mat3x2 m);"
)
);
s
.
append
(
TString
(
"mat3x2 transpose(mat2x3 m);"
)
);
s
.
append
(
TString
(
"mat2x4 transpose(mat4x2 m);"
)
);
s
.
append
(
TString
(
"mat4x2 transpose(mat2x4 m);"
)
);
s
.
append
(
TString
(
"mat3x4 transpose(mat4x3 m);"
)
);
s
.
append
(
TString
(
"mat4x3 transpose(mat3x4 m);"
)
);
s
.
append
(
"mat2 outerProduct(vec2 c, vec2 r);"
);
s
.
append
(
"mat3 outerProduct(vec3 c, vec3 r);"
);
s
.
append
(
"mat4 outerProduct(vec4 c, vec4 r);"
);
s
.
append
(
"mat2x3 outerProduct(vec3 c, vec2 r);"
);
s
.
append
(
"mat3x2 outerProduct(vec2 c, vec3 r);"
);
s
.
append
(
"mat2x4 outerProduct(vec4 c, vec2 r);"
);
s
.
append
(
"mat4x2 outerProduct(vec2 c, vec4 r);"
);
s
.
append
(
"mat3x4 outerProduct(vec4 c, vec3 r);"
);
s
.
append
(
"mat4x3 outerProduct(vec3 c, vec4 r);"
);
s
.
append
(
"mat2 transpose(mat2 m);"
);
s
.
append
(
"mat3 transpose(mat3 m);"
);
s
.
append
(
"mat4 transpose(mat4 m);"
);
s
.
append
(
"mat2x3 transpose(mat3x2 m);"
);
s
.
append
(
"mat3x2 transpose(mat2x3 m);"
);
s
.
append
(
"mat2x4 transpose(mat4x2 m);"
);
s
.
append
(
"mat4x2 transpose(mat2x4 m);"
);
s
.
append
(
"mat3x4 transpose(mat4x3 m);"
);
s
.
append
(
"mat4x3 transpose(mat3x4 m);"
);
if
(
version
>=
150
)
{
s
.
append
(
TString
(
"float determinant(mat2 m);"
)
);
s
.
append
(
TString
(
"float determinant(mat3 m);"
)
);
s
.
append
(
TString
(
"float determinant(mat4 m);"
)
);
s
.
append
(
"float determinant(mat2 m);"
);
s
.
append
(
"float determinant(mat3 m);"
);
s
.
append
(
"float determinant(mat4 m);"
);
s
.
append
(
TString
(
"mat2 inverse(mat2 m);"
)
);
s
.
append
(
TString
(
"mat3 inverse(mat3 m);"
)
);
s
.
append
(
TString
(
"mat4 inverse(mat4 m);"
)
);
s
.
append
(
"mat2 inverse(mat2 m);"
);
s
.
append
(
"mat3 inverse(mat3 m);"
);
s
.
append
(
"mat4 inverse(mat4 m);"
);
}
}
//
// Vector relational functions.
//
s
.
append
(
TString
(
"bvec2 lessThan(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 lessThan(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 lessThan(vec4 x, vec4 y);"
)
);
s
.
append
(
"bvec2 lessThan(vec2 x, vec2 y);"
);
s
.
append
(
"bvec3 lessThan(vec3 x, vec3 y);"
);
s
.
append
(
"bvec4 lessThan(vec4 x, vec4 y);"
);
s
.
append
(
TString
(
"bvec2 lessThan(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 lessThan(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 lessThan(ivec4 x, ivec4 y);"
)
);
s
.
append
(
"bvec2 lessThan(ivec2 x, ivec2 y);"
);
s
.
append
(
"bvec3 lessThan(ivec3 x, ivec3 y);"
);
s
.
append
(
"bvec4 lessThan(ivec4 x, ivec4 y);"
);
s
.
append
(
TString
(
"bvec2 lessThanEqual(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 lessThanEqual(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 lessThanEqual(vec4 x, vec4 y);"
)
);
s
.
append
(
"bvec2 lessThanEqual(vec2 x, vec2 y);"
);
s
.
append
(
"bvec3 lessThanEqual(vec3 x, vec3 y);"
);
s
.
append
(
"bvec4 lessThanEqual(vec4 x, vec4 y);"
);
s
.
append
(
TString
(
"bvec2 lessThanEqual(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 lessThanEqual(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 lessThanEqual(ivec4 x, ivec4 y);"
)
);
s
.
append
(
"bvec2 lessThanEqual(ivec2 x, ivec2 y);"
);
s
.
append
(
"bvec3 lessThanEqual(ivec3 x, ivec3 y);"
);
s
.
append
(
"bvec4 lessThanEqual(ivec4 x, ivec4 y);"
);
s
.
append
(
TString
(
"bvec2 greaterThan(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThan(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThan(vec4 x, vec4 y);"
)
);
s
.
append
(
"bvec2 greaterThan(vec2 x, vec2 y);"
);
s
.
append
(
"bvec3 greaterThan(vec3 x, vec3 y);"
);
s
.
append
(
"bvec4 greaterThan(vec4 x, vec4 y);"
);
s
.
append
(
TString
(
"bvec2 greaterThan(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThan(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThan(ivec4 x, ivec4 y);"
)
);
s
.
append
(
"bvec2 greaterThan(ivec2 x, ivec2 y);"
);
s
.
append
(
"bvec3 greaterThan(ivec3 x, ivec3 y);"
);
s
.
append
(
"bvec4 greaterThan(ivec4 x, ivec4 y);"
);
s
.
append
(
TString
(
"bvec2 greaterThanEqual(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThanEqual(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThanEqual(vec4 x, vec4 y);"
)
);
s
.
append
(
"bvec2 greaterThanEqual(vec2 x, vec2 y);"
);
s
.
append
(
"bvec3 greaterThanEqual(vec3 x, vec3 y);"
);
s
.
append
(
"bvec4 greaterThanEqual(vec4 x, vec4 y);"
);
s
.
append
(
TString
(
"bvec2 greaterThanEqual(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThanEqual(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThanEqual(ivec4 x, ivec4 y);"
)
);
s
.
append
(
"bvec2 greaterThanEqual(ivec2 x, ivec2 y);"
);
s
.
append
(
"bvec3 greaterThanEqual(ivec3 x, ivec3 y);"
);
s
.
append
(
"bvec4 greaterThanEqual(ivec4 x, ivec4 y);"
);
s
.
append
(
TString
(
"bvec2 equal(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 equal(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 equal(vec4 x, vec4 y);"
)
);
s
.
append
(
"bvec2 equal(vec2 x, vec2 y);"
);
s
.
append
(
"bvec3 equal(vec3 x, vec3 y);"
);
s
.
append
(
"bvec4 equal(vec4 x, vec4 y);"
);
s
.
append
(
TString
(
"bvec2 equal(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 equal(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 equal(ivec4 x, ivec4 y);"
)
);
s
.
append
(
"bvec2 equal(ivec2 x, ivec2 y);"
);
s
.
append
(
"bvec3 equal(ivec3 x, ivec3 y);"
);
s
.
append
(
"bvec4 equal(ivec4 x, ivec4 y);"
);
s
.
append
(
TString
(
"bvec2 equal(bvec2 x, bvec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 equal(bvec3 x, bvec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 equal(bvec4 x, bvec4 y);"
)
);
s
.
append
(
"bvec2 equal(bvec2 x, bvec2 y);"
);
s
.
append
(
"bvec3 equal(bvec3 x, bvec3 y);"
);
s
.
append
(
"bvec4 equal(bvec4 x, bvec4 y);"
);
s
.
append
(
TString
(
"bvec2 notEqual(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 notEqual(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 notEqual(vec4 x, vec4 y);"
)
);
s
.
append
(
"bvec2 notEqual(vec2 x, vec2 y);"
);
s
.
append
(
"bvec3 notEqual(vec3 x, vec3 y);"
);
s
.
append
(
"bvec4 notEqual(vec4 x, vec4 y);"
);
s
.
append
(
TString
(
"bvec2 notEqual(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 notEqual(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 notEqual(ivec4 x, ivec4 y);"
)
);
s
.
append
(
"bvec2 notEqual(ivec2 x, ivec2 y);"
);
s
.
append
(
"bvec3 notEqual(ivec3 x, ivec3 y);"
);
s
.
append
(
"bvec4 notEqual(ivec4 x, ivec4 y);"
);
s
.
append
(
TString
(
"bvec2 notEqual(bvec2 x, bvec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 notEqual(bvec3 x, bvec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 notEqual(bvec4 x, bvec4 y);"
)
);
s
.
append
(
"bvec2 notEqual(bvec2 x, bvec2 y);"
);
s
.
append
(
"bvec3 notEqual(bvec3 x, bvec3 y);"
);
s
.
append
(
"bvec4 notEqual(bvec4 x, bvec4 y);"
);
s
.
append
(
TString
(
"bool any(bvec2 x);"
)
);
s
.
append
(
TString
(
"bool any(bvec3 x);"
)
);
s
.
append
(
TString
(
"bool any(bvec4 x);"
)
);
s
.
append
(
"bool any(bvec2 x);"
);
s
.
append
(
"bool any(bvec3 x);"
);
s
.
append
(
"bool any(bvec4 x);"
);
s
.
append
(
TString
(
"bool all(bvec2 x);"
)
);
s
.
append
(
TString
(
"bool all(bvec3 x);"
)
);
s
.
append
(
TString
(
"bool all(bvec4 x);"
)
);
s
.
append
(
"bool all(bvec2 x);"
);
s
.
append
(
"bool all(bvec3 x);"
);
s
.
append
(
"bool all(bvec4 x);"
);
s
.
append
(
TString
(
"bvec2 not(bvec2 x);"
)
);
s
.
append
(
TString
(
"bvec3 not(bvec3 x);"
)
);
s
.
append
(
TString
(
"bvec4 not(bvec4 x);"
)
);
s
.
append
(
"bvec2 not(bvec2 x);"
);
s
.
append
(
"bvec3 not(bvec3 x);"
);
s
.
append
(
"bvec4 not(bvec4 x);"
);
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
//
// Original-style texture Functions existing in both stages.
...
...
@@ -587,58 +587,58 @@ void TBuiltIns::initialize(int version, EProfile profile)
//
if
(
profile
==
EEsProfile
&&
version
==
100
||
profile
==
ECompatibilityProfile
||
version
<
FirstProfileVersion
)
{
s
.
append
(
TString
(
"vec4 texture2D(sampler2D, vec2);"
)
);
s
.
append
(
"vec4 texture2D(sampler2D, vec2);"
);
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D, vec3);"
)
);
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D, vec4);"
)
);
s
.
append
(
"vec4 texture2DProj(sampler2D, vec3);"
);
s
.
append
(
"vec4 texture2DProj(sampler2D, vec4);"
);
s
.
append
(
TString
(
"vec4 textureCube(samplerCube, vec3);"
)
);
s
.
append
(
"vec4 textureCube(samplerCube, vec3);"
);
}
if
(
profile
!=
EEsProfile
&&
(
profile
==
ECompatibilityProfile
||
version
<
FirstProfileVersion
))
{
s
.
append
(
TString
(
"vec4 texture1D(sampler1D, float);"
)
);
s
.
append
(
"vec4 texture1D(sampler1D, float);"
);
s
.
append
(
TString
(
"vec4 texture1DProj(sampler1D, vec2);"
)
);
s
.
append
(
TString
(
"vec4 texture1DProj(sampler1D, vec4);"
)
);
s
.
append
(
"vec4 texture1DProj(sampler1D, vec2);"
);
s
.
append
(
"vec4 texture1DProj(sampler1D, vec4);"
);
s
.
append
(
TString
(
"vec4 texture3D(sampler3D, vec3);"
)
);
s
.
append
(
TString
(
"vec4 texture3DProj(sampler3D, vec4);"
)
);
s
.
append
(
"vec4 texture3D(sampler3D, vec3);"
);
s
.
append
(
"vec4 texture3DProj(sampler3D, vec4);"
);
s
.
append
(
TString
(
"vec4 shadow1D(sampler1DShadow, vec3);"
)
);
s
.
append
(
TString
(
"vec4 shadow2D(sampler2DShadow, vec3);"
)
);
s
.
append
(
TString
(
"vec4 shadow1DProj(sampler1DShadow, vec4);"
)
);
s
.
append
(
TString
(
"vec4 shadow2DProj(sampler2DShadow, vec4);"
)
);
s
.
append
(
"vec4 shadow1D(sampler1DShadow, vec3);"
);
s
.
append
(
"vec4 shadow2D(sampler2DShadow, vec3);"
);
s
.
append
(
"vec4 shadow1DProj(sampler1DShadow, vec4);"
);
s
.
append
(
"vec4 shadow2DProj(sampler2DShadow, vec4);"
);
// TODO: functionality: non-ES legacy texuring for Lod, others?
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
//
// Noise functions.
//
if
(
profile
!=
EEsProfile
)
{
s
.
append
(
TString
(
"float noise1(float x);"
)
);
s
.
append
(
TString
(
"float noise1(vec2 x);"
)
);
s
.
append
(
TString
(
"float noise1(vec3 x);"
)
);
s
.
append
(
TString
(
"float noise1(vec4 x);"
)
);
s
.
append
(
TString
(
"vec2 noise2(float x);"
)
);
s
.
append
(
TString
(
"vec2 noise2(vec2 x);"
)
);
s
.
append
(
TString
(
"vec2 noise2(vec3 x);"
)
);
s
.
append
(
TString
(
"vec2 noise2(vec4 x);"
)
);
s
.
append
(
TString
(
"vec3 noise3(float x);"
)
);
s
.
append
(
TString
(
"vec3 noise3(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 noise3(vec3 x);"
)
);
s
.
append
(
TString
(
"vec3 noise3(vec4 x);"
)
);
s
.
append
(
TString
(
"vec4 noise4(float x);"
)
);
s
.
append
(
TString
(
"vec4 noise4(vec2 x);"
)
);
s
.
append
(
TString
(
"vec4 noise4(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 noise4(vec4 x);"
)
);
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"float noise1(float x);"
);
s
.
append
(
"float noise1(vec2 x);"
);
s
.
append
(
"float noise1(vec3 x);"
);
s
.
append
(
"float noise1(vec4 x);"
);
s
.
append
(
"vec2 noise2(float x);"
);
s
.
append
(
"vec2 noise2(vec2 x);"
);
s
.
append
(
"vec2 noise2(vec3 x);"
);
s
.
append
(
"vec2 noise2(vec4 x);"
);
s
.
append
(
"vec3 noise3(float x);"
);
s
.
append
(
"vec3 noise3(vec2 x);"
);
s
.
append
(
"vec3 noise3(vec3 x);"
);
s
.
append
(
"vec3 noise3(vec4 x);"
);
s
.
append
(
"vec4 noise4(float x);"
);
s
.
append
(
"vec4 noise4(vec2 x);"
);
s
.
append
(
"vec4 noise4(vec3 x);"
);
s
.
append
(
"vec4 noise4(vec4 x);"
);
s
.
append
(
"
\n
"
);
}
}
{
...
...
@@ -654,29 +654,29 @@ void TBuiltIns::initialize(int version, EProfile profile)
// Geometric Functions.
//
if
(
profile
!=
EEsProfile
)
s
.
append
(
TString
(
"vec4 ftransform();"
)
);
s
.
append
(
"vec4 ftransform();"
);
//
// Original-style texture Functions with lod.
//
if
(
profile
!=
EEsProfile
||
version
==
100
)
{
s
.
append
(
TString
(
"vec4 texture2DLod(sampler2D, vec2, float);"
)
);
s
.
append
(
TString
(
"vec4 texture2DProjLod(sampler2D, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 texture2DProjLod(sampler2D, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 textureCubeLod(samplerCube, vec3, float);"
)
);
s
.
append
(
"vec4 texture2DLod(sampler2D, vec2, float);"
);
s
.
append
(
"vec4 texture2DProjLod(sampler2D, vec3, float);"
);
s
.
append
(
"vec4 texture2DProjLod(sampler2D, vec4, float);"
);
s
.
append
(
"vec4 textureCubeLod(samplerCube, vec3, float);"
);
}
if
(
profile
!=
EEsProfile
&&
version
>
100
)
{
s
.
append
(
TString
(
"vec4 texture1DLod(sampler1D, float, float);"
)
);
s
.
append
(
TString
(
"vec4 texture1DProjLod(sampler1D, vec2, float);"
)
);
s
.
append
(
TString
(
"vec4 texture1DProjLod(sampler1D, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 texture3DLod(sampler3D, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 texture3DProjLod(sampler3D, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow1DLod(sampler1DShadow, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow2DLod(sampler2DShadow, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow1DProjLod(sampler1DShadow, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow2DProjLod(sampler2DShadow, vec4, float);"
)
);
s
.
append
(
"vec4 texture1DLod(sampler1D, float, float);"
);
s
.
append
(
"vec4 texture1DProjLod(sampler1D, vec2, float);"
);
s
.
append
(
"vec4 texture1DProjLod(sampler1D, vec4, float);"
);
s
.
append
(
"vec4 texture3DLod(sampler3D, vec3, float);"
);
s
.
append
(
"vec4 texture3DProjLod(sampler3D, vec4, float);"
);
s
.
append
(
"vec4 shadow1DLod(sampler1DShadow, vec3, float);"
);
s
.
append
(
"vec4 shadow2DLod(sampler2DShadow, vec3, float);"
);
s
.
append
(
"vec4 shadow1DProjLod(sampler1DShadow, vec4, float);"
);
s
.
append
(
"vec4 shadow2DProjLod(sampler2DShadow, vec4, float);"
);
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
if
(
profile
!=
EEsProfile
&&
version
>=
150
)
{
//============================================================================
...
...
@@ -688,12 +688,12 @@ void TBuiltIns::initialize(int version, EProfile profile)
TString
&
s
=
stageBuiltins
[
EShLangGeometry
];
if
(
version
>=
400
)
{
s
.
append
(
TString
(
"void EmitStreamVertex(int);"
)
);
s
.
append
(
TString
(
"void EndStreamPrimitive(int);"
)
);
s
.
append
(
"void EmitStreamVertex(int);"
);
s
.
append
(
"void EndStreamPrimitive(int);"
);
}
s
.
append
(
TString
(
"void EmitVertex();"
)
);
s
.
append
(
TString
(
"void EndPrimitive();"
)
);
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"void EmitVertex();"
);
s
.
append
(
"void EndPrimitive();"
);
s
.
append
(
"
\n
"
);
}
if
(
profile
!=
EEsProfile
)
{
//============================================================================
...
...
@@ -730,39 +730,39 @@ void TBuiltIns::initialize(int version, EProfile profile)
// Original-style texture Functions with bias.
//
if
(
profile
!=
EEsProfile
||
version
==
100
)
{
s
.
append
(
TString
(
"vec4 texture2D(sampler2D, vec2, float);"
)
);
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 textureCube(samplerCube, vec3, float);"
)
);
s
.
append
(
"vec4 texture2D(sampler2D, vec2, float);"
);
s
.
append
(
"vec4 texture2DProj(sampler2D, vec3, float);"
);
s
.
append
(
"vec4 texture2DProj(sampler2D, vec4, float);"
);
s
.
append
(
"vec4 textureCube(samplerCube, vec3, float);"
);
}
if
(
profile
!=
EEsProfile
&&
version
>
100
)
{
s
.
append
(
TString
(
"vec4 texture1D(sampler1D, float, float);"
)
);
s
.
append
(
TString
(
"vec4 texture1DProj(sampler1D, vec2, float);"
)
);
s
.
append
(
TString
(
"vec4 texture1DProj(sampler1D, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 texture3D(sampler3D, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 texture3DProj(sampler3D, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow1D(sampler1DShadow, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow2D(sampler2DShadow, vec3, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow1DProj(sampler1DShadow, vec4, float);"
)
);
s
.
append
(
TString
(
"vec4 shadow2DProj(sampler2DShadow, vec4, float);"
)
);
s
.
append
(
"vec4 texture1D(sampler1D, float, float);"
);
s
.
append
(
"vec4 texture1DProj(sampler1D, vec2, float);"
);
s
.
append
(
"vec4 texture1DProj(sampler1D, vec4, float);"
);
s
.
append
(
"vec4 texture3D(sampler3D, vec3, float);"
);
s
.
append
(
"vec4 texture3DProj(sampler3D, vec4, float);"
);
s
.
append
(
"vec4 shadow1D(sampler1DShadow, vec3, float);"
);
s
.
append
(
"vec4 shadow2D(sampler2DShadow, vec3, float);"
);
s
.
append
(
"vec4 shadow1DProj(sampler1DShadow, vec4, float);"
);
s
.
append
(
"vec4 shadow2DProj(sampler2DShadow, vec4, float);"
);
}
s
.
append
(
TString
(
"float dFdx(float p);"
)
);
s
.
append
(
TString
(
"vec2 dFdx(vec2 p);"
)
);
s
.
append
(
TString
(
"vec3 dFdx(vec3 p);"
)
);
s
.
append
(
TString
(
"vec4 dFdx(vec4 p);"
)
);
s
.
append
(
"float dFdx(float p);"
);
s
.
append
(
"vec2 dFdx(vec2 p);"
);
s
.
append
(
"vec3 dFdx(vec3 p);"
);
s
.
append
(
"vec4 dFdx(vec4 p);"
);
s
.
append
(
TString
(
"float dFdy(float p);"
)
);
s
.
append
(
TString
(
"vec2 dFdy(vec2 p);"
)
);
s
.
append
(
TString
(
"vec3 dFdy(vec3 p);"
)
);
s
.
append
(
TString
(
"vec4 dFdy(vec4 p);"
)
);
s
.
append
(
"float dFdy(float p);"
);
s
.
append
(
"vec2 dFdy(vec2 p);"
);
s
.
append
(
"vec3 dFdy(vec3 p);"
);
s
.
append
(
"vec4 dFdy(vec4 p);"
);
s
.
append
(
TString
(
"float fwidth(float p);"
)
);
s
.
append
(
TString
(
"vec2 fwidth(vec2 p);"
)
);
s
.
append
(
TString
(
"vec3 fwidth(vec3 p);"
)
);
s
.
append
(
TString
(
"vec4 fwidth(vec4 p);"
)
);
s
.
append
(
"float fwidth(float p);"
);
s
.
append
(
"vec2 fwidth(vec2 p);"
);
s
.
append
(
"vec3 fwidth(vec3 p);"
);
s
.
append
(
"vec4 fwidth(vec4 p);"
);
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
{
//============================================================================
...
...
@@ -776,138 +776,138 @@ void TBuiltIns::initialize(int version, EProfile profile)
//
// Depth range in window coordinates, p. 33
//
s
.
append
(
TString
(
"struct gl_DepthRangeParameters {"
)
);
s
.
append
(
"struct gl_DepthRangeParameters {"
);
if
(
profile
==
EEsProfile
)
{
s
.
append
(
TString
(
" highp float near;"
)
);
// n
s
.
append
(
TString
(
" highp float far;"
)
);
// f
s
.
append
(
TString
(
" highp float diff;"
)
);
// f - n
s
.
append
(
" highp float near;"
);
// n
s
.
append
(
" highp float far;"
);
// f
s
.
append
(
" highp float diff;"
);
// f - n
}
else
{
s
.
append
(
TString
(
" float near;"
)
);
// n
s
.
append
(
TString
(
" float far;"
)
);
// f
s
.
append
(
TString
(
" float diff;"
)
);
// f - n
s
.
append
(
" float near;"
);
// n
s
.
append
(
" float far;"
);
// f
s
.
append
(
" float diff;"
);
// f - n
}
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
TString
(
"uniform gl_DepthRangeParameters gl_DepthRange;"
)
);
s
.
append
(
"};"
);
s
.
append
(
"uniform gl_DepthRangeParameters gl_DepthRange;"
);
if
(
profile
!=
EEsProfile
&&
(
version
<
FirstProfileVersion
||
profile
==
ECompatibilityProfile
))
{
//
// Matrix state. p. 31, 32, 37, 39, 40.
//
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewMatrix;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ProjectionMatrix;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewProjectionMatrix;"
)
);
s
.
append
(
"uniform mat4 gl_ModelViewMatrix;"
);
s
.
append
(
"uniform mat4 gl_ProjectionMatrix;"
);
s
.
append
(
"uniform mat4 gl_ModelViewProjectionMatrix;"
);
//
// Derived matrix state that provides inverse and transposed versions
// of the matrices above.
//
s
.
append
(
TString
(
"uniform mat3 gl_NormalMatrix;"
)
);
s
.
append
(
"uniform mat3 gl_NormalMatrix;"
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewMatrixInverse;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ProjectionMatrixInverse;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewProjectionMatrixInverse;"
)
);
s
.
append
(
"uniform mat4 gl_ModelViewMatrixInverse;"
);
s
.
append
(
"uniform mat4 gl_ProjectionMatrixInverse;"
);
s
.
append
(
"uniform mat4 gl_ModelViewProjectionMatrixInverse;"
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewMatrixTranspose;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ProjectionMatrixTranspose;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewProjectionMatrixTranspose;"
)
);
s
.
append
(
"uniform mat4 gl_ModelViewMatrixTranspose;"
);
s
.
append
(
"uniform mat4 gl_ProjectionMatrixTranspose;"
);
s
.
append
(
"uniform mat4 gl_ModelViewProjectionMatrixTranspose;"
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewMatrixInverseTranspose;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ProjectionMatrixInverseTranspose;"
)
);
s
.
append
(
TString
(
"uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose;"
)
);
s
.
append
(
"uniform mat4 gl_ModelViewMatrixInverseTranspose;"
);
s
.
append
(
"uniform mat4 gl_ProjectionMatrixInverseTranspose;"
);
s
.
append
(
"uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose;"
);
//
// Normal scaling p. 39.
//
s
.
append
(
TString
(
"uniform float gl_NormalScale;"
)
);
s
.
append
(
"uniform float gl_NormalScale;"
);
//
// Point Size, p. 66, 67.
//
s
.
append
(
TString
(
"struct gl_PointParameters {"
)
);
s
.
append
(
TString
(
" float size;"
)
);
s
.
append
(
TString
(
" float sizeMin;"
)
);
s
.
append
(
TString
(
" float sizeMax;"
)
);
s
.
append
(
TString
(
" float fadeThresholdSize;"
)
);
s
.
append
(
TString
(
" float distanceConstantAttenuation;"
)
);
s
.
append
(
TString
(
" float distanceLinearAttenuation;"
)
);
s
.
append
(
TString
(
" float distanceQuadraticAttenuation;"
)
);
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
TString
(
"uniform gl_PointParameters gl_Point;"
)
);
s
.
append
(
"struct gl_PointParameters {"
);
s
.
append
(
" float size;"
);
s
.
append
(
" float sizeMin;"
);
s
.
append
(
" float sizeMax;"
);
s
.
append
(
" float fadeThresholdSize;"
);
s
.
append
(
" float distanceConstantAttenuation;"
);
s
.
append
(
" float distanceLinearAttenuation;"
);
s
.
append
(
" float distanceQuadraticAttenuation;"
);
s
.
append
(
"};"
);
s
.
append
(
"uniform gl_PointParameters gl_Point;"
);
//
// Material State p. 50, 55.
//
s
.
append
(
TString
(
"struct gl_MaterialParameters {"
)
);
s
.
append
(
TString
(
" vec4 emission;"
)
);
// Ecm
s
.
append
(
TString
(
" vec4 ambient;"
)
);
// Acm
s
.
append
(
TString
(
" vec4 diffuse;"
)
);
// Dcm
s
.
append
(
TString
(
" vec4 specular;"
)
);
// Scm
s
.
append
(
TString
(
" float shininess;"
)
);
// Srm
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
TString
(
"uniform gl_MaterialParameters gl_FrontMaterial;"
)
);
s
.
append
(
TString
(
"uniform gl_MaterialParameters gl_BackMaterial;"
)
);
s
.
append
(
"struct gl_MaterialParameters {"
);
s
.
append
(
" vec4 emission;"
);
// Ecm
s
.
append
(
" vec4 ambient;"
);
// Acm
s
.
append
(
" vec4 diffuse;"
);
// Dcm
s
.
append
(
" vec4 specular;"
);
// Scm
s
.
append
(
" float shininess;"
);
// Srm
s
.
append
(
"};"
);
s
.
append
(
"uniform gl_MaterialParameters gl_FrontMaterial;"
);
s
.
append
(
"uniform gl_MaterialParameters gl_BackMaterial;"
);
//
// Light State p 50, 53, 55.
//
s
.
append
(
TString
(
"struct gl_LightSourceParameters {"
)
);
s
.
append
(
TString
(
" vec4 ambient;"
)
);
// Acli
s
.
append
(
TString
(
" vec4 diffuse;"
)
);
// Dcli
s
.
append
(
TString
(
" vec4 specular;"
)
);
// Scli
s
.
append
(
TString
(
" vec4 position;"
)
);
// Ppli
s
.
append
(
TString
(
" vec4 halfVector;"
)
);
// Derived: Hi
s
.
append
(
TString
(
" vec3 spotDirection;"
)
);
// Sdli
s
.
append
(
TString
(
" float spotExponent;"
)
);
// Srli
s
.
append
(
TString
(
" float spotCutoff;"
)
);
// Crli
s
.
append
(
"struct gl_LightSourceParameters {"
);
s
.
append
(
" vec4 ambient;"
);
// Acli
s
.
append
(
" vec4 diffuse;"
);
// Dcli
s
.
append
(
" vec4 specular;"
);
// Scli
s
.
append
(
" vec4 position;"
);
// Ppli
s
.
append
(
" vec4 halfVector;"
);
// Derived: Hi
s
.
append
(
" vec3 spotDirection;"
);
// Sdli
s
.
append
(
" float spotExponent;"
);
// Srli
s
.
append
(
" float spotCutoff;"
);
// Crli
// (range: [0.0,90.0], 180.0)
s
.
append
(
TString
(
" float spotCosCutoff;"
)
);
// Derived: cos(Crli)
s
.
append
(
" float spotCosCutoff;"
);
// Derived: cos(Crli)
// (range: [1.0,0.0],-1.0)
s
.
append
(
TString
(
" float constantAttenuation;"
)
);
// K0
s
.
append
(
TString
(
" float linearAttenuation;"
)
);
// K1
s
.
append
(
TString
(
" float quadraticAttenuation;"
)
);
// K2
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
" float constantAttenuation;"
);
// K0
s
.
append
(
" float linearAttenuation;"
);
// K1
s
.
append
(
" float quadraticAttenuation;"
);
// K2
s
.
append
(
"};"
);
s
.
append
(
TString
(
"struct gl_LightModelParameters {"
)
);
s
.
append
(
TString
(
" vec4 ambient;"
)
);
// Acs
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
"struct gl_LightModelParameters {"
);
s
.
append
(
" vec4 ambient;"
);
// Acs
s
.
append
(
"};"
);
s
.
append
(
TString
(
"uniform gl_LightModelParameters gl_LightModel;"
)
);
s
.
append
(
"uniform gl_LightModelParameters gl_LightModel;"
);
//
// Derived state from products of light and material.
//
s
.
append
(
TString
(
"struct gl_LightModelProducts {"
)
);
s
.
append
(
TString
(
" vec4 sceneColor;"
)
);
// Derived. Ecm + Acm * Acs
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
"struct gl_LightModelProducts {"
);
s
.
append
(
" vec4 sceneColor;"
);
// Derived. Ecm + Acm * Acs
s
.
append
(
"};"
);
s
.
append
(
TString
(
"uniform gl_LightModelProducts gl_FrontLightModelProduct;"
)
);
s
.
append
(
TString
(
"uniform gl_LightModelProducts gl_BackLightModelProduct;"
)
);
s
.
append
(
"uniform gl_LightModelProducts gl_FrontLightModelProduct;"
);
s
.
append
(
"uniform gl_LightModelProducts gl_BackLightModelProduct;"
);
s
.
append
(
TString
(
"struct gl_LightProducts {"
)
);
s
.
append
(
TString
(
" vec4 ambient;"
)
);
// Acm * Acli
s
.
append
(
TString
(
" vec4 diffuse;"
)
);
// Dcm * Dcli
s
.
append
(
TString
(
" vec4 specular;"
)
);
// Scm * Scli
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
"struct gl_LightProducts {"
);
s
.
append
(
" vec4 ambient;"
);
// Acm * Acli
s
.
append
(
" vec4 diffuse;"
);
// Dcm * Dcli
s
.
append
(
" vec4 specular;"
);
// Scm * Scli
s
.
append
(
"};"
);
//
// Fog p. 161
//
s
.
append
(
TString
(
"struct gl_FogParameters {"
)
);
s
.
append
(
TString
(
" vec4 color;"
)
);
s
.
append
(
TString
(
" float density;"
)
);
s
.
append
(
TString
(
" float start;"
)
);
s
.
append
(
TString
(
" float end;"
)
);
s
.
append
(
TString
(
" float scale;"
)
);
// 1 / (gl_FogEnd - gl_FogStart)
s
.
append
(
TString
(
"};"
)
);
s
.
append
(
TString
(
"uniform gl_FogParameters gl_Fog;"
)
);
s
.
append
(
"struct gl_FogParameters {"
);
s
.
append
(
" vec4 color;"
);
s
.
append
(
" float density;"
);
s
.
append
(
" float start;"
);
s
.
append
(
" float end;"
);
s
.
append
(
" float scale;"
);
// 1 / (gl_FogEnd - gl_FogStart)
s
.
append
(
"};"
);
s
.
append
(
"uniform gl_FogParameters gl_Fog;"
);
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
//============================================================================
//
...
...
@@ -919,36 +919,36 @@ void TBuiltIns::initialize(int version, EProfile profile)
TString
&
s
=
stageBuiltins
[
EShLangVertex
];
if
(
version
<
130
)
{
s
.
append
(
TString
(
"attribute vec4 gl_Color;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_SecondaryColor;"
)
);
s
.
append
(
TString
(
"attribute vec3 gl_Normal;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_Vertex;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord0;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord1;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord2;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord3;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord4;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord5;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord6;"
)
);
s
.
append
(
TString
(
"attribute vec4 gl_MultiTexCoord7;"
)
);
s
.
append
(
TString
(
"attribute float gl_FogCoord;"
)
);
s
.
append
(
"attribute vec4 gl_Color;"
);
s
.
append
(
"attribute vec4 gl_SecondaryColor;"
);
s
.
append
(
"attribute vec3 gl_Normal;"
);
s
.
append
(
"attribute vec4 gl_Vertex;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord0;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord1;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord2;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord3;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord4;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord5;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord6;"
);
s
.
append
(
"attribute vec4 gl_MultiTexCoord7;"
);
s
.
append
(
"attribute float gl_FogCoord;"
);
}
else
if
(
version
<
FirstProfileVersion
||
profile
==
ECompatibilityProfile
)
{
s
.
append
(
TString
(
"in vec4 gl_Color;"
)
);
s
.
append
(
TString
(
"in vec4 gl_SecondaryColor;"
)
);
s
.
append
(
TString
(
"in vec3 gl_Normal;"
)
);
s
.
append
(
TString
(
"in vec4 gl_Vertex;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord0;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord1;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord2;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord3;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord4;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord5;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord6;"
)
);
s
.
append
(
TString
(
"in vec4 gl_MultiTexCoord7;"
)
);
s
.
append
(
TString
(
"in float gl_FogCoord;"
)
);
s
.
append
(
"in vec4 gl_Color;"
);
s
.
append
(
"in vec4 gl_SecondaryColor;"
);
s
.
append
(
"in vec3 gl_Normal;"
);
s
.
append
(
"in vec4 gl_Vertex;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord0;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord1;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord2;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord3;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord4;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord5;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord6;"
);
s
.
append
(
"in vec4 gl_MultiTexCoord7;"
);
s
.
append
(
"in float gl_FogCoord;"
);
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
//============================================================================
//
...
...
@@ -960,22 +960,22 @@ void TBuiltIns::initialize(int version, EProfile profile)
TString
&
s
=
stageBuiltins
[
EShLangVertex
];
if
(
version
<
130
)
{
s
.
append
(
TString
(
"varying vec4 gl_FrontColor;"
)
);
s
.
append
(
TString
(
"varying vec4 gl_BackColor;"
)
);
s
.
append
(
TString
(
"varying vec4 gl_FrontSecondaryColor;"
)
);
s
.
append
(
TString
(
"varying vec4 gl_BackSecondaryColor;"
)
);
s
.
append
(
TString
(
"varying vec4 gl_TexCoord[];"
)
);
s
.
append
(
TString
(
"varying float gl_FogFragCoord;"
)
);
s
.
append
(
"varying vec4 gl_FrontColor;"
);
s
.
append
(
"varying vec4 gl_BackColor;"
);
s
.
append
(
"varying vec4 gl_FrontSecondaryColor;"
);
s
.
append
(
"varying vec4 gl_BackSecondaryColor;"
);
s
.
append
(
"varying vec4 gl_TexCoord[];"
);
s
.
append
(
"varying float gl_FogFragCoord;"
);
}
else
if
(
version
<
FirstProfileVersion
||
profile
==
ECompatibilityProfile
)
{
s
.
append
(
TString
(
"out vec4 gl_FrontColor;"
)
);
s
.
append
(
TString
(
"out vec4 gl_BackColor;"
)
);
s
.
append
(
TString
(
"out vec4 gl_FrontSecondaryColor;"
)
);
s
.
append
(
TString
(
"out vec4 gl_BackSecondaryColor;"
)
);
s
.
append
(
TString
(
"out vec4 gl_TexCoord[];"
)
);
s
.
append
(
TString
(
"out float gl_FogFragCoord;"
)
);
s
.
append
(
"out vec4 gl_FrontColor;"
);
s
.
append
(
"out vec4 gl_BackColor;"
);
s
.
append
(
"out vec4 gl_FrontSecondaryColor;"
);
s
.
append
(
"out vec4 gl_BackSecondaryColor;"
);
s
.
append
(
"out vec4 gl_TexCoord[];"
);
s
.
append
(
"out float gl_FogFragCoord;"
);
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
{
//============================================================================
...
...
@@ -987,23 +987,25 @@ void TBuiltIns::initialize(int version, EProfile profile)
if
(
profile
!=
EEsProfile
)
{
TString
&
s
=
stageBuiltins
[
EShLangFragment
];
if
(
version
<
130
)
{
s
.
append
(
TString
(
"varying vec4 gl_Color;"
)
);
s
.
append
(
TString
(
"varying vec4 gl_SecondaryColor;"
)
);
s
.
append
(
TString
(
"varying vec4 gl_TexCoord[];"
)
);
s
.
append
(
TString
(
"varying float gl_FogFragCoord;"
)
);
s
.
append
(
"varying vec4 gl_Color;"
);
s
.
append
(
"varying vec4 gl_SecondaryColor;"
);
s
.
append
(
"varying vec4 gl_TexCoord[];"
);
s
.
append
(
"varying float gl_FogFragCoord;"
);
}
else
if
(
version
<
FirstProfileVersion
||
profile
==
ECompatibilityProfile
)
{
s
.
append
(
TString
(
"in vec4 gl_Color;"
)
);
s
.
append
(
TString
(
"in vec4 gl_SecondaryColor;"
)
);
s
.
append
(
TString
(
"in vec4 gl_TexCoord[];"
)
);
s
.
append
(
TString
(
"in float gl_FogFragCoord;"
)
);
s
.
append
(
"in vec4 gl_Color;"
);
s
.
append
(
"in vec4 gl_SecondaryColor;"
);
s
.
append
(
"in vec4 gl_TexCoord[];"
);
s
.
append
(
"in float gl_FogFragCoord;"
);
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
}
if
(
version
>=
130
)
add2ndGenerationSamplingImaging
(
version
,
profile
);
//printf("%s\n", commonBuiltins.c_str();
}
void
TBuiltIns
::
add2ndGenerationSamplingImaging
(
int
version
,
EProfile
profile
)
...
...
@@ -1309,84 +1311,83 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
char
builtInConstant
[
maxSize
];
//
// Implementation dependent constants. The example values below
// are the minimum values allowed for these maximums.
// Build string of implementation dependent constants.
//
if
(
profile
==
EEsProfile
)
{
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxVertexAttribs = %d;"
,
resources
.
maxVertexAttribs
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxVertexUniformVectors = %d;"
,
resources
.
maxVertexUniformVectors
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxVertexTextureImageUnits = %d;"
,
resources
.
maxVertexTextureImageUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxCombinedTextureImageUnits = %d;"
,
resources
.
maxCombinedTextureImageUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxTextureImageUnits = %d;"
,
resources
.
maxTextureImageUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxFragmentUniformVectors = %d;"
,
resources
.
maxFragmentUniformVectors
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxDrawBuffers = %d;"
,
resources
.
maxDrawBuffers
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
if
(
version
==
100
)
{
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxVaryingVectors = %d;"
,
resources
.
maxVaryingVectors
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
}
else
{
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxVertexOutputVectors = %d;"
,
resources
.
maxVertexOutputVectors
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxFragmentInputVectors = %d;"
,
resources
.
maxFragmentInputVectors
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MinProgramTexelOffset = %d;"
,
resources
.
minProgramTexelOffset
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const mediump int gl_MaxProgramTexelOffset = %d;"
,
resources
.
maxProgramTexelOffset
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
}
}
else
{
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxVertexAttribs = %d;"
,
resources
.
maxVertexAttribs
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxVertexTextureImageUnits = %d;"
,
resources
.
maxVertexTextureImageUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxCombinedTextureImageUnits = %d;"
,
resources
.
maxCombinedTextureImageUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxTextureImageUnits = %d;"
,
resources
.
maxTextureImageUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxDrawBuffers = %d;"
,
resources
.
maxDrawBuffers
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxLights = %d;"
,
resources
.
maxLights
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxClipPlanes = %d;"
,
resources
.
maxClipPlanes
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxTextureUnits = %d;"
,
resources
.
maxTextureUnits
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxTextureCoords = %d;"
,
resources
.
maxTextureCoords
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxVertexUniformComponents = %d;"
,
resources
.
maxVertexUniformComponents
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxVaryingFloats = %d;"
,
resources
.
maxVaryingFloats
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
snprintf
(
builtInConstant
,
maxSize
,
"const int gl_MaxFragmentUniformComponents = %d;"
,
resources
.
maxFragmentUniformComponents
);
s
.
append
(
TString
(
builtInConstant
)
);
s
.
append
(
builtInConstant
);
if
(
version
<
FirstProfileVersion
||
profile
==
ECompatibilityProfile
)
{
//
...
...
@@ -1397,50 +1398,50 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
//
// Matrix state. p. 31, 32, 37, 39, 40.
//
s
.
append
(
TString
(
"uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
)
);
s
.
append
(
"uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
);
//
// Derived matrix state that provides inverse and transposed versions
// of the matrices above.
//
s
.
append
(
TString
(
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
)
);
s
.
append
(
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
);
s
.
append
(
TString
(
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
)
);
s
.
append
(
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
);
s
.
append
(
TString
(
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
)
);
s
.
append
(
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
);
//
// Clip planes p. 42.
//
s
.
append
(
TString
(
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
)
);
s
.
append
(
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
);
//
// Light State p 50, 53, 55.
//
s
.
append
(
TString
(
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
)
);
s
.
append
(
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
);
//
// Derived state from products of light.
//
s
.
append
(
TString
(
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
)
);
s
.
append
(
TString
(
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
)
);
s
.
append
(
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
);
s
.
append
(
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
);
//
// Textureg Environment and Generation, p. 152, p. 40-42.
//
s
.
append
(
TString
(
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
)
);
s
.
append
(
TString
(
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];"
)
);
s
.
append
(
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
);
s
.
append
(
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
);
s
.
append
(
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];"
);
}
}
s
.
append
(
TString
(
"
\n
"
)
);
s
.
append
(
"
\n
"
);
}
}
...
...
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