0:8 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (global float)
0:8 Function Parameters:
0:8 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add (temp float)
0:9 direct index (temp float)
0:9 v: direct index for structure (temp 2-component vector of float)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp float)
0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
0:13 Function Parameters:
0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:10 move second child to first child (temp 2-component vector of float)
0:10 v: direct index for structure (temp 2-component vector of float)
0:10 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:10 Constant:
0:10 0 (const int)
0:? Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 v: direct index for structure (temp 2-component vector of float)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 0 (const int)
0:? 'v' (layout(location=0 ) in 2-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 1 (const int)
0:? 'fragCoord' (in 4-component vector of float FragCoord)
0:15 move second child to first child (temp 2-component vector of int)
0:15 i2: direct index for structure (temp 2-component vector of int)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 2 (const int)
0:? 'i2' (layout(location=1 ) in 2-component vector of int)
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 'ret1' (temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'ret2' (temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
0:? Comma (temp float)
0:? Sequence
0:? move second child to first child (temp 2-component vector of float)
0:? v: direct index for structure (temp 2-component vector of float)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Constant:
0:? 0 (const int)
0:? 'v' (layout(location=0 ) in 2-component vector of float)
0:10 move second child to first child (temp 4-component vector of float)
0:10 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:10 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:10 Constant:
0:10 1 (const int)
0:? move second child to first child (temp 4-component vector of float)
0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Constant:
0:? 1 (const int)
0:? 'fragCoord' (in 4-component vector of float FragCoord)
0:10 move second child to first child (temp 2-component vector of int)
0:10 i2: direct index for structure (temp 2-component vector of int)
0:10 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:10 Constant:
0:10 2 (const int)
0:? move second child to first child (temp 2-component vector of int)
0:? i2: direct index for structure (temp 2-component vector of int)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Constant:
0:? 2 (const int)
0:? 'i2' (layout(location=1 ) in 2-component vector of int)
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:12 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:12 Constant:
0:12 1 (const int)
0:12 Branch: Return
0:19 vector-scale (temp 4-component vector of float)
0:19 vector-scale (temp 4-component vector of float)
0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' (temp float)
0:19 'ret2' (temp float)
0:19 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'v' (layout(location=0 ) in 2-component vector of float)
...
...
@@ -46,37 +100,91 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (global float)
0:8 Function Parameters:
0:8 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add (temp float)
0:9 direct index (temp float)
0:9 v: direct index for structure (temp 2-component vector of float)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp float)
0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
0:13 Function Parameters:
0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:? Sequence
0:10 move second child to first child (temp 2-component vector of float)
0:10 v: direct index for structure (temp 2-component vector of float)
0:10 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:10 Constant:
0:10 0 (const int)
0:15 move second child to first child (temp 2-component vector of float)
0:15 v: direct index for structure (temp 2-component vector of float)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 0 (const int)
0:? 'v' (layout(location=0 ) in 2-component vector of float)
0:10 move second child to first child (temp 4-component vector of float)
0:10 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:10 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:10 Constant:
0:10 1 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 1 (const int)
0:? 'fragCoord' (in 4-component vector of float FragCoord)
0:10 move second child to first child (temp 2-component vector of int)
0:10 i2: direct index for structure (temp 2-component vector of int)
0:10 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:10 Constant:
0:10 2 (const int)
0:15 move second child to first child (temp 2-component vector of int)
0:15 i2: direct index for structure (temp 2-component vector of int)
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:15 Constant:
0:15 2 (const int)
0:? 'i2' (layout(location=1 ) in 2-component vector of int)
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 'ret1' (temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'ret2' (temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
0:? Comma (temp float)
0:? Sequence
0:? move second child to first child (temp 2-component vector of float)
0:? v: direct index for structure (temp 2-component vector of float)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Constant:
0:? 0 (const int)
0:? 'v' (layout(location=0 ) in 2-component vector of float)
0:? move second child to first child (temp 4-component vector of float)
0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Constant:
0:? 1 (const int)
0:? 'fragCoord' (in 4-component vector of float FragCoord)
0:? move second child to first child (temp 2-component vector of int)
0:? i2: direct index for structure (temp 2-component vector of int)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:? Constant:
0:? 2 (const int)
0:? 'i2' (layout(location=1 ) in 2-component vector of int)
0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:12 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:12 Constant:
0:12 1 (const int)
0:12 Branch: Return
0:19 vector-scale (temp 4-component vector of float)
0:19 vector-scale (temp 4-component vector of float)
0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' (temp float)
0:19 'ret2' (temp float)
0:19 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'v' (layout(location=0 ) in 2-component vector of float)
...
...
@@ -85,28 +193,35 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 37
// Id's are bound by 71
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 16 22 28 33
EntryPoint Fragment 4 "PixelShaderFunction" 32 37 43 63
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 11 "InParam"
MemberName 11(InParam) 0 "v"
MemberName 11(InParam) 1 "fragCoord"
MemberName 11(InParam) 2 "i2"
Name 13 "local"
Name 16 "v"
Name 22 "fragCoord"
Name 28 "i2"
Name 33 "@entryPointOutput"
Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
Name 14 "p"
Name 30 "local"
Name 32 "v"
Name 37 "fragCoord"
Name 43 "i2"
Name 47 "ret1"
Name 48 "param"
Name 51 "ret2"
Name 52 "aggShadow"
Name 59 "param"
Name 63 "@entryPointOutput"
MemberDecorate 11(InParam) 1 BuiltIn FragCoord
Decorate 16(v) Location 0
Decorate 22(fragCoord) BuiltIn FragCoord
Decorate 28(i2) Location 1
Decorate 33(@entryPointOutput) Location 0
Decorate 32(v) Location 0
Decorate 37(fragCoord) BuiltIn FragCoord
Decorate 43(i2) Location 1
Decorate 63(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
...
...
@@ -116,34 +231,75 @@ gl_FragCoord origin is upper left