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Chen Yisong
glslang
Commits
53864846
Commit
53864846
authored
Dec 30, 2016
by
John Kessenich
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HLSL: Support empty {} initializers for arrays and scalars.
parent
807a0d9e
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4 changed files
with
185 additions
and
91 deletions
+185
-91
hlsl.partialInit.frag.out
Test/baseResults/hlsl.partialInit.frag.out
+165
-81
hlsl.partialInit.frag
Test/hlsl.partialInit.frag
+5
-2
revision.h
glslang/Include/revision.h
+2
-2
hlslParseHelper.cpp
hlsl/hlslParseHelper.cpp
+13
-6
No files found.
Test/baseResults/hlsl.partialInit.frag.out
View file @
53864846
...
...
@@ -109,32 +109,64 @@ gl_FragCoord origin is upper left
0:26 0.000000
0:26 false (const bool)
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 move second child to first child (temp 4-element array of 2-component vector of float)
0:28 'gf2a' (temp 4-element array of 2-component vector of float)
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'cgi' (temp int)
0:29 Constant:
0:29 0 (const int)
0:30 move second child to first child (temp float)
0:30 b: direct index for structure (temp float)
0:30 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:30 Constant:
0:30 1 (const int)
0:30 component-wise multiply (temp float)
0:30 direct index (temp float)
0:30 direct index (temp 2-component vector of float)
0:30 'gf2a' (temp 4-element array of 2-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 Convert int to float (temp float)
0:30 'cgi' (temp int)
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (temp int)
0:? 'a' (layout(location=0 ) out int)
0:
28
a: direct index for structure (temp int)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
0 (const int)
0:
28
move second child to first child (temp float)
0:
32
a: direct index for structure (temp int)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
0 (const int)
0:
32
move second child to first child (temp float)
0:? 'b' (layout(location=1 ) out float)
0:
28
b: direct index for structure (temp float)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
1 (const int)
0:
28
move second child to first child (temp bool)
0:
32
b: direct index for structure (temp float)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
1 (const int)
0:
32
move second child to first child (temp bool)
0:? 'c' (layout(location=2 ) out bool)
0:
28
c: direct index for structure (temp bool)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
2 (const int)
0:
28
move second child to first child (temp 4-component vector of float)
0:
32
c: direct index for structure (temp bool)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
2 (const int)
0:
32
move second child to first child (temp 4-component vector of float)
0:? 'v' (layout(location=3 ) out 4-component vector of float)
0:
28
v: direct index for structure (temp 4-component vector of float)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
3 (const int)
0:
28
Branch: Return
0:
32
v: direct index for structure (temp 4-component vector of float)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
3 (const int)
0:
32
Branch: Return
0:? Linker Objects
0:? 'a' (layout(location=0 ) out int)
0:? 'b' (layout(location=1 ) out float)
...
...
@@ -258,32 +290,64 @@ gl_FragCoord origin is upper left
0:26 0.000000
0:26 false (const bool)
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 move second child to first child (temp 4-element array of 2-component vector of float)
0:28 'gf2a' (temp 4-element array of 2-component vector of float)
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'cgi' (temp int)
0:29 Constant:
0:29 0 (const int)
0:30 move second child to first child (temp float)
0:30 b: direct index for structure (temp float)
0:30 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:30 Constant:
0:30 1 (const int)
0:30 component-wise multiply (temp float)
0:30 direct index (temp float)
0:30 direct index (temp 2-component vector of float)
0:30 'gf2a' (temp 4-element array of 2-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 Convert int to float (temp float)
0:30 'cgi' (temp int)
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (temp int)
0:? 'a' (layout(location=0 ) out int)
0:
28
a: direct index for structure (temp int)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
0 (const int)
0:
28
move second child to first child (temp float)
0:
32
a: direct index for structure (temp int)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
0 (const int)
0:
32
move second child to first child (temp float)
0:? 'b' (layout(location=1 ) out float)
0:
28
b: direct index for structure (temp float)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
1 (const int)
0:
28
move second child to first child (temp bool)
0:
32
b: direct index for structure (temp float)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
1 (const int)
0:
32
move second child to first child (temp bool)
0:? 'c' (layout(location=2 ) out bool)
0:
28
c: direct index for structure (temp bool)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
2 (const int)
0:
28
move second child to first child (temp 4-component vector of float)
0:
32
c: direct index for structure (temp bool)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
2 (const int)
0:
32
move second child to first child (temp 4-component vector of float)
0:? 'v' (layout(location=3 ) out 4-component vector of float)
0:
28
v: direct index for structure (temp 4-component vector of float)
0:
28
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
28
Constant:
0:
28
3 (const int)
0:
28
Branch: Return
0:
32
v: direct index for structure (temp 4-component vector of float)
0:
32
'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:
32
Constant:
0:
32
3 (const int)
0:
32
Branch: Return
0:? Linker Objects
0:? 'a' (layout(location=0 ) out int)
0:? 'b' (layout(location=1 ) out float)
...
...
@@ -295,12 +359,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by
75
// Id's are bound by
90
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
54 59 65 69 74
EntryPoint Fragment 4 "PixelShaderFunction"
72 76 80 84 89
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "gv"
...
...
@@ -319,16 +383,18 @@ gl_FragCoord origin is upper left
MemberName 47(Nest) 1 "os"
MemberName 47(Nest) 2 "b"
Name 49 "nest"
Name 54 "a"
Name 59 "b"
Name 65 "c"
Name 69 "v"
Name 74 "input"
Decorate 54(a) Location 0
Decorate 59(b) Location 1
Decorate 65(c) Location 2
Decorate 69(v) Location 3
Decorate 74(input) Location 0
Name 57 "gf2a"
Name 61 "cgi"
Name 72 "a"
Name 76 "b"
Name 80 "c"
Name 84 "v"
Name 89 "input"
Decorate 72(a) Location 0
Decorate 76(b) Location 1
Decorate 80(c) Location 2
Decorate 84(v) Location 3
Decorate 89(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
...
...
@@ -365,19 +431,26 @@ gl_FragCoord origin is upper left
50: 45(fvec3) ConstantComposite 10 10 10
51: 46 ConstantComposite 50 50 50 50
52: 47(Nest) ConstantComposite 51 39 25
53: TypePointer Output 19(int)
54(a): 53(ptr) Variable Output
55: TypePointer Function 19(int)
58: TypePointer Output 6(float)
59(b): 58(ptr) Variable Output
60: 19(int) Constant 1
61: TypePointer Function 6(float)
64: TypePointer Output 20(bool)
65(c): 64(ptr) Variable Output
68: TypePointer Output 7(fvec4)
69(v): 68(ptr) Variable Output
73: TypePointer Input 7(fvec4)
74(input): 73(ptr) Variable Input
53: TypeVector 6(float) 2
54: 13(int) Constant 4
55: TypeArray 53(fvec2) 54
56: TypePointer Function 55
58: 53(fvec2) ConstantComposite 10 10
59: 55 ConstantComposite 58 58 58 58
60: TypePointer Function 19(int)
62: 19(int) Constant 1
63: 13(int) Constant 1
64: TypePointer Function 6(float)
71: TypePointer Output 19(int)
72(a): 71(ptr) Variable Output
75: TypePointer Output 6(float)
76(b): 75(ptr) Variable Output
79: TypePointer Output 20(bool)
80(c): 79(ptr) Variable Output
83: TypePointer Output 7(fvec4)
84(v): 83(ptr) Variable Output
88: TypePointer Input 7(fvec4)
89(input): 88(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
23(o2): 22(ptr) Variable Function
...
...
@@ -385,6 +458,8 @@ gl_FragCoord origin is upper left
37(o1): 22(ptr) Variable Function
40(o3): 22(ptr) Variable Function
49(nest): 48(ptr) Variable Function
57(gf2a): 56(ptr) Variable Function
61(cgi): 60(ptr) Variable Function
Store 9(gv) 12
Store 17(gfa) 18
Store 23(o2) 27
...
...
@@ -402,17 +477,26 @@ gl_FragCoord origin is upper left
44: 41(ptr) AccessChain 28(o4) 30
Store 44 43
Store 49(nest) 52
56: 55(ptr) AccessChain 28(o4) 38
57: 19(int) Load 56
Store 54(a) 57
62: 61(ptr) AccessChain 28(o4) 60
63: 6(float) Load 62
Store 59(b) 63
66: 41(ptr) AccessChain 28(o4) 30
67: 20(bool) Load 66
Store 65(c) 67
70: 35(ptr) AccessChain 28(o4) 24
71: 7(fvec4) Load 70
Store 69(v) 71
Store 57(gf2a) 59
Store 61(cgi) 38
65: 64(ptr) AccessChain 57(gf2a) 30 63
66: 6(float) Load 65
67: 19(int) Load 61(cgi)
68: 6(float) ConvertSToF 67
69: 6(float) FMul 66 68
70: 64(ptr) AccessChain 28(o4) 62
Store 70 69
73: 60(ptr) AccessChain 28(o4) 38
74: 19(int) Load 73
Store 72(a) 74
77: 64(ptr) AccessChain 28(o4) 62
78: 6(float) Load 77
Store 76(b) 78
81: 41(ptr) AccessChain 28(o4) 30
82: 20(bool) Load 81
Store 80(c) 82
85: 35(ptr) AccessChain 28(o4) 24
86: 7(fvec4) Load 85
Store 84(v) 86
Return
FunctionEnd
Test/hlsl.partialInit.frag
View file @
53864846
...
...
@@ -25,5 +25,9 @@ outs PixelShaderFunction(float4 input) : COLOR0
o4
.
c
=
o1
.
c
;
Nest
nest
=
(
Nest
)
0
;
float2
gf2a
[
4
]
=
{
};
int
cgi
=
{
};
o4
.
b
=
gf2a
[
2
].
y
*
cgi
;
return
o4
;
}
\ No newline at end of file
}
glslang/Include/revision.h
View file @
53864846
...
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.172
1
"
#define GLSLANG_DATE "
21
-Dec-2016"
#define GLSLANG_REVISION "Overload400-PrecQual.172
5
"
#define GLSLANG_DATE "
30
-Dec-2016"
hlsl/hlslParseHelper.cpp
View file @
53864846
...
...
@@ -4960,12 +4960,16 @@ TIntermTyped* HlslParseContext::convertInitializerList(const TSourceLoc& loc, co
// edit array sizes to fill in unsized dimensions
if
(
type
.
isImplicitlySizedArray
())
arrayType
.
changeOuterArraySize
((
int
)
initList
->
getSequence
().
size
());
TIntermTyped
*
firstInit
=
initList
->
getSequence
()[
0
]
->
getAsTyped
();
if
(
arrayType
.
isArrayOfArrays
()
&&
firstInit
->
getType
().
isArray
()
&&
arrayType
.
getArraySizes
().
getNumDims
()
==
firstInit
->
getType
().
getArraySizes
()
->
getNumDims
()
+
1
)
{
for
(
int
d
=
1
;
d
<
arrayType
.
getArraySizes
().
getNumDims
();
++
d
)
{
if
(
arrayType
.
getArraySizes
().
getDimSize
(
d
)
==
UnsizedArraySize
)
arrayType
.
getArraySizes
().
setDimSize
(
d
,
firstInit
->
getType
().
getArraySizes
()
->
getDimSize
(
d
-
1
));
// set unsized array dimensions that can be derived from the initializer's first element
if
(
arrayType
.
isArrayOfArrays
()
&&
initList
->
getSequence
().
size
()
>
0
)
{
TIntermTyped
*
firstInit
=
initList
->
getSequence
()[
0
]
->
getAsTyped
();
if
(
firstInit
->
getType
().
isArray
()
&&
arrayType
.
getArraySizes
().
getNumDims
()
==
firstInit
->
getType
().
getArraySizes
()
->
getNumDims
()
+
1
)
{
for
(
int
d
=
1
;
d
<
arrayType
.
getArraySizes
().
getNumDims
();
++
d
)
{
if
(
arrayType
.
getArraySizes
().
getDimSize
(
d
)
==
UnsizedArraySize
)
arrayType
.
getArraySizes
().
setDimSize
(
d
,
firstInit
->
getType
().
getArraySizes
()
->
getDimSize
(
d
-
1
));
}
}
}
...
...
@@ -5024,6 +5028,9 @@ TIntermTyped* HlslParseContext::convertInitializerList(const TSourceLoc& loc, co
return
nullptr
;
}
}
else
if
(
type
.
isScalar
())
{
// lengthen list to be long enough
lengthenList
(
loc
,
initList
->
getSequence
(),
1
);
if
((
int
)
initList
->
getSequence
().
size
()
!=
1
)
{
error
(
loc
,
"scalar expected one element:"
,
"initializer list"
,
type
.
getCompleteString
().
c_str
());
return
nullptr
;
...
...
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