Commit 5e4b1242 by John Kessenich

Move to revision 31 of SPIR-V.

parent e24a74c3
...@@ -10,7 +10,8 @@ set(SOURCES ...@@ -10,7 +10,8 @@ set(SOURCES
disassemble.cpp) disassemble.cpp)
set(HEADERS set(HEADERS
spirv.h spirv.hpp
GLSL.std.450.h
GlslangToSpv.h GlslangToSpv.h
SpvBuilder.h SpvBuilder.h
SPVRemapper.h SPVRemapper.h
......
This diff is collapsed. Click to expand it.
...@@ -82,6 +82,8 @@ namespace spv { ...@@ -82,6 +82,8 @@ namespace spv {
case spv::OpTypeFloat: // fall through... case spv::OpTypeFloat: // fall through...
case spv::OpTypePointer: return range_t(2, 3); case spv::OpTypePointer: return range_t(2, 3);
case spv::OpTypeInt: return range_t(2, 4); case spv::OpTypeInt: return range_t(2, 4);
// TODO: case spv::OpTypeImage:
// TODO: case spv::OpTypeSampledImage:
case spv::OpTypeSampler: return range_t(3, 8); case spv::OpTypeSampler: return range_t(3, 8);
case spv::OpTypeVector: // fall through case spv::OpTypeVector: // fall through
case spv::OpTypeMatrix: // ... case spv::OpTypeMatrix: // ...
...@@ -164,8 +166,8 @@ namespace spv { ...@@ -164,8 +166,8 @@ namespace spv {
case spv::OpTypeFloat: case spv::OpTypeFloat:
case spv::OpTypeVector: case spv::OpTypeVector:
case spv::OpTypeMatrix: case spv::OpTypeMatrix:
case spv::OpTypeImage:
case spv::OpTypeSampler: case spv::OpTypeSampler:
case spv::OpTypeFilter:
case spv::OpTypeArray: case spv::OpTypeArray:
case spv::OpTypeRuntimeArray: case spv::OpTypeRuntimeArray:
case spv::OpTypeStruct: case spv::OpTypeStruct:
...@@ -184,12 +186,11 @@ namespace spv { ...@@ -184,12 +186,11 @@ namespace spv {
bool spirvbin_t::isConstOp(spv::Op opCode) const bool spirvbin_t::isConstOp(spv::Op opCode) const
{ {
switch (opCode) { switch (opCode) {
case spv::OpConstantNullObject: error("unimplemented constant type"); case spv::OpConstantNull: error("unimplemented constant type");
case spv::OpConstantSampler: error("unimplemented constant type"); case spv::OpConstantSampler: error("unimplemented constant type");
case spv::OpConstantTrue: case spv::OpConstantTrue:
case spv::OpConstantFalse: case spv::OpConstantFalse:
case spv::OpConstantNullPointer:
case spv::OpConstantComposite: case spv::OpConstantComposite:
case spv::OpConstant: return true; case spv::OpConstant: return true;
default: return false; default: return false;
...@@ -486,7 +487,7 @@ namespace spv { ...@@ -486,7 +487,7 @@ namespace spv {
case spv::OperandFunction: case spv::OperandFunction:
case spv::OperandMemorySemantics: case spv::OperandMemorySemantics:
case spv::OperandMemoryAccess: case spv::OperandMemoryAccess:
case spv::OperandExecutionScope: case spv::OperandScope:
case spv::OperandGroupOperation: case spv::OperandGroupOperation:
case spv::OperandKernelEnqueueFlags: case spv::OperandKernelEnqueueFlags:
case spv::OperandKernelProfilingInfo: case spv::OperandKernelProfilingInfo:
...@@ -610,19 +611,14 @@ namespace spv { ...@@ -610,19 +611,14 @@ namespace spv {
fnId = asId(start + 2); fnId = asId(start + 2);
break; break;
case spv::OpTextureSample: case spv::OpImageSampleImplicitLod:
case spv::OpTextureSampleDref: case spv::OpImageSampleExplicitLod:
case spv::OpTextureSampleLod: case spv::OpImageSampleDrefImplicitLod:
case spv::OpTextureSampleProj: case spv::OpImageSampleDrefExplicitLod:
case spv::OpTextureSampleGrad: case spv::OpImageSampleProjImplicitLod:
case spv::OpTextureSampleOffset: case spv::OpImageSampleProjExplicitLod:
case spv::OpTextureSampleProjLod: case spv::OpImageSampleProjDrefImplicitLod:
case spv::OpTextureSampleProjGrad: case spv::OpImageSampleProjDrefExplicitLod:
case spv::OpTextureSampleLodOffset:
case spv::OpTextureSampleProjOffset:
case spv::OpTextureSampleGradOffset:
case spv::OpTextureSampleProjLodOffset:
case spv::OpTextureSampleProjGradOffset:
case spv::OpDot: case spv::OpDot:
case spv::OpCompositeExtract: case spv::OpCompositeExtract:
case spv::OpCompositeInsert: case spv::OpCompositeInsert:
...@@ -668,7 +664,7 @@ namespace spv { ...@@ -668,7 +664,7 @@ namespace spv {
process( process(
[&](spv::Op opCode, unsigned start) { [&](spv::Op opCode, unsigned start) {
// Add inputs and uniforms to the map // Add inputs and uniforms to the map
if (((opCode == spv::OpVariable && asWordCount(start) == 4) || (opCode == spv::OpVariableArray)) && if ((opCode == spv::OpVariable && asWordCount(start) == 4) &&
(spv[start+3] == spv::StorageClassUniform || (spv[start+3] == spv::StorageClassUniform ||
spv[start+3] == spv::StorageClassUniformConstant || spv[start+3] == spv::StorageClassUniformConstant ||
spv[start+3] == spv::StorageClassInput)) spv[start+3] == spv::StorageClassInput))
...@@ -695,7 +691,7 @@ namespace spv { ...@@ -695,7 +691,7 @@ namespace spv {
process( process(
[&](spv::Op opCode, unsigned start) { [&](spv::Op opCode, unsigned start) {
// Add inputs and uniforms to the map // Add inputs and uniforms to the map
if (((opCode == spv::OpVariable && asWordCount(start) == 4) || (opCode == spv::OpVariableArray)) && if ((opCode == spv::OpVariable && asWordCount(start) == 4) &&
(spv[start+3] == spv::StorageClassOutput)) (spv[start+3] == spv::StorageClassOutput))
fnLocalVars.insert(asId(start+2)); fnLocalVars.insert(asId(start+2));
...@@ -729,8 +725,7 @@ namespace spv { ...@@ -729,8 +725,7 @@ namespace spv {
const int wordCount = asWordCount(start); const int wordCount = asWordCount(start);
// Add local variables to the map // Add local variables to the map
if ((opCode == spv::OpVariable && spv[start+3] == spv::StorageClassFunction && asWordCount(start) == 4) || if ((opCode == spv::OpVariable && spv[start+3] == spv::StorageClassFunction && asWordCount(start) == 4))
(opCode == spv::OpVariableArray && spv[start+3] == spv::StorageClassFunction))
fnLocalVars.insert(asId(start+2)); fnLocalVars.insert(asId(start+2));
// Ignore process vars referenced via access chain // Ignore process vars referenced via access chain
...@@ -1008,14 +1003,14 @@ namespace spv { ...@@ -1008,14 +1003,14 @@ namespace spv {
return 6 + hashType(typePos(spv[typeStart+2])) * (spv[typeStart+3] - 1); return 6 + hashType(typePos(spv[typeStart+2])) * (spv[typeStart+3] - 1);
case spv::OpTypeMatrix: case spv::OpTypeMatrix:
return 30 + hashType(typePos(spv[typeStart+2])) * (spv[typeStart+3] - 1); return 30 + hashType(typePos(spv[typeStart+2])) * (spv[typeStart+3] - 1);
case spv::OpTypeSampler: case spv::OpTypeImage:
return 120 + hashType(typePos(spv[typeStart+2])) + return 120 + hashType(typePos(spv[typeStart+2])) +
spv[typeStart+3] + // dimensionality spv[typeStart+3] + // dimensionality
spv[typeStart+4] * 8 * 16 + // content spv[typeStart+4] * 8 * 16 + // depth
spv[typeStart+5] * 4 * 16 + // arrayed spv[typeStart+5] * 4 * 16 + // arrayed
spv[typeStart+6] * 2 * 16 + // compare spv[typeStart+6] * 2 * 16 + // multisampled
spv[typeStart+7] * 1 * 16; // multisampled spv[typeStart+7] * 1 * 16; // format
case spv::OpTypeFilter: case spv::OpTypeSampler:
return 500; return 500;
case spv::OpTypeArray: case spv::OpTypeArray:
return 501 + hashType(typePos(spv[typeStart+2])) * spv[typeStart+3]; return 501 + hashType(typePos(spv[typeStart+2])) * spv[typeStart+3];
...@@ -1045,12 +1040,11 @@ namespace spv { ...@@ -1045,12 +1040,11 @@ namespace spv {
case spv::OpTypeQueue: return 300003; case spv::OpTypeQueue: return 300003;
case spv::OpTypePipe: return 300004; case spv::OpTypePipe: return 300004;
case spv::OpConstantNullObject: return 300005; case spv::OpConstantNull: return 300005;
case spv::OpConstantSampler: return 300006; case spv::OpConstantSampler: return 300006;
case spv::OpConstantTrue: return 300007; case spv::OpConstantTrue: return 300007;
case spv::OpConstantFalse: return 300008; case spv::OpConstantFalse: return 300008;
case spv::OpConstantNullPointer: return 300009;
case spv::OpConstantComposite: case spv::OpConstantComposite:
{ {
std::uint32_t hash = 300011 + hashType(typePos(spv[typeStart+1])); std::uint32_t hash = 300011 + hashType(typePos(spv[typeStart+1]));
......
...@@ -101,7 +101,7 @@ public: ...@@ -101,7 +101,7 @@ public:
#include <set> #include <set>
#include <cassert> #include <cassert>
#include "spirv.h" #include "spirv.hpp"
#include "spvIR.h" #include "spvIR.h"
namespace spv { namespace spv {
......
This diff is collapsed. Click to expand it.
...@@ -48,7 +48,7 @@ ...@@ -48,7 +48,7 @@
#ifndef SpvBuilder_H #ifndef SpvBuilder_H
#define SpvBuilder_H #define SpvBuilder_H
#include "spirv.h" #include "spirv.hpp"
#include "spvIR.h" #include "spvIR.h"
#include <algorithm> #include <algorithm>
...@@ -77,6 +77,8 @@ public: ...@@ -77,6 +77,8 @@ public:
memoryModel = mem; memoryModel = mem;
} }
void addCapability(spv::Capability cap) { capabilities.push_back(cap); }
// To get a new <id> for anything needing a new one. // To get a new <id> for anything needing a new one.
Id getUniqueId() { return ++uniqueId; } Id getUniqueId() { return ++uniqueId; }
...@@ -101,12 +103,8 @@ public: ...@@ -101,12 +103,8 @@ public:
Id makeMatrixType(Id component, int cols, int rows); Id makeMatrixType(Id component, int cols, int rows);
Id makeArrayType(Id element, unsigned size); Id makeArrayType(Id element, unsigned size);
Id makeFunctionType(Id returnType, std::vector<Id>& paramTypes); Id makeFunctionType(Id returnType, std::vector<Id>& paramTypes);
enum samplerContent { Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
samplerContentTexture, Id makeSampledImageType(Id imageType);
samplerContentImage,
samplerContentTextureFilter
};
Id makeSampler(Id sampledType, Dim, samplerContent, bool arrayed, bool shadow, bool ms);
// For querying about types. // For querying about types.
Id getTypeId(Id resultId) const { return module.getTypeId(resultId); } Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
...@@ -133,7 +131,9 @@ public: ...@@ -133,7 +131,9 @@ public:
bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; } bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; } bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); } bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; } bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; } bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); } unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
...@@ -151,15 +151,20 @@ public: ...@@ -151,15 +151,20 @@ public:
} }
int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); } int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
Dim getDimensionality(Id resultId) const Dim getTypeDimensionality(Id typeId) const
{
assert(isImageType(typeId));
return (Dim)module.getInstruction(typeId)->getImmediateOperand(1);
}
Id getImageType(Id resultId) const
{ {
assert(isSamplerType(getTypeId(resultId))); assert(isSampledImageType(getTypeId(resultId)));
return (Dim)module.getInstruction(getTypeId(resultId))->getImmediateOperand(1); return module.getInstruction(getTypeId(resultId))->getIdOperand(0);
} }
bool isArrayedSampler(Id resultId) const bool isArrayedImageType(Id typeId) const
{ {
assert(isSamplerType(getTypeId(resultId))); assert(isImageType(typeId));
return module.getInstruction(getTypeId(resultId))->getImmediateOperand(3) != 0; return module.getInstruction(typeId)->getImmediateOperand(3) != 0;
} }
// For making new constants (will return old constant if the requested one was already made). // For making new constants (will return old constant if the requested one was already made).
...@@ -174,7 +179,7 @@ public: ...@@ -174,7 +179,7 @@ public:
Id makeCompositeConstant(Id type, std::vector<Id>& comps); Id makeCompositeConstant(Id type, std::vector<Id>& comps);
// Methods for adding information outside the CFG. // Methods for adding information outside the CFG.
void addEntryPoint(ExecutionModel, Function*); void addEntryPoint(ExecutionModel, Function*, const char* name);
void addExecutionMode(Function*, ExecutionMode mode, int value = -1); void addExecutionMode(Function*, ExecutionMode mode, int value = -1);
void addName(Id, const char* name); void addName(Id, const char* name);
void addMemberName(Id, int member, const char* name); void addMemberName(Id, int member, const char* name);
...@@ -233,12 +238,12 @@ public: ...@@ -233,12 +238,12 @@ public:
void createNoResultOp(Op); void createNoResultOp(Op);
void createNoResultOp(Op, Id operand); void createNoResultOp(Op, Id operand);
void createControlBarrier(unsigned executionScope); void createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask);
void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics); void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics);
Id createUnaryOp(Op, Id typeId, Id operand); Id createUnaryOp(Op, Id typeId, Id operand);
Id createBinOp(Op, Id typeId, Id operand1, Id operand2); Id createBinOp(Op, Id typeId, Id operand1, Id operand2);
Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3); Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
Id createOp(Op, Id typeId, std::vector<Id>& operands); Id createOp(Op, Id typeId, const std::vector<Id>& operands);
Id createFunctionCall(spv::Function*, std::vector<spv::Id>&); Id createFunctionCall(spv::Function*, std::vector<spv::Id>&);
// Take an rvalue (source) and a set of channels to extract from it to // Take an rvalue (source) and a set of channels to extract from it to
...@@ -283,8 +288,10 @@ public: ...@@ -283,8 +288,10 @@ public:
Id lod; Id lod;
Id Dref; Id Dref;
Id offset; Id offset;
Id offsets;
Id gradX; Id gradX;
Id gradY; Id gradY;
Id sample;
}; };
// Select the correct texture operation based on all inputs, and emit the correct instruction // Select the correct texture operation based on all inputs, and emit the correct instruction
...@@ -497,6 +504,7 @@ protected: ...@@ -497,6 +504,7 @@ protected:
std::vector<const char*> extensions; std::vector<const char*> extensions;
AddressingModel addressModel; AddressingModel addressModel;
MemoryModel memoryModel; MemoryModel memoryModel;
std::vector<spv::Capability> capabilities;
int builderNumber; int builderNumber;
Module module; Module module;
Block* buildPoint; Block* buildPoint;
......
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// //
//Copyright (C) 2014 LunarG, Inc. //Copyright (C) 2014-2015 LunarG, Inc.
// //
//All rights reserved. //All rights reserved.
// //
......
This source diff could not be displayed because it is too large. You can view the blob instead.
// //
//Copyright (C) 2014 LunarG, Inc. //Copyright (C) 2014-2015 LunarG, Inc.
// //
//All rights reserved. //All rights reserved.
// //
...@@ -40,7 +40,7 @@ ...@@ -40,7 +40,7 @@
// Parameterize the SPIR-V enumerants. // Parameterize the SPIR-V enumerants.
// //
#include "spirv.h" #include "spirv.hpp"
#include <vector> #include <vector>
...@@ -64,6 +64,10 @@ const char* LoopControlString(int); ...@@ -64,6 +64,10 @@ const char* LoopControlString(int);
const char* FunctionControlString(int); const char* FunctionControlString(int);
const char* SamplerAddressingModeString(int); const char* SamplerAddressingModeString(int);
const char* SamplerFilterModeString(int); const char* SamplerFilterModeString(int);
const char* ImageFormatString(int);
const char* ImageChannelOrderString(int);
const char* ImageChannelTypeString(int);
const char* ImageOperands(int);
const char* FPFastMathString(int); const char* FPFastMathString(int);
const char* FPRoundingModeString(int); const char* FPRoundingModeString(int);
const char* LinkageTypeString(int); const char* LinkageTypeString(int);
...@@ -75,11 +79,12 @@ const char* ExecutionScopeString(int); ...@@ -75,11 +79,12 @@ const char* ExecutionScopeString(int);
const char* GroupOperationString(int); const char* GroupOperationString(int);
const char* KernelEnqueueFlagsString(int); const char* KernelEnqueueFlagsString(int);
const char* KernelProfilingInfoString(int); const char* KernelProfilingInfoString(int);
const char* CapabilityString(int);
const char* OpcodeString(int); const char* OpcodeString(int);
// For grouping opcodes into subsections // For grouping opcodes into subsections
enum OpcodeClass { enum OpcodeClass {
OpClassMisc, // default, until opcode is classified OpClassMisc,
OpClassDebug, OpClassDebug,
OpClassAnnotate, OpClassAnnotate,
OpClassExtension, OpClassExtension,
...@@ -88,10 +93,11 @@ enum OpcodeClass { ...@@ -88,10 +93,11 @@ enum OpcodeClass {
OpClassConstant, OpClassConstant,
OpClassMemory, OpClassMemory,
OpClassFunction, OpClassFunction,
OpClassTexture, OpClassImage,
OpClassConvert, OpClassConvert,
OpClassComposite, OpClassComposite,
OpClassArithmetic, OpClassArithmetic,
OpClassBit,
OpClassRelationalLogical, OpClassRelationalLogical,
OpClassDerivative, OpClassDerivative,
OpClassFlowControl, OpClassFlowControl,
...@@ -102,7 +108,8 @@ enum OpcodeClass { ...@@ -102,7 +108,8 @@ enum OpcodeClass {
OpClassDeviceSideEnqueue, OpClassDeviceSideEnqueue,
OpClassPipe, OpClassPipe,
OpClassCount OpClassCount,
OpClassMissing // all instructions start out as missing
}; };
// For parameterizing operands. // For parameterizing operands.
...@@ -110,8 +117,11 @@ enum OperandClass { ...@@ -110,8 +117,11 @@ enum OperandClass {
OperandNone, OperandNone,
OperandId, OperandId,
OperandOptionalId, OperandOptionalId,
OperandOptionalImage,
OperandVariableIds, OperandVariableIds,
OperandOptionalLiteral,
OperandVariableLiterals, OperandVariableLiterals,
OperandVariableIdLiteral,
OperandVariableLiteralId, OperandVariableLiteralId,
OperandLiteralNumber, OperandLiteralNumber,
OperandLiteralString, OperandLiteralString,
...@@ -124,6 +134,10 @@ enum OperandClass { ...@@ -124,6 +134,10 @@ enum OperandClass {
OperandDimensionality, OperandDimensionality,
OperandSamplerAddressingMode, OperandSamplerAddressingMode,
OperandSamplerFilterMode, OperandSamplerFilterMode,
OperandSamplerImageFormat,
OperandImageChannelOrder,
OperandImageChannelDataType,
OperandImageOperands,
OperandFPFastMath, OperandFPFastMath,
OperandFPRoundingMode, OperandFPRoundingMode,
OperandLinkageType, OperandLinkageType,
...@@ -136,29 +150,17 @@ enum OperandClass { ...@@ -136,29 +150,17 @@ enum OperandClass {
OperandFunction, OperandFunction,
OperandMemorySemantics, OperandMemorySemantics,
OperandMemoryAccess, OperandMemoryAccess,
OperandExecutionScope, OperandScope,
OperandGroupOperation, OperandGroupOperation,
OperandKernelEnqueueFlags, OperandKernelEnqueueFlags,
OperandKernelProfilingInfo, OperandKernelProfilingInfo,
OperandCapability,
OperandOpcode, OperandOpcode,
OperandCount OperandCount
}; };
// Set of capabilities. Generally, something is assumed to be in core,
// if nothing else is said. So, these are used to identify when something
// requires a specific capability to be declared.
enum Capability {
CapMatrix,
CapShader,
CapGeom,
CapTess,
CapAddr,
CapLink,
CapKernel
};
// Any specific enum can have a set of capabilities that allow it: // Any specific enum can have a set of capabilities that allow it:
typedef std::vector<Capability> EnumCaps; typedef std::vector<Capability> EnumCaps;
...@@ -213,8 +215,8 @@ public: ...@@ -213,8 +215,8 @@ public:
class InstructionParameters { class InstructionParameters {
public: public:
InstructionParameters() : InstructionParameters() :
opDesc(0), opDesc("TBD"),
opClass(OpClassMisc), opClass(OpClassMissing),
typePresent(true), // most normal, only exceptions have to be spelled out typePresent(true), // most normal, only exceptions have to be spelled out
resultPresent(true) // most normal, only exceptions have to be spelled out resultPresent(true) // most normal, only exceptions have to be spelled out
{ } { }
...@@ -238,7 +240,7 @@ protected: ...@@ -238,7 +240,7 @@ protected:
int resultPresent : 1; int resultPresent : 1;
}; };
const int OpcodeCeiling = 267; const int OpcodeCeiling = 305;
// The set of objects that hold all the instruction/operand // The set of objects that hold all the instruction/operand
// parameterization information. // parameterization information.
......
...@@ -50,7 +50,7 @@ ...@@ -50,7 +50,7 @@
#ifndef spvIR_H #ifndef spvIR_H
#define spvIR_H #define spvIR_H
#include "spirv.h" #include "spirv.hpp"
#include <vector> #include <vector>
#include <iostream> #include <iostream>
......
...@@ -42,7 +42,7 @@ ...@@ -42,7 +42,7 @@
#include "./../glslang/Include/revision.h" #include "./../glslang/Include/revision.h"
#include "./../glslang/Public/ShaderLang.h" #include "./../glslang/Public/ShaderLang.h"
#include "../SPIRV/GlslangToSpv.h" #include "../SPIRV/GlslangToSpv.h"
#include "../SPIRV/GLSL450Lib.h" #include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/doc.h" #include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h" #include "../SPIRV/disassemble.h"
#include <string.h> #include <string.h>
...@@ -644,8 +644,6 @@ CompileShaders(void*) ...@@ -644,8 +644,6 @@ CompileShaders(void*)
return 0; return 0;
} }
const char* GlslStd450DebugNames[GLSL_STD_450::Count];
// Outputs the given string, but only if it is non-null and non-empty. // Outputs the given string, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing. // This prevents erroneous newlines from appearing.
void PutsIfNonEmpty(const char* str) void PutsIfNonEmpty(const char* str)
...@@ -754,7 +752,6 @@ void CompileAndLinkShaders() ...@@ -754,7 +752,6 @@ void CompileAndLinkShaders()
glslang::OutputSpv(spirv, GetBinaryName((EShLanguage)stage)); glslang::OutputSpv(spirv, GetBinaryName((EShLanguage)stage));
if (Options & EOptionHumanReadableSpv) { if (Options & EOptionHumanReadableSpv) {
spv::Parameterize(); spv::Parameterize();
GLSL_STD_450::GetDebugNames(GlslStd450DebugNames);
spv::Disassemble(std::cout, spirv); spv::Disassemble(std::cout, spirv);
} }
} }
...@@ -790,7 +787,7 @@ int C_DECL main(int argc, char* argv[]) ...@@ -790,7 +787,7 @@ int C_DECL main(int argc, char* argv[])
std::string spirvVersion; std::string spirvVersion;
glslang::GetSpirvVersion(spirvVersion); glslang::GetSpirvVersion(spirvVersion);
printf("SPIR-V Version %s\n", spirvVersion.c_str()); printf("SPIR-V Version %s\n", spirvVersion.c_str());
printf("GLSL.std.450 Version %d, Revision %d\n", GLSL_STD_450::Version, GLSL_STD_450::Revision); printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
if (Worklist.empty()) if (Worklist.empty())
return ESuccess; return ESuccess;
} }
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 48 // Id's are bound by 48
Source ESSL 100 Source ESSL 100
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "foo(" Name 9 "foo("
Name 12 "face1" Name 12 "face1"
...@@ -19,12 +21,12 @@ Linked fragment stage: ...@@ -19,12 +21,12 @@ Linked fragment stage:
Name 22 "low" Name 22 "low"
Name 27 "high" Name 27 "high"
Name 37 "gl_FragColor" Name 37 "gl_FragColor"
Decorate 12(face1) PrecisionLow Decorate 12(face1) RelaxedPrecision
Decorate 14(face2) PrecisionLow Decorate 14(face2) RelaxedPrecision
Decorate 18(z) PrecisionMedium Decorate 18(z) RelaxedPrecision
Decorate 22(low) PrecisionMedium Decorate 22(low) RelaxedPrecision
Decorate 27(high) PrecisionMedium Decorate 27(high) RelaxedPrecision
Decorate 37(gl_FragColor) PrecisionMedium Decorate 37(gl_FragColor) RelaxedPrecision
Decorate 37(gl_FragColor) BuiltIn FragColor Decorate 37(gl_FragColor) BuiltIn FragColor
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
......
...@@ -5,12 +5,14 @@ Linked fragment stage: ...@@ -5,12 +5,14 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 90 // Id's are bound by 93
Source GLSL 140 Source GLSL 140
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "foo(" Name 9 "foo("
Name 12 "i1" Name 12 "i1"
...@@ -19,29 +21,33 @@ Linked fragment stage: ...@@ -19,29 +21,33 @@ Linked fragment stage:
Name 29 "o" Name 29 "o"
Name 34 "gl_ClipDistance" Name 34 "gl_ClipDistance"
Name 43 "k" Name 43 "k"
Name 54 "sampR" Name 55 "sampR"
Name 60 "sampB" Name 62 "sampB"
Name 83 "samp2Da" Name 86 "samp2Da"
Name 87 "bn" Name 90 "bn"
MemberName 87(bn) 0 "matra" MemberName 90(bn) 0 "matra"
MemberName 87(bn) 1 "matca" MemberName 90(bn) 1 "matca"
MemberName 87(bn) 2 "matr" MemberName 90(bn) 2 "matr"
MemberName 87(bn) 3 "matc" MemberName 90(bn) 3 "matc"
MemberName 87(bn) 4 "matrdef" MemberName 90(bn) 4 "matrdef"
Name 89 "" Name 92 ""
Decorate 17(gl_FrontFacing) BuiltIn FrontFacing Decorate 17(gl_FrontFacing) BuiltIn FrontFacing
Decorate 34(gl_ClipDistance) Smooth Decorate 34(gl_ClipDistance) Smooth
Decorate 34(gl_ClipDistance) BuiltIn ClipDistance Decorate 34(gl_ClipDistance) BuiltIn ClipDistance
Decorate 43(k) Smooth Decorate 43(k) Smooth
Decorate 83(samp2Da) NoStaticUse Decorate 86(samp2Da) NoStaticUse
MemberDecorate 87(bn) 0 RowMajor MemberDecorate 90(bn) 0 RowMajor
MemberDecorate 87(bn) 1 ColMajor MemberDecorate 90(bn) 0 Offset 0
MemberDecorate 87(bn) 2 RowMajor MemberDecorate 90(bn) 1 ColMajor
MemberDecorate 87(bn) 3 ColMajor MemberDecorate 90(bn) 1 Offset 256
MemberDecorate 87(bn) 4 RowMajor MemberDecorate 90(bn) 2 RowMajor
Decorate 87(bn) GLSLStd140 MemberDecorate 90(bn) 2 Offset 512
Decorate 87(bn) Block MemberDecorate 90(bn) 3 ColMajor
Decorate 89 NoStaticUse MemberDecorate 90(bn) 3 Offset 576
MemberDecorate 90(bn) 4 RowMajor
MemberDecorate 90(bn) 4 Offset 640
Decorate 90(bn) Block
Decorate 92 NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -70,26 +76,29 @@ Linked fragment stage: ...@@ -70,26 +76,29 @@ Linked fragment stage:
42: TypePointer Input 27(fvec4) 42: TypePointer Input 27(fvec4)
43(k): 42(ptr) Variable Input 43(k): 42(ptr) Variable Input
45: TypeVector 35(int) 4 45: TypeVector 35(int) 4
52: TypeSampler7(float) Rect filter+texture 52: TypeImage 7(float) Rect sampled format:Unknown
53: TypePointer UniformConstant 52 53: TypeSampledImage 52
54(sampR): 53(ptr) Variable UniformConstant 54: TypePointer UniformConstant 53
56: TypeVector 35(int) 2 55(sampR): 54(ptr) Variable UniformConstant
58: TypeSampler35(int) Buffer filter+texture 57: TypeVector 35(int) 2
59: TypePointer UniformConstant 58 59: TypeImage 35(int) Buffer sampled format:Unknown
60(sampB): 59(ptr) Variable UniformConstant 60: TypeSampledImage 59
65: TypeVector 7(float) 2 61: TypePointer UniformConstant 60
68: 7(float) Constant 1120403456 62(sampB): 61(ptr) Variable UniformConstant
79: TypeSampler7(float) 2D filter+texture 67: TypeVector 7(float) 2
80: 30(int) Constant 3 70: 7(float) Constant 1120403456
81: TypeArray 79 80 81: TypeImage 7(float) 2D sampled format:Unknown
82: TypePointer UniformConstant 81 82: TypeSampledImage 81
83(samp2Da): 82(ptr) Variable UniformConstant 83: 30(int) Constant 3
84: TypeMatrix 27(fvec4) 4 84: TypeArray 82 83
85: 30(int) Constant 4 85: TypePointer UniformConstant 84
86: TypeArray 84 85 86(samp2Da): 85(ptr) Variable UniformConstant
87(bn): TypeStruct 86 86 84 84 84 87: TypeMatrix 27(fvec4) 4
88: TypePointer Uniform 87(bn) 88: 30(int) Constant 4
89: 88(ptr) Variable Uniform 89: TypeArray 87 88
90(bn): TypeStruct 89 89 87 87 87
91: TypePointer Uniform 90(bn)
92: 91(ptr) Variable Uniform
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
14: 13(ptr) Variable Function 14: 13(ptr) Variable Function
...@@ -119,30 +128,30 @@ Linked fragment stage: ...@@ -119,30 +128,30 @@ Linked fragment stage:
50: 27(fvec4) Load 29(o) 50: 27(fvec4) Load 29(o)
51: 27(fvec4) CompositeInsert 49 50 2 51: 27(fvec4) CompositeInsert 49 50 2
Store 29(o) 51 Store 29(o) 51
55: 52 Load 54(sampR) 56: 53 Load 55(sampR)
57: 56(ivec2) TextureQuerySize 55 58: 57(ivec2) ImageQuerySize 56
61: 58 Load 60(sampB) 63: 60 Load 62(sampB)
62: 35(int) TextureQuerySize 61 64: 35(int) ImageQuerySize 63
63: 56(ivec2) CompositeConstruct 62 62 65: 57(ivec2) CompositeConstruct 64 64
64: 56(ivec2) IAdd 57 63 66: 57(ivec2) IAdd 58 65
66: 65(fvec2) ConvertSToF 64 68: 67(fvec2) ConvertSToF 66
67: 7(float) CompositeExtract 66 0 69: 7(float) CompositeExtract 68 0
69: 7(float) FDiv 67 68 71: 7(float) FDiv 69 70
70: 27(fvec4) Load 29(o) 72: 27(fvec4) Load 29(o)
71: 27(fvec4) CompositeInsert 69 70 3 73: 27(fvec4) CompositeInsert 71 72 3
Store 29(o) 71 Store 29(o) 73
72: 7(float) FunctionCall 9(foo() 74: 7(float) FunctionCall 9(foo()
73: 27(fvec4) Load 29(o) 75: 27(fvec4) Load 29(o)
74: 27(fvec4) CompositeInsert 72 73 2 76: 27(fvec4) CompositeInsert 74 75 2
Store 29(o) 74 Store 29(o) 76
Branch 6 Branch 6
6: Label 6: Label
Return Return
FunctionEnd FunctionEnd
9(foo(): 7(float) Function None 8 9(foo(): 7(float) Function None 8
10: Label 10: Label
75: 7(float) Load 12(i1) 77: 7(float) Load 12(i1)
76: 7(float) Load 25(i2) 78: 7(float) Load 25(i2)
77: 7(float) FAdd 75 76 79: 7(float) FAdd 77 78
ReturnValue 77 ReturnValue 79
FunctionEnd FunctionEnd
...@@ -8,9 +8,10 @@ Linked geometry stage: ...@@ -8,9 +8,10 @@ Linked geometry stage:
// Id's are bound by 72 // Id's are bound by 72
Source GLSL 150 Source GLSL 150
Capability Geometry
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Geometry 4 EntryPoint Geometry 4 "main"
ExecutionMode 4 InputTrianglesAdjacency ExecutionMode 4 InputTrianglesAdjacency
ExecutionMode 4 Invocations 0 ExecutionMode 4 Invocations 0
ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputTriangleStrip
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 53 // Id's are bound by 53
Source GLSL 150 Source GLSL 150
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 14 "gl_PerVertex" Name 14 "gl_PerVertex"
MemberName 14(gl_PerVertex) 0 "gl_Position" MemberName 14(gl_PerVertex) 0 "gl_Position"
...@@ -42,7 +43,6 @@ Linked vertex stage: ...@@ -42,7 +43,6 @@ Linked vertex stage:
MemberDecorate 14(gl_PerVertex) 0 BuiltIn Position MemberDecorate 14(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 14(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 14(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 14(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 14(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 14(gl_PerVertex) 3 BuiltIn ClipVertex
Decorate 14(gl_PerVertex) Block Decorate 14(gl_PerVertex) Block
Decorate 49(ui) NoStaticUse Decorate 49(ui) NoStaticUse
Decorate 51(gl_VertexID) BuiltIn VertexId Decorate 51(gl_VertexID) BuiltIn VertexId
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 41 // Id's are bound by 41
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 12 "gl_VertexID" Name 12 "gl_VertexID"
...@@ -19,17 +20,13 @@ Linked vertex stage: ...@@ -19,17 +20,13 @@ Linked vertex stage:
Name 26 "ps" Name 26 "ps"
Name 34 "gl_PointSize" Name 34 "gl_PointSize"
Name 40 "gl_InstanceID" Name 40 "gl_InstanceID"
Decorate 9(i) PrecisionMedium Decorate 9(i) RelaxedPrecision
Decorate 12(gl_VertexID) PrecisionHigh
Decorate 12(gl_VertexID) BuiltIn VertexId Decorate 12(gl_VertexID) BuiltIn VertexId
Decorate 17(j) PrecisionMedium Decorate 17(j) RelaxedPrecision
Decorate 24(gl_Position) PrecisionHigh
Decorate 24(gl_Position) Invariant Decorate 24(gl_Position) Invariant
Decorate 24(gl_Position) BuiltIn Position Decorate 24(gl_Position) BuiltIn Position
Decorate 26(ps) PrecisionMedium Decorate 26(ps) RelaxedPrecision
Decorate 34(gl_PointSize) PrecisionHigh
Decorate 34(gl_PointSize) BuiltIn PointSize Decorate 34(gl_PointSize) BuiltIn PointSize
Decorate 40(gl_InstanceID) PrecisionHigh
Decorate 40(gl_InstanceID) BuiltIn InstanceId Decorate 40(gl_InstanceID) BuiltIn InstanceId
Decorate 40(gl_InstanceID) NoStaticUse Decorate 40(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 38 // Id's are bound by 38
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "c" Name 10 "c"
Name 12 "color" Name 12 "color"
...@@ -20,15 +22,15 @@ Linked fragment stage: ...@@ -20,15 +22,15 @@ Linked fragment stage:
Name 16 "s" Name 16 "s"
Name 27 "p" Name 27 "p"
Name 30 "pos" Name 30 "pos"
Decorate 10(c) PrecisionMedium Decorate 10(c) RelaxedPrecision
Decorate 10(c) Location 7 Decorate 10(c) Location 7
Decorate 12(color) PrecisionMedium Decorate 12(color) RelaxedPrecision
Decorate 12(color) Smooth Decorate 12(color) Smooth
MemberDecorate 14(S) 0 PrecisionMedium MemberDecorate 14(S) 0 RelaxedPrecision
MemberDecorate 14(S) 1 PrecisionMedium MemberDecorate 14(S) 1 RelaxedPrecision
Decorate 27(p) PrecisionMedium Decorate 27(p) RelaxedPrecision
Decorate 27(p) Location 3 Decorate 27(p) Location 3
Decorate 30(pos) PrecisionMedium Decorate 30(pos) RelaxedPrecision
Decorate 30(pos) Smooth Decorate 30(pos) Smooth
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 112 // Id's are bound by 112
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 10 "pos" Name 10 "pos"
Name 12 "p" Name 12 "p"
...@@ -41,47 +42,30 @@ Linked vertex stage: ...@@ -41,47 +42,30 @@ Linked vertex stage:
Name 80 "s" Name 80 "s"
Name 110 "gl_VertexID" Name 110 "gl_VertexID"
Name 111 "gl_InstanceID" Name 111 "gl_InstanceID"
Decorate 10(pos) PrecisionHigh
Decorate 10(pos) Smooth Decorate 10(pos) Smooth
Decorate 12(p) PrecisionHigh
Decorate 12(p) Location 3 Decorate 12(p) Location 3
MemberDecorate 18(Transform) 0 RowMajor MemberDecorate 18(Transform) 0 RowMajor
MemberDecorate 18(Transform) 0 PrecisionHigh MemberDecorate 18(Transform) 0 Offset 0
MemberDecorate 18(Transform) 1 ColMajor MemberDecorate 18(Transform) 1 ColMajor
MemberDecorate 18(Transform) 1 PrecisionHigh MemberDecorate 18(Transform) 1 Offset 64
MemberDecorate 18(Transform) 2 RowMajor MemberDecorate 18(Transform) 2 RowMajor
MemberDecorate 18(Transform) 2 PrecisionHigh MemberDecorate 18(Transform) 2 Offset 128
MemberDecorate 18(Transform) 3 PrecisionHigh MemberDecorate 18(Transform) 3 Offset 176
Decorate 18(Transform) GLSLStd140
Decorate 18(Transform) Block Decorate 18(Transform) Block
MemberDecorate 34(T3) 0 ColMajor MemberDecorate 34(T3) 0 ColMajor
MemberDecorate 34(T3) 0 PrecisionHigh
MemberDecorate 34(T3) 1 RowMajor MemberDecorate 34(T3) 1 RowMajor
MemberDecorate 34(T3) 1 PrecisionHigh
MemberDecorate 34(T3) 2 ColMajor MemberDecorate 34(T3) 2 ColMajor
MemberDecorate 34(T3) 2 PrecisionHigh
MemberDecorate 34(T3) 3 PrecisionHigh
Decorate 34(T3) GLSLShared Decorate 34(T3) GLSLShared
Decorate 34(T3) Block Decorate 34(T3) Block
MemberDecorate 44(T2) 1 RowMajor MemberDecorate 44(T2) 1 RowMajor
MemberDecorate 44(T2) 1 PrecisionHigh
Decorate 44(T2) GLSLShared Decorate 44(T2) GLSLShared
Decorate 44(T2) Block Decorate 44(T2) Block
Decorate 52(color) PrecisionHigh
Decorate 52(color) Smooth Decorate 52(color) Smooth
Decorate 54(c) PrecisionHigh
Decorate 54(c) Location 7 Decorate 54(c) Location 7
Decorate 62(iout) PrecisionHigh
Decorate 62(iout) Flat Decorate 62(iout) Flat
Decorate 68(uiuin) PrecisionHigh
Decorate 74(aiv2) PrecisionHigh
Decorate 74(aiv2) Location 9 Decorate 74(aiv2) Location 9
MemberDecorate 78(S) 0 PrecisionHigh
MemberDecorate 78(S) 1 PrecisionHigh
Decorate 110(gl_VertexID) PrecisionHigh
Decorate 110(gl_VertexID) BuiltIn VertexId Decorate 110(gl_VertexID) BuiltIn VertexId
Decorate 110(gl_VertexID) NoStaticUse Decorate 110(gl_VertexID) NoStaticUse
Decorate 111(gl_InstanceID) PrecisionHigh
Decorate 111(gl_InstanceID) BuiltIn InstanceId Decorate 111(gl_InstanceID) BuiltIn InstanceId
Decorate 111(gl_InstanceID) NoStaticUse Decorate 111(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -9,9 +9,10 @@ Linked geometry stage: ...@@ -9,9 +9,10 @@ Linked geometry stage:
Source GLSL 330 Source GLSL 330
SourceExtension "GL_ARB_separate_shader_objects" SourceExtension "GL_ARB_separate_shader_objects"
Capability Geometry
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Geometry 4 EntryPoint Geometry 4 "main"
ExecutionMode 4 InputTriangles ExecutionMode 4 InputTriangles
ExecutionMode 4 Invocations 0 ExecutionMode 4 Invocations 0
ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputTriangleStrip
......
...@@ -11,9 +11,10 @@ Linked tessellation evaluation stage: ...@@ -11,9 +11,10 @@ Linked tessellation evaluation stage:
Source GLSL 400 Source GLSL 400
SourceExtension "GL_ARB_separate_shader_objects" SourceExtension "GL_ARB_separate_shader_objects"
Capability Tessellation
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 EntryPoint TessellationEvaluation 4 "main"
ExecutionMode 4 InputTriangles ExecutionMode 4 InputTriangles
Name 4 "main" Name 4 "main"
Name 9 "a" Name 9 "a"
......
...@@ -7,12 +7,13 @@ Linked vertex stage: ...@@ -7,12 +7,13 @@ Linked vertex stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 62 // Id's are bound by 63
Source GLSL 430 Source GLSL 430
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 11 "gl_PerVertex" Name 11 "gl_PerVertex"
MemberName 11(gl_PerVertex) 0 "gl_ClipDistance" MemberName 11(gl_PerVertex) 0 "gl_ClipDistance"
...@@ -29,11 +30,11 @@ Linked vertex stage: ...@@ -29,11 +30,11 @@ Linked vertex stage:
Name 49 "anonblock" Name 49 "anonblock"
MemberName 49(anonblock) 0 "aoeu" MemberName 49(anonblock) 0 "aoeu"
Name 51 "" Name 51 ""
Name 54 "sampb1" Name 55 "sampb1"
Name 57 "sampb2" Name 58 "sampb2"
Name 58 "sampb4" Name 59 "sampb4"
Name 60 "gl_VertexID" Name 61 "gl_VertexID"
Name 61 "gl_InstanceID" Name 62 "gl_InstanceID"
MemberDecorate 11(gl_PerVertex) 0 BuiltIn ClipDistance MemberDecorate 11(gl_PerVertex) 0 BuiltIn ClipDistance
Decorate 11(gl_PerVertex) Block Decorate 11(gl_PerVertex) Block
Decorate 35(badorder3) Flat Decorate 35(badorder3) Flat
...@@ -53,16 +54,16 @@ Linked vertex stage: ...@@ -53,16 +54,16 @@ Linked vertex stage:
Decorate 49(anonblock) Block Decorate 49(anonblock) Block
Decorate 51 Binding 7 Decorate 51 Binding 7
Decorate 51 NoStaticUse Decorate 51 NoStaticUse
Decorate 54(sampb1) Binding 4 Decorate 55(sampb1) Binding 4
Decorate 54(sampb1) NoStaticUse Decorate 55(sampb1) NoStaticUse
Decorate 57(sampb2) Binding 5 Decorate 58(sampb2) Binding 5
Decorate 57(sampb2) NoStaticUse Decorate 58(sampb2) NoStaticUse
Decorate 58(sampb4) Binding 31 Decorate 59(sampb4) Binding 31
Decorate 58(sampb4) NoStaticUse Decorate 59(sampb4) NoStaticUse
Decorate 60(gl_VertexID) BuiltIn VertexId Decorate 61(gl_VertexID) BuiltIn VertexId
Decorate 60(gl_VertexID) NoStaticUse Decorate 61(gl_VertexID) NoStaticUse
Decorate 61(gl_InstanceID) BuiltIn InstanceId Decorate 62(gl_InstanceID) BuiltIn InstanceId
Decorate 61(gl_InstanceID) NoStaticUse Decorate 62(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -99,16 +100,17 @@ Linked vertex stage: ...@@ -99,16 +100,17 @@ Linked vertex stage:
49(anonblock): TypeStruct 14(int) 49(anonblock): TypeStruct 14(int)
50: TypePointer Uniform 49(anonblock) 50: TypePointer Uniform 49(anonblock)
51: 50(ptr) Variable Uniform 51: 50(ptr) Variable Uniform
52: TypeSampler7(float) 2D filter+texture 52: TypeImage 7(float) 2D sampled format:Unknown
53: TypePointer UniformConstant 52 53: TypeSampledImage 52
54(sampb1): 53(ptr) Variable UniformConstant 54: TypePointer UniformConstant 53
55: TypeArray 52 21 55(sampb1): 54(ptr) Variable UniformConstant
56: TypePointer UniformConstant 55 56: TypeArray 53 21
57(sampb2): 56(ptr) Variable UniformConstant 57: TypePointer UniformConstant 56
58(sampb4): 53(ptr) Variable UniformConstant 58(sampb2): 57(ptr) Variable UniformConstant
59: TypePointer Input 14(int) 59(sampb4): 54(ptr) Variable UniformConstant
60(gl_VertexID): 59(ptr) Variable Input 60: TypePointer Input 14(int)
61(gl_InstanceID): 59(ptr) Variable Input 61(gl_VertexID): 60(ptr) Variable Input
62(gl_InstanceID): 60(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
19: 18(ptr) AccessChain 13 15 16 19: 18(ptr) AccessChain 13 15 16
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 198 // Id's are bound by 198
Source GLSL 420 Source GLSL 420
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "S" Name 9 "S"
MemberName 9(S) 0 "color" MemberName 9(S) 0 "color"
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 81 // Id's are bound by 81
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "white" Name 10 "white"
Name 13 "black" Name 13 "black"
...@@ -72,7 +74,7 @@ Linked fragment stage: ...@@ -72,7 +74,7 @@ Linked fragment stage:
38: 7(float) Load 28(y) 38: 7(float) Load 28(y)
39: 7(float) FMul 37 38 39: 7(float) FMul 37 38
40: 7(float) FAdd 36 39 40: 7(float) FAdd 36 39
41: 7(float) ExtInst 1(GLSL.std.450) 28(sqrt) 40 41: 7(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 40
Store 33(radius) 41 Store 33(radius) 41
42: 7(float) Load 33(radius) 42: 7(float) Load 33(radius)
44: 43(bool) FOrdGreaterThan 42 11 44: 43(bool) FOrdGreaterThan 42 11
...@@ -113,9 +115,9 @@ Linked fragment stage: ...@@ -113,9 +115,9 @@ Linked fragment stage:
BranchConditional 69 70 71 BranchConditional 69 70 71
70: Label 70: Label
72: 7(float) Load 33(radius) 72: 7(float) Load 33(radius)
74: 7(float) ExtInst 1(GLSL.std.450) 23(pow) 72 73 74: 7(float) ExtInst 1(GLSL.std.450) 26(Pow) 72 73
75: 7(float) FDiv 74 25 75: 7(float) FDiv 74 25
76: 7(float) ExtInst 1(GLSL.std.450) 3(abs) 75 76: 7(float) ExtInst 1(GLSL.std.450) 4(FAbs) 75
77: 8(fvec4) Load 16(color) 77: 8(fvec4) Load 16(color)
78: 8(fvec4) CompositeConstruct 76 76 76 76 78: 8(fvec4) CompositeConstruct 76 76 76 76
79: 8(fvec4) FSub 77 78 79: 8(fvec4) FSub 77 78
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 37 // Id's are bound by 37
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "white" Name 10 "white"
Name 13 "black" Name 13 "black"
......
...@@ -5,56 +5,59 @@ Linked fragment stage: ...@@ -5,56 +5,59 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 36 // Id's are bound by 37
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "v" Name 10 "v"
Name 13 "tex" Name 14 "tex"
Name 17 "coord" Name 18 "coord"
Name 34 "gl_FragColor" Name 35 "gl_FragColor"
Decorate 17(coord) Smooth Decorate 18(coord) Smooth
Decorate 34(gl_FragColor) BuiltIn FragColor Decorate 35(gl_FragColor) BuiltIn FragColor
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
8: TypeVector 7(float) 4 8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4) 9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture 11: TypeImage 7(float) 2D sampled format:Unknown
12: TypePointer UniformConstant 11 12: TypeSampledImage 11
13(tex): 12(ptr) Variable UniformConstant 13: TypePointer UniformConstant 12
15: TypeVector 7(float) 2 14(tex): 13(ptr) Variable UniformConstant
16: TypePointer Input 15(fvec2) 16: TypeVector 7(float) 2
17(coord): 16(ptr) Variable Input 17: TypePointer Input 16(fvec2)
21: 7(float) Constant 1036831949 18(coord): 17(ptr) Variable Input
22: 7(float) Constant 1045220557 22: 7(float) Constant 1036831949
23: 7(float) Constant 1050253722 23: 7(float) Constant 1045220557
24: 7(float) Constant 1053609165 24: 7(float) Constant 1050253722
25: 8(fvec4) ConstantComposite 21 22 23 24 25: 7(float) Constant 1053609165
26: TypeBool 26: 8(fvec4) ConstantComposite 22 23 24 25
27: TypeVector 26(bool) 4 27: TypeBool
33: TypePointer Output 8(fvec4) 28: TypeVector 27(bool) 4
34(gl_FragColor): 33(ptr) Variable Output 34: TypePointer Output 8(fvec4)
35(gl_FragColor): 34(ptr) Variable Output
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
10(v): 9(ptr) Variable Function 10(v): 9(ptr) Variable Function
14: 11 Load 13(tex) 15: 12 Load 14(tex)
18: 15(fvec2) Load 17(coord) 19: 16(fvec2) Load 18(coord)
19: 8(fvec4) TextureSample 14 18 20: 8(fvec4) ImageSampleImplicitLod 15 19
Store 10(v) 19 Store 10(v) 20
20: 8(fvec4) Load 10(v) 21: 8(fvec4) Load 10(v)
28: 27(bvec4) FOrdEqual 20 25 29: 28(bvec4) FOrdEqual 21 26
29: 26(bool) All 28 30: 27(bool) All 29
SelectionMerge 31 None SelectionMerge 32 None
BranchConditional 29 30 31 BranchConditional 30 31 32
30: Label
Kill
31: Label 31: Label
35: 8(fvec4) Load 10(v) Kill
Store 34(gl_FragColor) 35 32: Label
36: 8(fvec4) Load 10(v)
Store 35(gl_FragColor) 36
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 444 // Id's are bound by 444
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "b" Name 9 "b"
Name 12 "u_i" Name 12 "u_i"
...@@ -191,7 +193,7 @@ Linked fragment stage: ...@@ -191,7 +193,7 @@ Linked fragment stage:
16: 7(bool) INotEqual 13 15 16: 7(bool) INotEqual 13 15
20: 17(float) Load 19(u_f) 20: 17(float) Load 19(u_f)
22: 7(bool) FOrdNotEqual 20 21 22: 7(bool) FOrdNotEqual 20 21
23: 7(bool) LogicalXor 16 22 23: 7(bool) LogicalNotEqual 16 22
Store 9(b) 23 Store 9(b) 23
27: 10(int) Load 12(u_i) 27: 10(int) Load 12(u_i)
28: 7(bool) INotEqual 27 15 28: 7(bool) INotEqual 27 15
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 21 // Id's are bound by 21
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 13 "gl_FragData" Name 13 "gl_FragData"
Name 17 "Color" Name 17 "Color"
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 23 // Id's are bound by 23
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 13 "gl_FragData" Name 13 "gl_FragData"
Name 16 "i" Name 16 "i"
......
...@@ -11,9 +11,10 @@ Linked vertex stage: ...@@ -11,9 +11,10 @@ Linked vertex stage:
// Id's are bound by 39 // Id's are bound by 39
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 24 "colorOut" Name 24 "colorOut"
......
...@@ -11,9 +11,11 @@ Linked fragment stage: ...@@ -11,9 +11,11 @@ Linked fragment stage:
// Id's are bound by 19 // Id's are bound by 19
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "gl_FragDepth" Name 9 "gl_FragDepth"
Name 11 "Depth" Name 11 "Depth"
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 81 // Id's are bound by 81
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "white" Name 10 "white"
Name 13 "black" Name 13 "black"
...@@ -72,7 +74,7 @@ Linked fragment stage: ...@@ -72,7 +74,7 @@ Linked fragment stage:
38: 7(float) Load 28(y) 38: 7(float) Load 28(y)
39: 7(float) FMul 37 38 39: 7(float) FMul 37 38
40: 7(float) FAdd 36 39 40: 7(float) FAdd 36 39
41: 7(float) ExtInst 1(GLSL.std.450) 28(sqrt) 40 41: 7(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 40
Store 33(radius) 41 Store 33(radius) 41
42: 7(float) Load 33(radius) 42: 7(float) Load 33(radius)
44: 43(bool) FOrdGreaterThan 42 11 44: 43(bool) FOrdGreaterThan 42 11
...@@ -111,9 +113,9 @@ Linked fragment stage: ...@@ -111,9 +113,9 @@ Linked fragment stage:
BranchConditional 69 70 71 BranchConditional 69 70 71
70: Label 70: Label
72: 7(float) Load 33(radius) 72: 7(float) Load 33(radius)
74: 7(float) ExtInst 1(GLSL.std.450) 23(pow) 72 73 74: 7(float) ExtInst 1(GLSL.std.450) 26(Pow) 72 73
75: 7(float) FDiv 74 25 75: 7(float) FDiv 74 25
76: 7(float) ExtInst 1(GLSL.std.450) 3(abs) 75 76: 7(float) ExtInst 1(GLSL.std.450) 4(FAbs) 75
77: 8(fvec4) Load 16(color) 77: 8(fvec4) Load 16(color)
78: 8(fvec4) CompositeConstruct 76 76 76 76 78: 8(fvec4) CompositeConstruct 76 76 76 76
79: 8(fvec4) FSub 77 78 79: 8(fvec4) FSub 77 78
......
...@@ -8,18 +8,16 @@ Linked vertex stage: ...@@ -8,18 +8,16 @@ Linked vertex stage:
// Id's are bound by 30 // Id's are bound by 30
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 28 "gl_VertexID" Name 28 "gl_VertexID"
Name 29 "gl_InstanceID" Name 29 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 28(gl_VertexID) PrecisionHigh
Decorate 28(gl_VertexID) BuiltIn VertexId Decorate 28(gl_VertexID) BuiltIn VertexId
Decorate 28(gl_VertexID) NoStaticUse Decorate 28(gl_VertexID) NoStaticUse
Decorate 29(gl_InstanceID) PrecisionHigh
Decorate 29(gl_InstanceID) BuiltIn InstanceId Decorate 29(gl_InstanceID) BuiltIn InstanceId
Decorate 29(gl_InstanceID) NoStaticUse Decorate 29(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 52 // Id's are bound by 52
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 25 "A" Name 25 "A"
...@@ -22,18 +23,8 @@ Linked vertex stage: ...@@ -22,18 +23,8 @@ Linked vertex stage:
Name 47 "G" Name 47 "G"
Name 50 "gl_VertexID" Name 50 "gl_VertexID"
Name 51 "gl_InstanceID" Name 51 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 25(A) PrecisionHigh
Decorate 31(B) PrecisionHigh
Decorate 34(C) PrecisionHigh
Decorate 40(D) PrecisionHigh
Decorate 43(E) PrecisionHigh
Decorate 45(F) PrecisionHigh
Decorate 47(G) PrecisionHigh
Decorate 50(gl_VertexID) PrecisionHigh
Decorate 50(gl_VertexID) BuiltIn VertexId Decorate 50(gl_VertexID) BuiltIn VertexId
Decorate 50(gl_VertexID) NoStaticUse Decorate 50(gl_VertexID) NoStaticUse
Decorate 51(gl_InstanceID) PrecisionHigh
Decorate 51(gl_InstanceID) BuiltIn InstanceId Decorate 51(gl_InstanceID) BuiltIn InstanceId
Decorate 51(gl_InstanceID) NoStaticUse Decorate 51(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 38 // Id's are bound by 38
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -10,9 +10,10 @@ Linked compute stage: ...@@ -10,9 +10,10 @@ Linked compute stage:
// Id's are bound by 63 // Id's are bound by 63
Source GLSL 430 Source GLSL 430
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint GLCompute 4 EntryPoint GLCompute 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "bufName" Name 9 "bufName"
MemberName 9(bufName) 0 "f" MemberName 9(bufName) 0 "f"
...@@ -72,7 +73,7 @@ Linked compute stage: ...@@ -72,7 +73,7 @@ Linked compute stage:
57: 8(float) Constant 3229815407 1074340298 57: 8(float) Constant 3229815407 1074340298
58: TypePointer UniformConstant 8(float) 58: TypePointer UniformConstant 8(float)
59(roll): 58(ptr) Variable UniformConstant 59(roll): 58(ptr) Variable UniformConstant
60: TypeSampler7(float) 2D image 60: TypeImage 7(float) 2D nonsampled format:Unknown
61: TypePointer UniformConstant 60 61: TypePointer UniformConstant 60
62(destTex): 61(ptr) Variable UniformConstant 62(destTex): 61(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
...@@ -97,7 +98,7 @@ Linked compute stage: ...@@ -97,7 +98,7 @@ Linked compute stage:
42: 41(fvec2) ConvertSToF 40 42: 41(fvec2) ConvertSToF 40
44: 41(fvec2) CompositeConstruct 43 43 44: 41(fvec2) CompositeConstruct 43 43
45: 41(fvec2) FDiv 42 44 45: 41(fvec2) FDiv 42 44
46: 7(float) ExtInst 1(GLSL.std.450) 58(length) 45 46: 7(float) ExtInst 1(GLSL.std.450) 65(Length) 45
47: 8(float) FConvert 46 47: 8(float) FConvert 46
Store 33(localCoef) 47 Store 33(localCoef) 47
Store 50(aa) 54 Store 50(aa) 54
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 112 // Id's are bound by 112
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 42 // Id's are bound by 42
Source GLSL 120 Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 49 // Id's are bound by 49
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 18 "A" Name 18 "A"
...@@ -22,18 +23,8 @@ Linked vertex stage: ...@@ -22,18 +23,8 @@ Linked vertex stage:
Name 44 "G" Name 44 "G"
Name 47 "gl_VertexID" Name 47 "gl_VertexID"
Name 48 "gl_InstanceID" Name 48 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 18(A) PrecisionHigh
Decorate 26(B) PrecisionHigh
Decorate 30(C) PrecisionHigh
Decorate 37(D) PrecisionHigh
Decorate 39(E) PrecisionHigh
Decorate 40(F) PrecisionHigh
Decorate 44(G) PrecisionHigh
Decorate 47(gl_VertexID) PrecisionHigh
Decorate 47(gl_VertexID) BuiltIn VertexId Decorate 47(gl_VertexID) BuiltIn VertexId
Decorate 47(gl_VertexID) NoStaticUse Decorate 47(gl_VertexID) NoStaticUse
Decorate 48(gl_InstanceID) PrecisionHigh
Decorate 48(gl_InstanceID) BuiltIn InstanceId Decorate 48(gl_InstanceID) BuiltIn InstanceId
Decorate 48(gl_InstanceID) NoStaticUse Decorate 48(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,20 +8,17 @@ Linked vertex stage: ...@@ -8,20 +8,17 @@ Linked vertex stage:
// Id's are bound by 26 // Id's are bound by 26
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 18 "j" Name 18 "j"
Name 24 "gl_VertexID" Name 24 "gl_VertexID"
Name 25 "gl_InstanceID" Name 25 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 18(j) PrecisionHigh
Decorate 24(gl_VertexID) PrecisionHigh
Decorate 24(gl_VertexID) BuiltIn VertexId Decorate 24(gl_VertexID) BuiltIn VertexId
Decorate 24(gl_VertexID) NoStaticUse Decorate 24(gl_VertexID) NoStaticUse
Decorate 25(gl_InstanceID) PrecisionHigh
Decorate 25(gl_InstanceID) BuiltIn InstanceId Decorate 25(gl_InstanceID) BuiltIn InstanceId
Decorate 25(gl_InstanceID) NoStaticUse Decorate 25(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 123 // Id's are bound by 123
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 59 // Id's are bound by 59
Source ESSL 100 Source ESSL 100
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 7 "bar(" Name 7 "bar("
Name 11 "unreachableReturn(" Name 11 "unreachableReturn("
...@@ -24,14 +26,14 @@ Linked fragment stage: ...@@ -24,14 +26,14 @@ Linked fragment stage:
Name 37 "d" Name 37 "d"
Name 49 "dummyReturn" Name 49 "dummyReturn"
Name 58 "bigColor" Name 58 "bigColor"
Decorate 19(color) PrecisionMedium Decorate 19(color) RelaxedPrecision
Decorate 21(BaseColor) PrecisionMedium Decorate 21(BaseColor) RelaxedPrecision
Decorate 21(BaseColor) Smooth Decorate 21(BaseColor) Smooth
Decorate 28(f) PrecisionMedium Decorate 28(f) RelaxedPrecision
Decorate 31(gl_FragColor) PrecisionMedium Decorate 31(gl_FragColor) RelaxedPrecision
Decorate 31(gl_FragColor) BuiltIn FragColor Decorate 31(gl_FragColor) BuiltIn FragColor
Decorate 37(d) PrecisionMedium Decorate 37(d) RelaxedPrecision
Decorate 58(bigColor) PrecisionMedium Decorate 58(bigColor) RelaxedPrecision
Decorate 58(bigColor) NoStaticUse Decorate 58(bigColor) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 76 // Id's are bound by 76
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 12 "foo(vf4;" Name 12 "foo(vf4;"
Name 11 "bar" Name 11 "bar"
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 159 // Id's are bound by 159
Source GLSL 400 Source GLSL 400
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 16 "foo(i1;i1;i1;i1;i1;i1;" Name 16 "foo(i1;i1;i1;i1;i1;i1;"
Name 10 "a" Name 10 "a"
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 34 // Id's are bound by 34
Source GLSL 120 Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "t" Name 10 "t"
Name 15 "v" Name 15 "v"
......
...@@ -8,12 +8,14 @@ Linked fragment stage: ...@@ -8,12 +8,14 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 134 // Id's are bound by 135
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "s1" Name 9 "s1"
MemberName 9(s1) 0 "i" MemberName 9(s1) 0 "i"
...@@ -40,16 +42,16 @@ Linked fragment stage: ...@@ -40,16 +42,16 @@ Linked fragment stage:
Name 87 "condition" Name 87 "condition"
Name 95 "color" Name 95 "color"
Name 105 "gl_FragColor" Name 105 "gl_FragColor"
Name 124 "sampler" Name 125 "sampler"
Name 130 "foo" Name 131 "foo"
Name 131 "foo2" Name 132 "foo2"
Name 133 "uFloatArray" Name 134 "uFloatArray"
Decorate 41(coord) Smooth Decorate 41(coord) Smooth
Decorate 95(color) Smooth Decorate 95(color) Smooth
Decorate 105(gl_FragColor) BuiltIn FragColor Decorate 105(gl_FragColor) BuiltIn FragColor
Decorate 130(foo) NoStaticUse Decorate 131(foo) NoStaticUse
Decorate 131(foo2) NoStaticUse Decorate 132(foo2) NoStaticUse
Decorate 133(uFloatArray) NoStaticUse Decorate 134(uFloatArray) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeInt 32 1 7: TypeInt 32 1
...@@ -91,14 +93,15 @@ Linked fragment stage: ...@@ -91,14 +93,15 @@ Linked fragment stage:
97: TypePointer Function 10(fvec4) 97: TypePointer Function 10(fvec4)
104: TypePointer Output 10(fvec4) 104: TypePointer Output 10(fvec4)
105(gl_FragColor): 104(ptr) Variable Output 105(gl_FragColor): 104(ptr) Variable Output
122: TypeSampler8(float) 2D filter+texture 122: TypeImage 8(float) 2D sampled format:Unknown
123: TypePointer UniformConstant 122 123: TypeSampledImage 122
124(sampler): 123(ptr) Variable UniformConstant 124: TypePointer UniformConstant 123
129: TypePointer UniformConstant 9(s1) 125(sampler): 124(ptr) Variable UniformConstant
130(foo): 129(ptr) Variable UniformConstant 130: TypePointer UniformConstant 9(s1)
131(foo2): 18(ptr) Variable UniformConstant 131(foo): 130(ptr) Variable UniformConstant
132: TypePointer UniformConstant 35 132(foo2): 18(ptr) Variable UniformConstant
133(uFloatArray): 132(ptr) Variable UniformConstant 133: TypePointer UniformConstant 35
134(uFloatArray): 133(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
13(locals2): 12(ptr) Variable Function 13(locals2): 12(ptr) Variable Function
...@@ -207,11 +210,11 @@ Linked fragment stage: ...@@ -207,11 +210,11 @@ Linked fragment stage:
119: 8(float) Load 118 119: 8(float) Load 118
120: 8(float) FAdd 116 119 120: 8(float) FAdd 116 119
121: 10(fvec4) VectorTimesScalar 107 120 121: 10(fvec4) VectorTimesScalar 107 120
125: 122 Load 124(sampler) 126: 123 Load 125(sampler)
126: 39(fvec2) Load 41(coord) 127: 39(fvec2) Load 41(coord)
127: 10(fvec4) TextureSample 125 126 128: 10(fvec4) ImageSampleImplicitLod 126 127
128: 10(fvec4) FMul 121 127 129: 10(fvec4) FMul 121 128
Store 105(gl_FragColor) 128 Store 105(gl_FragColor) 129
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 750 // Id's are bound by 750
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 196 // Id's are bound by 196
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 94 // Id's are bound by 94
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 15 "xf(mf33;vf3;" Name 15 "xf(mf33;vf3;"
Name 13 "m" Name 13 "m"
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 91 // Id's are bound by 91
Source GLSL 120 Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 10 "a" Name 10 "a"
Name 13 "v3" Name 13 "v3"
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 111 // Id's are bound by 111
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 13 "foo(vf3;" Name 13 "foo(vf3;"
Name 12 "mv3" Name 12 "mv3"
...@@ -31,22 +33,18 @@ Linked fragment stage: ...@@ -31,22 +33,18 @@ Linked fragment stage:
Name 72 "mediumfout" Name 72 "mediumfout"
Name 101 "ub2" Name 101 "ub2"
Name 102 "param" Name 102 "param"
Decorate 24(highfin) PrecisionHigh
Decorate 24(highfin) Smooth Decorate 24(highfin) Smooth
Decorate 37(sum) PrecisionLow Decorate 37(sum) RelaxedPrecision
Decorate 39(uniform_medium) PrecisionMedium Decorate 39(uniform_medium) RelaxedPrecision
Decorate 41(uniform_high) PrecisionHigh Decorate 47(uniform_low) RelaxedPrecision
Decorate 47(uniform_low) PrecisionLow Decorate 52(arg1) RelaxedPrecision
Decorate 52(arg1) PrecisionLow Decorate 54(arg2) RelaxedPrecision
Decorate 54(arg2) PrecisionMedium Decorate 56(d) RelaxedPrecision
Decorate 56(d) PrecisionLow Decorate 58(lowfin) RelaxedPrecision
Decorate 58(lowfin) PrecisionLow
Decorate 58(lowfin) Smooth Decorate 58(lowfin) Smooth
Decorate 60(mediumfin) PrecisionMedium Decorate 60(mediumfin) RelaxedPrecision
Decorate 60(mediumfin) Smooth Decorate 60(mediumfin) Smooth
Decorate 64(global_highp) PrecisionHigh Decorate 72(mediumfout) RelaxedPrecision
Decorate 68(local_highp) PrecisionHigh
Decorate 72(mediumfout) PrecisionMedium
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -110,16 +108,16 @@ Linked fragment stage: ...@@ -110,16 +108,16 @@ Linked fragment stage:
Store 54(arg2) 55 Store 54(arg2) 55
59: 7(float) Load 58(lowfin) 59: 7(float) Load 58(lowfin)
61: 7(float) Load 60(mediumfin) 61: 7(float) Load 60(mediumfin)
62: 7(float) ExtInst 1(GLSL.std.450) 59(distance) 59 61 62: 7(float) ExtInst 1(GLSL.std.450) 66(Distance) 59 61
Store 56(d) 62 Store 56(d) 62
65: 22(fvec4) Load 24(highfin) 65: 22(fvec4) Load 24(highfin)
66: 7(float) ExtInst 1(GLSL.std.450) 58(length) 65 66: 7(float) ExtInst 1(GLSL.std.450) 65(Length) 65
Store 64(global_highp) 66 Store 64(global_highp) 66
69: 7(float) Load 64(global_highp) 69: 7(float) Load 64(global_highp)
70: 22(fvec4) CompositeConstruct 69 69 69 69 70: 22(fvec4) CompositeConstruct 69 69 69 69
Store 68(local_highp) 70 Store 68(local_highp) 70
73: 7(float) Load 56(d) 73: 7(float) Load 56(d)
74: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 73 74: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 73
75: 22(fvec4) CompositeConstruct 74 74 74 74 75: 22(fvec4) CompositeConstruct 74 74 74 74
76: 7(float) Load 54(arg2) 76: 7(float) Load 54(arg2)
77: 22(fvec4) CompositeConstruct 76 76 76 76 77: 22(fvec4) CompositeConstruct 76 76 76 76
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 97 // Id's are bound by 97
Source GLSL 140 Source GLSL 140
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "index" Name 9 "index"
Name 15 "s" Name 15 "s"
......
...@@ -10,9 +10,10 @@ Linked vertex stage: ...@@ -10,9 +10,10 @@ Linked vertex stage:
// Id's are bound by 26 // Id's are bound by 26
Source GLSL 430 Source GLSL 430
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 10 "outVc" Name 10 "outVc"
Name 12 "inV" Name 12 "inV"
......
...@@ -7,32 +7,33 @@ Linked vertex stage: ...@@ -7,32 +7,33 @@ Linked vertex stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 25 // Id's are bound by 26
Source GLSL 450 Source GLSL 450
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 11 "setBuf" Name 11 "setBuf"
MemberName 11(setBuf) 0 "color" MemberName 11(setBuf) 0 "color"
Name 13 "setBufInst" Name 13 "setBufInst"
Name 21 "sampler" Name 22 "sampler"
Name 23 "gl_VertexID" Name 24 "gl_VertexID"
Name 24 "gl_InstanceID" Name 25 "gl_InstanceID"
Decorate 10(color) Smooth Decorate 10(color) Smooth
Decorate 11(setBuf) GLSLShared Decorate 11(setBuf) GLSLShared
Decorate 11(setBuf) BufferBlock Decorate 11(setBuf) BufferBlock
Decorate 13(setBufInst) DescriptorSet 0 Decorate 13(setBufInst) DescriptorSet 0
Decorate 13(setBufInst) Binding 8 Decorate 13(setBufInst) Binding 8
Decorate 21(sampler) DescriptorSet 4 Decorate 22(sampler) DescriptorSet 4
Decorate 21(sampler) Binding 7 Decorate 22(sampler) Binding 7
Decorate 21(sampler) NoStaticUse Decorate 22(sampler) NoStaticUse
Decorate 23(gl_VertexID) BuiltIn VertexId Decorate 24(gl_VertexID) BuiltIn VertexId
Decorate 23(gl_VertexID) NoStaticUse Decorate 24(gl_VertexID) NoStaticUse
Decorate 24(gl_InstanceID) BuiltIn InstanceId Decorate 25(gl_InstanceID) BuiltIn InstanceId
Decorate 24(gl_InstanceID) NoStaticUse Decorate 25(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -45,12 +46,13 @@ Linked vertex stage: ...@@ -45,12 +46,13 @@ Linked vertex stage:
14: TypeInt 32 1 14: TypeInt 32 1
15: 14(int) Constant 0 15: 14(int) Constant 0
16: TypePointer Uniform 8(fvec4) 16: TypePointer Uniform 8(fvec4)
19: TypeSampler7(float) 2D filter+texture 19: TypeImage 7(float) 2D sampled format:Unknown
20: TypePointer UniformConstant 19 20: TypeSampledImage 19
21(sampler): 20(ptr) Variable UniformConstant 21: TypePointer UniformConstant 20
22: TypePointer Input 14(int) 22(sampler): 21(ptr) Variable UniformConstant
23(gl_VertexID): 22(ptr) Variable Input 23: TypePointer Input 14(int)
24(gl_InstanceID): 22(ptr) Variable Input 24(gl_VertexID): 23(ptr) Variable Input
25(gl_InstanceID): 23(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
17: 16(ptr) AccessChain 13(setBufInst) 15 17: 16(ptr) AccessChain 13(setBufInst) 15
......
...@@ -10,9 +10,11 @@ Linked fragment stage: ...@@ -10,9 +10,11 @@ Linked fragment stage:
// Id's are bound by 23 // Id's are bound by 23
Source GLSL 150 Source GLSL 150
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "foo(" Name 10 "foo("
Name 13 "BaseColor" Name 13 "BaseColor"
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 44 // Id's are bound by 44
Source GLSL 330 Source GLSL 330
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 10 "glPos" Name 10 "glPos"
Name 13 "mvp" Name 13 "mvp"
......
...@@ -7,12 +7,14 @@ Linked fragment stage: ...@@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 50 // Id's are bound by 51
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "lunarStruct1" Name 9 "lunarStruct1"
MemberName 9(lunarStruct1) 0 "i" MemberName 9(lunarStruct1) 0 "i"
...@@ -30,12 +32,12 @@ Linked fragment stage: ...@@ -30,12 +32,12 @@ Linked fragment stage:
Name 23 "locals2" Name 23 "locals2"
Name 28 "foo2" Name 28 "foo2"
Name 32 "gl_FragColor" Name 32 "gl_FragColor"
Name 40 "sampler" Name 41 "sampler"
Name 44 "coord" Name 45 "coord"
Name 49 "foo" Name 50 "foo"
Decorate 32(gl_FragColor) BuiltIn FragColor Decorate 32(gl_FragColor) BuiltIn FragColor
Decorate 44(coord) Smooth Decorate 45(coord) Smooth
Decorate 49(foo) NoStaticUse Decorate 50(foo) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeInt 32 1 7: TypeInt 32 1
...@@ -57,14 +59,15 @@ Linked fragment stage: ...@@ -57,14 +59,15 @@ Linked fragment stage:
33: 7(int) Constant 2 33: 7(int) Constant 2
34: 7(int) Constant 1 34: 7(int) Constant 1
35: TypePointer Function 8(float) 35: TypePointer Function 8(float)
38: TypeSampler8(float) 2D filter+texture 38: TypeImage 8(float) 2D sampled format:Unknown
39: TypePointer UniformConstant 38 39: TypeSampledImage 38
40(sampler): 39(ptr) Variable UniformConstant 40: TypePointer UniformConstant 39
42: TypeVector 8(float) 2 41(sampler): 40(ptr) Variable UniformConstant
43: TypePointer Input 42(fvec2) 43: TypeVector 8(float) 2
44(coord): 43(ptr) Variable Input 44: TypePointer Input 43(fvec2)
48: TypePointer UniformConstant 9(lunarStruct1) 45(coord): 44(ptr) Variable Input
49(foo): 48(ptr) Variable UniformConstant 49: TypePointer UniformConstant 9(lunarStruct1)
50(foo): 49(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
23(locals2): 22(ptr) Variable Function 23(locals2): 22(ptr) Variable Function
...@@ -85,11 +88,11 @@ Linked fragment stage: ...@@ -85,11 +88,11 @@ Linked fragment stage:
21: Label 21: Label
36: 35(ptr) AccessChain 23(locals2) 33 34 36: 35(ptr) AccessChain 23(locals2) 33 34
37: 8(float) Load 36 37: 8(float) Load 36
41: 38 Load 40(sampler) 42: 39 Load 41(sampler)
45: 42(fvec2) Load 44(coord) 46: 43(fvec2) Load 45(coord)
46: 30(fvec4) TextureSample 41 45 47: 30(fvec4) ImageSampleImplicitLod 42 46
47: 30(fvec4) VectorTimesScalar 46 37 48: 30(fvec4) VectorTimesScalar 47 37
Store 32(gl_FragColor) 47 Store 32(gl_FragColor) 48
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -7,12 +7,14 @@ Linked fragment stage: ...@@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 120 // Id's are bound by 121
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "s0" Name 9 "s0"
MemberName 9(s0) 0 "i" MemberName 9(s0) 0 "i"
...@@ -42,11 +44,11 @@ Linked fragment stage: ...@@ -42,11 +44,11 @@ Linked fragment stage:
Name 69 "foo0" Name 69 "foo0"
Name 84 "foo00" Name 84 "foo00"
Name 97 "gl_FragColor" Name 97 "gl_FragColor"
Name 113 "sampler" Name 114 "sampler"
Name 119 "foo2" Name 120 "foo2"
Decorate 62(coord) Smooth Decorate 62(coord) Smooth
Decorate 97(gl_FragColor) BuiltIn FragColor Decorate 97(gl_FragColor) BuiltIn FragColor
Decorate 119(foo2) NoStaticUse Decorate 120(foo2) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeInt 32 1 7: TypeInt 32 1
...@@ -105,11 +107,12 @@ Linked fragment stage: ...@@ -105,11 +107,12 @@ Linked fragment stage:
96: TypePointer Output 95(fvec4) 96: TypePointer Output 95(fvec4)
97(gl_FragColor): 96(ptr) Variable Output 97(gl_FragColor): 96(ptr) Variable Output
104: 7(int) Constant 3 104: 7(int) Constant 3
111: TypeSampler8(float) 2D filter+texture 111: TypeImage 8(float) 2D sampled format:Unknown
112: TypePointer UniformConstant 111 112: TypeSampledImage 111
113(sampler): 112(ptr) Variable UniformConstant 113: TypePointer UniformConstant 112
118: TypePointer UniformConstant 11(s2) 114(sampler): 113(ptr) Variable UniformConstant
119(foo2): 118(ptr) Variable UniformConstant 119: TypePointer UniformConstant 11(s2)
120(foo2): 119(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
28(locals2): 27(ptr) Variable Function 28(locals2): 27(ptr) Variable Function
...@@ -180,11 +183,11 @@ Linked fragment stage: ...@@ -180,11 +183,11 @@ Linked fragment stage:
108: 31(ptr) AccessChain 28(locals2) 33 29 108: 31(ptr) AccessChain 28(locals2) 33 29
109: 8(float) Load 108 109: 8(float) Load 108
110: 8(float) FAdd 107 109 110: 8(float) FAdd 107 109
114: 111 Load 113(sampler) 115: 112 Load 114(sampler)
115: 60(fvec2) Load 62(coord) 116: 60(fvec2) Load 62(coord)
116: 95(fvec4) TextureSample 114 115 117: 95(fvec4) ImageSampleImplicitLod 115 116
117: 95(fvec4) VectorTimesScalar 116 110 118: 95(fvec4) VectorTimesScalar 117 110
Store 97(gl_FragColor) 117 Store 97(gl_FragColor) 118
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -7,12 +7,14 @@ Linked fragment stage: ...@@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 61 // Id's are bound by 62
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "scale" Name 9 "scale"
Name 19 "lunarStruct1" Name 19 "lunarStruct1"
...@@ -25,12 +27,12 @@ Linked fragment stage: ...@@ -25,12 +27,12 @@ Linked fragment stage:
MemberName 22(lunarStruct2) 2 "s1_1" MemberName 22(lunarStruct2) 2 "s1_1"
Name 25 "foo2" Name 25 "foo2"
Name 47 "gl_FragColor" Name 47 "gl_FragColor"
Name 51 "sampler" Name 52 "sampler"
Name 55 "coord" Name 56 "coord"
Name 60 "foo" Name 61 "foo"
Decorate 47(gl_FragColor) BuiltIn FragColor Decorate 47(gl_FragColor) BuiltIn FragColor
Decorate 55(coord) Smooth Decorate 56(coord) Smooth
Decorate 60(foo) NoStaticUse Decorate 61(foo) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -62,14 +64,15 @@ Linked fragment stage: ...@@ -62,14 +64,15 @@ Linked fragment stage:
43: TypePointer UniformConstant 7(float) 43: TypePointer UniformConstant 7(float)
46: TypePointer Output 17(fvec4) 46: TypePointer Output 17(fvec4)
47(gl_FragColor): 46(ptr) Variable Output 47(gl_FragColor): 46(ptr) Variable Output
49: TypeSampler7(float) 2D filter+texture 49: TypeImage 7(float) 2D sampled format:Unknown
50: TypePointer UniformConstant 49 50: TypeSampledImage 49
51(sampler): 50(ptr) Variable UniformConstant 51: TypePointer UniformConstant 50
53: TypeVector 7(float) 2 52(sampler): 51(ptr) Variable UniformConstant
54: TypePointer Input 53(fvec2) 54: TypeVector 7(float) 2
55(coord): 54(ptr) Variable Input 55: TypePointer Input 54(fvec2)
59: TypePointer UniformConstant 19(lunarStruct1) 56(coord): 55(ptr) Variable Input
60(foo): 59(ptr) Variable UniformConstant 60: TypePointer UniformConstant 19(lunarStruct1)
61(foo): 60(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(scale): 8(ptr) Variable Function 9(scale): 8(ptr) Variable Function
...@@ -92,11 +95,11 @@ Linked fragment stage: ...@@ -92,11 +95,11 @@ Linked fragment stage:
Branch 35 Branch 35
35: Label 35: Label
48: 7(float) Load 9(scale) 48: 7(float) Load 9(scale)
52: 49 Load 51(sampler) 53: 50 Load 52(sampler)
56: 53(fvec2) Load 55(coord) 57: 54(fvec2) Load 56(coord)
57: 17(fvec4) TextureSample 52 56 58: 17(fvec4) ImageSampleImplicitLod 53 57
58: 17(fvec4) VectorTimesScalar 57 48 59: 17(fvec4) VectorTimesScalar 58 48
Store 47(gl_FragColor) 58 Store 47(gl_FragColor) 59
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -13,9 +13,11 @@ Linked fragment stage: ...@@ -13,9 +13,11 @@ Linked fragment stage:
// Id's are bound by 261 // Id's are bound by 261
Source ESSL 310 Source ESSL 310
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 16 "foo1(vf4;vf4;i1;" Name 16 "foo1(vf4;vf4;i1;"
Name 13 "v1" Name 13 "v1"
...@@ -40,16 +42,16 @@ Linked fragment stage: ...@@ -40,16 +42,16 @@ Linked fragment stage:
Name 239 "param" Name 239 "param"
Name 241 "param" Name 241 "param"
Name 243 "param" Name 243 "param"
Decorate 59(local) PrecisionMedium Decorate 59(local) RelaxedPrecision
Decorate 61(c) PrecisionMedium Decorate 61(c) RelaxedPrecision
Decorate 72(f) PrecisionMedium Decorate 72(f) RelaxedPrecision
Decorate 74(x) PrecisionMedium Decorate 74(x) RelaxedPrecision
Decorate 74(x) Smooth Decorate 74(x) Smooth
Decorate 128(d) PrecisionMedium Decorate 128(d) RelaxedPrecision
Decorate 154(i) PrecisionMedium Decorate 154(i) RelaxedPrecision
Decorate 172(j) PrecisionMedium Decorate 172(j) RelaxedPrecision
Decorate 222(color) PrecisionMedium Decorate 222(color) RelaxedPrecision
Decorate 228(v) PrecisionMedium Decorate 228(v) RelaxedPrecision
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -104,17 +106,17 @@ Linked fragment stage: ...@@ -104,17 +106,17 @@ Linked fragment stage:
case 2: 68 case 2: 68
67: Label 67: Label
75: 7(float) Load 74(x) 75: 7(float) Load 74(x)
76: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 75 76: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 75
Store 72(f) 76 Store 72(f) 76
Branch 70 Branch 70
68: Label 68: Label
78: 7(float) Load 74(x) 78: 7(float) Load 74(x)
79: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 78 79: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 78
Store 72(f) 79 Store 72(f) 79
Branch 70 Branch 70
69: Label 69: Label
81: 7(float) Load 74(x) 81: 7(float) Load 74(x)
82: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 81 82: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 81
Store 72(f) 82 Store 72(f) 82
Branch 70 Branch 70
70: Label 70: Label
...@@ -125,21 +127,21 @@ Linked fragment stage: ...@@ -125,21 +127,21 @@ Linked fragment stage:
case 2: 86 case 2: 86
85: Label 85: Label
89: 7(float) Load 74(x) 89: 7(float) Load 74(x)
90: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 89 90: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 89
91: 7(float) Load 72(f) 91: 7(float) Load 72(f)
92: 7(float) FAdd 91 90 92: 7(float) FAdd 91 90
Store 72(f) 92 Store 72(f) 92
Branch 86 Branch 86
86: Label 86: Label
93: 7(float) Load 74(x) 93: 7(float) Load 74(x)
94: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 93 94: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 93
95: 7(float) Load 72(f) 95: 7(float) Load 72(f)
96: 7(float) FAdd 95 94 96: 7(float) FAdd 95 94
Store 72(f) 96 Store 72(f) 96
Branch 88 Branch 88
87: Label 87: Label
98: 7(float) Load 74(x) 98: 7(float) Load 74(x)
99: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 98 99: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 98
100: 7(float) Load 72(f) 100: 7(float) Load 72(f)
101: 7(float) FAdd 100 99 101: 7(float) FAdd 100 99
Store 72(f) 101 Store 72(f) 101
...@@ -152,14 +154,14 @@ Linked fragment stage: ...@@ -152,14 +154,14 @@ Linked fragment stage:
case 2: 105 case 2: 105
104: Label 104: Label
107: 7(float) Load 74(x) 107: 7(float) Load 74(x)
108: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 107 108: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 107
109: 7(float) Load 72(f) 109: 7(float) Load 72(f)
110: 7(float) FAdd 109 108 110: 7(float) FAdd 109 108
Store 72(f) 110 Store 72(f) 110
Branch 106 Branch 106
105: Label 105: Label
112: 7(float) Load 74(x) 112: 7(float) Load 74(x)
113: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 112 113: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 112
114: 7(float) Load 72(f) 114: 7(float) Load 72(f)
115: 7(float) FAdd 114 113 115: 7(float) FAdd 114 113
Store 72(f) 115 Store 72(f) 115
...@@ -172,7 +174,7 @@ Linked fragment stage: ...@@ -172,7 +174,7 @@ Linked fragment stage:
case 2: 120 case 2: 120
119: Label 119: Label
123: 7(float) Load 74(x) 123: 7(float) Load 74(x)
124: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 123 124: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 123
125: 7(float) Load 72(f) 125: 7(float) Load 72(f)
126: 7(float) FAdd 125 124 126: 7(float) FAdd 125 124
Store 72(f) 126 Store 72(f) 126
...@@ -205,7 +207,7 @@ Linked fragment stage: ...@@ -205,7 +207,7 @@ Linked fragment stage:
Branch 122 Branch 122
121: Label 121: Label
149: 7(float) Load 74(x) 149: 7(float) Load 74(x)
150: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 149 150: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 149
151: 7(float) Load 72(f) 151: 7(float) Load 72(f)
152: 7(float) FAdd 151 150 152: 7(float) FAdd 151 150
Store 72(f) 152 Store 72(f) 152
...@@ -226,7 +228,7 @@ Linked fragment stage: ...@@ -226,7 +228,7 @@ Linked fragment stage:
case 2: 165 case 2: 165
164: Label 164: Label
168: 7(float) Load 74(x) 168: 7(float) Load 74(x)
169: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 168 169: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 168
170: 7(float) Load 72(f) 170: 7(float) Load 72(f)
171: 7(float) FAdd 170 169 171: 7(float) FAdd 170 169
Store 72(f) 171 Store 72(f) 171
...@@ -256,14 +258,14 @@ Linked fragment stage: ...@@ -256,14 +258,14 @@ Linked fragment stage:
Branch 167 Branch 167
165: Label 165: Label
191: 7(float) Load 74(x) 191: 7(float) Load 74(x)
192: 7(float) ExtInst 1(GLSL.std.450) 11(cos) 191 192: 7(float) ExtInst 1(GLSL.std.450) 14(Cos) 191
193: 7(float) Load 72(f) 193: 7(float) Load 72(f)
194: 7(float) FAdd 193 192 194: 7(float) FAdd 193 192
Store 72(f) 194 Store 72(f) 194
Branch 167 Branch 167
166: Label 166: Label
197: 7(float) Load 74(x) 197: 7(float) Load 74(x)
198: 7(float) ExtInst 1(GLSL.std.450) 12(tan) 197 198: 7(float) ExtInst 1(GLSL.std.450) 15(Tan) 197
199: 7(float) Load 72(f) 199: 7(float) Load 72(f)
200: 7(float) FAdd 199 198 200: 7(float) FAdd 199 198
Store 72(f) 200 Store 72(f) 200
...@@ -288,7 +290,7 @@ Linked fragment stage: ...@@ -288,7 +290,7 @@ Linked fragment stage:
case 2: 212 case 2: 212
211: Label 211: Label
214: 7(float) Load 74(x) 214: 7(float) Load 74(x)
215: 7(float) ExtInst 1(GLSL.std.450) 10(sin) 214 215: 7(float) ExtInst 1(GLSL.std.450) 13(Sin) 214
216: 7(float) Load 72(f) 216: 7(float) Load 72(f)
217: 7(float) FAdd 216 215 217: 7(float) FAdd 216 215
Store 72(f) 217 Store 72(f) 217
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 112 // Id's are bound by 112
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "blendscale" Name 9 "blendscale"
Name 13 "w" Name 13 "w"
...@@ -136,7 +138,7 @@ Linked fragment stage: ...@@ -136,7 +138,7 @@ Linked fragment stage:
77: 11(fvec4) FMul 75 76 77: 11(fvec4) FMul 75 76
78: 11(fvec4) Load 23(w_flow) 78: 11(fvec4) Load 23(w_flow)
79: 11(fvec4) FMul 77 78 79: 11(fvec4) FMul 77 78
80: 11(fvec4) ExtInst 1(GLSL.std.450) 36(mix) 71 72 79 80: 11(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 71 72 79
Store 70(gl_FragColor) 80 Store 70(gl_FragColor) 80
83: 28(fvec2) Load 30(t) 83: 28(fvec2) Load 30(t)
Store 82(c) 83 Store 82(c) 83
......
...@@ -5,27 +5,29 @@ Linked fragment stage: ...@@ -5,27 +5,29 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 54 // Id's are bound by 56
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "blendscale" Name 9 "blendscale"
Name 13 "v" Name 13 "v"
Name 16 "texSampler2D" Name 17 "texSampler2D"
Name 20 "t" Name 21 "t"
Name 23 "scale" Name 24 "scale"
Name 30 "w" Name 31 "w"
Name 33 "texSampler3D" Name 35 "texSampler3D"
Name 37 "coords" Name 39 "coords"
Name 43 "gl_FragColor" Name 45 "gl_FragColor"
Name 46 "u" Name 48 "u"
Name 49 "blend" Name 51 "blend"
Decorate 20(t) Smooth Decorate 21(t) Smooth
Decorate 37(coords) Smooth Decorate 39(coords) Smooth
Decorate 43(gl_FragColor) BuiltIn FragColor Decorate 45(gl_FragColor) BuiltIn FragColor
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -33,54 +35,56 @@ Linked fragment stage: ...@@ -33,54 +35,56 @@ Linked fragment stage:
10: 7(float) Constant 1071971828 10: 7(float) Constant 1071971828
11: TypeVector 7(float) 4 11: TypeVector 7(float) 4
12: TypePointer Function 11(fvec4) 12: TypePointer Function 11(fvec4)
14: TypeSampler7(float) 2D filter+texture 14: TypeImage 7(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14 15: TypeSampledImage 14
16(texSampler2D): 15(ptr) Variable UniformConstant 16: TypePointer UniformConstant 15
18: TypeVector 7(float) 2 17(texSampler2D): 16(ptr) Variable UniformConstant
19: TypePointer Input 18(fvec2) 19: TypeVector 7(float) 2
20(t): 19(ptr) Variable Input 20: TypePointer Input 19(fvec2)
22: TypePointer UniformConstant 18(fvec2) 21(t): 20(ptr) Variable Input
23(scale): 22(ptr) Variable UniformConstant 23: TypePointer UniformConstant 19(fvec2)
31: TypeSampler7(float) 3D filter+texture 24(scale): 23(ptr) Variable UniformConstant
32: TypePointer UniformConstant 31 32: TypeImage 7(float) 3D sampled format:Unknown
33(texSampler3D): 32(ptr) Variable UniformConstant 33: TypeSampledImage 32
35: TypeVector 7(float) 3 34: TypePointer UniformConstant 33
36: TypePointer Input 35(fvec3) 35(texSampler3D): 34(ptr) Variable UniformConstant
37(coords): 36(ptr) Variable Input 37: TypeVector 7(float) 3
42: TypePointer Output 11(fvec4) 38: TypePointer Input 37(fvec3)
43(gl_FragColor): 42(ptr) Variable Output 39(coords): 38(ptr) Variable Input
45: TypePointer UniformConstant 11(fvec4) 44: TypePointer Output 11(fvec4)
46(u): 45(ptr) Variable UniformConstant 45(gl_FragColor): 44(ptr) Variable Output
48: TypePointer UniformConstant 7(float) 47: TypePointer UniformConstant 11(fvec4)
49(blend): 48(ptr) Variable UniformConstant 48(u): 47(ptr) Variable UniformConstant
50: TypePointer UniformConstant 7(float)
51(blend): 50(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(blendscale): 8(ptr) Variable Function 9(blendscale): 8(ptr) Variable Function
13(v): 12(ptr) Variable Function 13(v): 12(ptr) Variable Function
30(w): 12(ptr) Variable Function 31(w): 12(ptr) Variable Function
Store 9(blendscale) 10 Store 9(blendscale) 10
17: 14 Load 16(texSampler2D) 18: 15 Load 17(texSampler2D)
21: 18(fvec2) Load 20(t) 22: 19(fvec2) Load 21(t)
24: 18(fvec2) Load 23(scale) 25: 19(fvec2) Load 24(scale)
25: 18(fvec2) FAdd 21 24 26: 19(fvec2) FAdd 22 25
26: 18(fvec2) Load 23(scale) 27: 19(fvec2) Load 24(scale)
27: 18(fvec2) FDiv 25 26 28: 19(fvec2) FDiv 26 27
28: 11(fvec4) TextureSample 17 27 29: 11(fvec4) ImageSampleImplicitLod 18 28
29: 11(fvec4) VectorShuffle 28 28 3 2 1 0 30: 11(fvec4) VectorShuffle 29 29 3 2 1 0
Store 13(v) 29 Store 13(v) 30
34: 31 Load 33(texSampler3D) 36: 33 Load 35(texSampler3D)
38: 35(fvec3) Load 37(coords) 40: 37(fvec3) Load 39(coords)
39: 11(fvec4) TextureSample 34 38 41: 11(fvec4) ImageSampleImplicitLod 36 40
40: 11(fvec4) Load 13(v) 42: 11(fvec4) Load 13(v)
41: 11(fvec4) FAdd 39 40 43: 11(fvec4) FAdd 41 42
Store 30(w) 41 Store 31(w) 43
44: 11(fvec4) Load 30(w) 46: 11(fvec4) Load 31(w)
47: 11(fvec4) Load 46(u) 49: 11(fvec4) Load 48(u)
50: 7(float) Load 49(blend) 52: 7(float) Load 51(blend)
51: 7(float) Load 9(blendscale) 53: 7(float) Load 9(blendscale)
52: 7(float) FMul 50 51 54: 7(float) FMul 52 53
53: 11(fvec4) ExtInst 1(GLSL.std.450) 36(mix) 44 47 52 55: 11(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 46 49 54
Store 43(gl_FragColor) 53 Store 45(gl_FragColor) 55
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 264 // Id's are bound by 264
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "b" Name 9 "b"
Name 11 "u_b" Name 11 "u_b"
......
...@@ -5,21 +5,23 @@ Linked fragment stage: ...@@ -5,21 +5,23 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 52 // Id's are bound by 53
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "texColor" Name 10 "texColor"
Name 15 "color" Name 15 "color"
Name 26 "inColor" Name 26 "inColor"
Name 36 "alpha" Name 36 "alpha"
Name 47 "gl_FragColor" Name 47 "gl_FragColor"
Name 51 "texSampler2D" Name 52 "texSampler2D"
Decorate 47(gl_FragColor) BuiltIn FragColor Decorate 47(gl_FragColor) BuiltIn FragColor
Decorate 51(texSampler2D) NoStaticUse Decorate 52(texSampler2D) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -44,9 +46,10 @@ Linked fragment stage: ...@@ -44,9 +46,10 @@ Linked fragment stage:
38: TypePointer UniformConstant 7(float) 38: TypePointer UniformConstant 7(float)
46: TypePointer Output 8(fvec4) 46: TypePointer Output 8(fvec4)
47(gl_FragColor): 46(ptr) Variable Output 47(gl_FragColor): 46(ptr) Variable Output
49: TypeSampler7(float) 2D filter+texture 49: TypeImage 7(float) 2D sampled format:Unknown
50: TypePointer UniformConstant 49 50: TypeSampledImage 49
51(texSampler2D): 50(ptr) Variable UniformConstant 51: TypePointer UniformConstant 50
52(texSampler2D): 51(ptr) Variable UniformConstant
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
10(texColor): 9(ptr) Variable Function 10(texColor): 9(ptr) Variable Function
......
...@@ -7,12 +7,14 @@ Linked fragment stage: ...@@ -7,12 +7,14 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 93 // Id's are bound by 94
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 9 "iLocal" Name 9 "iLocal"
Name 11 "Count" Name 11 "Count"
...@@ -33,11 +35,11 @@ Linked fragment stage: ...@@ -33,11 +35,11 @@ Linked fragment stage:
Name 35 "foo2" Name 35 "foo2"
Name 37 "foo" Name 37 "foo"
Name 55 "gl_FragColor" Name 55 "gl_FragColor"
Name 59 "sampler" Name 60 "sampler"
Name 63 "coord" Name 64 "coord"
Name 69 "constructed" Name 70 "constructed"
Decorate 55(gl_FragColor) BuiltIn FragColor Decorate 55(gl_FragColor) BuiltIn FragColor
Decorate 63(coord) Smooth Decorate 64(coord) Smooth
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeInt 32 1 7: TypeInt 32 1
...@@ -68,23 +70,24 @@ Linked fragment stage: ...@@ -68,23 +70,24 @@ Linked fragment stage:
53: TypeVector 13(float) 4 53: TypeVector 13(float) 4
54: TypePointer Output 53(fvec4) 54: TypePointer Output 53(fvec4)
55(gl_FragColor): 54(ptr) Variable Output 55(gl_FragColor): 54(ptr) Variable Output
57: TypeSampler13(float) 2D filter+texture 57: TypeImage 13(float) 2D sampled format:Unknown
58: TypePointer UniformConstant 57 58: TypeSampledImage 57
59(sampler): 58(ptr) Variable UniformConstant 59: TypePointer UniformConstant 58
61: TypeVector 13(float) 2 60(sampler): 59(ptr) Variable UniformConstant
62: TypePointer Input 61(fvec2) 62: TypeVector 13(float) 2
63(coord): 62(ptr) Variable Input 63: TypePointer Input 62(fvec2)
67: TypeArray 61(fvec2) 17 64(coord): 63(ptr) Variable Input
68: TypePointer Function 67 68: TypeArray 62(fvec2) 17
73: 13(float) Constant 1065353216 69: TypePointer Function 68
74: 13(float) Constant 1073741824 74: 13(float) Constant 1065353216
75: 61(fvec2) ConstantComposite 73 74 75: 13(float) Constant 1073741824
79: TypePointer Function 61(fvec2) 76: 62(fvec2) ConstantComposite 74 75
80: TypePointer Function 62(fvec2)
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(iLocal): 8(ptr) Variable Function 9(iLocal): 8(ptr) Variable Function
31(scale): 30(ptr) Variable Function 31(scale): 30(ptr) Variable Function
69(constructed): 68(ptr) Variable Function 70(constructed): 69(ptr) Variable Function
12: 7(int) Load 11(Count) 12: 7(int) Load 11(Count)
Store 9(iLocal) 12 Store 9(iLocal) 12
24: 10(ptr) AccessChain 21(foo3) 22 23 22 24: 10(ptr) AccessChain 21(foo3) 22 23 22
...@@ -113,32 +116,32 @@ Linked fragment stage: ...@@ -113,32 +116,32 @@ Linked fragment stage:
Branch 29 Branch 29
29: Label 29: Label
56: 13(float) Load 31(scale) 56: 13(float) Load 31(scale)
60: 57 Load 59(sampler) 61: 58 Load 60(sampler)
64: 61(fvec2) Load 63(coord) 65: 62(fvec2) Load 64(coord)
65: 53(fvec4) TextureSample 60 64 66: 53(fvec4) ImageSampleImplicitLod 61 65
66: 53(fvec4) VectorTimesScalar 65 56 67: 53(fvec4) VectorTimesScalar 66 56
Store 55(gl_FragColor) 66 Store 55(gl_FragColor) 67
70: 61(fvec2) Load 63(coord) 71: 62(fvec2) Load 64(coord)
71: 13(float) Load 31(scale) 72: 13(float) Load 31(scale)
72: 61(fvec2) CompositeConstruct 71 71 73: 62(fvec2) CompositeConstruct 72 72
76: 67 CompositeConstruct 70 72 75 77: 68 CompositeConstruct 71 73 76
Store 69(constructed) 76 Store 70(constructed) 77
77: 10(ptr) AccessChain 37(foo) 22 78: 10(ptr) AccessChain 37(foo) 22
78: 7(int) Load 77 79: 7(int) Load 78
80: 79(ptr) AccessChain 69(constructed) 78 81: 80(ptr) AccessChain 70(constructed) 79
81: 61(fvec2) Load 80 82: 62(fvec2) Load 81
82: 10(ptr) AccessChain 37(foo) 22 83: 10(ptr) AccessChain 37(foo) 22
83: 7(int) Load 82 84: 7(int) Load 83
84: 79(ptr) AccessChain 69(constructed) 83 85: 80(ptr) AccessChain 70(constructed) 84
85: 61(fvec2) Load 84 86: 62(fvec2) Load 85
86: 13(float) CompositeExtract 81 0 87: 13(float) CompositeExtract 82 0
87: 13(float) CompositeExtract 81 1 88: 13(float) CompositeExtract 82 1
88: 13(float) CompositeExtract 85 0 89: 13(float) CompositeExtract 86 0
89: 13(float) CompositeExtract 85 1 90: 13(float) CompositeExtract 86 1
90: 53(fvec4) CompositeConstruct 86 87 88 89 91: 53(fvec4) CompositeConstruct 87 88 89 90
91: 53(fvec4) Load 55(gl_FragColor) 92: 53(fvec4) Load 55(gl_FragColor)
92: 53(fvec4) FAdd 91 90 93: 53(fvec4) FAdd 92 91
Store 55(gl_FragColor) 92 Store 55(gl_FragColor) 93
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -10,87 +10,90 @@ Linked fragment stage: ...@@ -10,87 +10,90 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 61 // Id's are bound by 62
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "texColor" Name 10 "texColor"
Name 13 "texSampler2D" Name 14 "texSampler2D"
Name 19 "gl_TexCoord" Name 20 "gl_TexCoord"
Name 34 "color" Name 35 "color"
Name 39 "alpha" Name 40 "alpha"
Name 44 "gl_FragColor" Name 45 "gl_FragColor"
Name 48 "foo" Name 49 "foo"
Decorate 19(gl_TexCoord) Smooth Decorate 20(gl_TexCoord) Smooth
Decorate 34(color) Smooth Decorate 35(color) Smooth
Decorate 39(alpha) Smooth Decorate 40(alpha) Smooth
Decorate 44(gl_FragColor) BuiltIn FragColor Decorate 45(gl_FragColor) BuiltIn FragColor
Decorate 48(foo) Smooth Decorate 49(foo) Smooth
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
8: TypeVector 7(float) 4 8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4) 9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture 11: TypeImage 7(float) 2D sampled format:Unknown
12: TypePointer UniformConstant 11 12: TypeSampledImage 11
13(texSampler2D): 12(ptr) Variable UniformConstant 13: TypePointer UniformConstant 12
15: TypeInt 32 0 14(texSampler2D): 13(ptr) Variable UniformConstant
16: 15(int) Constant 6 16: TypeInt 32 0
17: TypeArray 8(fvec4) 16 17: 16(int) Constant 6
18: TypePointer Input 17 18: TypeArray 8(fvec4) 17
19(gl_TexCoord): 18(ptr) Variable Input 19: TypePointer Input 18
20: TypeInt 32 1 20(gl_TexCoord): 19(ptr) Variable Input
21: 20(int) Constant 4 21: TypeInt 32 1
22: TypePointer Input 8(fvec4) 22: 21(int) Constant 4
25: 20(int) Constant 5 23: TypePointer Input 8(fvec4)
29: TypeVector 7(float) 2 26: 21(int) Constant 5
34(color): 22(ptr) Variable Input 30: TypeVector 7(float) 2
38: TypePointer Input 7(float) 35(color): 23(ptr) Variable Input
39(alpha): 38(ptr) Variable Input 39: TypePointer Input 7(float)
43: TypePointer Output 8(fvec4) 40(alpha): 39(ptr) Variable Input
44(gl_FragColor): 43(ptr) Variable Output 44: TypePointer Output 8(fvec4)
45: 15(int) Constant 3 45(gl_FragColor): 44(ptr) Variable Output
46: TypeArray 8(fvec4) 45 46: 16(int) Constant 3
47: TypePointer Input 46 47: TypeArray 8(fvec4) 46
48(foo): 47(ptr) Variable Input 48: TypePointer Input 47
49: 20(int) Constant 1 49(foo): 48(ptr) Variable Input
52: 20(int) Constant 0 50: 21(int) Constant 1
53: 21(int) Constant 0
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
10(texColor): 9(ptr) Variable Function 10(texColor): 9(ptr) Variable Function
14: 11 Load 13(texSampler2D) 15: 12 Load 14(texSampler2D)
23: 22(ptr) AccessChain 19(gl_TexCoord) 21 24: 23(ptr) AccessChain 20(gl_TexCoord) 22
24: 8(fvec4) Load 23 25: 8(fvec4) Load 24
26: 22(ptr) AccessChain 19(gl_TexCoord) 25 27: 23(ptr) AccessChain 20(gl_TexCoord) 26
27: 8(fvec4) Load 26 28: 8(fvec4) Load 27
28: 8(fvec4) FAdd 24 27 29: 8(fvec4) FAdd 25 28
30: 7(float) CompositeExtract 28 0 31: 7(float) CompositeExtract 29 0
31: 7(float) CompositeExtract 28 1 32: 7(float) CompositeExtract 29 1
32: 29(fvec2) CompositeConstruct 30 31 33: 30(fvec2) CompositeConstruct 31 32
33: 8(fvec4) TextureSample 14 32 34: 8(fvec4) ImageSampleImplicitLod 15 33
Store 10(texColor) 33 Store 10(texColor) 34
35: 8(fvec4) Load 34(color) 36: 8(fvec4) Load 35(color)
36: 8(fvec4) Load 10(texColor) 37: 8(fvec4) Load 10(texColor)
37: 8(fvec4) FAdd 36 35 38: 8(fvec4) FAdd 37 36
Store 10(texColor) 37 Store 10(texColor) 38
40: 7(float) Load 39(alpha) 41: 7(float) Load 40(alpha)
41: 8(fvec4) Load 10(texColor) 42: 8(fvec4) Load 10(texColor)
42: 8(fvec4) CompositeInsert 40 41 3 43: 8(fvec4) CompositeInsert 41 42 3
Store 10(texColor) 42 Store 10(texColor) 43
50: 22(ptr) AccessChain 48(foo) 49 51: 23(ptr) AccessChain 49(foo) 50
51: 8(fvec4) Load 50 52: 8(fvec4) Load 51
53: 22(ptr) AccessChain 19(gl_TexCoord) 52 54: 23(ptr) AccessChain 20(gl_TexCoord) 53
54: 8(fvec4) Load 53 55: 8(fvec4) Load 54
55: 8(fvec4) FAdd 51 54 56: 8(fvec4) FAdd 52 55
56: 22(ptr) AccessChain 19(gl_TexCoord) 21 57: 23(ptr) AccessChain 20(gl_TexCoord) 22
57: 8(fvec4) Load 56 58: 8(fvec4) Load 57
58: 8(fvec4) FAdd 55 57 59: 8(fvec4) FAdd 56 58
59: 8(fvec4) Load 10(texColor) 60: 8(fvec4) Load 10(texColor)
60: 8(fvec4) FAdd 58 59 61: 8(fvec4) FAdd 59 60
Store 44(gl_FragColor) 60 Store 45(gl_FragColor) 61
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -10,97 +10,100 @@ Linked fragment stage: ...@@ -10,97 +10,100 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 69 // Id's are bound by 70
Source GLSL 130 Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "texColor" Name 10 "texColor"
Name 13 "texSampler2D" Name 14 "texSampler2D"
Name 19 "userIn" Name 20 "userIn"
Name 22 "b" Name 23 "b"
Name 30 "gl_TexCoord" Name 31 "gl_TexCoord"
Name 31 "a" Name 32 "a"
Name 45 "color" Name 46 "color"
Name 50 "alpha" Name 51 "alpha"
Name 55 "gl_FragColor" Name 56 "gl_FragColor"
Decorate 19(userIn) Smooth Decorate 20(userIn) Smooth
Decorate 30(gl_TexCoord) Smooth Decorate 31(gl_TexCoord) Smooth
Decorate 45(color) Smooth Decorate 46(color) Smooth
Decorate 50(alpha) Smooth Decorate 51(alpha) Smooth
Decorate 55(gl_FragColor) BuiltIn FragColor Decorate 56(gl_FragColor) BuiltIn FragColor
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
8: TypeVector 7(float) 4 8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4) 9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture 11: TypeImage 7(float) 2D sampled format:Unknown
12: TypePointer UniformConstant 11 12: TypeSampledImage 11
13(texSampler2D): 12(ptr) Variable UniformConstant 13: TypePointer UniformConstant 12
15: TypeInt 32 0 14(texSampler2D): 13(ptr) Variable UniformConstant
16: 15(int) Constant 2 16: TypeInt 32 0
17: TypeArray 8(fvec4) 16 17: 16(int) Constant 2
18: TypePointer Input 17 18: TypeArray 8(fvec4) 17
19(userIn): 18(ptr) Variable Input 19: TypePointer Input 18
20: TypeInt 32 1 20(userIn): 19(ptr) Variable Input
21: TypePointer UniformConstant 20(int) 21: TypeInt 32 1
22(b): 21(ptr) Variable UniformConstant 22: TypePointer UniformConstant 21(int)
24: TypePointer Input 8(fvec4) 23(b): 22(ptr) Variable UniformConstant
27: 15(int) Constant 6 25: TypePointer Input 8(fvec4)
28: TypeArray 8(fvec4) 27 28: 16(int) Constant 6
29: TypePointer Input 28 29: TypeArray 8(fvec4) 28
30(gl_TexCoord): 29(ptr) Variable Input 30: TypePointer Input 29
31(a): 21(ptr) Variable UniformConstant 31(gl_TexCoord): 30(ptr) Variable Input
36: 20(int) Constant 5 32(a): 22(ptr) Variable UniformConstant
40: TypeVector 7(float) 2 37: 21(int) Constant 5
45(color): 24(ptr) Variable Input 41: TypeVector 7(float) 2
49: TypePointer Input 7(float) 46(color): 25(ptr) Variable Input
50(alpha): 49(ptr) Variable Input 50: TypePointer Input 7(float)
54: TypePointer Output 8(fvec4) 51(alpha): 50(ptr) Variable Input
55(gl_FragColor): 54(ptr) Variable Output 55: TypePointer Output 8(fvec4)
56: 20(int) Constant 0 56(gl_FragColor): 55(ptr) Variable Output
57: 21(int) Constant 0
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
10(texColor): 9(ptr) Variable Function 10(texColor): 9(ptr) Variable Function
14: 11 Load 13(texSampler2D) 15: 12 Load 14(texSampler2D)
23: 20(int) Load 22(b) 24: 21(int) Load 23(b)
25: 24(ptr) AccessChain 19(userIn) 23 26: 25(ptr) AccessChain 20(userIn) 24
26: 8(fvec4) Load 25 27: 8(fvec4) Load 26
32: 20(int) Load 31(a) 33: 21(int) Load 32(a)
33: 24(ptr) AccessChain 30(gl_TexCoord) 32 34: 25(ptr) AccessChain 31(gl_TexCoord) 33
34: 8(fvec4) Load 33 35: 8(fvec4) Load 34
35: 8(fvec4) FAdd 26 34 36: 8(fvec4) FAdd 27 35
37: 24(ptr) AccessChain 30(gl_TexCoord) 36 38: 25(ptr) AccessChain 31(gl_TexCoord) 37
38: 8(fvec4) Load 37 39: 8(fvec4) Load 38
39: 8(fvec4) FAdd 35 38 40: 8(fvec4) FAdd 36 39
41: 7(float) CompositeExtract 39 0 42: 7(float) CompositeExtract 40 0
42: 7(float) CompositeExtract 39 1 43: 7(float) CompositeExtract 40 1
43: 40(fvec2) CompositeConstruct 41 42 44: 41(fvec2) CompositeConstruct 42 43
44: 8(fvec4) TextureSample 14 43 45: 8(fvec4) ImageSampleImplicitLod 15 44
Store 10(texColor) 44 Store 10(texColor) 45
46: 8(fvec4) Load 45(color) 47: 8(fvec4) Load 46(color)
47: 8(fvec4) Load 10(texColor) 48: 8(fvec4) Load 10(texColor)
48: 8(fvec4) FAdd 47 46 49: 8(fvec4) FAdd 48 47
Store 10(texColor) 48 Store 10(texColor) 49
51: 7(float) Load 50(alpha) 52: 7(float) Load 51(alpha)
52: 8(fvec4) Load 10(texColor) 53: 8(fvec4) Load 10(texColor)
53: 8(fvec4) CompositeInsert 51 52 3 54: 8(fvec4) CompositeInsert 52 53 3
Store 10(texColor) 53 Store 10(texColor) 54
57: 24(ptr) AccessChain 30(gl_TexCoord) 56 58: 25(ptr) AccessChain 31(gl_TexCoord) 57
58: 8(fvec4) Load 57 59: 8(fvec4) Load 58
59: 20(int) Load 22(b) 60: 21(int) Load 23(b)
60: 24(ptr) AccessChain 30(gl_TexCoord) 59 61: 25(ptr) AccessChain 31(gl_TexCoord) 60
61: 8(fvec4) Load 60 62: 8(fvec4) Load 61
62: 8(fvec4) FAdd 58 61 63: 8(fvec4) FAdd 59 62
63: 8(fvec4) Load 10(texColor) 64: 8(fvec4) Load 10(texColor)
64: 8(fvec4) FAdd 62 63 65: 8(fvec4) FAdd 63 64
65: 20(int) Load 31(a) 66: 21(int) Load 32(a)
66: 24(ptr) AccessChain 19(userIn) 65 67: 25(ptr) AccessChain 20(userIn) 66
67: 8(fvec4) Load 66 68: 8(fvec4) Load 67
68: 8(fvec4) FAdd 64 67 69: 8(fvec4) FAdd 65 68
Store 55(gl_FragColor) 68 Store 56(gl_FragColor) 69
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 43 // Id's are bound by 43
Source GLSL 120 Source GLSL 120
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 7 "foo(" Name 7 "foo("
Name 9 "foo2(" Name 9 "foo2("
......
...@@ -8,9 +8,10 @@ Linked vertex stage: ...@@ -8,9 +8,10 @@ Linked vertex stage:
// Id's are bound by 43 // Id's are bound by 43
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 18 "A" Name 18 "A"
...@@ -19,15 +20,8 @@ Linked vertex stage: ...@@ -19,15 +20,8 @@ Linked vertex stage:
Name 38 "D" Name 38 "D"
Name 41 "gl_VertexID" Name 41 "gl_VertexID"
Name 42 "gl_InstanceID" Name 42 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 18(A) PrecisionHigh
Decorate 26(B) PrecisionHigh
Decorate 28(C) PrecisionHigh
Decorate 38(D) PrecisionHigh
Decorate 41(gl_VertexID) PrecisionHigh
Decorate 41(gl_VertexID) BuiltIn VertexId Decorate 41(gl_VertexID) BuiltIn VertexId
Decorate 41(gl_VertexID) NoStaticUse Decorate 41(gl_VertexID) NoStaticUse
Decorate 42(gl_InstanceID) PrecisionHigh
Decorate 42(gl_InstanceID) BuiltIn InstanceId Decorate 42(gl_InstanceID) BuiltIn InstanceId
Decorate 42(gl_InstanceID) NoStaticUse Decorate 42(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,18 +8,16 @@ Linked vertex stage: ...@@ -8,18 +8,16 @@ Linked vertex stage:
// Id's are bound by 24 // Id's are bound by 24
Source ESSL 300 Source ESSL 300
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Vertex 4 EntryPoint Vertex 4 "main"
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 22 "gl_VertexID" Name 22 "gl_VertexID"
Name 23 "gl_InstanceID" Name 23 "gl_InstanceID"
Decorate 9(i) PrecisionHigh
Decorate 22(gl_VertexID) PrecisionHigh
Decorate 22(gl_VertexID) BuiltIn VertexId Decorate 22(gl_VertexID) BuiltIn VertexId
Decorate 22(gl_VertexID) NoStaticUse Decorate 22(gl_VertexID) NoStaticUse
Decorate 23(gl_InstanceID) PrecisionHigh
Decorate 23(gl_InstanceID) BuiltIn InstanceId Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 23(gl_InstanceID) NoStaticUse Decorate 23(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
......
...@@ -8,9 +8,11 @@ Linked fragment stage: ...@@ -8,9 +8,11 @@ Linked fragment stage:
// Id's are bound by 32 // Id's are bound by 32
Source GLSL 110 Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
......
...@@ -2,5 +2,5 @@ ...@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits. // For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run). // For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "2.3.703" #define GLSLANG_REVISION "2.3.704"
#define GLSLANG_DATE "06-Aug-2015" #define GLSLANG_DATE "06-Aug-2015"
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