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Chen Yisong
glslang
Commits
636b62db
Commit
636b62db
authored
Apr 11, 2017
by
John Kessenich
Browse files
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Browse Files
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Plain Diff
HLSL: Support vector 'cond ? :' -> EOpMix -> OpSelect.
parent
34718204
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Showing
6 changed files
with
257 additions
and
157 deletions
+257
-157
hlsl.conditional.frag.out
Test/baseResults/hlsl.conditional.frag.out
+226
-147
hlsl.conditional.frag
Test/hlsl.conditional.frag
+2
-2
Intermediate.cpp
glslang/MachineIndependent/Intermediate.cpp
+25
-4
hlslGrammar.cpp
hlsl/hlslGrammar.cpp
+1
-1
hlslParseHelper.cpp
hlsl/hlslParseHelper.cpp
+2
-2
hlslParseHelper.h
hlsl/hlslParseHelper.h
+1
-1
No files found.
Test/baseResults/hlsl.conditional.frag.out
View file @
636b62db
...
...
@@ -5,11 +5,38 @@ gl_FragCoord origin is upper left
0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
0:8 Function Parameters:
0:? Sequence
0:9 Branch: Return with expression
0:9 f4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 2 (const uint)
0:10 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:9 mix ( temp 4-component vector of float)
0:9 f4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 2 (const uint)
0:9 t4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 1 (const uint)
0:9 Convert float to bool ( temp 4-component vector of bool)
0:9 c4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 0 (const uint)
0:10 mix ( temp 4-component vector of float)
0:10 Construct vec4 ( temp 4-component vector of float)
0:10 f: direct index for structure ( uniform float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:10 Constant:
0:10 4 (const uint)
0:10 Construct vec4 ( temp 4-component vector of float)
0:10 t: direct index for structure ( uniform float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:10 Constant:
0:10 3 (const uint)
0:10 Convert float to bool ( temp 4-component vector of bool)
0:10 c4: direct index for structure ( uniform 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:10 Constant:
0:10 0 (const uint)
0:14 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:14 Function Parameters:
0:14 'input' ( in 4-component vector of float)
...
...
@@ -142,11 +169,38 @@ gl_FragCoord origin is upper left
0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
0:8 Function Parameters:
0:? Sequence
0:9 Branch: Return with expression
0:9 f4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 2 (const uint)
0:10 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:9 mix ( temp 4-component vector of float)
0:9 f4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 2 (const uint)
0:9 t4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 1 (const uint)
0:9 Convert float to bool ( temp 4-component vector of bool)
0:9 c4: direct index for structure ( uniform 4-component vector of float)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:9 Constant:
0:9 0 (const uint)
0:10 mix ( temp 4-component vector of float)
0:10 Construct vec4 ( temp 4-component vector of float)
0:10 f: direct index for structure ( uniform float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:10 Constant:
0:10 4 (const uint)
0:10 Construct vec4 ( temp 4-component vector of float)
0:10 t: direct index for structure ( uniform float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:10 Constant:
0:10 3 (const uint)
0:10 Convert float to bool ( temp 4-component vector of bool)
0:10 c4: direct index for structure ( uniform 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
0:10 Constant:
0:10 0 (const uint)
0:14 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:14 Function Parameters:
0:14 'input' ( in 4-component vector of float)
...
...
@@ -271,12 +325,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 1
16
// Id's are bound by 1
41
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 1
09 112
EntryPoint Fragment 4 "PixelShaderFunction" 1
34 137
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
...
...
@@ -290,17 +344,17 @@ gl_FragCoord origin is upper left
MemberName 16($Global) 3 "t"
MemberName 16($Global) 4 "f"
Name 18 ""
Name
27
"a"
Name
29
"b"
Name
31
"c"
Name
33
"d"
Name
34
"ret"
Name
54
"e"
Name
76
"f"
Name 1
07
"input"
Name 1
09
"input"
Name 1
12
"@entryPointOutput"
Name 1
13
"param"
Name
53
"a"
Name
55
"b"
Name
57
"c"
Name
59
"d"
Name
60
"ret"
Name
80
"e"
Name
101
"f"
Name 1
32
"input"
Name 1
34
"input"
Name 1
37
"@entryPointOutput"
Name 1
38
"param"
MemberDecorate 16($Global) 0 Offset 0
MemberDecorate 16($Global) 1 Offset 16
MemberDecorate 16($Global) 2 Offset 32
...
...
@@ -308,8 +362,8 @@ gl_FragCoord origin is upper left
MemberDecorate 16($Global) 4 Offset 52
Decorate 16($Global) Block
Decorate 18 DescriptorSet 0
Decorate 1
09
(input) Location 0
Decorate 1
12
(@entryPointOutput) Location 0
Decorate 1
34
(input) Location 0
Decorate 1
37
(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
...
...
@@ -323,138 +377,163 @@ gl_FragCoord origin is upper left
19: TypeInt 32 1
20: 19(int) Constant 2
21: TypePointer Uniform 7(fvec4)
26: TypePointer Function 19(int)
28: 19(int) Constant 5
30: 19(int) Constant 6
32: 19(int) Constant 7
57: TypeBool
58: TypeInt 32 0
59: 58(int) Constant 0
65: 19(int) Constant 10
74: 19(int) Constant 11
78: TypePointer Function 6(float)
81: 58(int) Constant 1
108: TypePointer Input 7(fvec4)
109(input): 108(ptr) Variable Input
111: TypePointer Output 7(fvec4)
112(@entryPointOutput): 111(ptr) Variable Output
24: 19(int) Constant 1
27: 19(int) Constant 0
30: TypeBool
31: TypeVector 30(bool) 4
32: 6(float) Constant 0
33: 7(fvec4) ConstantComposite 32 32 32 32
36: 19(int) Constant 4
37: TypePointer Uniform 6(float)
41: 19(int) Constant 3
52: TypePointer Function 19(int)
54: 19(int) Constant 5
56: 19(int) Constant 6
58: 19(int) Constant 7
83: TypeInt 32 0
84: 83(int) Constant 0
90: 19(int) Constant 10
99: 19(int) Constant 11
103: TypePointer Function 6(float)
106: 83(int) Constant 1
133: TypePointer Input 7(fvec4)
134(input): 133(ptr) Variable Input
136: TypePointer Output 7(fvec4)
137(@entryPointOutput): 136(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
1
07
(input): 11(ptr) Variable Function
1
13
(param): 11(ptr) Variable Function
1
10: 7(fvec4) Load 109
(input)
Store 1
07(input) 110
1
14: 7(fvec4) Load 107
(input)
Store 1
13(param) 114
1
15: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;) 113
(param)
Store 1
12(@entryPointOutput) 115
1
32
(input): 11(ptr) Variable Function
1
38
(param): 11(ptr) Variable Function
1
35: 7(fvec4) Load 134
(input)
Store 1
32(input) 135
1
39: 7(fvec4) Load 132
(input)
Store 1
38(param) 139
1
40: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;) 138
(param)
Store 1
37(@entryPointOutput) 140
Return
FunctionEnd
9(vectorCond(): 7(fvec4) Function None 8
10: Label
22: 21(ptr) AccessChain 18 20
23: 7(fvec4) Load 22
ReturnValue 23
25: 21(ptr) AccessChain 18 24
26: 7(fvec4) Load 25
28: 21(ptr) AccessChain 18 27
29: 7(fvec4) Load 28
34: 31(bvec4) FOrdNotEqual 29 33
35: 7(fvec4) Select 34 26 23
38: 37(ptr) AccessChain 18 36
39: 6(float) Load 38
40: 7(fvec4) CompositeConstruct 39 39 39 39
42: 37(ptr) AccessChain 18 41
43: 6(float) Load 42
44: 7(fvec4) CompositeConstruct 43 43 43 43
45: 21(ptr) AccessChain 18 27
46: 7(fvec4) Load 45
47: 31(bvec4) FOrdNotEqual 46 33
48: 7(fvec4) Select 47 44 40
49: 7(fvec4) FAdd 35 48
ReturnValue 49
FunctionEnd
14(@PixelShaderFunction(vf4;): 7(fvec4) Function None 12
13(input): 11(ptr) FunctionParameter
15: Label
27(a): 26
(ptr) Variable Function
29(b): 26
(ptr) Variable Function
31(c): 26
(ptr) Variable Function
33(d): 26
(ptr) Variable Function
34
(ret): 11(ptr) Variable Function
54(e): 26
(ptr) Variable Function
55: 26
(ptr) Variable Function
67: 26
(ptr) Variable Function
76
(f): 11(ptr) Variable Function
77
: 11(ptr) Variable Function
Store
27(a) 28
Store
29(b) 30
Store
31(c) 32
Store
33(d) 32
35: 19(int) Load 27
(a)
36: 6(float) ConvertSToF 35
37
: 7(fvec4) Load 13(input)
38: 7(fvec4) VectorTimesScalar 37 36
39: 19(int) Load 29
(b)
40: 6(float) ConvertSToF 39
41
: 7(fvec4) Load 13(input)
42: 7(fvec4) VectorTimesScalar 41 40
43: 7(fvec4) FAdd 38 42
44: 19(int) Load 31
(c)
45: 6(float) ConvertSToF 44
46
: 7(fvec4) Load 13(input)
47: 7(fvec4) VectorTimesScalar 46 45
48: 7(fvec4) FAdd 43 47
49: 19(int) Load 33
(d)
50: 6(float) ConvertSToF 49
51
: 7(fvec4) Load 13(input)
52: 7(fvec4) VectorTimesScalar 51 50
53: 7(fvec4) FAdd 48 52
Store
34(ret) 53
56: 19(int) Load 29
(b)
60: 57(bool) INotEqual 56 59
SelectionMerge
62
None
BranchConditional
60 61 64
61
: Label
63: 19(int) Load 33
(d)
Store
31(c) 63
Store
55 63
Branch
62
64
: Label
Store
55 65
Branch
62
62
: Label
66: 19(int) Load 55
Store
27(a) 66
Store
54(e) 66
68: 19(int) Load 27
(a)
69: 57(bool) INotEqual 68 59
SelectionMerge
71
None
BranchConditional
69 70 73
70
: Label
72: 19(int) Load 31
(c)
Store
33(d) 72
Store
67 72
Branch
71
73
: Label
Store
67 74
Branch
71
71
: Label
75: 19(int) Load 67
Store
29(b) 75
79: 78(ptr) AccessChain 34(ret) 59
80: 6(float) Load 79
82: 78(ptr) AccessChain 13(input) 81
83: 6(float) Load 82
84: 57(bool) FOrdLessThan 80 83
SelectionMerge
86
None
BranchConditional
84 85 91
85
: Label
87: 19(int) Load 31
(c)
88: 6(float) ConvertSToF 87
89
: 7(fvec4) Load 13(input)
90: 7(fvec4) VectorTimesScalar 89 88
Store
77 90
Branch
86
91
: Label
92: 19(int) Load 33
(d)
93: 6(float) ConvertSToF 92
94
: 7(fvec4) Load 13(input)
95: 7(fvec4) VectorTimesScalar 94 93
Store
77 95
Branch
86
86
: Label
96: 7(fvec4) Load 77
Store
76(f) 96
97: 19(int) Load 54
(e)
98: 6(float) ConvertSToF 97
99: 7(fvec4) Load 34
(ret)
1
00: 7(fvec4) VectorTimesScalar 99 98
1
01: 7(fvec4) Load 76
(f)
1
02: 7(fvec4) FAdd 100 101
1
03
: 7(fvec4) FunctionCall 9(vectorCond()
1
04: 7(fvec4) FAdd 102 103
ReturnValue 1
04
53(a): 52
(ptr) Variable Function
55(b): 52
(ptr) Variable Function
57(c): 52
(ptr) Variable Function
59(d): 52
(ptr) Variable Function
60
(ret): 11(ptr) Variable Function
80(e): 52
(ptr) Variable Function
81: 52
(ptr) Variable Function
92: 52
(ptr) Variable Function
101
(f): 11(ptr) Variable Function
102
: 11(ptr) Variable Function
Store
53(a) 54
Store
55(b) 56
Store
57(c) 58
Store
59(d) 58
61: 19(int) Load 53
(a)
62: 6(float) ConvertSToF 61
63
: 7(fvec4) Load 13(input)
64: 7(fvec4) VectorTimesScalar 63 62
65: 19(int) Load 55
(b)
66: 6(float) ConvertSToF 65
67
: 7(fvec4) Load 13(input)
68: 7(fvec4) VectorTimesScalar 67 66
69: 7(fvec4) FAdd 64 68
70: 19(int) Load 57
(c)
71: 6(float) ConvertSToF 70
72
: 7(fvec4) Load 13(input)
73: 7(fvec4) VectorTimesScalar 72 71
74: 7(fvec4) FAdd 69 73
75: 19(int) Load 59
(d)
76: 6(float) ConvertSToF 75
77
: 7(fvec4) Load 13(input)
78: 7(fvec4) VectorTimesScalar 77 76
79: 7(fvec4) FAdd 74 78
Store
60(ret) 79
82: 19(int) Load 55
(b)
85: 30(bool) INotEqual 82 84
SelectionMerge
87
None
BranchConditional
85 86 89
86
: Label
88: 19(int) Load 59
(d)
Store
57(c) 88
Store
81 88
Branch
87
89
: Label
Store
81 90
Branch
87
87
: Label
91: 19(int) Load 81
Store
53(a) 91
Store
80(e) 91
93: 19(int) Load 53
(a)
94: 30(bool) INotEqual 93 84
SelectionMerge
96
None
BranchConditional
94 95 98
95
: Label
97: 19(int) Load 57
(c)
Store
59(d) 97
Store
92 97
Branch
96
98
: Label
Store
92 99
Branch
96
96
: Label
100: 19(int) Load 92
Store
55(b) 100
104: 103(ptr) AccessChain 60(ret) 84
105: 6(float) Load 104
107: 103(ptr) AccessChain 13(input) 106
108: 6(float) Load 107
109: 30(bool) FOrdLessThan 105 108
SelectionMerge
111
None
BranchConditional
109 110 116
110
: Label
112: 19(int) Load 57
(c)
113: 6(float) ConvertSToF 112
114
: 7(fvec4) Load 13(input)
115: 7(fvec4) VectorTimesScalar 114 113
Store
102 115
Branch
111
116
: Label
117: 19(int) Load 59
(d)
118: 6(float) ConvertSToF 117
119
: 7(fvec4) Load 13(input)
120: 7(fvec4) VectorTimesScalar 119 118
Store
102 120
Branch
111
111
: Label
121: 7(fvec4) Load 102
Store
101(f) 121
122: 19(int) Load 80
(e)
123: 6(float) ConvertSToF 122
124: 7(fvec4) Load 60
(ret)
1
25: 7(fvec4) VectorTimesScalar 124 123
1
26: 7(fvec4) Load 101
(f)
1
27: 7(fvec4) FAdd 125 126
1
28
: 7(fvec4) FunctionCall 9(vectorCond()
1
29: 7(fvec4) FAdd 127 128
ReturnValue 1
29
FunctionEnd
Test/hlsl.conditional.frag
View file @
636b62db
...
...
@@ -6,8 +6,8 @@ float f;
float4
vectorCond
()
{
return
f4
;
// return
(c4 ? t4 : f4) +
//
(c4 ? t : f );
return
(
c4
?
t4
:
f4
)
+
(
c4
?
t
:
f
);
}
float4
PixelShaderFunction
(
float4
input
)
:
COLOR0
...
...
glslang/MachineIndependent/Intermediate.cpp
View file @
636b62db
...
...
@@ -1271,7 +1271,8 @@ TIntermTyped* TIntermediate::addMethod(TIntermTyped* object, const TType& type,
//
// For "?:" test nodes. There are three children; a condition,
// a true path, and a false path. The two paths are specified
// as separate parameters.
// as separate parameters. For vector 'cond', the true and false
// are not paths, but vectors to mix.
//
// Specialization constant operations include
// - The ternary operator ( ? : )
...
...
@@ -1304,10 +1305,30 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
if
(
falseBlock
->
getType
()
!=
trueBlock
->
getType
())
return
nullptr
;
//
// See if all the operands are constant, then fold it otherwise not.
//
// Handle a vector condition as a mix
if
(
!
cond
->
getType
().
isScalarOrVec1
())
{
TType
targetVectorType
(
trueBlock
->
getType
().
getBasicType
(),
EvqTemporary
,
cond
->
getType
().
getVectorSize
());
// smear true/false operations if needed
if
(
trueBlock
->
getType
().
isScalarOrVec1
())
trueBlock
=
addShapeConversion
(
EOpAssign
,
targetVectorType
,
trueBlock
);
if
(
falseBlock
->
getType
().
isScalarOrVec1
())
falseBlock
=
addShapeConversion
(
EOpAssign
,
targetVectorType
,
falseBlock
);
// make the mix operation
TIntermAggregate
*
mix
=
makeAggregate
(
loc
);
mix
=
growAggregate
(
mix
,
falseBlock
);
mix
=
growAggregate
(
mix
,
trueBlock
);
mix
=
growAggregate
(
mix
,
cond
);
mix
->
setType
(
targetVectorType
);
mix
->
setOp
(
EOpMix
);
return
mix
;
}
// Now have a scalar condition...
// Eliminate the selection when the condition is a scalar and all operands are constant.
if
(
cond
->
getAsConstantUnion
()
&&
trueBlock
->
getAsConstantUnion
()
&&
falseBlock
->
getAsConstantUnion
())
{
if
(
cond
->
getAsConstantUnion
()
->
getConstArray
()[
0
].
getBConst
())
return
trueBlock
;
...
...
hlsl/hlslGrammar.cpp
View file @
636b62db
...
...
@@ -2536,7 +2536,7 @@ bool HlslGrammar::acceptConditionalExpression(TIntermTyped*& node)
if
(
!
acceptTokenClass
(
EHTokQuestion
))
return
true
;
node
=
parseContext
.
convertConditionalExpression
(
token
.
loc
,
node
);
node
=
parseContext
.
convertConditionalExpression
(
token
.
loc
,
node
,
false
);
if
(
node
==
nullptr
)
return
false
;
...
...
hlsl/hlslParseHelper.cpp
View file @
636b62db
...
...
@@ -4529,9 +4529,9 @@ void HlslParseContext::handleRegister(const TSourceLoc& loc, TQualifier& qualifi
// Convert to a scalar boolean, or if not allowed by HLSL semantics,
// report an error and return nullptr.
TIntermTyped
*
HlslParseContext
::
convertConditionalExpression
(
const
TSourceLoc
&
loc
,
TIntermTyped
*
condition
)
TIntermTyped
*
HlslParseContext
::
convertConditionalExpression
(
const
TSourceLoc
&
loc
,
TIntermTyped
*
condition
,
bool
mustBeScalar
)
{
if
(
!
condition
->
getType
().
isScalarOrVec1
())
{
if
(
mustBeScalar
&&
!
condition
->
getType
().
isScalarOrVec1
())
{
error
(
loc
,
"requires a scalar"
,
"conditional expression"
,
""
);
return
nullptr
;
}
...
...
hlsl/hlslParseHelper.h
View file @
636b62db
...
...
@@ -102,7 +102,7 @@ public:
const
glslang
::
TString
*
component
);
void
handleRegister
(
const
TSourceLoc
&
,
TQualifier
&
,
const
glslang
::
TString
*
profile
,
const
glslang
::
TString
&
desc
,
int
subComponent
,
const
glslang
::
TString
*
);
TIntermTyped
*
convertConditionalExpression
(
const
TSourceLoc
&
,
TIntermTyped
*
);
TIntermTyped
*
convertConditionalExpression
(
const
TSourceLoc
&
,
TIntermTyped
*
,
bool
mustBeScalar
=
true
);
TIntermAggregate
*
handleSamplerTextureCombine
(
const
TSourceLoc
&
loc
,
TIntermTyped
*
argTex
,
TIntermTyped
*
argSampler
);
bool
parseMatrixSwizzleSelector
(
const
TSourceLoc
&
,
const
TString
&
,
int
cols
,
int
rows
,
TSwizzleSelectors
<
TMatrixSelector
>&
);
...
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