Commit 7a7217c8 by John Kessenich Committed by GitHub

Merge pull request #540 from steve-lunarg/rwbuffers

HLSL: phase 1: add RWTexture and RWBuffer
parents 9065ed83 bb0183f8
hlsl.getdimensions.rw.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:44 Function Parameters:
0:? Sequence
0:63 Sequence
0:63 move second child to first child (temp uint)
0:63 'sizeQueryTemp' (temp uint)
0:63 imageQuerySize (temp uint)
0:63 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:63 move second child to first child (temp uint)
0:63 'WidthU' (temp uint)
0:63 'sizeQueryTemp' (temp uint)
0:64 Sequence
0:64 move second child to first child (temp uint)
0:64 'sizeQueryTemp' (temp uint)
0:64 imageQuerySize (temp uint)
0:64 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:64 move second child to first child (temp uint)
0:64 'WidthU' (temp uint)
0:64 'sizeQueryTemp' (temp uint)
0:65 Sequence
0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:65 imageQuerySize (temp uint)
0:65 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:68 Sequence
0:68 move second child to first child (temp uint)
0:68 'sizeQueryTemp' (temp uint)
0:68 imageQuerySize (temp uint)
0:68 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:68 move second child to first child (temp uint)
0:68 'WidthU' (temp uint)
0:68 'sizeQueryTemp' (temp uint)
0:69 Sequence
0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint)
0:69 imageQuerySize (temp uint)
0:69 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:69 move second child to first child (temp uint)
0:69 'WidthU' (temp uint)
0:69 'sizeQueryTemp' (temp uint)
0:70 Sequence
0:70 move second child to first child (temp uint)
0:70 'sizeQueryTemp' (temp uint)
0:70 imageQuerySize (temp uint)
0:70 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:70 move second child to first child (temp uint)
0:70 'WidthU' (temp uint)
0:70 'sizeQueryTemp' (temp uint)
0:73 Sequence
0:73 move second child to first child (temp 2-component vector of uint)
0:73 'sizeQueryTemp' (temp 2-component vector of uint)
0:73 imageQuerySize (temp 2-component vector of uint)
0:73 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:73 move second child to first child (temp uint)
0:73 'WidthU' (temp uint)
0:73 direct index (temp uint)
0:73 'sizeQueryTemp' (temp 2-component vector of uint)
0:73 Constant:
0:73 0 (const int)
0:73 move second child to first child (temp uint)
0:73 'ElementsU' (temp uint)
0:73 direct index (temp uint)
0:73 'sizeQueryTemp' (temp 2-component vector of uint)
0:73 Constant:
0:73 1 (const int)
0:74 Sequence
0:74 move second child to first child (temp 2-component vector of uint)
0:74 'sizeQueryTemp' (temp 2-component vector of uint)
0:74 imageQuerySize (temp 2-component vector of uint)
0:74 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:74 move second child to first child (temp uint)
0:74 'WidthU' (temp uint)
0:74 direct index (temp uint)
0:74 'sizeQueryTemp' (temp 2-component vector of uint)
0:74 Constant:
0:74 0 (const int)
0:74 move second child to first child (temp uint)
0:74 'ElementsU' (temp uint)
0:74 direct index (temp uint)
0:74 'sizeQueryTemp' (temp 2-component vector of uint)
0:74 Constant:
0:74 1 (const int)
0:75 Sequence
0:75 move second child to first child (temp 2-component vector of uint)
0:75 'sizeQueryTemp' (temp 2-component vector of uint)
0:75 imageQuerySize (temp 2-component vector of uint)
0:75 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:75 move second child to first child (temp uint)
0:75 'WidthU' (temp uint)
0:75 direct index (temp uint)
0:75 'sizeQueryTemp' (temp 2-component vector of uint)
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp uint)
0:75 'ElementsU' (temp uint)
0:75 direct index (temp uint)
0:75 'sizeQueryTemp' (temp 2-component vector of uint)
0:75 Constant:
0:75 1 (const int)
0:78 Sequence
0:78 move second child to first child (temp 2-component vector of uint)
0:78 'sizeQueryTemp' (temp 2-component vector of uint)
0:78 imageQuerySize (temp 2-component vector of uint)
0:78 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:78 move second child to first child (temp uint)
0:78 'WidthU' (temp uint)
0:78 direct index (temp uint)
0:78 'sizeQueryTemp' (temp 2-component vector of uint)
0:78 Constant:
0:78 0 (const int)
0:78 move second child to first child (temp uint)
0:78 'HeightU' (temp uint)
0:78 direct index (temp uint)
0:78 'sizeQueryTemp' (temp 2-component vector of uint)
0:78 Constant:
0:78 1 (const int)
0:79 Sequence
0:79 move second child to first child (temp 2-component vector of uint)
0:79 'sizeQueryTemp' (temp 2-component vector of uint)
0:79 imageQuerySize (temp 2-component vector of uint)
0:79 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:79 move second child to first child (temp uint)
0:79 'WidthU' (temp uint)
0:79 direct index (temp uint)
0:79 'sizeQueryTemp' (temp 2-component vector of uint)
0:79 Constant:
0:79 0 (const int)
0:79 move second child to first child (temp uint)
0:79 'HeightU' (temp uint)
0:79 direct index (temp uint)
0:79 'sizeQueryTemp' (temp 2-component vector of uint)
0:79 Constant:
0:79 1 (const int)
0:80 Sequence
0:80 move second child to first child (temp 2-component vector of uint)
0:80 'sizeQueryTemp' (temp 2-component vector of uint)
0:80 imageQuerySize (temp 2-component vector of uint)
0:80 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:80 move second child to first child (temp uint)
0:80 'WidthU' (temp uint)
0:80 direct index (temp uint)
0:80 'sizeQueryTemp' (temp 2-component vector of uint)
0:80 Constant:
0:80 0 (const int)
0:80 move second child to first child (temp uint)
0:80 'HeightU' (temp uint)
0:80 direct index (temp uint)
0:80 'sizeQueryTemp' (temp 2-component vector of uint)
0:80 Constant:
0:80 1 (const int)
0:83 Sequence
0:83 move second child to first child (temp 3-component vector of uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 imageQuerySize (temp 3-component vector of uint)
0:83 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:83 move second child to first child (temp uint)
0:83 'WidthU' (temp uint)
0:83 direct index (temp uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 Constant:
0:83 0 (const int)
0:83 move second child to first child (temp uint)
0:83 'HeightU' (temp uint)
0:83 direct index (temp uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 Constant:
0:83 1 (const int)
0:83 move second child to first child (temp uint)
0:83 'ElementsU' (temp uint)
0:83 direct index (temp uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
0:84 move second child to first child (temp 3-component vector of uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 imageQuerySize (temp 3-component vector of uint)
0:84 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:84 move second child to first child (temp uint)
0:84 'WidthU' (temp uint)
0:84 direct index (temp uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 Constant:
0:84 0 (const int)
0:84 move second child to first child (temp uint)
0:84 'HeightU' (temp uint)
0:84 direct index (temp uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 Constant:
0:84 1 (const int)
0:84 move second child to first child (temp uint)
0:84 'ElementsU' (temp uint)
0:84 direct index (temp uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 Constant:
0:84 2 (const int)
0:85 Sequence
0:85 move second child to first child (temp 3-component vector of uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 imageQuerySize (temp 3-component vector of uint)
0:85 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:85 move second child to first child (temp uint)
0:85 'WidthU' (temp uint)
0:85 direct index (temp uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 Constant:
0:85 0 (const int)
0:85 move second child to first child (temp uint)
0:85 'HeightU' (temp uint)
0:85 direct index (temp uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 Constant:
0:85 1 (const int)
0:85 move second child to first child (temp uint)
0:85 'ElementsU' (temp uint)
0:85 direct index (temp uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 Constant:
0:85 2 (const int)
0:88 Sequence
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 imageQuerySize (temp 3-component vector of uint)
0:88 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:88 move second child to first child (temp uint)
0:88 'WidthU' (temp uint)
0:88 direct index (temp uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 Constant:
0:88 0 (const int)
0:88 move second child to first child (temp uint)
0:88 'HeightU' (temp uint)
0:88 direct index (temp uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 Constant:
0:88 1 (const int)
0:88 move second child to first child (temp uint)
0:88 'DepthU' (temp uint)
0:88 direct index (temp uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 Constant:
0:88 2 (const int)
0:89 Sequence
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 imageQuerySize (temp 3-component vector of uint)
0:89 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:89 move second child to first child (temp uint)
0:89 'WidthU' (temp uint)
0:89 direct index (temp uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 Constant:
0:89 0 (const int)
0:89 move second child to first child (temp uint)
0:89 'HeightU' (temp uint)
0:89 direct index (temp uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 Constant:
0:89 1 (const int)
0:89 move second child to first child (temp uint)
0:89 'DepthU' (temp uint)
0:89 direct index (temp uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 Constant:
0:89 2 (const int)
0:90 Sequence
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 imageQuerySize (temp 3-component vector of uint)
0:90 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:90 move second child to first child (temp uint)
0:90 'WidthU' (temp uint)
0:90 direct index (temp uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 Constant:
0:90 0 (const int)
0:90 move second child to first child (temp uint)
0:90 'HeightU' (temp uint)
0:90 direct index (temp uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 Constant:
0:90 1 (const int)
0:90 move second child to first child (temp uint)
0:90 'DepthU' (temp uint)
0:90 direct index (temp uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 Constant:
0:90 2 (const int)
0:92 move second child to first child (temp 4-component vector of float)
0:92 Color: direct index for structure (temp 4-component vector of float)
0:92 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:92 Constant:
0:92 0 (const int)
0:92 Constant:
0:92 1.000000
0:92 1.000000
0:92 1.000000
0:92 1.000000
0:93 move second child to first child (temp float)
0:93 Depth: direct index for structure (temp float)
0:93 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:93 Constant:
0:93 1 (const int)
0:93 Constant:
0:93 1.000000
0:95 Sequence
0:95 Sequence
0:95 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:95 Color: direct index for structure (temp 4-component vector of float)
0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:95 Constant:
0:95 0 (const int)
0:95 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:95 Depth: direct index for structure (temp float)
0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:95 Constant:
0:95 1 (const int)
0:95 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:44 Function Parameters:
0:? Sequence
0:63 Sequence
0:63 move second child to first child (temp uint)
0:63 'sizeQueryTemp' (temp uint)
0:63 imageQuerySize (temp uint)
0:63 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:63 move second child to first child (temp uint)
0:63 'WidthU' (temp uint)
0:63 'sizeQueryTemp' (temp uint)
0:64 Sequence
0:64 move second child to first child (temp uint)
0:64 'sizeQueryTemp' (temp uint)
0:64 imageQuerySize (temp uint)
0:64 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:64 move second child to first child (temp uint)
0:64 'WidthU' (temp uint)
0:64 'sizeQueryTemp' (temp uint)
0:65 Sequence
0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:65 imageQuerySize (temp uint)
0:65 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:68 Sequence
0:68 move second child to first child (temp uint)
0:68 'sizeQueryTemp' (temp uint)
0:68 imageQuerySize (temp uint)
0:68 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:68 move second child to first child (temp uint)
0:68 'WidthU' (temp uint)
0:68 'sizeQueryTemp' (temp uint)
0:69 Sequence
0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint)
0:69 imageQuerySize (temp uint)
0:69 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:69 move second child to first child (temp uint)
0:69 'WidthU' (temp uint)
0:69 'sizeQueryTemp' (temp uint)
0:70 Sequence
0:70 move second child to first child (temp uint)
0:70 'sizeQueryTemp' (temp uint)
0:70 imageQuerySize (temp uint)
0:70 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:70 move second child to first child (temp uint)
0:70 'WidthU' (temp uint)
0:70 'sizeQueryTemp' (temp uint)
0:73 Sequence
0:73 move second child to first child (temp 2-component vector of uint)
0:73 'sizeQueryTemp' (temp 2-component vector of uint)
0:73 imageQuerySize (temp 2-component vector of uint)
0:73 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:73 move second child to first child (temp uint)
0:73 'WidthU' (temp uint)
0:73 direct index (temp uint)
0:73 'sizeQueryTemp' (temp 2-component vector of uint)
0:73 Constant:
0:73 0 (const int)
0:73 move second child to first child (temp uint)
0:73 'ElementsU' (temp uint)
0:73 direct index (temp uint)
0:73 'sizeQueryTemp' (temp 2-component vector of uint)
0:73 Constant:
0:73 1 (const int)
0:74 Sequence
0:74 move second child to first child (temp 2-component vector of uint)
0:74 'sizeQueryTemp' (temp 2-component vector of uint)
0:74 imageQuerySize (temp 2-component vector of uint)
0:74 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:74 move second child to first child (temp uint)
0:74 'WidthU' (temp uint)
0:74 direct index (temp uint)
0:74 'sizeQueryTemp' (temp 2-component vector of uint)
0:74 Constant:
0:74 0 (const int)
0:74 move second child to first child (temp uint)
0:74 'ElementsU' (temp uint)
0:74 direct index (temp uint)
0:74 'sizeQueryTemp' (temp 2-component vector of uint)
0:74 Constant:
0:74 1 (const int)
0:75 Sequence
0:75 move second child to first child (temp 2-component vector of uint)
0:75 'sizeQueryTemp' (temp 2-component vector of uint)
0:75 imageQuerySize (temp 2-component vector of uint)
0:75 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:75 move second child to first child (temp uint)
0:75 'WidthU' (temp uint)
0:75 direct index (temp uint)
0:75 'sizeQueryTemp' (temp 2-component vector of uint)
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp uint)
0:75 'ElementsU' (temp uint)
0:75 direct index (temp uint)
0:75 'sizeQueryTemp' (temp 2-component vector of uint)
0:75 Constant:
0:75 1 (const int)
0:78 Sequence
0:78 move second child to first child (temp 2-component vector of uint)
0:78 'sizeQueryTemp' (temp 2-component vector of uint)
0:78 imageQuerySize (temp 2-component vector of uint)
0:78 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:78 move second child to first child (temp uint)
0:78 'WidthU' (temp uint)
0:78 direct index (temp uint)
0:78 'sizeQueryTemp' (temp 2-component vector of uint)
0:78 Constant:
0:78 0 (const int)
0:78 move second child to first child (temp uint)
0:78 'HeightU' (temp uint)
0:78 direct index (temp uint)
0:78 'sizeQueryTemp' (temp 2-component vector of uint)
0:78 Constant:
0:78 1 (const int)
0:79 Sequence
0:79 move second child to first child (temp 2-component vector of uint)
0:79 'sizeQueryTemp' (temp 2-component vector of uint)
0:79 imageQuerySize (temp 2-component vector of uint)
0:79 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:79 move second child to first child (temp uint)
0:79 'WidthU' (temp uint)
0:79 direct index (temp uint)
0:79 'sizeQueryTemp' (temp 2-component vector of uint)
0:79 Constant:
0:79 0 (const int)
0:79 move second child to first child (temp uint)
0:79 'HeightU' (temp uint)
0:79 direct index (temp uint)
0:79 'sizeQueryTemp' (temp 2-component vector of uint)
0:79 Constant:
0:79 1 (const int)
0:80 Sequence
0:80 move second child to first child (temp 2-component vector of uint)
0:80 'sizeQueryTemp' (temp 2-component vector of uint)
0:80 imageQuerySize (temp 2-component vector of uint)
0:80 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:80 move second child to first child (temp uint)
0:80 'WidthU' (temp uint)
0:80 direct index (temp uint)
0:80 'sizeQueryTemp' (temp 2-component vector of uint)
0:80 Constant:
0:80 0 (const int)
0:80 move second child to first child (temp uint)
0:80 'HeightU' (temp uint)
0:80 direct index (temp uint)
0:80 'sizeQueryTemp' (temp 2-component vector of uint)
0:80 Constant:
0:80 1 (const int)
0:83 Sequence
0:83 move second child to first child (temp 3-component vector of uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 imageQuerySize (temp 3-component vector of uint)
0:83 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:83 move second child to first child (temp uint)
0:83 'WidthU' (temp uint)
0:83 direct index (temp uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 Constant:
0:83 0 (const int)
0:83 move second child to first child (temp uint)
0:83 'HeightU' (temp uint)
0:83 direct index (temp uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 Constant:
0:83 1 (const int)
0:83 move second child to first child (temp uint)
0:83 'ElementsU' (temp uint)
0:83 direct index (temp uint)
0:83 'sizeQueryTemp' (temp 3-component vector of uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
0:84 move second child to first child (temp 3-component vector of uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 imageQuerySize (temp 3-component vector of uint)
0:84 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:84 move second child to first child (temp uint)
0:84 'WidthU' (temp uint)
0:84 direct index (temp uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 Constant:
0:84 0 (const int)
0:84 move second child to first child (temp uint)
0:84 'HeightU' (temp uint)
0:84 direct index (temp uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 Constant:
0:84 1 (const int)
0:84 move second child to first child (temp uint)
0:84 'ElementsU' (temp uint)
0:84 direct index (temp uint)
0:84 'sizeQueryTemp' (temp 3-component vector of uint)
0:84 Constant:
0:84 2 (const int)
0:85 Sequence
0:85 move second child to first child (temp 3-component vector of uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 imageQuerySize (temp 3-component vector of uint)
0:85 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:85 move second child to first child (temp uint)
0:85 'WidthU' (temp uint)
0:85 direct index (temp uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 Constant:
0:85 0 (const int)
0:85 move second child to first child (temp uint)
0:85 'HeightU' (temp uint)
0:85 direct index (temp uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 Constant:
0:85 1 (const int)
0:85 move second child to first child (temp uint)
0:85 'ElementsU' (temp uint)
0:85 direct index (temp uint)
0:85 'sizeQueryTemp' (temp 3-component vector of uint)
0:85 Constant:
0:85 2 (const int)
0:88 Sequence
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 imageQuerySize (temp 3-component vector of uint)
0:88 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:88 move second child to first child (temp uint)
0:88 'WidthU' (temp uint)
0:88 direct index (temp uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 Constant:
0:88 0 (const int)
0:88 move second child to first child (temp uint)
0:88 'HeightU' (temp uint)
0:88 direct index (temp uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 Constant:
0:88 1 (const int)
0:88 move second child to first child (temp uint)
0:88 'DepthU' (temp uint)
0:88 direct index (temp uint)
0:88 'sizeQueryTemp' (temp 3-component vector of uint)
0:88 Constant:
0:88 2 (const int)
0:89 Sequence
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 imageQuerySize (temp 3-component vector of uint)
0:89 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:89 move second child to first child (temp uint)
0:89 'WidthU' (temp uint)
0:89 direct index (temp uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 Constant:
0:89 0 (const int)
0:89 move second child to first child (temp uint)
0:89 'HeightU' (temp uint)
0:89 direct index (temp uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 Constant:
0:89 1 (const int)
0:89 move second child to first child (temp uint)
0:89 'DepthU' (temp uint)
0:89 direct index (temp uint)
0:89 'sizeQueryTemp' (temp 3-component vector of uint)
0:89 Constant:
0:89 2 (const int)
0:90 Sequence
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 imageQuerySize (temp 3-component vector of uint)
0:90 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:90 move second child to first child (temp uint)
0:90 'WidthU' (temp uint)
0:90 direct index (temp uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 Constant:
0:90 0 (const int)
0:90 move second child to first child (temp uint)
0:90 'HeightU' (temp uint)
0:90 direct index (temp uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 Constant:
0:90 1 (const int)
0:90 move second child to first child (temp uint)
0:90 'DepthU' (temp uint)
0:90 direct index (temp uint)
0:90 'sizeQueryTemp' (temp 3-component vector of uint)
0:90 Constant:
0:90 2 (const int)
0:92 move second child to first child (temp 4-component vector of float)
0:92 Color: direct index for structure (temp 4-component vector of float)
0:92 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:92 Constant:
0:92 0 (const int)
0:92 Constant:
0:92 1.000000
0:92 1.000000
0:92 1.000000
0:92 1.000000
0:93 move second child to first child (temp float)
0:93 Depth: direct index for structure (temp float)
0:93 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:93 Constant:
0:93 1 (const int)
0:93 Constant:
0:93 1.000000
0:95 Sequence
0:95 Sequence
0:95 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:95 Color: direct index for structure (temp 4-component vector of float)
0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:95 Constant:
0:95 0 (const int)
0:95 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:95 Depth: direct index for structure (temp float)
0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:95 Constant:
0:95 1 (const int)
0:95 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 225
Capability Shader
Capability Sampled1D
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 210 214
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
Name 16 "WidthU"
Name 18 "sizeQueryTemp"
Name 21 "g_tTex1di4"
Name 25 "sizeQueryTemp"
Name 28 "g_tTex1du4"
Name 32 "sizeQueryTemp"
Name 35 "g_tBuffF"
Name 39 "sizeQueryTemp"
Name 42 "g_tBuffI"
Name 46 "sizeQueryTemp"
Name 49 "g_tBuffU"
Name 55 "sizeQueryTemp"
Name 58 "g_tTex1df4a"
Name 65 "ElementsU"
Name 69 "sizeQueryTemp"
Name 72 "g_tTex1di4a"
Name 79 "sizeQueryTemp"
Name 82 "g_tTex1du4a"
Name 89 "sizeQueryTemp"
Name 92 "g_tTex2df4"
Name 97 "HeightU"
Name 100 "sizeQueryTemp"
Name 103 "g_tTex2di4"
Name 110 "sizeQueryTemp"
Name 113 "g_tTex2du4"
Name 122 "sizeQueryTemp"
Name 125 "g_tTex2df4a"
Name 136 "sizeQueryTemp"
Name 139 "g_tTex2di4a"
Name 148 "sizeQueryTemp"
Name 151 "g_tTex2du4a"
Name 160 "sizeQueryTemp"
Name 163 "g_tTex3df4"
Name 170 "DepthU"
Name 173 "sizeQueryTemp"
Name 176 "g_tTex3di4"
Name 185 "sizeQueryTemp"
Name 188 "g_tTex3du4"
Name 198 "PS_OUTPUT"
MemberName 198(PS_OUTPUT) 0 "Color"
MemberName 198(PS_OUTPUT) 1 "Depth"
Name 200 "psout"
Name 210 "Color"
Name 214 "Depth"
Name 220 "g_sSamp"
Name 222 "$Global"
MemberName 222($Global) 0 "c1"
MemberName 222($Global) 1 "c2"
MemberName 222($Global) 2 "c3"
MemberName 222($Global) 3 "c4"
MemberName 222($Global) 4 "o1"
MemberName 222($Global) 5 "o2"
MemberName 222($Global) 6 "o3"
MemberName 222($Global) 7 "o4"
Name 224 ""
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 21(g_tTex1di4) DescriptorSet 0
Decorate 28(g_tTex1du4) DescriptorSet 0
Decorate 35(g_tBuffF) DescriptorSet 0
Decorate 42(g_tBuffI) DescriptorSet 0
Decorate 49(g_tBuffU) DescriptorSet 0
Decorate 58(g_tTex1df4a) DescriptorSet 0
Decorate 72(g_tTex1di4a) DescriptorSet 0
Decorate 82(g_tTex1du4a) DescriptorSet 0
Decorate 92(g_tTex2df4) DescriptorSet 0
Decorate 103(g_tTex2di4) DescriptorSet 0
Decorate 113(g_tTex2du4) DescriptorSet 0
Decorate 125(g_tTex2df4a) DescriptorSet 0
Decorate 139(g_tTex2di4a) DescriptorSet 0
Decorate 151(g_tTex2du4a) DescriptorSet 0
Decorate 163(g_tTex3df4) DescriptorSet 0
Decorate 176(g_tTex3di4) DescriptorSet 0
Decorate 188(g_tTex3du4) DescriptorSet 0
Decorate 210(Color) Location 0
Decorate 214(Depth) BuiltIn FragDepth
Decorate 220(g_sSamp) DescriptorSet 0
Decorate 220(g_sSamp) Binding 0
Decorate 222($Global) Block
Decorate 224 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeFloat 32
10: TypeImage 9(float) 1D nonsampled format:Rgba32f
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeInt 32 1
19: TypeImage 14(int) 1D nonsampled format:Rgba32i
20: TypePointer UniformConstant 19
21(g_tTex1di4): 20(ptr) Variable UniformConstant
26: TypeImage 6(int) 1D nonsampled format:Rgba32ui
27: TypePointer UniformConstant 26
28(g_tTex1du4): 27(ptr) Variable UniformConstant
33: TypeImage 9(float) Buffer nonsampled format:Rgba32f
34: TypePointer UniformConstant 33
35(g_tBuffF): 34(ptr) Variable UniformConstant
40: TypeImage 14(int) Buffer nonsampled format:Rgba32i
41: TypePointer UniformConstant 40
42(g_tBuffI): 41(ptr) Variable UniformConstant
47: TypeImage 6(int) Buffer nonsampled format:Rgba32ui
48: TypePointer UniformConstant 47
49(g_tBuffU): 48(ptr) Variable UniformConstant
53: TypeVector 6(int) 2
54: TypePointer Function 53(ivec2)
56: TypeImage 9(float) 1D array nonsampled format:Rgba32f
57: TypePointer UniformConstant 56
58(g_tTex1df4a): 57(ptr) Variable UniformConstant
60: TypeVector 14(int) 2
62: 6(int) Constant 0
66: 6(int) Constant 1
70: TypeImage 14(int) 1D array nonsampled format:Rgba32i
71: TypePointer UniformConstant 70
72(g_tTex1di4a): 71(ptr) Variable UniformConstant
80: TypeImage 6(int) 1D array nonsampled format:Rgba32ui
81: TypePointer UniformConstant 80
82(g_tTex1du4a): 81(ptr) Variable UniformConstant
90: TypeImage 9(float) 2D nonsampled format:Rgba32f
91: TypePointer UniformConstant 90
92(g_tTex2df4): 91(ptr) Variable UniformConstant
101: TypeImage 14(int) 2D nonsampled format:Rgba32i
102: TypePointer UniformConstant 101
103(g_tTex2di4): 102(ptr) Variable UniformConstant
111: TypeImage 6(int) 2D nonsampled format:Rgba32ui
112: TypePointer UniformConstant 111
113(g_tTex2du4): 112(ptr) Variable UniformConstant
120: TypeVector 6(int) 3
121: TypePointer Function 120(ivec3)
123: TypeImage 9(float) 2D array nonsampled format:Rgba32f
124: TypePointer UniformConstant 123
125(g_tTex2df4a): 124(ptr) Variable UniformConstant
127: TypeVector 14(int) 3
133: 6(int) Constant 2
137: TypeImage 14(int) 2D array nonsampled format:Rgba32i
138: TypePointer UniformConstant 137
139(g_tTex2di4a): 138(ptr) Variable UniformConstant
149: TypeImage 6(int) 2D array nonsampled format:Rgba32ui
150: TypePointer UniformConstant 149
151(g_tTex2du4a): 150(ptr) Variable UniformConstant
161: TypeImage 9(float) 3D nonsampled format:Rgba32f
162: TypePointer UniformConstant 161
163(g_tTex3df4): 162(ptr) Variable UniformConstant
174: TypeImage 14(int) 3D nonsampled format:Rgba32i
175: TypePointer UniformConstant 174
176(g_tTex3di4): 175(ptr) Variable UniformConstant
186: TypeImage 6(int) 3D nonsampled format:Rgba32ui
187: TypePointer UniformConstant 186
188(g_tTex3du4): 187(ptr) Variable UniformConstant
197: TypeVector 9(float) 4
198(PS_OUTPUT): TypeStruct 197(fvec4) 9(float)
199: TypePointer Function 198(PS_OUTPUT)
201: 14(int) Constant 0
202: 9(float) Constant 1065353216
203: 197(fvec4) ConstantComposite 202 202 202 202
204: TypePointer Function 197(fvec4)
206: 14(int) Constant 1
207: TypePointer Function 9(float)
209: TypePointer Output 197(fvec4)
210(Color): 209(ptr) Variable Output
213: TypePointer Output 9(float)
214(Depth): 213(ptr) Variable Output
218: TypeSampler
219: TypePointer UniformConstant 218
220(g_sSamp): 219(ptr) Variable UniformConstant
221: TypeVector 14(int) 4
222($Global): TypeStruct 14(int) 60(ivec2) 127(ivec3) 221(ivec4) 14(int) 60(ivec2) 127(ivec3) 221(ivec4)
223: TypePointer Uniform 222($Global)
224: 223(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
16(WidthU): 7(ptr) Variable Function
18(sizeQueryTemp): 7(ptr) Variable Function
25(sizeQueryTemp): 7(ptr) Variable Function
32(sizeQueryTemp): 7(ptr) Variable Function
39(sizeQueryTemp): 7(ptr) Variable Function
46(sizeQueryTemp): 7(ptr) Variable Function
55(sizeQueryTemp): 54(ptr) Variable Function
65(ElementsU): 7(ptr) Variable Function
69(sizeQueryTemp): 54(ptr) Variable Function
79(sizeQueryTemp): 54(ptr) Variable Function
89(sizeQueryTemp): 54(ptr) Variable Function
97(HeightU): 7(ptr) Variable Function
100(sizeQueryTemp): 54(ptr) Variable Function
110(sizeQueryTemp): 54(ptr) Variable Function
122(sizeQueryTemp): 121(ptr) Variable Function
136(sizeQueryTemp): 121(ptr) Variable Function
148(sizeQueryTemp): 121(ptr) Variable Function
160(sizeQueryTemp): 121(ptr) Variable Function
170(DepthU): 7(ptr) Variable Function
173(sizeQueryTemp): 121(ptr) Variable Function
185(sizeQueryTemp): 121(ptr) Variable Function
200(psout): 199(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
15: 14(int) ImageQuerySize 13
Store 8(sizeQueryTemp) 15
17: 6(int) Load 8(sizeQueryTemp)
Store 16(WidthU) 17
22: 19 Load 21(g_tTex1di4)
23: 14(int) ImageQuerySize 22
Store 18(sizeQueryTemp) 23
24: 6(int) Load 18(sizeQueryTemp)
Store 16(WidthU) 24
29: 26 Load 28(g_tTex1du4)
30: 14(int) ImageQuerySize 29
Store 25(sizeQueryTemp) 30
31: 6(int) Load 25(sizeQueryTemp)
Store 16(WidthU) 31
36: 33 Load 35(g_tBuffF)
37: 14(int) ImageQuerySize 36
Store 32(sizeQueryTemp) 37
38: 6(int) Load 32(sizeQueryTemp)
Store 16(WidthU) 38
43: 40 Load 42(g_tBuffI)
44: 14(int) ImageQuerySize 43
Store 39(sizeQueryTemp) 44
45: 6(int) Load 39(sizeQueryTemp)
Store 16(WidthU) 45
50: 47 Load 49(g_tBuffU)
51: 14(int) ImageQuerySize 50
Store 46(sizeQueryTemp) 51
52: 6(int) Load 46(sizeQueryTemp)
Store 16(WidthU) 52
59: 56 Load 58(g_tTex1df4a)
61: 60(ivec2) ImageQuerySize 59
Store 55(sizeQueryTemp) 61
63: 7(ptr) AccessChain 55(sizeQueryTemp) 62
64: 6(int) Load 63
Store 16(WidthU) 64
67: 7(ptr) AccessChain 55(sizeQueryTemp) 66
68: 6(int) Load 67
Store 65(ElementsU) 68
73: 70 Load 72(g_tTex1di4a)
74: 60(ivec2) ImageQuerySize 73
Store 69(sizeQueryTemp) 74
75: 7(ptr) AccessChain 69(sizeQueryTemp) 62
76: 6(int) Load 75
Store 16(WidthU) 76
77: 7(ptr) AccessChain 69(sizeQueryTemp) 66
78: 6(int) Load 77
Store 65(ElementsU) 78
83: 80 Load 82(g_tTex1du4a)
84: 60(ivec2) ImageQuerySize 83
Store 79(sizeQueryTemp) 84
85: 7(ptr) AccessChain 79(sizeQueryTemp) 62
86: 6(int) Load 85
Store 16(WidthU) 86
87: 7(ptr) AccessChain 79(sizeQueryTemp) 66
88: 6(int) Load 87
Store 65(ElementsU) 88
93: 90 Load 92(g_tTex2df4)
94: 60(ivec2) ImageQuerySize 93
Store 89(sizeQueryTemp) 94
95: 7(ptr) AccessChain 89(sizeQueryTemp) 62
96: 6(int) Load 95
Store 16(WidthU) 96
98: 7(ptr) AccessChain 89(sizeQueryTemp) 66
99: 6(int) Load 98
Store 97(HeightU) 99
104: 101 Load 103(g_tTex2di4)
105: 60(ivec2) ImageQuerySize 104
Store 100(sizeQueryTemp) 105
106: 7(ptr) AccessChain 100(sizeQueryTemp) 62
107: 6(int) Load 106
Store 16(WidthU) 107
108: 7(ptr) AccessChain 100(sizeQueryTemp) 66
109: 6(int) Load 108
Store 97(HeightU) 109
114: 111 Load 113(g_tTex2du4)
115: 60(ivec2) ImageQuerySize 114
Store 110(sizeQueryTemp) 115
116: 7(ptr) AccessChain 110(sizeQueryTemp) 62
117: 6(int) Load 116
Store 16(WidthU) 117
118: 7(ptr) AccessChain 110(sizeQueryTemp) 66
119: 6(int) Load 118
Store 97(HeightU) 119
126: 123 Load 125(g_tTex2df4a)
128: 127(ivec3) ImageQuerySize 126
Store 122(sizeQueryTemp) 128
129: 7(ptr) AccessChain 122(sizeQueryTemp) 62
130: 6(int) Load 129
Store 16(WidthU) 130
131: 7(ptr) AccessChain 122(sizeQueryTemp) 66
132: 6(int) Load 131
Store 97(HeightU) 132
134: 7(ptr) AccessChain 122(sizeQueryTemp) 133
135: 6(int) Load 134
Store 65(ElementsU) 135
140: 137 Load 139(g_tTex2di4a)
141: 127(ivec3) ImageQuerySize 140
Store 136(sizeQueryTemp) 141
142: 7(ptr) AccessChain 136(sizeQueryTemp) 62
143: 6(int) Load 142
Store 16(WidthU) 143
144: 7(ptr) AccessChain 136(sizeQueryTemp) 66
145: 6(int) Load 144
Store 97(HeightU) 145
146: 7(ptr) AccessChain 136(sizeQueryTemp) 133
147: 6(int) Load 146
Store 65(ElementsU) 147
152: 149 Load 151(g_tTex2du4a)
153: 127(ivec3) ImageQuerySize 152
Store 148(sizeQueryTemp) 153
154: 7(ptr) AccessChain 148(sizeQueryTemp) 62
155: 6(int) Load 154
Store 16(WidthU) 155
156: 7(ptr) AccessChain 148(sizeQueryTemp) 66
157: 6(int) Load 156
Store 97(HeightU) 157
158: 7(ptr) AccessChain 148(sizeQueryTemp) 133
159: 6(int) Load 158
Store 65(ElementsU) 159
164: 161 Load 163(g_tTex3df4)
165: 127(ivec3) ImageQuerySize 164
Store 160(sizeQueryTemp) 165
166: 7(ptr) AccessChain 160(sizeQueryTemp) 62
167: 6(int) Load 166
Store 16(WidthU) 167
168: 7(ptr) AccessChain 160(sizeQueryTemp) 66
169: 6(int) Load 168
Store 97(HeightU) 169
171: 7(ptr) AccessChain 160(sizeQueryTemp) 133
172: 6(int) Load 171
Store 170(DepthU) 172
177: 174 Load 176(g_tTex3di4)
178: 127(ivec3) ImageQuerySize 177
Store 173(sizeQueryTemp) 178
179: 7(ptr) AccessChain 173(sizeQueryTemp) 62
180: 6(int) Load 179
Store 16(WidthU) 180
181: 7(ptr) AccessChain 173(sizeQueryTemp) 66
182: 6(int) Load 181
Store 97(HeightU) 182
183: 7(ptr) AccessChain 173(sizeQueryTemp) 133
184: 6(int) Load 183
Store 170(DepthU) 184
189: 186 Load 188(g_tTex3du4)
190: 127(ivec3) ImageQuerySize 189
Store 185(sizeQueryTemp) 190
191: 7(ptr) AccessChain 185(sizeQueryTemp) 62
192: 6(int) Load 191
Store 16(WidthU) 192
193: 7(ptr) AccessChain 185(sizeQueryTemp) 66
194: 6(int) Load 193
Store 97(HeightU) 194
195: 7(ptr) AccessChain 185(sizeQueryTemp) 133
196: 6(int) Load 195
Store 170(DepthU) 196
205: 204(ptr) AccessChain 200(psout) 201
Store 205 203
208: 207(ptr) AccessChain 200(psout) 206
Store 208 202
211: 204(ptr) AccessChain 200(psout) 201
212: 197(fvec4) Load 211
Store 210(Color) 212
215: 207(ptr) AccessChain 200(psout) 206
216: 9(float) Load 215
Store 214(Depth) 216
Return
FunctionEnd
hlsl.load.rwbuffer.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:22 Function Parameters:
0:? Sequence
0:25 imageLoad (global 4-component vector of float)
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:25 Constant:
0:25 0 (const uint)
0:26 imageLoad (global 4-component vector of uint)
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:26 Constant:
0:26 0 (const uint)
0:27 imageLoad (global 4-component vector of int)
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:27 Constant:
0:27 0 (const uint)
0:29 move second child to first child (temp 4-component vector of float)
0:29 Color: direct index for structure (temp 4-component vector of float)
0:29 'psout' (temp structure{temp 4-component vector of float Color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:31 Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:31 Color: direct index for structure (temp 4-component vector of float)
0:31 'psout' (temp structure{temp 4-component vector of float Color})
0:31 Constant:
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:22 Function Parameters:
0:? Sequence
0:25 imageLoad (global 4-component vector of float)
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:25 Constant:
0:25 0 (const uint)
0:26 imageLoad (global 4-component vector of uint)
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:26 Constant:
0:26 0 (const uint)
0:27 imageLoad (global 4-component vector of int)
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:27 Constant:
0:27 0 (const uint)
0:29 move second child to first child (temp 4-component vector of float)
0:29 Color: direct index for structure (temp 4-component vector of float)
0:29 'psout' (temp structure{temp 4-component vector of float Color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:31 Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:31 Color: direct index for structure (temp 4-component vector of float)
0:31 'psout' (temp structure{temp 4-component vector of float Color})
0:31 Constant:
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 52
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 48
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tBuffF"
Name 15 "$Global"
MemberName 15($Global) 0 "c1"
MemberName 15($Global) 1 "c2"
MemberName 15($Global) 2 "c3"
MemberName 15($Global) 3 "c4"
MemberName 15($Global) 4 "o1"
MemberName 15($Global) 5 "o2"
MemberName 15($Global) 6 "o3"
MemberName 15($Global) 7 "o4"
Name 17 ""
Name 27 "g_tBuffU"
Name 35 "g_tBuffI"
Name 40 "PS_OUTPUT"
MemberName 40(PS_OUTPUT) 0 "Color"
Name 42 "psout"
Name 48 "Color"
Decorate 9(g_tBuffF) DescriptorSet 0
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 8
MemberDecorate 15($Global) 2 Offset 16
MemberDecorate 15($Global) 3 Offset 32
MemberDecorate 15($Global) 4 Offset 48
MemberDecorate 15($Global) 5 Offset 56
MemberDecorate 15($Global) 6 Offset 64
MemberDecorate 15($Global) 7 Offset 80
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 27(g_tBuffU) DescriptorSet 0
Decorate 35(g_tBuffI) DescriptorSet 0
Decorate 48(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) Buffer nonsampled format:Rgba32f
8: TypePointer UniformConstant 7
9(g_tBuffF): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypeVector 11(int) 3
14: TypeVector 11(int) 4
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 11(int) Constant 0
19: TypePointer Uniform 11(int)
22: TypeVector 6(float) 4
24: TypeInt 32 0
25: TypeImage 24(int) Buffer nonsampled format:Rgba32ui
26: TypePointer UniformConstant 25
27(g_tBuffU): 26(ptr) Variable UniformConstant
31: TypeVector 24(int) 4
33: TypeImage 11(int) Buffer nonsampled format:Rgba32i
34: TypePointer UniformConstant 33
35(g_tBuffI): 34(ptr) Variable UniformConstant
40(PS_OUTPUT): TypeStruct 22(fvec4)
41: TypePointer Function 40(PS_OUTPUT)
43: 6(float) Constant 1065353216
44: 22(fvec4) ConstantComposite 43 43 43 43
45: TypePointer Function 22(fvec4)
47: TypePointer Output 22(fvec4)
48(Color): 47(ptr) Variable Output
4(main): 2 Function None 3
5: Label
42(psout): 41(ptr) Variable Function
10: 7 Load 9(g_tBuffF)
20: 19(ptr) AccessChain 17 18
21: 11(int) Load 20
23: 22(fvec4) ImageRead 10 21
28: 25 Load 27(g_tBuffU)
29: 19(ptr) AccessChain 17 18
30: 11(int) Load 29
32: 31(ivec4) ImageRead 28 30
36: 33 Load 35(g_tBuffI)
37: 19(ptr) AccessChain 17 18
38: 11(int) Load 37
39: 14(ivec4) ImageRead 36 38
46: 45(ptr) AccessChain 42(psout) 18
Store 46 44
49: 45(ptr) AccessChain 42(psout) 18
50: 22(fvec4) Load 49
Store 48(Color) 50
Return
FunctionEnd
hlsl.load.rwtexture.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 1 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 1 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 2 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 2 (const uint)
0:53 move second child to first child (temp 4-component vector of float)
0:53 Color: direct index for structure (temp 4-component vector of float)
0:53 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:53 Constant:
0:53 0 (const int)
0:53 Constant:
0:53 1.000000
0:53 1.000000
0:53 1.000000
0:53 1.000000
0:54 move second child to first child (temp float)
0:54 Depth: direct index for structure (temp float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Constant:
0:54 1.000000
0:56 Sequence
0:56 Sequence
0:56 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:56 Depth: direct index for structure (temp float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 1 (const int)
0:56 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 1 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 1 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 2 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 2 (const uint)
0:53 move second child to first child (temp 4-component vector of float)
0:53 Color: direct index for structure (temp 4-component vector of float)
0:53 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:53 Constant:
0:53 0 (const int)
0:53 Constant:
0:53 1.000000
0:53 1.000000
0:53 1.000000
0:53 1.000000
0:54 move second child to first child (temp float)
0:54 Depth: direct index for structure (temp float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Constant:
0:54 1.000000
0:56 Sequence
0:56 Sequence
0:56 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:56 Depth: direct index for structure (temp float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 1 (const int)
0:56 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 112
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 74 78
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4a"
Name 15 "$Global"
MemberName 15($Global) 0 "c1"
MemberName 15($Global) 1 "c2"
MemberName 15($Global) 2 "c3"
MemberName 15($Global) 3 "c4"
MemberName 15($Global) 4 "o1"
MemberName 15($Global) 5 "o2"
MemberName 15($Global) 6 "o3"
MemberName 15($Global) 7 "o4"
Name 17 ""
Name 26 "g_tTex1di4a"
Name 34 "g_tTex1du4a"
Name 42 "g_tTex2df4a"
Name 51 "g_tTex2di4a"
Name 58 "g_tTex2du4a"
Name 63 "PS_OUTPUT"
MemberName 63(PS_OUTPUT) 0 "Color"
MemberName 63(PS_OUTPUT) 1 "Depth"
Name 65 "psout"
Name 74 "Color"
Name 78 "Depth"
Name 84 "g_sSamp"
Name 87 "g_tTex1df4"
Name 90 "g_tTex1di4"
Name 93 "g_tTex1du4"
Name 96 "g_tTex2df4"
Name 99 "g_tTex2di4"
Name 102 "g_tTex2du4"
Name 105 "g_tTex3df4"
Name 108 "g_tTex3di4"
Name 111 "g_tTex3du4"
Decorate 9(g_tTex1df4a) DescriptorSet 0
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 8
MemberDecorate 15($Global) 2 Offset 16
MemberDecorate 15($Global) 3 Offset 32
MemberDecorate 15($Global) 4 Offset 48
MemberDecorate 15($Global) 5 Offset 56
MemberDecorate 15($Global) 6 Offset 64
MemberDecorate 15($Global) 7 Offset 80
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 26(g_tTex1di4a) DescriptorSet 0
Decorate 34(g_tTex1du4a) DescriptorSet 0
Decorate 42(g_tTex2df4a) DescriptorSet 0
Decorate 51(g_tTex2di4a) DescriptorSet 0
Decorate 58(g_tTex2du4a) DescriptorSet 0
Decorate 74(Color) Location 0
Decorate 78(Depth) BuiltIn FragDepth
Decorate 84(g_sSamp) DescriptorSet 0
Decorate 84(g_sSamp) Binding 0
Decorate 87(g_tTex1df4) DescriptorSet 0
Decorate 87(g_tTex1df4) Binding 0
Decorate 90(g_tTex1di4) DescriptorSet 0
Decorate 93(g_tTex1du4) DescriptorSet 0
Decorate 96(g_tTex2df4) DescriptorSet 0
Decorate 99(g_tTex2di4) DescriptorSet 0
Decorate 102(g_tTex2du4) DescriptorSet 0
Decorate 105(g_tTex3df4) DescriptorSet 0
Decorate 108(g_tTex3di4) DescriptorSet 0
Decorate 111(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 1D array nonsampled format:Rgba32f
8: TypePointer UniformConstant 7
9(g_tTex1df4a): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypeVector 11(int) 3
14: TypeVector 11(int) 4
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 11(int) Constant 1
19: TypePointer Uniform 12(ivec2)
22: TypeVector 6(float) 4
24: TypeImage 11(int) 1D array nonsampled format:Rgba32i
25: TypePointer UniformConstant 24
26(g_tTex1di4a): 25(ptr) Variable UniformConstant
31: TypeInt 32 0
32: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
33: TypePointer UniformConstant 32
34(g_tTex1du4a): 33(ptr) Variable UniformConstant
38: TypeVector 31(int) 4
40: TypeImage 6(float) 2D array nonsampled format:Rgba32f
41: TypePointer UniformConstant 40
42(g_tTex2df4a): 41(ptr) Variable UniformConstant
44: 11(int) Constant 2
45: TypePointer Uniform 13(ivec3)
49: TypeImage 11(int) 2D array nonsampled format:Rgba32i
50: TypePointer UniformConstant 49
51(g_tTex2di4a): 50(ptr) Variable UniformConstant
56: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
57: TypePointer UniformConstant 56
58(g_tTex2du4a): 57(ptr) Variable UniformConstant
63(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
64: TypePointer Function 63(PS_OUTPUT)
66: 11(int) Constant 0
67: 6(float) Constant 1065353216
68: 22(fvec4) ConstantComposite 67 67 67 67
69: TypePointer Function 22(fvec4)
71: TypePointer Function 6(float)
73: TypePointer Output 22(fvec4)
74(Color): 73(ptr) Variable Output
77: TypePointer Output 6(float)
78(Depth): 77(ptr) Variable Output
82: TypeSampler
83: TypePointer UniformConstant 82
84(g_sSamp): 83(ptr) Variable UniformConstant
85: TypeImage 6(float) 1D nonsampled format:Rgba32f
86: TypePointer UniformConstant 85
87(g_tTex1df4): 86(ptr) Variable UniformConstant
88: TypeImage 11(int) 1D nonsampled format:Rgba32i
89: TypePointer UniformConstant 88
90(g_tTex1di4): 89(ptr) Variable UniformConstant
91: TypeImage 31(int) 1D nonsampled format:Rgba32ui
92: TypePointer UniformConstant 91
93(g_tTex1du4): 92(ptr) Variable UniformConstant
94: TypeImage 6(float) 2D nonsampled format:Rgba32f
95: TypePointer UniformConstant 94
96(g_tTex2df4): 95(ptr) Variable UniformConstant
97: TypeImage 11(int) 2D nonsampled format:Rgba32i
98: TypePointer UniformConstant 97
99(g_tTex2di4): 98(ptr) Variable UniformConstant
100: TypeImage 31(int) 2D nonsampled format:Rgba32ui
101: TypePointer UniformConstant 100
102(g_tTex2du4): 101(ptr) Variable UniformConstant
103: TypeImage 6(float) 3D nonsampled format:Rgba32f
104: TypePointer UniformConstant 103
105(g_tTex3df4): 104(ptr) Variable UniformConstant
106: TypeImage 11(int) 3D nonsampled format:Rgba32i
107: TypePointer UniformConstant 106
108(g_tTex3di4): 107(ptr) Variable UniformConstant
109: TypeImage 31(int) 3D nonsampled format:Rgba32ui
110: TypePointer UniformConstant 109
111(g_tTex3du4): 110(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
65(psout): 64(ptr) Variable Function
10: 7 Load 9(g_tTex1df4a)
20: 19(ptr) AccessChain 17 18
21: 12(ivec2) Load 20
23: 22(fvec4) ImageRead 10 21
27: 24 Load 26(g_tTex1di4a)
28: 19(ptr) AccessChain 17 18
29: 12(ivec2) Load 28
30: 14(ivec4) ImageRead 27 29
35: 32 Load 34(g_tTex1du4a)
36: 19(ptr) AccessChain 17 18
37: 12(ivec2) Load 36
39: 38(ivec4) ImageRead 35 37
43: 40 Load 42(g_tTex2df4a)
46: 45(ptr) AccessChain 17 44
47: 13(ivec3) Load 46
48: 22(fvec4) ImageRead 43 47
52: 49 Load 51(g_tTex2di4a)
53: 45(ptr) AccessChain 17 44
54: 13(ivec3) Load 53
55: 14(ivec4) ImageRead 52 54
59: 56 Load 58(g_tTex2du4a)
60: 45(ptr) AccessChain 17 44
61: 13(ivec3) Load 60
62: 38(ivec4) ImageRead 59 61
70: 69(ptr) AccessChain 65(psout) 66
Store 70 68
72: 71(ptr) AccessChain 65(psout) 18
Store 72 67
75: 69(ptr) AccessChain 65(psout) 66
76: 22(fvec4) Load 75
Store 74(Color) 76
79: 71(ptr) AccessChain 65(psout) 18
80: 6(float) Load 79
Store 78(Depth) 80
Return
FunctionEnd
hlsl.load.rwtexture.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:54 imageLoad (global 4-component vector of float)
0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
0:55 imageLoad (global 4-component vector of int)
0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
0:56 imageLoad (global 4-component vector of uint)
0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:58 move second child to first child (temp 4-component vector of float)
0:58 Color: direct index for structure (temp 4-component vector of float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1.000000
0:58 1.000000
0:58 1.000000
0:58 1.000000
0:59 move second child to first child (temp float)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Constant:
0:59 1.000000
0:61 Sequence
0:61 Sequence
0:61 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:61 Color: direct index for structure (temp 4-component vector of float)
0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61 Constant:
0:61 0 (const int)
0:61 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:61 Depth: direct index for structure (temp float)
0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61 Constant:
0:61 1 (const int)
0:61 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:54 imageLoad (global 4-component vector of float)
0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
0:55 imageLoad (global 4-component vector of int)
0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
0:56 imageLoad (global 4-component vector of uint)
0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:58 move second child to first child (temp 4-component vector of float)
0:58 Color: direct index for structure (temp 4-component vector of float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1.000000
0:58 1.000000
0:58 1.000000
0:58 1.000000
0:59 move second child to first child (temp float)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Constant:
0:59 1.000000
0:61 Sequence
0:61 Sequence
0:61 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:61 Color: direct index for structure (temp 4-component vector of float)
0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61 Constant:
0:61 0 (const int)
0:61 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:61 Depth: direct index for structure (temp float)
0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:61 Constant:
0:61 1 (const int)
0:61 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 125
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 96 100
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
Name 15 "$Global"
MemberName 15($Global) 0 "c1"
MemberName 15($Global) 1 "c2"
MemberName 15($Global) 2 "c3"
MemberName 15($Global) 3 "c4"
MemberName 15($Global) 4 "o1"
MemberName 15($Global) 5 "o2"
MemberName 15($Global) 6 "o3"
MemberName 15($Global) 7 "o4"
Name 17 ""
Name 26 "g_tTex1di4"
Name 34 "g_tTex1du4"
Name 42 "g_tTex2df4"
Name 51 "g_tTex2di4"
Name 58 "g_tTex2du4"
Name 65 "g_tTex3df4"
Name 74 "g_tTex3di4"
Name 81 "g_tTex3du4"
Name 86 "PS_OUTPUT"
MemberName 86(PS_OUTPUT) 0 "Color"
MemberName 86(PS_OUTPUT) 1 "Depth"
Name 88 "psout"
Name 96 "Color"
Name 100 "Depth"
Name 106 "g_sSamp"
Name 109 "g_tTex1df4a"
Name 112 "g_tTex1di4a"
Name 115 "g_tTex1du4a"
Name 118 "g_tTex2df4a"
Name 121 "g_tTex2di4a"
Name 124 "g_tTex2du4a"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 8
MemberDecorate 15($Global) 2 Offset 16
MemberDecorate 15($Global) 3 Offset 32
MemberDecorate 15($Global) 4 Offset 48
MemberDecorate 15($Global) 5 Offset 56
MemberDecorate 15($Global) 6 Offset 64
MemberDecorate 15($Global) 7 Offset 80
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 26(g_tTex1di4) DescriptorSet 0
Decorate 34(g_tTex1du4) DescriptorSet 0
Decorate 42(g_tTex2df4) DescriptorSet 0
Decorate 51(g_tTex2di4) DescriptorSet 0
Decorate 58(g_tTex2du4) DescriptorSet 0
Decorate 65(g_tTex3df4) DescriptorSet 0
Decorate 74(g_tTex3di4) DescriptorSet 0
Decorate 81(g_tTex3du4) DescriptorSet 0
Decorate 96(Color) Location 0
Decorate 100(Depth) BuiltIn FragDepth
Decorate 106(g_sSamp) DescriptorSet 0
Decorate 106(g_sSamp) Binding 0
Decorate 109(g_tTex1df4a) DescriptorSet 0
Decorate 112(g_tTex1di4a) DescriptorSet 0
Decorate 115(g_tTex1du4a) DescriptorSet 0
Decorate 118(g_tTex2df4a) DescriptorSet 0
Decorate 121(g_tTex2di4a) DescriptorSet 0
Decorate 124(g_tTex2du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 1D nonsampled format:Rgba32f
8: TypePointer UniformConstant 7
9(g_tTex1df4): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypeVector 11(int) 3
14: TypeVector 11(int) 4
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 11(int) Constant 0
19: TypePointer Uniform 11(int)
22: TypeVector 6(float) 4
24: TypeImage 11(int) 1D nonsampled format:Rgba32i
25: TypePointer UniformConstant 24
26(g_tTex1di4): 25(ptr) Variable UniformConstant
31: TypeInt 32 0
32: TypeImage 31(int) 1D nonsampled format:Rgba32ui
33: TypePointer UniformConstant 32
34(g_tTex1du4): 33(ptr) Variable UniformConstant
38: TypeVector 31(int) 4
40: TypeImage 6(float) 2D nonsampled format:Rgba32f
41: TypePointer UniformConstant 40
42(g_tTex2df4): 41(ptr) Variable UniformConstant
44: 11(int) Constant 1
45: TypePointer Uniform 12(ivec2)
49: TypeImage 11(int) 2D nonsampled format:Rgba32i
50: TypePointer UniformConstant 49
51(g_tTex2di4): 50(ptr) Variable UniformConstant
56: TypeImage 31(int) 2D nonsampled format:Rgba32ui
57: TypePointer UniformConstant 56
58(g_tTex2du4): 57(ptr) Variable UniformConstant
63: TypeImage 6(float) 3D nonsampled format:Rgba32f
64: TypePointer UniformConstant 63
65(g_tTex3df4): 64(ptr) Variable UniformConstant
67: 11(int) Constant 2
68: TypePointer Uniform 13(ivec3)
72: TypeImage 11(int) 3D nonsampled format:Rgba32i
73: TypePointer UniformConstant 72
74(g_tTex3di4): 73(ptr) Variable UniformConstant
79: TypeImage 31(int) 3D nonsampled format:Rgba32ui
80: TypePointer UniformConstant 79
81(g_tTex3du4): 80(ptr) Variable UniformConstant
86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
87: TypePointer Function 86(PS_OUTPUT)
89: 6(float) Constant 1065353216
90: 22(fvec4) ConstantComposite 89 89 89 89
91: TypePointer Function 22(fvec4)
93: TypePointer Function 6(float)
95: TypePointer Output 22(fvec4)
96(Color): 95(ptr) Variable Output
99: TypePointer Output 6(float)
100(Depth): 99(ptr) Variable Output
104: TypeSampler
105: TypePointer UniformConstant 104
106(g_sSamp): 105(ptr) Variable UniformConstant
107: TypeImage 6(float) 1D array nonsampled format:Rgba32f
108: TypePointer UniformConstant 107
109(g_tTex1df4a): 108(ptr) Variable UniformConstant
110: TypeImage 11(int) 1D array nonsampled format:Rgba32i
111: TypePointer UniformConstant 110
112(g_tTex1di4a): 111(ptr) Variable UniformConstant
113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
114: TypePointer UniformConstant 113
115(g_tTex1du4a): 114(ptr) Variable UniformConstant
116: TypeImage 6(float) 2D array nonsampled format:Rgba32f
117: TypePointer UniformConstant 116
118(g_tTex2df4a): 117(ptr) Variable UniformConstant
119: TypeImage 11(int) 2D array nonsampled format:Rgba32i
120: TypePointer UniformConstant 119
121(g_tTex2di4a): 120(ptr) Variable UniformConstant
122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
123: TypePointer UniformConstant 122
124(g_tTex2du4a): 123(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
88(psout): 87(ptr) Variable Function
10: 7 Load 9(g_tTex1df4)
20: 19(ptr) AccessChain 17 18
21: 11(int) Load 20
23: 22(fvec4) ImageRead 10 21
27: 24 Load 26(g_tTex1di4)
28: 19(ptr) AccessChain 17 18
29: 11(int) Load 28
30: 14(ivec4) ImageRead 27 29
35: 32 Load 34(g_tTex1du4)
36: 19(ptr) AccessChain 17 18
37: 11(int) Load 36
39: 38(ivec4) ImageRead 35 37
43: 40 Load 42(g_tTex2df4)
46: 45(ptr) AccessChain 17 44
47: 12(ivec2) Load 46
48: 22(fvec4) ImageRead 43 47
52: 49 Load 51(g_tTex2di4)
53: 45(ptr) AccessChain 17 44
54: 12(ivec2) Load 53
55: 14(ivec4) ImageRead 52 54
59: 56 Load 58(g_tTex2du4)
60: 45(ptr) AccessChain 17 44
61: 12(ivec2) Load 60
62: 38(ivec4) ImageRead 59 61
66: 63 Load 65(g_tTex3df4)
69: 68(ptr) AccessChain 17 67
70: 13(ivec3) Load 69
71: 22(fvec4) ImageRead 66 70
75: 72 Load 74(g_tTex3di4)
76: 68(ptr) AccessChain 17 67
77: 13(ivec3) Load 76
78: 14(ivec4) ImageRead 75 77
82: 79 Load 81(g_tTex3du4)
83: 68(ptr) AccessChain 17 67
84: 13(ivec3) Load 83
85: 38(ivec4) ImageRead 82 84
92: 91(ptr) AccessChain 88(psout) 18
Store 92 90
94: 93(ptr) AccessChain 88(psout) 44
Store 94 89
97: 91(ptr) AccessChain 88(psout) 18
98: 22(fvec4) Load 97
Store 96(Color) 98
101: 93(ptr) AccessChain 88(psout) 44
102: 6(float) Load 101
Store 100(Depth) 102
Return
FunctionEnd
SamplerState g_sSamp : register(s0);
RWTexture1D <float4> g_tTex1df4 : register(t0);
RWTexture1D <int4> g_tTex1di4;
RWTexture1D <uint4> g_tTex1du4;
RWTexture2D <float4> g_tTex2df4;
RWTexture2D <int4> g_tTex2di4;
RWTexture2D <uint4> g_tTex2du4;
RWTexture3D <float4> g_tTex3df4;
RWTexture3D <int4> g_tTex3di4;
RWTexture3D <uint4> g_tTex3du4;
RWTexture1DArray <float4> g_tTex1df4a;
RWTexture1DArray <int4> g_tTex1di4a;
RWTexture1DArray <uint4> g_tTex1du4a;
RWTexture2DArray <float4> g_tTex2df4a;
RWTexture2DArray <int4> g_tTex2di4a;
RWTexture2DArray <uint4> g_tTex2du4a;
RWBuffer <float4> g_tBuffF;
RWBuffer <int4> g_tBuffI;
RWBuffer <uint4> g_tBuffU;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
uint MipLevel;
uint WidthU;
uint HeightU;
uint ElementsU;
uint DepthU;
uint NumberOfLevelsU;
uint NumberOfSamplesU;
float WidthF;
float HeightF;
float ElementsF;
float DepthF;
float NumberOfLevelsF;
float NumberOfSamplesF;
// 1D, float/int/uint, uint params
g_tTex1df4.GetDimensions(WidthU);
g_tTex1di4.GetDimensions(WidthU);
g_tTex1du4.GetDimensions(WidthU);
// buffer, float/int/uint, uint params
g_tBuffF.GetDimensions(WidthU);
g_tBuffI.GetDimensions(WidthU);
g_tBuffU.GetDimensions(WidthU);
// 1DArray, float/int/uint, uint params
g_tTex1df4a.GetDimensions(WidthU, ElementsU);
g_tTex1di4a.GetDimensions(WidthU, ElementsU);
g_tTex1du4a.GetDimensions(WidthU, ElementsU);
// 2D, float/int/uint, uint params
g_tTex2df4.GetDimensions(WidthU, HeightU);
g_tTex2di4.GetDimensions(WidthU, HeightU);
g_tTex2du4.GetDimensions(WidthU, HeightU);
// 2DArray, float/int/uint, uint params
g_tTex2df4a.GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2di4a.GetDimensions(WidthU, HeightU, ElementsU);
g_tTex2du4a.GetDimensions(WidthU, HeightU, ElementsU);
// 3D, float/int/uint, uint params
g_tTex3df4.GetDimensions(WidthU, HeightU, DepthU);
g_tTex3di4.GetDimensions(WidthU, HeightU, DepthU);
g_tTex3du4.GetDimensions(WidthU, HeightU, DepthU);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}
RWBuffer <float4> g_tBuffF;
RWBuffer <int4> g_tBuffI;
RWBuffer <uint4> g_tBuffU;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
g_tBuffF.Load(c1);
g_tBuffU.Load(c1);
g_tBuffI.Load(c1);
psout.Color = 1.0;
return psout;
}
SamplerState g_sSamp : register(s0);
RWTexture1D <float4> g_tTex1df4 : register(t0);
RWTexture1D <int4> g_tTex1di4;
RWTexture1D <uint4> g_tTex1du4;
RWTexture2D <float4> g_tTex2df4;
RWTexture2D <int4> g_tTex2di4;
RWTexture2D <uint4> g_tTex2du4;
RWTexture3D <float4> g_tTex3df4;
RWTexture3D <int4> g_tTex3di4;
RWTexture3D <uint4> g_tTex3du4;
RWTexture1DArray <float4> g_tTex1df4a;
RWTexture1DArray <int4> g_tTex1di4a;
RWTexture1DArray <uint4> g_tTex1du4a;
RWTexture2DArray <float4> g_tTex2df4a;
RWTexture2DArray <int4> g_tTex2di4a;
RWTexture2DArray <uint4> g_tTex2du4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
// 1D
g_tTex1df4a.Load(c2);
g_tTex1di4a.Load(c2);
g_tTex1du4a.Load(c2);
// 2D
g_tTex2df4a.Load(c3);
g_tTex2di4a.Load(c3);
g_tTex2du4a.Load(c3);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}
SamplerState g_sSamp : register(s0);
RWTexture1D <float4> g_tTex1df4 : register(t0);
RWTexture1D <int4> g_tTex1di4;
RWTexture1D <uint4> g_tTex1du4;
RWTexture2D <float4> g_tTex2df4;
RWTexture2D <int4> g_tTex2di4;
RWTexture2D <uint4> g_tTex2du4;
RWTexture3D <float4> g_tTex3df4;
RWTexture3D <int4> g_tTex3di4;
RWTexture3D <uint4> g_tTex3du4;
RWTexture1DArray <float4> g_tTex1df4a;
RWTexture1DArray <int4> g_tTex1di4a;
RWTexture1DArray <uint4> g_tTex1du4a;
RWTexture2DArray <float4> g_tTex2df4a;
RWTexture2DArray <int4> g_tTex2di4a;
RWTexture2DArray <uint4> g_tTex2du4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
// 1D
g_tTex1df4.Load(c1);
g_tTex1di4.Load(c1);
g_tTex1du4.Load(c1);
// 2D
g_tTex2df4.Load(c2);
g_tTex2di4.Load(c2);
g_tTex2du4.Load(c2);
// 3D
g_tTex3df4.Load(c3);
g_tTex3di4.Load(c3);
g_tTex3du4.Load(c3);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}
......@@ -111,6 +111,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.gatherRGBA.offset.dx10.frag", "main"},
{"hlsl.gatherRGBA.offsetarray.dx10.frag", "main"},
{"hlsl.getdimensions.dx10.frag", "main"},
{"hlsl.getdimensions.rw.dx10.frag", "main"},
{"hlsl.getdimensions.dx10.vert", "main"},
{"hlsl.getsampleposition.dx10.frag", "main"},
{"hlsl.if.frag", "PixelShaderFunction"},
......@@ -133,6 +134,9 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.load.basic.dx10.frag", "main"},
{"hlsl.load.basic.dx10.vert", "main"},
{"hlsl.load.buffer.dx10.frag", "main"},
{"hlsl.load.rwbuffer.dx10.frag", "main"},
{"hlsl.load.rwtexture.dx10.frag", "main"},
{"hlsl.load.rwtexture.array.dx10.frag", "main"},
{"hlsl.load.offset.dx10.frag", "main"},
{"hlsl.load.offsetarray.dx10.frag", "main"},
{"hlsl.multiEntry.vert", "RealEntrypoint"},
......
......@@ -460,8 +460,14 @@ bool HlslGrammar::acceptFullySpecifiedType(TType& type)
// further, it can create an anonymous instance of the block
if (peekTokenClass(EHTokSemicolon))
parseContext.declareBlock(loc, type);
} else
} else {
// Some qualifiers are set when parsing the type. Merge those with
// whatever comes from acceptQualifier.
assert(qualifier.layoutFormat == ElfNone);
qualifier.layoutFormat = type.getQualifier().layoutFormat;
type.getQualifier() = qualifier;
}
return true;
}
......@@ -827,6 +833,13 @@ bool HlslGrammar::acceptSamplerType(TType& type)
// | TEXTURECUBEARRAY
// | TEXTURE2DMS
// | TEXTURE2DMSARRAY
// | RWBUFFER
// | RWTEXTURE1D
// | RWTEXTURE1DARRAY
// | RWTEXTURE2D
// | RWTEXTURE2DARRAY
// | RWTEXTURE3D
bool HlslGrammar::acceptTextureType(TType& type)
{
const EHlslTokenClass textureType = peek();
......@@ -834,6 +847,7 @@ bool HlslGrammar::acceptTextureType(TType& type)
TSamplerDim dim = EsdNone;
bool array = false;
bool ms = false;
bool image = false;
switch (textureType) {
case EHTokBuffer: dim = EsdBuffer; break;
......@@ -846,6 +860,12 @@ bool HlslGrammar::acceptTextureType(TType& type)
case EHTokTextureCubearray: dim = EsdCube; array = true; break;
case EHTokTexture2DMS: dim = Esd2D; ms = true; break;
case EHTokTexture2DMSarray: dim = Esd2D; array = true; ms = true; break;
case EHTokRWBuffer: dim = EsdBuffer; image=true; break;
case EHTokRWTexture1d: dim = Esd1D; array=false; image=true; break;
case EHTokRWTexture1darray: dim = Esd1D; array=true; image=true; break;
case EHTokRWTexture2d: dim = Esd2D; array=false; image=true; break;
case EHTokRWTexture2darray: dim = Esd2D; array=true; image=true; break;
case EHTokRWTexture3d: dim = Esd3D; array=false; image=true; break;
default:
return false; // not a texture declaration
}
......@@ -856,7 +876,7 @@ bool HlslGrammar::acceptTextureType(TType& type)
TIntermTyped* msCount = nullptr;
// texture type: required for multisample types!
// texture type: required for multisample types and RWBuffer/RWTextures!
if (acceptTokenClass(EHTokLeftAngle)) {
if (! acceptType(txType)) {
expected("scalar or vector type");
......@@ -911,22 +931,45 @@ bool HlslGrammar::acceptTextureType(TType& type)
} else if (ms) {
expected("texture type for multisample");
return false;
} else if (image) {
expected("type for RWTexture/RWBuffer");
return false;
}
TArraySizes* arraySizes = nullptr;
const bool shadow = txType.isScalar() || (txType.isVector() && txType.getVectorSize() == 1);
const bool shadow = !image && (txType.isScalar() || (txType.isVector() && txType.getVectorSize() == 1));
TSampler sampler;
TLayoutFormat format = ElfNone;
// RWBuffer and RWTexture (images) require a TLayoutFormat. We handle only a limit set.
if (image) {
if (txType.getVectorSize() != 4)
expected("4 component image");
// Buffers are combined.
if (dim == EsdBuffer) {
switch (txType.getBasicType()) {
case EbtFloat: format = ElfRgba32f; break;
case EbtInt: format = ElfRgba32i; break;
case EbtUint: format = ElfRgba32ui; break;
default:
expected("unknown basic type in image format");
}
}
// Non-image Buffers are combined
if (dim == EsdBuffer && !image) {
sampler.set(txType.getBasicType(), dim, array);
} else {
// DX10 textures are separated. TODO: DX9.
sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms);
if (image) {
sampler.setImage(txType.getBasicType(), dim, array, shadow, ms);
} else {
sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms);
}
}
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
type.getQualifier().layoutFormat = format;
return true;
}
......@@ -966,6 +1009,12 @@ bool HlslGrammar::acceptType(TType& type)
case EHTokTextureCubearray: // ...
case EHTokTexture2DMS: // ...
case EHTokTexture2DMSarray: // ...
case EHTokRWTexture1d: // ...
case EHTokRWTexture1darray: // ...
case EHTokRWTexture2d: // ...
case EHTokRWTexture2darray: // ...
case EHTokRWTexture3d: // ...
case EHTokRWBuffer: // ...
return acceptTextureType(type);
break;
......
......@@ -1252,15 +1252,17 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
const TSampler& texSampler = texType.getSampler();
const TSamplerDim dim = texSampler.dim;
const bool isImage = texSampler.isImage();
const int numArgs = (int)argAggregate->getSequence().size();
int numDims = 0;
switch (dim) {
case Esd1D: numDims = 1; break; // W
case Esd2D: numDims = 2; break; // W, H
case Esd3D: numDims = 3; break; // W, H, D
case EsdCube: numDims = 2; break; // W, H (cube)
case Esd1D: numDims = 1; break; // W
case Esd2D: numDims = 2; break; // W, H
case Esd3D: numDims = 3; break; // W, H, D
case EsdCube: numDims = 2; break; // W, H (cube)
case EsdBuffer: numDims = 1; break; // buffers
default:
assert(0 && "unhandled texture dimension");
}
......@@ -1273,7 +1275,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
const bool mipQuery = (numArgs > (numDims + 1)) && (!texSampler.isMultiSample());
// AST assumes integer return. Will be converted to float if required.
TIntermAggregate* sizeQuery = new TIntermAggregate(EOpTextureQuerySize);
TIntermAggregate* sizeQuery = new TIntermAggregate(isImage ? EOpImageQuerySize : EOpTextureQuerySize);
sizeQuery->getSequence().push_back(argTex);
// If we're querying an explicit LOD, add the LOD, which is always arg #1
if (mipQuery) {
......@@ -1419,11 +1421,12 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
const bool isMS = argTex->getType().getSampler().isMultiSample();
const bool isBuffer = argTex->getType().getSampler().dim == EsdBuffer;
const bool isImage = argTex->getType().getSampler().isImage();
const TBasicType coordBaseType = argCoord->getType().getBasicType();
// Last component of coordinate is the mip level, for non-MS. we separate them here:
if (isMS || isBuffer) {
// MS and Buffer have no LOD
if (isMS || isBuffer || isImage) {
// MS, Buffer, and Image have no LOD
coordSwizzle = argCoord;
} else {
// Extract coordinate
......@@ -1443,7 +1446,9 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
const bool hasOffset = ((!isMS && numArgs == 3) || (isMS && numArgs == 4));
// Create texel fetch
const TOperator fetchOp = (hasOffset ? EOpTextureFetchOffset : EOpTextureFetch);
const TOperator fetchOp = (isImage ? EOpImageLoad :
hasOffset ? EOpTextureFetchOffset :
EOpTextureFetch);
TIntermAggregate* txfetch = new TIntermAggregate(fetchOp);
// Build up the fetch
......@@ -1456,6 +1461,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
txfetch->getSequence().push_back(argSampleIdx);
} else if (isBuffer) {
// Nothing else to do for buffers.
} else if (isImage) {
// Nothing else to do for images.
} else {
// 2DMS and buffer have no LOD, but everything else does.
txfetch->getSequence().push_back(lodComponent);
......
......@@ -67,20 +67,21 @@ const char* BaseTypeName(const char argOrder, const char* scalarName, const char
}
}
bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; }
bool IsTextureArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&'; }
bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; }
bool IsBuffer(const char argOrder) { return argOrder == '*'; }
bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; }
bool IsArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&' || argOrder == '#'; }
bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; }
bool IsBuffer(const char argOrder) { return argOrder == '*' || argOrder == '~'; }
bool IsImage(const char argOrder) { return argOrder == '!' || argOrder == '#' || argOrder == '~'; }
bool IsTextureType(const char argOrder)
{
return argOrder == '%' || argOrder == '@' || IsTextureMS(argOrder) || IsBuffer(argOrder);
return argOrder == '%' || argOrder == '@' || IsTextureMS(argOrder) || IsBuffer(argOrder) | IsImage(argOrder);
}
// Reject certain combinations that are illegal sample methods. For example,
// 3D arrays.
bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim0)
{
const bool isArrayed = IsTextureArrayed(*argOrder);
const bool isArrayed = IsArrayed(*argOrder);
const bool isMS = IsTextureMS(*argOrder);
const bool isBuffer = IsBuffer(*argOrder);
......@@ -153,9 +154,9 @@ int CoordinateArgPos(const glslang::TString& name, bool isTexture)
}
// Some texture methods use an addition coordinate dimension for the mip
bool HasMipInCoord(const glslang::TString& name, bool isMS, bool isBuffer)
bool HasMipInCoord(const glslang::TString& name, bool isMS, bool isBuffer, bool isImage)
{
return name == "Load" && !isMS && !isBuffer;
return name == "Load" && !isMS && !isBuffer && !isImage;
}
// LOD calculations don't pass the array level in the coordinate.
......@@ -219,10 +220,11 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
{
const bool isTranspose = (argOrder[0] == '^');
const bool isTexture = IsTextureType(argOrder[0]);
const bool isArrayed = IsTextureArrayed(argOrder[0]);
const bool isArrayed = IsArrayed(argOrder[0]);
const bool isSampler = IsSamplerType(argType[0]);
const bool isMS = IsTextureMS(argOrder[0]);
const bool isBuffer = IsBuffer(argOrder[0]);
const bool isImage = IsImage(argOrder[0]);
char type = *argType;
......@@ -253,9 +255,15 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
case 'B': s += "bool"; break;
case 'S': s += "sampler"; break;
case 's': s += "SamplerComparisonState"; break;
case 'T': s += (isBuffer ? "Buffer" : "Texture"); break;
case 'i': s += (isBuffer ? "Buffer <int4>" : "Texture <int4>"); break;
case 'u': s += (isBuffer ? "Buffer <uint4>" : "Texture <uint4>"); break;
case 'T': s += ((isBuffer && isImage) ? "RWBuffer" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
case 'i': s += ((isBuffer && isImage) ? "RWBuffer <int4>" :
isBuffer ? "Buffer <int4>" :
isImage ? "RWTexture <int4>" : "Texture <int4>"); break;
case 'u': s += ((isBuffer && isImage) ? "RWBuffer <uint4>" :
isBuffer ? "Buffer <uint4>" :
isImage ? "RWTexture <uint4>" : "Texture <uint4>");break;
default: s += "UNKNOWN_TYPE"; break;
}
} else {
......@@ -274,7 +282,10 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
if (type != 'T') // create itexture, utexture, etc
s += type;
s += (isBuffer ? "samplerBuffer" : "texture");
s += ((isImage && isBuffer) ? "imageBuffer" :
isImage ? "image" :
isBuffer ? "samplerBuffer" :
"texture");
break;
default: s += "UNKNOWN_TYPE"; break;
......@@ -507,6 +518,9 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
// '@' as first letter of order creates arrayed texture of given type
// '$' / '&' as first letter of order creates 2DMS / 2DMSArray textures
// '*' as first letter of order creates buffer object
// '!' as first letter of order creates image object
// '#' as first letter of order creates arrayed image object
// '~' as first letter of order creates an image buffer object
static const struct {
const char* name; // intrinsic name
......@@ -699,6 +713,11 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll },
{ "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll },
// RWTexture loads
{ "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll },
// RWBuffer loads
{ "Load", "V4", nullptr, "~1,V", "FIU,I", EShLangAll },
{ "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll },
{ "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll },
......@@ -710,36 +729,36 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
//
// UINT Width
// UINT MipLevel, UINT Width, UINT NumberOfLevels
{ "GetDimensions", /* 1D */ "-", "-", "%1,>S", "FUI,U", EShLangAll },
{ "GetDimensions", /* 1D */ "-", "-", "%1,>S", "FUI,F", EShLangAll },
{ "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,U", EShLangAll },
{ "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,F", EShLangAll },
{ "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,,", EShLangAll },
{ "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,F,", EShLangAll },
// UINT Width, UINT Elements
// UINT MipLevel, UINT Width, UINT Elements, UINT NumberOfLevels
{ "GetDimensions", /* 1DArray */ "-", "-", "@1,>S,", "FUI,U,", EShLangAll },
{ "GetDimensions", /* 1DArray */ "-", "-", "@1,>S,", "FUI,F,", EShLangAll },
{ "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,U,", EShLangAll },
{ "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,F,", EShLangAll },
{ "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,,,", EShLangAll },
{ "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,F,,", EShLangAll },
// UINT Width, UINT Height
// UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels
{ "GetDimensions", /* 2D */ "-", "-", "%2,>S,", "FUI,U,", EShLangAll },
{ "GetDimensions", /* 2D */ "-", "-", "%2,>S,", "FUI,F,", EShLangAll },
{ "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,U,", EShLangAll },
{ "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,F,", EShLangAll },
{ "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,,,", EShLangAll },
{ "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,F,,", EShLangAll },
// UINT Width, UINT Height, UINT Elements
// UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels
{ "GetDimensions", /* 2DArray */ "-", "-", "@2,>S,,", "FUI,U,,", EShLangAll },
{ "GetDimensions", /* 2DArray */ "-", "-", "@2,>S,,", "FUI,F,F,F", EShLangAll },
{ "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,U,,", EShLangAll },
{ "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,F,F,F", EShLangAll },
{ "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,,,,", EShLangAll },
{ "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,F,,,", EShLangAll },
// UINT Width, UINT Height, UINT Depth
// UINT MipLevel, UINT Width, UINT Height, UINT Depth, UINT NumberOfLevels
{ "GetDimensions", /* 3D */ "-", "-", "%3,>S,,", "FUI,U,,", EShLangAll },
{ "GetDimensions", /* 3D */ "-", "-", "%3,>S,,", "FUI,F,,", EShLangAll },
{ "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,U,,", EShLangAll },
{ "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,F,,", EShLangAll },
{ "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,,,,", EShLangAll },
{ "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,F,,,", EShLangAll },
......@@ -836,10 +855,11 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
for (const char* argOrder = intrinsic.argOrder; !IsEndOfArg(argOrder); ++argOrder) { // for each order...
const bool isTexture = IsTextureType(*argOrder);
const bool isArrayed = IsTextureArrayed(*argOrder);
const bool isArrayed = IsArrayed(*argOrder);
const bool isMS = IsTextureMS(*argOrder);
const bool isBuffer = IsBuffer(*argOrder);
const bool mipInCoord = HasMipInCoord(intrinsic.name, isMS, isBuffer);
const bool isImage = IsImage(*argOrder);
const bool mipInCoord = HasMipInCoord(intrinsic.name, isMS, isBuffer, isImage);
const int fixedVecSize = FixedVecSize(argOrder);
const int coordArg = CoordinateArgPos(intrinsic.name, isTexture);
......
......@@ -258,6 +258,13 @@ void HlslScanContext::fillInKeywordMap()
(*KeywordMap)["TextureCubeArray"] = EHTokTextureCubearray;
(*KeywordMap)["Texture2DMS"] = EHTokTexture2DMS;
(*KeywordMap)["Texture2DMSArray"] = EHTokTexture2DMSarray;
(*KeywordMap)["RWTexture1D"] = EHTokRWTexture1d;
(*KeywordMap)["RWTexture1DArray"] = EHTokRWTexture1darray;
(*KeywordMap)["RWTexture2D"] = EHTokRWTexture2d;
(*KeywordMap)["RWTexture2DArray"] = EHTokRWTexture2darray;
(*KeywordMap)["RWTexture3D"] = EHTokRWTexture3d;
(*KeywordMap)["RWBuffer"] = EHTokRWBuffer;
(*KeywordMap)["struct"] = EHTokStruct;
(*KeywordMap)["cbuffer"] = EHTokCBuffer;
......@@ -581,6 +588,12 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
case EHTokTextureCubearray:
case EHTokTexture2DMS:
case EHTokTexture2DMSarray:
case EHTokRWTexture1d:
case EHTokRWTexture1darray:
case EHTokRWTexture2d:
case EHTokRWTexture2darray:
case EHTokRWTexture3d:
case EHTokRWBuffer:
return keyword;
// variable, user type, ...
......
......@@ -209,6 +209,13 @@ enum EHlslTokenClass {
EHTokTextureCubearray,
EHTokTexture2DMS,
EHTokTexture2DMSarray,
EHTokRWTexture1d,
EHTokRWTexture1darray,
EHTokRWTexture2d,
EHTokRWTexture2darray,
EHTokRWTexture3d,
EHTokRWBuffer,
// variable, user type, ...
EHTokIdentifier,
......
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