Commit 8279f072 by t.jung

Updated type conversion rules for HLSL frontend

parent 7274bbc2
hlsl.type.type.conversion.all.frag
ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector of float'
ERROR: 0:97: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3-component vector of float'
ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:99: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:100: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:101: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:102: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:103: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:104: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:105: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:106: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 3-component vector of float'
ERROR: 0:107: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4-component vector of float'
ERROR: 0:108: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4-component vector of float'
ERROR: 0:109: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:110: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:111: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:112: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:113: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:114: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:115: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:116: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 4-component vector of float'
ERROR: 0:117: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X2 matrix of float'
ERROR: 0:118: '=' : cannot convert from ' const 3-component vector of float' to ' temp 2X2 matrix of float'
ERROR: 0:119: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X3 matrix of float'
ERROR: 0:120: '=' : cannot convert from ' const 3-component vector of float' to ' temp 2X3 matrix of float'
ERROR: 0:121: '=' : cannot convert from ' const 4-component vector of float' to ' temp 2X3 matrix of float'
ERROR: 0:122: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:123: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:124: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2X3 matrix of float'
ERROR: 0:125: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X4 matrix of float'
ERROR: 0:126: '=' : cannot convert from ' const 3-component vector of float' to ' temp 2X4 matrix of float'
ERROR: 0:127: '=' : cannot convert from ' const 4-component vector of float' to ' temp 2X4 matrix of float'
ERROR: 0:128: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:129: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:130: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:131: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:132: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:133: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2X4 matrix of float'
ERROR: 0:134: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3X2 matrix of float'
ERROR: 0:135: '=' : cannot convert from ' const 3-component vector of float' to ' temp 3X2 matrix of float'
ERROR: 0:136: '=' : cannot convert from ' const 4-component vector of float' to ' temp 3X2 matrix of float'
ERROR: 0:137: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3X2 matrix of float'
ERROR: 0:138: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3X2 matrix of float'
ERROR: 0:139: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3X2 matrix of float'
ERROR: 0:140: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3X3 matrix of float'
ERROR: 0:141: '=' : cannot convert from ' const 3-component vector of float' to ' temp 3X3 matrix of float'
ERROR: 0:142: '=' : cannot convert from ' const 4-component vector of float' to ' temp 3X3 matrix of float'
ERROR: 0:143: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:144: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:145: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:146: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:147: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 3X3 matrix of float'
ERROR: 0:148: '=' : cannot convert from ' const 2-component vector of float' to ' temp 3X4 matrix of float'
ERROR: 0:149: '=' : cannot convert from ' const 3-component vector of float' to ' temp 3X4 matrix of float'
ERROR: 0:150: '=' : cannot convert from ' const 4-component vector of float' to ' temp 3X4 matrix of float'
ERROR: 0:151: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:152: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:153: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:154: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:155: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:156: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:157: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 3X4 matrix of float'
ERROR: 0:158: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4X2 matrix of float'
ERROR: 0:159: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4X2 matrix of float'
ERROR: 0:160: '=' : cannot convert from ' const 4-component vector of float' to ' temp 4X2 matrix of float'
ERROR: 0:161: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:162: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:163: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:164: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:165: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:166: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4X2 matrix of float'
ERROR: 0:167: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4X3 matrix of float'
ERROR: 0:168: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4X3 matrix of float'
ERROR: 0:169: '=' : cannot convert from ' const 4-component vector of float' to ' temp 4X3 matrix of float'
ERROR: 0:170: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:171: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:172: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:173: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:174: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:175: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:176: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 4X3 matrix of float'
ERROR: 0:177: '=' : cannot convert from ' const 2-component vector of float' to ' temp 4X4 matrix of float'
ERROR: 0:178: '=' : cannot convert from ' const 3-component vector of float' to ' temp 4X4 matrix of float'
ERROR: 0:179: '=' : cannot convert from ' const 4-component vector of float' to ' temp 4X4 matrix of float'
ERROR: 0:180: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:181: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:182: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:183: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:184: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:185: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:186: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 0:187: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 4X4 matrix of float'
ERROR: 100 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'var0' ( temp float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'var13' ( temp 2-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
0:38 Constant:
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
0:? Constant:
0:? 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
0:? Constant:
0:? 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
0:? Constant:
0:? 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
0:? Constant:
0:? 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
0:? Constant:
0:? 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
0:? Constant:
0:? 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
0:? Constant:
0:? 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
0:? Constant:
0:? 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
0:? Constant:
0:? 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
0:? Constant:
0:? 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
0:? Constant:
0:? 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
0:? Constant:
0:? 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:188 Branch: Return with expression
0:188 Constant:
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'var0' ( temp float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'var13' ( temp 2-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
0:38 Constant:
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
0:? Constant:
0:? 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
0:? Constant:
0:? 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
0:? Constant:
0:? 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
0:? Constant:
0:? 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
0:? Constant:
0:? 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
0:? Constant:
0:? 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
0:? Constant:
0:? 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
0:? Constant:
0:? 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
0:? Constant:
0:? 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
0:? Constant:
0:? 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
0:? Constant:
0:? 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
0:? Constant:
0:? 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:188 Branch: Return with expression
0:188 Constant:
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:188 0.000000
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link
hlsl.type.type.conversion.valid.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'var0' ( temp float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'var13' ( temp 2-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
0:38 Constant:
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
0:? Constant:
0:? 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
0:? Constant:
0:? 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
0:? Constant:
0:? 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
0:? Constant:
0:? 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
0:? Constant:
0:? 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
0:? Constant:
0:? 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
0:? Constant:
0:? 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
0:? Constant:
0:? 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
0:? Constant:
0:? 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
0:? Constant:
0:? 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
0:? Constant:
0:? 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
0:? Constant:
0:? 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:88 Branch: Return with expression
0:88 Constant:
0:88 0.000000
0:88 0.000000
0:88 0.000000
0:88 0.000000
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'var0' ( temp float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'var13' ( temp 2-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:30 0.000000
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
0:38 Constant:
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:38 0.000000
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:44 0.000000
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
0:? Constant:
0:? 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
0:? Constant:
0:? 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
0:? Constant:
0:? 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
0:? Constant:
0:? 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
0:? Constant:
0:? 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
0:? Constant:
0:? 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
0:? Constant:
0:? 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
0:? Constant:
0:? 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
0:? Constant:
0:? 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
0:? Constant:
0:? 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
0:? Constant:
0:? 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
0:? Constant:
0:? 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:88 Branch: Return with expression
0:88 Constant:
0:88 0.000000
0:88 0.000000
0:88 0.000000
0:88 0.000000
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 122
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 120
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "var0"
Name 16 "var13"
Name 18 "var14"
Name 21 "var26"
Name 23 "var28"
Name 25 "var39"
Name 27 "var42"
Name 28 "var43"
Name 31 "var52"
Name 33 "var55"
Name 34 "var56"
Name 37 "var65"
Name 39 "var70"
Name 42 "var78"
Name 44 "var84"
Name 47 "var91"
Name 49 "var98"
Name 52 "var104"
Name 54 "var112"
Name 57 "var117"
Name 59 "var126"
Name 62 "var130"
Name 64 "var140"
Name 67 "var143"
Name 69 "var154"
Name 72 "var156"
Name 74 "var168"
Name 75 "var1"
Name 76 "var2"
Name 77 "var3"
Name 78 "var4"
Name 79 "var5"
Name 80 "var6"
Name 81 "var7"
Name 82 "var8"
Name 83 "var9"
Name 84 "var10"
Name 85 "var11"
Name 86 "var12"
Name 87 "var15"
Name 88 "var16"
Name 89 "var29"
Name 90 "var57"
Name 91 "var58"
Name 92 "var59"
Name 93 "var60"
Name 94 "var61"
Name 95 "var62"
Name 96 "var63"
Name 97 "var64"
Name 98 "var71"
Name 99 "var73"
Name 100 "var74"
Name 101 "var76"
Name 102 "var77"
Name 103 "var87"
Name 104 "var90"
Name 105 "var99"
Name 106 "var100"
Name 107 "var101"
Name 108 "var102"
Name 109 "var103"
Name 110 "var113"
Name 111 "var115"
Name 112 "var116"
Name 113 "var129"
Name 114 "var141"
Name 115 "var142"
Name 116 "var155"
Name 120 "@entryPointOutput"
Decorate 120(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: 6(float) Constant 0
14: TypeVector 6(float) 2
15: TypePointer Function 14(fvec2)
17: 14(fvec2) ConstantComposite 13 13
19: TypeVector 6(float) 3
20: TypePointer Function 19(fvec3)
22: 19(fvec3) ConstantComposite 13 13 13
24: TypePointer Function 7(fvec4)
26: 7(fvec4) ConstantComposite 13 13 13 13
29: TypeMatrix 14(fvec2) 2
30: TypePointer Function 29
32: 29 ConstantComposite 17 17
35: TypeMatrix 19(fvec3) 2
36: TypePointer Function 35
38: 35 ConstantComposite 22 22
40: TypeMatrix 7(fvec4) 2
41: TypePointer Function 40
43: 40 ConstantComposite 26 26
45: TypeMatrix 14(fvec2) 3
46: TypePointer Function 45
48: 45 ConstantComposite 17 17 17
50: TypeMatrix 19(fvec3) 3
51: TypePointer Function 50
53: 50 ConstantComposite 22 22 22
55: TypeMatrix 7(fvec4) 3
56: TypePointer Function 55
58: 55 ConstantComposite 26 26 26
60: TypeMatrix 14(fvec2) 4
61: TypePointer Function 60
63: 60 ConstantComposite 17 17 17 17
65: TypeMatrix 19(fvec3) 4
66: TypePointer Function 65
68: 65 ConstantComposite 22 22 22 22
70: TypeMatrix 7(fvec4) 4
71: TypePointer Function 70
73: 70 ConstantComposite 26 26 26 26
119: TypePointer Output 7(fvec4)
120(@entryPointOutput): 119(ptr) Variable Output
4(main): 2 Function None 3
5: Label
121: 7(fvec4) FunctionCall 9(@main()
Store 120(@entryPointOutput) 121
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(var0): 11(ptr) Variable Function
16(var13): 15(ptr) Variable Function
18(var14): 15(ptr) Variable Function
21(var26): 20(ptr) Variable Function
23(var28): 20(ptr) Variable Function
25(var39): 24(ptr) Variable Function
27(var42): 24(ptr) Variable Function
28(var43): 24(ptr) Variable Function
31(var52): 30(ptr) Variable Function
33(var55): 30(ptr) Variable Function
34(var56): 30(ptr) Variable Function
37(var65): 36(ptr) Variable Function
39(var70): 36(ptr) Variable Function
42(var78): 41(ptr) Variable Function
44(var84): 41(ptr) Variable Function
47(var91): 46(ptr) Variable Function
49(var98): 46(ptr) Variable Function
52(var104): 51(ptr) Variable Function
54(var112): 51(ptr) Variable Function
57(var117): 56(ptr) Variable Function
59(var126): 56(ptr) Variable Function
62(var130): 61(ptr) Variable Function
64(var140): 61(ptr) Variable Function
67(var143): 66(ptr) Variable Function
69(var154): 66(ptr) Variable Function
72(var156): 71(ptr) Variable Function
74(var168): 71(ptr) Variable Function
75(var1): 11(ptr) Variable Function
76(var2): 11(ptr) Variable Function
77(var3): 11(ptr) Variable Function
78(var4): 11(ptr) Variable Function
79(var5): 11(ptr) Variable Function
80(var6): 11(ptr) Variable Function
81(var7): 11(ptr) Variable Function
82(var8): 11(ptr) Variable Function
83(var9): 11(ptr) Variable Function
84(var10): 11(ptr) Variable Function
85(var11): 11(ptr) Variable Function
86(var12): 11(ptr) Variable Function
87(var15): 15(ptr) Variable Function
88(var16): 15(ptr) Variable Function
89(var29): 20(ptr) Variable Function
90(var57): 30(ptr) Variable Function
91(var58): 30(ptr) Variable Function
92(var59): 30(ptr) Variable Function
93(var60): 30(ptr) Variable Function
94(var61): 30(ptr) Variable Function
95(var62): 30(ptr) Variable Function
96(var63): 30(ptr) Variable Function
97(var64): 30(ptr) Variable Function
98(var71): 36(ptr) Variable Function
99(var73): 36(ptr) Variable Function
100(var74): 36(ptr) Variable Function
101(var76): 36(ptr) Variable Function
102(var77): 36(ptr) Variable Function
103(var87): 41(ptr) Variable Function
104(var90): 41(ptr) Variable Function
105(var99): 46(ptr) Variable Function
106(var100): 46(ptr) Variable Function
107(var101): 46(ptr) Variable Function
108(var102): 46(ptr) Variable Function
109(var103): 46(ptr) Variable Function
110(var113): 51(ptr) Variable Function
111(var115): 51(ptr) Variable Function
112(var116): 51(ptr) Variable Function
113(var129): 56(ptr) Variable Function
114(var141): 61(ptr) Variable Function
115(var142): 61(ptr) Variable Function
116(var155): 66(ptr) Variable Function
Store 12(var0) 13
Store 16(var13) 17
Store 18(var14) 17
Store 21(var26) 22
Store 23(var28) 22
Store 25(var39) 26
Store 27(var42) 26
Store 28(var43) 26
Store 31(var52) 32
Store 33(var55) 32
Store 34(var56) 32
Store 37(var65) 38
Store 39(var70) 38
Store 42(var78) 43
Store 44(var84) 43
Store 47(var91) 48
Store 49(var98) 48
Store 52(var104) 53
Store 54(var112) 53
Store 57(var117) 58
Store 59(var126) 58
Store 62(var130) 63
Store 64(var140) 63
Store 67(var143) 68
Store 69(var154) 68
Store 72(var156) 73
Store 74(var168) 73
Store 75(var1) 13
Store 76(var2) 13
Store 77(var3) 13
Store 78(var4) 13
Store 79(var5) 13
Store 80(var6) 13
Store 81(var7) 13
Store 82(var8) 13
Store 83(var9) 13
Store 84(var10) 13
Store 85(var11) 13
Store 86(var12) 13
Store 87(var15) 17
Store 88(var16) 17
Store 89(var29) 22
Store 90(var57) 32
Store 91(var58) 32
Store 92(var59) 32
Store 93(var60) 32
Store 94(var61) 32
Store 95(var62) 32
Store 96(var63) 32
Store 97(var64) 32
Store 98(var71) 38
Store 99(var73) 38
Store 100(var74) 38
Store 101(var76) 38
Store 102(var77) 38
Store 103(var87) 43
Store 104(var90) 43
Store 105(var99) 48
Store 106(var100) 48
Store 107(var101) 48
Store 108(var102) 48
Store 109(var103) 48
Store 110(var113) 53
Store 111(var115) 53
Store 112(var116) 53
Store 113(var129) 58
Store 114(var141) 63
Store 115(var142) 63
Store 116(var155) 68
ReturnValue 26
FunctionEnd
#define zeros 0
#define zeros1 0
#define zeros2 0, 0
#define zeros3 0, 0, 0
#define zeros4 0, 0, 0, 0
#define zeros5 0, 0, 0, 0, 0
#define zeros6 0, 0, 0, 0, 0, 0
#define zeros7 0, 0, 0, 0, 0, 0, 0
#define zeros8 0, 0, 0, 0, 0, 0, 0, 0
#define zeros9 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros10 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros11 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros12 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros13 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros14 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros15 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
float4 main() : SV_Target {
float var0 = float(zeros1);
float2 var13 = float(zeros1);
float2 var14 = float2(zeros2);
float3 var26 = float(zeros1);
float3 var28 = float3(zeros3);
float4 var39 = float(zeros1);
float4 var42 = float4(zeros4);
float4 var43 = float2x2(zeros4);
float2x2 var52 = float(zeros1);
float2x2 var55 = float4(zeros4);
float2x2 var56 = float2x2(zeros4);
float2x3 var65 = float(zeros1);
float2x3 var70 = float2x3(zeros6);
float2x4 var78 = float(zeros1);
float2x4 var84 = float2x4(zeros8);
float3x2 var91 = float(zeros1);
float3x2 var98 = float3x2(zeros6);
float3x3 var104 = float(zeros1);
float3x3 var112 = float3x3(zeros9);
float3x4 var117 = float(zeros1);
float3x4 var126 = float3x4(zeros12);
float4x2 var130 = float(zeros1);
float4x2 var140 = float4x2(zeros8);
float4x3 var143 = float(zeros1);
float4x3 var154 = float4x3(zeros12);
float4x4 var156 = float(zeros1);
float4x4 var168 = float4x4(zeros16);
float var1 = float2(zeros2);// warning X3206: implicit truncation of vector type
float var2 = float3(zeros3);// warning X3206: implicit truncation of vector type
float var3 = float4(zeros4);// warning X3206: implicit truncation of vector type
float var4 = float2x2(zeros4);// warning X3206: implicit truncation of vector type
float var5 = float2x3(zeros6);// warning X3206: implicit truncation of vector type
float var6 = float2x4(zeros8);// warning X3206: implicit truncation of vector type
float var7 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
float var8 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float var9 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float var10 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
float var11 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float var12 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2 var15 = float3(zeros3);// warning X3206: implicit truncation of vector type
float2 var16 = float4(zeros4);// warning X3206: implicit truncation of vector type
float3 var29 = float4(zeros4);// warning X3206: implicit truncation of vector type
float2x2 var57 = float2x3(zeros6);// warning X3206: implicit truncation of vector type
float2x2 var58 = float2x4(zeros8);// warning X3206: implicit truncation of vector type
float2x2 var59 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
float2x2 var60 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float2x2 var61 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float2x2 var62 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
float2x2 var63 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float2x2 var64 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2x3 var71 = float2x4(zeros8);// warning X3206: implicit truncation of vector type
float2x3 var73 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float2x3 var74 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float2x3 var76 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float2x3 var77 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2x4 var87 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float2x4 var90 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float3x2 var99 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float3x2 var100 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float3x2 var101 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
float3x2 var102 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float3x2 var103 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float3x3 var113 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float3x3 var115 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float3x3 var116 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float3x4 var129 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float4x2 var141 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float4x2 var142 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float4x3 var155 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2 var17 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float2'
float2 var18 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float2'
float2 var19 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float2'
float2 var20 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float2'
float2 var21 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float2'
float2 var22 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x4' to 'float2'
float2 var23 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float2'
float2 var24 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x3' to 'float2'
float2 var25 = float4x4(zeros16);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x4' to 'float2'
float3 var27 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float3'
float3 var30 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float3'
float3 var31 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float3'
float3 var32 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float3'
float3 var33 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float3'
float3 var34 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float3'
float3 var35 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x4' to 'float3'
float3 var36 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float3'
float3 var37 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x3' to 'float3'
float3 var38 = float4x4(zeros16);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x4' to 'float3'
float4 var40 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float4'
float4 var41 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float4'
float4 var44 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float4'
float4 var45 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float4'
float4 var46 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float4'
float4 var47 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float4'
float4 var48 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x4' to 'float4'
float4 var49 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float4'
float4 var50 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x3' to 'float4'
float4 var51 = float4x4(zeros16);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x4' to 'float4'
float2x2 var53 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float2x2'
float2x2 var54 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float2x2'
float2x3 var66 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float2x3'
float2x3 var67 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float2x3'
float2x3 var68 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float2x3'
float2x3 var69 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float2x3'
float2x3 var72 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float2x3'
float2x3 var75 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float2x3'
float2x4 var79 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float2x4'
float2x4 var80 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float2x4'
float2x4 var81 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float2x4'
float2x4 var82 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float2x4'
float2x4 var83 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float2x4'
float2x4 var85 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float2x4'
float2x4 var86 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float2x4'
float2x4 var88 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float2x4'
float2x4 var89 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x3' to 'float2x4'
float3x2 var92 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float3x2'
float3x2 var93 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float3x2'
float3x2 var94 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float3x2'
float3x2 var95 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float3x2'
float3x2 var96 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float3x2'
float3x2 var97 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float3x2'
float3x3 var105 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float3x3'
float3x3 var106 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float3x3'
float3x3 var107 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float3x3'
float3x3 var108 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float3x3'
float3x3 var109 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float3x3'
float3x3 var110 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float3x3'
float3x3 var111 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float3x3'
float3x3 var114 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float3x3'
float3x4 var118 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float3x4'
float3x4 var119 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float3x4'
float3x4 var120 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float3x4'
float3x4 var121 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float3x4'
float3x4 var122 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float3x4'
float3x4 var123 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float3x4'
float3x4 var124 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float3x4'
float3x4 var125 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float3x4'
float3x4 var127 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float3x4'
float3x4 var128 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x3' to 'float3x4'
float4x2 var131 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float4x2'
float4x2 var132 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float4x2'
float4x2 var133 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float4x2'
float4x2 var134 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float4x2'
float4x2 var135 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float4x2'
float4x2 var136 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float4x2'
float4x2 var137 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float4x2'
float4x2 var138 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float4x2'
float4x2 var139 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x4' to 'float4x2'
float4x3 var144 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float4x3'
float4x3 var145 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float4x3'
float4x3 var146 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float4x3'
float4x3 var147 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float4x3'
float4x3 var148 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float4x3'
float4x3 var149 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float4x3'
float4x3 var150 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float4x3'
float4x3 var151 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float4x3'
float4x3 var152 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x4' to 'float4x3'
float4x3 var153 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float4x3'
float4x4 var157 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2' to 'float4x4'
float4x4 var158 = float3(zeros3);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3' to 'float4x4'
float4x4 var159 = float4(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4' to 'float4x4'
float4x4 var160 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x2' to 'float4x4'
float4x4 var161 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x3' to 'float4x4'
float4x4 var162 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float2x4' to 'float4x4'
float4x4 var163 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x2' to 'float4x4'
float4x4 var164 = float3x3(zeros9);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x3' to 'float4x4'
float4x4 var165 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float3x4' to 'float4x4'
float4x4 var166 = float4x2(zeros8);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x2' to 'float4x4'
float4x4 var167 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly convert from 'const float4x3' to 'float4x4'
return 0;
}
#define zeros 0
#define zeros1 0
#define zeros2 0, 0
#define zeros3 0, 0, 0
#define zeros4 0, 0, 0, 0
#define zeros5 0, 0, 0, 0, 0
#define zeros6 0, 0, 0, 0, 0, 0
#define zeros7 0, 0, 0, 0, 0, 0, 0
#define zeros8 0, 0, 0, 0, 0, 0, 0, 0
#define zeros9 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros10 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros11 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros12 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros13 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros14 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros15 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define zeros16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
float4 main() : SV_Target {
float var0 = float(zeros1);
float2 var13 = float(zeros1);
float2 var14 = float2(zeros2);
float3 var26 = float(zeros1);
float3 var28 = float3(zeros3);
float4 var39 = float(zeros1);
float4 var42 = float4(zeros4);
float4 var43 = float2x2(zeros4);
float2x2 var52 = float(zeros1);
float2x2 var55 = float4(zeros4);
float2x2 var56 = float2x2(zeros4);
float2x3 var65 = float(zeros1);
float2x3 var70 = float2x3(zeros6);
float2x4 var78 = float(zeros1);
float2x4 var84 = float2x4(zeros8);
float3x2 var91 = float(zeros1);
float3x2 var98 = float3x2(zeros6);
float3x3 var104 = float(zeros1);
float3x3 var112 = float3x3(zeros9);
float3x4 var117 = float(zeros1);
float3x4 var126 = float3x4(zeros12);
float4x2 var130 = float(zeros1);
float4x2 var140 = float4x2(zeros8);
float4x3 var143 = float(zeros1);
float4x3 var154 = float4x3(zeros12);
float4x4 var156 = float(zeros1);
float4x4 var168 = float4x4(zeros16);
float var1 = float2(zeros2);// warning X3206: implicit truncation of vector type
float var2 = float3(zeros3);// warning X3206: implicit truncation of vector type
float var3 = float4(zeros4);// warning X3206: implicit truncation of vector type
float var4 = float2x2(zeros4);// warning X3206: implicit truncation of vector type
float var5 = float2x3(zeros6);// warning X3206: implicit truncation of vector type
float var6 = float2x4(zeros8);// warning X3206: implicit truncation of vector type
float var7 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
float var8 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float var9 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float var10 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
float var11 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float var12 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2 var15 = float3(zeros3);// warning X3206: implicit truncation of vector type
float2 var16 = float4(zeros4);// warning X3206: implicit truncation of vector type
float3 var29 = float4(zeros4);// warning X3206: implicit truncation of vector type
float2x2 var57 = float2x3(zeros6);// warning X3206: implicit truncation of vector type
float2x2 var58 = float2x4(zeros8);// warning X3206: implicit truncation of vector type
float2x2 var59 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
float2x2 var60 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float2x2 var61 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float2x2 var62 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
float2x2 var63 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float2x2 var64 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2x3 var71 = float2x4(zeros8);// warning X3206: implicit truncation of vector type
float2x3 var73 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float2x3 var74 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float2x3 var76 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float2x3 var77 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float2x4 var87 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float2x4 var90 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float3x2 var99 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
float3x2 var100 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float3x2 var101 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
float3x2 var102 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float3x2 var103 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float3x3 var113 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
float3x3 var115 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float3x3 var116 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float3x4 var129 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float4x2 var141 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
float4x2 var142 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
float4x3 var155 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
return 0;
}
......@@ -1119,9 +1119,12 @@ void TIntermediate::addBiShapeConversion(TOperator op, TIntermTyped*& lhsNode, T
rhsNode = addUniShapeConversion(op, lhsNode->getType(), rhsNode);
return;
case EOpMul:
// matrix multiply does not change shapes
if (lhsNode->isMatrix() && rhsNode->isMatrix())
return;
case EOpAdd:
case EOpSub:
case EOpMul:
case EOpDiv:
// want to support vector * scalar native ops in AST and lower, not smear, similarly for
// matrix * vector, etc.
......@@ -1194,9 +1197,19 @@ TIntermTyped* TIntermediate::addShapeConversion(const TType& type, TIntermTyped*
// The new node that handles the conversion
TOperator constructorOp = mapTypeToConstructorOp(type);
// HLSL has custom semantics for scalar->mat shape conversions.
if (source == EShSourceHlsl) {
if (node->getType().isScalarOrVec1() && type.isMatrix()) {
// HLSL rules for scalar, vector and matrix conversions:
// 1) scalar can become anything, initializing every component with its value
// 2) vector and matrix can become scalar, first element is used (warning: truncation)
// 3) matrix can become matrix with less rows and/or columns (warning: truncation)
// 4) vector can become vector with less rows size (warning: truncation)
// 5a) vector 4 can become 2x2 matrix (special case) (same packing layout, its a reinterpret)
// 5b) 2x2 matrix can become vector 4 (special case) (same packing layout, its a reinterpret)
const TType &sourceType = node->getType();
// rule 1 for scalar to matrix is special
if (sourceType.isScalarOrVec1() && type.isMatrix()) {
// HLSL semantics: the scalar (or vec1) is replicated to every component of the matrix. Left to its
// own devices, the constructor from a scalar would populate the diagonal. This forces replication
......@@ -1204,7 +1217,7 @@ TIntermTyped* TIntermediate::addShapeConversion(const TType& type, TIntermTyped*
// Note that if the node is complex (e.g, a function call), we don't want to duplicate it here
// repeatedly, so we copy it to a temp, then use the temp.
const int matSize = type.getMatrixRows() * type.getMatrixCols();
const int matSize = type.computeNumComponents();
TIntermAggregate* rhsAggregate = new TIntermAggregate();
const bool isSimple = (node->getAsSymbolNode() != nullptr) || (node->getAsConstantUnion() != nullptr);
......@@ -1212,12 +1225,44 @@ TIntermTyped* TIntermediate::addShapeConversion(const TType& type, TIntermTyped*
if (!isSimple) {
assert(0); // TODO: use node replicator service when available.
}
for (int x=0; x<matSize; ++x)
for (int x = 0; x < matSize; ++x)
rhsAggregate->getSequence().push_back(node);
return setAggregateOperator(rhsAggregate, constructorOp, type, node->getLoc());
}
// rule 1 and 2
if ((sourceType.isScalar() && !type.isScalar()) || (!sourceType.isScalar() && type.isScalar()))
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());
// rule 3 and 5b
if (sourceType.isMatrix()) {
// rule 3
if (type.isMatrix()) {
if ((sourceType.getMatrixCols() != type.getMatrixCols() || sourceType.getMatrixRows() != type.getMatrixRows()) &&
sourceType.getMatrixCols() >= type.getMatrixCols() && sourceType.getMatrixRows() >= type.getMatrixRows())
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());
// rule 5b
} else if (type.isVector()) {
if (type.getVectorSize() == 4 && sourceType.getMatrixCols() == 2 && sourceType.getMatrixRows() == 2)
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());
}
}
// rule 4 and 5a
if (sourceType.isVector()) {
// rule 4
if (type.isVector())
{
if (sourceType.getVectorSize() > type.getVectorSize())
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());
// rule 5a
} else if (type.isMatrix()) {
if (sourceType.getVectorSize() == 4 && type.getMatrixCols() == 2 && type.getMatrixRows() == 2)
return setAggregateOperator(makeAggregate(node), constructorOp, type, node->getLoc());
}
}
}
// scalar -> vector or vec1 -> vector or
......
......@@ -382,7 +382,8 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.typeGraphCopy.vert", "main"},
{"hlsl.typedef.frag", "PixelShaderFunction"},
{"hlsl.whileLoop.frag", "PixelShaderFunction"},
{"hlsl.void.frag", "PixelShaderFunction"}
{"hlsl.void.frag", "PixelShaderFunction"},
{"hlsl.type.type.conversion.all.frag", "main"}
}),
FileNameAsCustomTestSuffix
);
......@@ -399,6 +400,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.wavequery.frag", "PixelShaderFunction"},
{"hlsl.wavereduction.comp", "CSMain"},
{"hlsl.wavevote.comp", "CSMain"},
{ "hlsl.type.type.conversion.valid.frag", "main" }
}),
FileNameAsCustomTestSuffix
);
......
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