Commit 832c65c3 by Dejan Mircevski

Fix back-branch target for do-while loops.

To ensure back branches always go to a header block, create a header block even for !testFirst loops. Then unify common code between the testFirst/!testFirst cases. Generate the header-block code first, so update golden files. Realize that certain infinite loops generate invalid SPIR-V, so put a TODO to instead abort code generation in such cases. Change-Id: I1e173c8f73daad186cfc666b7d72bd563ed7665d
parent c8fbbab4
......@@ -1342,19 +1342,17 @@ void TGlslangToSpvTraverser::visitConstantUnion(glslang::TIntermConstantUnion* n
bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node)
{
auto blocks = builder.makeNewLoop();
builder.createBranch(&blocks.head);
if (node->testFirst() && node->getTest()) {
spv::Block& head = builder.makeNewBlock();
builder.createBranch(&head);
builder.setBuildPoint(&head);
builder.setBuildPoint(&blocks.head);
node->getTest()->traverse(this);
spv::Id condition =
builder.accessChainLoad(convertGlslangToSpvType(node->getTest()->getType()));
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone);
builder.createConditionalBranch(condition, &blocks.body, &blocks.merge);
breakForLoop.push(true);
builder.setBuildPoint(&blocks.body);
breakForLoop.push(true);
if (node->getBody())
node->getBody()->traverse(this);
builder.createBranch(&blocks.continue_target);
......@@ -1363,8 +1361,14 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
builder.setBuildPoint(&blocks.continue_target);
if (node->getTerminal())
node->getTerminal()->traverse(this);
builder.createBranch(&head);
builder.createBranch(&blocks.head);
} else {
// Spec requires back edges to target header blocks, and every header
// block must dominate its merge block. Create an empty header block
// here to ensure these conditions are met even when body contains
// non-trivial control flow.
builder.setBuildPoint(&blocks.head);
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, spv::LoopControlMaskNone);
builder.createBranch(&blocks.body);
breakForLoop.push(true);
......@@ -1381,14 +1385,17 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
node->getTest()->traverse(this);
spv::Id condition =
builder.accessChainLoad(convertGlslangToSpvType(node->getTest()->getType()));
builder.createLoopMerge(&blocks.merge, &blocks.continue_target,
spv::LoopControlMaskNone);
builder.createConditionalBranch(condition, &blocks.body, &blocks.merge);
builder.createConditionalBranch(condition, &blocks.head, &blocks.merge);
} else {
builder.createBranch(&blocks.body);
// TODO: unless there was a break instruction somewhere in the body,
// this is an infinite loop, so we should abort code generation with
// a warning. As it stands now, nothing will jump to the merge
// block, and it may be dropped as unreachable by the SPIR-V dumper.
// That, in turn, will result in a non-existing %ID in the LoopMerge
// above.
builder.createBranch(&blocks.head);
}
}
builder.setBuildPoint(&blocks.merge);
builder.closeLoop();
return false;
......
......@@ -1763,7 +1763,7 @@ Block& Builder::makeNewBlock()
Builder::LoopBlocks& Builder::makeNewLoop()
{
loops.push({makeNewBlock(), makeNewBlock(), makeNewBlock()});
loops.push({makeNewBlock(), makeNewBlock(), makeNewBlock(), makeNewBlock()});
return loops.top();
}
......
......@@ -374,7 +374,7 @@ public:
void endSwitch(std::vector<Block*>& segmentBB);
struct LoopBlocks {
Block &body, &merge, &continue_target;
Block &head, &body, &merge, &continue_target;
};
// Start a new loop and prepare the builder to generate code for it. Until
......
......@@ -48,26 +48,26 @@ Linked vertex stage:
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
Branch 10
10: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
25: 6(int) Load 8(i)
28: 19(fvec4) Load 27(color)
30: 29(ptr) AccessChain 24(colorOut) 25
Store 30 28
Branch 12
11: Label
Branch 13
12: Label
35: 29(ptr) AccessChain 24(colorOut) 34
36: 19(fvec4) Load 35
Store 33(gl_Position) 36
Return
12: Label
13: Label
31: 6(int) Load 8(i)
32: 6(int) IAdd 31 9
Store 8(i) 32
Branch 13
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
Branch 10
FunctionEnd
......@@ -5,45 +5,47 @@ Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 23
// Id's are bound by 24
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 21 22
EntryPoint Vertex 4 "main" 22 23
Source ESSL 300
Name 4 "main"
Name 8 "i"
Name 21 "gl_VertexID"
Name 22 "gl_InstanceID"
Decorate 21(gl_VertexID) BuiltIn VertexId
Decorate 22(gl_InstanceID) BuiltIn InstanceId
Name 22 "gl_VertexID"
Name 23 "gl_InstanceID"
Decorate 22(gl_VertexID) BuiltIn VertexId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
14: 6(int) Constant 1
17: 6(int) Constant 10
18: TypeBool
20: TypePointer Input 6(int)
21(gl_VertexID): 20(ptr) Variable Input
22(gl_InstanceID): 20(ptr) Variable Input
15: 6(int) Constant 1
18: 6(int) Constant 10
19: TypeBool
21: TypePointer Input 6(int)
22(gl_VertexID): 21(ptr) Variable Input
23(gl_InstanceID): 21(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
13: 6(int) Load 8(i)
15: 6(int) IAdd 13 14
Store 8(i) 15
Branch 12
LoopMerge 12 13 None
Branch 11
11: Label
Return
14: 6(int) Load 8(i)
16: 6(int) IAdd 14 15
Store 8(i) 16
Branch 13
12: Label
16: 6(int) Load 8(i)
19: 18(bool) SLessThan 16 17
LoopMerge 11 12 None
BranchConditional 19 10 11
Return
13: Label
17: 6(int) Load 8(i)
20: 19(bool) SLessThan 17 18
BranchConditional 20 10 12
FunctionEnd
......@@ -5,89 +5,91 @@ Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
// Id's are bound by 46
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 43 44
EntryPoint Vertex 4 "main" 44 45
Source ESSL 300
Name 4 "main"
Name 8 "i"
Name 13 "A"
Name 20 "B"
Name 23 "C"
Name 29 "D"
Name 32 "E"
Name 34 "F"
Name 40 "G"
Name 43 "gl_VertexID"
Name 44 "gl_InstanceID"
Decorate 43(gl_VertexID) BuiltIn VertexId
Decorate 44(gl_InstanceID) BuiltIn InstanceId
Name 14 "A"
Name 21 "B"
Name 24 "C"
Name 30 "D"
Name 33 "E"
Name 35 "F"
Name 41 "G"
Name 44 "gl_VertexID"
Name 45 "gl_InstanceID"
Decorate 44(gl_VertexID) BuiltIn VertexId
Decorate 45(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
15: 6(int) Constant 2
16: TypeBool
21: 6(int) Constant 1
25: 6(int) Constant 5
30: 6(int) Constant 3
33: 6(int) Constant 42
35: 6(int) Constant 99
38: 6(int) Constant 19
41: 6(int) Constant 12
42: TypePointer Input 6(int)
43(gl_VertexID): 42(ptr) Variable Input
44(gl_InstanceID): 42(ptr) Variable Input
16: 6(int) Constant 2
17: TypeBool
22: 6(int) Constant 1
26: 6(int) Constant 5
31: 6(int) Constant 3
34: 6(int) Constant 42
36: 6(int) Constant 99
39: 6(int) Constant 19
42: 6(int) Constant 12
43: TypePointer Input 6(int)
44(gl_VertexID): 43(ptr) Variable Input
45(gl_InstanceID): 43(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
13(A): 7(ptr) Variable Function
20(B): 7(ptr) Variable Function
23(C): 7(ptr) Variable Function
29(D): 7(ptr) Variable Function
32(E): 7(ptr) Variable Function
34(F): 7(ptr) Variable Function
40(G): 7(ptr) Variable Function
14(A): 7(ptr) Variable Function
21(B): 7(ptr) Variable Function
24(C): 7(ptr) Variable Function
30(D): 7(ptr) Variable Function
33(E): 7(ptr) Variable Function
35(F): 7(ptr) Variable Function
41(G): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
Store 13(A) 9
14: 6(int) Load 8(i)
17: 16(bool) IEqual 14 15
SelectionMerge 19 None
BranchConditional 17 18 19
LoopMerge 12 13 None
Branch 11
11: Label
Store 40(G) 41
Return
Store 14(A) 9
15: 6(int) Load 8(i)
18: 17(bool) IEqual 15 16
SelectionMerge 20 None
BranchConditional 18 19 20
12: Label
36: 6(int) Load 8(i)
37: 6(int) IAdd 36 21
Store 8(i) 37
39: 16(bool) SLessThan 37 38
LoopMerge 11 12 None
BranchConditional 39 10 11
18: Label
Store 20(B) 21
Branch 12
22: Label
Store 23(C) 15
Branch 19
Store 41(G) 42
Return
13: Label
37: 6(int) Load 8(i)
38: 6(int) IAdd 37 22
Store 8(i) 38
40: 17(bool) SLessThan 38 39
BranchConditional 40 10 12
19: Label
24: 6(int) Load 8(i)
26: 16(bool) IEqual 24 25
SelectionMerge 28 None
BranchConditional 26 27 28
27: Label
Store 29(D) 30
Branch 11
31: Label
Store 32(E) 33
Branch 28
Store 21(B) 22
Branch 13
23: Label
Store 24(C) 16
Branch 20
20: Label
25: 6(int) Load 8(i)
27: 17(bool) IEqual 25 26
SelectionMerge 29 None
BranchConditional 27 28 29
28: Label
Store 34(F) 35
Store 30(D) 31
Branch 12
32: Label
Store 33(E) 34
Branch 29
29: Label
Store 35(F) 36
Branch 13
FunctionEnd
......@@ -5,7 +5,7 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 34
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
......@@ -16,9 +16,9 @@ Linked fragment stage:
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 17 "bigColor"
Name 27 "d"
Name 32 "gl_FragColor"
Name 18 "bigColor"
Name 28 "d"
Name 33 "gl_FragColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......@@ -26,16 +26,16 @@ Linked fragment stage:
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
16: TypePointer UniformConstant 7(fvec4)
17(bigColor): 16(ptr) Variable UniformConstant
21: TypeInt 32 0
22: 21(int) Constant 0
23: TypePointer Function 6(float)
26: TypePointer UniformConstant 6(float)
27(d): 26(ptr) Variable UniformConstant
29: TypeBool
31: TypePointer Output 7(fvec4)
32(gl_FragColor): 31(ptr) Variable Output
17: TypePointer UniformConstant 7(fvec4)
18(bigColor): 17(ptr) Variable UniformConstant
22: TypeInt 32 0
23: 22(int) Constant 0
24: TypePointer Function 6(float)
27: TypePointer UniformConstant 6(float)
28(d): 27(ptr) Variable UniformConstant
30: TypeBool
32: TypePointer Output 7(fvec4)
33(gl_FragColor): 32(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
......@@ -43,20 +43,22 @@ Linked fragment stage:
Store 9(color) 12
Branch 13
13: Label
18: 7(fvec4) Load 17(bigColor)
19: 7(fvec4) Load 9(color)
20: 7(fvec4) FAdd 19 18
Store 9(color) 20
Branch 15
LoopMerge 15 16 None
Branch 14
14: Label
33: 7(fvec4) Load 9(color)
Store 32(gl_FragColor) 33
Return
19: 7(fvec4) Load 18(bigColor)
20: 7(fvec4) Load 9(color)
21: 7(fvec4) FAdd 20 19
Store 9(color) 21
Branch 16
15: Label
24: 23(ptr) AccessChain 9(color) 22
25: 6(float) Load 24
28: 6(float) Load 27(d)
30: 29(bool) FOrdLessThan 25 28
LoopMerge 14 15 None
BranchConditional 30 13 14
34: 7(fvec4) Load 9(color)
Store 33(gl_FragColor) 34
Return
16: Label
25: 24(ptr) AccessChain 9(color) 23
26: 6(float) Load 25
29: 6(float) Load 28(d)
31: 30(bool) FOrdLessThan 26 29
BranchConditional 31 13 15
FunctionEnd
......@@ -51,30 +51,30 @@ Linked vertex stage:
38(F): 7(ptr) Variable Function
42(G): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
Branch 10
10: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
Store 18(A) 19
20: 6(int) Load 8(i)
22: 6(int) SMod 20 21
23: 16(bool) IEqual 22 9
SelectionMerge 25 None
BranchConditional 23 24 25
11: Label
12: Label
Store 42(G) 43
Return
12: Label
13: Label
40: 6(int) Load 8(i)
41: 6(int) IAdd 40 19
Store 8(i) 41
Branch 13
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
Branch 10
24: Label
Store 26(B) 19
Branch 12
Branch 13
27: Label
Store 28(C) 19
Branch 25
......@@ -86,11 +86,11 @@ Linked vertex stage:
BranchConditional 32 33 34
33: Label
Store 35(D) 19
Branch 11
Branch 12
36: Label
Store 37(E) 19
Branch 34
34: Label
Store 38(F) 39
Branch 12
Branch 13
FunctionEnd
......@@ -39,21 +39,21 @@ Linked vertex stage:
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
Branch 10
10: Label
Branch 12
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
Branch 13
12: Label
23: 6(int) Load 8(i)
Store 22(r) 23
Return
12: Label
13: Label
18: 6(int) Load 8(i)
20: 6(int) IAdd 18 19
Store 8(i) 20
Branch 13
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
Branch 10
FunctionEnd
......@@ -7,44 +7,47 @@ Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 22
// Id's are bound by 23
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 14 20 21
EntryPoint Vertex 4 "main" 15 21 22
Source GLSL 450
Name 4 "main"
Name 8 "i"
Name 14 "r"
Name 20 "gl_VertexID"
Name 21 "gl_InstanceID"
Decorate 14(r) Location 0
Decorate 20(gl_VertexID) BuiltIn VertexId
Decorate 21(gl_InstanceID) BuiltIn InstanceId
Name 15 "r"
Name 21 "gl_VertexID"
Name 22 "gl_InstanceID"
Decorate 15(r) Location 0
Decorate 21(gl_VertexID) BuiltIn VertexId
Decorate 22(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
13: TypePointer Output 6(int)
14(r): 13(ptr) Variable Output
17: 6(int) Constant 1
19: TypePointer Input 6(int)
20(gl_VertexID): 19(ptr) Variable Input
21(gl_InstanceID): 19(ptr) Variable Input
14: TypePointer Output 6(int)
15(r): 14(ptr) Variable Output
18: 6(int) Constant 1
20: TypePointer Input 6(int)
21(gl_VertexID): 20(ptr) Variable Input
22(gl_InstanceID): 20(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
15: 6(int) Load 8(i)
Store 14(r) 15
Branch 12
12: Label
LoopMerge 12 13 None
Branch 11
11: Label
16: 6(int) Load 8(i)
18: 6(int) IAdd 16 17
Store 8(i) 18
Store 15(r) 16
Branch 13
13: Label
17: 6(int) Load 8(i)
19: 6(int) IAdd 17 18
Store 8(i) 19
Branch 10
FunctionEnd
......@@ -36,20 +36,20 @@ Linked vertex stage:
8(i): 7(ptr) Variable Function
18(j): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
Branch 10
10: Label
Store 18(j) 19
Branch 12
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
Return
Store 18(j) 19
Branch 13
12: Label
Return
13: Label
20: 6(int) Load 8(i)
22: 6(int) IAdd 20 21
Store 8(i) 22
Branch 13
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
Branch 10
FunctionEnd
......@@ -75,31 +75,36 @@ Linked fragment stage:
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Store 15(i) 16
Branch 20
Branch 17
17: Label
21: 13(int) Load 15(i)
24: 13(int) Load 23(Count)
26: 25(bool) SLessThan 21 24
LoopMerge 19 20 None
BranchConditional 26 18 19
18: Label
29: 7(fvec4) Load 28(bigColor)
30: 7(fvec4) Load 9(color)
31: 7(fvec4) FAdd 30 29
Store 9(color) 31
Branch 19
18: Label
Branch 20
19: Label
37: 7(fvec4) Load 9(color)
Store 36(gl_FragColor) 37
Store 39(sum) 40
Store 41(i) 16
Branch 45
19: Label
Branch 42
20: Label
32: 13(int) Load 15(i)
34: 13(int) IAdd 32 33
Store 15(i) 34
Branch 20
20: Label
21: 13(int) Load 15(i)
24: 13(int) Load 23(Count)
26: 25(bool) SLessThan 21 24
LoopMerge 18 19 None
BranchConditional 26 17 18
Branch 17
42: Label
46: 13(int) Load 41(i)
48: 25(bool) SLessThan 46 47
LoopMerge 44 45 None
BranchConditional 48 43 44
43: Label
53: 13(int) Load 41(i)
55: 54(ptr) AccessChain 52(v4) 53
56: 49(int) Load 55
......@@ -107,21 +112,21 @@ Linked fragment stage:
58: 6(float) Load 39(sum)
59: 6(float) FAdd 58 57
Store 39(sum) 59
Branch 44
43: Label
Store 62(i) 16
Branch 66
Branch 45
44: Label
Store 62(i) 16
Branch 63
45: Label
60: 13(int) Load 41(i)
61: 13(int) IAdd 60 33
Store 41(i) 61
Branch 45
45: Label
46: 13(int) Load 41(i)
48: 25(bool) SLessThan 46 47
LoopMerge 43 44 None
BranchConditional 48 42 43
Branch 42
63: Label
67: 13(int) Load 62(i)
68: 25(bool) SLessThan 67 47
LoopMerge 65 66 None
BranchConditional 68 64 65
64: Label
70: 13(int) Load 62(i)
71: 13(int) Load 62(i)
72: 54(ptr) AccessChain 52(v4) 71
......@@ -130,8 +135,8 @@ Linked fragment stage:
76: 6(float) ConvertUToF 75
77: 38(ptr) AccessChain 69(tv4) 70
Store 77 76
Branch 65
64: Label
Branch 66
65: Label
80: 6(float) Load 39(sum)
81: 7(fvec4) CompositeConstruct 80 80 80 80
82: 7(fvec4) Load 69(tv4)
......@@ -145,23 +150,24 @@ Linked fragment stage:
91: 7(fvec4) VectorShuffle 90 89 4 5 6 3
Store 86(r) 91
Store 92(i) 16
Branch 96
65: Label
Branch 93
66: Label
78: 13(int) Load 62(i)
79: 13(int) IAdd 78 33
Store 62(i) 79
Branch 66
66: Label
67: 13(int) Load 62(i)
68: 25(bool) SLessThan 67 47
LoopMerge 64 65 None
BranchConditional 68 63 64
Branch 63
93: Label
97: 13(int) Load 92(i)
98: 13(int) Load 23(Count)
99: 25(bool) SLessThan 97 98
LoopMerge 95 96 None
BranchConditional 99 94 95
94: Label
102: 6(float) Load 101(f)
104: 38(ptr) AccessChain 86(r) 103
Store 104 102
Branch 95
94: Label
Branch 96
95: Label
107: 7(fvec4) Load 86(r)
108: 87(fvec3) VectorShuffle 107 107 0 1 2
109: 7(fvec4) Load 36(gl_FragColor)
......@@ -171,34 +177,28 @@ Linked fragment stage:
113: 7(fvec4) VectorShuffle 112 111 4 5 6 3
Store 36(gl_FragColor) 113
Store 114(i) 16
Branch 118
95: Label
Branch 115
96: Label
105: 13(int) Load 92(i)
106: 13(int) IAdd 105 33
Store 92(i) 106
Branch 96
96: Label
97: 13(int) Load 92(i)
98: 13(int) Load 23(Count)
99: 25(bool) SLessThan 97 98
LoopMerge 94 95 None
BranchConditional 99 93 94
Branch 93
115: Label
119: 13(int) Load 114(i)
121: 25(bool) SLessThan 119 120
LoopMerge 117 118 None
BranchConditional 121 116 117
116: Label
122: 6(float) Load 101(f)
123: 7(fvec4) Load 36(gl_FragColor)
124: 7(fvec4) VectorTimesScalar 123 122
Store 36(gl_FragColor) 124
Branch 117
116: Label
Return
Branch 118
117: Label
Return
118: Label
125: 13(int) Load 114(i)
126: 13(int) IAdd 125 47
Store 114(i) 126
Branch 118
118: Label
119: 13(int) Load 114(i)
121: 25(bool) SLessThan 119 120
LoopMerge 116 117 None
BranchConditional 121 115 116
Branch 115
FunctionEnd
......@@ -159,27 +159,27 @@ Linked fragment stage:
74: 30(ptr) AccessChain 70(localArray) 71
Store 74 73
Store 75(i) 16
Branch 79
Branch 76
76: Label
80: 6(int) Load 75(i)
82: 23(bool) SLessThan 80 81
LoopMerge 78 79 None
BranchConditional 82 77 78
77: Label
84: 6(int) Load 75(i)
86: 30(ptr) AccessChain 83(a) 84
Store 86 85
Branch 78
77: Label
Branch 79
78: Label
90: 6(int) Load 89(condition)
91: 23(bool) IEqual 90 28
SelectionMerge 93 None
BranchConditional 91 92 93
78: Label
79: Label
87: 6(int) Load 75(i)
88: 6(int) IAdd 87 28
Store 75(i) 88
Branch 79
79: Label
80: 6(int) Load 75(i)
82: 23(bool) SLessThan 80 81
LoopMerge 77 78 None
BranchConditional 82 76 77
Branch 76
92: Label
94: 34 Load 70(localArray)
Store 83(a) 94
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -216,29 +216,29 @@ Linked fragment stage:
Branch 121
121: Label
Store 153(i) 154
Branch 158
Branch 155
155: Label
159: 9(int) Load 153(i)
162: 161(bool) SLessThan 159 160
LoopMerge 157 158 None
BranchConditional 162 156 157
156: Label
163: 9(int) Load 60(c)
SelectionMerge 167 None
Switch 163 166
case 1: 164
case 2: 165
156: Label
157: Label
211: 9(int) Load 60(c)
SelectionMerge 214 None
Switch 211 214
case 1: 212
case 2: 213
157: Label
158: Label
209: 9(int) Load 153(i)
210: 9(int) IAdd 209 63
Store 153(i) 210
Branch 158
158: Label
159: 9(int) Load 153(i)
162: 161(bool) SLessThan 159 160
LoopMerge 156 157 None
BranchConditional 162 155 156
Branch 155
164: Label
168: 6(float) Load 73(x)
169: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 168
......@@ -246,8 +246,13 @@ Linked fragment stage:
171: 6(float) FAdd 170 169
Store 71(f) 171
Store 172(j) 173
Branch 177
Branch 174
174: Label
178: 9(int) Load 172(j)
180: 161(bool) SLessThan 178 179
LoopMerge 176 177 None
BranchConditional 180 175 176
175: Label
181: 6(float) Load 71(f)
182: 6(float) FAdd 181 47
Store 71(f) 182
......@@ -255,22 +260,17 @@ Linked fragment stage:
185: 161(bool) FOrdLessThan 183 184
SelectionMerge 187 None
BranchConditional 185 186 187
175: Label
Branch 167
176: Label
Branch 167
177: Label
189: 9(int) Load 172(j)
190: 9(int) IAdd 189 63
Store 172(j) 190
Branch 177
177: Label
178: 9(int) Load 172(j)
180: 161(bool) SLessThan 178 179
LoopMerge 175 176 None
BranchConditional 180 174 175
Branch 174
186: Label
Branch 175
187: Label
Branch 176
187: Label
Branch 177
165: Label
192: 6(float) Load 73(x)
193: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 192
......@@ -291,9 +291,9 @@ Linked fragment stage:
SelectionMerge 207 None
BranchConditional 205 206 207
206: Label
Branch 156
207: Label
Branch 157
207: Label
Branch 158
212: Label
215: 6(float) Load 73(x)
216: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 215
......
......@@ -44,27 +44,27 @@ Linked vertex stage:
28(C): 7(ptr) Variable Function
38(D): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
Branch 10
10: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
Store 18(A) 19
20: 6(int) Load 8(i)
22: 6(int) SMod 20 21
23: 16(bool) IEqual 22 9
SelectionMerge 25 None
BranchConditional 23 24 25
11: Label
12: Label
Store 38(D) 39
Return
12: Label
Branch 13
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
Branch 10
24: Label
Store 26(B) 21
Branch 12
Branch 13
27: Label
Store 28(C) 21
Branch 25
......@@ -76,7 +76,7 @@ Linked vertex stage:
BranchConditional 32 33 34
33: Label
Store 26(B) 21
Branch 11
Branch 12
35: Label
Store 28(C) 21
Branch 34
......@@ -84,5 +84,5 @@ Linked vertex stage:
36: 6(int) Load 8(i)
37: 6(int) IAdd 36 19
Store 8(i) 37
Branch 12
Branch 13
FunctionEnd
......@@ -33,19 +33,19 @@ Linked vertex stage:
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
Branch 10
10: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 12 13 None
BranchConditional 17 11 12
11: Label
18: 6(int) Load 8(i)
20: 6(int) IAdd 18 19
Store 8(i) 20
Branch 12
11: Label
Return
12: Label
Branch 13
12: Label
Return
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
Branch 10
FunctionEnd
......@@ -41,24 +41,24 @@ Linked fragment stage:
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Branch 16
Branch 13
13: Label
20: 19(ptr) AccessChain 9(color) 18
21: 6(float) Load 20
24: 6(float) Load 23(d)
26: 25(bool) FOrdLessThan 21 24
LoopMerge 15 16 None
BranchConditional 26 14 15
14: Label
29: 7(fvec4) Load 28(bigColor)
30: 7(fvec4) Load 9(color)
31: 7(fvec4) FAdd 30 29
Store 9(color) 31
Branch 15
14: Label
Branch 16
15: Label
34: 7(fvec4) Load 9(color)
Store 33(gl_FragColor) 34
Return
15: Label
Branch 16
16: Label
20: 19(ptr) AccessChain 9(color) 18
21: 6(float) Load 20
24: 6(float) Load 23(d)
26: 25(bool) FOrdLessThan 21 24
LoopMerge 14 15 None
BranchConditional 26 13 14
Branch 13
FunctionEnd
......@@ -2,5 +2,8 @@
layout(location=0) out highp int r;
void main() {
int i;
// This infinite loop results in bad SPIR-V generated, since the merge block
// is dropped as unreachable. It is still useful for testing the rest of the
// code generation.
for (i=0; ; i++) { r = i; }
}
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