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Chen Yisong
glslang
Commits
a723b309
Commit
a723b309
authored
Dec 09, 2015
by
John Kessenich
Browse files
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Merge branch 'master' into khronosmaster
parents
237b6c51
76f71397
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Showing
11 changed files
with
131 additions
and
6 deletions
+131
-6
SpvBuilder.cpp
SPIRV/SpvBuilder.cpp
+3
-2
SpvBuilder.h
SPIRV/SpvBuilder.h
+7
-2
150.frag
Test/150.frag
+5
-0
440.frag
Test/440.frag
+5
-0
150.frag.out
Test/baseResults/150.frag.out
+10
-0
440.frag.out
Test/baseResults/440.frag.out
+10
-0
spv.shiftOps.frag.out
Test/baseResults/spv.shiftOps.frag.out
+66
-0
spv.ShiftOps.frag
Test/spv.ShiftOps.frag
+19
-0
test-spirv-list
Test/test-spirv-list
+1
-0
revision.h
glslang/Include/revision.h
+2
-2
Initialize.cpp
glslang/MachineIndependent/Initialize.cpp
+3
-0
No files found.
SPIRV/SpvBuilder.cpp
View file @
a723b309
...
@@ -1174,9 +1174,9 @@ void Builder::promoteScalar(Decoration precision, Id& left, Id& right)
...
@@ -1174,9 +1174,9 @@ void Builder::promoteScalar(Decoration precision, Id& left, Id& right)
int
direction
=
getNumComponents
(
right
)
-
getNumComponents
(
left
);
int
direction
=
getNumComponents
(
right
)
-
getNumComponents
(
left
);
if
(
direction
>
0
)
if
(
direction
>
0
)
left
=
smearScalar
(
precision
,
left
,
getTypeId
(
right
));
left
=
smearScalar
(
precision
,
left
,
makeVectorType
(
getTypeId
(
left
),
getNumComponents
(
right
)
));
else
if
(
direction
<
0
)
else
if
(
direction
<
0
)
right
=
smearScalar
(
precision
,
right
,
getTypeId
(
left
));
right
=
smearScalar
(
precision
,
right
,
makeVectorType
(
getTypeId
(
right
),
getNumComponents
(
left
)
));
return
;
return
;
}
}
...
@@ -1185,6 +1185,7 @@ void Builder::promoteScalar(Decoration precision, Id& left, Id& right)
...
@@ -1185,6 +1185,7 @@ void Builder::promoteScalar(Decoration precision, Id& left, Id& right)
Id
Builder
::
smearScalar
(
Decoration
/*precision*/
,
Id
scalar
,
Id
vectorType
)
Id
Builder
::
smearScalar
(
Decoration
/*precision*/
,
Id
scalar
,
Id
vectorType
)
{
{
assert
(
getNumComponents
(
scalar
)
==
1
);
assert
(
getNumComponents
(
scalar
)
==
1
);
assert
(
getTypeId
(
scalar
)
==
getScalarTypeId
(
vectorType
));
int
numComponents
=
getNumTypeComponents
(
vectorType
);
int
numComponents
=
getNumTypeComponents
(
vectorType
);
if
(
numComponents
==
1
)
if
(
numComponents
==
1
)
...
...
SPIRV/SpvBuilder.h
View file @
a723b309
...
@@ -279,12 +279,17 @@ public:
...
@@ -279,12 +279,17 @@ public:
// - promoteScalar(scalar, scalar) // do nothing
// - promoteScalar(scalar, scalar) // do nothing
// Other forms are not allowed.
// Other forms are not allowed.
//
//
// Generally, the type of 'scalar' does not need to be the same type as the components in 'vector'.
// The type of the created vector is a vector of components of the same type as the scalar.
//
// Note: One of the arguments will change, with the result coming back that way rather than
// Note: One of the arguments will change, with the result coming back that way rather than
// through the return value.
// through the return value.
void
promoteScalar
(
Decoration
precision
,
Id
&
left
,
Id
&
right
);
void
promoteScalar
(
Decoration
precision
,
Id
&
left
,
Id
&
right
);
// make a value by smearing the scalar to fill the type
// Make a value by smearing the scalar to fill the type.
Id
smearScalar
(
Decoration
precision
,
Id
scalarVal
,
Id
);
// vectorType should be the correct type for making a vector of scalarVal.
// (No conversions are done.)
Id
smearScalar
(
Decoration
precision
,
Id
scalarVal
,
Id
vectorType
);
// Create a call to a built-in function.
// Create a call to a built-in function.
Id
createBuiltinCall
(
Decoration
precision
,
Id
resultType
,
Id
builtins
,
int
entryPoint
,
std
::
vector
<
Id
>&
args
);
Id
createBuiltinCall
(
Decoration
precision
,
Id
resultType
,
Id
builtins
,
int
entryPoint
,
std
::
vector
<
Id
>&
args
);
...
...
Test/150.frag
View file @
a723b309
...
@@ -43,3 +43,8 @@ void barWxyz()
...
@@ -43,3 +43,8 @@ void barWxyz()
ivec4
t42
=
texelFetch
(
ismsa
,
ivec3
(
2
),
samp
);
ivec4
t42
=
texelFetch
(
ismsa
,
ivec3
(
2
),
samp
);
uvec4
t43
=
texelFetch
(
usmsa
,
p3
,
samp
);
uvec4
t43
=
texelFetch
(
usmsa
,
p3
,
samp
);
}
}
int
primitiveID
()
{
return
gl_PrimitiveID
;
}
Test/440.frag
View file @
a723b309
...
@@ -146,3 +146,8 @@ void interp()
...
@@ -146,3 +146,8 @@ void interp()
interpolateAtCentroid
(
sampInArray
[
2
].
xy
);
interpolateAtCentroid
(
sampInArray
[
2
].
xy
);
interpolateAtSample
(
sampInArray
[
2
].
x
.
x
,
2
);
interpolateAtSample
(
sampInArray
[
2
].
x
.
x
,
2
);
}
}
int
layer
()
{
return
gl_Layer
;
}
Test/baseResults/150.frag.out
View file @
a723b309
...
@@ -101,6 +101,11 @@ ERROR: node is still EOpNull!
...
@@ -101,6 +101,11 @@ ERROR: node is still EOpNull!
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:44 'samp' (flat in int)
0:47 Function Definition: primitiveID( (global int)
0:47 Function Parameters:
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
0:? Linker Objects
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
...
@@ -216,6 +221,11 @@ ERROR: node is still EOpNull!
...
@@ -216,6 +221,11 @@ ERROR: node is still EOpNull!
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:44 'samp' (flat in int)
0:47 Function Definition: primitiveID( (global int)
0:47 Function Parameters:
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
0:? Linker Objects
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
...
...
Test/baseResults/440.frag.out
View file @
a723b309
...
@@ -77,6 +77,11 @@ ERROR: node is still EOpNull!
...
@@ -77,6 +77,11 @@ ERROR: node is still EOpNull!
0:147 0 (const int)
0:147 0 (const int)
0:147 Constant:
0:147 Constant:
0:147 2 (const int)
0:147 2 (const int)
0:150 Function Definition: layer( (global int)
0:150 Function Parameters:
0:152 Sequence
0:152 Branch: Return with expression
0:152 'gl_Layer' (flat in int Layer)
0:? Linker Objects
0:? Linker Objects
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)
...
@@ -145,6 +150,11 @@ ERROR: node is still EOpNull!
...
@@ -145,6 +150,11 @@ ERROR: node is still EOpNull!
0:147 0 (const int)
0:147 0 (const int)
0:147 Constant:
0:147 Constant:
0:147 2 (const int)
0:147 2 (const int)
0:150 Function Definition: layer( (global int)
0:150 Function Parameters:
0:152 Sequence
0:152 Branch: Return with expression
0:152 'gl_Layer' (flat in int Layer)
0:? Linker Objects
0:? Linker Objects
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)
...
...
Test/baseResults/spv.shiftOps.frag.out
0 → 100644
View file @
a723b309
spv.shiftOps.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 38
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 25
ExecutionMode 4 OriginLowerLeft
Source GLSL 450
Name 4 "main"
Name 9 "icolor"
Name 11 "i3"
Name 15 "u1"
Name 25 "ucolor"
Name 27 "u3"
Name 30 "i1"
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeVector 6(int) 3
8: TypePointer Output 7(ivec3)
9(icolor): 8(ptr) Variable Output
10: TypePointer UniformConstant 7(ivec3)
11(i3): 10(ptr) Variable UniformConstant
13: TypeInt 32 0
14: TypePointer UniformConstant 13(int)
15(u1): 14(ptr) Variable UniformConstant
17: TypeVector 13(int) 3
20: 13(int) Constant 4
24: TypePointer Output 17(ivec3)
25(ucolor): 24(ptr) Variable Output
26: TypePointer UniformConstant 17(ivec3)
27(u3): 26(ptr) Variable UniformConstant
29: TypePointer UniformConstant 6(int)
30(i1): 29(ptr) Variable UniformConstant
34: 6(int) Constant 5
4(main): 2 Function None 3
5: Label
12: 7(ivec3) Load 11(i3)
16: 13(int) Load 15(u1)
18: 17(ivec3) CompositeConstruct 16 16 16
19: 7(ivec3) ShiftLeftLogical 12 18
Store 9(icolor) 19
21: 7(ivec3) Load 9(icolor)
22: 17(ivec3) CompositeConstruct 20 20 20
23: 7(ivec3) ShiftLeftLogical 21 22
Store 9(icolor) 23
28: 17(ivec3) Load 27(u3)
31: 6(int) Load 30(i1)
32: 7(ivec3) CompositeConstruct 31 31 31
33: 17(ivec3) ShiftRightLogical 28 32
Store 25(ucolor) 33
35: 17(ivec3) Load 25(ucolor)
36: 7(ivec3) CompositeConstruct 34 34 34
37: 17(ivec3) ShiftRightLogical 35 36
Store 25(ucolor) 37
Return
FunctionEnd
Test/spv.ShiftOps.frag
0 → 100644
View file @
a723b309
#version 450
uniform
int
i1
;
uniform
uint
u1
;
uniform
ivec3
i3
;
uniform
uvec3
u3
;
out
ivec3
icolor
;
out
uvec3
ucolor
;
void
main
()
{
icolor
=
i3
<<
u1
;
icolor
<<=
4u
;
ucolor
=
u3
>>
i1
;
ucolor
>>=
5
;
}
Test/test-spirv-list
View file @
a723b309
...
@@ -61,6 +61,7 @@ spv.intOps.vert
...
@@ -61,6 +61,7 @@ spv.intOps.vert
spv.precision.frag
spv.precision.frag
spv.prepost.frag
spv.prepost.frag
spv.qualifiers.vert
spv.qualifiers.vert
spv.shiftOps.frag
spv.simpleFunctionCall.frag
spv.simpleFunctionCall.frag
spv.simpleMat.vert
spv.simpleMat.vert
spv.structAssignment.frag
spv.structAssignment.frag
...
...
glslang/Include/revision.h
View file @
a723b309
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.83
1
"
#define GLSLANG_REVISION "SPIRV99.83
6
"
#define GLSLANG_DATE "0
8
-Dec-2015"
#define GLSLANG_DATE "0
9
-Dec-2015"
glslang/MachineIndependent/Initialize.cpp
View file @
a723b309
...
@@ -3165,8 +3165,11 @@ void IdentifyBuiltIns(int version, EProfile profile, int spv, EShLanguage langua
...
@@ -3165,8 +3165,11 @@ void IdentifyBuiltIns(int version, EProfile profile, int spv, EShLanguage langua
}
}
symbolTable
.
setVariableExtensions
(
"gl_FragDepthEXT"
,
1
,
&
E_GL_EXT_frag_depth
);
symbolTable
.
setVariableExtensions
(
"gl_FragDepthEXT"
,
1
,
&
E_GL_EXT_frag_depth
);
if
(
profile
==
EEsProfile
)
{
symbolTable
.
setVariableExtensions
(
"gl_PrimitiveID"
,
Num_AEP_geometry_shader
,
AEP_geometry_shader
);
symbolTable
.
setVariableExtensions
(
"gl_PrimitiveID"
,
Num_AEP_geometry_shader
,
AEP_geometry_shader
);
symbolTable
.
setVariableExtensions
(
"gl_Layer"
,
Num_AEP_geometry_shader
,
AEP_geometry_shader
);
symbolTable
.
setVariableExtensions
(
"gl_Layer"
,
Num_AEP_geometry_shader
,
AEP_geometry_shader
);
}
if
(
profile
==
EEsProfile
)
{
if
(
profile
==
EEsProfile
)
{
symbolTable
.
setFunctionExtensions
(
"imageAtomicAdd"
,
1
,
&
E_GL_OES_shader_image_atomic
);
symbolTable
.
setFunctionExtensions
(
"imageAtomicAdd"
,
1
,
&
E_GL_OES_shader_image_atomic
);
...
...
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