GLSL: Add binding map tests
This PR adds a GLSL equivalent to the HLSL binding mapping tests for offsets and auto-numbering.
The shaders are as equivalent as possible. The bindings of the base results match exactly
between the two.
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Test/spv.glsl.register.autoassign.frag
0 → 100644
Test/spv.glsl.register.noautoassign.frag
0 → 100644
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