Commit b0a63f57 by John Kessenich

HLSL: Correctly identify which variables are global storage class.

parent 532543c1
......@@ -2,7 +2,7 @@ hlsl.array.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
......@@ -12,11 +12,11 @@ gl_FragCoord origin is upper left
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
......@@ -38,14 +38,14 @@ gl_FragCoord origin is upper left
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
0:? 'a' (temp 4-element array of 4-component vector of float)
0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
Linked fragment stage:
......@@ -54,7 +54,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
......@@ -64,11 +64,11 @@ gl_FragCoord origin is upper left
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float)
0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
......@@ -90,18 +90,18 @@ gl_FragCoord origin is upper left
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
0:? 'a' (temp 4-element array of 4-component vector of float)
0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 63
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
......@@ -114,9 +114,9 @@ gl_FragCoord origin is upper left
Name 19 "i"
Name 27 "input"
Name 40 "b"
Name 50 ""
MemberName 50 0 "m"
Name 54 "s"
Name 51 ""
MemberName 51 0 "m"
Name 55 "s"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......@@ -124,10 +124,11 @@ gl_FragCoord origin is upper left
8: TypeInt 32 0
9: 8(int) Constant 4
10: TypeArray 7(fvec4) 9
11: TypePointer Function 10
11: TypePointer Private 10
12(a): 11(ptr) Variable Private
13: TypeInt 32 1
14: 13(int) Constant 1
15: TypePointer Function 7(fvec4)
15: TypePointer Private 7(fvec4)
18: TypePointer Input 13(int)
19(i): 18(ptr) Variable Input
24: 8(int) Constant 3
......@@ -140,18 +141,18 @@ gl_FragCoord origin is upper left
38: TypeArray 7(fvec4) 37
39: TypePointer Function 38
41: 13(int) Constant 5
48: 8(int) Constant 7
49: TypeArray 7(fvec4) 48
50: TypeStruct 49
51: 8(int) Constant 11
52: TypeArray 50(struct) 51
53: TypePointer Function 52
56: 13(int) Constant 0
42: TypePointer Function 7(fvec4)
49: 8(int) Constant 7
50: TypeArray 7(fvec4) 49
51: TypeStruct 50
52: 8(int) Constant 11
53: TypeArray 51(struct) 52
54: TypePointer Private 53
55(s): 54(ptr) Variable Private
57: 13(int) Constant 0
4(PixelShaderFunction): 2 Function None 3
5: Label
12(a): 11(ptr) Variable Function
40(b): 39(ptr) Variable Function
54(s): 53(ptr) Variable Function
16: 15(ptr) AccessChain 12(a) 14
17: 7(fvec4) Load 16
20: 13(int) Load 19(i)
......@@ -165,17 +166,17 @@ gl_FragCoord origin is upper left
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 31 34
36: 7(fvec4) FAdd 23 35
42: 15(ptr) AccessChain 40(b) 41
43: 7(fvec4) Load 42
44: 13(int) Load 19(i)
45: 15(ptr) AccessChain 40(b) 44
46: 7(fvec4) Load 45
47: 7(fvec4) FAdd 43 46
55: 13(int) Load 19(i)
57: 13(int) Load 19(i)
58: 15(ptr) AccessChain 54(s) 55 56 57
59: 7(fvec4) Load 58
60: 7(fvec4) FAdd 47 59
61: 7(fvec4) FAdd 36 60
ReturnValue 61
43: 42(ptr) AccessChain 40(b) 41
44: 7(fvec4) Load 43
45: 13(int) Load 19(i)
46: 42(ptr) AccessChain 40(b) 45
47: 7(fvec4) Load 46
48: 7(fvec4) FAdd 44 47
56: 13(int) Load 19(i)
58: 13(int) Load 19(i)
59: 15(ptr) AccessChain 55(s) 56 57 58
60: 7(fvec4) Load 59
61: 7(fvec4) FAdd 48 60
62: 7(fvec4) FAdd 36 61
ReturnValue 62
FunctionEnd
......@@ -2,7 +2,7 @@ hlsl.assoc.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
......@@ -38,7 +38,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
......
......@@ -2,7 +2,7 @@ hlsl.attribute.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -2,7 +2,7 @@ hlsl.cast.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -28,7 +28,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -2,7 +2,7 @@ hlsl.discard.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: foo(f1; (temp void)
0:7 Function Definition: foo(f1; (global void)
0:2 Function Parameters:
0:2 'f' (in float)
0:? Sequence
......@@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; (temp void)
0:9 Function Call: foo(f1; (global void)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
......@@ -48,7 +48,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: foo(f1; (temp void)
0:7 Function Definition: foo(f1; (global void)
0:2 Function Parameters:
0:2 'f' (in float)
0:? Sequence
......@@ -60,11 +60,11 @@ gl_FragCoord origin is upper left
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; (temp void)
0:9 Function Call: foo(f1; (global void)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
......
......@@ -2,7 +2,7 @@ hlsl.doLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -33,7 +33,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -4,15 +4,15 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float)
0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'scalar' (temp float)
0:2 'scalar' (global float)
0:2 Constant:
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
......@@ -20,14 +20,14 @@ gl_FragCoord origin is upper left
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (temp 1-component vector of float)
0:6 'scalar' (temp float)
0:6 'f1' (global 1-component vector of float)
0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'scalar' (temp float)
0:? 'f1' (global 1-component vector of float)
0:? 'scalar' (global float)
Linked fragment stage:
......@@ -38,15 +38,15 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float)
0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'scalar' (temp float)
0:2 'scalar' (global float)
0:2 Constant:
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
......@@ -54,18 +54,18 @@ gl_FragCoord origin is upper left
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (temp 1-component vector of float)
0:6 'scalar' (temp float)
0:6 'f1' (global 1-component vector of float)
0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'scalar' (temp float)
0:? 'f1' (global 1-component vector of float)
0:? 'scalar' (global float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 26
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
......@@ -77,32 +77,33 @@ gl_FragCoord origin is upper left
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
Name 13 "f1"
Name 15 "scalar"
Name 14 "f1"
Name 16 "scalar"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
14: 6(float) Constant 1065353216
16: 6(float) Constant 1073741824
13: TypePointer Private 6(float)
14(f1): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16(scalar): 13(ptr) Variable Private
17: 6(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3
5: Label
13(f1): 7(ptr) Variable Function
15(scalar): 7(ptr) Variable Function
Store 13(f1) 14
Store 15(scalar) 16
Store 14(f1) 15
Store 16(scalar) 17
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
17: 6(float) Load 13(f1)
18: 6(float) Load 15(scalar)
19: 6(float) IMul 17 18
20: 6(float) Load 9(inFloat1)
21: 6(float) Load 10(inScalar)
22: 6(float) IMul 20 21
23: 6(float) FAdd 19 22
ReturnValue 23
18: 6(float) Load 14(f1)
19: 6(float) Load 16(scalar)
20: 6(float) IMul 18 19
21: 6(float) Load 9(inFloat1)
22: 6(float) Load 10(inScalar)
23: 6(float) IMul 21 22
24: 6(float) FAdd 20 23
ReturnValue 24
FunctionEnd
......@@ -4,26 +4,26 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (temp 4-component vector of float)
0:10 'AmbientColor' (global 4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
0:? 'ff1' (temp bool Face)
0:? 'ff2' (temp 4-component vector of float)
0:? 'ff3' (temp 4-component vector of float)
0:? 'ff4' (temp 4-component vector of float FragCoord)
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
0:? 'ff2' (global 4-component vector of float)
0:? 'ff3' (global 4-component vector of float)
0:? 'ff4' (global 4-component vector of float FragCoord)
Linked fragment stage:
......@@ -34,30 +34,30 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (temp 4-component vector of float)
0:10 'AmbientColor' (global 4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
0:? 'ff1' (temp bool Face)
0:? 'ff2' (temp 4-component vector of float)
0:? 'ff3' (temp 4-component vector of float)
0:? 'ff4' (temp 4-component vector of float FragCoord)
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
0:? 'ff2' (global 4-component vector of float)
0:? 'ff3' (global 4-component vector of float)
0:? 'ff4' (global 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
......@@ -68,39 +68,40 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 13 "AmbientColor"
Name 25 "ff1"
Name 26 "ff2"
Name 27 "ff3"
Name 28 "ff4"
Decorate 25(ff1) BuiltIn FrontFacing
Decorate 28(ff4) BuiltIn FragCoord
Name 14 "AmbientColor"
Name 26 "ff1"
Name 27 "ff2"
Name 28 "ff3"
Name 29 "ff4"
Decorate 26(ff1) BuiltIn FrontFacing
Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216
15: 6(float) Constant 1056964608
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 14 15 16 14
23: TypeBool
24: TypePointer Function 23(bool)
13: TypePointer Private 7(fvec4)
14(AmbientColor): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16: 6(float) Constant 1056964608
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 15 16 17 15
24: TypeBool
25: TypePointer Private 24(bool)
26(ff1): 25(ptr) Variable Private
27(ff2): 13(ptr) Variable Private
28(ff3): 13(ptr) Variable Private
29(ff4): 13(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
13(AmbientColor): 8(ptr) Variable Function
Store 13(AmbientColor) 17
Store 14(AmbientColor) 18
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
25(ff1): 24(ptr) Variable Function
26(ff2): 8(ptr) Variable Function
27(ff3): 8(ptr) Variable Function
28(ff4): 8(ptr) Variable Function
18: 7(fvec4) Load 10(input)
19: 7(fvec4) Load 13(AmbientColor)
20: 7(fvec4) FMul 18 19
ReturnValue 20
19: 7(fvec4) Load 10(input)
20: 7(fvec4) Load 14(AmbientColor)
21: 7(fvec4) FMul 19 20
ReturnValue 21
FunctionEnd
......@@ -2,7 +2,7 @@ hlsl.forLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -116,7 +116,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -2,7 +2,7 @@ hlsl.if.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -83,7 +83,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -4,14 +4,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'a1' (temp 4-component vector of float)
0:1 'a1' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float)
0:1 'b1' (temp 4-component vector of float)
0:1 'b1' (global 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.500000
......@@ -19,29 +19,29 @@ gl_FragCoord origin is upper left
0:? 2.200000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'a2' (temp float)
0:2 'a2' (global float)
0:2 Constant:
0:2 0.200000
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'b3' (temp float)
0:3 'b3' (global float)
0:3 Constant:
0:3 0.300000
0:? Sequence
0:4 move second child to first child (temp float)
0:4 'b4' (temp float)
0:4 'b4' (global float)
0:4 Constant:
0:4 0.400000
0:5 Sequence
0:5 move second child to first child (temp float)
0:5 'a5' (temp float)
0:5 'a5' (global float)
0:5 Constant:
0:5 0.500000
0:5 move second child to first child (temp float)
0:5 'c5' (temp float)
0:5 'c5' (global float)
0:5 Constant:
0:5 1.500000
0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:13 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
......@@ -56,20 +56,20 @@ gl_FragCoord origin is upper left
0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 'a1' (temp 4-component vector of float)
0:11 'a1' (global 4-component vector of float)
0:? Linker Objects
0:? 'a1' (temp 4-component vector of float)
0:? 'b1' (temp 4-component vector of float)
0:? 'a2' (temp float)
0:? 'b2' (temp float)
0:? 'a3' (temp float)
0:? 'b3' (temp float)
0:? 'a4' (temp float)
0:? 'b4' (temp float)
0:? 'c4' (temp float)
0:? 'a5' (temp float)
0:? 'b5' (temp float)
0:? 'c5' (temp float)
0:? 'a1' (global 4-component vector of float)
0:? 'b1' (global 4-component vector of float)
0:? 'a2' (global float)
0:? 'b2' (global float)
0:? 'a3' (global float)
0:? 'b3' (global float)
0:? 'a4' (global float)
0:? 'b4' (global float)
0:? 'c4' (global float)
0:? 'a5' (global float)
0:? 'b5' (global float)
0:? 'c5' (global float)
Linked fragment stage:
......@@ -80,14 +80,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'a1' (temp 4-component vector of float)
0:1 'a1' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float)
0:1 'b1' (temp 4-component vector of float)
0:1 'b1' (global 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.500000
......@@ -95,29 +95,29 @@ gl_FragCoord origin is upper left
0:? 2.200000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'a2' (temp float)
0:2 'a2' (global float)
0:2 Constant:
0:2 0.200000
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'b3' (temp float)
0:3 'b3' (global float)
0:3 Constant:
0:3 0.300000
0:? Sequence
0:4 move second child to first child (temp float)
0:4 'b4' (temp float)
0:4 'b4' (global float)
0:4 Constant:
0:4 0.400000
0:5 Sequence
0:5 move second child to first child (temp float)
0:5 'a5' (temp float)
0:5 'a5' (global float)
0:5 Constant:
0:5 0.500000
0:5 move second child to first child (temp float)
0:5 'c5' (temp float)
0:5 'c5' (global float)
0:5 Constant:
0:5 1.500000
0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:13 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
......@@ -132,29 +132,29 @@ gl_FragCoord origin is upper left
0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 'a1' (temp 4-component vector of float)
0:11 'a1' (global 4-component vector of float)
0:? Linker Objects
0:? 'a1' (temp 4-component vector of float)
0:? 'b1' (temp 4-component vector of float)
0:? 'a2' (temp float)
0:? 'b2' (temp float)
0:? 'a3' (temp float)
0:? 'b3' (temp float)
0:? 'a4' (temp float)
0:? 'b4' (temp float)
0:? 'c4' (temp float)
0:? 'a5' (temp float)
0:? 'b5' (temp float)
0:? 'c5' (temp float)
0:? 'a1' (global 4-component vector of float)
0:? 'b1' (global 4-component vector of float)
0:? 'a2' (global float)
0:? 'b2' (global float)
0:? 'a3' (global float)
0:? 'b3' (global float)
0:? 'a4' (global float)
0:? 'b4' (global float)
0:? 'c4' (global float)
0:? 'a5' (global float)
0:? 'b5' (global float)
0:? 'c5' (global float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 43
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "ShaderFunction" 33
EntryPoint Fragment 4 "ShaderFunction" 34
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "ShaderFunction"
......@@ -165,50 +165,51 @@ gl_FragCoord origin is upper left
Name 25 "b4"
Name 27 "a5"
Name 28 "c5"
Name 30 "a2"
Name 33 "input"
Name 38 "b2"
Name 39 "a3"
Name 40 "a4"
Name 41 "c4"
Name 42 "b5"
Name 31 "a2"
Name 34 "input"
Name 39 "b2"
Name 40 "a3"
Name 41 "a4"
Name 42 "c4"
Name 43 "b5"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
8: TypePointer Private 7(fvec4)
9(a1): 8(ptr) Variable Private
10: 6(float) Constant 1065353216
11: 6(float) Constant 1056964608
12: 6(float) Constant 0
13: 7(fvec4) ConstantComposite 10 11 12 10
14(b1): 8(ptr) Variable Private
15: 6(float) Constant 1073741824
16: 6(float) Constant 1075838976
17: 6(float) Constant 1074161254
18: 6(float) Constant 1074580685
19: 7(fvec4) ConstantComposite 15 16 17 18
20: TypePointer Function 6(float)
20: TypePointer Private 6(float)
21(a2): 20(ptr) Variable Private
22: 6(float) Constant 1045220557
23(b3): 20(ptr) Variable Private
24: 6(float) Constant 1050253722
25(b4): 20(ptr) Variable Private
26: 6(float) Constant 1053609165
27(a5): 20(ptr) Variable Private
28(c5): 20(ptr) Variable Private
29: 6(float) Constant 1069547520
31: 7(fvec4) ConstantComposite 22 24 26 11
32: TypePointer Input 7(fvec4)
33(input): 32(ptr) Variable Input
30: TypePointer Function 7(fvec4)
32: 7(fvec4) ConstantComposite 22 24 26 11
33: TypePointer Input 7(fvec4)
34(input): 33(ptr) Variable Input
39(b2): 20(ptr) Variable Private
40(a3): 20(ptr) Variable Private
41(a4): 20(ptr) Variable Private
42(c4): 20(ptr) Variable Private
43(b5): 20(ptr) Variable Private
4(ShaderFunction): 2 Function None 3
5: Label
9(a1): 8(ptr) Variable Function
14(b1): 8(ptr) Variable Function
21(a2): 20(ptr) Variable Function
23(b3): 20(ptr) Variable Function
25(b4): 20(ptr) Variable Function
27(a5): 20(ptr) Variable Function
28(c5): 20(ptr) Variable Function
30(a2): 8(ptr) Variable Function
38(b2): 20(ptr) Variable Function
39(a3): 20(ptr) Variable Function
40(a4): 20(ptr) Variable Function
41(c4): 20(ptr) Variable Function
42(b5): 20(ptr) Variable Function
31(a2): 30(ptr) Variable Function
Store 9(a1) 13
Store 14(b1) 19
Store 21(a2) 22
......@@ -216,9 +217,9 @@ gl_FragCoord origin is upper left
Store 25(b4) 26
Store 27(a5) 11
Store 28(c5) 29
Store 30(a2) 31
34: 7(fvec4) Load 33(input)
35: 7(fvec4) Load 9(a1)
36: 7(fvec4) FMul 34 35
ReturnValue 36
Store 31(a2) 32
35: 7(fvec4) Load 34(input)
36: 7(fvec4) Load 9(a1)
37: 7(fvec4) FMul 35 36
ReturnValue 37
FunctionEnd
......@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (temp float)
0:14 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (global void)
......@@ -23,7 +23,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (temp float)
0:14 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (global void)
......
......@@ -2,7 +2,7 @@ hlsl.intrinsics.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
......@@ -13,68 +13,68 @@ local_size = (1, 1, 1)
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
0:24 'gs_ua' (temp uint)
0:24 'gs_ub' (temp uint)
0:24 'gs_ua' (global uint)
0:24 'gs_ub' (global uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (temp uint)
0:25 'gs_ub' (temp uint)
0:25 'gs_ua' (global uint)
0:25 'gs_ub' (global uint)
0:26 AtomicAnd (global void)
0:26 'gs_ua' (temp uint)
0:26 'gs_ub' (temp uint)
0:26 'gs_ua' (global uint)
0:26 'gs_ub' (global uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (temp uint)
0:27 'gs_ub' (temp uint)
0:27 'gs_ua' (global uint)
0:27 'gs_ub' (global uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (temp uint)
0:28 'gs_ub' (temp uint)
0:28 'gs_uc' (temp uint)
0:28 'gs_ua' (global uint)
0:28 'gs_ub' (global uint)
0:28 'gs_uc' (global uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (temp uint)
0:29 'gs_ub' (temp uint)
0:29 'gs_ua' (global uint)
0:29 'gs_ub' (global uint)
0:30 AtomicMax (global void)
0:30 'gs_ua' (temp uint)
0:30 'gs_ub' (temp uint)
0:30 'gs_ua' (global uint)
0:30 'gs_ub' (global uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
0:31 'gs_ua' (temp uint)
0:31 'gs_ub' (temp uint)
0:31 'gs_ua' (global uint)
0:31 'gs_ub' (global uint)
0:32 AtomicMin (global void)
0:32 'gs_ua' (temp uint)
0:32 'gs_ub' (temp uint)
0:32 'gs_ua' (global uint)
0:32 'gs_ub' (global uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
0:33 'gs_ua' (temp uint)
0:33 'gs_ub' (temp uint)
0:33 'gs_ua' (global uint)
0:33 'gs_ub' (global uint)
0:34 AtomicOr (global void)
0:34 'gs_ua' (temp uint)
0:34 'gs_ub' (temp uint)
0:34 'gs_ua' (global uint)
0:34 'gs_ub' (global uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
0:35 'gs_ua' (temp uint)
0:35 'gs_ub' (temp uint)
0:35 'gs_ua' (global uint)
0:35 'gs_ub' (global uint)
0:36 AtomicXor (global void)
0:36 'gs_ua' (temp uint)
0:36 'gs_ub' (temp uint)
0:36 'gs_ua' (global uint)
0:36 'gs_ub' (global uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
0:37 'gs_ua' (temp uint)
0:37 'gs_ub' (temp uint)
0:37 'gs_ua' (global uint)
0:37 'gs_ub' (global uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
......@@ -83,7 +83,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
......@@ -94,69 +94,69 @@ local_size = (1, 1, 1)
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
0:58 'gs_ua2' (temp 2-component vector of uint)
0:58 'gs_ub2' (temp 2-component vector of uint)
0:58 'gs_ua2' (global 2-component vector of uint)
0:58 'gs_ub2' (global 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (temp 2-component vector of uint)
0:59 'gs_ub2' (temp 2-component vector of uint)
0:59 'gs_ua2' (global 2-component vector of uint)
0:59 'gs_ub2' (global 2-component vector of uint)
0:60 AtomicAnd (global void)
0:60 'gs_ua2' (temp 2-component vector of uint)
0:60 'gs_ub2' (temp 2-component vector of uint)
0:60 'gs_ua2' (global 2-component vector of uint)
0:60 'gs_ub2' (global 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (temp 2-component vector of uint)
0:61 'gs_ub2' (temp 2-component vector of uint)
0:61 'gs_ua2' (global 2-component vector of uint)
0:61 'gs_ub2' (global 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (temp 2-component vector of uint)
0:62 'gs_ub2' (temp 2-component vector of uint)
0:62 'gs_uc2' (temp 2-component vector of uint)
0:62 'gs_ua2' (global 2-component vector of uint)
0:62 'gs_ub2' (global 2-component vector of uint)
0:62 'gs_uc2' (global 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (temp 2-component vector of uint)
0:63 'gs_ub2' (temp 2-component vector of uint)
0:63 'gs_ua2' (global 2-component vector of uint)
0:63 'gs_ub2' (global 2-component vector of uint)
0:64 AtomicMax (global void)
0:64 'gs_ua2' (temp 2-component vector of uint)
0:64 'gs_ub2' (temp 2-component vector of uint)
0:64 'gs_ua2' (global 2-component vector of uint)
0:64 'gs_ub2' (global 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (temp 2-component vector of uint)
0:65 'gs_ub2' (temp 2-component vector of uint)
0:65 'gs_ua2' (global 2-component vector of uint)
0:65 'gs_ub2' (global 2-component vector of uint)
0:66 AtomicMin (global void)
0:66 'gs_ua2' (temp 2-component vector of uint)
0:66 'gs_ub2' (temp 2-component vector of uint)
0:66 'gs_ua2' (global 2-component vector of uint)
0:66 'gs_ub2' (global 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (temp 2-component vector of uint)
0:67 'gs_ub2' (temp 2-component vector of uint)
0:67 'gs_ua2' (global 2-component vector of uint)
0:67 'gs_ub2' (global 2-component vector of uint)
0:68 AtomicOr (global void)
0:68 'gs_ua2' (temp 2-component vector of uint)
0:68 'gs_ub2' (temp 2-component vector of uint)
0:68 'gs_ua2' (global 2-component vector of uint)
0:68 'gs_ub2' (global 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (temp 2-component vector of uint)
0:69 'gs_ub2' (temp 2-component vector of uint)
0:69 'gs_ua2' (global 2-component vector of uint)
0:69 'gs_ub2' (global 2-component vector of uint)
0:70 AtomicXor (global void)
0:70 'gs_ua2' (temp 2-component vector of uint)
0:70 'gs_ub2' (temp 2-component vector of uint)
0:70 'gs_ua2' (global 2-component vector of uint)
0:70 'gs_ub2' (global 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (temp 2-component vector of uint)
0:71 'gs_ub2' (temp 2-component vector of uint)
0:71 'gs_ua2' (global 2-component vector of uint)
0:71 'gs_ub2' (global 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
......@@ -167,70 +167,70 @@ local_size = (1, 1, 1)
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
0:85 'gs_ua3' (temp 3-component vector of uint)
0:85 'gs_ub3' (temp 3-component vector of uint)
0:85 'gs_ua3' (global 3-component vector of uint)
0:85 'gs_ub3' (global 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (temp 3-component vector of uint)
0:86 'gs_ub3' (temp 3-component vector of uint)
0:86 'gs_ua3' (global 3-component vector of uint)
0:86 'gs_ub3' (global 3-component vector of uint)
0:87 AtomicAnd (global void)
0:87 'gs_ua3' (temp 3-component vector of uint)
0:87 'gs_ub3' (temp 3-component vector of uint)
0:87 'gs_ua3' (global 3-component vector of uint)
0:87 'gs_ub3' (global 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (temp 3-component vector of uint)
0:88 'gs_ub3' (temp 3-component vector of uint)
0:88 'gs_ua3' (global 3-component vector of uint)
0:88 'gs_ub3' (global 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (temp 3-component vector of uint)
0:89 'gs_ub3' (temp 3-component vector of uint)
0:89 'gs_uc3' (temp 3-component vector of uint)
0:89 'gs_ua3' (global 3-component vector of uint)
0:89 'gs_ub3' (global 3-component vector of uint)
0:89 'gs_uc3' (global 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (temp 3-component vector of uint)
0:90 'gs_ub3' (temp 3-component vector of uint)
0:90 'gs_ua3' (global 3-component vector of uint)
0:90 'gs_ub3' (global 3-component vector of uint)
0:91 AtomicMax (global void)
0:91 'gs_ua3' (temp 3-component vector of uint)
0:91 'gs_ub3' (temp 3-component vector of uint)
0:91 'gs_ua3' (global 3-component vector of uint)
0:91 'gs_ub3' (global 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (temp 3-component vector of uint)
0:92 'gs_ub3' (temp 3-component vector of uint)
0:92 'gs_ua3' (global 3-component vector of uint)
0:92 'gs_ub3' (global 3-component vector of uint)
0:93 AtomicMin (global void)
0:93 'gs_ua3' (temp 3-component vector of uint)
0:93 'gs_ub3' (temp 3-component vector of uint)
0:93 'gs_ua3' (global 3-component vector of uint)
0:93 'gs_ub3' (global 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (temp 3-component vector of uint)
0:94 'gs_ub3' (temp 3-component vector of uint)
0:94 'gs_ua3' (global 3-component vector of uint)
0:94 'gs_ub3' (global 3-component vector of uint)
0:95 AtomicOr (global void)
0:95 'gs_ua3' (temp 3-component vector of uint)
0:95 'gs_ub3' (temp 3-component vector of uint)
0:95 'gs_ua3' (global 3-component vector of uint)
0:95 'gs_ub3' (global 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (temp 3-component vector of uint)
0:96 'gs_ub3' (temp 3-component vector of uint)
0:96 'gs_ua3' (global 3-component vector of uint)
0:96 'gs_ub3' (global 3-component vector of uint)
0:97 AtomicXor (global void)
0:97 'gs_ua3' (temp 3-component vector of uint)
0:97 'gs_ub3' (temp 3-component vector of uint)
0:97 'gs_ua3' (global 3-component vector of uint)
0:97 'gs_ub3' (global 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (temp 3-component vector of uint)
0:98 'gs_ub3' (temp 3-component vector of uint)
0:98 'gs_ua3' (global 3-component vector of uint)
0:98 'gs_ub3' (global 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
......@@ -241,64 +241,64 @@ local_size = (1, 1, 1)
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
0:112 'gs_ua4' (temp 4-component vector of uint)
0:112 'gs_ub4' (temp 4-component vector of uint)
0:112 'gs_ua4' (global 4-component vector of uint)
0:112 'gs_ub4' (global 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (temp 4-component vector of uint)
0:113 'gs_ub4' (temp 4-component vector of uint)
0:113 'gs_ua4' (global 4-component vector of uint)
0:113 'gs_ub4' (global 4-component vector of uint)
0:114 AtomicAnd (global void)
0:114 'gs_ua4' (temp 4-component vector of uint)
0:114 'gs_ub4' (temp 4-component vector of uint)
0:114 'gs_ua4' (global 4-component vector of uint)
0:114 'gs_ub4' (global 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (temp 4-component vector of uint)
0:115 'gs_ub4' (temp 4-component vector of uint)
0:115 'gs_ua4' (global 4-component vector of uint)
0:115 'gs_ub4' (global 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (temp 4-component vector of uint)
0:116 'gs_ub4' (temp 4-component vector of uint)
0:116 'gs_uc4' (temp 4-component vector of uint)
0:116 'gs_ua4' (global 4-component vector of uint)
0:116 'gs_ub4' (global 4-component vector of uint)
0:116 'gs_uc4' (global 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (temp 4-component vector of uint)
0:117 'gs_ub4' (temp 4-component vector of uint)
0:117 'gs_ua4' (global 4-component vector of uint)
0:117 'gs_ub4' (global 4-component vector of uint)
0:118 AtomicMax (global void)
0:118 'gs_ua4' (temp 4-component vector of uint)
0:118 'gs_ub4' (temp 4-component vector of uint)
0:118 'gs_ua4' (global 4-component vector of uint)
0:118 'gs_ub4' (global 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (temp 4-component vector of uint)
0:119 'gs_ub4' (temp 4-component vector of uint)
0:119 'gs_ua4' (global 4-component vector of uint)
0:119 'gs_ub4' (global 4-component vector of uint)
0:120 AtomicMin (global void)
0:120 'gs_ua4' (temp 4-component vector of uint)
0:120 'gs_ub4' (temp 4-component vector of uint)
0:120 'gs_ua4' (global 4-component vector of uint)
0:120 'gs_ub4' (global 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (temp 4-component vector of uint)
0:121 'gs_ub4' (temp 4-component vector of uint)
0:121 'gs_ua4' (global 4-component vector of uint)
0:121 'gs_ub4' (global 4-component vector of uint)
0:122 AtomicOr (global void)
0:122 'gs_ua4' (temp 4-component vector of uint)
0:122 'gs_ub4' (temp 4-component vector of uint)
0:122 'gs_ua4' (global 4-component vector of uint)
0:122 'gs_ub4' (global 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (temp 4-component vector of uint)
0:123 'gs_ub4' (temp 4-component vector of uint)
0:123 'gs_ua4' (global 4-component vector of uint)
0:123 'gs_ub4' (global 4-component vector of uint)
0:124 AtomicXor (global void)
0:124 'gs_ua4' (temp 4-component vector of uint)
0:124 'gs_ub4' (temp 4-component vector of uint)
0:124 'gs_ua4' (global 4-component vector of uint)
0:124 'gs_ub4' (global 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (temp 4-component vector of uint)
0:125 'gs_ub4' (temp 4-component vector of uint)
0:125 'gs_ua4' (global 4-component vector of uint)
0:125 'gs_ub4' (global 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
......@@ -306,18 +306,18 @@ local_size = (1, 1, 1)
0:? 3.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
Linked compute stage:
......@@ -326,7 +326,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
......@@ -337,68 +337,68 @@ local_size = (1, 1, 1)
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
0:24 'gs_ua' (temp uint)
0:24 'gs_ub' (temp uint)
0:24 'gs_ua' (global uint)
0:24 'gs_ub' (global uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (temp uint)
0:25 'gs_ub' (temp uint)
0:25 'gs_ua' (global uint)
0:25 'gs_ub' (global uint)
0:26 AtomicAnd (global void)
0:26 'gs_ua' (temp uint)
0:26 'gs_ub' (temp uint)
0:26 'gs_ua' (global uint)
0:26 'gs_ub' (global uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (temp uint)
0:27 'gs_ub' (temp uint)
0:27 'gs_ua' (global uint)
0:27 'gs_ub' (global uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (temp uint)
0:28 'gs_ub' (temp uint)
0:28 'gs_uc' (temp uint)
0:28 'gs_ua' (global uint)
0:28 'gs_ub' (global uint)
0:28 'gs_uc' (global uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (temp uint)
0:29 'gs_ub' (temp uint)
0:29 'gs_ua' (global uint)
0:29 'gs_ub' (global uint)
0:30 AtomicMax (global void)
0:30 'gs_ua' (temp uint)
0:30 'gs_ub' (temp uint)
0:30 'gs_ua' (global uint)
0:30 'gs_ub' (global uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
0:31 'gs_ua' (temp uint)
0:31 'gs_ub' (temp uint)
0:31 'gs_ua' (global uint)
0:31 'gs_ub' (global uint)
0:32 AtomicMin (global void)
0:32 'gs_ua' (temp uint)
0:32 'gs_ub' (temp uint)
0:32 'gs_ua' (global uint)
0:32 'gs_ub' (global uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
0:33 'gs_ua' (temp uint)
0:33 'gs_ub' (temp uint)
0:33 'gs_ua' (global uint)
0:33 'gs_ub' (global uint)
0:34 AtomicOr (global void)
0:34 'gs_ua' (temp uint)
0:34 'gs_ub' (temp uint)
0:34 'gs_ua' (global uint)
0:34 'gs_ub' (global uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
0:35 'gs_ua' (temp uint)
0:35 'gs_ub' (temp uint)
0:35 'gs_ua' (global uint)
0:35 'gs_ub' (global uint)
0:36 AtomicXor (global void)
0:36 'gs_ua' (temp uint)
0:36 'gs_ub' (temp uint)
0:36 'gs_ua' (global uint)
0:36 'gs_ub' (global uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
0:37 'gs_ua' (temp uint)
0:37 'gs_ub' (temp uint)
0:37 'gs_ua' (global uint)
0:37 'gs_ub' (global uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
......@@ -407,7 +407,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
......@@ -418,69 +418,69 @@ local_size = (1, 1, 1)
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
0:58 'gs_ua2' (temp 2-component vector of uint)
0:58 'gs_ub2' (temp 2-component vector of uint)
0:58 'gs_ua2' (global 2-component vector of uint)
0:58 'gs_ub2' (global 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (temp 2-component vector of uint)
0:59 'gs_ub2' (temp 2-component vector of uint)
0:59 'gs_ua2' (global 2-component vector of uint)
0:59 'gs_ub2' (global 2-component vector of uint)
0:60 AtomicAnd (global void)
0:60 'gs_ua2' (temp 2-component vector of uint)
0:60 'gs_ub2' (temp 2-component vector of uint)
0:60 'gs_ua2' (global 2-component vector of uint)
0:60 'gs_ub2' (global 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (temp 2-component vector of uint)
0:61 'gs_ub2' (temp 2-component vector of uint)
0:61 'gs_ua2' (global 2-component vector of uint)
0:61 'gs_ub2' (global 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (temp 2-component vector of uint)
0:62 'gs_ub2' (temp 2-component vector of uint)
0:62 'gs_uc2' (temp 2-component vector of uint)
0:62 'gs_ua2' (global 2-component vector of uint)
0:62 'gs_ub2' (global 2-component vector of uint)
0:62 'gs_uc2' (global 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (temp 2-component vector of uint)
0:63 'gs_ub2' (temp 2-component vector of uint)
0:63 'gs_ua2' (global 2-component vector of uint)
0:63 'gs_ub2' (global 2-component vector of uint)
0:64 AtomicMax (global void)
0:64 'gs_ua2' (temp 2-component vector of uint)
0:64 'gs_ub2' (temp 2-component vector of uint)
0:64 'gs_ua2' (global 2-component vector of uint)
0:64 'gs_ub2' (global 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (temp 2-component vector of uint)
0:65 'gs_ub2' (temp 2-component vector of uint)
0:65 'gs_ua2' (global 2-component vector of uint)
0:65 'gs_ub2' (global 2-component vector of uint)
0:66 AtomicMin (global void)
0:66 'gs_ua2' (temp 2-component vector of uint)
0:66 'gs_ub2' (temp 2-component vector of uint)
0:66 'gs_ua2' (global 2-component vector of uint)
0:66 'gs_ub2' (global 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (temp 2-component vector of uint)
0:67 'gs_ub2' (temp 2-component vector of uint)
0:67 'gs_ua2' (global 2-component vector of uint)
0:67 'gs_ub2' (global 2-component vector of uint)
0:68 AtomicOr (global void)
0:68 'gs_ua2' (temp 2-component vector of uint)
0:68 'gs_ub2' (temp 2-component vector of uint)
0:68 'gs_ua2' (global 2-component vector of uint)
0:68 'gs_ub2' (global 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (temp 2-component vector of uint)
0:69 'gs_ub2' (temp 2-component vector of uint)
0:69 'gs_ua2' (global 2-component vector of uint)
0:69 'gs_ub2' (global 2-component vector of uint)
0:70 AtomicXor (global void)
0:70 'gs_ua2' (temp 2-component vector of uint)
0:70 'gs_ub2' (temp 2-component vector of uint)
0:70 'gs_ua2' (global 2-component vector of uint)
0:70 'gs_ub2' (global 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (temp 2-component vector of uint)
0:71 'gs_ub2' (temp 2-component vector of uint)
0:71 'gs_ua2' (global 2-component vector of uint)
0:71 'gs_ub2' (global 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
......@@ -491,70 +491,70 @@ local_size = (1, 1, 1)
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
0:85 'gs_ua3' (temp 3-component vector of uint)
0:85 'gs_ub3' (temp 3-component vector of uint)
0:85 'gs_ua3' (global 3-component vector of uint)
0:85 'gs_ub3' (global 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (temp 3-component vector of uint)
0:86 'gs_ub3' (temp 3-component vector of uint)
0:86 'gs_ua3' (global 3-component vector of uint)
0:86 'gs_ub3' (global 3-component vector of uint)
0:87 AtomicAnd (global void)
0:87 'gs_ua3' (temp 3-component vector of uint)
0:87 'gs_ub3' (temp 3-component vector of uint)
0:87 'gs_ua3' (global 3-component vector of uint)
0:87 'gs_ub3' (global 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (temp 3-component vector of uint)
0:88 'gs_ub3' (temp 3-component vector of uint)
0:88 'gs_ua3' (global 3-component vector of uint)
0:88 'gs_ub3' (global 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (temp 3-component vector of uint)
0:89 'gs_ub3' (temp 3-component vector of uint)
0:89 'gs_uc3' (temp 3-component vector of uint)
0:89 'gs_ua3' (global 3-component vector of uint)
0:89 'gs_ub3' (global 3-component vector of uint)
0:89 'gs_uc3' (global 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (temp 3-component vector of uint)
0:90 'gs_ub3' (temp 3-component vector of uint)
0:90 'gs_ua3' (global 3-component vector of uint)
0:90 'gs_ub3' (global 3-component vector of uint)
0:91 AtomicMax (global void)
0:91 'gs_ua3' (temp 3-component vector of uint)
0:91 'gs_ub3' (temp 3-component vector of uint)
0:91 'gs_ua3' (global 3-component vector of uint)
0:91 'gs_ub3' (global 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (temp 3-component vector of uint)
0:92 'gs_ub3' (temp 3-component vector of uint)
0:92 'gs_ua3' (global 3-component vector of uint)
0:92 'gs_ub3' (global 3-component vector of uint)
0:93 AtomicMin (global void)
0:93 'gs_ua3' (temp 3-component vector of uint)
0:93 'gs_ub3' (temp 3-component vector of uint)
0:93 'gs_ua3' (global 3-component vector of uint)
0:93 'gs_ub3' (global 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (temp 3-component vector of uint)
0:94 'gs_ub3' (temp 3-component vector of uint)
0:94 'gs_ua3' (global 3-component vector of uint)
0:94 'gs_ub3' (global 3-component vector of uint)
0:95 AtomicOr (global void)
0:95 'gs_ua3' (temp 3-component vector of uint)
0:95 'gs_ub3' (temp 3-component vector of uint)
0:95 'gs_ua3' (global 3-component vector of uint)
0:95 'gs_ub3' (global 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (temp 3-component vector of uint)
0:96 'gs_ub3' (temp 3-component vector of uint)
0:96 'gs_ua3' (global 3-component vector of uint)
0:96 'gs_ub3' (global 3-component vector of uint)
0:97 AtomicXor (global void)
0:97 'gs_ua3' (temp 3-component vector of uint)
0:97 'gs_ub3' (temp 3-component vector of uint)
0:97 'gs_ua3' (global 3-component vector of uint)
0:97 'gs_ub3' (global 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (temp 3-component vector of uint)
0:98 'gs_ub3' (temp 3-component vector of uint)
0:98 'gs_ua3' (global 3-component vector of uint)
0:98 'gs_ub3' (global 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
......@@ -565,64 +565,64 @@ local_size = (1, 1, 1)
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
0:112 'gs_ua4' (temp 4-component vector of uint)
0:112 'gs_ub4' (temp 4-component vector of uint)
0:112 'gs_ua4' (global 4-component vector of uint)
0:112 'gs_ub4' (global 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (temp 4-component vector of uint)
0:113 'gs_ub4' (temp 4-component vector of uint)
0:113 'gs_ua4' (global 4-component vector of uint)
0:113 'gs_ub4' (global 4-component vector of uint)
0:114 AtomicAnd (global void)
0:114 'gs_ua4' (temp 4-component vector of uint)
0:114 'gs_ub4' (temp 4-component vector of uint)
0:114 'gs_ua4' (global 4-component vector of uint)
0:114 'gs_ub4' (global 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (temp 4-component vector of uint)
0:115 'gs_ub4' (temp 4-component vector of uint)
0:115 'gs_ua4' (global 4-component vector of uint)
0:115 'gs_ub4' (global 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (temp 4-component vector of uint)
0:116 'gs_ub4' (temp 4-component vector of uint)
0:116 'gs_uc4' (temp 4-component vector of uint)
0:116 'gs_ua4' (global 4-component vector of uint)
0:116 'gs_ub4' (global 4-component vector of uint)
0:116 'gs_uc4' (global 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (temp 4-component vector of uint)
0:117 'gs_ub4' (temp 4-component vector of uint)
0:117 'gs_ua4' (global 4-component vector of uint)
0:117 'gs_ub4' (global 4-component vector of uint)
0:118 AtomicMax (global void)
0:118 'gs_ua4' (temp 4-component vector of uint)
0:118 'gs_ub4' (temp 4-component vector of uint)
0:118 'gs_ua4' (global 4-component vector of uint)
0:118 'gs_ub4' (global 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (temp 4-component vector of uint)
0:119 'gs_ub4' (temp 4-component vector of uint)
0:119 'gs_ua4' (global 4-component vector of uint)
0:119 'gs_ub4' (global 4-component vector of uint)
0:120 AtomicMin (global void)
0:120 'gs_ua4' (temp 4-component vector of uint)
0:120 'gs_ub4' (temp 4-component vector of uint)
0:120 'gs_ua4' (global 4-component vector of uint)
0:120 'gs_ub4' (global 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (temp 4-component vector of uint)
0:121 'gs_ub4' (temp 4-component vector of uint)
0:121 'gs_ua4' (global 4-component vector of uint)
0:121 'gs_ub4' (global 4-component vector of uint)
0:122 AtomicOr (global void)
0:122 'gs_ua4' (temp 4-component vector of uint)
0:122 'gs_ub4' (temp 4-component vector of uint)
0:122 'gs_ua4' (global 4-component vector of uint)
0:122 'gs_ub4' (global 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (temp 4-component vector of uint)
0:123 'gs_ub4' (temp 4-component vector of uint)
0:123 'gs_ua4' (global 4-component vector of uint)
0:123 'gs_ub4' (global 4-component vector of uint)
0:124 AtomicXor (global void)
0:124 'gs_ua4' (temp 4-component vector of uint)
0:124 'gs_ub4' (temp 4-component vector of uint)
0:124 'gs_ua4' (global 4-component vector of uint)
0:124 'gs_ub4' (global 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (temp 4-component vector of uint)
0:125 'gs_ub4' (temp 4-component vector of uint)
0:125 'gs_ua4' (global 4-component vector of uint)
0:125 'gs_ub4' (global 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
......@@ -630,27 +630,27 @@ local_size = (1, 1, 1)
0:? 3.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 213
// Id's are bound by 217
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 172
EntryPoint GLCompute 4 "ComputeShaderFunction" 175
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 450
Name 4 "ComputeShaderFunction"
......@@ -676,23 +676,23 @@ local_size = (1, 1, 1)
Name 43 "inF2"
Name 44 "inU0"
Name 45 "inU1"
Name 51 "gs_ua"
Name 52 "gs_ub"
Name 57 "out_u1"
Name 65 "gs_uc"
Name 93 "gs_ua2"
Name 94 "gs_ub2"
Name 97 "out_u2"
Name 105 "gs_uc2"
Name 133 "gs_ua3"
Name 134 "gs_ub3"
Name 137 "out_u3"
Name 145 "gs_uc3"
Name 172 "inF0"
Name 177 "gs_ua4"
Name 178 "gs_ub4"
Name 181 "out_u4"
Name 189 "gs_uc4"
Name 52 "gs_ua"
Name 53 "gs_ub"
Name 58 "out_u1"
Name 66 "gs_uc"
Name 95 "gs_ua2"
Name 96 "gs_ub2"
Name 99 "out_u2"
Name 107 "gs_uc2"
Name 136 "gs_ua3"
Name 137 "gs_ub3"
Name 140 "out_u3"
Name 148 "gs_uc3"
Name 175 "inF0"
Name 180 "gs_ua4"
Name 181 "gs_ub4"
Name 185 "out_u4"
Name 193 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......@@ -712,67 +712,80 @@ local_size = (1, 1, 1)
39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
49: TypeBool
54: 8(int) Constant 1
55: 8(int) Constant 0
86: 6(float) Constant 0
126: 6(float) Constant 1065353216
127: 6(float) Constant 1073741824
128: 24(fvec2) ConstantComposite 126 127
166: 6(float) Constant 1077936128
167: 36(fvec3) ConstantComposite 126 127 166
170: TypeVector 6(float) 4
171: TypePointer Input 170(fvec4)
172(inF0): 171(ptr) Variable Input
175: TypeVector 8(int) 4
176: TypePointer Function 175(ivec4)
210: 6(float) Constant 1082130432
211: 170(fvec4) ConstantComposite 126 127 166 210
51: TypePointer Private 8(int)
52(gs_ua): 51(ptr) Variable Private
53(gs_ub): 51(ptr) Variable Private
55: 8(int) Constant 1
56: 8(int) Constant 0
66(gs_uc): 51(ptr) Variable Private
87: 6(float) Constant 0
94: TypePointer Private 26(ivec2)
95(gs_ua2): 94(ptr) Variable Private
96(gs_ub2): 94(ptr) Variable Private
107(gs_uc2): 94(ptr) Variable Private
128: 6(float) Constant 1065353216
129: 6(float) Constant 1073741824
130: 24(fvec2) ConstantComposite 128 129
135: TypePointer Private 38(ivec3)
136(gs_ua3): 135(ptr) Variable Private
137(gs_ub3): 135(ptr) Variable Private
148(gs_uc3): 135(ptr) Variable Private
169: 6(float) Constant 1077936128
170: 36(fvec3) ConstantComposite 128 129 169
173: TypeVector 6(float) 4
174: TypePointer Input 173(fvec4)
175(inF0): 174(ptr) Variable Input
178: TypeVector 8(int) 4
179: TypePointer Private 178(ivec4)
180(gs_ua4): 179(ptr) Variable Private
181(gs_ub4): 179(ptr) Variable Private
184: TypePointer Function 178(ivec4)
193(gs_uc4): 179(ptr) Variable Private
214: 6(float) Constant 1082130432
215: 173(fvec4) ConstantComposite 128 129 169 214
4(ComputeShaderFunction): 2 Function None 3
5: Label
177(gs_ua4): 176(ptr) Variable Function
178(gs_ub4): 176(ptr) Variable Function
181(out_u4): 176(ptr) Variable Function
189(gs_uc4): 176(ptr) Variable Function
173: 170(fvec4) Load 172(inF0)
174: 49(bool) All 173
179: 175(ivec4) Load 178(gs_ub4)
180: 2 AtomicIAdd 177(gs_ua4) 54 55 179
182: 175(ivec4) Load 178(gs_ub4)
183: 175(ivec4) AtomicIAdd 177(gs_ua4) 54 55 182
Store 181(out_u4) 183
184: 175(ivec4) Load 178(gs_ub4)
185: 2 AtomicAnd 177(gs_ua4) 54 55 184
186: 175(ivec4) Load 178(gs_ub4)
187: 175(ivec4) AtomicAnd 177(gs_ua4) 54 55 186
Store 181(out_u4) 187
188: 175(ivec4) Load 178(gs_ub4)
190: 175(ivec4) Load 189(gs_uc4)
191: 175(ivec4) AtomicCompareExchange 177(gs_ua4) 54 55 55 190 188
Store 181(out_u4) 191
192: 175(ivec4) Load 178(gs_ub4)
193: 175(ivec4) AtomicExchange 177(gs_ua4) 54 55 192
Store 181(out_u4) 193
194: 175(ivec4) Load 178(gs_ub4)
195: 2 AtomicSMax 177(gs_ua4) 54 55 194
196: 175(ivec4) Load 178(gs_ub4)
197: 175(ivec4) AtomicUMax 177(gs_ua4) 54 55 196
Store 181(out_u4) 197
198: 175(ivec4) Load 178(gs_ub4)
199: 2 AtomicSMin 177(gs_ua4) 54 55 198
200: 175(ivec4) Load 178(gs_ub4)
201: 175(ivec4) AtomicUMin 177(gs_ua4) 54 55 200
Store 181(out_u4) 201
202: 175(ivec4) Load 178(gs_ub4)
203: 2 AtomicOr 177(gs_ua4) 54 55 202
204: 175(ivec4) Load 178(gs_ub4)
205: 175(ivec4) AtomicOr 177(gs_ua4) 54 55 204
Store 181(out_u4) 205
206: 175(ivec4) Load 178(gs_ub4)
207: 2 AtomicXor 177(gs_ua4) 54 55 206
208: 175(ivec4) Load 178(gs_ub4)
209: 175(ivec4) AtomicXor 177(gs_ua4) 54 55 208
Store 181(out_u4) 209
ReturnValue 211
185(out_u4): 184(ptr) Variable Function
176: 173(fvec4) Load 175(inF0)
177: 49(bool) All 176
182: 178(ivec4) Load 181(gs_ub4)
183: 2 AtomicIAdd 180(gs_ua4) 55 56 182
186: 178(ivec4) Load 181(gs_ub4)
187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186
Store 185(out_u4) 187
188: 178(ivec4) Load 181(gs_ub4)
189: 2 AtomicAnd 180(gs_ua4) 55 56 188
190: 178(ivec4) Load 181(gs_ub4)
191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190
Store 185(out_u4) 191
192: 178(ivec4) Load 181(gs_ub4)
194: 178(ivec4) Load 193(gs_uc4)
195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192
Store 185(out_u4) 195
196: 178(ivec4) Load 181(gs_ub4)
197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196
Store 185(out_u4) 197
198: 178(ivec4) Load 181(gs_ub4)
199: 2 AtomicSMax 180(gs_ua4) 55 56 198
200: 178(ivec4) Load 181(gs_ub4)
201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200
Store 185(out_u4) 201
202: 178(ivec4) Load 181(gs_ub4)
203: 2 AtomicSMin 180(gs_ua4) 55 56 202
204: 178(ivec4) Load 181(gs_ub4)
205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204
Store 185(out_u4) 205
206: 178(ivec4) Load 181(gs_ub4)
207: 2 AtomicOr 180(gs_ua4) 55 56 206
208: 178(ivec4) Load 181(gs_ub4)
209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208
Store 185(out_u4) 209
210: 178(ivec4) Load 181(gs_ub4)
211: 2 AtomicXor 180(gs_ua4) 55 56 210
212: 178(ivec4) Load 181(gs_ub4)
213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212
Store 185(out_u4) 213
ReturnValue 215
FunctionEnd
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
......@@ -781,57 +794,54 @@ local_size = (1, 1, 1)
14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter
17: Label
51(gs_ua): 9(ptr) Variable Function
52(gs_ub): 9(ptr) Variable Function
57(out_u1): 9(ptr) Variable Function
65(gs_uc): 9(ptr) Variable Function
58(out_u1): 9(ptr) Variable Function
48: 6(float) Load 11(inF0)
50: 49(bool) All 48
53: 8(int) Load 52(gs_ub)
56: 2 AtomicIAdd 51(gs_ua) 54 55 53
58: 8(int) Load 52(gs_ub)
59: 8(int) AtomicIAdd 51(gs_ua) 54 55 58
Store 57(out_u1) 59
60: 8(int) Load 52(gs_ub)
61: 2 AtomicAnd 51(gs_ua) 54 55 60
62: 8(int) Load 52(gs_ub)
63: 8(int) AtomicAnd 51(gs_ua) 54 55 62
Store 57(out_u1) 63
64: 8(int) Load 52(gs_ub)
66: 8(int) Load 65(gs_uc)
67: 8(int) AtomicCompareExchange 51(gs_ua) 54 55 55 66 64
Store 57(out_u1) 67
68: 8(int) Load 52(gs_ub)
69: 8(int) AtomicExchange 51(gs_ua) 54 55 68
Store 57(out_u1) 69
70: 8(int) Load 52(gs_ub)
71: 2 AtomicSMax 51(gs_ua) 54 55 70
72: 8(int) Load 52(gs_ub)
73: 8(int) AtomicUMax 51(gs_ua) 54 55 72
Store 57(out_u1) 73
74: 8(int) Load 52(gs_ub)
75: 2 AtomicSMin 51(gs_ua) 54 55 74
76: 8(int) Load 52(gs_ub)
77: 8(int) AtomicUMin 51(gs_ua) 54 55 76
Store 57(out_u1) 77
78: 8(int) Load 52(gs_ub)
79: 2 AtomicOr 51(gs_ua) 54 55 78
80: 8(int) Load 52(gs_ub)
81: 8(int) AtomicOr 51(gs_ua) 54 55 80
Store 57(out_u1) 81
82: 8(int) Load 52(gs_ub)
83: 2 AtomicXor 51(gs_ua) 54 55 82
84: 8(int) Load 52(gs_ub)
85: 8(int) AtomicXor 51(gs_ua) 54 55 84
Store 57(out_u1) 85
ReturnValue 86
54: 8(int) Load 53(gs_ub)
57: 2 AtomicIAdd 52(gs_ua) 55 56 54
59: 8(int) Load 53(gs_ub)
60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59
Store 58(out_u1) 60
61: 8(int) Load 53(gs_ub)
62: 2 AtomicAnd 52(gs_ua) 55 56 61
63: 8(int) Load 53(gs_ub)
64: 8(int) AtomicAnd 52(gs_ua) 55 56 63
Store 58(out_u1) 64
65: 8(int) Load 53(gs_ub)
67: 8(int) Load 66(gs_uc)
68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65
Store 58(out_u1) 68
69: 8(int) Load 53(gs_ub)
70: 8(int) AtomicExchange 52(gs_ua) 55 56 69
Store 58(out_u1) 70
71: 8(int) Load 53(gs_ub)
72: 2 AtomicSMax 52(gs_ua) 55 56 71
73: 8(int) Load 53(gs_ub)
74: 8(int) AtomicUMax 52(gs_ua) 55 56 73
Store 58(out_u1) 74
75: 8(int) Load 53(gs_ub)
76: 2 AtomicSMin 52(gs_ua) 55 56 75
77: 8(int) Load 53(gs_ub)
78: 8(int) AtomicUMin 52(gs_ua) 55 56 77
Store 58(out_u1) 78
79: 8(int) Load 53(gs_ub)
80: 2 AtomicOr 52(gs_ua) 55 56 79
81: 8(int) Load 53(gs_ub)
82: 8(int) AtomicOr 52(gs_ua) 55 56 81
Store 58(out_u1) 82
83: 8(int) Load 53(gs_ub)
84: 2 AtomicXor 52(gs_ua) 55 56 83
85: 8(int) Load 53(gs_ub)
86: 8(int) AtomicXor 52(gs_ua) 55 56 85
Store 58(out_u1) 86
ReturnValue 87
FunctionEnd
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter
23: Label
ReturnValue 86
ReturnValue 87
FunctionEnd
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter
......@@ -840,50 +850,47 @@ local_size = (1, 1, 1)
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
93(gs_ua2): 27(ptr) Variable Function
94(gs_ub2): 27(ptr) Variable Function
97(out_u2): 27(ptr) Variable Function
105(gs_uc2): 27(ptr) Variable Function
91: 24(fvec2) Load 29(inF0)
92: 49(bool) All 91
95: 26(ivec2) Load 94(gs_ub2)
96: 2 AtomicIAdd 93(gs_ua2) 54 55 95
98: 26(ivec2) Load 94(gs_ub2)
99: 26(ivec2) AtomicIAdd 93(gs_ua2) 54 55 98
Store 97(out_u2) 99
100: 26(ivec2) Load 94(gs_ub2)
101: 2 AtomicAnd 93(gs_ua2) 54 55 100
102: 26(ivec2) Load 94(gs_ub2)
103: 26(ivec2) AtomicAnd 93(gs_ua2) 54 55 102
Store 97(out_u2) 103
104: 26(ivec2) Load 94(gs_ub2)
106: 26(ivec2) Load 105(gs_uc2)
107: 26(ivec2) AtomicCompareExchange 93(gs_ua2) 54 55 55 106 104
Store 97(out_u2) 107
108: 26(ivec2) Load 94(gs_ub2)
109: 26(ivec2) AtomicExchange 93(gs_ua2) 54 55 108
Store 97(out_u2) 109
110: 26(ivec2) Load 94(gs_ub2)
111: 2 AtomicSMax 93(gs_ua2) 54 55 110
112: 26(ivec2) Load 94(gs_ub2)
113: 26(ivec2) AtomicUMax 93(gs_ua2) 54 55 112
Store 97(out_u2) 113
114: 26(ivec2) Load 94(gs_ub2)
115: 2 AtomicSMin 93(gs_ua2) 54 55 114
116: 26(ivec2) Load 94(gs_ub2)
117: 26(ivec2) AtomicUMin 93(gs_ua2) 54 55 116
Store 97(out_u2) 117
118: 26(ivec2) Load 94(gs_ub2)
119: 2 AtomicOr 93(gs_ua2) 54 55 118
120: 26(ivec2) Load 94(gs_ub2)
121: 26(ivec2) AtomicOr 93(gs_ua2) 54 55 120
Store 97(out_u2) 121
122: 26(ivec2) Load 94(gs_ub2)
123: 2 AtomicXor 93(gs_ua2) 54 55 122
124: 26(ivec2) Load 94(gs_ub2)
125: 26(ivec2) AtomicXor 93(gs_ua2) 54 55 124
Store 97(out_u2) 125
ReturnValue 128
99(out_u2): 27(ptr) Variable Function
92: 24(fvec2) Load 29(inF0)
93: 49(bool) All 92
97: 26(ivec2) Load 96(gs_ub2)
98: 2 AtomicIAdd 95(gs_ua2) 55 56 97
100: 26(ivec2) Load 96(gs_ub2)
101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100
Store 99(out_u2) 101
102: 26(ivec2) Load 96(gs_ub2)
103: 2 AtomicAnd 95(gs_ua2) 55 56 102
104: 26(ivec2) Load 96(gs_ub2)
105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104
Store 99(out_u2) 105
106: 26(ivec2) Load 96(gs_ub2)
108: 26(ivec2) Load 107(gs_uc2)
109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106
Store 99(out_u2) 109
110: 26(ivec2) Load 96(gs_ub2)
111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110
Store 99(out_u2) 111
112: 26(ivec2) Load 96(gs_ub2)
113: 2 AtomicSMax 95(gs_ua2) 55 56 112
114: 26(ivec2) Load 96(gs_ub2)
115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114
Store 99(out_u2) 115
116: 26(ivec2) Load 96(gs_ub2)
117: 2 AtomicSMin 95(gs_ua2) 55 56 116
118: 26(ivec2) Load 96(gs_ub2)
119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118
Store 99(out_u2) 119
120: 26(ivec2) Load 96(gs_ub2)
121: 2 AtomicOr 95(gs_ua2) 55 56 120
122: 26(ivec2) Load 96(gs_ub2)
123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122
Store 99(out_u2) 123
124: 26(ivec2) Load 96(gs_ub2)
125: 2 AtomicXor 95(gs_ua2) 55 56 124
126: 26(ivec2) Load 96(gs_ub2)
127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126
Store 99(out_u2) 127
ReturnValue 130
FunctionEnd
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
......@@ -892,48 +899,45 @@ local_size = (1, 1, 1)
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
133(gs_ua3): 39(ptr) Variable Function
134(gs_ub3): 39(ptr) Variable Function
137(out_u3): 39(ptr) Variable Function
145(gs_uc3): 39(ptr) Variable Function
131: 36(fvec3) Load 41(inF0)
132: 49(bool) All 131
135: 38(ivec3) Load 134(gs_ub3)
136: 2 AtomicIAdd 133(gs_ua3) 54 55 135
138: 38(ivec3) Load 134(gs_ub3)
139: 38(ivec3) AtomicIAdd 133(gs_ua3) 54 55 138
Store 137(out_u3) 139
140: 38(ivec3) Load 134(gs_ub3)
141: 2 AtomicAnd 133(gs_ua3) 54 55 140
142: 38(ivec3) Load 134(gs_ub3)
143: 38(ivec3) AtomicAnd 133(gs_ua3) 54 55 142
Store 137(out_u3) 143
144: 38(ivec3) Load 134(gs_ub3)
146: 38(ivec3) Load 145(gs_uc3)
147: 38(ivec3) AtomicCompareExchange 133(gs_ua3) 54 55 55 146 144
Store 137(out_u3) 147
148: 38(ivec3) Load 134(gs_ub3)
149: 38(ivec3) AtomicExchange 133(gs_ua3) 54 55 148
Store 137(out_u3) 149
150: 38(ivec3) Load 134(gs_ub3)
151: 2 AtomicSMax 133(gs_ua3) 54 55 150
152: 38(ivec3) Load 134(gs_ub3)
153: 38(ivec3) AtomicUMax 133(gs_ua3) 54 55 152
Store 137(out_u3) 153
154: 38(ivec3) Load 134(gs_ub3)
155: 2 AtomicSMin 133(gs_ua3) 54 55 154
156: 38(ivec3) Load 134(gs_ub3)
157: 38(ivec3) AtomicUMin 133(gs_ua3) 54 55 156
Store 137(out_u3) 157
158: 38(ivec3) Load 134(gs_ub3)
159: 2 AtomicOr 133(gs_ua3) 54 55 158
160: 38(ivec3) Load 134(gs_ub3)
161: 38(ivec3) AtomicOr 133(gs_ua3) 54 55 160
Store 137(out_u3) 161
162: 38(ivec3) Load 134(gs_ub3)
163: 2 AtomicXor 133(gs_ua3) 54 55 162
164: 38(ivec3) Load 134(gs_ub3)
165: 38(ivec3) AtomicXor 133(gs_ua3) 54 55 164
Store 137(out_u3) 165
ReturnValue 167
140(out_u3): 39(ptr) Variable Function
133: 36(fvec3) Load 41(inF0)
134: 49(bool) All 133
138: 38(ivec3) Load 137(gs_ub3)
139: 2 AtomicIAdd 136(gs_ua3) 55 56 138
141: 38(ivec3) Load 137(gs_ub3)
142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141
Store 140(out_u3) 142
143: 38(ivec3) Load 137(gs_ub3)
144: 2 AtomicAnd 136(gs_ua3) 55 56 143
145: 38(ivec3) Load 137(gs_ub3)
146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145
Store 140(out_u3) 146
147: 38(ivec3) Load 137(gs_ub3)
149: 38(ivec3) Load 148(gs_uc3)
150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147
Store 140(out_u3) 150
151: 38(ivec3) Load 137(gs_ub3)
152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151
Store 140(out_u3) 152
153: 38(ivec3) Load 137(gs_ub3)
154: 2 AtomicSMax 136(gs_ua3) 55 56 153
155: 38(ivec3) Load 137(gs_ub3)
156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155
Store 140(out_u3) 156
157: 38(ivec3) Load 137(gs_ub3)
158: 2 AtomicSMin 136(gs_ua3) 55 56 157
159: 38(ivec3) Load 137(gs_ub3)
160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159
Store 140(out_u3) 160
161: 38(ivec3) Load 137(gs_ub3)
162: 2 AtomicOr 136(gs_ua3) 55 56 161
163: 38(ivec3) Load 137(gs_ub3)
164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163
Store 140(out_u3) 164
165: 38(ivec3) Load 137(gs_ub3)
166: 2 AtomicXor 136(gs_ua3) 55 56 165
167: 38(ivec3) Load 137(gs_ub3)
168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167
Store 140(out_u3) 168
ReturnValue 170
FunctionEnd
......@@ -2,7 +2,7 @@ hlsl.intrinsics.double.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
......@@ -39,7 +39,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
......
......@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
......@@ -52,7 +52,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
......
......@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
......@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
......@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
......@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float)
0:? Sequence
......@@ -71,7 +71,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
......@@ -81,14 +81,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
......@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
......@@ -111,7 +111,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float)
0:? Sequence
......
......@@ -2,7 +2,7 @@ hlsl.intrinsics.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
......@@ -339,7 +339,7 @@ gl_FragCoord origin is upper left
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float)
......@@ -348,7 +348,7 @@ gl_FragCoord origin is upper left
0:91 Branch: Return with expression
0:91 Constant:
0:91 0.000000
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
......@@ -733,7 +733,7 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1.000000
0:? 2.000000
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
......@@ -1130,7 +1130,7 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
......@@ -1550,7 +1550,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float)
......@@ -1838,7 +1838,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float)
......@@ -2136,7 +2136,7 @@ gl_FragCoord origin is upper left
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float)
......@@ -2448,7 +2448,7 @@ gl_FragCoord origin is upper left
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:441 Function Parameters:
0:441 'inF0' (in float)
0:441 'inF1' (in float)
......@@ -2511,7 +2511,7 @@ gl_FragCoord origin is upper left
0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:448 Function Parameters:
0:448 'inF0' (in float)
0:448 'inF1' (in float)
......@@ -2574,7 +2574,7 @@ gl_FragCoord origin is upper left
0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:455 Function Parameters:
0:455 'inF0' (in float)
0:455 'inF1' (in float)
......@@ -2637,7 +2637,7 @@ gl_FragCoord origin is upper left
0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:465 Function Parameters:
0:465 'inF0' (in float)
0:465 'inF1' (in float)
......@@ -2752,18 +2752,18 @@ gl_FragCoord origin is upper left
0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
Linked fragment stage:
......@@ -2772,7 +2772,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
......@@ -3109,7 +3109,7 @@ gl_FragCoord origin is upper left
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float)
......@@ -3118,7 +3118,7 @@ gl_FragCoord origin is upper left
0:91 Branch: Return with expression
0:91 Constant:
0:91 0.000000
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
......@@ -3503,7 +3503,7 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1.000000
0:? 2.000000
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
......@@ -3900,7 +3900,7 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
......@@ -4320,7 +4320,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float)
......@@ -4608,7 +4608,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float)
......@@ -4906,7 +4906,7 @@ gl_FragCoord origin is upper left
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float)
......@@ -5218,7 +5218,7 @@ gl_FragCoord origin is upper left
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:441 Function Parameters:
0:441 'inF0' (in float)
0:441 'inF1' (in float)
......@@ -5281,7 +5281,7 @@ gl_FragCoord origin is upper left
0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:448 Function Parameters:
0:448 'inF0' (in float)
0:448 'inF1' (in float)
......@@ -5344,7 +5344,7 @@ gl_FragCoord origin is upper left
0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:455 Function Parameters:
0:455 'inF0' (in float)
0:455 'inF1' (in float)
......@@ -5407,7 +5407,7 @@ gl_FragCoord origin is upper left
0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:465 Function Parameters:
0:465 'inF0' (in float)
0:465 'inF1' (in float)
......@@ -5522,22 +5522,22 @@ gl_FragCoord origin is upper left
0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 1802
// Id's are bound by 1806
Capability Shader
Capability DerivativeControl
......@@ -6052,18 +6052,18 @@ gl_FragCoord origin is upper left
Name 1778 "r14"
Name 1782 "r15"
Name 1786 "r16"
Name 1790 "gs_ua"
Name 1791 "gs_ub"
Name 1792 "gs_uc"
Name 1793 "gs_ua2"
Name 1794 "gs_ub2"
Name 1795 "gs_uc2"
Name 1796 "gs_ua3"
Name 1797 "gs_ub3"
Name 1798 "gs_uc3"
Name 1799 "gs_ua4"
Name 1800 "gs_ub4"
Name 1801 "gs_uc4"
Name 1791 "gs_ua"
Name 1792 "gs_ub"
Name 1793 "gs_uc"
Name 1795 "gs_ua2"
Name 1796 "gs_ub2"
Name 1797 "gs_uc2"
Name 1799 "gs_ua3"
Name 1800 "gs_ub3"
Name 1801 "gs_uc3"
Name 1803 "gs_ua4"
Name 1804 "gs_ub4"
Name 1805 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......@@ -6180,6 +6180,22 @@ gl_FragCoord origin is upper left
1522(ResType): TypeStruct 65 819(ivec4)
1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053
1611: 65 ConstantComposite 1610 1610 1610 1610
1790: TypePointer Private 8(int)
1791(gs_ua): 1790(ptr) Variable Private
1792(gs_ub): 1790(ptr) Variable Private
1793(gs_uc): 1790(ptr) Variable Private
1794: TypePointer Private 26(ivec2)
1795(gs_ua2): 1794(ptr) Variable Private
1796(gs_ub2): 1794(ptr) Variable Private
1797(gs_uc2): 1794(ptr) Variable Private
1798: TypePointer Private 38(ivec3)
1799(gs_ua3): 1798(ptr) Variable Private
1800(gs_ub3): 1798(ptr) Variable Private
1801(gs_uc3): 1798(ptr) Variable Private
1802: TypePointer Private 824(ivec4)
1803(gs_ua4): 1802(ptr) Variable Private
1804(gs_ub4): 1802(ptr) Variable Private
1805(gs_uc4): 1802(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
802(r000): 122(ptr) Variable Function
......@@ -8255,18 +8271,6 @@ gl_FragCoord origin is upper left
1778(r14): 102(ptr) Variable Function
1782(r15): 108(ptr) Variable Function
1786(r16): 106(ptr) Variable Function
1790(gs_ua): 9(ptr) Variable Function
1791(gs_ub): 9(ptr) Variable Function
1792(gs_uc): 9(ptr) Variable Function
1793(gs_ua2): 27(ptr) Variable Function
1794(gs_ub2): 27(ptr) Variable Function
1795(gs_uc2): 27(ptr) Variable Function
1796(gs_ua3): 39(ptr) Variable Function
1797(gs_ub3): 39(ptr) Variable Function
1798(gs_uc3): 39(ptr) Variable Function
1799(gs_ua4): 825(ptr) Variable Function
1800(gs_ub4): 825(ptr) Variable Function
1801(gs_uc4): 825(ptr) Variable Function
1723: 6(float) Load 110(inF0)
1724: 6(float) Load 111(inF1)
1725: 6(float) FMul 1723 1724
......
......@@ -2,7 +2,7 @@ hlsl.intrinsics.lit.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
......@@ -44,7 +44,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
......
......@@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated.
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
......@@ -246,7 +246,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
......@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
......@@ -341,7 +341,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
......@@ -421,7 +421,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
......@@ -511,7 +511,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
......@@ -605,7 +605,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
......@@ -617,7 +617,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
......@@ -700,7 +700,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
......@@ -780,7 +780,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
......
......@@ -91,7 +91,7 @@ ERROR: 86 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
......@@ -135,7 +135,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
......@@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
......@@ -180,7 +180,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
......@@ -210,7 +210,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
......@@ -241,7 +241,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
......@@ -279,7 +279,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
......@@ -322,7 +322,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
......@@ -381,7 +381,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
......@@ -425,7 +425,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
......@@ -437,7 +437,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
......@@ -470,7 +470,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
......@@ -500,7 +500,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
......@@ -531,7 +531,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
......@@ -569,7 +569,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
......@@ -612,7 +612,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
......
......@@ -230,7 +230,7 @@ ERROR: 226 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
......@@ -338,7 +338,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
......@@ -350,7 +350,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
......@@ -433,7 +433,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
......@@ -513,7 +513,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float)
......@@ -594,7 +594,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
......@@ -654,7 +654,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
......@@ -719,7 +719,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
......@@ -792,18 +792,18 @@ ERROR: node is still EOpNull!
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
Linked vertex stage:
......@@ -811,7 +811,7 @@ Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
......@@ -919,7 +919,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
......@@ -931,7 +931,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
......@@ -1014,7 +1014,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
......@@ -1094,7 +1094,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float)
......@@ -1175,7 +1175,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
......@@ -1235,7 +1235,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
......@@ -1300,7 +1300,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
......@@ -1373,17 +1373,17 @@ ERROR: node is still EOpNull!
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
0:? 'gs_uc' (temp uint)
0:? 'gs_ua2' (temp 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
SPIR-V is not generated for failed compile or link
hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
......@@ -142,7 +142,7 @@ Shader version: 450
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
......@@ -151,7 +151,7 @@ Shader version: 450
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
......@@ -317,7 +317,7 @@ Shader version: 450
0:? Constant:
0:? 1.000000
0:? 2.000000
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
......@@ -489,7 +489,7 @@ Shader version: 450
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
......@@ -681,7 +681,7 @@ Shader version: 450
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
......@@ -811,7 +811,7 @@ Shader version: 450
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
......@@ -946,7 +946,7 @@ Shader version: 450
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
......@@ -1088,7 +1088,7 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
......@@ -1151,7 +1151,7 @@ Shader version: 450
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
......@@ -1214,7 +1214,7 @@ Shader version: 450
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
......@@ -1277,7 +1277,7 @@ Shader version: 450
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
......@@ -1399,7 +1399,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
......@@ -1540,7 +1540,7 @@ Shader version: 450
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
......@@ -1549,7 +1549,7 @@ Shader version: 450
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
......@@ -1715,7 +1715,7 @@ Shader version: 450
0:? Constant:
0:? 1.000000
0:? 2.000000
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
......@@ -1887,7 +1887,7 @@ Shader version: 450
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
......@@ -2079,7 +2079,7 @@ Shader version: 450
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
......@@ -2209,7 +2209,7 @@ Shader version: 450
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
......@@ -2344,7 +2344,7 @@ Shader version: 450
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
......@@ -2486,7 +2486,7 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
......@@ -2549,7 +2549,7 @@ Shader version: 450
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
......@@ -2612,7 +2612,7 @@ Shader version: 450
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
......@@ -2675,7 +2675,7 @@ Shader version: 450
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
......
......@@ -4,20 +4,20 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float)
0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'fmat11' (temp 1X1 matrix of float)
0:? 'fmat41' (temp 1X4 matrix of float)
0:? 'fmat12' (temp 2X1 matrix of float)
0:? 'dmat23' (temp 3X2 matrix of double)
0:? 'int44' (temp 4X4 matrix of int)
0:? 'f1' (global 1-component vector of float)
0:? 'fmat11' (global 1X1 matrix of float)
0:? 'fmat41' (global 1X4 matrix of float)
0:? 'fmat12' (global 2X1 matrix of float)
0:? 'dmat23' (global 3X2 matrix of double)
0:? 'int44' (global 4X4 matrix of int)
Linked fragment stage:
......@@ -28,24 +28,24 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float)
0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'fmat11' (temp 1X1 matrix of float)
0:? 'fmat41' (temp 1X4 matrix of float)
0:? 'fmat12' (temp 2X1 matrix of float)
0:? 'dmat23' (temp 3X2 matrix of double)
0:? 'int44' (temp 4X4 matrix of int)
0:? 'f1' (global 1-component vector of float)
0:? 'fmat11' (global 1X1 matrix of float)
0:? 'fmat41' (global 1X4 matrix of float)
0:? 'fmat12' (global 2X1 matrix of float)
0:? 'dmat23' (global 3X2 matrix of double)
0:? 'int44' (global 4X4 matrix of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 37
// Id's are bound by 38
Capability Shader
Capability Float64
......@@ -58,48 +58,49 @@ gl_FragCoord origin is upper left
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
Name 13 "f1"
Name 19 "fmat11"
Name 23 "fmat41"
Name 26 "fmat12"
Name 31 "dmat23"
Name 36 "int44"
Name 14 "f1"
Name 20 "fmat11"
Name 24 "fmat41"
Name 27 "fmat12"
Name 32 "dmat23"
Name 37 "int44"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
14: 6(float) Constant 1065353216
16: TypeVector 6(float) 1
17: TypeMatrix 16(fvec) 1
18: TypePointer Function 17
20: TypeVector 6(float) 4
21: TypeMatrix 20(fvec4) 1
22: TypePointer Function 21
24: TypeMatrix 16(fvec) 2
25: TypePointer Function 24
27: TypeFloat 64
28: TypeVector 27(float) 2
29: TypeMatrix 28(fvec2) 3
30: TypePointer Function 29
32: TypeInt 32 1
33: TypeVector 32(int) 4
34: TypeMatrix 33(ivec4) 4
35: TypePointer Function 34
13: TypePointer Private 6(float)
14(f1): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
17: TypeVector 6(float) 1
18: TypeMatrix 17(fvec) 1
19: TypePointer Private 18
20(fmat11): 19(ptr) Variable Private
21: TypeVector 6(float) 4
22: TypeMatrix 21(fvec4) 1
23: TypePointer Private 22
24(fmat41): 23(ptr) Variable Private
25: TypeMatrix 17(fvec) 2
26: TypePointer Private 25
27(fmat12): 26(ptr) Variable Private
28: TypeFloat 64
29: TypeVector 28(float) 2
30: TypeMatrix 29(fvec2) 3
31: TypePointer Private 30
32(dmat23): 31(ptr) Variable Private
33: TypeInt 32 1
34: TypeVector 33(int) 4
35: TypeMatrix 34(ivec4) 4
36: TypePointer Private 35
37(int44): 36(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
13(f1): 7(ptr) Variable Function
Store 13(f1) 14
Store 14(f1) 15
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
19(fmat11): 18(ptr) Variable Function
23(fmat41): 22(ptr) Variable Function
26(fmat12): 25(ptr) Variable Function
31(dmat23): 30(ptr) Variable Function
36(int44): 35(ptr) Variable Function
15: 6(float) Undef
ReturnValue 15
16: 6(float) Undef
ReturnValue 16
FunctionEnd
......@@ -2,7 +2,7 @@ hlsl.max.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
......@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
......
......@@ -2,7 +2,7 @@ hlsl.precedence.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
......@@ -26,7 +26,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
......
......@@ -2,7 +2,7 @@ hlsl.precedence2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
......@@ -34,7 +34,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
......
......@@ -2,7 +2,7 @@ hlsl.scope.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -46,7 +46,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -2,7 +2,7 @@ hlsl.sin.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -18,7 +18,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -2,7 +2,7 @@ hlsl.struct.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:31 Function Parameters:
0:31 'input' (in 4-component vector of float)
0:? Sequence
......@@ -11,19 +11,19 @@ gl_FragCoord origin is upper left
0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float)
0:37 's2' (temp structure{temp 4-component vector of float i})
0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float)
0:? Linker Objects
0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (temp structure{temp 4-component vector of float i})
0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
Linked fragment stage:
......@@ -32,7 +32,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:31 Function Parameters:
0:31 'input' (in 4-component vector of float)
0:? Sequence
......@@ -41,19 +41,19 @@ gl_FragCoord origin is upper left
0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float)
0:37 's2' (temp structure{temp 4-component vector of float i})
0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float)
0:? Linker Objects
0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (temp structure{temp 4-component vector of float i})
0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
// Module Version 10000
// Generated by (magic number): 80001
......@@ -100,24 +100,24 @@ gl_FragCoord origin is upper left
17: TypeFloat 32
18: TypeVector 17(float) 4
19: TypeStruct 18(fvec4)
20: TypePointer Function 19(struct)
20: TypePointer Private 19(struct)
21(s2): 20(ptr) Variable Private
22: TypeInt 32 1
23: 22(int) Constant 0
24: TypeVector 17(float) 2
25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
26: TypePointer Function 25(struct)
26: TypePointer Private 25(struct)
27(s4): 26(ptr) Variable Private
28: 22(int) Constant 7
29: TypePointer Function 18(fvec4)
29: TypePointer Private 18(fvec4)
33: TypePointer Input 18(fvec4)
34(input): 33(ptr) Variable Input
37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
38: TypePointer Function 37(myS)
38: TypePointer Private 37(myS)
39(s1): 38(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
10(s3): 9(ptr) Variable Function
21(s2): 20(ptr) Variable Function
27(s4): 26(ptr) Variable Function
39(s1): 38(ptr) Variable Function
11: 8(FS) Load 10(s3)
12: 8(FS) Load 10(s3)
13: 7(bvec3) CompositeExtract 11 0
......
......@@ -2,7 +2,7 @@ hlsl.switch.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
......@@ -130,7 +130,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
......
......@@ -4,13 +4,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
......@@ -29,11 +29,11 @@ gl_FragCoord origin is upper left
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float)
0:5 'AmbientColor' (global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
0:? 'AmbientColor' (global 4-component vector of float)
Linked fragment stage:
......@@ -44,13 +44,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float)
0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
......@@ -69,15 +69,15 @@ gl_FragCoord origin is upper left
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float)
0:5 'AmbientColor' (global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float)
0:? 'AmbientColor' (global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
......@@ -88,33 +88,34 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 13 "AmbientColor"
Name 14 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216
15: 6(float) Constant 1056964608
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 14 15 16 14
20: TypeInt 32 0
21: 20(int) Constant 2
22: TypePointer Function 6(float)
13: TypePointer Private 7(fvec4)
14(AmbientColor): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16: 6(float) Constant 1056964608
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 15 16 17 15
21: TypeInt 32 0
22: 21(int) Constant 2
23: TypePointer Private 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
13(AmbientColor): 8(ptr) Variable Function
Store 13(AmbientColor) 17
Store 14(AmbientColor) 18
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
18: 7(fvec4) Load 10(input)
19: 7(fvec4) VectorShuffle 18 18 3 3 1 0
23: 22(ptr) AccessChain 13(AmbientColor) 21
24: 6(float) Load 23
25: 7(fvec4) CompositeConstruct 24 24 24 24
26: 7(fvec4) FMul 19 25
ReturnValue 26
19: 7(fvec4) Load 10(input)
20: 7(fvec4) VectorShuffle 19 19 3 3 1 0
24: 23(ptr) AccessChain 14(AmbientColor) 22
25: 6(float) Load 24
26: 7(fvec4) CompositeConstruct 25 25 25 25
27: 7(fvec4) FMul 20 26
ReturnValue 27
FunctionEnd
......@@ -2,7 +2,7 @@ hlsl.templatetypes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: PixelShaderFunction( (temp float)
0:48 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
......@@ -251,7 +251,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: PixelShaderFunction( (temp float)
0:48 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
......
......@@ -2,16 +2,16 @@ hlsl.void.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (temp void)
0:2 Function Definition: foo1( (global void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (temp void)
0:4 Function Definition: foo2( (global void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:6 Function Call: foo1( (global void)
0:7 Function Call: foo2( (global void)
0:? Linker Objects
......@@ -21,16 +21,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (temp void)
0:2 Function Definition: foo1( (global void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (temp void)
0:4 Function Definition: foo2( (global void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:6 Function Call: foo1( (global void)
0:7 Function Call: foo2( (global void)
0:? Linker Objects
// Module Version 10000
......
......@@ -2,7 +2,7 @@ hlsl.whileLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......@@ -39,7 +39,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
......
......@@ -134,6 +134,8 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
TType type;
if (! acceptFullySpecifiedType(type))
return false;
if (type.getQualifier().storage == EvqTemporary && parseContext.symbolTable.atGlobalLevel())
type.getQualifier().storage = EvqGlobal;
// identifier
HlslToken idToken;
......
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