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Chen Yisong
glslang
Commits
b0a63f57
Commit
b0a63f57
authored
Jul 01, 2016
by
John Kessenich
Browse files
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Browse Files
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Plain Diff
HLSL: Correctly identify which variables are global storage class.
parent
532543c1
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35 changed files
with
995 additions
and
979 deletions
+995
-979
hlsl.array.frag.out
Test/baseResults/hlsl.array.frag.out
+41
-40
hlsl.assoc.frag.out
Test/baseResults/hlsl.assoc.frag.out
+2
-2
hlsl.attribute.frag.out
Test/baseResults/hlsl.attribute.frag.out
+2
-2
hlsl.cast.frag.out
Test/baseResults/hlsl.cast.frag.out
+2
-2
hlsl.discard.frag.out
Test/baseResults/hlsl.discard.frag.out
+6
-6
hlsl.doLoop.frag.out
Test/baseResults/hlsl.doLoop.frag.out
+2
-2
hlsl.float1.frag.out
Test/baseResults/hlsl.float1.frag.out
+32
-31
hlsl.float4.frag.out
Test/baseResults/hlsl.float4.frag.out
+41
-40
hlsl.forLoop.frag.out
Test/baseResults/hlsl.forLoop.frag.out
+2
-2
hlsl.if.frag.out
Test/baseResults/hlsl.if.frag.out
+2
-2
hlsl.init.frag.out
Test/baseResults/hlsl.init.frag.out
+75
-74
hlsl.intrinsics.barriers.comp.out
Test/baseResults/hlsl.intrinsics.barriers.comp.out
+2
-2
hlsl.intrinsics.comp.out
Test/baseResults/hlsl.intrinsics.comp.out
+479
-475
hlsl.intrinsics.double.frag.out
Test/baseResults/hlsl.intrinsics.double.frag.out
+2
-2
hlsl.intrinsics.evalfns.frag.out
Test/baseResults/hlsl.intrinsics.evalfns.frag.out
+2
-2
hlsl.intrinsics.f1632.frag.out
Test/baseResults/hlsl.intrinsics.f1632.frag.out
+10
-10
hlsl.intrinsics.frag.out
Test/baseResults/hlsl.intrinsics.frag.out
+77
-73
hlsl.intrinsics.lit.frag.out
Test/baseResults/hlsl.intrinsics.lit.frag.out
+2
-2
hlsl.intrinsics.negative.comp.out
Test/baseResults/hlsl.intrinsics.negative.comp.out
+10
-10
hlsl.intrinsics.negative.frag.out
Test/baseResults/hlsl.intrinsics.negative.frag.out
+16
-16
hlsl.intrinsics.negative.vert.out
Test/baseResults/hlsl.intrinsics.negative.vert.out
+40
-40
hlsl.intrinsics.vert.out
Test/baseResults/hlsl.intrinsics.vert.out
+24
-24
hlsl.matType.frag.out
Test/baseResults/hlsl.matType.frag.out
+50
-49
hlsl.max.frag.out
Test/baseResults/hlsl.max.frag.out
+2
-2
hlsl.precedence.frag.out
Test/baseResults/hlsl.precedence.frag.out
+2
-2
hlsl.precedence2.frag.out
Test/baseResults/hlsl.precedence2.frag.out
+2
-2
hlsl.scope.frag.out
Test/baseResults/hlsl.scope.frag.out
+2
-2
hlsl.sin.frag.out
Test/baseResults/hlsl.sin.frag.out
+2
-2
hlsl.struct.frag.out
Test/baseResults/hlsl.struct.frag.out
+19
-19
hlsl.switch.frag.out
Test/baseResults/hlsl.switch.frag.out
+2
-2
hlsl.swizzle.frag.out
Test/baseResults/hlsl.swizzle.frag.out
+27
-26
hlsl.templatetypes.frag.out
Test/baseResults/hlsl.templatetypes.frag.out
+2
-2
hlsl.void.frag.out
Test/baseResults/hlsl.void.frag.out
+10
-10
hlsl.whileLoop.frag.out
Test/baseResults/hlsl.whileLoop.frag.out
+2
-2
hlslGrammar.cpp
hlsl/hlslGrammar.cpp
+2
-0
No files found.
Test/baseResults/hlsl.array.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.array.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (
temp
4-component vector of float)
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
...
...
@@ -12,11 +12,11 @@ gl_FragCoord origin is upper left
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (
temp
4-element array of 4-component vector of float)
0:10 'a' (
global
4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (
temp
4-element array of 4-component vector of float)
0:10 'a' (
global
4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
...
...
@@ -38,14 +38,14 @@ gl_FragCoord origin is upper left
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (
temp
11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 's' (
global
11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
0:? 'a' (
temp
4-element array of 4-component vector of float)
0:? 's' (
temp
11-element array of structure{temp 7-element array of 4-component vector of float m})
0:? 'a' (
global
4-element array of 4-component vector of float)
0:? 's' (
global
11-element array of structure{temp 7-element array of 4-component vector of float m})
Linked fragment stage:
...
...
@@ -54,7 +54,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (
temp
4-component vector of float)
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
...
...
@@ -64,11 +64,11 @@ gl_FragCoord origin is upper left
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 'a' (
temp
4-element array of 4-component vector of float)
0:10 'a' (
global
4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
0:10 'a' (
temp
4-element array of 4-component vector of float)
0:10 'a' (
global
4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
...
...
@@ -90,18 +90,18 @@ gl_FragCoord origin is upper left
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (
temp
11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 's' (
global
11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
0:? 'a' (
temp
4-element array of 4-component vector of float)
0:? 's' (
temp
11-element array of structure{temp 7-element array of 4-component vector of float m})
0:? 'a' (
global
4-element array of 4-component vector of float)
0:? 's' (
global
11-element array of structure{temp 7-element array of 4-component vector of float m})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 6
3
// Id's are bound by 6
4
Capability Shader
1: ExtInstImport "GLSL.std.450"
...
...
@@ -114,9 +114,9 @@ gl_FragCoord origin is upper left
Name 19 "i"
Name 27 "input"
Name 40 "b"
Name 5
0
""
MemberName 5
0
0 "m"
Name 5
4
"s"
Name 5
1
""
MemberName 5
1
0 "m"
Name 5
5
"s"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
...
...
@@ -124,10 +124,11 @@ gl_FragCoord origin is upper left
8: TypeInt 32 0
9: 8(int) Constant 4
10: TypeArray 7(fvec4) 9
11: TypePointer Function 10
11: TypePointer Private 10
12(a): 11(ptr) Variable Private
13: TypeInt 32 1
14: 13(int) Constant 1
15: TypePointer
Function
7(fvec4)
15: TypePointer
Private
7(fvec4)
18: TypePointer Input 13(int)
19(i): 18(ptr) Variable Input
24: 8(int) Constant 3
...
...
@@ -140,18 +141,18 @@ gl_FragCoord origin is upper left
38: TypeArray 7(fvec4) 37
39: TypePointer Function 38
41: 13(int) Constant 5
48: 8(int) Constant 7
49: TypeArray 7(fvec4) 48
50: TypeStruct 49
51: 8(int) Constant 11
52: TypeArray 50(struct) 51
53: TypePointer Function 52
56: 13(int) Constant 0
42: TypePointer Function 7(fvec4)
49: 8(int) Constant 7
50: TypeArray 7(fvec4) 49
51: TypeStruct 50
52: 8(int) Constant 11
53: TypeArray 51(struct) 52
54: TypePointer Private 53
55(s): 54(ptr) Variable Private
57: 13(int) Constant 0
4(PixelShaderFunction): 2 Function None 3
5: Label
12(a): 11(ptr) Variable Function
40(b): 39(ptr) Variable Function
54(s): 53(ptr) Variable Function
16: 15(ptr) AccessChain 12(a) 14
17: 7(fvec4) Load 16
20: 13(int) Load 19(i)
...
...
@@ -165,17 +166,17 @@ gl_FragCoord origin is upper left
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 31 34
36: 7(fvec4) FAdd 23 35
4
2: 15
(ptr) AccessChain 40(b) 41
4
3: 7(fvec4) Load 42
4
4
: 13(int) Load 19(i)
4
5: 15(ptr) AccessChain 40(b) 44
4
6: 7(fvec4) Load 45
4
7: 7(fvec4) FAdd 43 46
5
5
: 13(int) Load 19(i)
5
7
: 13(int) Load 19(i)
5
8: 15(ptr) AccessChain 54(s) 55 56 57
59: 7(fvec4) Load 58
6
0: 7(fvec4) FAdd 47 59
6
1: 7(fvec4) FAdd 36 60
ReturnValue 6
1
4
3: 42
(ptr) AccessChain 40(b) 41
4
4: 7(fvec4) Load 43
4
5
: 13(int) Load 19(i)
4
6: 42(ptr) AccessChain 40(b) 45
4
7: 7(fvec4) Load 46
4
8: 7(fvec4) FAdd 44 47
5
6
: 13(int) Load 19(i)
5
8
: 13(int) Load 19(i)
5
9: 15(ptr) AccessChain 55(s) 56 57 58
60: 7(fvec4) Load 59
6
1: 7(fvec4) FAdd 48 60
6
2: 7(fvec4) FAdd 36 61
ReturnValue 6
2
FunctionEnd
Test/baseResults/hlsl.assoc.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.assoc.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (
temp
4-component vector of float)
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
...
...
@@ -38,7 +38,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (
temp
4-component vector of float)
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
...
...
Test/baseResults/hlsl.attribute.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.attribute.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.cast.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.cast.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -28,7 +28,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.discard.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.discard.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: foo(f1; (
temp
void)
0:7 Function Definition: foo(f1; (
global
void)
0:2 Function Parameters:
0:2 'f' (in float)
0:? Sequence
...
...
@@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:15 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; (
temp
void)
0:9 Function Call: foo(f1; (
global
void)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
...
...
@@ -48,7 +48,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: foo(f1; (
temp
void)
0:7 Function Definition: foo(f1; (
global
void)
0:2 Function Parameters:
0:2 'f' (in float)
0:? Sequence
...
...
@@ -60,11 +60,11 @@ gl_FragCoord origin is upper left
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:15 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; (
temp
void)
0:9 Function Call: foo(f1; (
global
void)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
...
...
Test/baseResults/hlsl.doLoop.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.doLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:7 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -33,7 +33,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:7 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.float1.frag.out
View file @
b0a63f57
...
...
@@ -4,15 +4,15 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (
temp
1-component vector of float)
0:1 'f1' (
global
1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'scalar' (
temp
float)
0:2 'scalar' (
global
float)
0:2 Constant:
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (
temp
1-component vector of float)
0:8 Function Definition: ShaderFunction(vf1;f1; (
global
1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
...
...
@@ -20,14 +20,14 @@ gl_FragCoord origin is upper left
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (
temp
1-component vector of float)
0:6 'scalar' (
temp
float)
0:6 'f1' (
global
1-component vector of float)
0:6 'scalar' (
global
float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (
temp
1-component vector of float)
0:? 'scalar' (
temp
float)
0:? 'f1' (
global
1-component vector of float)
0:? 'scalar' (
global
float)
Linked fragment stage:
...
...
@@ -38,15 +38,15 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (
temp
1-component vector of float)
0:1 'f1' (
global
1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'scalar' (
temp
float)
0:2 'scalar' (
global
float)
0:2 Constant:
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (
temp
1-component vector of float)
0:8 Function Definition: ShaderFunction(vf1;f1; (
global
1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
...
...
@@ -54,18 +54,18 @@ gl_FragCoord origin is upper left
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (
temp
1-component vector of float)
0:6 'scalar' (
temp
float)
0:6 'f1' (
global
1-component vector of float)
0:6 'scalar' (
global
float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (
temp
1-component vector of float)
0:? 'scalar' (
temp
float)
0:? 'f1' (
global
1-component vector of float)
0:? 'scalar' (
global
float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 2
6
// Id's are bound by 2
7
Capability Shader
1: ExtInstImport "GLSL.std.450"
...
...
@@ -77,32 +77,33 @@ gl_FragCoord origin is upper left
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
Name 1
3
"f1"
Name 1
5
"scalar"
Name 1
4
"f1"
Name 1
6
"scalar"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
14: 6(float) Constant 1065353216
16: 6(float) Constant 1073741824
13: TypePointer Private 6(float)
14(f1): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16(scalar): 13(ptr) Variable Private
17: 6(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3
5: Label
13(f1): 7(ptr) Variable Function
15(scalar): 7(ptr) Variable Function
Store 13(f1) 14
Store 15(scalar) 16
Store 14(f1) 15
Store 16(scalar) 17
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
1
7: 6(float) Load 13
(f1)
1
8: 6(float) Load 15
(scalar)
19: 6(float) IMul 17 18
2
0
: 6(float) Load 9(inFloat1)
2
1
: 6(float) Load 10(inScalar)
2
2: 6(float) IMul 20 21
2
3: 6(float) FAdd 19 22
ReturnValue 2
3
1
8: 6(float) Load 14
(f1)
1
9: 6(float) Load 16
(scalar)
20: 6(float) IMul 18 19
2
1
: 6(float) Load 9(inFloat1)
2
2
: 6(float) Load 10(inScalar)
2
3: 6(float) IMul 21 22
2
4: 6(float) FAdd 20 23
ReturnValue 2
4
FunctionEnd
Test/baseResults/hlsl.float4.frag.out
View file @
b0a63f57
...
...
@@ -4,26 +4,26 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (
temp
4-component vector of float)
0:1 'AmbientColor' (
global
4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (
temp
4-component vector of float)
0:12 Function Definition: ShaderFunction(vf4; (
global
4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (
temp
4-component vector of float)
0:10 'AmbientColor' (
global
4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (
temp
4-component vector of float)
0:? 'ff1' (
temp
bool Face)
0:? 'ff2' (
temp
4-component vector of float)
0:? 'ff3' (
temp
4-component vector of float)
0:? 'ff4' (
temp
4-component vector of float FragCoord)
0:? 'AmbientColor' (
global
4-component vector of float)
0:? 'ff1' (
global
bool Face)
0:? 'ff2' (
global
4-component vector of float)
0:? 'ff3' (
global
4-component vector of float)
0:? 'ff4' (
global
4-component vector of float FragCoord)
Linked fragment stage:
...
...
@@ -34,30 +34,30 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (
temp
4-component vector of float)
0:1 'AmbientColor' (
global
4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (
temp
4-component vector of float)
0:12 Function Definition: ShaderFunction(vf4; (
global
4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (
temp
4-component vector of float)
0:10 'AmbientColor' (
global
4-component vector of float)
0:? Linker Objects
0:? 'AmbientColor' (
temp
4-component vector of float)
0:? 'ff1' (
temp
bool Face)
0:? 'ff2' (
temp
4-component vector of float)
0:? 'ff3' (
temp
4-component vector of float)
0:? 'ff4' (
temp
4-component vector of float FragCoord)
0:? 'AmbientColor' (
global
4-component vector of float)
0:? 'ff1' (
global
bool Face)
0:? 'ff2' (
global
4-component vector of float)
0:? 'ff3' (
global
4-component vector of float)
0:? 'ff4' (
global
4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by
29
// Id's are bound by
30
Capability Shader
1: ExtInstImport "GLSL.std.450"
...
...
@@ -68,39 +68,40 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 1
3
"AmbientColor"
Name 2
5
"ff1"
Name 2
6
"ff2"
Name 2
7
"ff3"
Name 2
8
"ff4"
Decorate 2
5
(ff1) BuiltIn FrontFacing
Decorate 2
8
(ff4) BuiltIn FragCoord
Name 1
4
"AmbientColor"
Name 2
6
"ff1"
Name 2
7
"ff2"
Name 2
8
"ff3"
Name 2
9
"ff4"
Decorate 2
6
(ff1) BuiltIn FrontFacing
Decorate 2
9
(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216
15: 6(float) Constant 1056964608
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 14 15 16 14
23: TypeBool
24: TypePointer Function 23(bool)
13: TypePointer Private 7(fvec4)
14(AmbientColor): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16: 6(float) Constant 1056964608
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 15 16 17 15
24: TypeBool
25: TypePointer Private 24(bool)
26(ff1): 25(ptr) Variable Private
27(ff2): 13(ptr) Variable Private
28(ff3): 13(ptr) Variable Private
29(ff4): 13(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
13(AmbientColor): 8(ptr) Variable Function
Store 13(AmbientColor) 17
Store 14(AmbientColor) 18
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
25(ff1): 24(ptr) Variable Function
26(ff2): 8(ptr) Variable Function
27(ff3): 8(ptr) Variable Function
28(ff4): 8(ptr) Variable Function
18: 7(fvec4) Load 10(input)
19: 7(fvec4) Load 13(AmbientColor)
20: 7(fvec4) FMul 18 19
ReturnValue 20
19: 7(fvec4) Load 10(input)
20: 7(fvec4) Load 14(AmbientColor)
21: 7(fvec4) FMul 19 20
ReturnValue 21
FunctionEnd
Test/baseResults/hlsl.forLoop.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.forLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -116,7 +116,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.if.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.if.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:34 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -83,7 +83,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:34 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.init.frag.out
View file @
b0a63f57
...
...
@@ -4,14 +4,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'a1' (
temp
4-component vector of float)
0:1 'a1' (
global
4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float)
0:1 'b1' (
temp
4-component vector of float)
0:1 'b1' (
global
4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.500000
...
...
@@ -19,29 +19,29 @@ gl_FragCoord origin is upper left
0:? 2.200000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'a2' (
temp
float)
0:2 'a2' (
global
float)
0:2 Constant:
0:2 0.200000
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'b3' (
temp
float)
0:3 'b3' (
global
float)
0:3 Constant:
0:3 0.300000
0:? Sequence
0:4 move second child to first child (temp float)
0:4 'b4' (
temp
float)
0:4 'b4' (
global
float)
0:4 Constant:
0:4 0.400000
0:5 Sequence
0:5 move second child to first child (temp float)
0:5 'a5' (
temp
float)
0:5 'a5' (
global
float)
0:5 Constant:
0:5 0.500000
0:5 move second child to first child (temp float)
0:5 'c5' (
temp
float)
0:5 'c5' (
global
float)
0:5 Constant:
0:5 1.500000
0:13 Function Definition: ShaderFunction(vf4; (
temp
4-component vector of float)
0:13 Function Definition: ShaderFunction(vf4; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -56,20 +56,20 @@ gl_FragCoord origin is upper left
0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 'a1' (
temp
4-component vector of float)
0:11 'a1' (
global
4-component vector of float)
0:? Linker Objects
0:? 'a1' (
temp
4-component vector of float)
0:? 'b1' (
temp
4-component vector of float)
0:? 'a2' (
temp
float)
0:? 'b2' (
temp
float)
0:? 'a3' (
temp
float)
0:? 'b3' (
temp
float)
0:? 'a4' (
temp
float)
0:? 'b4' (
temp
float)
0:? 'c4' (
temp
float)
0:? 'a5' (
temp
float)
0:? 'b5' (
temp
float)
0:? 'c5' (
temp
float)
0:? 'a1' (
global
4-component vector of float)
0:? 'b1' (
global
4-component vector of float)
0:? 'a2' (
global
float)
0:? 'b2' (
global
float)
0:? 'a3' (
global
float)
0:? 'b3' (
global
float)
0:? 'a4' (
global
float)
0:? 'b4' (
global
float)
0:? 'c4' (
global
float)
0:? 'a5' (
global
float)
0:? 'b5' (
global
float)
0:? 'c5' (
global
float)
Linked fragment stage:
...
...
@@ -80,14 +80,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'a1' (
temp
4-component vector of float)
0:1 'a1' (
global
4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float)
0:1 'b1' (
temp
4-component vector of float)
0:1 'b1' (
global
4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.500000
...
...
@@ -95,29 +95,29 @@ gl_FragCoord origin is upper left
0:? 2.200000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'a2' (
temp
float)
0:2 'a2' (
global
float)
0:2 Constant:
0:2 0.200000
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'b3' (
temp
float)
0:3 'b3' (
global
float)
0:3 Constant:
0:3 0.300000
0:? Sequence
0:4 move second child to first child (temp float)
0:4 'b4' (
temp
float)
0:4 'b4' (
global
float)
0:4 Constant:
0:4 0.400000
0:5 Sequence
0:5 move second child to first child (temp float)
0:5 'a5' (
temp
float)
0:5 'a5' (
global
float)
0:5 Constant:
0:5 0.500000
0:5 move second child to first child (temp float)
0:5 'c5' (
temp
float)
0:5 'c5' (
global
float)
0:5 Constant:
0:5 1.500000
0:13 Function Definition: ShaderFunction(vf4; (
temp
4-component vector of float)
0:13 Function Definition: ShaderFunction(vf4; (
global
4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -132,29 +132,29 @@ gl_FragCoord origin is upper left
0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
0:11 'a1' (
temp
4-component vector of float)
0:11 'a1' (
global
4-component vector of float)
0:? Linker Objects
0:? 'a1' (
temp
4-component vector of float)
0:? 'b1' (
temp
4-component vector of float)
0:? 'a2' (
temp
float)
0:? 'b2' (
temp
float)
0:? 'a3' (
temp
float)
0:? 'b3' (
temp
float)
0:? 'a4' (
temp
float)
0:? 'b4' (
temp
float)
0:? 'c4' (
temp
float)
0:? 'a5' (
temp
float)
0:? 'b5' (
temp
float)
0:? 'c5' (
temp
float)
0:? 'a1' (
global
4-component vector of float)
0:? 'b1' (
global
4-component vector of float)
0:? 'a2' (
global
float)
0:? 'b2' (
global
float)
0:? 'a3' (
global
float)
0:? 'b3' (
global
float)
0:? 'a4' (
global
float)
0:? 'b4' (
global
float)
0:? 'c4' (
global
float)
0:? 'a5' (
global
float)
0:? 'b5' (
global
float)
0:? 'c5' (
global
float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 4
3
// Id's are bound by 4
4
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "ShaderFunction" 3
3
EntryPoint Fragment 4 "ShaderFunction" 3
4
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "ShaderFunction"
...
...
@@ -165,50 +165,51 @@ gl_FragCoord origin is upper left
Name 25 "b4"
Name 27 "a5"
Name 28 "c5"
Name 3
0
"a2"
Name 3
3
"input"
Name 3
8
"b2"
Name
39
"a3"
Name 4
0
"a4"
Name 4
1
"c4"
Name 4
2
"b5"
Name 3
1
"a2"
Name 3
4
"input"
Name 3
9
"b2"
Name
40
"a3"
Name 4
1
"a4"
Name 4
2
"c4"
Name 4
3
"b5"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
8: TypePointer Private 7(fvec4)
9(a1): 8(ptr) Variable Private
10: 6(float) Constant 1065353216
11: 6(float) Constant 1056964608
12: 6(float) Constant 0
13: 7(fvec4) ConstantComposite 10 11 12 10
14(b1): 8(ptr) Variable Private
15: 6(float) Constant 1073741824
16: 6(float) Constant 1075838976
17: 6(float) Constant 1074161254
18: 6(float) Constant 1074580685
19: 7(fvec4) ConstantComposite 15 16 17 18
20: TypePointer Function 6(float)
20: TypePointer Private 6(float)
21(a2): 20(ptr) Variable Private
22: 6(float) Constant 1045220557
23(b3): 20(ptr) Variable Private
24: 6(float) Constant 1050253722
25(b4): 20(ptr) Variable Private
26: 6(float) Constant 1053609165
27(a5): 20(ptr) Variable Private
28(c5): 20(ptr) Variable Private
29: 6(float) Constant 1069547520
31: 7(fvec4) ConstantComposite 22 24 26 11
32: TypePointer Input 7(fvec4)
33(input): 32(ptr) Variable Input
30: TypePointer Function 7(fvec4)
32: 7(fvec4) ConstantComposite 22 24 26 11
33: TypePointer Input 7(fvec4)
34(input): 33(ptr) Variable Input
39(b2): 20(ptr) Variable Private
40(a3): 20(ptr) Variable Private
41(a4): 20(ptr) Variable Private
42(c4): 20(ptr) Variable Private
43(b5): 20(ptr) Variable Private
4(ShaderFunction): 2 Function None 3
5: Label
9(a1): 8(ptr) Variable Function
14(b1): 8(ptr) Variable Function
21(a2): 20(ptr) Variable Function
23(b3): 20(ptr) Variable Function
25(b4): 20(ptr) Variable Function
27(a5): 20(ptr) Variable Function
28(c5): 20(ptr) Variable Function
30(a2): 8(ptr) Variable Function
38(b2): 20(ptr) Variable Function
39(a3): 20(ptr) Variable Function
40(a4): 20(ptr) Variable Function
41(c4): 20(ptr) Variable Function
42(b5): 20(ptr) Variable Function
31(a2): 30(ptr) Variable Function
Store 9(a1) 13
Store 14(b1) 19
Store 21(a2) 22
...
...
@@ -216,9 +217,9 @@ gl_FragCoord origin is upper left
Store 25(b4) 26
Store 27(a5) 11
Store 28(c5) 29
Store 3
0(a2) 31
3
4: 7(fvec4) Load 33
(input)
3
5
: 7(fvec4) Load 9(a1)
3
6: 7(fvec4) FMul 34 35
ReturnValue 3
6
Store 3
1(a2) 32
3
5: 7(fvec4) Load 34
(input)
3
6
: 7(fvec4) Load 9(a1)
3
7: 7(fvec4) FMul 35 36
ReturnValue 3
7
FunctionEnd
Test/baseResults/hlsl.intrinsics.barriers.comp.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (
temp
float)
0:14 Function Definition: ComputeShaderFunction( (
global
float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (global void)
...
...
@@ -23,7 +23,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (
temp
float)
0:14 Function Definition: ComputeShaderFunction( (
global
float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (global void)
...
...
Test/baseResults/hlsl.intrinsics.comp.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.intrinsics.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (
temp
float)
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (
global
float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
...
...
@@ -13,68 +13,68 @@ local_size = (1, 1, 1)
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
0:24 'gs_ua' (
temp
uint)
0:24 'gs_ub' (
temp
uint)
0:24 'gs_ua' (
global
uint)
0:24 'gs_ub' (
global
uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (
temp
uint)
0:25 'gs_ub' (
temp
uint)
0:25 'gs_ua' (
global
uint)
0:25 'gs_ub' (
global
uint)
0:26 AtomicAnd (global void)
0:26 'gs_ua' (
temp
uint)
0:26 'gs_ub' (
temp
uint)
0:26 'gs_ua' (
global
uint)
0:26 'gs_ub' (
global
uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (
temp
uint)
0:27 'gs_ub' (
temp
uint)
0:27 'gs_ua' (
global
uint)
0:27 'gs_ub' (
global
uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (
temp
uint)
0:28 'gs_ub' (
temp
uint)
0:28 'gs_uc' (
temp
uint)
0:28 'gs_ua' (
global
uint)
0:28 'gs_ub' (
global
uint)
0:28 'gs_uc' (
global
uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (
temp
uint)
0:29 'gs_ub' (
temp
uint)
0:29 'gs_ua' (
global
uint)
0:29 'gs_ub' (
global
uint)
0:30 AtomicMax (global void)
0:30 'gs_ua' (
temp
uint)
0:30 'gs_ub' (
temp
uint)
0:30 'gs_ua' (
global
uint)
0:30 'gs_ub' (
global
uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
0:31 'gs_ua' (
temp
uint)
0:31 'gs_ub' (
temp
uint)
0:31 'gs_ua' (
global
uint)
0:31 'gs_ub' (
global
uint)
0:32 AtomicMin (global void)
0:32 'gs_ua' (
temp
uint)
0:32 'gs_ub' (
temp
uint)
0:32 'gs_ua' (
global
uint)
0:32 'gs_ub' (
global
uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
0:33 'gs_ua' (
temp
uint)
0:33 'gs_ub' (
temp
uint)
0:33 'gs_ua' (
global
uint)
0:33 'gs_ub' (
global
uint)
0:34 AtomicOr (global void)
0:34 'gs_ua' (
temp
uint)
0:34 'gs_ub' (
temp
uint)
0:34 'gs_ua' (
global
uint)
0:34 'gs_ub' (
global
uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
0:35 'gs_ua' (
temp
uint)
0:35 'gs_ub' (
temp
uint)
0:35 'gs_ua' (
global
uint)
0:35 'gs_ub' (
global
uint)
0:36 AtomicXor (global void)
0:36 'gs_ua' (
temp
uint)
0:36 'gs_ub' (
temp
uint)
0:36 'gs_ua' (
global
uint)
0:36 'gs_ub' (
global
uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
0:37 'gs_ua' (
temp
uint)
0:37 'gs_ub' (
temp
uint)
0:37 'gs_ua' (
global
uint)
0:37 'gs_ub' (
global
uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (
temp
1-component vector of float)
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (
global
1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
...
...
@@ -83,7 +83,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
temp
2-component vector of float)
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
global
2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
...
...
@@ -94,69 +94,69 @@ local_size = (1, 1, 1)
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
0:58 'gs_ua2' (
temp
2-component vector of uint)
0:58 'gs_ub2' (
temp
2-component vector of uint)
0:58 'gs_ua2' (
global
2-component vector of uint)
0:58 'gs_ub2' (
global
2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (
temp
2-component vector of uint)
0:59 'gs_ub2' (
temp
2-component vector of uint)
0:59 'gs_ua2' (
global
2-component vector of uint)
0:59 'gs_ub2' (
global
2-component vector of uint)
0:60 AtomicAnd (global void)
0:60 'gs_ua2' (
temp
2-component vector of uint)
0:60 'gs_ub2' (
temp
2-component vector of uint)
0:60 'gs_ua2' (
global
2-component vector of uint)
0:60 'gs_ub2' (
global
2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (
temp
2-component vector of uint)
0:61 'gs_ub2' (
temp
2-component vector of uint)
0:61 'gs_ua2' (
global
2-component vector of uint)
0:61 'gs_ub2' (
global
2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (
temp
2-component vector of uint)
0:62 'gs_ub2' (
temp
2-component vector of uint)
0:62 'gs_uc2' (
temp
2-component vector of uint)
0:62 'gs_ua2' (
global
2-component vector of uint)
0:62 'gs_ub2' (
global
2-component vector of uint)
0:62 'gs_uc2' (
global
2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (
temp
2-component vector of uint)
0:63 'gs_ub2' (
temp
2-component vector of uint)
0:63 'gs_ua2' (
global
2-component vector of uint)
0:63 'gs_ub2' (
global
2-component vector of uint)
0:64 AtomicMax (global void)
0:64 'gs_ua2' (
temp
2-component vector of uint)
0:64 'gs_ub2' (
temp
2-component vector of uint)
0:64 'gs_ua2' (
global
2-component vector of uint)
0:64 'gs_ub2' (
global
2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (
temp
2-component vector of uint)
0:65 'gs_ub2' (
temp
2-component vector of uint)
0:65 'gs_ua2' (
global
2-component vector of uint)
0:65 'gs_ub2' (
global
2-component vector of uint)
0:66 AtomicMin (global void)
0:66 'gs_ua2' (
temp
2-component vector of uint)
0:66 'gs_ub2' (
temp
2-component vector of uint)
0:66 'gs_ua2' (
global
2-component vector of uint)
0:66 'gs_ub2' (
global
2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (
temp
2-component vector of uint)
0:67 'gs_ub2' (
temp
2-component vector of uint)
0:67 'gs_ua2' (
global
2-component vector of uint)
0:67 'gs_ub2' (
global
2-component vector of uint)
0:68 AtomicOr (global void)
0:68 'gs_ua2' (
temp
2-component vector of uint)
0:68 'gs_ub2' (
temp
2-component vector of uint)
0:68 'gs_ua2' (
global
2-component vector of uint)
0:68 'gs_ub2' (
global
2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (
temp
2-component vector of uint)
0:69 'gs_ub2' (
temp
2-component vector of uint)
0:69 'gs_ua2' (
global
2-component vector of uint)
0:69 'gs_ub2' (
global
2-component vector of uint)
0:70 AtomicXor (global void)
0:70 'gs_ua2' (
temp
2-component vector of uint)
0:70 'gs_ub2' (
temp
2-component vector of uint)
0:70 'gs_ua2' (
global
2-component vector of uint)
0:70 'gs_ub2' (
global
2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (
temp
2-component vector of uint)
0:71 'gs_ub2' (
temp
2-component vector of uint)
0:71 'gs_ua2' (
global
2-component vector of uint)
0:71 'gs_ub2' (
global
2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
temp
3-component vector of float)
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
global
3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
...
...
@@ -167,70 +167,70 @@ local_size = (1, 1, 1)
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
0:85 'gs_ua3' (
temp
3-component vector of uint)
0:85 'gs_ub3' (
temp
3-component vector of uint)
0:85 'gs_ua3' (
global
3-component vector of uint)
0:85 'gs_ub3' (
global
3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (
temp
3-component vector of uint)
0:86 'gs_ub3' (
temp
3-component vector of uint)
0:86 'gs_ua3' (
global
3-component vector of uint)
0:86 'gs_ub3' (
global
3-component vector of uint)
0:87 AtomicAnd (global void)
0:87 'gs_ua3' (
temp
3-component vector of uint)
0:87 'gs_ub3' (
temp
3-component vector of uint)
0:87 'gs_ua3' (
global
3-component vector of uint)
0:87 'gs_ub3' (
global
3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (
temp
3-component vector of uint)
0:88 'gs_ub3' (
temp
3-component vector of uint)
0:88 'gs_ua3' (
global
3-component vector of uint)
0:88 'gs_ub3' (
global
3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (
temp
3-component vector of uint)
0:89 'gs_ub3' (
temp
3-component vector of uint)
0:89 'gs_uc3' (
temp
3-component vector of uint)
0:89 'gs_ua3' (
global
3-component vector of uint)
0:89 'gs_ub3' (
global
3-component vector of uint)
0:89 'gs_uc3' (
global
3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (
temp
3-component vector of uint)
0:90 'gs_ub3' (
temp
3-component vector of uint)
0:90 'gs_ua3' (
global
3-component vector of uint)
0:90 'gs_ub3' (
global
3-component vector of uint)
0:91 AtomicMax (global void)
0:91 'gs_ua3' (
temp
3-component vector of uint)
0:91 'gs_ub3' (
temp
3-component vector of uint)
0:91 'gs_ua3' (
global
3-component vector of uint)
0:91 'gs_ub3' (
global
3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (
temp
3-component vector of uint)
0:92 'gs_ub3' (
temp
3-component vector of uint)
0:92 'gs_ua3' (
global
3-component vector of uint)
0:92 'gs_ub3' (
global
3-component vector of uint)
0:93 AtomicMin (global void)
0:93 'gs_ua3' (
temp
3-component vector of uint)
0:93 'gs_ub3' (
temp
3-component vector of uint)
0:93 'gs_ua3' (
global
3-component vector of uint)
0:93 'gs_ub3' (
global
3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (
temp
3-component vector of uint)
0:94 'gs_ub3' (
temp
3-component vector of uint)
0:94 'gs_ua3' (
global
3-component vector of uint)
0:94 'gs_ub3' (
global
3-component vector of uint)
0:95 AtomicOr (global void)
0:95 'gs_ua3' (
temp
3-component vector of uint)
0:95 'gs_ub3' (
temp
3-component vector of uint)
0:95 'gs_ua3' (
global
3-component vector of uint)
0:95 'gs_ub3' (
global
3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (
temp
3-component vector of uint)
0:96 'gs_ub3' (
temp
3-component vector of uint)
0:96 'gs_ua3' (
global
3-component vector of uint)
0:96 'gs_ub3' (
global
3-component vector of uint)
0:97 AtomicXor (global void)
0:97 'gs_ua3' (
temp
3-component vector of uint)
0:97 'gs_ub3' (
temp
3-component vector of uint)
0:97 'gs_ua3' (
global
3-component vector of uint)
0:97 'gs_ub3' (
global
3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (
temp
3-component vector of uint)
0:98 'gs_ub3' (
temp
3-component vector of uint)
0:98 'gs_ua3' (
global
3-component vector of uint)
0:98 'gs_ub3' (
global
3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (
temp
4-component vector of float)
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (
global
4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
...
...
@@ -241,64 +241,64 @@ local_size = (1, 1, 1)
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
0:112 'gs_ua4' (
temp
4-component vector of uint)
0:112 'gs_ub4' (
temp
4-component vector of uint)
0:112 'gs_ua4' (
global
4-component vector of uint)
0:112 'gs_ub4' (
global
4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (
temp
4-component vector of uint)
0:113 'gs_ub4' (
temp
4-component vector of uint)
0:113 'gs_ua4' (
global
4-component vector of uint)
0:113 'gs_ub4' (
global
4-component vector of uint)
0:114 AtomicAnd (global void)
0:114 'gs_ua4' (
temp
4-component vector of uint)
0:114 'gs_ub4' (
temp
4-component vector of uint)
0:114 'gs_ua4' (
global
4-component vector of uint)
0:114 'gs_ub4' (
global
4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (
temp
4-component vector of uint)
0:115 'gs_ub4' (
temp
4-component vector of uint)
0:115 'gs_ua4' (
global
4-component vector of uint)
0:115 'gs_ub4' (
global
4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (
temp
4-component vector of uint)
0:116 'gs_ub4' (
temp
4-component vector of uint)
0:116 'gs_uc4' (
temp
4-component vector of uint)
0:116 'gs_ua4' (
global
4-component vector of uint)
0:116 'gs_ub4' (
global
4-component vector of uint)
0:116 'gs_uc4' (
global
4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (
temp
4-component vector of uint)
0:117 'gs_ub4' (
temp
4-component vector of uint)
0:117 'gs_ua4' (
global
4-component vector of uint)
0:117 'gs_ub4' (
global
4-component vector of uint)
0:118 AtomicMax (global void)
0:118 'gs_ua4' (
temp
4-component vector of uint)
0:118 'gs_ub4' (
temp
4-component vector of uint)
0:118 'gs_ua4' (
global
4-component vector of uint)
0:118 'gs_ub4' (
global
4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (
temp
4-component vector of uint)
0:119 'gs_ub4' (
temp
4-component vector of uint)
0:119 'gs_ua4' (
global
4-component vector of uint)
0:119 'gs_ub4' (
global
4-component vector of uint)
0:120 AtomicMin (global void)
0:120 'gs_ua4' (
temp
4-component vector of uint)
0:120 'gs_ub4' (
temp
4-component vector of uint)
0:120 'gs_ua4' (
global
4-component vector of uint)
0:120 'gs_ub4' (
global
4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (
temp
4-component vector of uint)
0:121 'gs_ub4' (
temp
4-component vector of uint)
0:121 'gs_ua4' (
global
4-component vector of uint)
0:121 'gs_ub4' (
global
4-component vector of uint)
0:122 AtomicOr (global void)
0:122 'gs_ua4' (
temp
4-component vector of uint)
0:122 'gs_ub4' (
temp
4-component vector of uint)
0:122 'gs_ua4' (
global
4-component vector of uint)
0:122 'gs_ub4' (
global
4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (
temp
4-component vector of uint)
0:123 'gs_ub4' (
temp
4-component vector of uint)
0:123 'gs_ua4' (
global
4-component vector of uint)
0:123 'gs_ub4' (
global
4-component vector of uint)
0:124 AtomicXor (global void)
0:124 'gs_ua4' (
temp
4-component vector of uint)
0:124 'gs_ub4' (
temp
4-component vector of uint)
0:124 'gs_ua4' (
global
4-component vector of uint)
0:124 'gs_ub4' (
global
4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (
temp
4-component vector of uint)
0:125 'gs_ub4' (
temp
4-component vector of uint)
0:125 'gs_ua4' (
global
4-component vector of uint)
0:125 'gs_ub4' (
global
4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
...
...
@@ -306,18 +306,18 @@ local_size = (1, 1, 1)
0:? 3.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (
temp
uint)
0:? 'gs_ub' (
temp
uint)
0:? 'gs_uc' (
temp
uint)
0:? 'gs_ua2' (
temp
2-component vector of uint)
0:? 'gs_ub2' (
temp
2-component vector of uint)
0:? 'gs_uc2' (
temp
2-component vector of uint)
0:? 'gs_ua3' (
temp
3-component vector of uint)
0:? 'gs_ub3' (
temp
3-component vector of uint)
0:? 'gs_uc3' (
temp
3-component vector of uint)
0:? 'gs_ua4' (
temp
4-component vector of uint)
0:? 'gs_ub4' (
temp
4-component vector of uint)
0:? 'gs_uc4' (
temp
4-component vector of uint)
0:? 'gs_ua' (
global
uint)
0:? 'gs_ub' (
global
uint)
0:? 'gs_uc' (
global
uint)
0:? 'gs_ua2' (
global
2-component vector of uint)
0:? 'gs_ub2' (
global
2-component vector of uint)
0:? 'gs_uc2' (
global
2-component vector of uint)
0:? 'gs_ua3' (
global
3-component vector of uint)
0:? 'gs_ub3' (
global
3-component vector of uint)
0:? 'gs_uc3' (
global
3-component vector of uint)
0:? 'gs_ua4' (
global
4-component vector of uint)
0:? 'gs_ub4' (
global
4-component vector of uint)
0:? 'gs_uc4' (
global
4-component vector of uint)
Linked compute stage:
...
...
@@ -326,7 +326,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (
temp
float)
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (
global
float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
...
...
@@ -337,68 +337,68 @@ local_size = (1, 1, 1)
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
0:24 'gs_ua' (
temp
uint)
0:24 'gs_ub' (
temp
uint)
0:24 'gs_ua' (
global
uint)
0:24 'gs_ub' (
global
uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (
temp
uint)
0:25 'gs_ub' (
temp
uint)
0:25 'gs_ua' (
global
uint)
0:25 'gs_ub' (
global
uint)
0:26 AtomicAnd (global void)
0:26 'gs_ua' (
temp
uint)
0:26 'gs_ub' (
temp
uint)
0:26 'gs_ua' (
global
uint)
0:26 'gs_ub' (
global
uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (
temp
uint)
0:27 'gs_ub' (
temp
uint)
0:27 'gs_ua' (
global
uint)
0:27 'gs_ub' (
global
uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (
temp
uint)
0:28 'gs_ub' (
temp
uint)
0:28 'gs_uc' (
temp
uint)
0:28 'gs_ua' (
global
uint)
0:28 'gs_ub' (
global
uint)
0:28 'gs_uc' (
global
uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (
temp
uint)
0:29 'gs_ub' (
temp
uint)
0:29 'gs_ua' (
global
uint)
0:29 'gs_ub' (
global
uint)
0:30 AtomicMax (global void)
0:30 'gs_ua' (
temp
uint)
0:30 'gs_ub' (
temp
uint)
0:30 'gs_ua' (
global
uint)
0:30 'gs_ub' (
global
uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
0:31 'gs_ua' (
temp
uint)
0:31 'gs_ub' (
temp
uint)
0:31 'gs_ua' (
global
uint)
0:31 'gs_ub' (
global
uint)
0:32 AtomicMin (global void)
0:32 'gs_ua' (
temp
uint)
0:32 'gs_ub' (
temp
uint)
0:32 'gs_ua' (
global
uint)
0:32 'gs_ub' (
global
uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
0:33 'gs_ua' (
temp
uint)
0:33 'gs_ub' (
temp
uint)
0:33 'gs_ua' (
global
uint)
0:33 'gs_ub' (
global
uint)
0:34 AtomicOr (global void)
0:34 'gs_ua' (
temp
uint)
0:34 'gs_ub' (
temp
uint)
0:34 'gs_ua' (
global
uint)
0:34 'gs_ub' (
global
uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
0:35 'gs_ua' (
temp
uint)
0:35 'gs_ub' (
temp
uint)
0:35 'gs_ua' (
global
uint)
0:35 'gs_ub' (
global
uint)
0:36 AtomicXor (global void)
0:36 'gs_ua' (
temp
uint)
0:36 'gs_ub' (
temp
uint)
0:36 'gs_ua' (
global
uint)
0:36 'gs_ub' (
global
uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
0:37 'gs_ua' (
temp
uint)
0:37 'gs_ub' (
temp
uint)
0:37 'gs_ua' (
global
uint)
0:37 'gs_ub' (
global
uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (
temp
1-component vector of float)
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (
global
1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
...
...
@@ -407,7 +407,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
temp
2-component vector of float)
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
global
2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
...
...
@@ -418,69 +418,69 @@ local_size = (1, 1, 1)
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
0:58 'gs_ua2' (
temp
2-component vector of uint)
0:58 'gs_ub2' (
temp
2-component vector of uint)
0:58 'gs_ua2' (
global
2-component vector of uint)
0:58 'gs_ub2' (
global
2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (
temp
2-component vector of uint)
0:59 'gs_ub2' (
temp
2-component vector of uint)
0:59 'gs_ua2' (
global
2-component vector of uint)
0:59 'gs_ub2' (
global
2-component vector of uint)
0:60 AtomicAnd (global void)
0:60 'gs_ua2' (
temp
2-component vector of uint)
0:60 'gs_ub2' (
temp
2-component vector of uint)
0:60 'gs_ua2' (
global
2-component vector of uint)
0:60 'gs_ub2' (
global
2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (
temp
2-component vector of uint)
0:61 'gs_ub2' (
temp
2-component vector of uint)
0:61 'gs_ua2' (
global
2-component vector of uint)
0:61 'gs_ub2' (
global
2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (
temp
2-component vector of uint)
0:62 'gs_ub2' (
temp
2-component vector of uint)
0:62 'gs_uc2' (
temp
2-component vector of uint)
0:62 'gs_ua2' (
global
2-component vector of uint)
0:62 'gs_ub2' (
global
2-component vector of uint)
0:62 'gs_uc2' (
global
2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (
temp
2-component vector of uint)
0:63 'gs_ub2' (
temp
2-component vector of uint)
0:63 'gs_ua2' (
global
2-component vector of uint)
0:63 'gs_ub2' (
global
2-component vector of uint)
0:64 AtomicMax (global void)
0:64 'gs_ua2' (
temp
2-component vector of uint)
0:64 'gs_ub2' (
temp
2-component vector of uint)
0:64 'gs_ua2' (
global
2-component vector of uint)
0:64 'gs_ub2' (
global
2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (
temp
2-component vector of uint)
0:65 'gs_ub2' (
temp
2-component vector of uint)
0:65 'gs_ua2' (
global
2-component vector of uint)
0:65 'gs_ub2' (
global
2-component vector of uint)
0:66 AtomicMin (global void)
0:66 'gs_ua2' (
temp
2-component vector of uint)
0:66 'gs_ub2' (
temp
2-component vector of uint)
0:66 'gs_ua2' (
global
2-component vector of uint)
0:66 'gs_ub2' (
global
2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (
temp
2-component vector of uint)
0:67 'gs_ub2' (
temp
2-component vector of uint)
0:67 'gs_ua2' (
global
2-component vector of uint)
0:67 'gs_ub2' (
global
2-component vector of uint)
0:68 AtomicOr (global void)
0:68 'gs_ua2' (
temp
2-component vector of uint)
0:68 'gs_ub2' (
temp
2-component vector of uint)
0:68 'gs_ua2' (
global
2-component vector of uint)
0:68 'gs_ub2' (
global
2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (
temp
2-component vector of uint)
0:69 'gs_ub2' (
temp
2-component vector of uint)
0:69 'gs_ua2' (
global
2-component vector of uint)
0:69 'gs_ub2' (
global
2-component vector of uint)
0:70 AtomicXor (global void)
0:70 'gs_ua2' (
temp
2-component vector of uint)
0:70 'gs_ub2' (
temp
2-component vector of uint)
0:70 'gs_ua2' (
global
2-component vector of uint)
0:70 'gs_ub2' (
global
2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (
temp
2-component vector of uint)
0:71 'gs_ub2' (
temp
2-component vector of uint)
0:71 'gs_ua2' (
global
2-component vector of uint)
0:71 'gs_ub2' (
global
2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
temp
3-component vector of float)
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
global
3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
...
...
@@ -491,70 +491,70 @@ local_size = (1, 1, 1)
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
0:85 'gs_ua3' (
temp
3-component vector of uint)
0:85 'gs_ub3' (
temp
3-component vector of uint)
0:85 'gs_ua3' (
global
3-component vector of uint)
0:85 'gs_ub3' (
global
3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (
temp
3-component vector of uint)
0:86 'gs_ub3' (
temp
3-component vector of uint)
0:86 'gs_ua3' (
global
3-component vector of uint)
0:86 'gs_ub3' (
global
3-component vector of uint)
0:87 AtomicAnd (global void)
0:87 'gs_ua3' (
temp
3-component vector of uint)
0:87 'gs_ub3' (
temp
3-component vector of uint)
0:87 'gs_ua3' (
global
3-component vector of uint)
0:87 'gs_ub3' (
global
3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (
temp
3-component vector of uint)
0:88 'gs_ub3' (
temp
3-component vector of uint)
0:88 'gs_ua3' (
global
3-component vector of uint)
0:88 'gs_ub3' (
global
3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (
temp
3-component vector of uint)
0:89 'gs_ub3' (
temp
3-component vector of uint)
0:89 'gs_uc3' (
temp
3-component vector of uint)
0:89 'gs_ua3' (
global
3-component vector of uint)
0:89 'gs_ub3' (
global
3-component vector of uint)
0:89 'gs_uc3' (
global
3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (
temp
3-component vector of uint)
0:90 'gs_ub3' (
temp
3-component vector of uint)
0:90 'gs_ua3' (
global
3-component vector of uint)
0:90 'gs_ub3' (
global
3-component vector of uint)
0:91 AtomicMax (global void)
0:91 'gs_ua3' (
temp
3-component vector of uint)
0:91 'gs_ub3' (
temp
3-component vector of uint)
0:91 'gs_ua3' (
global
3-component vector of uint)
0:91 'gs_ub3' (
global
3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (
temp
3-component vector of uint)
0:92 'gs_ub3' (
temp
3-component vector of uint)
0:92 'gs_ua3' (
global
3-component vector of uint)
0:92 'gs_ub3' (
global
3-component vector of uint)
0:93 AtomicMin (global void)
0:93 'gs_ua3' (
temp
3-component vector of uint)
0:93 'gs_ub3' (
temp
3-component vector of uint)
0:93 'gs_ua3' (
global
3-component vector of uint)
0:93 'gs_ub3' (
global
3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (
temp
3-component vector of uint)
0:94 'gs_ub3' (
temp
3-component vector of uint)
0:94 'gs_ua3' (
global
3-component vector of uint)
0:94 'gs_ub3' (
global
3-component vector of uint)
0:95 AtomicOr (global void)
0:95 'gs_ua3' (
temp
3-component vector of uint)
0:95 'gs_ub3' (
temp
3-component vector of uint)
0:95 'gs_ua3' (
global
3-component vector of uint)
0:95 'gs_ub3' (
global
3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (
temp
3-component vector of uint)
0:96 'gs_ub3' (
temp
3-component vector of uint)
0:96 'gs_ua3' (
global
3-component vector of uint)
0:96 'gs_ub3' (
global
3-component vector of uint)
0:97 AtomicXor (global void)
0:97 'gs_ua3' (
temp
3-component vector of uint)
0:97 'gs_ub3' (
temp
3-component vector of uint)
0:97 'gs_ua3' (
global
3-component vector of uint)
0:97 'gs_ub3' (
global
3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (
temp
3-component vector of uint)
0:98 'gs_ub3' (
temp
3-component vector of uint)
0:98 'gs_ua3' (
global
3-component vector of uint)
0:98 'gs_ub3' (
global
3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (
temp
4-component vector of float)
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (
global
4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
...
...
@@ -565,64 +565,64 @@ local_size = (1, 1, 1)
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
0:112 'gs_ua4' (
temp
4-component vector of uint)
0:112 'gs_ub4' (
temp
4-component vector of uint)
0:112 'gs_ua4' (
global
4-component vector of uint)
0:112 'gs_ub4' (
global
4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (
temp
4-component vector of uint)
0:113 'gs_ub4' (
temp
4-component vector of uint)
0:113 'gs_ua4' (
global
4-component vector of uint)
0:113 'gs_ub4' (
global
4-component vector of uint)
0:114 AtomicAnd (global void)
0:114 'gs_ua4' (
temp
4-component vector of uint)
0:114 'gs_ub4' (
temp
4-component vector of uint)
0:114 'gs_ua4' (
global
4-component vector of uint)
0:114 'gs_ub4' (
global
4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (
temp
4-component vector of uint)
0:115 'gs_ub4' (
temp
4-component vector of uint)
0:115 'gs_ua4' (
global
4-component vector of uint)
0:115 'gs_ub4' (
global
4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (
temp
4-component vector of uint)
0:116 'gs_ub4' (
temp
4-component vector of uint)
0:116 'gs_uc4' (
temp
4-component vector of uint)
0:116 'gs_ua4' (
global
4-component vector of uint)
0:116 'gs_ub4' (
global
4-component vector of uint)
0:116 'gs_uc4' (
global
4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (
temp
4-component vector of uint)
0:117 'gs_ub4' (
temp
4-component vector of uint)
0:117 'gs_ua4' (
global
4-component vector of uint)
0:117 'gs_ub4' (
global
4-component vector of uint)
0:118 AtomicMax (global void)
0:118 'gs_ua4' (
temp
4-component vector of uint)
0:118 'gs_ub4' (
temp
4-component vector of uint)
0:118 'gs_ua4' (
global
4-component vector of uint)
0:118 'gs_ub4' (
global
4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (
temp
4-component vector of uint)
0:119 'gs_ub4' (
temp
4-component vector of uint)
0:119 'gs_ua4' (
global
4-component vector of uint)
0:119 'gs_ub4' (
global
4-component vector of uint)
0:120 AtomicMin (global void)
0:120 'gs_ua4' (
temp
4-component vector of uint)
0:120 'gs_ub4' (
temp
4-component vector of uint)
0:120 'gs_ua4' (
global
4-component vector of uint)
0:120 'gs_ub4' (
global
4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (
temp
4-component vector of uint)
0:121 'gs_ub4' (
temp
4-component vector of uint)
0:121 'gs_ua4' (
global
4-component vector of uint)
0:121 'gs_ub4' (
global
4-component vector of uint)
0:122 AtomicOr (global void)
0:122 'gs_ua4' (
temp
4-component vector of uint)
0:122 'gs_ub4' (
temp
4-component vector of uint)
0:122 'gs_ua4' (
global
4-component vector of uint)
0:122 'gs_ub4' (
global
4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (
temp
4-component vector of uint)
0:123 'gs_ub4' (
temp
4-component vector of uint)
0:123 'gs_ua4' (
global
4-component vector of uint)
0:123 'gs_ub4' (
global
4-component vector of uint)
0:124 AtomicXor (global void)
0:124 'gs_ua4' (
temp
4-component vector of uint)
0:124 'gs_ub4' (
temp
4-component vector of uint)
0:124 'gs_ua4' (
global
4-component vector of uint)
0:124 'gs_ub4' (
global
4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (
temp
4-component vector of uint)
0:125 'gs_ub4' (
temp
4-component vector of uint)
0:125 'gs_ua4' (
global
4-component vector of uint)
0:125 'gs_ub4' (
global
4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
...
...
@@ -630,27 +630,27 @@ local_size = (1, 1, 1)
0:? 3.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (
temp
uint)
0:? 'gs_ub' (
temp
uint)
0:? 'gs_uc' (
temp
uint)
0:? 'gs_ua2' (
temp
2-component vector of uint)
0:? 'gs_ub2' (
temp
2-component vector of uint)
0:? 'gs_uc2' (
temp
2-component vector of uint)
0:? 'gs_ua3' (
temp
3-component vector of uint)
0:? 'gs_ub3' (
temp
3-component vector of uint)
0:? 'gs_uc3' (
temp
3-component vector of uint)
0:? 'gs_ua4' (
temp
4-component vector of uint)
0:? 'gs_ub4' (
temp
4-component vector of uint)
0:? 'gs_uc4' (
temp
4-component vector of uint)
0:? 'gs_ua' (
global
uint)
0:? 'gs_ub' (
global
uint)
0:? 'gs_uc' (
global
uint)
0:? 'gs_ua2' (
global
2-component vector of uint)
0:? 'gs_ub2' (
global
2-component vector of uint)
0:? 'gs_uc2' (
global
2-component vector of uint)
0:? 'gs_ua3' (
global
3-component vector of uint)
0:? 'gs_ub3' (
global
3-component vector of uint)
0:? 'gs_uc3' (
global
3-component vector of uint)
0:? 'gs_ua4' (
global
4-component vector of uint)
0:? 'gs_ub4' (
global
4-component vector of uint)
0:? 'gs_uc4' (
global
4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 21
3
// Id's are bound by 21
7
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 17
2
EntryPoint GLCompute 4 "ComputeShaderFunction" 17
5
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 450
Name 4 "ComputeShaderFunction"
...
...
@@ -676,23 +676,23 @@ local_size = (1, 1, 1)
Name 43 "inF2"
Name 44 "inU0"
Name 45 "inU1"
Name 5
1
"gs_ua"
Name 5
2
"gs_ub"
Name 5
7
"out_u1"
Name 6
5
"gs_uc"
Name 9
3
"gs_ua2"
Name 9
4
"gs_ub2"
Name 9
7
"out_u2"
Name 10
5
"gs_uc2"
Name 13
3
"gs_ua3"
Name 13
4
"gs_ub3"
Name 1
37
"out_u3"
Name 14
5
"gs_uc3"
Name 17
2
"inF0"
Name 1
77
"gs_ua4"
Name 1
78
"gs_ub4"
Name 18
1
"out_u4"
Name 1
89
"gs_uc4"
Name 5
2
"gs_ua"
Name 5
3
"gs_ub"
Name 5
8
"out_u1"
Name 6
6
"gs_uc"
Name 9
5
"gs_ua2"
Name 9
6
"gs_ub2"
Name 9
9
"out_u2"
Name 10
7
"gs_uc2"
Name 13
6
"gs_ua3"
Name 13
7
"gs_ub3"
Name 1
40
"out_u3"
Name 14
8
"gs_uc3"
Name 17
5
"inF0"
Name 1
80
"gs_ua4"
Name 1
81
"gs_ub4"
Name 18
5
"out_u4"
Name 1
93
"gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
...
...
@@ -712,67 +712,80 @@ local_size = (1, 1, 1)
39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
49: TypeBool
54: 8(int) Constant 1
55: 8(int) Constant 0
86: 6(float) Constant 0
126: 6(float) Constant 1065353216
127: 6(float) Constant 1073741824
128: 24(fvec2) ConstantComposite 126 127
166: 6(float) Constant 1077936128
167: 36(fvec3) ConstantComposite 126 127 166
170: TypeVector 6(float) 4
171: TypePointer Input 170(fvec4)
172(inF0): 171(ptr) Variable Input
175: TypeVector 8(int) 4
176: TypePointer Function 175(ivec4)
210: 6(float) Constant 1082130432
211: 170(fvec4) ConstantComposite 126 127 166 210
51: TypePointer Private 8(int)
52(gs_ua): 51(ptr) Variable Private
53(gs_ub): 51(ptr) Variable Private
55: 8(int) Constant 1
56: 8(int) Constant 0
66(gs_uc): 51(ptr) Variable Private
87: 6(float) Constant 0
94: TypePointer Private 26(ivec2)
95(gs_ua2): 94(ptr) Variable Private
96(gs_ub2): 94(ptr) Variable Private
107(gs_uc2): 94(ptr) Variable Private
128: 6(float) Constant 1065353216
129: 6(float) Constant 1073741824
130: 24(fvec2) ConstantComposite 128 129
135: TypePointer Private 38(ivec3)
136(gs_ua3): 135(ptr) Variable Private
137(gs_ub3): 135(ptr) Variable Private
148(gs_uc3): 135(ptr) Variable Private
169: 6(float) Constant 1077936128
170: 36(fvec3) ConstantComposite 128 129 169
173: TypeVector 6(float) 4
174: TypePointer Input 173(fvec4)
175(inF0): 174(ptr) Variable Input
178: TypeVector 8(int) 4
179: TypePointer Private 178(ivec4)
180(gs_ua4): 179(ptr) Variable Private
181(gs_ub4): 179(ptr) Variable Private
184: TypePointer Function 178(ivec4)
193(gs_uc4): 179(ptr) Variable Private
214: 6(float) Constant 1082130432
215: 173(fvec4) ConstantComposite 128 129 169 214
4(ComputeShaderFunction): 2 Function None 3
5: Label
177(gs_ua4): 176(ptr) Variable Function
178(gs_ub4): 176(ptr) Variable Function
181(out_u4): 176(ptr) Variable Function
189(gs_uc4): 176(ptr) Variable Function
173: 170(fvec4) Load 172(inF0)
174: 49(bool) All 173
179: 175(ivec4) Load 178(gs_ub4)
180: 2 AtomicIAdd 177(gs_ua4) 54 55 179
182: 175(ivec4) Load 178(gs_ub4)
183: 175(ivec4) AtomicIAdd 177(gs_ua4) 54 55 182
Store 181(out_u4) 183
184: 175(ivec4) Load 178(gs_ub4)
185: 2 AtomicAnd 177(gs_ua4) 54 55 184
186: 175(ivec4) Load 178(gs_ub4)
187: 175(ivec4) AtomicAnd 177(gs_ua4) 54 55 186
Store 181(out_u4) 187
188: 175(ivec4) Load 178(gs_ub4)
190: 175(ivec4) Load 189(gs_uc4)
191: 175(ivec4) AtomicCompareExchange 177(gs_ua4) 54 55 55 190 188
Store 181(out_u4) 191
192: 175(ivec4) Load 178(gs_ub4)
193: 175(ivec4) AtomicExchange 177(gs_ua4) 54 55 192
Store 181(out_u4) 193
194: 175(ivec4) Load 178(gs_ub4)
195: 2 AtomicSMax 177(gs_ua4) 54 55 194
196: 175(ivec4) Load 178(gs_ub4)
197: 175(ivec4) AtomicUMax 177(gs_ua4) 54 55 196
Store 181(out_u4) 197
198: 175(ivec4) Load 178(gs_ub4)
199: 2 AtomicSMin 177(gs_ua4) 54 55 198
200: 175(ivec4) Load 178(gs_ub4)
201: 175(ivec4) AtomicUMin 177(gs_ua4) 54 55 200
Store 181(out_u4) 201
202: 175(ivec4) Load 178(gs_ub4)
203: 2 AtomicOr 177(gs_ua4) 54 55 202
204: 175(ivec4) Load 178(gs_ub4)
205: 175(ivec4) AtomicOr 177(gs_ua4) 54 55 204
Store 181(out_u4) 205
206: 175(ivec4) Load 178(gs_ub4)
207: 2 AtomicXor 177(gs_ua4) 54 55 206
208: 175(ivec4) Load 178(gs_ub4)
209: 175(ivec4) AtomicXor 177(gs_ua4) 54 55 208
Store 181(out_u4) 209
ReturnValue 211
185(out_u4): 184(ptr) Variable Function
176: 173(fvec4) Load 175(inF0)
177: 49(bool) All 176
182: 178(ivec4) Load 181(gs_ub4)
183: 2 AtomicIAdd 180(gs_ua4) 55 56 182
186: 178(ivec4) Load 181(gs_ub4)
187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186
Store 185(out_u4) 187
188: 178(ivec4) Load 181(gs_ub4)
189: 2 AtomicAnd 180(gs_ua4) 55 56 188
190: 178(ivec4) Load 181(gs_ub4)
191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190
Store 185(out_u4) 191
192: 178(ivec4) Load 181(gs_ub4)
194: 178(ivec4) Load 193(gs_uc4)
195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192
Store 185(out_u4) 195
196: 178(ivec4) Load 181(gs_ub4)
197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196
Store 185(out_u4) 197
198: 178(ivec4) Load 181(gs_ub4)
199: 2 AtomicSMax 180(gs_ua4) 55 56 198
200: 178(ivec4) Load 181(gs_ub4)
201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200
Store 185(out_u4) 201
202: 178(ivec4) Load 181(gs_ub4)
203: 2 AtomicSMin 180(gs_ua4) 55 56 202
204: 178(ivec4) Load 181(gs_ub4)
205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204
Store 185(out_u4) 205
206: 178(ivec4) Load 181(gs_ub4)
207: 2 AtomicOr 180(gs_ua4) 55 56 206
208: 178(ivec4) Load 181(gs_ub4)
209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208
Store 185(out_u4) 209
210: 178(ivec4) Load 181(gs_ub4)
211: 2 AtomicXor 180(gs_ua4) 55 56 210
212: 178(ivec4) Load 181(gs_ub4)
213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212
Store 185(out_u4) 213
ReturnValue 215
FunctionEnd
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
...
...
@@ -781,57 +794,54 @@ local_size = (1, 1, 1)
14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter
17: Label
51(gs_ua): 9(ptr) Variable Function
52(gs_ub): 9(ptr) Variable Function
57(out_u1): 9(ptr) Variable Function
65(gs_uc): 9(ptr) Variable Function
58(out_u1): 9(ptr) Variable Function
48: 6(float) Load 11(inF0)
50: 49(bool) All 48
5
3: 8(int) Load 52
(gs_ub)
5
6: 2 AtomicIAdd 51(gs_ua) 54 55 53
5
8: 8(int) Load 52
(gs_ub)
59: 8(int) AtomicIAdd 51(gs_ua) 54 55 58
Store 5
7(out_u1) 59
6
0: 8(int) Load 52
(gs_ub)
6
1: 2 AtomicAnd 51(gs_ua) 54 55 60
6
2: 8(int) Load 52
(gs_ub)
6
3: 8(int) AtomicAnd 51(gs_ua) 54 55 62
Store 5
7(out_u1) 63
6
4: 8(int) Load 52
(gs_ub)
6
6: 8(int) Load 65
(gs_uc)
6
7: 8(int) AtomicCompareExchange 51(gs_ua) 54 55 55 66 64
Store 5
7(out_u1) 67
6
8: 8(int) Load 52
(gs_ub)
69: 8(int) AtomicExchange 51(gs_ua) 54 55 68
Store 5
7(out_u1) 69
7
0: 8(int) Load 52
(gs_ub)
7
1: 2 AtomicSMax 51(gs_ua) 54 55 70
7
2: 8(int) Load 52
(gs_ub)
7
3: 8(int) AtomicUMax 51(gs_ua) 54 55 72
Store 5
7(out_u1) 73
7
4: 8(int) Load 52
(gs_ub)
7
5: 2 AtomicSMin 51(gs_ua) 54 55 74
7
6: 8(int) Load 52
(gs_ub)
7
7: 8(int) AtomicUMin 51(gs_ua) 54 55 76
Store 5
7(out_u1) 77
7
8: 8(int) Load 52
(gs_ub)
79: 2 AtomicOr 51(gs_ua) 54 55 78
8
0: 8(int) Load 52
(gs_ub)
8
1: 8(int) AtomicOr 51(gs_ua) 54 55 80
Store 5
7(out_u1) 81
8
2: 8(int) Load 52
(gs_ub)
8
3: 2 AtomicXor 51(gs_ua) 54 55 82
8
4: 8(int) Load 52
(gs_ub)
8
5: 8(int) AtomicXor 51(gs_ua) 54 55 84
Store 5
7(out_u1) 85
ReturnValue 8
6
5
4: 8(int) Load 53
(gs_ub)
5
7: 2 AtomicIAdd 52(gs_ua) 55 56 54
5
9: 8(int) Load 53
(gs_ub)
60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59
Store 5
8(out_u1) 60
6
1: 8(int) Load 53
(gs_ub)
6
2: 2 AtomicAnd 52(gs_ua) 55 56 61
6
3: 8(int) Load 53
(gs_ub)
6
4: 8(int) AtomicAnd 52(gs_ua) 55 56 63
Store 5
8(out_u1) 64
6
5: 8(int) Load 53
(gs_ub)
6
7: 8(int) Load 66
(gs_uc)
6
8: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65
Store 5
8(out_u1) 68
6
9: 8(int) Load 53
(gs_ub)
70: 8(int) AtomicExchange 52(gs_ua) 55 56 69
Store 5
8(out_u1) 70
7
1: 8(int) Load 53
(gs_ub)
7
2: 2 AtomicSMax 52(gs_ua) 55 56 71
7
3: 8(int) Load 53
(gs_ub)
7
4: 8(int) AtomicUMax 52(gs_ua) 55 56 73
Store 5
8(out_u1) 74
7
5: 8(int) Load 53
(gs_ub)
7
6: 2 AtomicSMin 52(gs_ua) 55 56 75
7
7: 8(int) Load 53
(gs_ub)
7
8: 8(int) AtomicUMin 52(gs_ua) 55 56 77
Store 5
8(out_u1) 78
7
9: 8(int) Load 53
(gs_ub)
80: 2 AtomicOr 52(gs_ua) 55 56 79
8
1: 8(int) Load 53
(gs_ub)
8
2: 8(int) AtomicOr 52(gs_ua) 55 56 81
Store 5
8(out_u1) 82
8
3: 8(int) Load 53
(gs_ub)
8
4: 2 AtomicXor 52(gs_ua) 55 56 83
8
5: 8(int) Load 53
(gs_ub)
8
6: 8(int) AtomicXor 52(gs_ua) 55 56 85
Store 5
8(out_u1) 86
ReturnValue 8
7
FunctionEnd
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter
23: Label
ReturnValue 8
6
ReturnValue 8
7
FunctionEnd
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter
...
...
@@ -840,50 +850,47 @@ local_size = (1, 1, 1)
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
93(gs_ua2): 27(ptr) Variable Function
94(gs_ub2): 27(ptr) Variable Function
97(out_u2): 27(ptr) Variable Function
105(gs_uc2): 27(ptr) Variable Function
91: 24(fvec2) Load 29(inF0)
92: 49(bool) All 91
95: 26(ivec2) Load 94(gs_ub2)
96: 2 AtomicIAdd 93(gs_ua2) 54 55 95
98: 26(ivec2) Load 94(gs_ub2)
99: 26(ivec2) AtomicIAdd 93(gs_ua2) 54 55 98
Store 97(out_u2) 99
100: 26(ivec2) Load 94(gs_ub2)
101: 2 AtomicAnd 93(gs_ua2) 54 55 100
102: 26(ivec2) Load 94(gs_ub2)
103: 26(ivec2) AtomicAnd 93(gs_ua2) 54 55 102
Store 97(out_u2) 103
104: 26(ivec2) Load 94(gs_ub2)
106: 26(ivec2) Load 105(gs_uc2)
107: 26(ivec2) AtomicCompareExchange 93(gs_ua2) 54 55 55 106 104
Store 97(out_u2) 107
108: 26(ivec2) Load 94(gs_ub2)
109: 26(ivec2) AtomicExchange 93(gs_ua2) 54 55 108
Store 97(out_u2) 109
110: 26(ivec2) Load 94(gs_ub2)
111: 2 AtomicSMax 93(gs_ua2) 54 55 110
112: 26(ivec2) Load 94(gs_ub2)
113: 26(ivec2) AtomicUMax 93(gs_ua2) 54 55 112
Store 97(out_u2) 113
114: 26(ivec2) Load 94(gs_ub2)
115: 2 AtomicSMin 93(gs_ua2) 54 55 114
116: 26(ivec2) Load 94(gs_ub2)
117: 26(ivec2) AtomicUMin 93(gs_ua2) 54 55 116
Store 97(out_u2) 117
118: 26(ivec2) Load 94(gs_ub2)
119: 2 AtomicOr 93(gs_ua2) 54 55 118
120: 26(ivec2) Load 94(gs_ub2)
121: 26(ivec2) AtomicOr 93(gs_ua2) 54 55 120
Store 97(out_u2) 121
122: 26(ivec2) Load 94(gs_ub2)
123: 2 AtomicXor 93(gs_ua2) 54 55 122
124: 26(ivec2) Load 94(gs_ub2)
125: 26(ivec2) AtomicXor 93(gs_ua2) 54 55 124
Store 97(out_u2) 125
ReturnValue 128
99(out_u2): 27(ptr) Variable Function
92: 24(fvec2) Load 29(inF0)
93: 49(bool) All 92
97: 26(ivec2) Load 96(gs_ub2)
98: 2 AtomicIAdd 95(gs_ua2) 55 56 97
100: 26(ivec2) Load 96(gs_ub2)
101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100
Store 99(out_u2) 101
102: 26(ivec2) Load 96(gs_ub2)
103: 2 AtomicAnd 95(gs_ua2) 55 56 102
104: 26(ivec2) Load 96(gs_ub2)
105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104
Store 99(out_u2) 105
106: 26(ivec2) Load 96(gs_ub2)
108: 26(ivec2) Load 107(gs_uc2)
109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106
Store 99(out_u2) 109
110: 26(ivec2) Load 96(gs_ub2)
111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110
Store 99(out_u2) 111
112: 26(ivec2) Load 96(gs_ub2)
113: 2 AtomicSMax 95(gs_ua2) 55 56 112
114: 26(ivec2) Load 96(gs_ub2)
115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114
Store 99(out_u2) 115
116: 26(ivec2) Load 96(gs_ub2)
117: 2 AtomicSMin 95(gs_ua2) 55 56 116
118: 26(ivec2) Load 96(gs_ub2)
119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118
Store 99(out_u2) 119
120: 26(ivec2) Load 96(gs_ub2)
121: 2 AtomicOr 95(gs_ua2) 55 56 120
122: 26(ivec2) Load 96(gs_ub2)
123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122
Store 99(out_u2) 123
124: 26(ivec2) Load 96(gs_ub2)
125: 2 AtomicXor 95(gs_ua2) 55 56 124
126: 26(ivec2) Load 96(gs_ub2)
127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126
Store 99(out_u2) 127
ReturnValue 130
FunctionEnd
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
...
...
@@ -892,48 +899,45 @@ local_size = (1, 1, 1)
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
133(gs_ua3): 39(ptr) Variable Function
134(gs_ub3): 39(ptr) Variable Function
137(out_u3): 39(ptr) Variable Function
145(gs_uc3): 39(ptr) Variable Function
131: 36(fvec3) Load 41(inF0)
132: 49(bool) All 131
135: 38(ivec3) Load 134(gs_ub3)
136: 2 AtomicIAdd 133(gs_ua3) 54 55 135
138: 38(ivec3) Load 134(gs_ub3)
139: 38(ivec3) AtomicIAdd 133(gs_ua3) 54 55 138
Store 137(out_u3) 139
140: 38(ivec3) Load 134(gs_ub3)
141: 2 AtomicAnd 133(gs_ua3) 54 55 140
142: 38(ivec3) Load 134(gs_ub3)
143: 38(ivec3) AtomicAnd 133(gs_ua3) 54 55 142
Store 137(out_u3) 143
144: 38(ivec3) Load 134(gs_ub3)
146: 38(ivec3) Load 145(gs_uc3)
147: 38(ivec3) AtomicCompareExchange 133(gs_ua3) 54 55 55 146 144
Store 137(out_u3) 147
148: 38(ivec3) Load 134(gs_ub3)
149: 38(ivec3) AtomicExchange 133(gs_ua3) 54 55 148
Store 137(out_u3) 149
150: 38(ivec3) Load 134(gs_ub3)
151: 2 AtomicSMax 133(gs_ua3) 54 55 150
152: 38(ivec3) Load 134(gs_ub3)
153: 38(ivec3) AtomicUMax 133(gs_ua3) 54 55 152
Store 137(out_u3) 153
154: 38(ivec3) Load 134(gs_ub3)
155: 2 AtomicSMin 133(gs_ua3) 54 55 154
156: 38(ivec3) Load 134(gs_ub3)
157: 38(ivec3) AtomicUMin 133(gs_ua3) 54 55 156
Store 137(out_u3) 157
158: 38(ivec3) Load 134(gs_ub3)
159: 2 AtomicOr 133(gs_ua3) 54 55 158
160: 38(ivec3) Load 134(gs_ub3)
161: 38(ivec3) AtomicOr 133(gs_ua3) 54 55 160
Store 137(out_u3) 161
162: 38(ivec3) Load 134(gs_ub3)
163: 2 AtomicXor 133(gs_ua3) 54 55 162
164: 38(ivec3) Load 134(gs_ub3)
165: 38(ivec3) AtomicXor 133(gs_ua3) 54 55 164
Store 137(out_u3) 165
ReturnValue 167
140(out_u3): 39(ptr) Variable Function
133: 36(fvec3) Load 41(inF0)
134: 49(bool) All 133
138: 38(ivec3) Load 137(gs_ub3)
139: 2 AtomicIAdd 136(gs_ua3) 55 56 138
141: 38(ivec3) Load 137(gs_ub3)
142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141
Store 140(out_u3) 142
143: 38(ivec3) Load 137(gs_ub3)
144: 2 AtomicAnd 136(gs_ua3) 55 56 143
145: 38(ivec3) Load 137(gs_ub3)
146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145
Store 140(out_u3) 146
147: 38(ivec3) Load 137(gs_ub3)
149: 38(ivec3) Load 148(gs_uc3)
150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147
Store 140(out_u3) 150
151: 38(ivec3) Load 137(gs_ub3)
152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151
Store 140(out_u3) 152
153: 38(ivec3) Load 137(gs_ub3)
154: 2 AtomicSMax 136(gs_ua3) 55 56 153
155: 38(ivec3) Load 137(gs_ub3)
156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155
Store 140(out_u3) 156
157: 38(ivec3) Load 137(gs_ub3)
158: 2 AtomicSMin 136(gs_ua3) 55 56 157
159: 38(ivec3) Load 137(gs_ub3)
160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159
Store 140(out_u3) 160
161: 38(ivec3) Load 137(gs_ub3)
162: 2 AtomicOr 136(gs_ua3) 55 56 161
163: 38(ivec3) Load 137(gs_ub3)
164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163
Store 140(out_u3) 164
165: 38(ivec3) Load 137(gs_ub3)
166: 2 AtomicXor 136(gs_ua3) 55 56 165
167: 38(ivec3) Load 137(gs_ub3)
168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167
Store 140(out_u3) 168
ReturnValue 170
FunctionEnd
Test/baseResults/hlsl.intrinsics.double.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.intrinsics.double.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (
temp
float)
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (
global
float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
...
...
@@ -39,7 +39,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (
temp
float)
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (
global
float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
...
...
Test/baseResults/hlsl.intrinsics.evalfns.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (
temp
void)
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (
global
void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
...
...
@@ -52,7 +52,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (
temp
void)
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (
global
void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
...
...
Test/baseResults/hlsl.intrinsics.f1632.frag.out
View file @
b0a63f57
...
...
@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (
temp
float)
0:8 Function Definition: PixelShaderFunctionS(f1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
...
...
@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (
temp
1-component vector of float)
0:14 Function Definition: PixelShaderFunction1(vf1; (
global
1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (
temp
2-component vector of float)
0:21 Function Definition: PixelShaderFunction2(vf2; (
global
2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
...
...
@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (
temp
3-component vector of float)
0:28 Function Definition: PixelShaderFunction3(vf3; (
global
3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
...
...
@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:35 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float)
0:? Sequence
...
...
@@ -71,7 +71,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (
temp
float)
0:8 Function Definition: PixelShaderFunctionS(f1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
...
...
@@ -81,14 +81,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (
temp
1-component vector of float)
0:14 Function Definition: PixelShaderFunction1(vf1; (
global
1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (
temp
2-component vector of float)
0:21 Function Definition: PixelShaderFunction2(vf2; (
global
2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
...
...
@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (
temp
3-component vector of float)
0:28 Function Definition: PixelShaderFunction3(vf3; (
global
3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
...
...
@@ -111,7 +111,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:35 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.intrinsics.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.intrinsics.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (
temp
float)
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (
global
float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
...
...
@@ -339,7 +339,7 @@ gl_FragCoord origin is upper left
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (
temp
1-component vector of float)
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (
global
1-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float)
...
...
@@ -348,7 +348,7 @@ gl_FragCoord origin is upper left
0:91 Branch: Return with expression
0:91 Constant:
0:91 0.000000
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
temp
2-component vector of float)
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
global
2-component vector of float)
0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
...
...
@@ -733,7 +733,7 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1.000000
0:? 2.000000
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
temp
3-component vector of float)
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
global
3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
...
...
@@ -1130,7 +1130,7 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (
temp
4-component vector of float)
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (
global
4-component vector of float)
0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
...
...
@@ -1550,7 +1550,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float)
...
...
@@ -1838,7 +1838,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float)
...
...
@@ -2136,7 +2136,7 @@ gl_FragCoord origin is upper left
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float)
...
...
@@ -2448,7 +2448,7 @@ gl_FragCoord origin is upper left
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
temp
void)
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
global
void)
0:441 Function Parameters:
0:441 'inF0' (in float)
0:441 'inF1' (in float)
...
...
@@ -2511,7 +2511,7 @@ gl_FragCoord origin is upper left
0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
temp
void)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
global
void)
0:448 Function Parameters:
0:448 'inF0' (in float)
0:448 'inF1' (in float)
...
...
@@ -2574,7 +2574,7 @@ gl_FragCoord origin is upper left
0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
temp
void)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
global
void)
0:455 Function Parameters:
0:455 'inF0' (in float)
0:455 'inF1' (in float)
...
...
@@ -2637,7 +2637,7 @@ gl_FragCoord origin is upper left
0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
temp
void)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
global
void)
0:465 Function Parameters:
0:465 'inF0' (in float)
0:465 'inF1' (in float)
...
...
@@ -2752,18 +2752,18 @@ gl_FragCoord origin is upper left
0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (
temp
uint)
0:? 'gs_ub' (
temp
uint)
0:? 'gs_uc' (
temp
uint)
0:? 'gs_ua2' (
temp
2-component vector of uint)
0:? 'gs_ub2' (
temp
2-component vector of uint)
0:? 'gs_uc2' (
temp
2-component vector of uint)
0:? 'gs_ua3' (
temp
3-component vector of uint)
0:? 'gs_ub3' (
temp
3-component vector of uint)
0:? 'gs_uc3' (
temp
3-component vector of uint)
0:? 'gs_ua4' (
temp
4-component vector of uint)
0:? 'gs_ub4' (
temp
4-component vector of uint)
0:? 'gs_uc4' (
temp
4-component vector of uint)
0:? 'gs_ua' (
global
uint)
0:? 'gs_ub' (
global
uint)
0:? 'gs_uc' (
global
uint)
0:? 'gs_ua2' (
global
2-component vector of uint)
0:? 'gs_ub2' (
global
2-component vector of uint)
0:? 'gs_uc2' (
global
2-component vector of uint)
0:? 'gs_ua3' (
global
3-component vector of uint)
0:? 'gs_ub3' (
global
3-component vector of uint)
0:? 'gs_uc3' (
global
3-component vector of uint)
0:? 'gs_ua4' (
global
4-component vector of uint)
0:? 'gs_ub4' (
global
4-component vector of uint)
0:? 'gs_uc4' (
global
4-component vector of uint)
Linked fragment stage:
...
...
@@ -2772,7 +2772,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (
temp
float)
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (
global
float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
...
...
@@ -3109,7 +3109,7 @@ gl_FragCoord origin is upper left
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (
temp
1-component vector of float)
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (
global
1-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float)
...
...
@@ -3118,7 +3118,7 @@ gl_FragCoord origin is upper left
0:91 Branch: Return with expression
0:91 Constant:
0:91 0.000000
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
temp
2-component vector of float)
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
global
2-component vector of float)
0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
...
...
@@ -3503,7 +3503,7 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1.000000
0:? 2.000000
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
temp
3-component vector of float)
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
global
3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
...
...
@@ -3900,7 +3900,7 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (
temp
4-component vector of float)
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (
global
4-component vector of float)
0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
...
...
@@ -4320,7 +4320,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float)
...
...
@@ -4608,7 +4608,7 @@ gl_FragCoord origin is upper left
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float)
...
...
@@ -4906,7 +4906,7 @@ gl_FragCoord origin is upper left
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float)
...
...
@@ -5218,7 +5218,7 @@ gl_FragCoord origin is upper left
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
temp
void)
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
global
void)
0:441 Function Parameters:
0:441 'inF0' (in float)
0:441 'inF1' (in float)
...
...
@@ -5281,7 +5281,7 @@ gl_FragCoord origin is upper left
0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
temp
void)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
global
void)
0:448 Function Parameters:
0:448 'inF0' (in float)
0:448 'inF1' (in float)
...
...
@@ -5344,7 +5344,7 @@ gl_FragCoord origin is upper left
0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
temp
void)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
global
void)
0:455 Function Parameters:
0:455 'inF0' (in float)
0:455 'inF1' (in float)
...
...
@@ -5407,7 +5407,7 @@ gl_FragCoord origin is upper left
0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
temp
void)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
global
void)
0:465 Function Parameters:
0:465 'inF0' (in float)
0:465 'inF1' (in float)
...
...
@@ -5522,22 +5522,22 @@ gl_FragCoord origin is upper left
0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (
temp
uint)
0:? 'gs_ub' (
temp
uint)
0:? 'gs_uc' (
temp
uint)
0:? 'gs_ua2' (
temp
2-component vector of uint)
0:? 'gs_ub2' (
temp
2-component vector of uint)
0:? 'gs_uc2' (
temp
2-component vector of uint)
0:? 'gs_ua3' (
temp
3-component vector of uint)
0:? 'gs_ub3' (
temp
3-component vector of uint)
0:? 'gs_uc3' (
temp
3-component vector of uint)
0:? 'gs_ua4' (
temp
4-component vector of uint)
0:? 'gs_ub4' (
temp
4-component vector of uint)
0:? 'gs_uc4' (
temp
4-component vector of uint)
0:? 'gs_ua' (
global
uint)
0:? 'gs_ub' (
global
uint)
0:? 'gs_uc' (
global
uint)
0:? 'gs_ua2' (
global
2-component vector of uint)
0:? 'gs_ub2' (
global
2-component vector of uint)
0:? 'gs_uc2' (
global
2-component vector of uint)
0:? 'gs_ua3' (
global
3-component vector of uint)
0:? 'gs_ub3' (
global
3-component vector of uint)
0:? 'gs_uc3' (
global
3-component vector of uint)
0:? 'gs_ua4' (
global
4-component vector of uint)
0:? 'gs_ub4' (
global
4-component vector of uint)
0:? 'gs_uc4' (
global
4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 180
2
// Id's are bound by 180
6
Capability Shader
Capability DerivativeControl
...
...
@@ -6052,18 +6052,18 @@ gl_FragCoord origin is upper left
Name 1778 "r14"
Name 1782 "r15"
Name 1786 "r16"
Name 179
0
"gs_ua"
Name 179
1
"gs_ub"
Name 179
2
"gs_uc"
Name 179
3
"gs_ua2"
Name 179
4
"gs_ub2"
Name 179
5
"gs_uc2"
Name 179
6
"gs_ua3"
Name 1
797
"gs_ub3"
Name 1
798
"gs_uc3"
Name 1
799
"gs_ua4"
Name 180
0
"gs_ub4"
Name 180
1
"gs_uc4"
Name 179
1
"gs_ua"
Name 179
2
"gs_ub"
Name 179
3
"gs_uc"
Name 179
5
"gs_ua2"
Name 179
6
"gs_ub2"
Name 179
7
"gs_uc2"
Name 179
9
"gs_ua3"
Name 1
800
"gs_ub3"
Name 1
801
"gs_uc3"
Name 1
803
"gs_ua4"
Name 180
4
"gs_ub4"
Name 180
5
"gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
...
...
@@ -6180,6 +6180,22 @@ gl_FragCoord origin is upper left
1522(ResType): TypeStruct 65 819(ivec4)
1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053
1611: 65 ConstantComposite 1610 1610 1610 1610
1790: TypePointer Private 8(int)
1791(gs_ua): 1790(ptr) Variable Private
1792(gs_ub): 1790(ptr) Variable Private
1793(gs_uc): 1790(ptr) Variable Private
1794: TypePointer Private 26(ivec2)
1795(gs_ua2): 1794(ptr) Variable Private
1796(gs_ub2): 1794(ptr) Variable Private
1797(gs_uc2): 1794(ptr) Variable Private
1798: TypePointer Private 38(ivec3)
1799(gs_ua3): 1798(ptr) Variable Private
1800(gs_ub3): 1798(ptr) Variable Private
1801(gs_uc3): 1798(ptr) Variable Private
1802: TypePointer Private 824(ivec4)
1803(gs_ua4): 1802(ptr) Variable Private
1804(gs_ub4): 1802(ptr) Variable Private
1805(gs_uc4): 1802(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
802(r000): 122(ptr) Variable Function
...
...
@@ -8255,18 +8271,6 @@ gl_FragCoord origin is upper left
1778(r14): 102(ptr) Variable Function
1782(r15): 108(ptr) Variable Function
1786(r16): 106(ptr) Variable Function
1790(gs_ua): 9(ptr) Variable Function
1791(gs_ub): 9(ptr) Variable Function
1792(gs_uc): 9(ptr) Variable Function
1793(gs_ua2): 27(ptr) Variable Function
1794(gs_ub2): 27(ptr) Variable Function
1795(gs_uc2): 27(ptr) Variable Function
1796(gs_ua3): 39(ptr) Variable Function
1797(gs_ub3): 39(ptr) Variable Function
1798(gs_uc3): 39(ptr) Variable Function
1799(gs_ua4): 825(ptr) Variable Function
1800(gs_ub4): 825(ptr) Variable Function
1801(gs_uc4): 825(ptr) Variable Function
1723: 6(float) Load 110(inF0)
1724: 6(float) Load 111(inF1)
1725: 6(float) FMul 1723 1724
...
...
Test/baseResults/hlsl.intrinsics.lit.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.intrinsics.lit.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (
temp
void)
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (
global
void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
...
...
@@ -44,7 +44,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (
temp
void)
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (
global
void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
...
...
Test/baseResults/hlsl.intrinsics.negative.comp.out
View file @
b0a63f57
...
...
@@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated.
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (
temp
float)
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
...
...
@@ -246,7 +246,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (
temp
1-component vector of float)
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (
global
1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
...
...
@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (
temp
2-component vector of float)
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (
global
2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
...
...
@@ -341,7 +341,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (
temp
3-component vector of float)
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (
global
3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
...
...
@@ -421,7 +421,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (
temp
4-component vector of float)
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (
global
4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
...
...
@@ -511,7 +511,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (
temp
float)
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
...
...
@@ -605,7 +605,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (
temp
1-component vector of float)
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (
global
1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
...
...
@@ -617,7 +617,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (
temp
2-component vector of float)
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (
global
2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
...
...
@@ -700,7 +700,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (
temp
3-component vector of float)
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (
global
3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
...
...
@@ -780,7 +780,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (
temp
4-component vector of float)
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (
global
4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
...
...
Test/baseResults/hlsl.intrinsics.negative.frag.out
View file @
b0a63f57
...
...
@@ -91,7 +91,7 @@ ERROR: 86 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (
temp
float)
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
...
...
@@ -135,7 +135,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (
temp
1-component vector of float)
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (
global
1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
...
...
@@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (
temp
2-component vector of float)
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (
global
2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
...
...
@@ -180,7 +180,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (
temp
3-component vector of float)
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (
global
3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
...
...
@@ -210,7 +210,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (
temp
4-component vector of float)
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (
global
4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
...
...
@@ -241,7 +241,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
...
...
@@ -279,7 +279,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
...
...
@@ -322,7 +322,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
...
...
@@ -381,7 +381,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (
temp
float)
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
...
...
@@ -425,7 +425,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (
temp
1-component vector of float)
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (
global
1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
...
...
@@ -437,7 +437,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (
temp
2-component vector of float)
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (
global
2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
...
...
@@ -470,7 +470,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (
temp
3-component vector of float)
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (
global
3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
...
...
@@ -500,7 +500,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (
temp
4-component vector of float)
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (
global
4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
...
...
@@ -531,7 +531,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
...
...
@@ -569,7 +569,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
...
...
@@ -612,7 +612,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
...
...
Test/baseResults/hlsl.intrinsics.negative.vert.out
View file @
b0a63f57
...
...
@@ -230,7 +230,7 @@ ERROR: 226 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (
temp
float)
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (
global
float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
...
...
@@ -338,7 +338,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (
temp
1-component vector of float)
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (
global
1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
...
...
@@ -350,7 +350,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (
temp
2-component vector of float)
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (
global
2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
...
...
@@ -433,7 +433,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (
temp
3-component vector of float)
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (
global
3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
...
...
@@ -513,7 +513,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (
temp
4-component vector of float)
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (
global
4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float)
...
...
@@ -594,7 +594,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
...
...
@@ -654,7 +654,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
...
...
@@ -719,7 +719,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
...
...
@@ -792,18 +792,18 @@ ERROR: node is still EOpNull!
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (
temp
uint)
0:? 'gs_ub' (
temp
uint)
0:? 'gs_uc' (
temp
uint)
0:? 'gs_ua2' (
temp
2-component vector of uint)
0:? 'gs_ub2' (
temp
2-component vector of uint)
0:? 'gs_uc2' (
temp
2-component vector of uint)
0:? 'gs_ua3' (
temp
3-component vector of uint)
0:? 'gs_ub3' (
temp
3-component vector of uint)
0:? 'gs_uc3' (
temp
3-component vector of uint)
0:? 'gs_ua4' (
temp
4-component vector of uint)
0:? 'gs_ub4' (
temp
4-component vector of uint)
0:? 'gs_uc4' (
temp
4-component vector of uint)
0:? 'gs_ua' (
global
uint)
0:? 'gs_ub' (
global
uint)
0:? 'gs_uc' (
global
uint)
0:? 'gs_ua2' (
global
2-component vector of uint)
0:? 'gs_ub2' (
global
2-component vector of uint)
0:? 'gs_uc2' (
global
2-component vector of uint)
0:? 'gs_ua3' (
global
3-component vector of uint)
0:? 'gs_ub3' (
global
3-component vector of uint)
0:? 'gs_uc3' (
global
3-component vector of uint)
0:? 'gs_ua4' (
global
4-component vector of uint)
0:? 'gs_ub4' (
global
4-component vector of uint)
0:? 'gs_uc4' (
global
4-component vector of uint)
Linked vertex stage:
...
...
@@ -811,7 +811,7 @@ Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (
temp
float)
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (
global
float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
...
...
@@ -919,7 +919,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (
temp
1-component vector of float)
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (
global
1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
...
...
@@ -931,7 +931,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (
temp
2-component vector of float)
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (
global
2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
...
...
@@ -1014,7 +1014,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (
temp
3-component vector of float)
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (
global
3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
...
...
@@ -1094,7 +1094,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (
temp
4-component vector of float)
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (
global
4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float)
...
...
@@ -1175,7 +1175,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
...
...
@@ -1235,7 +1235,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
...
...
@@ -1300,7 +1300,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
...
...
@@ -1373,17 +1373,17 @@ ERROR: node is still EOpNull!
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? 'gs_ua' (
temp
uint)
0:? 'gs_ub' (
temp
uint)
0:? 'gs_uc' (
temp
uint)
0:? 'gs_ua2' (
temp
2-component vector of uint)
0:? 'gs_ub2' (
temp
2-component vector of uint)
0:? 'gs_uc2' (
temp
2-component vector of uint)
0:? 'gs_ua3' (
temp
3-component vector of uint)
0:? 'gs_ub3' (
temp
3-component vector of uint)
0:? 'gs_uc3' (
temp
3-component vector of uint)
0:? 'gs_ua4' (
temp
4-component vector of uint)
0:? 'gs_ub4' (
temp
4-component vector of uint)
0:? 'gs_uc4' (
temp
4-component vector of uint)
0:? 'gs_ua' (
global
uint)
0:? 'gs_ub' (
global
uint)
0:? 'gs_uc' (
global
uint)
0:? 'gs_ua2' (
global
2-component vector of uint)
0:? 'gs_ub2' (
global
2-component vector of uint)
0:? 'gs_uc2' (
global
2-component vector of uint)
0:? 'gs_ua3' (
global
3-component vector of uint)
0:? 'gs_ub3' (
global
3-component vector of uint)
0:? 'gs_uc3' (
global
3-component vector of uint)
0:? 'gs_ua4' (
global
4-component vector of uint)
0:? 'gs_ub4' (
global
4-component vector of uint)
0:? 'gs_uc4' (
global
4-component vector of uint)
SPIR-V is not generated for failed compile or link
Test/baseResults/hlsl.intrinsics.vert.out
View file @
b0a63f57
hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (
temp
float)
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
...
...
@@ -142,7 +142,7 @@ Shader version: 450
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (
temp
1-component vector of float)
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (
global
1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
...
...
@@ -151,7 +151,7 @@ Shader version: 450
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
temp
2-component vector of float)
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
global
2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
...
...
@@ -317,7 +317,7 @@ Shader version: 450
0:? Constant:
0:? 1.000000
0:? 2.000000
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
temp
3-component vector of float)
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
global
3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
...
...
@@ -489,7 +489,7 @@ Shader version: 450
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (
temp
4-component vector of float)
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (
global
4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
...
...
@@ -681,7 +681,7 @@ Shader version: 450
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
...
...
@@ -811,7 +811,7 @@ Shader version: 450
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
...
...
@@ -946,7 +946,7 @@ Shader version: 450
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
...
...
@@ -1088,7 +1088,7 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
temp
void)
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
global
void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
...
...
@@ -1151,7 +1151,7 @@ Shader version: 450
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
temp
void)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
global
void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
...
...
@@ -1214,7 +1214,7 @@ Shader version: 450
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
temp
void)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
global
void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
...
...
@@ -1277,7 +1277,7 @@ Shader version: 450
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
temp
void)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
global
void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
...
...
@@ -1399,7 +1399,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (
temp
float)
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (
global
float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
...
...
@@ -1540,7 +1540,7 @@ Shader version: 450
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (
temp
1-component vector of float)
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (
global
1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
...
...
@@ -1549,7 +1549,7 @@ Shader version: 450
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
temp
2-component vector of float)
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (
global
2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
...
...
@@ -1715,7 +1715,7 @@ Shader version: 450
0:? Constant:
0:? 1.000000
0:? 2.000000
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
temp
3-component vector of float)
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (
global
3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
...
...
@@ -1887,7 +1887,7 @@ Shader version: 450
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (
temp
4-component vector of float)
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (
global
4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
...
...
@@ -2079,7 +2079,7 @@ Shader version: 450
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
temp
2X2 matrix of float)
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (
global
2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
...
...
@@ -2209,7 +2209,7 @@ Shader version: 450
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
temp
3X3 matrix of float)
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (
global
3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
...
...
@@ -2344,7 +2344,7 @@ Shader version: 450
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
temp
4X4 matrix of float)
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (
global
4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
...
...
@@ -2486,7 +2486,7 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
temp
void)
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (
global
void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
...
...
@@ -2549,7 +2549,7 @@ Shader version: 450
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
temp
void)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (
global
void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
...
...
@@ -2612,7 +2612,7 @@ Shader version: 450
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
temp
void)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (
global
void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
...
...
@@ -2675,7 +2675,7 @@ Shader version: 450
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
temp
void)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (
global
void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
...
...
Test/baseResults/hlsl.matType.frag.out
View file @
b0a63f57
...
...
@@ -4,20 +4,20 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (
temp
1-component vector of float)
0:1 'f1' (
global
1-component vector of float)
0:1 Constant:
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (
temp
1-component vector of float)
0:11 Function Definition: ShaderFunction(vf1;f1; (
global
1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (
temp
1-component vector of float)
0:? 'fmat11' (
temp
1X1 matrix of float)
0:? 'fmat41' (
temp
1X4 matrix of float)
0:? 'fmat12' (
temp
2X1 matrix of float)
0:? 'dmat23' (
temp
3X2 matrix of double)
0:? 'int44' (
temp
4X4 matrix of int)
0:? 'f1' (
global
1-component vector of float)
0:? 'fmat11' (
global
1X1 matrix of float)
0:? 'fmat41' (
global
1X4 matrix of float)
0:? 'fmat12' (
global
2X1 matrix of float)
0:? 'dmat23' (
global
3X2 matrix of double)
0:? 'int44' (
global
4X4 matrix of int)
Linked fragment stage:
...
...
@@ -28,24 +28,24 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (
temp
1-component vector of float)
0:1 'f1' (
global
1-component vector of float)
0:1 Constant:
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (
temp
1-component vector of float)
0:11 Function Definition: ShaderFunction(vf1;f1; (
global
1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
0:? 'f1' (
temp
1-component vector of float)
0:? 'fmat11' (
temp
1X1 matrix of float)
0:? 'fmat41' (
temp
1X4 matrix of float)
0:? 'fmat12' (
temp
2X1 matrix of float)
0:? 'dmat23' (
temp
3X2 matrix of double)
0:? 'int44' (
temp
4X4 matrix of int)
0:? 'f1' (
global
1-component vector of float)
0:? 'fmat11' (
global
1X1 matrix of float)
0:? 'fmat41' (
global
1X4 matrix of float)
0:? 'fmat12' (
global
2X1 matrix of float)
0:? 'dmat23' (
global
3X2 matrix of double)
0:? 'int44' (
global
4X4 matrix of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 3
7
// Id's are bound by 3
8
Capability Shader
Capability Float64
...
...
@@ -58,48 +58,49 @@ gl_FragCoord origin is upper left
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
Name 1
3
"f1"
Name
19
"fmat11"
Name 2
3
"fmat41"
Name 2
6
"fmat12"
Name 3
1
"dmat23"
Name 3
6
"int44"
Name 1
4
"f1"
Name
20
"fmat11"
Name 2
4
"fmat41"
Name 2
7
"fmat12"
Name 3
2
"dmat23"
Name 3
7
"int44"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
14: 6(float) Constant 1065353216
16: TypeVector 6(float) 1
17: TypeMatrix 16(fvec) 1
18: TypePointer Function 17
20: TypeVector 6(float) 4
21: TypeMatrix 20(fvec4) 1
22: TypePointer Function 21
24: TypeMatrix 16(fvec) 2
25: TypePointer Function 24
27: TypeFloat 64
28: TypeVector 27(float) 2
29: TypeMatrix 28(fvec2) 3
30: TypePointer Function 29
32: TypeInt 32 1
33: TypeVector 32(int) 4
34: TypeMatrix 33(ivec4) 4
35: TypePointer Function 34
13: TypePointer Private 6(float)
14(f1): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
17: TypeVector 6(float) 1
18: TypeMatrix 17(fvec) 1
19: TypePointer Private 18
20(fmat11): 19(ptr) Variable Private
21: TypeVector 6(float) 4
22: TypeMatrix 21(fvec4) 1
23: TypePointer Private 22
24(fmat41): 23(ptr) Variable Private
25: TypeMatrix 17(fvec) 2
26: TypePointer Private 25
27(fmat12): 26(ptr) Variable Private
28: TypeFloat 64
29: TypeVector 28(float) 2
30: TypeMatrix 29(fvec2) 3
31: TypePointer Private 30
32(dmat23): 31(ptr) Variable Private
33: TypeInt 32 1
34: TypeVector 33(int) 4
35: TypeMatrix 34(ivec4) 4
36: TypePointer Private 35
37(int44): 36(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
13(f1): 7(ptr) Variable Function
Store 13(f1) 14
Store 14(f1) 15
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
19(fmat11): 18(ptr) Variable Function
23(fmat41): 22(ptr) Variable Function
26(fmat12): 25(ptr) Variable Function
31(dmat23): 30(ptr) Variable Function
36(int44): 35(ptr) Variable Function
15: 6(float) Undef
ReturnValue 15
16: 6(float) Undef
ReturnValue 16
FunctionEnd
Test/baseResults/hlsl.max.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.max.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (
temp
4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
...
...
@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (
temp
4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
...
...
Test/baseResults/hlsl.precedence.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.precedence.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (
temp
4-component vector of float)
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (
global
4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
...
...
@@ -26,7 +26,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (
temp
4-component vector of float)
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (
global
4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
...
...
Test/baseResults/hlsl.precedence2.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.precedence2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (
temp
int)
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (
global
int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
...
...
@@ -34,7 +34,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (
temp
int)
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (
global
int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
...
...
Test/baseResults/hlsl.scope.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.scope.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:31 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -46,7 +46,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:31 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.sin.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.sin.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -18,7 +18,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
Test/baseResults/hlsl.struct.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.struct.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:40 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:31 Function Parameters:
0:31 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -11,19 +11,19 @@ gl_FragCoord origin is upper left
0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float)
0:37 's2' (
temp
structure{temp 4-component vector of float i})
0:37 's2' (
global
structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
0:37 's4' (
temp
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 's4' (
global
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float)
0:? Linker Objects
0:? 's1' (
temp
structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (
temp
structure{temp 4-component vector of float i})
0:? 's4' (
temp
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:? 's1' (
global
structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (
global
structure{temp 4-component vector of float i})
0:? 's4' (
global
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
Linked fragment stage:
...
...
@@ -32,7 +32,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:40 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:31 Function Parameters:
0:31 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -41,19 +41,19 @@ gl_FragCoord origin is upper left
0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float)
0:37 's2' (
temp
structure{temp 4-component vector of float i})
0:37 's2' (
global
structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
0:37 's4' (
temp
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 's4' (
global
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float)
0:? Linker Objects
0:? 's1' (
temp
structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (
temp
structure{temp 4-component vector of float i})
0:? 's4' (
temp
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:? 's1' (
global
structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (
global
structure{temp 4-component vector of float i})
0:? 's4' (
global
structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
// Module Version 10000
// Generated by (magic number): 80001
...
...
@@ -100,24 +100,24 @@ gl_FragCoord origin is upper left
17: TypeFloat 32
18: TypeVector 17(float) 4
19: TypeStruct 18(fvec4)
20: TypePointer Function 19(struct)
20: TypePointer Private 19(struct)
21(s2): 20(ptr) Variable Private
22: TypeInt 32 1
23: 22(int) Constant 0
24: TypeVector 17(float) 2
25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
26: TypePointer Function 25(struct)
26: TypePointer Private 25(struct)
27(s4): 26(ptr) Variable Private
28: 22(int) Constant 7
29: TypePointer
Function
18(fvec4)
29: TypePointer
Private
18(fvec4)
33: TypePointer Input 18(fvec4)
34(input): 33(ptr) Variable Input
37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
38: TypePointer Function 37(myS)
38: TypePointer Private 37(myS)
39(s1): 38(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
10(s3): 9(ptr) Variable Function
21(s2): 20(ptr) Variable Function
27(s4): 26(ptr) Variable Function
39(s1): 38(ptr) Variable Function
11: 8(FS) Load 10(s3)
12: 8(FS) Load 10(s3)
13: 7(bvec3) CompositeExtract 11 0
...
...
Test/baseResults/hlsl.switch.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.switch.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (
temp
4-component vector of float)
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
...
...
@@ -130,7 +130,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (
temp
4-component vector of float)
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
...
...
Test/baseResults/hlsl.swizzle.frag.out
View file @
b0a63f57
...
...
@@ -4,13 +4,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (
temp
4-component vector of float)
0:1 'AmbientColor' (
global
4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (
temp
4-component vector of float)
0:7 Function Definition: ShaderFunction(vf4; (
global
4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -29,11 +29,11 @@ gl_FragCoord origin is upper left
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (
temp
4-component vector of float)
0:5 'AmbientColor' (
global
4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (
temp
4-component vector of float)
0:? 'AmbientColor' (
global
4-component vector of float)
Linked fragment stage:
...
...
@@ -44,13 +44,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (
temp
4-component vector of float)
0:1 'AmbientColor' (
global
4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (
temp
4-component vector of float)
0:7 Function Definition: ShaderFunction(vf4; (
global
4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -69,15 +69,15 @@ gl_FragCoord origin is upper left
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (
temp
4-component vector of float)
0:5 'AmbientColor' (
global
4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (
temp
4-component vector of float)
0:? 'AmbientColor' (
global
4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by
29
// Id's are bound by
30
Capability Shader
1: ExtInstImport "GLSL.std.450"
...
...
@@ -88,33 +88,34 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
Name 1
3
"AmbientColor"
Name 1
4
"AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216
15: 6(float) Constant 1056964608
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 14 15 16 14
20: TypeInt 32 0
21: 20(int) Constant 2
22: TypePointer Function 6(float)
13: TypePointer Private 7(fvec4)
14(AmbientColor): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16: 6(float) Constant 1056964608
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 15 16 17 15
21: TypeInt 32 0
22: 21(int) Constant 2
23: TypePointer Private 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
13(AmbientColor): 8(ptr) Variable Function
Store 13(AmbientColor) 17
Store 14(AmbientColor) 18
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
1
8
: 7(fvec4) Load 10(input)
19: 7(fvec4) VectorShuffle 18 18
3 3 1 0
2
3: 22(ptr) AccessChain 13(AmbientColor) 21
2
4: 6(float) Load 23
2
5: 7(fvec4) CompositeConstruct 24 24 24 24
2
6: 7(fvec4) FMul 19 25
ReturnValue 2
6
1
9
: 7(fvec4) Load 10(input)
20: 7(fvec4) VectorShuffle 19 19
3 3 1 0
2
4: 23(ptr) AccessChain 14(AmbientColor) 22
2
5: 6(float) Load 24
2
6: 7(fvec4) CompositeConstruct 25 25 25 25
2
7: 7(fvec4) FMul 20 26
ReturnValue 2
7
FunctionEnd
Test/baseResults/hlsl.templatetypes.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.templatetypes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: PixelShaderFunction( (
temp
float)
0:48 Function Definition: PixelShaderFunction( (
global
float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
...
...
@@ -251,7 +251,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: PixelShaderFunction( (
temp
float)
0:48 Function Definition: PixelShaderFunction( (
global
float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
...
...
Test/baseResults/hlsl.void.frag.out
View file @
b0a63f57
...
...
@@ -2,16 +2,16 @@ hlsl.void.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (
temp
void)
0:2 Function Definition: foo1( (
global
void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (
temp
void)
0:4 Function Definition: foo2( (
global
void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (
temp
void)
0:7 Function Call: foo2( (
temp
void)
0:6 Function Call: foo1( (
global
void)
0:7 Function Call: foo2( (
global
void)
0:? Linker Objects
...
...
@@ -21,16 +21,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (
temp
void)
0:2 Function Definition: foo1( (
global
void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (
temp
void)
0:4 Function Definition: foo2( (
global
void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (
temp
void)
0:7 Function Call: foo2( (
temp
void)
0:6 Function Call: foo1( (
global
void)
0:7 Function Call: foo2( (
global
void)
0:? Linker Objects
// Module Version 10000
...
...
Test/baseResults/hlsl.whileLoop.frag.out
View file @
b0a63f57
...
...
@@ -2,7 +2,7 @@ hlsl.whileLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
@@ -39,7 +39,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (
temp
4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (
global
4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
...
...
hlsl/hlslGrammar.cpp
View file @
b0a63f57
...
...
@@ -134,6 +134,8 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
TType
type
;
if
(
!
acceptFullySpecifiedType
(
type
))
return
false
;
if
(
type
.
getQualifier
().
storage
==
EvqTemporary
&&
parseContext
.
symbolTable
.
atGlobalLevel
())
type
.
getQualifier
().
storage
=
EvqGlobal
;
// identifier
HlslToken
idToken
;
...
...
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