Commit b0a63f57 by John Kessenich

HLSL: Correctly identify which variables are global storage class.

parent 532543c1
...@@ -2,7 +2,7 @@ hlsl.array.frag ...@@ -2,7 +2,7 @@ hlsl.array.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) 0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'i' (in int) 0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float) 0:8 'input' (in 3-element array of 4-component vector of float)
...@@ -12,11 +12,11 @@ gl_FragCoord origin is upper left ...@@ -12,11 +12,11 @@ gl_FragCoord origin is upper left
0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float) 0:10 direct index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float) 0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float) 0:10 indirect index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float) 0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int) 0:10 'i' (in int)
0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float) 0:10 direct index (temp 4-component vector of float)
...@@ -38,14 +38,14 @@ gl_FragCoord origin is upper left ...@@ -38,14 +38,14 @@ gl_FragCoord origin is upper left
0:10 indirect index (temp 4-component vector of float) 0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) 0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m}) 0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m}) 0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int) 0:10 'i' (in int)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
0:10 'i' (in int) 0:10 'i' (in int)
0:? Linker Objects 0:? Linker Objects
0:? 'a' (temp 4-element array of 4-component vector of float) 0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m}) 0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
Linked fragment stage: Linked fragment stage:
...@@ -54,7 +54,7 @@ Linked fragment stage: ...@@ -54,7 +54,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) 0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'i' (in int) 0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float) 0:8 'input' (in 3-element array of 4-component vector of float)
...@@ -64,11 +64,11 @@ gl_FragCoord origin is upper left ...@@ -64,11 +64,11 @@ gl_FragCoord origin is upper left
0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float) 0:10 direct index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float) 0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float) 0:10 indirect index (temp 4-component vector of float)
0:10 'a' (temp 4-element array of 4-component vector of float) 0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int) 0:10 'i' (in int)
0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float) 0:10 direct index (temp 4-component vector of float)
...@@ -90,18 +90,18 @@ gl_FragCoord origin is upper left ...@@ -90,18 +90,18 @@ gl_FragCoord origin is upper left
0:10 indirect index (temp 4-component vector of float) 0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) 0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m}) 0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m}) 0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int) 0:10 'i' (in int)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
0:10 'i' (in int) 0:10 'i' (in int)
0:? Linker Objects 0:? Linker Objects
0:? 'a' (temp 4-element array of 4-component vector of float) 0:? 'a' (global 4-element array of 4-component vector of float)
0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m}) 0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 63 // Id's are bound by 64
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -114,9 +114,9 @@ gl_FragCoord origin is upper left ...@@ -114,9 +114,9 @@ gl_FragCoord origin is upper left
Name 19 "i" Name 19 "i"
Name 27 "input" Name 27 "input"
Name 40 "b" Name 40 "b"
Name 50 "" Name 51 ""
MemberName 50 0 "m" MemberName 51 0 "m"
Name 54 "s" Name 55 "s"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
...@@ -124,10 +124,11 @@ gl_FragCoord origin is upper left ...@@ -124,10 +124,11 @@ gl_FragCoord origin is upper left
8: TypeInt 32 0 8: TypeInt 32 0
9: 8(int) Constant 4 9: 8(int) Constant 4
10: TypeArray 7(fvec4) 9 10: TypeArray 7(fvec4) 9
11: TypePointer Function 10 11: TypePointer Private 10
12(a): 11(ptr) Variable Private
13: TypeInt 32 1 13: TypeInt 32 1
14: 13(int) Constant 1 14: 13(int) Constant 1
15: TypePointer Function 7(fvec4) 15: TypePointer Private 7(fvec4)
18: TypePointer Input 13(int) 18: TypePointer Input 13(int)
19(i): 18(ptr) Variable Input 19(i): 18(ptr) Variable Input
24: 8(int) Constant 3 24: 8(int) Constant 3
...@@ -140,18 +141,18 @@ gl_FragCoord origin is upper left ...@@ -140,18 +141,18 @@ gl_FragCoord origin is upper left
38: TypeArray 7(fvec4) 37 38: TypeArray 7(fvec4) 37
39: TypePointer Function 38 39: TypePointer Function 38
41: 13(int) Constant 5 41: 13(int) Constant 5
48: 8(int) Constant 7 42: TypePointer Function 7(fvec4)
49: TypeArray 7(fvec4) 48 49: 8(int) Constant 7
50: TypeStruct 49 50: TypeArray 7(fvec4) 49
51: 8(int) Constant 11 51: TypeStruct 50
52: TypeArray 50(struct) 51 52: 8(int) Constant 11
53: TypePointer Function 52 53: TypeArray 51(struct) 52
56: 13(int) Constant 0 54: TypePointer Private 53
55(s): 54(ptr) Variable Private
57: 13(int) Constant 0
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
12(a): 11(ptr) Variable Function
40(b): 39(ptr) Variable Function 40(b): 39(ptr) Variable Function
54(s): 53(ptr) Variable Function
16: 15(ptr) AccessChain 12(a) 14 16: 15(ptr) AccessChain 12(a) 14
17: 7(fvec4) Load 16 17: 7(fvec4) Load 16
20: 13(int) Load 19(i) 20: 13(int) Load 19(i)
...@@ -165,17 +166,17 @@ gl_FragCoord origin is upper left ...@@ -165,17 +166,17 @@ gl_FragCoord origin is upper left
34: 7(fvec4) Load 33 34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 31 34 35: 7(fvec4) FAdd 31 34
36: 7(fvec4) FAdd 23 35 36: 7(fvec4) FAdd 23 35
42: 15(ptr) AccessChain 40(b) 41 43: 42(ptr) AccessChain 40(b) 41
43: 7(fvec4) Load 42 44: 7(fvec4) Load 43
44: 13(int) Load 19(i) 45: 13(int) Load 19(i)
45: 15(ptr) AccessChain 40(b) 44 46: 42(ptr) AccessChain 40(b) 45
46: 7(fvec4) Load 45 47: 7(fvec4) Load 46
47: 7(fvec4) FAdd 43 46 48: 7(fvec4) FAdd 44 47
55: 13(int) Load 19(i) 56: 13(int) Load 19(i)
57: 13(int) Load 19(i) 58: 13(int) Load 19(i)
58: 15(ptr) AccessChain 54(s) 55 56 57 59: 15(ptr) AccessChain 55(s) 56 57 58
59: 7(fvec4) Load 58 60: 7(fvec4) Load 59
60: 7(fvec4) FAdd 47 59 61: 7(fvec4) FAdd 48 60
61: 7(fvec4) FAdd 36 60 62: 7(fvec4) FAdd 36 61
ReturnValue 61 ReturnValue 62
FunctionEnd FunctionEnd
...@@ -2,7 +2,7 @@ hlsl.assoc.frag ...@@ -2,7 +2,7 @@ hlsl.assoc.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float) 0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float) 0:8 'a2' (in 4-component vector of float)
...@@ -38,7 +38,7 @@ Linked fragment stage: ...@@ -38,7 +38,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float) 0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float) 0:8 'a2' (in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.attribute.frag ...@@ -2,7 +2,7 @@ hlsl.attribute.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -20,7 +20,7 @@ Linked fragment stage: ...@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.cast.frag ...@@ -2,7 +2,7 @@ hlsl.cast.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -28,7 +28,7 @@ Linked fragment stage: ...@@ -28,7 +28,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.discard.frag ...@@ -2,7 +2,7 @@ hlsl.discard.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: foo(f1; (temp void) 0:7 Function Definition: foo(f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'f' (in float) 0:2 'f' (in float)
0:? Sequence 0:? Sequence
...@@ -14,11 +14,11 @@ gl_FragCoord origin is upper left ...@@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
0:3 1.000000 0:3 1.000000
0:3 true case 0:3 true case
0:4 Branch: Kill 0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'input' (in 4-component vector of float) 0:8 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
0:9 Function Call: foo(f1; (temp void) 0:9 Function Call: foo(f1; (global void)
0:9 direct index (temp float) 0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float) 0:9 'input' (in 4-component vector of float)
0:9 Constant: 0:9 Constant:
...@@ -48,7 +48,7 @@ Linked fragment stage: ...@@ -48,7 +48,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: foo(f1; (temp void) 0:7 Function Definition: foo(f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'f' (in float) 0:2 'f' (in float)
0:? Sequence 0:? Sequence
...@@ -60,11 +60,11 @@ gl_FragCoord origin is upper left ...@@ -60,11 +60,11 @@ gl_FragCoord origin is upper left
0:3 1.000000 0:3 1.000000
0:3 true case 0:3 true case
0:4 Branch: Kill 0:4 Branch: Kill
0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'input' (in 4-component vector of float) 0:8 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
0:9 Function Call: foo(f1; (temp void) 0:9 Function Call: foo(f1; (global void)
0:9 direct index (temp float) 0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float) 0:9 'input' (in 4-component vector of float)
0:9 Constant: 0:9 Constant:
......
...@@ -2,7 +2,7 @@ hlsl.doLoop.frag ...@@ -2,7 +2,7 @@ hlsl.doLoop.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -33,7 +33,7 @@ Linked fragment stage: ...@@ -33,7 +33,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -4,15 +4,15 @@ gl_FragCoord origin is upper left ...@@ -4,15 +4,15 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float) 0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float) 0:1 'f1' (global 1-component vector of float)
0:1 Constant: 0:1 Constant:
0:1 1.000000 0:1 1.000000
0:2 Sequence 0:2 Sequence
0:2 move second child to first child (temp float) 0:2 move second child to first child (temp float)
0:2 'scalar' (temp float) 0:2 'scalar' (global float)
0:2 Constant: 0:2 Constant:
0:2 2.000000 0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float) 0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float) 0:5 'inScalar' (in float)
...@@ -20,14 +20,14 @@ gl_FragCoord origin is upper left ...@@ -20,14 +20,14 @@ gl_FragCoord origin is upper left
0:6 Branch: Return with expression 0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float) 0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float) 0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (temp 1-component vector of float) 0:6 'f1' (global 1-component vector of float)
0:6 'scalar' (temp float) 0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float) 0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float) 0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float) 0:6 'inScalar' (in float)
0:? Linker Objects 0:? Linker Objects
0:? 'f1' (temp 1-component vector of float) 0:? 'f1' (global 1-component vector of float)
0:? 'scalar' (temp float) 0:? 'scalar' (global float)
Linked fragment stage: Linked fragment stage:
...@@ -38,15 +38,15 @@ gl_FragCoord origin is upper left ...@@ -38,15 +38,15 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float) 0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float) 0:1 'f1' (global 1-component vector of float)
0:1 Constant: 0:1 Constant:
0:1 1.000000 0:1 1.000000
0:2 Sequence 0:2 Sequence
0:2 move second child to first child (temp float) 0:2 move second child to first child (temp float)
0:2 'scalar' (temp float) 0:2 'scalar' (global float)
0:2 Constant: 0:2 Constant:
0:2 2.000000 0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float) 0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float) 0:5 'inScalar' (in float)
...@@ -54,18 +54,18 @@ gl_FragCoord origin is upper left ...@@ -54,18 +54,18 @@ gl_FragCoord origin is upper left
0:6 Branch: Return with expression 0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float) 0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float) 0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (temp 1-component vector of float) 0:6 'f1' (global 1-component vector of float)
0:6 'scalar' (temp float) 0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float) 0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float) 0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float) 0:6 'inScalar' (in float)
0:? Linker Objects 0:? Linker Objects
0:? 'f1' (temp 1-component vector of float) 0:? 'f1' (global 1-component vector of float)
0:? 'scalar' (temp float) 0:? 'scalar' (global float)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 26 // Id's are bound by 27
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -77,32 +77,33 @@ gl_FragCoord origin is upper left ...@@ -77,32 +77,33 @@ gl_FragCoord origin is upper left
Name 11 "ShaderFunction(vf1;f1;" Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1" Name 9 "inFloat1"
Name 10 "inScalar" Name 10 "inScalar"
Name 13 "f1" Name 14 "f1"
Name 15 "scalar" Name 16 "scalar"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
7: TypePointer Function 6(float) 7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr) 8: TypeFunction 6(float) 7(ptr) 7(ptr)
14: 6(float) Constant 1065353216 13: TypePointer Private 6(float)
16: 6(float) Constant 1073741824 14(f1): 13(ptr) Variable Private
15: 6(float) Constant 1065353216
16(scalar): 13(ptr) Variable Private
17: 6(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
13(f1): 7(ptr) Variable Function Store 14(f1) 15
15(scalar): 7(ptr) Variable Function Store 16(scalar) 17
Store 13(f1) 14
Store 15(scalar) 16
FunctionEnd FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8 11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter 9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter
12: Label 12: Label
17: 6(float) Load 13(f1) 18: 6(float) Load 14(f1)
18: 6(float) Load 15(scalar) 19: 6(float) Load 16(scalar)
19: 6(float) IMul 17 18 20: 6(float) IMul 18 19
20: 6(float) Load 9(inFloat1) 21: 6(float) Load 9(inFloat1)
21: 6(float) Load 10(inScalar) 22: 6(float) Load 10(inScalar)
22: 6(float) IMul 20 21 23: 6(float) IMul 21 22
23: 6(float) FAdd 19 22 24: 6(float) FAdd 20 23
ReturnValue 23 ReturnValue 24
FunctionEnd FunctionEnd
...@@ -4,26 +4,26 @@ gl_FragCoord origin is upper left ...@@ -4,26 +4,26 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'input' (in 4-component vector of float) 0:9 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
0:10 Branch: Return with expression 0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float) 0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float) 0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (temp 4-component vector of float) 0:10 'AmbientColor' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (temp bool Face) 0:? 'ff1' (global bool Face)
0:? 'ff2' (temp 4-component vector of float) 0:? 'ff2' (global 4-component vector of float)
0:? 'ff3' (temp 4-component vector of float) 0:? 'ff3' (global 4-component vector of float)
0:? 'ff4' (temp 4-component vector of float FragCoord) 0:? 'ff4' (global 4-component vector of float FragCoord)
Linked fragment stage: Linked fragment stage:
...@@ -34,30 +34,30 @@ gl_FragCoord origin is upper left ...@@ -34,30 +34,30 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'input' (in 4-component vector of float) 0:9 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
0:10 Branch: Return with expression 0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float) 0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float) 0:10 'input' (in 4-component vector of float)
0:10 'AmbientColor' (temp 4-component vector of float) 0:10 'AmbientColor' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (temp bool Face) 0:? 'ff1' (global bool Face)
0:? 'ff2' (temp 4-component vector of float) 0:? 'ff2' (global 4-component vector of float)
0:? 'ff3' (temp 4-component vector of float) 0:? 'ff3' (global 4-component vector of float)
0:? 'ff4' (temp 4-component vector of float FragCoord) 0:? 'ff4' (global 4-component vector of float FragCoord)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 29 // Id's are bound by 30
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -68,39 +68,40 @@ gl_FragCoord origin is upper left ...@@ -68,39 +68,40 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction" Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;" Name 11 "ShaderFunction(vf4;"
Name 10 "input" Name 10 "input"
Name 13 "AmbientColor" Name 14 "AmbientColor"
Name 25 "ff1" Name 26 "ff1"
Name 26 "ff2" Name 27 "ff2"
Name 27 "ff3" Name 28 "ff3"
Name 28 "ff4" Name 29 "ff4"
Decorate 25(ff1) BuiltIn FrontFacing Decorate 26(ff1) BuiltIn FrontFacing
Decorate 28(ff4) BuiltIn FragCoord Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
7: TypeVector 6(float) 4 7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4) 8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr) 9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216 13: TypePointer Private 7(fvec4)
15: 6(float) Constant 1056964608 14(AmbientColor): 13(ptr) Variable Private
16: 6(float) Constant 0 15: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 14 15 16 14 16: 6(float) Constant 1056964608
23: TypeBool 17: 6(float) Constant 0
24: TypePointer Function 23(bool) 18: 7(fvec4) ConstantComposite 15 16 17 15
24: TypeBool
25: TypePointer Private 24(bool)
26(ff1): 25(ptr) Variable Private
27(ff2): 13(ptr) Variable Private
28(ff3): 13(ptr) Variable Private
29(ff4): 13(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
13(AmbientColor): 8(ptr) Variable Function Store 14(AmbientColor) 18
Store 13(AmbientColor) 17
FunctionEnd FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9 11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter 10(input): 8(ptr) FunctionParameter
12: Label 12: Label
25(ff1): 24(ptr) Variable Function 19: 7(fvec4) Load 10(input)
26(ff2): 8(ptr) Variable Function 20: 7(fvec4) Load 14(AmbientColor)
27(ff3): 8(ptr) Variable Function 21: 7(fvec4) FMul 19 20
28(ff4): 8(ptr) Variable Function ReturnValue 21
18: 7(fvec4) Load 10(input)
19: 7(fvec4) Load 13(AmbientColor)
20: 7(fvec4) FMul 18 19
ReturnValue 20
FunctionEnd FunctionEnd
...@@ -2,7 +2,7 @@ hlsl.forLoop.frag ...@@ -2,7 +2,7 @@ hlsl.forLoop.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -116,7 +116,7 @@ Linked fragment stage: ...@@ -116,7 +116,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.if.frag ...@@ -2,7 +2,7 @@ hlsl.if.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -83,7 +83,7 @@ Linked fragment stage: ...@@ -83,7 +83,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -4,14 +4,14 @@ gl_FragCoord origin is upper left ...@@ -4,14 +4,14 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'a1' (temp 4-component vector of float) 0:1 'a1' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'b1' (temp 4-component vector of float) 0:1 'b1' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 2.000000 0:? 2.000000
0:? 2.500000 0:? 2.500000
...@@ -19,29 +19,29 @@ gl_FragCoord origin is upper left ...@@ -19,29 +19,29 @@ gl_FragCoord origin is upper left
0:? 2.200000 0:? 2.200000
0:2 Sequence 0:2 Sequence
0:2 move second child to first child (temp float) 0:2 move second child to first child (temp float)
0:2 'a2' (temp float) 0:2 'a2' (global float)
0:2 Constant: 0:2 Constant:
0:2 0.200000 0:2 0.200000
0:? Sequence 0:? Sequence
0:3 move second child to first child (temp float) 0:3 move second child to first child (temp float)
0:3 'b3' (temp float) 0:3 'b3' (global float)
0:3 Constant: 0:3 Constant:
0:3 0.300000 0:3 0.300000
0:? Sequence 0:? Sequence
0:4 move second child to first child (temp float) 0:4 move second child to first child (temp float)
0:4 'b4' (temp float) 0:4 'b4' (global float)
0:4 Constant: 0:4 Constant:
0:4 0.400000 0:4 0.400000
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (temp float) 0:5 move second child to first child (temp float)
0:5 'a5' (temp float) 0:5 'a5' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.500000 0:5 0.500000
0:5 move second child to first child (temp float) 0:5 move second child to first child (temp float)
0:5 'c5' (temp float) 0:5 'c5' (global float)
0:5 Constant: 0:5 Constant:
0:5 1.500000 0:5 1.500000
0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:13 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'input' (in 4-component vector of float) 0:8 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -56,20 +56,20 @@ gl_FragCoord origin is upper left ...@@ -56,20 +56,20 @@ gl_FragCoord origin is upper left
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float) 0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float) 0:11 'input' (in 4-component vector of float)
0:11 'a1' (temp 4-component vector of float) 0:11 'a1' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'a1' (temp 4-component vector of float) 0:? 'a1' (global 4-component vector of float)
0:? 'b1' (temp 4-component vector of float) 0:? 'b1' (global 4-component vector of float)
0:? 'a2' (temp float) 0:? 'a2' (global float)
0:? 'b2' (temp float) 0:? 'b2' (global float)
0:? 'a3' (temp float) 0:? 'a3' (global float)
0:? 'b3' (temp float) 0:? 'b3' (global float)
0:? 'a4' (temp float) 0:? 'a4' (global float)
0:? 'b4' (temp float) 0:? 'b4' (global float)
0:? 'c4' (temp float) 0:? 'c4' (global float)
0:? 'a5' (temp float) 0:? 'a5' (global float)
0:? 'b5' (temp float) 0:? 'b5' (global float)
0:? 'c5' (temp float) 0:? 'c5' (global float)
Linked fragment stage: Linked fragment stage:
...@@ -80,14 +80,14 @@ gl_FragCoord origin is upper left ...@@ -80,14 +80,14 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'a1' (temp 4-component vector of float) 0:1 'a1' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'b1' (temp 4-component vector of float) 0:1 'b1' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 2.000000 0:? 2.000000
0:? 2.500000 0:? 2.500000
...@@ -95,29 +95,29 @@ gl_FragCoord origin is upper left ...@@ -95,29 +95,29 @@ gl_FragCoord origin is upper left
0:? 2.200000 0:? 2.200000
0:2 Sequence 0:2 Sequence
0:2 move second child to first child (temp float) 0:2 move second child to first child (temp float)
0:2 'a2' (temp float) 0:2 'a2' (global float)
0:2 Constant: 0:2 Constant:
0:2 0.200000 0:2 0.200000
0:? Sequence 0:? Sequence
0:3 move second child to first child (temp float) 0:3 move second child to first child (temp float)
0:3 'b3' (temp float) 0:3 'b3' (global float)
0:3 Constant: 0:3 Constant:
0:3 0.300000 0:3 0.300000
0:? Sequence 0:? Sequence
0:4 move second child to first child (temp float) 0:4 move second child to first child (temp float)
0:4 'b4' (temp float) 0:4 'b4' (global float)
0:4 Constant: 0:4 Constant:
0:4 0.400000 0:4 0.400000
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (temp float) 0:5 move second child to first child (temp float)
0:5 'a5' (temp float) 0:5 'a5' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.500000 0:5 0.500000
0:5 move second child to first child (temp float) 0:5 move second child to first child (temp float)
0:5 'c5' (temp float) 0:5 'c5' (global float)
0:5 Constant: 0:5 Constant:
0:5 1.500000 0:5 1.500000
0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:13 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters: 0:8 Function Parameters:
0:8 'input' (in 4-component vector of float) 0:8 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -132,29 +132,29 @@ gl_FragCoord origin is upper left ...@@ -132,29 +132,29 @@ gl_FragCoord origin is upper left
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float) 0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float) 0:11 'input' (in 4-component vector of float)
0:11 'a1' (temp 4-component vector of float) 0:11 'a1' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'a1' (temp 4-component vector of float) 0:? 'a1' (global 4-component vector of float)
0:? 'b1' (temp 4-component vector of float) 0:? 'b1' (global 4-component vector of float)
0:? 'a2' (temp float) 0:? 'a2' (global float)
0:? 'b2' (temp float) 0:? 'b2' (global float)
0:? 'a3' (temp float) 0:? 'a3' (global float)
0:? 'b3' (temp float) 0:? 'b3' (global float)
0:? 'a4' (temp float) 0:? 'a4' (global float)
0:? 'b4' (temp float) 0:? 'b4' (global float)
0:? 'c4' (temp float) 0:? 'c4' (global float)
0:? 'a5' (temp float) 0:? 'a5' (global float)
0:? 'b5' (temp float) 0:? 'b5' (global float)
0:? 'c5' (temp float) 0:? 'c5' (global float)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 43 // Id's are bound by 44
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint Fragment 4 "ShaderFunction" 33 EntryPoint Fragment 4 "ShaderFunction" 34
ExecutionMode 4 OriginUpperLeft ExecutionMode 4 OriginUpperLeft
Source HLSL 450 Source HLSL 450
Name 4 "ShaderFunction" Name 4 "ShaderFunction"
...@@ -165,50 +165,51 @@ gl_FragCoord origin is upper left ...@@ -165,50 +165,51 @@ gl_FragCoord origin is upper left
Name 25 "b4" Name 25 "b4"
Name 27 "a5" Name 27 "a5"
Name 28 "c5" Name 28 "c5"
Name 30 "a2" Name 31 "a2"
Name 33 "input" Name 34 "input"
Name 38 "b2" Name 39 "b2"
Name 39 "a3" Name 40 "a3"
Name 40 "a4" Name 41 "a4"
Name 41 "c4" Name 42 "c4"
Name 42 "b5" Name 43 "b5"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
7: TypeVector 6(float) 4 7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4) 8: TypePointer Private 7(fvec4)
9(a1): 8(ptr) Variable Private
10: 6(float) Constant 1065353216 10: 6(float) Constant 1065353216
11: 6(float) Constant 1056964608 11: 6(float) Constant 1056964608
12: 6(float) Constant 0 12: 6(float) Constant 0
13: 7(fvec4) ConstantComposite 10 11 12 10 13: 7(fvec4) ConstantComposite 10 11 12 10
14(b1): 8(ptr) Variable Private
15: 6(float) Constant 1073741824 15: 6(float) Constant 1073741824
16: 6(float) Constant 1075838976 16: 6(float) Constant 1075838976
17: 6(float) Constant 1074161254 17: 6(float) Constant 1074161254
18: 6(float) Constant 1074580685 18: 6(float) Constant 1074580685
19: 7(fvec4) ConstantComposite 15 16 17 18 19: 7(fvec4) ConstantComposite 15 16 17 18
20: TypePointer Function 6(float) 20: TypePointer Private 6(float)
21(a2): 20(ptr) Variable Private
22: 6(float) Constant 1045220557 22: 6(float) Constant 1045220557
23(b3): 20(ptr) Variable Private
24: 6(float) Constant 1050253722 24: 6(float) Constant 1050253722
25(b4): 20(ptr) Variable Private
26: 6(float) Constant 1053609165 26: 6(float) Constant 1053609165
27(a5): 20(ptr) Variable Private
28(c5): 20(ptr) Variable Private
29: 6(float) Constant 1069547520 29: 6(float) Constant 1069547520
31: 7(fvec4) ConstantComposite 22 24 26 11 30: TypePointer Function 7(fvec4)
32: TypePointer Input 7(fvec4) 32: 7(fvec4) ConstantComposite 22 24 26 11
33(input): 32(ptr) Variable Input 33: TypePointer Input 7(fvec4)
34(input): 33(ptr) Variable Input
39(b2): 20(ptr) Variable Private
40(a3): 20(ptr) Variable Private
41(a4): 20(ptr) Variable Private
42(c4): 20(ptr) Variable Private
43(b5): 20(ptr) Variable Private
4(ShaderFunction): 2 Function None 3 4(ShaderFunction): 2 Function None 3
5: Label 5: Label
9(a1): 8(ptr) Variable Function 31(a2): 30(ptr) Variable Function
14(b1): 8(ptr) Variable Function
21(a2): 20(ptr) Variable Function
23(b3): 20(ptr) Variable Function
25(b4): 20(ptr) Variable Function
27(a5): 20(ptr) Variable Function
28(c5): 20(ptr) Variable Function
30(a2): 8(ptr) Variable Function
38(b2): 20(ptr) Variable Function
39(a3): 20(ptr) Variable Function
40(a4): 20(ptr) Variable Function
41(c4): 20(ptr) Variable Function
42(b5): 20(ptr) Variable Function
Store 9(a1) 13 Store 9(a1) 13
Store 14(b1) 19 Store 14(b1) 19
Store 21(a2) 22 Store 21(a2) 22
...@@ -216,9 +217,9 @@ gl_FragCoord origin is upper left ...@@ -216,9 +217,9 @@ gl_FragCoord origin is upper left
Store 25(b4) 26 Store 25(b4) 26
Store 27(a5) 11 Store 27(a5) 11
Store 28(c5) 29 Store 28(c5) 29
Store 30(a2) 31 Store 31(a2) 32
34: 7(fvec4) Load 33(input) 35: 7(fvec4) Load 34(input)
35: 7(fvec4) Load 9(a1) 36: 7(fvec4) Load 9(a1)
36: 7(fvec4) FMul 34 35 37: 7(fvec4) FMul 35 36
ReturnValue 36 ReturnValue 37
FunctionEnd FunctionEnd
...@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp ...@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (temp float) 0:14 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 MemoryBarrier (global void) 0:4 MemoryBarrier (global void)
...@@ -23,7 +23,7 @@ Linked compute stage: ...@@ -23,7 +23,7 @@ Linked compute stage:
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:14 Function Definition: ComputeShaderFunction( (temp float) 0:14 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 MemoryBarrier (global void) 0:4 MemoryBarrier (global void)
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.comp ...@@ -2,7 +2,7 @@ hlsl.intrinsics.comp
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in float) 0:17 'inF0' (in float)
0:17 'inF1' (in float) 0:17 'inF1' (in float)
...@@ -13,68 +13,68 @@ local_size = (1, 1, 1) ...@@ -13,68 +13,68 @@ local_size = (1, 1, 1)
0:21 all (global bool) 0:21 all (global bool)
0:21 'inF0' (in float) 0:21 'inF0' (in float)
0:24 AtomicAdd (global void) 0:24 AtomicAdd (global void)
0:24 'gs_ua' (temp uint) 0:24 'gs_ua' (global uint)
0:24 'gs_ub' (temp uint) 0:24 'gs_ub' (global uint)
0:25 move second child to first child (temp uint) 0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint) 0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint) 0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (temp uint) 0:25 'gs_ua' (global uint)
0:25 'gs_ub' (temp uint) 0:25 'gs_ub' (global uint)
0:26 AtomicAnd (global void) 0:26 AtomicAnd (global void)
0:26 'gs_ua' (temp uint) 0:26 'gs_ua' (global uint)
0:26 'gs_ub' (temp uint) 0:26 'gs_ub' (global uint)
0:27 move second child to first child (temp uint) 0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint) 0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint) 0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (temp uint) 0:27 'gs_ua' (global uint)
0:27 'gs_ub' (temp uint) 0:27 'gs_ub' (global uint)
0:28 move second child to first child (temp uint) 0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint) 0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint) 0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (temp uint) 0:28 'gs_ua' (global uint)
0:28 'gs_ub' (temp uint) 0:28 'gs_ub' (global uint)
0:28 'gs_uc' (temp uint) 0:28 'gs_uc' (global uint)
0:29 move second child to first child (temp uint) 0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint) 0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint) 0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (temp uint) 0:29 'gs_ua' (global uint)
0:29 'gs_ub' (temp uint) 0:29 'gs_ub' (global uint)
0:30 AtomicMax (global void) 0:30 AtomicMax (global void)
0:30 'gs_ua' (temp uint) 0:30 'gs_ua' (global uint)
0:30 'gs_ub' (temp uint) 0:30 'gs_ub' (global uint)
0:31 move second child to first child (temp uint) 0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint) 0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint) 0:31 AtomicMax (temp uint)
0:31 'gs_ua' (temp uint) 0:31 'gs_ua' (global uint)
0:31 'gs_ub' (temp uint) 0:31 'gs_ub' (global uint)
0:32 AtomicMin (global void) 0:32 AtomicMin (global void)
0:32 'gs_ua' (temp uint) 0:32 'gs_ua' (global uint)
0:32 'gs_ub' (temp uint) 0:32 'gs_ub' (global uint)
0:33 move second child to first child (temp uint) 0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint) 0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint) 0:33 AtomicMin (temp uint)
0:33 'gs_ua' (temp uint) 0:33 'gs_ua' (global uint)
0:33 'gs_ub' (temp uint) 0:33 'gs_ub' (global uint)
0:34 AtomicOr (global void) 0:34 AtomicOr (global void)
0:34 'gs_ua' (temp uint) 0:34 'gs_ua' (global uint)
0:34 'gs_ub' (temp uint) 0:34 'gs_ub' (global uint)
0:35 move second child to first child (temp uint) 0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint) 0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint) 0:35 AtomicOr (temp uint)
0:35 'gs_ua' (temp uint) 0:35 'gs_ua' (global uint)
0:35 'gs_ub' (temp uint) 0:35 'gs_ub' (global uint)
0:36 AtomicXor (global void) 0:36 AtomicXor (global void)
0:36 'gs_ua' (temp uint) 0:36 'gs_ua' (global uint)
0:36 'gs_ub' (temp uint) 0:36 'gs_ub' (global uint)
0:37 move second child to first child (temp uint) 0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint) 0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint) 0:37 AtomicXor (temp uint)
0:37 'gs_ua' (temp uint) 0:37 'gs_ua' (global uint)
0:37 'gs_ub' (temp uint) 0:37 'gs_ub' (global uint)
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float) 0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float)
...@@ -83,7 +83,7 @@ local_size = (1, 1, 1) ...@@ -83,7 +83,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 Constant: 0:47 Constant:
0:47 0.000000 0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters: 0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float) 0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float)
...@@ -94,69 +94,69 @@ local_size = (1, 1, 1) ...@@ -94,69 +94,69 @@ local_size = (1, 1, 1)
0:55 all (global bool) 0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float) 0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void) 0:58 AtomicAdd (global void)
0:58 'gs_ua2' (temp 2-component vector of uint) 0:58 'gs_ua2' (global 2-component vector of uint)
0:58 'gs_ub2' (temp 2-component vector of uint) 0:58 'gs_ub2' (global 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint) 0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint) 0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint) 0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (temp 2-component vector of uint) 0:59 'gs_ua2' (global 2-component vector of uint)
0:59 'gs_ub2' (temp 2-component vector of uint) 0:59 'gs_ub2' (global 2-component vector of uint)
0:60 AtomicAnd (global void) 0:60 AtomicAnd (global void)
0:60 'gs_ua2' (temp 2-component vector of uint) 0:60 'gs_ua2' (global 2-component vector of uint)
0:60 'gs_ub2' (temp 2-component vector of uint) 0:60 'gs_ub2' (global 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint) 0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint) 0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint) 0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (temp 2-component vector of uint) 0:61 'gs_ua2' (global 2-component vector of uint)
0:61 'gs_ub2' (temp 2-component vector of uint) 0:61 'gs_ub2' (global 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint) 0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint) 0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint) 0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (temp 2-component vector of uint) 0:62 'gs_ua2' (global 2-component vector of uint)
0:62 'gs_ub2' (temp 2-component vector of uint) 0:62 'gs_ub2' (global 2-component vector of uint)
0:62 'gs_uc2' (temp 2-component vector of uint) 0:62 'gs_uc2' (global 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint) 0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint) 0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint) 0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (temp 2-component vector of uint) 0:63 'gs_ua2' (global 2-component vector of uint)
0:63 'gs_ub2' (temp 2-component vector of uint) 0:63 'gs_ub2' (global 2-component vector of uint)
0:64 AtomicMax (global void) 0:64 AtomicMax (global void)
0:64 'gs_ua2' (temp 2-component vector of uint) 0:64 'gs_ua2' (global 2-component vector of uint)
0:64 'gs_ub2' (temp 2-component vector of uint) 0:64 'gs_ub2' (global 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint) 0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint) 0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint) 0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (temp 2-component vector of uint) 0:65 'gs_ua2' (global 2-component vector of uint)
0:65 'gs_ub2' (temp 2-component vector of uint) 0:65 'gs_ub2' (global 2-component vector of uint)
0:66 AtomicMin (global void) 0:66 AtomicMin (global void)
0:66 'gs_ua2' (temp 2-component vector of uint) 0:66 'gs_ua2' (global 2-component vector of uint)
0:66 'gs_ub2' (temp 2-component vector of uint) 0:66 'gs_ub2' (global 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint) 0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint) 0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint) 0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (temp 2-component vector of uint) 0:67 'gs_ua2' (global 2-component vector of uint)
0:67 'gs_ub2' (temp 2-component vector of uint) 0:67 'gs_ub2' (global 2-component vector of uint)
0:68 AtomicOr (global void) 0:68 AtomicOr (global void)
0:68 'gs_ua2' (temp 2-component vector of uint) 0:68 'gs_ua2' (global 2-component vector of uint)
0:68 'gs_ub2' (temp 2-component vector of uint) 0:68 'gs_ub2' (global 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint) 0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint) 0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint) 0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (temp 2-component vector of uint) 0:69 'gs_ua2' (global 2-component vector of uint)
0:69 'gs_ub2' (temp 2-component vector of uint) 0:69 'gs_ub2' (global 2-component vector of uint)
0:70 AtomicXor (global void) 0:70 AtomicXor (global void)
0:70 'gs_ua2' (temp 2-component vector of uint) 0:70 'gs_ua2' (global 2-component vector of uint)
0:70 'gs_ub2' (temp 2-component vector of uint) 0:70 'gs_ub2' (global 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint) 0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint) 0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint) 0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (temp 2-component vector of uint) 0:71 'gs_ua2' (global 2-component vector of uint)
0:71 'gs_ub2' (temp 2-component vector of uint) 0:71 'gs_ub2' (global 2-component vector of uint)
0:74 Branch: Return with expression 0:74 Branch: Return with expression
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters: 0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float) 0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float)
...@@ -167,70 +167,70 @@ local_size = (1, 1, 1) ...@@ -167,70 +167,70 @@ local_size = (1, 1, 1)
0:82 all (global bool) 0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float) 0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void) 0:85 AtomicAdd (global void)
0:85 'gs_ua3' (temp 3-component vector of uint) 0:85 'gs_ua3' (global 3-component vector of uint)
0:85 'gs_ub3' (temp 3-component vector of uint) 0:85 'gs_ub3' (global 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint) 0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint) 0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint) 0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (temp 3-component vector of uint) 0:86 'gs_ua3' (global 3-component vector of uint)
0:86 'gs_ub3' (temp 3-component vector of uint) 0:86 'gs_ub3' (global 3-component vector of uint)
0:87 AtomicAnd (global void) 0:87 AtomicAnd (global void)
0:87 'gs_ua3' (temp 3-component vector of uint) 0:87 'gs_ua3' (global 3-component vector of uint)
0:87 'gs_ub3' (temp 3-component vector of uint) 0:87 'gs_ub3' (global 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint) 0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint) 0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (temp 3-component vector of uint) 0:88 'gs_ua3' (global 3-component vector of uint)
0:88 'gs_ub3' (temp 3-component vector of uint) 0:88 'gs_ub3' (global 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint) 0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint) 0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint) 0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (temp 3-component vector of uint) 0:89 'gs_ua3' (global 3-component vector of uint)
0:89 'gs_ub3' (temp 3-component vector of uint) 0:89 'gs_ub3' (global 3-component vector of uint)
0:89 'gs_uc3' (temp 3-component vector of uint) 0:89 'gs_uc3' (global 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint) 0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint) 0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint) 0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (temp 3-component vector of uint) 0:90 'gs_ua3' (global 3-component vector of uint)
0:90 'gs_ub3' (temp 3-component vector of uint) 0:90 'gs_ub3' (global 3-component vector of uint)
0:91 AtomicMax (global void) 0:91 AtomicMax (global void)
0:91 'gs_ua3' (temp 3-component vector of uint) 0:91 'gs_ua3' (global 3-component vector of uint)
0:91 'gs_ub3' (temp 3-component vector of uint) 0:91 'gs_ub3' (global 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint) 0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint) 0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint) 0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (temp 3-component vector of uint) 0:92 'gs_ua3' (global 3-component vector of uint)
0:92 'gs_ub3' (temp 3-component vector of uint) 0:92 'gs_ub3' (global 3-component vector of uint)
0:93 AtomicMin (global void) 0:93 AtomicMin (global void)
0:93 'gs_ua3' (temp 3-component vector of uint) 0:93 'gs_ua3' (global 3-component vector of uint)
0:93 'gs_ub3' (temp 3-component vector of uint) 0:93 'gs_ub3' (global 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint) 0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint) 0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint) 0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (temp 3-component vector of uint) 0:94 'gs_ua3' (global 3-component vector of uint)
0:94 'gs_ub3' (temp 3-component vector of uint) 0:94 'gs_ub3' (global 3-component vector of uint)
0:95 AtomicOr (global void) 0:95 AtomicOr (global void)
0:95 'gs_ua3' (temp 3-component vector of uint) 0:95 'gs_ua3' (global 3-component vector of uint)
0:95 'gs_ub3' (temp 3-component vector of uint) 0:95 'gs_ub3' (global 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint) 0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint) 0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint) 0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (temp 3-component vector of uint) 0:96 'gs_ua3' (global 3-component vector of uint)
0:96 'gs_ub3' (temp 3-component vector of uint) 0:96 'gs_ub3' (global 3-component vector of uint)
0:97 AtomicXor (global void) 0:97 AtomicXor (global void)
0:97 'gs_ua3' (temp 3-component vector of uint) 0:97 'gs_ua3' (global 3-component vector of uint)
0:97 'gs_ub3' (temp 3-component vector of uint) 0:97 'gs_ub3' (global 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint) 0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint) 0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint) 0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (temp 3-component vector of uint) 0:98 'gs_ua3' (global 3-component vector of uint)
0:98 'gs_ub3' (temp 3-component vector of uint) 0:98 'gs_ub3' (global 3-component vector of uint)
0:101 Branch: Return with expression 0:101 Branch: Return with expression
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters: 0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float) 0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float) 0:105 'inF1' (in 4-component vector of float)
...@@ -241,64 +241,64 @@ local_size = (1, 1, 1) ...@@ -241,64 +241,64 @@ local_size = (1, 1, 1)
0:109 all (global bool) 0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float) 0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void) 0:112 AtomicAdd (global void)
0:112 'gs_ua4' (temp 4-component vector of uint) 0:112 'gs_ua4' (global 4-component vector of uint)
0:112 'gs_ub4' (temp 4-component vector of uint) 0:112 'gs_ub4' (global 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint) 0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint) 0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint) 0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (temp 4-component vector of uint) 0:113 'gs_ua4' (global 4-component vector of uint)
0:113 'gs_ub4' (temp 4-component vector of uint) 0:113 'gs_ub4' (global 4-component vector of uint)
0:114 AtomicAnd (global void) 0:114 AtomicAnd (global void)
0:114 'gs_ua4' (temp 4-component vector of uint) 0:114 'gs_ua4' (global 4-component vector of uint)
0:114 'gs_ub4' (temp 4-component vector of uint) 0:114 'gs_ub4' (global 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint) 0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint) 0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint) 0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (temp 4-component vector of uint) 0:115 'gs_ua4' (global 4-component vector of uint)
0:115 'gs_ub4' (temp 4-component vector of uint) 0:115 'gs_ub4' (global 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint) 0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint) 0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint) 0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (temp 4-component vector of uint) 0:116 'gs_ua4' (global 4-component vector of uint)
0:116 'gs_ub4' (temp 4-component vector of uint) 0:116 'gs_ub4' (global 4-component vector of uint)
0:116 'gs_uc4' (temp 4-component vector of uint) 0:116 'gs_uc4' (global 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint) 0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint) 0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint) 0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (temp 4-component vector of uint) 0:117 'gs_ua4' (global 4-component vector of uint)
0:117 'gs_ub4' (temp 4-component vector of uint) 0:117 'gs_ub4' (global 4-component vector of uint)
0:118 AtomicMax (global void) 0:118 AtomicMax (global void)
0:118 'gs_ua4' (temp 4-component vector of uint) 0:118 'gs_ua4' (global 4-component vector of uint)
0:118 'gs_ub4' (temp 4-component vector of uint) 0:118 'gs_ub4' (global 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint) 0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint) 0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint) 0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (temp 4-component vector of uint) 0:119 'gs_ua4' (global 4-component vector of uint)
0:119 'gs_ub4' (temp 4-component vector of uint) 0:119 'gs_ub4' (global 4-component vector of uint)
0:120 AtomicMin (global void) 0:120 AtomicMin (global void)
0:120 'gs_ua4' (temp 4-component vector of uint) 0:120 'gs_ua4' (global 4-component vector of uint)
0:120 'gs_ub4' (temp 4-component vector of uint) 0:120 'gs_ub4' (global 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint) 0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint) 0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint) 0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (temp 4-component vector of uint) 0:121 'gs_ua4' (global 4-component vector of uint)
0:121 'gs_ub4' (temp 4-component vector of uint) 0:121 'gs_ub4' (global 4-component vector of uint)
0:122 AtomicOr (global void) 0:122 AtomicOr (global void)
0:122 'gs_ua4' (temp 4-component vector of uint) 0:122 'gs_ua4' (global 4-component vector of uint)
0:122 'gs_ub4' (temp 4-component vector of uint) 0:122 'gs_ub4' (global 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint) 0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint) 0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint) 0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (temp 4-component vector of uint) 0:123 'gs_ua4' (global 4-component vector of uint)
0:123 'gs_ub4' (temp 4-component vector of uint) 0:123 'gs_ub4' (global 4-component vector of uint)
0:124 AtomicXor (global void) 0:124 AtomicXor (global void)
0:124 'gs_ua4' (temp 4-component vector of uint) 0:124 'gs_ua4' (global 4-component vector of uint)
0:124 'gs_ub4' (temp 4-component vector of uint) 0:124 'gs_ub4' (global 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint) 0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint) 0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint) 0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (temp 4-component vector of uint) 0:125 'gs_ua4' (global 4-component vector of uint)
0:125 'gs_ub4' (temp 4-component vector of uint) 0:125 'gs_ub4' (global 4-component vector of uint)
0:128 Branch: Return with expression 0:128 Branch: Return with expression
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
...@@ -306,18 +306,18 @@ local_size = (1, 1, 1) ...@@ -306,18 +306,18 @@ local_size = (1, 1, 1)
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gs_ua' (temp uint) 0:? 'gs_ua' (global uint)
0:? 'gs_ub' (temp uint) 0:? 'gs_ub' (global uint)
0:? 'gs_uc' (temp uint) 0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint)
Linked compute stage: Linked compute stage:
...@@ -326,7 +326,7 @@ Linked compute stage: ...@@ -326,7 +326,7 @@ Linked compute stage:
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
0:? Sequence 0:? Sequence
0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in float) 0:17 'inF0' (in float)
0:17 'inF1' (in float) 0:17 'inF1' (in float)
...@@ -337,68 +337,68 @@ local_size = (1, 1, 1) ...@@ -337,68 +337,68 @@ local_size = (1, 1, 1)
0:21 all (global bool) 0:21 all (global bool)
0:21 'inF0' (in float) 0:21 'inF0' (in float)
0:24 AtomicAdd (global void) 0:24 AtomicAdd (global void)
0:24 'gs_ua' (temp uint) 0:24 'gs_ua' (global uint)
0:24 'gs_ub' (temp uint) 0:24 'gs_ub' (global uint)
0:25 move second child to first child (temp uint) 0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint) 0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint) 0:25 AtomicAdd (temp uint)
0:25 'gs_ua' (temp uint) 0:25 'gs_ua' (global uint)
0:25 'gs_ub' (temp uint) 0:25 'gs_ub' (global uint)
0:26 AtomicAnd (global void) 0:26 AtomicAnd (global void)
0:26 'gs_ua' (temp uint) 0:26 'gs_ua' (global uint)
0:26 'gs_ub' (temp uint) 0:26 'gs_ub' (global uint)
0:27 move second child to first child (temp uint) 0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint) 0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint) 0:27 AtomicAnd (temp uint)
0:27 'gs_ua' (temp uint) 0:27 'gs_ua' (global uint)
0:27 'gs_ub' (temp uint) 0:27 'gs_ub' (global uint)
0:28 move second child to first child (temp uint) 0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint) 0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint) 0:28 AtomicCompSwap (temp uint)
0:28 'gs_ua' (temp uint) 0:28 'gs_ua' (global uint)
0:28 'gs_ub' (temp uint) 0:28 'gs_ub' (global uint)
0:28 'gs_uc' (temp uint) 0:28 'gs_uc' (global uint)
0:29 move second child to first child (temp uint) 0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint) 0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint) 0:29 AtomicExchange (temp uint)
0:29 'gs_ua' (temp uint) 0:29 'gs_ua' (global uint)
0:29 'gs_ub' (temp uint) 0:29 'gs_ub' (global uint)
0:30 AtomicMax (global void) 0:30 AtomicMax (global void)
0:30 'gs_ua' (temp uint) 0:30 'gs_ua' (global uint)
0:30 'gs_ub' (temp uint) 0:30 'gs_ub' (global uint)
0:31 move second child to first child (temp uint) 0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint) 0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint) 0:31 AtomicMax (temp uint)
0:31 'gs_ua' (temp uint) 0:31 'gs_ua' (global uint)
0:31 'gs_ub' (temp uint) 0:31 'gs_ub' (global uint)
0:32 AtomicMin (global void) 0:32 AtomicMin (global void)
0:32 'gs_ua' (temp uint) 0:32 'gs_ua' (global uint)
0:32 'gs_ub' (temp uint) 0:32 'gs_ub' (global uint)
0:33 move second child to first child (temp uint) 0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint) 0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint) 0:33 AtomicMin (temp uint)
0:33 'gs_ua' (temp uint) 0:33 'gs_ua' (global uint)
0:33 'gs_ub' (temp uint) 0:33 'gs_ub' (global uint)
0:34 AtomicOr (global void) 0:34 AtomicOr (global void)
0:34 'gs_ua' (temp uint) 0:34 'gs_ua' (global uint)
0:34 'gs_ub' (temp uint) 0:34 'gs_ub' (global uint)
0:35 move second child to first child (temp uint) 0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint) 0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint) 0:35 AtomicOr (temp uint)
0:35 'gs_ua' (temp uint) 0:35 'gs_ua' (global uint)
0:35 'gs_ub' (temp uint) 0:35 'gs_ub' (global uint)
0:36 AtomicXor (global void) 0:36 AtomicXor (global void)
0:36 'gs_ua' (temp uint) 0:36 'gs_ua' (global uint)
0:36 'gs_ub' (temp uint) 0:36 'gs_ub' (global uint)
0:37 move second child to first child (temp uint) 0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint) 0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint) 0:37 AtomicXor (temp uint)
0:37 'gs_ua' (temp uint) 0:37 'gs_ua' (global uint)
0:37 'gs_ub' (temp uint) 0:37 'gs_ub' (global uint)
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float) 0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float)
...@@ -407,7 +407,7 @@ local_size = (1, 1, 1) ...@@ -407,7 +407,7 @@ local_size = (1, 1, 1)
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 Constant: 0:47 Constant:
0:47 0.000000 0:47 0.000000
0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters: 0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float) 0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float)
...@@ -418,69 +418,69 @@ local_size = (1, 1, 1) ...@@ -418,69 +418,69 @@ local_size = (1, 1, 1)
0:55 all (global bool) 0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float) 0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void) 0:58 AtomicAdd (global void)
0:58 'gs_ua2' (temp 2-component vector of uint) 0:58 'gs_ua2' (global 2-component vector of uint)
0:58 'gs_ub2' (temp 2-component vector of uint) 0:58 'gs_ub2' (global 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint) 0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint) 0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint) 0:59 AtomicAdd (temp 2-component vector of uint)
0:59 'gs_ua2' (temp 2-component vector of uint) 0:59 'gs_ua2' (global 2-component vector of uint)
0:59 'gs_ub2' (temp 2-component vector of uint) 0:59 'gs_ub2' (global 2-component vector of uint)
0:60 AtomicAnd (global void) 0:60 AtomicAnd (global void)
0:60 'gs_ua2' (temp 2-component vector of uint) 0:60 'gs_ua2' (global 2-component vector of uint)
0:60 'gs_ub2' (temp 2-component vector of uint) 0:60 'gs_ub2' (global 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint) 0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint) 0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint) 0:61 AtomicAnd (temp 2-component vector of uint)
0:61 'gs_ua2' (temp 2-component vector of uint) 0:61 'gs_ua2' (global 2-component vector of uint)
0:61 'gs_ub2' (temp 2-component vector of uint) 0:61 'gs_ub2' (global 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint) 0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint) 0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint) 0:62 AtomicCompSwap (temp 2-component vector of uint)
0:62 'gs_ua2' (temp 2-component vector of uint) 0:62 'gs_ua2' (global 2-component vector of uint)
0:62 'gs_ub2' (temp 2-component vector of uint) 0:62 'gs_ub2' (global 2-component vector of uint)
0:62 'gs_uc2' (temp 2-component vector of uint) 0:62 'gs_uc2' (global 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint) 0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint) 0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint) 0:63 AtomicExchange (temp 2-component vector of uint)
0:63 'gs_ua2' (temp 2-component vector of uint) 0:63 'gs_ua2' (global 2-component vector of uint)
0:63 'gs_ub2' (temp 2-component vector of uint) 0:63 'gs_ub2' (global 2-component vector of uint)
0:64 AtomicMax (global void) 0:64 AtomicMax (global void)
0:64 'gs_ua2' (temp 2-component vector of uint) 0:64 'gs_ua2' (global 2-component vector of uint)
0:64 'gs_ub2' (temp 2-component vector of uint) 0:64 'gs_ub2' (global 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint) 0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint) 0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint) 0:65 AtomicMax (temp 2-component vector of uint)
0:65 'gs_ua2' (temp 2-component vector of uint) 0:65 'gs_ua2' (global 2-component vector of uint)
0:65 'gs_ub2' (temp 2-component vector of uint) 0:65 'gs_ub2' (global 2-component vector of uint)
0:66 AtomicMin (global void) 0:66 AtomicMin (global void)
0:66 'gs_ua2' (temp 2-component vector of uint) 0:66 'gs_ua2' (global 2-component vector of uint)
0:66 'gs_ub2' (temp 2-component vector of uint) 0:66 'gs_ub2' (global 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint) 0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint) 0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint) 0:67 AtomicMin (temp 2-component vector of uint)
0:67 'gs_ua2' (temp 2-component vector of uint) 0:67 'gs_ua2' (global 2-component vector of uint)
0:67 'gs_ub2' (temp 2-component vector of uint) 0:67 'gs_ub2' (global 2-component vector of uint)
0:68 AtomicOr (global void) 0:68 AtomicOr (global void)
0:68 'gs_ua2' (temp 2-component vector of uint) 0:68 'gs_ua2' (global 2-component vector of uint)
0:68 'gs_ub2' (temp 2-component vector of uint) 0:68 'gs_ub2' (global 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint) 0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint) 0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint) 0:69 AtomicOr (temp 2-component vector of uint)
0:69 'gs_ua2' (temp 2-component vector of uint) 0:69 'gs_ua2' (global 2-component vector of uint)
0:69 'gs_ub2' (temp 2-component vector of uint) 0:69 'gs_ub2' (global 2-component vector of uint)
0:70 AtomicXor (global void) 0:70 AtomicXor (global void)
0:70 'gs_ua2' (temp 2-component vector of uint) 0:70 'gs_ua2' (global 2-component vector of uint)
0:70 'gs_ub2' (temp 2-component vector of uint) 0:70 'gs_ub2' (global 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint) 0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint) 0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint) 0:71 AtomicXor (temp 2-component vector of uint)
0:71 'gs_ua2' (temp 2-component vector of uint) 0:71 'gs_ua2' (global 2-component vector of uint)
0:71 'gs_ub2' (temp 2-component vector of uint) 0:71 'gs_ub2' (global 2-component vector of uint)
0:74 Branch: Return with expression 0:74 Branch: Return with expression
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters: 0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float) 0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float)
...@@ -491,70 +491,70 @@ local_size = (1, 1, 1) ...@@ -491,70 +491,70 @@ local_size = (1, 1, 1)
0:82 all (global bool) 0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float) 0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void) 0:85 AtomicAdd (global void)
0:85 'gs_ua3' (temp 3-component vector of uint) 0:85 'gs_ua3' (global 3-component vector of uint)
0:85 'gs_ub3' (temp 3-component vector of uint) 0:85 'gs_ub3' (global 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint) 0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint) 0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint) 0:86 AtomicAdd (temp 3-component vector of uint)
0:86 'gs_ua3' (temp 3-component vector of uint) 0:86 'gs_ua3' (global 3-component vector of uint)
0:86 'gs_ub3' (temp 3-component vector of uint) 0:86 'gs_ub3' (global 3-component vector of uint)
0:87 AtomicAnd (global void) 0:87 AtomicAnd (global void)
0:87 'gs_ua3' (temp 3-component vector of uint) 0:87 'gs_ua3' (global 3-component vector of uint)
0:87 'gs_ub3' (temp 3-component vector of uint) 0:87 'gs_ub3' (global 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint) 0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint) 0:88 AtomicAnd (temp 3-component vector of uint)
0:88 'gs_ua3' (temp 3-component vector of uint) 0:88 'gs_ua3' (global 3-component vector of uint)
0:88 'gs_ub3' (temp 3-component vector of uint) 0:88 'gs_ub3' (global 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint) 0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint) 0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint) 0:89 AtomicCompSwap (temp 3-component vector of uint)
0:89 'gs_ua3' (temp 3-component vector of uint) 0:89 'gs_ua3' (global 3-component vector of uint)
0:89 'gs_ub3' (temp 3-component vector of uint) 0:89 'gs_ub3' (global 3-component vector of uint)
0:89 'gs_uc3' (temp 3-component vector of uint) 0:89 'gs_uc3' (global 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint) 0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint) 0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint) 0:90 AtomicExchange (temp 3-component vector of uint)
0:90 'gs_ua3' (temp 3-component vector of uint) 0:90 'gs_ua3' (global 3-component vector of uint)
0:90 'gs_ub3' (temp 3-component vector of uint) 0:90 'gs_ub3' (global 3-component vector of uint)
0:91 AtomicMax (global void) 0:91 AtomicMax (global void)
0:91 'gs_ua3' (temp 3-component vector of uint) 0:91 'gs_ua3' (global 3-component vector of uint)
0:91 'gs_ub3' (temp 3-component vector of uint) 0:91 'gs_ub3' (global 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint) 0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint) 0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint) 0:92 AtomicMax (temp 3-component vector of uint)
0:92 'gs_ua3' (temp 3-component vector of uint) 0:92 'gs_ua3' (global 3-component vector of uint)
0:92 'gs_ub3' (temp 3-component vector of uint) 0:92 'gs_ub3' (global 3-component vector of uint)
0:93 AtomicMin (global void) 0:93 AtomicMin (global void)
0:93 'gs_ua3' (temp 3-component vector of uint) 0:93 'gs_ua3' (global 3-component vector of uint)
0:93 'gs_ub3' (temp 3-component vector of uint) 0:93 'gs_ub3' (global 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint) 0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint) 0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint) 0:94 AtomicMin (temp 3-component vector of uint)
0:94 'gs_ua3' (temp 3-component vector of uint) 0:94 'gs_ua3' (global 3-component vector of uint)
0:94 'gs_ub3' (temp 3-component vector of uint) 0:94 'gs_ub3' (global 3-component vector of uint)
0:95 AtomicOr (global void) 0:95 AtomicOr (global void)
0:95 'gs_ua3' (temp 3-component vector of uint) 0:95 'gs_ua3' (global 3-component vector of uint)
0:95 'gs_ub3' (temp 3-component vector of uint) 0:95 'gs_ub3' (global 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint) 0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint) 0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint) 0:96 AtomicOr (temp 3-component vector of uint)
0:96 'gs_ua3' (temp 3-component vector of uint) 0:96 'gs_ua3' (global 3-component vector of uint)
0:96 'gs_ub3' (temp 3-component vector of uint) 0:96 'gs_ub3' (global 3-component vector of uint)
0:97 AtomicXor (global void) 0:97 AtomicXor (global void)
0:97 'gs_ua3' (temp 3-component vector of uint) 0:97 'gs_ua3' (global 3-component vector of uint)
0:97 'gs_ub3' (temp 3-component vector of uint) 0:97 'gs_ub3' (global 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint) 0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint) 0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint) 0:98 AtomicXor (temp 3-component vector of uint)
0:98 'gs_ua3' (temp 3-component vector of uint) 0:98 'gs_ua3' (global 3-component vector of uint)
0:98 'gs_ub3' (temp 3-component vector of uint) 0:98 'gs_ub3' (global 3-component vector of uint)
0:101 Branch: Return with expression 0:101 Branch: Return with expression
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters: 0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float) 0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float) 0:105 'inF1' (in 4-component vector of float)
...@@ -565,64 +565,64 @@ local_size = (1, 1, 1) ...@@ -565,64 +565,64 @@ local_size = (1, 1, 1)
0:109 all (global bool) 0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float) 0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void) 0:112 AtomicAdd (global void)
0:112 'gs_ua4' (temp 4-component vector of uint) 0:112 'gs_ua4' (global 4-component vector of uint)
0:112 'gs_ub4' (temp 4-component vector of uint) 0:112 'gs_ub4' (global 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint) 0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint) 0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint) 0:113 AtomicAdd (temp 4-component vector of uint)
0:113 'gs_ua4' (temp 4-component vector of uint) 0:113 'gs_ua4' (global 4-component vector of uint)
0:113 'gs_ub4' (temp 4-component vector of uint) 0:113 'gs_ub4' (global 4-component vector of uint)
0:114 AtomicAnd (global void) 0:114 AtomicAnd (global void)
0:114 'gs_ua4' (temp 4-component vector of uint) 0:114 'gs_ua4' (global 4-component vector of uint)
0:114 'gs_ub4' (temp 4-component vector of uint) 0:114 'gs_ub4' (global 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint) 0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint) 0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint) 0:115 AtomicAnd (temp 4-component vector of uint)
0:115 'gs_ua4' (temp 4-component vector of uint) 0:115 'gs_ua4' (global 4-component vector of uint)
0:115 'gs_ub4' (temp 4-component vector of uint) 0:115 'gs_ub4' (global 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint) 0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint) 0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint) 0:116 AtomicCompSwap (temp 4-component vector of uint)
0:116 'gs_ua4' (temp 4-component vector of uint) 0:116 'gs_ua4' (global 4-component vector of uint)
0:116 'gs_ub4' (temp 4-component vector of uint) 0:116 'gs_ub4' (global 4-component vector of uint)
0:116 'gs_uc4' (temp 4-component vector of uint) 0:116 'gs_uc4' (global 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint) 0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint) 0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint) 0:117 AtomicExchange (temp 4-component vector of uint)
0:117 'gs_ua4' (temp 4-component vector of uint) 0:117 'gs_ua4' (global 4-component vector of uint)
0:117 'gs_ub4' (temp 4-component vector of uint) 0:117 'gs_ub4' (global 4-component vector of uint)
0:118 AtomicMax (global void) 0:118 AtomicMax (global void)
0:118 'gs_ua4' (temp 4-component vector of uint) 0:118 'gs_ua4' (global 4-component vector of uint)
0:118 'gs_ub4' (temp 4-component vector of uint) 0:118 'gs_ub4' (global 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint) 0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint) 0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint) 0:119 AtomicMax (temp 4-component vector of uint)
0:119 'gs_ua4' (temp 4-component vector of uint) 0:119 'gs_ua4' (global 4-component vector of uint)
0:119 'gs_ub4' (temp 4-component vector of uint) 0:119 'gs_ub4' (global 4-component vector of uint)
0:120 AtomicMin (global void) 0:120 AtomicMin (global void)
0:120 'gs_ua4' (temp 4-component vector of uint) 0:120 'gs_ua4' (global 4-component vector of uint)
0:120 'gs_ub4' (temp 4-component vector of uint) 0:120 'gs_ub4' (global 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint) 0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint) 0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint) 0:121 AtomicMin (temp 4-component vector of uint)
0:121 'gs_ua4' (temp 4-component vector of uint) 0:121 'gs_ua4' (global 4-component vector of uint)
0:121 'gs_ub4' (temp 4-component vector of uint) 0:121 'gs_ub4' (global 4-component vector of uint)
0:122 AtomicOr (global void) 0:122 AtomicOr (global void)
0:122 'gs_ua4' (temp 4-component vector of uint) 0:122 'gs_ua4' (global 4-component vector of uint)
0:122 'gs_ub4' (temp 4-component vector of uint) 0:122 'gs_ub4' (global 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint) 0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint) 0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint) 0:123 AtomicOr (temp 4-component vector of uint)
0:123 'gs_ua4' (temp 4-component vector of uint) 0:123 'gs_ua4' (global 4-component vector of uint)
0:123 'gs_ub4' (temp 4-component vector of uint) 0:123 'gs_ub4' (global 4-component vector of uint)
0:124 AtomicXor (global void) 0:124 AtomicXor (global void)
0:124 'gs_ua4' (temp 4-component vector of uint) 0:124 'gs_ua4' (global 4-component vector of uint)
0:124 'gs_ub4' (temp 4-component vector of uint) 0:124 'gs_ub4' (global 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint) 0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint) 0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint) 0:125 AtomicXor (temp 4-component vector of uint)
0:125 'gs_ua4' (temp 4-component vector of uint) 0:125 'gs_ua4' (global 4-component vector of uint)
0:125 'gs_ub4' (temp 4-component vector of uint) 0:125 'gs_ub4' (global 4-component vector of uint)
0:128 Branch: Return with expression 0:128 Branch: Return with expression
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
...@@ -630,27 +630,27 @@ local_size = (1, 1, 1) ...@@ -630,27 +630,27 @@ local_size = (1, 1, 1)
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gs_ua' (temp uint) 0:? 'gs_ua' (global uint)
0:? 'gs_ub' (temp uint) 0:? 'gs_ub' (global uint)
0:? 'gs_uc' (temp uint) 0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 213 // Id's are bound by 217
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450 MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 172 EntryPoint GLCompute 4 "ComputeShaderFunction" 175
ExecutionMode 4 LocalSize 1 1 1 ExecutionMode 4 LocalSize 1 1 1
Source HLSL 450 Source HLSL 450
Name 4 "ComputeShaderFunction" Name 4 "ComputeShaderFunction"
...@@ -676,23 +676,23 @@ local_size = (1, 1, 1) ...@@ -676,23 +676,23 @@ local_size = (1, 1, 1)
Name 43 "inF2" Name 43 "inF2"
Name 44 "inU0" Name 44 "inU0"
Name 45 "inU1" Name 45 "inU1"
Name 51 "gs_ua" Name 52 "gs_ua"
Name 52 "gs_ub" Name 53 "gs_ub"
Name 57 "out_u1" Name 58 "out_u1"
Name 65 "gs_uc" Name 66 "gs_uc"
Name 93 "gs_ua2" Name 95 "gs_ua2"
Name 94 "gs_ub2" Name 96 "gs_ub2"
Name 97 "out_u2" Name 99 "out_u2"
Name 105 "gs_uc2" Name 107 "gs_uc2"
Name 133 "gs_ua3" Name 136 "gs_ua3"
Name 134 "gs_ub3" Name 137 "gs_ub3"
Name 137 "out_u3" Name 140 "out_u3"
Name 145 "gs_uc3" Name 148 "gs_uc3"
Name 172 "inF0" Name 175 "inF0"
Name 177 "gs_ua4" Name 180 "gs_ua4"
Name 178 "gs_ub4" Name 181 "gs_ub4"
Name 181 "out_u4" Name 185 "out_u4"
Name 189 "gs_uc4" Name 193 "gs_uc4"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
...@@ -712,67 +712,80 @@ local_size = (1, 1, 1) ...@@ -712,67 +712,80 @@ local_size = (1, 1, 1)
39: TypePointer Function 38(ivec3) 39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
49: TypeBool 49: TypeBool
54: 8(int) Constant 1 51: TypePointer Private 8(int)
55: 8(int) Constant 0 52(gs_ua): 51(ptr) Variable Private
86: 6(float) Constant 0 53(gs_ub): 51(ptr) Variable Private
126: 6(float) Constant 1065353216 55: 8(int) Constant 1
127: 6(float) Constant 1073741824 56: 8(int) Constant 0
128: 24(fvec2) ConstantComposite 126 127 66(gs_uc): 51(ptr) Variable Private
166: 6(float) Constant 1077936128 87: 6(float) Constant 0
167: 36(fvec3) ConstantComposite 126 127 166 94: TypePointer Private 26(ivec2)
170: TypeVector 6(float) 4 95(gs_ua2): 94(ptr) Variable Private
171: TypePointer Input 170(fvec4) 96(gs_ub2): 94(ptr) Variable Private
172(inF0): 171(ptr) Variable Input 107(gs_uc2): 94(ptr) Variable Private
175: TypeVector 8(int) 4 128: 6(float) Constant 1065353216
176: TypePointer Function 175(ivec4) 129: 6(float) Constant 1073741824
210: 6(float) Constant 1082130432 130: 24(fvec2) ConstantComposite 128 129
211: 170(fvec4) ConstantComposite 126 127 166 210 135: TypePointer Private 38(ivec3)
136(gs_ua3): 135(ptr) Variable Private
137(gs_ub3): 135(ptr) Variable Private
148(gs_uc3): 135(ptr) Variable Private
169: 6(float) Constant 1077936128
170: 36(fvec3) ConstantComposite 128 129 169
173: TypeVector 6(float) 4
174: TypePointer Input 173(fvec4)
175(inF0): 174(ptr) Variable Input
178: TypeVector 8(int) 4
179: TypePointer Private 178(ivec4)
180(gs_ua4): 179(ptr) Variable Private
181(gs_ub4): 179(ptr) Variable Private
184: TypePointer Function 178(ivec4)
193(gs_uc4): 179(ptr) Variable Private
214: 6(float) Constant 1082130432
215: 173(fvec4) ConstantComposite 128 129 169 214
4(ComputeShaderFunction): 2 Function None 3 4(ComputeShaderFunction): 2 Function None 3
5: Label 5: Label
177(gs_ua4): 176(ptr) Variable Function 185(out_u4): 184(ptr) Variable Function
178(gs_ub4): 176(ptr) Variable Function 176: 173(fvec4) Load 175(inF0)
181(out_u4): 176(ptr) Variable Function 177: 49(bool) All 176
189(gs_uc4): 176(ptr) Variable Function 182: 178(ivec4) Load 181(gs_ub4)
173: 170(fvec4) Load 172(inF0) 183: 2 AtomicIAdd 180(gs_ua4) 55 56 182
174: 49(bool) All 173 186: 178(ivec4) Load 181(gs_ub4)
179: 175(ivec4) Load 178(gs_ub4) 187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186
180: 2 AtomicIAdd 177(gs_ua4) 54 55 179 Store 185(out_u4) 187
182: 175(ivec4) Load 178(gs_ub4) 188: 178(ivec4) Load 181(gs_ub4)
183: 175(ivec4) AtomicIAdd 177(gs_ua4) 54 55 182 189: 2 AtomicAnd 180(gs_ua4) 55 56 188
Store 181(out_u4) 183 190: 178(ivec4) Load 181(gs_ub4)
184: 175(ivec4) Load 178(gs_ub4) 191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190
185: 2 AtomicAnd 177(gs_ua4) 54 55 184 Store 185(out_u4) 191
186: 175(ivec4) Load 178(gs_ub4) 192: 178(ivec4) Load 181(gs_ub4)
187: 175(ivec4) AtomicAnd 177(gs_ua4) 54 55 186 194: 178(ivec4) Load 193(gs_uc4)
Store 181(out_u4) 187 195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192
188: 175(ivec4) Load 178(gs_ub4) Store 185(out_u4) 195
190: 175(ivec4) Load 189(gs_uc4) 196: 178(ivec4) Load 181(gs_ub4)
191: 175(ivec4) AtomicCompareExchange 177(gs_ua4) 54 55 55 190 188 197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196
Store 181(out_u4) 191 Store 185(out_u4) 197
192: 175(ivec4) Load 178(gs_ub4) 198: 178(ivec4) Load 181(gs_ub4)
193: 175(ivec4) AtomicExchange 177(gs_ua4) 54 55 192 199: 2 AtomicSMax 180(gs_ua4) 55 56 198
Store 181(out_u4) 193 200: 178(ivec4) Load 181(gs_ub4)
194: 175(ivec4) Load 178(gs_ub4) 201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200
195: 2 AtomicSMax 177(gs_ua4) 54 55 194 Store 185(out_u4) 201
196: 175(ivec4) Load 178(gs_ub4) 202: 178(ivec4) Load 181(gs_ub4)
197: 175(ivec4) AtomicUMax 177(gs_ua4) 54 55 196 203: 2 AtomicSMin 180(gs_ua4) 55 56 202
Store 181(out_u4) 197 204: 178(ivec4) Load 181(gs_ub4)
198: 175(ivec4) Load 178(gs_ub4) 205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204
199: 2 AtomicSMin 177(gs_ua4) 54 55 198 Store 185(out_u4) 205
200: 175(ivec4) Load 178(gs_ub4) 206: 178(ivec4) Load 181(gs_ub4)
201: 175(ivec4) AtomicUMin 177(gs_ua4) 54 55 200 207: 2 AtomicOr 180(gs_ua4) 55 56 206
Store 181(out_u4) 201 208: 178(ivec4) Load 181(gs_ub4)
202: 175(ivec4) Load 178(gs_ub4) 209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208
203: 2 AtomicOr 177(gs_ua4) 54 55 202 Store 185(out_u4) 209
204: 175(ivec4) Load 178(gs_ub4) 210: 178(ivec4) Load 181(gs_ub4)
205: 175(ivec4) AtomicOr 177(gs_ua4) 54 55 204 211: 2 AtomicXor 180(gs_ua4) 55 56 210
Store 181(out_u4) 205 212: 178(ivec4) Load 181(gs_ub4)
206: 175(ivec4) Load 178(gs_ub4) 213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212
207: 2 AtomicXor 177(gs_ua4) 54 55 206 Store 185(out_u4) 213
208: 175(ivec4) Load 178(gs_ub4) ReturnValue 215
209: 175(ivec4) AtomicXor 177(gs_ua4) 54 55 208
Store 181(out_u4) 209
ReturnValue 211
FunctionEnd FunctionEnd
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter 11(inF0): 7(ptr) FunctionParameter
...@@ -781,57 +794,54 @@ local_size = (1, 1, 1) ...@@ -781,57 +794,54 @@ local_size = (1, 1, 1)
14(inU0): 9(ptr) FunctionParameter 14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter 15(inU1): 9(ptr) FunctionParameter
17: Label 17: Label
51(gs_ua): 9(ptr) Variable Function 58(out_u1): 9(ptr) Variable Function
52(gs_ub): 9(ptr) Variable Function
57(out_u1): 9(ptr) Variable Function
65(gs_uc): 9(ptr) Variable Function
48: 6(float) Load 11(inF0) 48: 6(float) Load 11(inF0)
50: 49(bool) All 48 50: 49(bool) All 48
53: 8(int) Load 52(gs_ub) 54: 8(int) Load 53(gs_ub)
56: 2 AtomicIAdd 51(gs_ua) 54 55 53 57: 2 AtomicIAdd 52(gs_ua) 55 56 54
58: 8(int) Load 52(gs_ub) 59: 8(int) Load 53(gs_ub)
59: 8(int) AtomicIAdd 51(gs_ua) 54 55 58 60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59
Store 57(out_u1) 59 Store 58(out_u1) 60
60: 8(int) Load 52(gs_ub) 61: 8(int) Load 53(gs_ub)
61: 2 AtomicAnd 51(gs_ua) 54 55 60 62: 2 AtomicAnd 52(gs_ua) 55 56 61
62: 8(int) Load 52(gs_ub) 63: 8(int) Load 53(gs_ub)
63: 8(int) AtomicAnd 51(gs_ua) 54 55 62 64: 8(int) AtomicAnd 52(gs_ua) 55 56 63
Store 57(out_u1) 63 Store 58(out_u1) 64
64: 8(int) Load 52(gs_ub) 65: 8(int) Load 53(gs_ub)
66: 8(int) Load 65(gs_uc) 67: 8(int) Load 66(gs_uc)
67: 8(int) AtomicCompareExchange 51(gs_ua) 54 55 55 66 64 68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65
Store 57(out_u1) 67 Store 58(out_u1) 68
68: 8(int) Load 52(gs_ub) 69: 8(int) Load 53(gs_ub)
69: 8(int) AtomicExchange 51(gs_ua) 54 55 68 70: 8(int) AtomicExchange 52(gs_ua) 55 56 69
Store 57(out_u1) 69 Store 58(out_u1) 70
70: 8(int) Load 52(gs_ub) 71: 8(int) Load 53(gs_ub)
71: 2 AtomicSMax 51(gs_ua) 54 55 70 72: 2 AtomicSMax 52(gs_ua) 55 56 71
72: 8(int) Load 52(gs_ub) 73: 8(int) Load 53(gs_ub)
73: 8(int) AtomicUMax 51(gs_ua) 54 55 72 74: 8(int) AtomicUMax 52(gs_ua) 55 56 73
Store 57(out_u1) 73 Store 58(out_u1) 74
74: 8(int) Load 52(gs_ub) 75: 8(int) Load 53(gs_ub)
75: 2 AtomicSMin 51(gs_ua) 54 55 74 76: 2 AtomicSMin 52(gs_ua) 55 56 75
76: 8(int) Load 52(gs_ub) 77: 8(int) Load 53(gs_ub)
77: 8(int) AtomicUMin 51(gs_ua) 54 55 76 78: 8(int) AtomicUMin 52(gs_ua) 55 56 77
Store 57(out_u1) 77 Store 58(out_u1) 78
78: 8(int) Load 52(gs_ub) 79: 8(int) Load 53(gs_ub)
79: 2 AtomicOr 51(gs_ua) 54 55 78 80: 2 AtomicOr 52(gs_ua) 55 56 79
80: 8(int) Load 52(gs_ub) 81: 8(int) Load 53(gs_ub)
81: 8(int) AtomicOr 51(gs_ua) 54 55 80 82: 8(int) AtomicOr 52(gs_ua) 55 56 81
Store 57(out_u1) 81 Store 58(out_u1) 82
82: 8(int) Load 52(gs_ub) 83: 8(int) Load 53(gs_ub)
83: 2 AtomicXor 51(gs_ua) 54 55 82 84: 2 AtomicXor 52(gs_ua) 55 56 83
84: 8(int) Load 52(gs_ub) 85: 8(int) Load 53(gs_ub)
85: 8(int) AtomicXor 51(gs_ua) 54 55 84 86: 8(int) AtomicXor 52(gs_ua) 55 56 85
Store 57(out_u1) 85 Store 58(out_u1) 86
ReturnValue 86 ReturnValue 87
FunctionEnd FunctionEnd
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter 19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter 20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter 21(inF2): 7(ptr) FunctionParameter
23: Label 23: Label
ReturnValue 86 ReturnValue 87
FunctionEnd FunctionEnd
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter 29(inF0): 25(ptr) FunctionParameter
...@@ -840,50 +850,47 @@ local_size = (1, 1, 1) ...@@ -840,50 +850,47 @@ local_size = (1, 1, 1)
32(inU0): 27(ptr) FunctionParameter 32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter
35: Label 35: Label
93(gs_ua2): 27(ptr) Variable Function 99(out_u2): 27(ptr) Variable Function
94(gs_ub2): 27(ptr) Variable Function 92: 24(fvec2) Load 29(inF0)
97(out_u2): 27(ptr) Variable Function 93: 49(bool) All 92
105(gs_uc2): 27(ptr) Variable Function 97: 26(ivec2) Load 96(gs_ub2)
91: 24(fvec2) Load 29(inF0) 98: 2 AtomicIAdd 95(gs_ua2) 55 56 97
92: 49(bool) All 91 100: 26(ivec2) Load 96(gs_ub2)
95: 26(ivec2) Load 94(gs_ub2) 101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100
96: 2 AtomicIAdd 93(gs_ua2) 54 55 95 Store 99(out_u2) 101
98: 26(ivec2) Load 94(gs_ub2) 102: 26(ivec2) Load 96(gs_ub2)
99: 26(ivec2) AtomicIAdd 93(gs_ua2) 54 55 98 103: 2 AtomicAnd 95(gs_ua2) 55 56 102
Store 97(out_u2) 99 104: 26(ivec2) Load 96(gs_ub2)
100: 26(ivec2) Load 94(gs_ub2) 105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104
101: 2 AtomicAnd 93(gs_ua2) 54 55 100 Store 99(out_u2) 105
102: 26(ivec2) Load 94(gs_ub2) 106: 26(ivec2) Load 96(gs_ub2)
103: 26(ivec2) AtomicAnd 93(gs_ua2) 54 55 102 108: 26(ivec2) Load 107(gs_uc2)
Store 97(out_u2) 103 109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106
104: 26(ivec2) Load 94(gs_ub2) Store 99(out_u2) 109
106: 26(ivec2) Load 105(gs_uc2) 110: 26(ivec2) Load 96(gs_ub2)
107: 26(ivec2) AtomicCompareExchange 93(gs_ua2) 54 55 55 106 104 111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110
Store 97(out_u2) 107 Store 99(out_u2) 111
108: 26(ivec2) Load 94(gs_ub2) 112: 26(ivec2) Load 96(gs_ub2)
109: 26(ivec2) AtomicExchange 93(gs_ua2) 54 55 108 113: 2 AtomicSMax 95(gs_ua2) 55 56 112
Store 97(out_u2) 109 114: 26(ivec2) Load 96(gs_ub2)
110: 26(ivec2) Load 94(gs_ub2) 115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114
111: 2 AtomicSMax 93(gs_ua2) 54 55 110 Store 99(out_u2) 115
112: 26(ivec2) Load 94(gs_ub2) 116: 26(ivec2) Load 96(gs_ub2)
113: 26(ivec2) AtomicUMax 93(gs_ua2) 54 55 112 117: 2 AtomicSMin 95(gs_ua2) 55 56 116
Store 97(out_u2) 113 118: 26(ivec2) Load 96(gs_ub2)
114: 26(ivec2) Load 94(gs_ub2) 119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118
115: 2 AtomicSMin 93(gs_ua2) 54 55 114 Store 99(out_u2) 119
116: 26(ivec2) Load 94(gs_ub2) 120: 26(ivec2) Load 96(gs_ub2)
117: 26(ivec2) AtomicUMin 93(gs_ua2) 54 55 116 121: 2 AtomicOr 95(gs_ua2) 55 56 120
Store 97(out_u2) 117 122: 26(ivec2) Load 96(gs_ub2)
118: 26(ivec2) Load 94(gs_ub2) 123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122
119: 2 AtomicOr 93(gs_ua2) 54 55 118 Store 99(out_u2) 123
120: 26(ivec2) Load 94(gs_ub2) 124: 26(ivec2) Load 96(gs_ub2)
121: 26(ivec2) AtomicOr 93(gs_ua2) 54 55 120 125: 2 AtomicXor 95(gs_ua2) 55 56 124
Store 97(out_u2) 121 126: 26(ivec2) Load 96(gs_ub2)
122: 26(ivec2) Load 94(gs_ub2) 127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126
123: 2 AtomicXor 93(gs_ua2) 54 55 122 Store 99(out_u2) 127
124: 26(ivec2) Load 94(gs_ub2) ReturnValue 130
125: 26(ivec2) AtomicXor 93(gs_ua2) 54 55 124
Store 97(out_u2) 125
ReturnValue 128
FunctionEnd FunctionEnd
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter 41(inF0): 37(ptr) FunctionParameter
...@@ -892,48 +899,45 @@ local_size = (1, 1, 1) ...@@ -892,48 +899,45 @@ local_size = (1, 1, 1)
44(inU0): 39(ptr) FunctionParameter 44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter
47: Label 47: Label
133(gs_ua3): 39(ptr) Variable Function 140(out_u3): 39(ptr) Variable Function
134(gs_ub3): 39(ptr) Variable Function 133: 36(fvec3) Load 41(inF0)
137(out_u3): 39(ptr) Variable Function 134: 49(bool) All 133
145(gs_uc3): 39(ptr) Variable Function 138: 38(ivec3) Load 137(gs_ub3)
131: 36(fvec3) Load 41(inF0) 139: 2 AtomicIAdd 136(gs_ua3) 55 56 138
132: 49(bool) All 131 141: 38(ivec3) Load 137(gs_ub3)
135: 38(ivec3) Load 134(gs_ub3) 142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141
136: 2 AtomicIAdd 133(gs_ua3) 54 55 135 Store 140(out_u3) 142
138: 38(ivec3) Load 134(gs_ub3) 143: 38(ivec3) Load 137(gs_ub3)
139: 38(ivec3) AtomicIAdd 133(gs_ua3) 54 55 138 144: 2 AtomicAnd 136(gs_ua3) 55 56 143
Store 137(out_u3) 139 145: 38(ivec3) Load 137(gs_ub3)
140: 38(ivec3) Load 134(gs_ub3) 146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145
141: 2 AtomicAnd 133(gs_ua3) 54 55 140 Store 140(out_u3) 146
142: 38(ivec3) Load 134(gs_ub3) 147: 38(ivec3) Load 137(gs_ub3)
143: 38(ivec3) AtomicAnd 133(gs_ua3) 54 55 142 149: 38(ivec3) Load 148(gs_uc3)
Store 137(out_u3) 143 150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147
144: 38(ivec3) Load 134(gs_ub3) Store 140(out_u3) 150
146: 38(ivec3) Load 145(gs_uc3) 151: 38(ivec3) Load 137(gs_ub3)
147: 38(ivec3) AtomicCompareExchange 133(gs_ua3) 54 55 55 146 144 152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151
Store 137(out_u3) 147 Store 140(out_u3) 152
148: 38(ivec3) Load 134(gs_ub3) 153: 38(ivec3) Load 137(gs_ub3)
149: 38(ivec3) AtomicExchange 133(gs_ua3) 54 55 148 154: 2 AtomicSMax 136(gs_ua3) 55 56 153
Store 137(out_u3) 149 155: 38(ivec3) Load 137(gs_ub3)
150: 38(ivec3) Load 134(gs_ub3) 156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155
151: 2 AtomicSMax 133(gs_ua3) 54 55 150 Store 140(out_u3) 156
152: 38(ivec3) Load 134(gs_ub3) 157: 38(ivec3) Load 137(gs_ub3)
153: 38(ivec3) AtomicUMax 133(gs_ua3) 54 55 152 158: 2 AtomicSMin 136(gs_ua3) 55 56 157
Store 137(out_u3) 153 159: 38(ivec3) Load 137(gs_ub3)
154: 38(ivec3) Load 134(gs_ub3) 160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159
155: 2 AtomicSMin 133(gs_ua3) 54 55 154 Store 140(out_u3) 160
156: 38(ivec3) Load 134(gs_ub3) 161: 38(ivec3) Load 137(gs_ub3)
157: 38(ivec3) AtomicUMin 133(gs_ua3) 54 55 156 162: 2 AtomicOr 136(gs_ua3) 55 56 161
Store 137(out_u3) 157 163: 38(ivec3) Load 137(gs_ub3)
158: 38(ivec3) Load 134(gs_ub3) 164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163
159: 2 AtomicOr 133(gs_ua3) 54 55 158 Store 140(out_u3) 164
160: 38(ivec3) Load 134(gs_ub3) 165: 38(ivec3) Load 137(gs_ub3)
161: 38(ivec3) AtomicOr 133(gs_ua3) 54 55 160 166: 2 AtomicXor 136(gs_ua3) 55 56 165
Store 137(out_u3) 161 167: 38(ivec3) Load 137(gs_ub3)
162: 38(ivec3) Load 134(gs_ub3) 168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167
163: 2 AtomicXor 133(gs_ua3) 54 55 162 Store 140(out_u3) 168
164: 38(ivec3) Load 134(gs_ub3) ReturnValue 170
165: 38(ivec3) AtomicXor 133(gs_ua3) 54 55 164
Store 137(out_u3) 165
ReturnValue 167
FunctionEnd FunctionEnd
...@@ -2,7 +2,7 @@ hlsl.intrinsics.double.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.double.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) 0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inDV1a' (in double) 0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double) 0:5 'inDV1b' (in double)
...@@ -39,7 +39,7 @@ Linked fragment stage: ...@@ -39,7 +39,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) 0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'inDV1a' (in double) 0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double) 0:5 'inDV1b' (in double)
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void) 0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'inF1' (in float) 0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float) 0:3 'inF2' (in 2-component vector of float)
...@@ -52,7 +52,7 @@ Linked fragment stage: ...@@ -52,7 +52,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void) 0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'inF1' (in float) 0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float) 0:3 'inF2' (in 2-component vector of float)
......
...@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated. ...@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float) 0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:? Sequence 0:? Sequence
...@@ -19,14 +19,14 @@ ERROR: node is still EOpNull! ...@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression 0:5 Branch: Return with expression
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float) 0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float) 0:9 'inF0' (in 1-component vector of float)
0:? Sequence 0:? Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Constant: 0:11 Constant:
0:11 0.000000 0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float) 0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float) 0:15 'inF0' (in 2-component vector of float)
0:? Sequence 0:? Sequence
...@@ -37,7 +37,7 @@ ERROR: node is still EOpNull! ...@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float) 0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float) 0:22 'inF0' (in 3-component vector of float)
0:? Sequence 0:? Sequence
...@@ -49,7 +49,7 @@ ERROR: node is still EOpNull! ...@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float) 0:29 'inF0' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -71,7 +71,7 @@ Linked fragment stage: ...@@ -71,7 +71,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float) 0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:? Sequence 0:? Sequence
...@@ -81,14 +81,14 @@ ERROR: node is still EOpNull! ...@@ -81,14 +81,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression 0:5 Branch: Return with expression
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float) 0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float) 0:9 'inF0' (in 1-component vector of float)
0:? Sequence 0:? Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Constant: 0:11 Constant:
0:11 0.000000 0:11 0.000000
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float) 0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float) 0:15 'inF0' (in 2-component vector of float)
0:? Sequence 0:? Sequence
...@@ -99,7 +99,7 @@ ERROR: node is still EOpNull! ...@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float) 0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float) 0:22 'inF0' (in 3-component vector of float)
0:? Sequence 0:? Sequence
...@@ -111,7 +111,7 @@ ERROR: node is still EOpNull! ...@@ -111,7 +111,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float) 0:29 'inF0' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in float) 0:17 'inF0' (in float)
0:17 'inF1' (in float) 0:17 'inF1' (in float)
...@@ -339,7 +339,7 @@ gl_FragCoord origin is upper left ...@@ -339,7 +339,7 @@ gl_FragCoord origin is upper left
0:85 Branch: Return with expression 0:85 Branch: Return with expression
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0.000000
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:89 Function Parameters: 0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float) 0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float) 0:89 'inF1' (in 1-component vector of float)
...@@ -348,7 +348,7 @@ gl_FragCoord origin is upper left ...@@ -348,7 +348,7 @@ gl_FragCoord origin is upper left
0:91 Branch: Return with expression 0:91 Branch: Return with expression
0:91 Constant: 0:91 Constant:
0:91 0.000000 0:91 0.000000
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:95 Function Parameters: 0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float) 0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float) 0:95 'inF1' (in 2-component vector of float)
...@@ -733,7 +733,7 @@ gl_FragCoord origin is upper left ...@@ -733,7 +733,7 @@ gl_FragCoord origin is upper left
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters: 0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float) 0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float) 0:178 'inF1' (in 3-component vector of float)
...@@ -1130,7 +1130,7 @@ gl_FragCoord origin is upper left ...@@ -1130,7 +1130,7 @@ gl_FragCoord origin is upper left
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:259 Function Parameters: 0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float) 0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float) 0:259 'inF1' (in 4-component vector of float)
...@@ -1550,7 +1550,7 @@ gl_FragCoord origin is upper left ...@@ -1550,7 +1550,7 @@ gl_FragCoord origin is upper left
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:400 Function Parameters: 0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float) 0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float) 0:400 'inF1' (in 2X2 matrix of float)
...@@ -1838,7 +1838,7 @@ gl_FragCoord origin is upper left ...@@ -1838,7 +1838,7 @@ gl_FragCoord origin is upper left
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:409 Function Parameters: 0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float) 0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float) 0:409 'inF1' (in 3X3 matrix of float)
...@@ -2136,7 +2136,7 @@ gl_FragCoord origin is upper left ...@@ -2136,7 +2136,7 @@ gl_FragCoord origin is upper left
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:418 Function Parameters: 0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float) 0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float) 0:418 'inF1' (in 4X4 matrix of float)
...@@ -2448,7 +2448,7 @@ gl_FragCoord origin is upper left ...@@ -2448,7 +2448,7 @@ gl_FragCoord origin is upper left
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void) 0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:441 Function Parameters: 0:441 Function Parameters:
0:441 'inF0' (in float) 0:441 'inF0' (in float)
0:441 'inF1' (in float) 0:441 'inF1' (in float)
...@@ -2511,7 +2511,7 @@ gl_FragCoord origin is upper left ...@@ -2511,7 +2511,7 @@ gl_FragCoord origin is upper left
0:442 matrix-multiply (temp 2X2 matrix of float) 0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float) 0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float) 0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:448 Function Parameters: 0:448 Function Parameters:
0:448 'inF0' (in float) 0:448 'inF0' (in float)
0:448 'inF1' (in float) 0:448 'inF1' (in float)
...@@ -2574,7 +2574,7 @@ gl_FragCoord origin is upper left ...@@ -2574,7 +2574,7 @@ gl_FragCoord origin is upper left
0:449 matrix-multiply (temp 3X3 matrix of float) 0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float) 0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float) 0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:455 Function Parameters: 0:455 Function Parameters:
0:455 'inF0' (in float) 0:455 'inF0' (in float)
0:455 'inF1' (in float) 0:455 'inF1' (in float)
...@@ -2637,7 +2637,7 @@ gl_FragCoord origin is upper left ...@@ -2637,7 +2637,7 @@ gl_FragCoord origin is upper left
0:456 matrix-multiply (temp 4X4 matrix of float) 0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float) 0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float) 0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:465 Function Parameters: 0:465 Function Parameters:
0:465 'inF0' (in float) 0:465 'inF0' (in float)
0:465 'inF1' (in float) 0:465 'inF1' (in float)
...@@ -2752,18 +2752,18 @@ gl_FragCoord origin is upper left ...@@ -2752,18 +2752,18 @@ gl_FragCoord origin is upper left
0:482 'inFM3x2' (in 2X3 matrix of float) 0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float) 0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects 0:? Linker Objects
0:? 'gs_ua' (temp uint) 0:? 'gs_ua' (global uint)
0:? 'gs_ub' (temp uint) 0:? 'gs_ub' (global uint)
0:? 'gs_uc' (temp uint) 0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint)
Linked fragment stage: Linked fragment stage:
...@@ -2772,7 +2772,7 @@ Linked fragment stage: ...@@ -2772,7 +2772,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in float) 0:17 'inF0' (in float)
0:17 'inF1' (in float) 0:17 'inF1' (in float)
...@@ -3109,7 +3109,7 @@ gl_FragCoord origin is upper left ...@@ -3109,7 +3109,7 @@ gl_FragCoord origin is upper left
0:85 Branch: Return with expression 0:85 Branch: Return with expression
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0.000000
0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:89 Function Parameters: 0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float) 0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float) 0:89 'inF1' (in 1-component vector of float)
...@@ -3118,7 +3118,7 @@ gl_FragCoord origin is upper left ...@@ -3118,7 +3118,7 @@ gl_FragCoord origin is upper left
0:91 Branch: Return with expression 0:91 Branch: Return with expression
0:91 Constant: 0:91 Constant:
0:91 0.000000 0:91 0.000000
0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:95 Function Parameters: 0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float) 0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float) 0:95 'inF1' (in 2-component vector of float)
...@@ -3503,7 +3503,7 @@ gl_FragCoord origin is upper left ...@@ -3503,7 +3503,7 @@ gl_FragCoord origin is upper left
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters: 0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float) 0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float) 0:178 'inF1' (in 3-component vector of float)
...@@ -3900,7 +3900,7 @@ gl_FragCoord origin is upper left ...@@ -3900,7 +3900,7 @@ gl_FragCoord origin is upper left
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:259 Function Parameters: 0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float) 0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float) 0:259 'inF1' (in 4-component vector of float)
...@@ -4320,7 +4320,7 @@ gl_FragCoord origin is upper left ...@@ -4320,7 +4320,7 @@ gl_FragCoord origin is upper left
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:400 Function Parameters: 0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float) 0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float) 0:400 'inF1' (in 2X2 matrix of float)
...@@ -4608,7 +4608,7 @@ gl_FragCoord origin is upper left ...@@ -4608,7 +4608,7 @@ gl_FragCoord origin is upper left
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:409 Function Parameters: 0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float) 0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float) 0:409 'inF1' (in 3X3 matrix of float)
...@@ -4906,7 +4906,7 @@ gl_FragCoord origin is upper left ...@@ -4906,7 +4906,7 @@ gl_FragCoord origin is upper left
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:418 Function Parameters: 0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float) 0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float) 0:418 'inF1' (in 4X4 matrix of float)
...@@ -5218,7 +5218,7 @@ gl_FragCoord origin is upper left ...@@ -5218,7 +5218,7 @@ gl_FragCoord origin is upper left
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void) 0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:441 Function Parameters: 0:441 Function Parameters:
0:441 'inF0' (in float) 0:441 'inF0' (in float)
0:441 'inF1' (in float) 0:441 'inF1' (in float)
...@@ -5281,7 +5281,7 @@ gl_FragCoord origin is upper left ...@@ -5281,7 +5281,7 @@ gl_FragCoord origin is upper left
0:442 matrix-multiply (temp 2X2 matrix of float) 0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float) 0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float) 0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:448 Function Parameters: 0:448 Function Parameters:
0:448 'inF0' (in float) 0:448 'inF0' (in float)
0:448 'inF1' (in float) 0:448 'inF1' (in float)
...@@ -5344,7 +5344,7 @@ gl_FragCoord origin is upper left ...@@ -5344,7 +5344,7 @@ gl_FragCoord origin is upper left
0:449 matrix-multiply (temp 3X3 matrix of float) 0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float) 0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float) 0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:455 Function Parameters: 0:455 Function Parameters:
0:455 'inF0' (in float) 0:455 'inF0' (in float)
0:455 'inF1' (in float) 0:455 'inF1' (in float)
...@@ -5407,7 +5407,7 @@ gl_FragCoord origin is upper left ...@@ -5407,7 +5407,7 @@ gl_FragCoord origin is upper left
0:456 matrix-multiply (temp 4X4 matrix of float) 0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float) 0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float) 0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:465 Function Parameters: 0:465 Function Parameters:
0:465 'inF0' (in float) 0:465 'inF0' (in float)
0:465 'inF1' (in float) 0:465 'inF1' (in float)
...@@ -5522,22 +5522,22 @@ gl_FragCoord origin is upper left ...@@ -5522,22 +5522,22 @@ gl_FragCoord origin is upper left
0:482 'inFM3x2' (in 2X3 matrix of float) 0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float) 0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects 0:? Linker Objects
0:? 'gs_ua' (temp uint) 0:? 'gs_ua' (global uint)
0:? 'gs_ub' (temp uint) 0:? 'gs_ub' (global uint)
0:? 'gs_uc' (temp uint) 0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 1802 // Id's are bound by 1806
Capability Shader Capability Shader
Capability DerivativeControl Capability DerivativeControl
...@@ -6052,18 +6052,18 @@ gl_FragCoord origin is upper left ...@@ -6052,18 +6052,18 @@ gl_FragCoord origin is upper left
Name 1778 "r14" Name 1778 "r14"
Name 1782 "r15" Name 1782 "r15"
Name 1786 "r16" Name 1786 "r16"
Name 1790 "gs_ua" Name 1791 "gs_ua"
Name 1791 "gs_ub" Name 1792 "gs_ub"
Name 1792 "gs_uc" Name 1793 "gs_uc"
Name 1793 "gs_ua2" Name 1795 "gs_ua2"
Name 1794 "gs_ub2" Name 1796 "gs_ub2"
Name 1795 "gs_uc2" Name 1797 "gs_uc2"
Name 1796 "gs_ua3" Name 1799 "gs_ua3"
Name 1797 "gs_ub3" Name 1800 "gs_ub3"
Name 1798 "gs_uc3" Name 1801 "gs_uc3"
Name 1799 "gs_ua4" Name 1803 "gs_ua4"
Name 1800 "gs_ub4" Name 1804 "gs_ub4"
Name 1801 "gs_uc4" Name 1805 "gs_uc4"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
...@@ -6180,6 +6180,22 @@ gl_FragCoord origin is upper left ...@@ -6180,6 +6180,22 @@ gl_FragCoord origin is upper left
1522(ResType): TypeStruct 65 819(ivec4) 1522(ResType): TypeStruct 65 819(ivec4)
1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053 1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053
1611: 65 ConstantComposite 1610 1610 1610 1610 1611: 65 ConstantComposite 1610 1610 1610 1610
1790: TypePointer Private 8(int)
1791(gs_ua): 1790(ptr) Variable Private
1792(gs_ub): 1790(ptr) Variable Private
1793(gs_uc): 1790(ptr) Variable Private
1794: TypePointer Private 26(ivec2)
1795(gs_ua2): 1794(ptr) Variable Private
1796(gs_ub2): 1794(ptr) Variable Private
1797(gs_uc2): 1794(ptr) Variable Private
1798: TypePointer Private 38(ivec3)
1799(gs_ua3): 1798(ptr) Variable Private
1800(gs_ub3): 1798(ptr) Variable Private
1801(gs_uc3): 1798(ptr) Variable Private
1802: TypePointer Private 824(ivec4)
1803(gs_ua4): 1802(ptr) Variable Private
1804(gs_ub4): 1802(ptr) Variable Private
1805(gs_uc4): 1802(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
802(r000): 122(ptr) Variable Function 802(r000): 122(ptr) Variable Function
...@@ -8255,18 +8271,6 @@ gl_FragCoord origin is upper left ...@@ -8255,18 +8271,6 @@ gl_FragCoord origin is upper left
1778(r14): 102(ptr) Variable Function 1778(r14): 102(ptr) Variable Function
1782(r15): 108(ptr) Variable Function 1782(r15): 108(ptr) Variable Function
1786(r16): 106(ptr) Variable Function 1786(r16): 106(ptr) Variable Function
1790(gs_ua): 9(ptr) Variable Function
1791(gs_ub): 9(ptr) Variable Function
1792(gs_uc): 9(ptr) Variable Function
1793(gs_ua2): 27(ptr) Variable Function
1794(gs_ub2): 27(ptr) Variable Function
1795(gs_uc2): 27(ptr) Variable Function
1796(gs_ua3): 39(ptr) Variable Function
1797(gs_ub3): 39(ptr) Variable Function
1798(gs_uc3): 39(ptr) Variable Function
1799(gs_ua4): 825(ptr) Variable Function
1800(gs_ub4): 825(ptr) Variable Function
1801(gs_uc4): 825(ptr) Variable Function
1723: 6(float) Load 110(inF0) 1723: 6(float) Load 110(inF0)
1724: 6(float) Load 111(inF1) 1724: 6(float) Load 111(inF1)
1725: 6(float) FMul 1723 1724 1725: 6(float) FMul 1723 1724
......
...@@ -2,7 +2,7 @@ hlsl.intrinsics.lit.frag ...@@ -2,7 +2,7 @@ hlsl.intrinsics.lit.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void) 0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'n_dot_l' (in float) 0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float) 0:2 'n_dot_h' (in float)
...@@ -44,7 +44,7 @@ Linked fragment stage: ...@@ -44,7 +44,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void) 0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'n_dot_l' (in float) 0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float) 0:2 'n_dot_h' (in float)
......
...@@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated. ...@@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated.
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float) 0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -246,7 +246,7 @@ ERROR: node is still EOpNull! ...@@ -246,7 +246,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression 0:53 Branch: Return with expression
0:53 Constant: 0:53 Constant:
0:53 0.000000 0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters: 0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float) 0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float) 0:57 'inF1' (in 1-component vector of float)
...@@ -258,7 +258,7 @@ ERROR: node is still EOpNull! ...@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression 0:62 Branch: Return with expression
0:62 Constant: 0:62 Constant:
0:62 0.000000 0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters: 0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float) 0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float) 0:66 'inF1' (in 2-component vector of float)
...@@ -341,7 +341,7 @@ ERROR: node is still EOpNull! ...@@ -341,7 +341,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters: 0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float) 0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float) 0:113 'inF1' (in 3-component vector of float)
...@@ -421,7 +421,7 @@ ERROR: node is still EOpNull! ...@@ -421,7 +421,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters: 0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float) 0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float) 0:158 'inF1' (in 4-component vector of float)
...@@ -511,7 +511,7 @@ Linked compute stage: ...@@ -511,7 +511,7 @@ Linked compute stage:
Shader version: 450 Shader version: 450
local_size = (1, 1, 1) local_size = (1, 1, 1)
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float) 0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -605,7 +605,7 @@ ERROR: node is still EOpNull! ...@@ -605,7 +605,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression 0:53 Branch: Return with expression
0:53 Constant: 0:53 Constant:
0:53 0.000000 0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters: 0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float) 0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float) 0:57 'inF1' (in 1-component vector of float)
...@@ -617,7 +617,7 @@ ERROR: node is still EOpNull! ...@@ -617,7 +617,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression 0:62 Branch: Return with expression
0:62 Constant: 0:62 Constant:
0:62 0.000000 0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters: 0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float) 0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float) 0:66 'inF1' (in 2-component vector of float)
...@@ -700,7 +700,7 @@ ERROR: node is still EOpNull! ...@@ -700,7 +700,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters: 0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float) 0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float) 0:113 'inF1' (in 3-component vector of float)
...@@ -780,7 +780,7 @@ ERROR: node is still EOpNull! ...@@ -780,7 +780,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters: 0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float) 0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float) 0:158 'inF1' (in 4-component vector of float)
......
...@@ -91,7 +91,7 @@ ERROR: 86 compilation errors. No code generated. ...@@ -91,7 +91,7 @@ ERROR: 86 compilation errors. No code generated.
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float) 0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -135,7 +135,7 @@ ERROR: node is still EOpNull! ...@@ -135,7 +135,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression 0:32 Branch: Return with expression
0:32 Constant: 0:32 Constant:
0:32 0.000000 0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters: 0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float) 0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float) 0:36 'inF1' (in 1-component vector of float)
...@@ -147,7 +147,7 @@ ERROR: node is still EOpNull! ...@@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float) 0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float) 0:45 'inF1' (in 2-component vector of float)
...@@ -180,7 +180,7 @@ ERROR: node is still EOpNull! ...@@ -180,7 +180,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters: 0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float) 0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float) 0:63 'inF1' (in 3-component vector of float)
...@@ -210,7 +210,7 @@ ERROR: node is still EOpNull! ...@@ -210,7 +210,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters: 0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float) 0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float) 0:80 'inF1' (in 4-component vector of float)
...@@ -241,7 +241,7 @@ ERROR: node is still EOpNull! ...@@ -241,7 +241,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters: 0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float) 0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float) 0:115 'inF1' (in 2X2 matrix of float)
...@@ -279,7 +279,7 @@ ERROR: node is still EOpNull! ...@@ -279,7 +279,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters: 0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float) 0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float) 0:123 'inF1' (in 3X3 matrix of float)
...@@ -322,7 +322,7 @@ ERROR: node is still EOpNull! ...@@ -322,7 +322,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float) 0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float) 0:131 'inF1' (in 4X4 matrix of float)
...@@ -381,7 +381,7 @@ Linked fragment stage: ...@@ -381,7 +381,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float) 0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -425,7 +425,7 @@ ERROR: node is still EOpNull! ...@@ -425,7 +425,7 @@ ERROR: node is still EOpNull!
0:32 Branch: Return with expression 0:32 Branch: Return with expression
0:32 Constant: 0:32 Constant:
0:32 0.000000 0:32 0.000000
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters: 0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float) 0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float) 0:36 'inF1' (in 1-component vector of float)
...@@ -437,7 +437,7 @@ ERROR: node is still EOpNull! ...@@ -437,7 +437,7 @@ ERROR: node is still EOpNull!
0:41 Branch: Return with expression 0:41 Branch: Return with expression
0:41 Constant: 0:41 Constant:
0:41 0.000000 0:41 0.000000
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters: 0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float) 0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float) 0:45 'inF1' (in 2-component vector of float)
...@@ -470,7 +470,7 @@ ERROR: node is still EOpNull! ...@@ -470,7 +470,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters: 0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float) 0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float) 0:63 'inF1' (in 3-component vector of float)
...@@ -500,7 +500,7 @@ ERROR: node is still EOpNull! ...@@ -500,7 +500,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters: 0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float) 0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float) 0:80 'inF1' (in 4-component vector of float)
...@@ -531,7 +531,7 @@ ERROR: node is still EOpNull! ...@@ -531,7 +531,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters: 0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float) 0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float) 0:115 'inF1' (in 2X2 matrix of float)
...@@ -569,7 +569,7 @@ ERROR: node is still EOpNull! ...@@ -569,7 +569,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters: 0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float) 0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float) 0:123 'inF1' (in 3X3 matrix of float)
...@@ -612,7 +612,7 @@ ERROR: node is still EOpNull! ...@@ -612,7 +612,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float) 0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float) 0:131 'inF1' (in 4X4 matrix of float)
......
...@@ -230,7 +230,7 @@ ERROR: 226 compilation errors. No code generated. ...@@ -230,7 +230,7 @@ ERROR: 226 compilation errors. No code generated.
Shader version: 450 Shader version: 450
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) 0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in float) 0:15 'inF0' (in float)
0:15 'inF1' (in float) 0:15 'inF1' (in float)
...@@ -338,7 +338,7 @@ ERROR: node is still EOpNull! ...@@ -338,7 +338,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression 0:71 Branch: Return with expression
0:71 Constant: 0:71 Constant:
0:71 0.000000 0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters: 0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float) 0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float)
...@@ -350,7 +350,7 @@ ERROR: node is still EOpNull! ...@@ -350,7 +350,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression 0:80 Branch: Return with expression
0:80 Constant: 0:80 Constant:
0:80 0.000000 0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters: 0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float) 0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float)
...@@ -433,7 +433,7 @@ ERROR: node is still EOpNull! ...@@ -433,7 +433,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float) 0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float)
...@@ -513,7 +513,7 @@ ERROR: node is still EOpNull! ...@@ -513,7 +513,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters: 0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float) 0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float) 0:176 'inF1' (in 4-component vector of float)
...@@ -594,7 +594,7 @@ ERROR: node is still EOpNull! ...@@ -594,7 +594,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:251 Function Parameters: 0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float) 0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float) 0:251 'inF1' (in 2X2 matrix of float)
...@@ -654,7 +654,7 @@ ERROR: node is still EOpNull! ...@@ -654,7 +654,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:259 Function Parameters: 0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float) 0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float) 0:259 'inF1' (in 3X3 matrix of float)
...@@ -719,7 +719,7 @@ ERROR: node is still EOpNull! ...@@ -719,7 +719,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:267 Function Parameters: 0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float) 0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float) 0:267 'inF1' (in 4X4 matrix of float)
...@@ -792,18 +792,18 @@ ERROR: node is still EOpNull! ...@@ -792,18 +792,18 @@ ERROR: node is still EOpNull!
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gs_ua' (temp uint) 0:? 'gs_ua' (global uint)
0:? 'gs_ub' (temp uint) 0:? 'gs_ub' (global uint)
0:? 'gs_uc' (temp uint) 0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint)
Linked vertex stage: Linked vertex stage:
...@@ -811,7 +811,7 @@ Linked vertex stage: ...@@ -811,7 +811,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) 0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters: 0:15 Function Parameters:
0:15 'inF0' (in float) 0:15 'inF0' (in float)
0:15 'inF1' (in float) 0:15 'inF1' (in float)
...@@ -919,7 +919,7 @@ ERROR: node is still EOpNull! ...@@ -919,7 +919,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression 0:71 Branch: Return with expression
0:71 Constant: 0:71 Constant:
0:71 0.000000 0:71 0.000000
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters: 0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float) 0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float)
...@@ -931,7 +931,7 @@ ERROR: node is still EOpNull! ...@@ -931,7 +931,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression 0:80 Branch: Return with expression
0:80 Constant: 0:80 Constant:
0:80 0.000000 0:80 0.000000
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters: 0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float) 0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float)
...@@ -1014,7 +1014,7 @@ ERROR: node is still EOpNull! ...@@ -1014,7 +1014,7 @@ ERROR: node is still EOpNull!
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters: 0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float) 0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float)
...@@ -1094,7 +1094,7 @@ ERROR: node is still EOpNull! ...@@ -1094,7 +1094,7 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters: 0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float) 0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float) 0:176 'inF1' (in 4-component vector of float)
...@@ -1175,7 +1175,7 @@ ERROR: node is still EOpNull! ...@@ -1175,7 +1175,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:251 Function Parameters: 0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float) 0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float) 0:251 'inF1' (in 2X2 matrix of float)
...@@ -1235,7 +1235,7 @@ ERROR: node is still EOpNull! ...@@ -1235,7 +1235,7 @@ ERROR: node is still EOpNull!
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:259 Function Parameters: 0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float) 0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float) 0:259 'inF1' (in 3X3 matrix of float)
...@@ -1300,7 +1300,7 @@ ERROR: node is still EOpNull! ...@@ -1300,7 +1300,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:267 Function Parameters: 0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float) 0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float) 0:267 'inF1' (in 4X4 matrix of float)
...@@ -1373,17 +1373,17 @@ ERROR: node is still EOpNull! ...@@ -1373,17 +1373,17 @@ ERROR: node is still EOpNull!
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gs_ua' (temp uint) 0:? 'gs_ua' (global uint)
0:? 'gs_ub' (temp uint) 0:? 'gs_ub' (global uint)
0:? 'gs_uc' (temp uint) 0:? 'gs_uc' (global uint)
0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ua2' (global 2-component vector of uint)
0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint)
0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint)
0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint)
0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint)
0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint)
0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (temp 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint)
SPIR-V is not generated for failed compile or link SPIR-V is not generated for failed compile or link
hlsl.intrinsics.vert hlsl.intrinsics.vert
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -142,7 +142,7 @@ Shader version: 450 ...@@ -142,7 +142,7 @@ Shader version: 450
0:60 Branch: Return with expression 0:60 Branch: Return with expression
0:60 Constant: 0:60 Constant:
0:60 0.000000 0:60 0.000000
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:64 Function Parameters: 0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float) 0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float) 0:64 'inF1' (in 1-component vector of float)
...@@ -151,7 +151,7 @@ Shader version: 450 ...@@ -151,7 +151,7 @@ Shader version: 450
0:66 Branch: Return with expression 0:66 Branch: Return with expression
0:66 Constant: 0:66 Constant:
0:66 0.000000 0:66 0.000000
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:70 Function Parameters: 0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float) 0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float) 0:70 'inF1' (in 2-component vector of float)
...@@ -317,7 +317,7 @@ Shader version: 450 ...@@ -317,7 +317,7 @@ Shader version: 450
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:140 Function Parameters: 0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float) 0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float) 0:140 'inF1' (in 3-component vector of float)
...@@ -489,7 +489,7 @@ Shader version: 450 ...@@ -489,7 +489,7 @@ Shader version: 450
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:211 Function Parameters: 0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float) 0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float) 0:211 'inF1' (in 4-component vector of float)
...@@ -681,7 +681,7 @@ Shader version: 450 ...@@ -681,7 +681,7 @@ Shader version: 450
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:336 Function Parameters: 0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float) 0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float) 0:336 'inF1' (in 2X2 matrix of float)
...@@ -811,7 +811,7 @@ Shader version: 450 ...@@ -811,7 +811,7 @@ Shader version: 450
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:345 Function Parameters: 0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float) 0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float) 0:345 'inF1' (in 3X3 matrix of float)
...@@ -946,7 +946,7 @@ Shader version: 450 ...@@ -946,7 +946,7 @@ Shader version: 450
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:354 Function Parameters: 0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float) 0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float) 0:354 'inF1' (in 4X4 matrix of float)
...@@ -1088,7 +1088,7 @@ Shader version: 450 ...@@ -1088,7 +1088,7 @@ Shader version: 450
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void) 0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:377 Function Parameters: 0:377 Function Parameters:
0:377 'inF0' (in float) 0:377 'inF0' (in float)
0:377 'inF1' (in float) 0:377 'inF1' (in float)
...@@ -1151,7 +1151,7 @@ Shader version: 450 ...@@ -1151,7 +1151,7 @@ Shader version: 450
0:378 matrix-multiply (temp 2X2 matrix of float) 0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float) 0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float) 0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters: 0:384 Function Parameters:
0:384 'inF0' (in float) 0:384 'inF0' (in float)
0:384 'inF1' (in float) 0:384 'inF1' (in float)
...@@ -1214,7 +1214,7 @@ Shader version: 450 ...@@ -1214,7 +1214,7 @@ Shader version: 450
0:385 matrix-multiply (temp 3X3 matrix of float) 0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float) 0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float) 0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters: 0:391 Function Parameters:
0:391 'inF0' (in float) 0:391 'inF0' (in float)
0:391 'inF1' (in float) 0:391 'inF1' (in float)
...@@ -1277,7 +1277,7 @@ Shader version: 450 ...@@ -1277,7 +1277,7 @@ Shader version: 450
0:392 matrix-multiply (temp 4X4 matrix of float) 0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float) 0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float) 0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:401 Function Parameters: 0:401 Function Parameters:
0:401 'inF0' (in float) 0:401 'inF0' (in float)
0:401 'inF1' (in float) 0:401 'inF1' (in float)
...@@ -1399,7 +1399,7 @@ Linked vertex stage: ...@@ -1399,7 +1399,7 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'inF0' (in float) 0:2 'inF0' (in float)
0:2 'inF1' (in float) 0:2 'inF1' (in float)
...@@ -1540,7 +1540,7 @@ Shader version: 450 ...@@ -1540,7 +1540,7 @@ Shader version: 450
0:60 Branch: Return with expression 0:60 Branch: Return with expression
0:60 Constant: 0:60 Constant:
0:60 0.000000 0:60 0.000000
0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:64 Function Parameters: 0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float) 0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float) 0:64 'inF1' (in 1-component vector of float)
...@@ -1549,7 +1549,7 @@ Shader version: 450 ...@@ -1549,7 +1549,7 @@ Shader version: 450
0:66 Branch: Return with expression 0:66 Branch: Return with expression
0:66 Constant: 0:66 Constant:
0:66 0.000000 0:66 0.000000
0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:70 Function Parameters: 0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float) 0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float) 0:70 'inF1' (in 2-component vector of float)
...@@ -1715,7 +1715,7 @@ Shader version: 450 ...@@ -1715,7 +1715,7 @@ Shader version: 450
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:140 Function Parameters: 0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float) 0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float) 0:140 'inF1' (in 3-component vector of float)
...@@ -1887,7 +1887,7 @@ Shader version: 450 ...@@ -1887,7 +1887,7 @@ Shader version: 450
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:211 Function Parameters: 0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float) 0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float) 0:211 'inF1' (in 4-component vector of float)
...@@ -2079,7 +2079,7 @@ Shader version: 450 ...@@ -2079,7 +2079,7 @@ Shader version: 450
0:? 2.000000 0:? 2.000000
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:336 Function Parameters: 0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float) 0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float) 0:336 'inF1' (in 2X2 matrix of float)
...@@ -2209,7 +2209,7 @@ Shader version: 450 ...@@ -2209,7 +2209,7 @@ Shader version: 450
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:? 2.000000 0:? 2.000000
0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:345 Function Parameters: 0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float) 0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float) 0:345 'inF1' (in 3X3 matrix of float)
...@@ -2344,7 +2344,7 @@ Shader version: 450 ...@@ -2344,7 +2344,7 @@ Shader version: 450
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:354 Function Parameters: 0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float) 0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float) 0:354 'inF1' (in 4X4 matrix of float)
...@@ -2486,7 +2486,7 @@ Shader version: 450 ...@@ -2486,7 +2486,7 @@ Shader version: 450
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:? 4.000000 0:? 4.000000
0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void) 0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:377 Function Parameters: 0:377 Function Parameters:
0:377 'inF0' (in float) 0:377 'inF0' (in float)
0:377 'inF1' (in float) 0:377 'inF1' (in float)
...@@ -2549,7 +2549,7 @@ Shader version: 450 ...@@ -2549,7 +2549,7 @@ Shader version: 450
0:378 matrix-multiply (temp 2X2 matrix of float) 0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float) 0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float) 0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters: 0:384 Function Parameters:
0:384 'inF0' (in float) 0:384 'inF0' (in float)
0:384 'inF1' (in float) 0:384 'inF1' (in float)
...@@ -2612,7 +2612,7 @@ Shader version: 450 ...@@ -2612,7 +2612,7 @@ Shader version: 450
0:385 matrix-multiply (temp 3X3 matrix of float) 0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float) 0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float) 0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters: 0:391 Function Parameters:
0:391 'inF0' (in float) 0:391 'inF0' (in float)
0:391 'inF1' (in float) 0:391 'inF1' (in float)
...@@ -2675,7 +2675,7 @@ Shader version: 450 ...@@ -2675,7 +2675,7 @@ Shader version: 450
0:392 matrix-multiply (temp 4X4 matrix of float) 0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float) 0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float) 0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:401 Function Parameters: 0:401 Function Parameters:
0:401 'inF0' (in float) 0:401 'inF0' (in float)
0:401 'inF1' (in float) 0:401 'inF1' (in float)
......
...@@ -4,20 +4,20 @@ gl_FragCoord origin is upper left ...@@ -4,20 +4,20 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float) 0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float) 0:1 'f1' (global 1-component vector of float)
0:1 Constant: 0:1 Constant:
0:1 1.000000 0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float) 0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float) 0:9 'inScalar' (in float)
0:? Linker Objects 0:? Linker Objects
0:? 'f1' (temp 1-component vector of float) 0:? 'f1' (global 1-component vector of float)
0:? 'fmat11' (temp 1X1 matrix of float) 0:? 'fmat11' (global 1X1 matrix of float)
0:? 'fmat41' (temp 1X4 matrix of float) 0:? 'fmat41' (global 1X4 matrix of float)
0:? 'fmat12' (temp 2X1 matrix of float) 0:? 'fmat12' (global 2X1 matrix of float)
0:? 'dmat23' (temp 3X2 matrix of double) 0:? 'dmat23' (global 3X2 matrix of double)
0:? 'int44' (temp 4X4 matrix of int) 0:? 'int44' (global 4X4 matrix of int)
Linked fragment stage: Linked fragment stage:
...@@ -28,24 +28,24 @@ gl_FragCoord origin is upper left ...@@ -28,24 +28,24 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float) 0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float) 0:1 'f1' (global 1-component vector of float)
0:1 Constant: 0:1 Constant:
0:1 1.000000 0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float) 0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float) 0:9 'inScalar' (in float)
0:? Linker Objects 0:? Linker Objects
0:? 'f1' (temp 1-component vector of float) 0:? 'f1' (global 1-component vector of float)
0:? 'fmat11' (temp 1X1 matrix of float) 0:? 'fmat11' (global 1X1 matrix of float)
0:? 'fmat41' (temp 1X4 matrix of float) 0:? 'fmat41' (global 1X4 matrix of float)
0:? 'fmat12' (temp 2X1 matrix of float) 0:? 'fmat12' (global 2X1 matrix of float)
0:? 'dmat23' (temp 3X2 matrix of double) 0:? 'dmat23' (global 3X2 matrix of double)
0:? 'int44' (temp 4X4 matrix of int) 0:? 'int44' (global 4X4 matrix of int)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 37 // Id's are bound by 38
Capability Shader Capability Shader
Capability Float64 Capability Float64
...@@ -58,48 +58,49 @@ gl_FragCoord origin is upper left ...@@ -58,48 +58,49 @@ gl_FragCoord origin is upper left
Name 11 "ShaderFunction(vf1;f1;" Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1" Name 9 "inFloat1"
Name 10 "inScalar" Name 10 "inScalar"
Name 13 "f1" Name 14 "f1"
Name 19 "fmat11" Name 20 "fmat11"
Name 23 "fmat41" Name 24 "fmat41"
Name 26 "fmat12" Name 27 "fmat12"
Name 31 "dmat23" Name 32 "dmat23"
Name 36 "int44" Name 37 "int44"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
7: TypePointer Function 6(float) 7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr) 8: TypeFunction 6(float) 7(ptr) 7(ptr)
14: 6(float) Constant 1065353216 13: TypePointer Private 6(float)
16: TypeVector 6(float) 1 14(f1): 13(ptr) Variable Private
17: TypeMatrix 16(fvec) 1 15: 6(float) Constant 1065353216
18: TypePointer Function 17 17: TypeVector 6(float) 1
20: TypeVector 6(float) 4 18: TypeMatrix 17(fvec) 1
21: TypeMatrix 20(fvec4) 1 19: TypePointer Private 18
22: TypePointer Function 21 20(fmat11): 19(ptr) Variable Private
24: TypeMatrix 16(fvec) 2 21: TypeVector 6(float) 4
25: TypePointer Function 24 22: TypeMatrix 21(fvec4) 1
27: TypeFloat 64 23: TypePointer Private 22
28: TypeVector 27(float) 2 24(fmat41): 23(ptr) Variable Private
29: TypeMatrix 28(fvec2) 3 25: TypeMatrix 17(fvec) 2
30: TypePointer Function 29 26: TypePointer Private 25
32: TypeInt 32 1 27(fmat12): 26(ptr) Variable Private
33: TypeVector 32(int) 4 28: TypeFloat 64
34: TypeMatrix 33(ivec4) 4 29: TypeVector 28(float) 2
35: TypePointer Function 34 30: TypeMatrix 29(fvec2) 3
31: TypePointer Private 30
32(dmat23): 31(ptr) Variable Private
33: TypeInt 32 1
34: TypeVector 33(int) 4
35: TypeMatrix 34(ivec4) 4
36: TypePointer Private 35
37(int44): 36(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
13(f1): 7(ptr) Variable Function Store 14(f1) 15
Store 13(f1) 14
FunctionEnd FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8 11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter 9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter
12: Label 12: Label
19(fmat11): 18(ptr) Variable Function 16: 6(float) Undef
23(fmat41): 22(ptr) Variable Function ReturnValue 16
26(fmat12): 25(ptr) Variable Function
31(dmat23): 30(ptr) Variable Function
36(int44): 35(ptr) Variable Function
15: 6(float) Undef
ReturnValue 15
FunctionEnd FunctionEnd
...@@ -2,7 +2,7 @@ hlsl.max.frag ...@@ -2,7 +2,7 @@ hlsl.max.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float) 0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float) 0:2 'input2' (in 4-component vector of float)
...@@ -20,7 +20,7 @@ Linked fragment stage: ...@@ -20,7 +20,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float) 0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float) 0:2 'input2' (in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.precedence.frag ...@@ -2,7 +2,7 @@ hlsl.precedence.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float) 0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float) 0:7 'a2' (in 4-component vector of float)
...@@ -26,7 +26,7 @@ Linked fragment stage: ...@@ -26,7 +26,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float) 0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float) 0:7 'a2' (in 4-component vector of float)
......
...@@ -2,7 +2,7 @@ hlsl.precedence2.frag ...@@ -2,7 +2,7 @@ hlsl.precedence2.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int) 0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (in int) 0:7 'a1' (in int)
0:7 'a2' (in int) 0:7 'a2' (in int)
...@@ -34,7 +34,7 @@ Linked fragment stage: ...@@ -34,7 +34,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int) 0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'a1' (in int) 0:7 'a1' (in int)
0:7 'a2' (in int) 0:7 'a2' (in int)
......
...@@ -2,7 +2,7 @@ hlsl.scope.frag ...@@ -2,7 +2,7 @@ hlsl.scope.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -46,7 +46,7 @@ Linked fragment stage: ...@@ -46,7 +46,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.sin.frag ...@@ -2,7 +2,7 @@ hlsl.sin.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -18,7 +18,7 @@ Linked fragment stage: ...@@ -18,7 +18,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -2,7 +2,7 @@ hlsl.struct.frag ...@@ -2,7 +2,7 @@ hlsl.struct.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:31 Function Parameters: 0:31 Function Parameters:
0:31 'input' (in 4-component vector of float) 0:31 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -11,19 +11,19 @@ gl_FragCoord origin is upper left ...@@ -11,19 +11,19 @@ gl_FragCoord origin is upper left
0:36 's3' (temp structure{temp 3-component vector of bool b3}) 0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float) 0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float) 0:37 i: direct index for structure (temp 4-component vector of float)
0:37 's2' (temp structure{temp 4-component vector of float i}) 0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord) 0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4}) 0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant: 0:37 Constant:
0:37 7 (const int) 0:37 7 (const int)
0:39 Branch: Return with expression 0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float) 0:39 'input' (in 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d}) 0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (temp structure{temp 4-component vector of float i}) 0:? 's2' (global structure{temp 4-component vector of float i})
0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4}) 0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
Linked fragment stage: Linked fragment stage:
...@@ -32,7 +32,7 @@ Linked fragment stage: ...@@ -32,7 +32,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:31 Function Parameters: 0:31 Function Parameters:
0:31 'input' (in 4-component vector of float) 0:31 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -41,19 +41,19 @@ gl_FragCoord origin is upper left ...@@ -41,19 +41,19 @@ gl_FragCoord origin is upper left
0:36 's3' (temp structure{temp 3-component vector of bool b3}) 0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float) 0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float) 0:37 i: direct index for structure (temp 4-component vector of float)
0:37 's2' (temp structure{temp 4-component vector of float i}) 0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord) 0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4}) 0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant: 0:37 Constant:
0:37 7 (const int) 0:37 7 (const int)
0:39 Branch: Return with expression 0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float) 0:39 'input' (in 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d}) 0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (temp structure{temp 4-component vector of float i}) 0:? 's2' (global structure{temp 4-component vector of float i})
0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4}) 0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
...@@ -100,24 +100,24 @@ gl_FragCoord origin is upper left ...@@ -100,24 +100,24 @@ gl_FragCoord origin is upper left
17: TypeFloat 32 17: TypeFloat 32
18: TypeVector 17(float) 4 18: TypeVector 17(float) 4
19: TypeStruct 18(fvec4) 19: TypeStruct 18(fvec4)
20: TypePointer Function 19(struct) 20: TypePointer Private 19(struct)
21(s2): 20(ptr) Variable Private
22: TypeInt 32 1 22: TypeInt 32 1
23: 22(int) Constant 0 23: 22(int) Constant 0
24: TypeVector 17(float) 2 24: TypeVector 17(float) 2
25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4) 25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
26: TypePointer Function 25(struct) 26: TypePointer Private 25(struct)
27(s4): 26(ptr) Variable Private
28: 22(int) Constant 7 28: 22(int) Constant 7
29: TypePointer Function 18(fvec4) 29: TypePointer Private 18(fvec4)
33: TypePointer Input 18(fvec4) 33: TypePointer Input 18(fvec4)
34(input): 33(ptr) Variable Input 34(input): 33(ptr) Variable Input
37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4) 37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
38: TypePointer Function 37(myS) 38: TypePointer Private 37(myS)
39(s1): 38(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
10(s3): 9(ptr) Variable Function 10(s3): 9(ptr) Variable Function
21(s2): 20(ptr) Variable Function
27(s4): 26(ptr) Variable Function
39(s1): 38(ptr) Variable Function
11: 8(FS) Load 10(s3) 11: 8(FS) Load 10(s3)
12: 8(FS) Load 10(s3) 12: 8(FS) Load 10(s3)
13: 7(bvec3) CompositeExtract 11 0 13: 7(bvec3) CompositeExtract 11 0
......
...@@ -2,7 +2,7 @@ hlsl.switch.frag ...@@ -2,7 +2,7 @@ hlsl.switch.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) 0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:2 'c' (in int) 0:2 'c' (in int)
...@@ -130,7 +130,7 @@ Linked fragment stage: ...@@ -130,7 +130,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) 0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:2 'c' (in int) 0:2 'c' (in int)
......
...@@ -4,13 +4,13 @@ gl_FragCoord origin is upper left ...@@ -4,13 +4,13 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters: 0:4 Function Parameters:
0:4 'input' (in 4-component vector of float) 0:4 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -29,11 +29,11 @@ gl_FragCoord origin is upper left ...@@ -29,11 +29,11 @@ gl_FragCoord origin is upper left
0:5 0 (const int) 0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float) 0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float) 0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float) 0:5 'AmbientColor' (global 4-component vector of float)
0:5 Constant: 0:5 Constant:
0:5 2 (const int) 0:5 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'AmbientColor' (global 4-component vector of float)
Linked fragment stage: Linked fragment stage:
...@@ -44,13 +44,13 @@ gl_FragCoord origin is upper left ...@@ -44,13 +44,13 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:1 Sequence 0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float) 0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant: 0:? Constant:
0:? 1.000000 0:? 1.000000
0:? 0.500000 0:? 0.500000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters: 0:4 Function Parameters:
0:4 'input' (in 4-component vector of float) 0:4 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -69,15 +69,15 @@ gl_FragCoord origin is upper left ...@@ -69,15 +69,15 @@ gl_FragCoord origin is upper left
0:5 0 (const int) 0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float) 0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float) 0:5 direct index (temp float)
0:5 'AmbientColor' (temp 4-component vector of float) 0:5 'AmbientColor' (global 4-component vector of float)
0:5 Constant: 0:5 Constant:
0:5 2 (const int) 0:5 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'AmbientColor' (global 4-component vector of float)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
// Id's are bound by 29 // Id's are bound by 30
Capability Shader Capability Shader
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -88,33 +88,34 @@ gl_FragCoord origin is upper left ...@@ -88,33 +88,34 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction" Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;" Name 11 "ShaderFunction(vf4;"
Name 10 "input" Name 10 "input"
Name 13 "AmbientColor" Name 14 "AmbientColor"
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
7: TypeVector 6(float) 4 7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4) 8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr) 9: TypeFunction 7(fvec4) 8(ptr)
14: 6(float) Constant 1065353216 13: TypePointer Private 7(fvec4)
15: 6(float) Constant 1056964608 14(AmbientColor): 13(ptr) Variable Private
16: 6(float) Constant 0 15: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 14 15 16 14 16: 6(float) Constant 1056964608
20: TypeInt 32 0 17: 6(float) Constant 0
21: 20(int) Constant 2 18: 7(fvec4) ConstantComposite 15 16 17 15
22: TypePointer Function 6(float) 21: TypeInt 32 0
22: 21(int) Constant 2
23: TypePointer Private 6(float)
4(PixelShaderFunction): 2 Function None 3 4(PixelShaderFunction): 2 Function None 3
5: Label 5: Label
13(AmbientColor): 8(ptr) Variable Function Store 14(AmbientColor) 18
Store 13(AmbientColor) 17
FunctionEnd FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9 11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter 10(input): 8(ptr) FunctionParameter
12: Label 12: Label
18: 7(fvec4) Load 10(input) 19: 7(fvec4) Load 10(input)
19: 7(fvec4) VectorShuffle 18 18 3 3 1 0 20: 7(fvec4) VectorShuffle 19 19 3 3 1 0
23: 22(ptr) AccessChain 13(AmbientColor) 21 24: 23(ptr) AccessChain 14(AmbientColor) 22
24: 6(float) Load 23 25: 6(float) Load 24
25: 7(fvec4) CompositeConstruct 24 24 24 24 26: 7(fvec4) CompositeConstruct 25 25 25 25
26: 7(fvec4) FMul 19 25 27: 7(fvec4) FMul 20 26
ReturnValue 26 ReturnValue 27
FunctionEnd FunctionEnd
...@@ -2,7 +2,7 @@ hlsl.templatetypes.frag ...@@ -2,7 +2,7 @@ hlsl.templatetypes.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:48 Function Definition: PixelShaderFunction( (temp float) 0:48 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 Sequence 0:4 Sequence
...@@ -251,7 +251,7 @@ Linked fragment stage: ...@@ -251,7 +251,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:48 Function Definition: PixelShaderFunction( (temp float) 0:48 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Sequence 0:? Sequence
0:4 Sequence 0:4 Sequence
......
...@@ -2,16 +2,16 @@ hlsl.void.frag ...@@ -2,16 +2,16 @@ hlsl.void.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:2 Function Definition: foo1( (temp void) 0:2 Function Definition: foo1( (global void)
0:1 Function Parameters: 0:1 Function Parameters:
0:4 Function Definition: foo2( (temp void) 0:4 Function Definition: foo2( (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
0:6 Function Call: foo1( (temp void) 0:6 Function Call: foo1( (global void)
0:7 Function Call: foo2( (temp void) 0:7 Function Call: foo2( (global void)
0:? Linker Objects 0:? Linker Objects
...@@ -21,16 +21,16 @@ Linked fragment stage: ...@@ -21,16 +21,16 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:2 Function Definition: foo1( (temp void) 0:2 Function Definition: foo1( (global void)
0:1 Function Parameters: 0:1 Function Parameters:
0:4 Function Definition: foo2( (temp void) 0:4 Function Definition: foo2( (global void)
0:2 Function Parameters: 0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
0:6 Function Call: foo1( (temp void) 0:6 Function Call: foo1( (global void)
0:7 Function Call: foo2( (temp void) 0:7 Function Call: foo2( (global void)
0:? Linker Objects 0:? Linker Objects
// Module Version 10000 // Module Version 10000
......
...@@ -2,7 +2,7 @@ hlsl.whileLoop.frag ...@@ -2,7 +2,7 @@ hlsl.whileLoop.frag
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
...@@ -39,7 +39,7 @@ Linked fragment stage: ...@@ -39,7 +39,7 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters: 0:2 Function Parameters:
0:2 'input' (in 4-component vector of float) 0:2 'input' (in 4-component vector of float)
0:? Sequence 0:? Sequence
......
...@@ -134,6 +134,8 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node) ...@@ -134,6 +134,8 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
TType type; TType type;
if (! acceptFullySpecifiedType(type)) if (! acceptFullySpecifiedType(type))
return false; return false;
if (type.getQualifier().storage == EvqTemporary && parseContext.symbolTable.atGlobalLevel())
type.getQualifier().storage = EvqGlobal;
// identifier // identifier
HlslToken idToken; HlslToken idToken;
......
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