0:28 c1: direct index for structure ( uniform int)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:28 Constant:
...
@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
...
@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:29 move second child to first child ( temp 4-component vector of int)
0:29 move second child to first child ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
0:29 c1: direct index for structure ( uniform int)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:29 Constant:
...
@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
...
@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
0:30 c1: direct index for structure ( uniform int)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:30 Constant:
...
@@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
...
@@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'Depth' ( out float FragDepth)
...
@@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
...
@@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
0:28 move second child to first child ( temp 4-component vector of float)
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r00' ( temp 4-component vector of float)
0:28 'r00' ( temp 4-component vector of float)
0:28 textureFetch ( temp 4-component vector of float)
0:28 textureFetch ( temp 4-component vector of float)
0:28 c1: direct index for structure ( uniform int)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:28 Constant:
...
@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
...
@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
0:29 move second child to first child ( temp 4-component vector of int)
0:29 move second child to first child ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
0:29 c1: direct index for structure ( uniform int)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:29 Constant:
...
@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
...
@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
0:30 c1: direct index for structure ( uniform int)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:30 Constant:
...
@@ -155,23 +155,23 @@ gl_FragCoord origin is upper left
...
@@ -155,23 +155,23 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80001
// Id's are bound by 78
// Id's are bound by 72
Capability Shader
Capability Shader
Capability SampledBuffer
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 70 74
EntryPoint Fragment 4 "main" 64 68
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 4 "main"
Name 8 "PS_OUTPUT"
Name 8 "PS_OUTPUT"
...
@@ -179,43 +179,43 @@ gl_FragCoord origin is upper left
...
@@ -179,43 +179,43 @@ gl_FragCoord origin is upper left
MemberName 8(PS_OUTPUT) 1 "Depth"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 10 "@main("
Name 13 "r00"
Name 13 "r00"
Name 17 "g_tTexbf4"
Name 16 "g_tTexbf4"
Name 23 "$Global"
Name 22 "$Global"
MemberName 23($Global) 0 "c1"
MemberName 22($Global) 0 "c1"
MemberName 23($Global) 1 "c2"
MemberName 22($Global) 1 "c2"
MemberName 23($Global) 2 "c3"
MemberName 22($Global) 2 "c3"
MemberName 23($Global) 3 "c4"
MemberName 22($Global) 3 "c4"
MemberName 23($Global) 4 "o1"
MemberName 22($Global) 4 "o1"
MemberName 23($Global) 5 "o2"
MemberName 22($Global) 5 "o2"
MemberName 23($Global) 6 "o3"
MemberName 22($Global) 6 "o3"
MemberName 23($Global) 7 "o4"
MemberName 22($Global) 7 "o4"
Name 25 ""
Name 24 ""
Name 33 "r01"
Name 31 "r01"
Name 37 "g_tTexbi4"
Name 34 "g_tTexbi4"
Name 46 "r02"
Name 42 "r02"
Name 50 "g_tTexbu4"
Name 45 "g_tTexbu4"
Name 57 "psout"
Name 51 "psout"
Name 67 "flattenTemp"
Name 61 "flattenTemp"
Name 70 "Color"
Name 64 "Color"
Name 74 "Depth"
Name 68 "Depth"
Name 77 "g_tTexbf4_test"
Name 71 "g_tTexbf4_test"
Decorate 17(g_tTexbf4) DescriptorSet 0
Decorate 16(g_tTexbf4) DescriptorSet 0
MemberDecorate 23($Global) 0 Offset 0
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 23($Global) 1 Offset 8
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 23($Global) 2 Offset 16
MemberDecorate 22($Global) 2 Offset 16
MemberDecorate 23($Global) 3 Offset 32
MemberDecorate 22($Global) 3 Offset 32
MemberDecorate 23($Global) 4 Offset 48
MemberDecorate 22($Global) 4 Offset 48
MemberDecorate 23($Global) 5 Offset 56
MemberDecorate 22($Global) 5 Offset 56
MemberDecorate 23($Global) 6 Offset 64
MemberDecorate 22($Global) 6 Offset 64
MemberDecorate 23($Global) 7 Offset 80
MemberDecorate 22($Global) 7 Offset 80
Decorate 23($Global) Block
Decorate 22($Global) Block
Decorate 25 DescriptorSet 0
Decorate 24 DescriptorSet 0
Decorate 37(g_tTexbi4) DescriptorSet 0
Decorate 34(g_tTexbi4) DescriptorSet 0
Decorate 50(g_tTexbu4) DescriptorSet 0
Decorate 45(g_tTexbu4) DescriptorSet 0
Decorate 70(Color) Location 0
Decorate 64(Color) Location 0
Decorate 74(Depth) BuiltIn FragDepth
Decorate 68(Depth) BuiltIn FragDepth
Decorate 77(g_tTexbf4_test) DescriptorSet 0
Decorate 71(g_tTexbf4_test) DescriptorSet 0
Decorate 77(g_tTexbf4_test) Binding 0
Decorate 71(g_tTexbf4_test) Binding 0
2: TypeVoid
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
6: TypeFloat 32
6: TypeFloat 32
...
@@ -224,81 +224,75 @@ gl_FragCoord origin is upper left
...
@@ -224,81 +224,75 @@ gl_FragCoord origin is upper left
0:28 c1: direct index for structure ( uniform int)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:28 Constant:
...
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
...
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:29 'r01' ( temp int)
0:29 'r01' ( temp int)
0:29 Construct int ( temp int)
0:29 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:? textureFetch ( temp 4-component vector of int)
0:29 c1: direct index for structure ( uniform int)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:29 Constant:
...
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
...
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:30 'r02' ( temp uint)
0:30 'r02' ( temp uint)
0:30 Construct uint ( temp uint)
0:30 Construct uint ( temp uint)
0:? textureFetch ( temp 4-component vector of uint)
0:? textureFetch ( temp 4-component vector of uint)
0:30 c1: direct index for structure ( uniform int)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:30 Constant:
...
@@ -74,10 +74,10 @@ gl_FragCoord origin is upper left
...
@@ -74,10 +74,10 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'Depth' ( out float FragDepth)
...
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
...
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:28 'r00' ( temp float)
0:28 'r00' ( temp float)
0:28 Construct float ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:28 c1: direct index for structure ( uniform int)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:28 Constant:
...
@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
...
@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
0:29 'r01' ( temp int)
0:29 'r01' ( temp int)
0:29 Construct int ( temp int)
0:29 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:? textureFetch ( temp 4-component vector of int)
0:29 c1: direct index for structure ( uniform int)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:29 Constant:
...
@@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
...
@@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
0:30 'r02' ( temp uint)
0:30 'r02' ( temp uint)
0:30 Construct uint ( temp uint)
0:30 Construct uint ( temp uint)
0:? textureFetch ( temp 4-component vector of uint)
0:? textureFetch ( temp 4-component vector of uint)
0:30 c1: direct index for structure ( uniform int)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:30 Constant:
...
@@ -161,23 +161,23 @@ gl_FragCoord origin is upper left
...
@@ -161,23 +161,23 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80001
// Id's are bound by 81
// Id's are bound by 75
Capability Shader
Capability Shader
Capability SampledBuffer
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 73 77
EntryPoint Fragment 4 "main" 67 71
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 4 "main"
Name 8 "PS_OUTPUT"
Name 8 "PS_OUTPUT"
...
@@ -185,43 +185,43 @@ gl_FragCoord origin is upper left
...
@@ -185,43 +185,43 @@ gl_FragCoord origin is upper left
MemberName 8(PS_OUTPUT) 1 "Depth"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 10 "@main("
Name 13 "r00"
Name 13 "r00"
Name 17 "g_tTexbfs"
Name 16 "g_tTexbfs"
Name 23 "$Global"
Name 22 "$Global"
MemberName 23($Global) 0 "c1"
MemberName 22($Global) 0 "c1"
MemberName 23($Global) 1 "c2"
MemberName 22($Global) 1 "c2"
MemberName 23($Global) 2 "c3"
MemberName 22($Global) 2 "c3"
MemberName 23($Global) 3 "c4"
MemberName 22($Global) 3 "c4"
MemberName 23($Global) 4 "o1"
MemberName 22($Global) 4 "o1"
MemberName 23($Global) 5 "o2"
MemberName 22($Global) 5 "o2"
MemberName 23($Global) 6 "o3"
MemberName 22($Global) 6 "o3"
MemberName 23($Global) 7 "o4"
MemberName 22($Global) 7 "o4"
Name 25 ""
Name 24 ""
Name 34 "r01"
Name 32 "r01"
Name 38 "g_tTexbis"
Name 35 "g_tTexbis"
Name 47 "r02"
Name 43 "r02"
Name 51 "g_tTexbus"
Name 46 "g_tTexbus"
Name 60 "psout"
Name 54 "psout"
Name 70 "flattenTemp"
Name 64 "flattenTemp"
Name 73 "Color"
Name 67 "Color"
Name 77 "Depth"
Name 71 "Depth"
Name 80 "g_tTexbfs_test"
Name 74 "g_tTexbfs_test"
Decorate 17(g_tTexbfs) DescriptorSet 0
Decorate 16(g_tTexbfs) DescriptorSet 0
MemberDecorate 23($Global) 0 Offset 0
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 23($Global) 1 Offset 8
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 23($Global) 2 Offset 16
MemberDecorate 22($Global) 2 Offset 16
MemberDecorate 23($Global) 3 Offset 32
MemberDecorate 22($Global) 3 Offset 32
MemberDecorate 23($Global) 4 Offset 48
MemberDecorate 22($Global) 4 Offset 48
MemberDecorate 23($Global) 5 Offset 56
MemberDecorate 22($Global) 5 Offset 56
MemberDecorate 23($Global) 6 Offset 64
MemberDecorate 22($Global) 6 Offset 64
MemberDecorate 23($Global) 7 Offset 80
MemberDecorate 22($Global) 7 Offset 80
Decorate 23($Global) Block
Decorate 22($Global) Block
Decorate 25 DescriptorSet 0
Decorate 24 DescriptorSet 0
Decorate 38(g_tTexbis) DescriptorSet 0
Decorate 35(g_tTexbis) DescriptorSet 0
Decorate 51(g_tTexbus) DescriptorSet 0
Decorate 46(g_tTexbus) DescriptorSet 0
Decorate 73(Color) Location 0
Decorate 67(Color) Location 0
Decorate 77(Depth) BuiltIn FragDepth
Decorate 71(Depth) BuiltIn FragDepth
Decorate 80(g_tTexbfs_test) DescriptorSet 0
Decorate 74(g_tTexbfs_test) DescriptorSet 0
Decorate 80(g_tTexbfs_test) Binding 0
Decorate 74(g_tTexbfs_test) Binding 0
2: TypeVoid
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
6: TypeFloat 32
6: TypeFloat 32
...
@@ -230,84 +230,78 @@ gl_FragCoord origin is upper left
...
@@ -230,84 +230,78 @@ gl_FragCoord origin is upper left