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Chen Yisong
glslang
Commits
ffc31cdc
Commit
ffc31cdc
authored
Nov 28, 2017
by
John Kessenich
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Tests: Trigger more texture tests, and hopefully see build failure go away.
(This is motivated by wanting to retickle the tests.)
parent
1ce94b2d
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3 changed files
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159 additions
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90 deletions
+159
-90
hlsl.flattenOpaqueInit.vert.out
Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out
+20
-11
hlsl.flattenOpaqueInit.vert.out
Test/baseResults/hlsl.flattenOpaqueInit.vert.out
+135
-78
hlsl.flattenOpaqueInit.vert
Test/hlsl.flattenOpaqueInit.vert
+4
-1
No files found.
Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out
View file @
ffc31cdc
...
...
@@ -2,12 +2,12 @@ hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 1
25
// Id's are bound by 1
76
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
82
EntryPoint Vertex 4 "main"
99
Source HLSL 500
Name 4 "main"
Name 17 "FxaaTex"
...
...
@@ -15,10 +15,10 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
MemberName 17(FxaaTex) 1 "tex"
Name 38 "g_tInputTexture_sampler"
Name 42 "g_tInputTexture"
Name
82
"@entryPointOutput"
Name
99
"@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 42(g_tInputTexture) DescriptorSet 0
Decorate
82
(@entryPointOutput) Location 0
Decorate
99
(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
...
...
@@ -36,14 +36,23 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
41: TypePointer UniformConstant 9
42(g_tInputTexture): 41(ptr) Variable UniformConstant
81: TypePointer Output 11(fvec4)
82(@entryPointOutput): 81(ptr) Variable Output
98: TypePointer Output 11(fvec4)
99(@entryPointOutput): 98(ptr) Variable Output
175: 17(FxaaTex) Undef
4(main): 2 Function None 3
5: Label
96: 6 Load 38(g_tInputTexture_sampler)
97: 9 Load 42(g_tInputTexture)
123: 26 SampledImage 97 96
124: 11(fvec4) ImageSampleExplicitLod 123 31 Lod 32
Store 82(@entryPointOutput) 124
117: 6 Load 38(g_tInputTexture_sampler)
118: 9 Load 42(g_tInputTexture)
148: 26 SampledImage 118 117
149: 11(fvec4) ImageSampleExplicitLod 148 31 Lod 32
172: 6 CompositeExtract 175 0
174: 9 CompositeExtract 175 1
160: 26 SampledImage 174 172
161: 11(fvec4) ImageSampleExplicitLod 160 31 Lod 32
136: 11(fvec4) FAdd 149 161
165: 26 SampledImage 118 117
166: 11(fvec4) ImageSampleExplicitLod 165 31 Lod 32
143: 11(fvec4) FAdd 136 166
Store 99(@entryPointOutput) 143
Return
FunctionEnd
Test/baseResults/hlsl.flattenOpaqueInit.vert.out
View file @
ffc31cdc
...
...
@@ -49,34 +49,48 @@ Shader version: 500
0:19 Constant:
0:19 1 (const int)
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:20 smpl: direct index for structure ( temp sampler)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:20 tex: direct index for structure ( temp texture2D)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 1 (const int)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'res' ( temp 4-component vector of float)
0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex1.smpl' ( temp sampler)
0:? 'tex1.tex' ( temp texture2D)
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:21 smpl: direct index for structure ( temp sampler)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 1 (const int)
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'res' ( temp 4-component vector of float)
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex2.smpl' ( temp sampler)
0:? 'tex2.tex' ( temp texture2D)
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp sampler)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:2
1
move second child to first child ( temp texture2D)
0:2
3
move second child to first child ( temp texture2D)
0:? 'tex3.tex' ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:22 Branch: Return with expression
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'res' ( temp 4-component vector of float)
0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex3.tex' ( temp texture2D)
0:25 Branch: Return with expression
0:25 'res' ( temp 4-component vector of float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
...
...
@@ -141,34 +155,48 @@ Shader version: 500
0:19 Constant:
0:19 1 (const int)
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:20 smpl: direct index for structure ( temp sampler)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:20 tex: direct index for structure ( temp texture2D)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 1 (const int)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'res' ( temp 4-component vector of float)
0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex1.smpl' ( temp sampler)
0:? 'tex1.tex' ( temp texture2D)
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:21 smpl: direct index for structure ( temp sampler)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Constant:
0:21 1 (const int)
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'res' ( temp 4-component vector of float)
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex2.smpl' ( temp sampler)
0:? 'tex2.tex' ( temp texture2D)
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp sampler)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:2
1
move second child to first child ( temp texture2D)
0:2
3
move second child to first child ( temp texture2D)
0:? 'tex3.tex' ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:22 Branch: Return with expression
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'res' ( temp 4-component vector of float)
0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex3.smpl' ( temp sampler)
0:? 'tex3.tex' ( temp texture2D)
0:25 Branch: Return with expression
0:25 'res' ( temp 4-component vector of float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
...
...
@@ -182,12 +210,12 @@ Shader version: 500
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by
84
// Id's are bound by
101
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
82
EntryPoint Vertex 4 "main"
99
Source HLSL 500
Name 4 "main"
Name 15 "lookUp(struct-FxaaTex-p1-t211;"
...
...
@@ -206,17 +234,22 @@ Shader version: 500
Name 49 "flattenTemp"
Name 53 "tex1.smpl"
Name 58 "tex1.tex"
Name 62 "flattenTemp"
Name 64 "tex2.smpl"
Name 67 "tex2.tex"
Name 70 "tex3.smpl"
Name 72 "tex3.tex"
Name 74 "param"
Name 76 "param"
Name 82 "@entryPointOutput"
Name 63 "res"
Name 64 "param"
Name 66 "param"
Name 69 "flattenTemp"
Name 71 "tex2.smpl"
Name 74 "tex2.tex"
Name 77 "param"
Name 79 "param"
Name 84 "tex3.smpl"
Name 86 "tex3.tex"
Name 88 "param"
Name 90 "param"
Name 99 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 42(g_tInputTexture) DescriptorSet 0
Decorate
82
(@entryPointOutput) Location 0
Decorate
99
(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
...
...
@@ -243,12 +276,13 @@ Shader version: 500
54: TypeInt 32 1
55: 54(int) Constant 0
59: 54(int) Constant 1
81: TypePointer Output 11(fvec4)
82(@entryPointOutput): 81(ptr) Variable Output
62: TypePointer Function 11(fvec4)
98: TypePointer Output 11(fvec4)
99(@entryPointOutput): 98(ptr) Variable Output
4(main): 2 Function None 3
5: Label
83
: 11(fvec4) FunctionCall 22(@main()
Store
82(@entryPointOutput) 83
100
: 11(fvec4) FunctionCall 22(@main()
Store
99(@entryPointOutput) 100
Return
FunctionEnd
15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
...
...
@@ -278,13 +312,18 @@ Shader version: 500
49(flattenTemp): 44(ptr) Variable Function
53(tex1.smpl): 7(ptr) Variable Function
58(tex1.tex): 10(ptr) Variable Function
62(flattenTemp): 44(ptr) Variable Function
64(tex2.smpl): 7(ptr) Variable Function
67(tex2.tex): 10(ptr) Variable Function
70(tex3.smpl): 7(ptr) Variable Function
72(tex3.tex): 10(ptr) Variable Function
74(param): 7(ptr) Variable Function
76(param): 10(ptr) Variable Function
63(res): 62(ptr) Variable Function
64(param): 7(ptr) Variable Function
66(param): 10(ptr) Variable Function
69(flattenTemp): 44(ptr) Variable Function
71(tex2.smpl): 7(ptr) Variable Function
74(tex2.tex): 10(ptr) Variable Function
77(param): 7(ptr) Variable Function
79(param): 10(ptr) Variable Function
84(tex3.smpl): 7(ptr) Variable Function
86(tex3.tex): 10(ptr) Variable Function
88(param): 7(ptr) Variable Function
90(param): 10(ptr) Variable Function
50: 6 Load 38(g_tInputTexture_sampler)
51: 9 Load 42(g_tInputTexture)
52: 17(FxaaTex) CompositeConstruct 50 51
...
...
@@ -295,22 +334,40 @@ Shader version: 500
60: 10(ptr) AccessChain 49(flattenTemp) 59
61: 9 Load 60
Store 58(tex1.tex) 61
63: 17(FxaaTex) FunctionCall 19(fillOpaque()
Store 62(flattenTemp) 63
65: 7(ptr) AccessChain 62(flattenTemp) 55
66: 6 Load 65
Store 64(tex2.smpl) 66
68: 10(ptr) AccessChain 62(flattenTemp) 59
69: 9 Load 68
Store 67(tex2.tex) 69
71: 6 Load 53(tex1.smpl)
Store 70(tex3.smpl) 71
73: 9 Load 58(tex1.tex)
Store 72(tex3.tex) 73
75: 6 Load 70(tex3.smpl)
Store 74(param) 75
77: 9 Load 72(tex3.tex)
Store 76(param) 77
78: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 74(param) 76(param)
ReturnValue 78
65: 6 Load 53(tex1.smpl)
Store 64(param) 65
67: 9 Load 58(tex1.tex)
Store 66(param) 67
68: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 64(param) 66(param)
Store 63(res) 68
70: 17(FxaaTex) FunctionCall 19(fillOpaque()
Store 69(flattenTemp) 70
72: 7(ptr) AccessChain 69(flattenTemp) 55
73: 6 Load 72
Store 71(tex2.smpl) 73
75: 10(ptr) AccessChain 69(flattenTemp) 59
76: 9 Load 75
Store 74(tex2.tex) 76
78: 6 Load 71(tex2.smpl)
Store 77(param) 78
80: 9 Load 74(tex2.tex)
Store 79(param) 80
81: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 77(param) 79(param)
82: 11(fvec4) Load 63(res)
83: 11(fvec4) FAdd 82 81
Store 63(res) 83
85: 6 Load 53(tex1.smpl)
Store 84(tex3.smpl) 85
87: 9 Load 58(tex1.tex)
Store 86(tex3.tex) 87
89: 6 Load 84(tex3.smpl)
Store 88(param) 89
91: 9 Load 86(tex3.tex)
Store 90(param) 91
92: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 88(param) 90(param)
93: 11(fvec4) Load 63(res)
94: 11(fvec4) FAdd 93 92
Store 63(res) 94
95: 11(fvec4) Load 63(res)
ReturnValue 95
FunctionEnd
Test/hlsl.flattenOpaqueInit.vert
View file @
ffc31cdc
...
...
@@ -17,7 +17,10 @@ FxaaTex fillOpaque()
float4
main
()
:
SV_TARGET0
{
FxaaTex
tex1
=
{
g_tInputTexture_sampler
,
g_tInputTexture
};
float4
res
=
lookUp
(
tex1
);
FxaaTex
tex2
=
fillOpaque
();
res
+=
lookUp
(
tex2
);
FxaaTex
tex3
=
tex1
;
return
lookUp
(
tex3
);
res
+=
lookUp
(
tex3
);
return
res
;
}
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