allocator_type
array
array_t
at
at
at
at
back
back
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
basic_json
begin
begin
boolean_t
cbegin
cend
clear
const_pointer
const_reference
count
crbegin
crend
difference_type
dump
empty
end
end
erase
erase
erase
erase
find
find
front
front
get
get
get
get_allocator
get_ptr
get_ptr
is_array
is_boolean
is_discarded
is_null
is_number
is_number_float
is_number_integer
is_object
is_primitive
is_string
is_structured
max_size
number_float_t
number_integer_t
object
object_t
operator value_t
operator ValueType
operator!=
operator+=
operator+=
operator+=
operator<
operator<
operator<<
operator<<
operator<=
operator=
operator==
operator>
operator>=
operator>>
operator>>
operator[]
operator[]
operator[]
operator[]
operator[]
operator[]
parse
parse
parse_event_t
parser_callback_t
pointer
push_back
push_back
push_back
rbegin
rbegin
reference
rend
rend
size
size_type
string_t
swap
swap
swap
swap
type
value_t
value_type
~basic_json

template<template< typename U, typename V, typename...Args > class ObjectType = std::map, template< typename U, typename...Args > class ArrayType = std::vector, class StringType = std::string, class BooleanType = bool, class NumberIntegerType = int64_t, class NumberFloatType = double, template< typename U > class AllocatorType = std::allocator>

using nlohmann::basic_json::number_integer_t = NumberIntegerType

RFC 7159 describes numbers as follows:

> The representation of numbers is similar to that used in most programming languages. A number is represented in base 10 using decimal digits. It contains an integer component that may be prefixed with an optional minus sign, which may be followed by a fraction part and/or an exponent part. Leading zeros are not allowed. (...) Numeric values that cannot be represented in the grammar below (such as Infinity and NaN) are not permitted.

This description includes both integer and floating-point numbers. However, C++ allows more precise storage if it is known whether the number is an integer or a floating-point number. Therefore, two different types, number_integer_t and number_float_t are used.

To store integer numbers in C++, a type is defined by the template parameter NumberIntegerType which chooses the type to use.

#### Default type

With the default values for NumberIntegerType (`int64_t`), the default value for number_integer_t is:

int64_t

#### Default behavior

- The restrictions about leading zeros is not enforced in C++. Instead, leading zeros in integer literals lead to an interpretation as octal number. Internally, the value will be stored as decimal number. For instance, the C++ integer literal `010` will be serialized to `8`. During deserialization, leading zeros yield an error.
- Not-a-number (NaN) values will be serialized to `null`.

#### Limits

RFC 7159 specifies:

> An implementation may set limits on the range and precision of numbers.

When the default type is used, the maximal integer number that can be stored is `9223372036854775807` (INT64_MAX) and the minimal integer number that can be stored is `-9223372036854775808` (INT64_MIN). Integer numbers that are out of range will yield over/underflow when used in a constructor. During deserialization, too large or small integer numbers will be automatically be stored as number_float_t.

RFC 7159 further states:

> Note that when such software is used, numbers that are integers and are in the range are interoperable in the sense that implementations will agree exactly on their numeric values.

As this range is a subrange of the exactly supported range [INT64_MIN, INT64_MAX], this class's integer type is interoperable.

#### Storage

Integer number values are stored directly inside a `basic_json` type.