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SpirvShader: Split SIMD::Pointer limits into dynamic and static parts. · 0ea9fe43Ben Clayton authored
Currently does not do anything differently, but is a stepping stone to optimizations. Bug: b/135609394 Change-Id: I9020d4819b0e6f4bdd9564c2407c1903b7f33f4f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33052Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
0ea9fe43
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