Implemented glDrawRangeElements
This function is basically the same as
glDrawElements, except, in Debug, it
returns an error if the draw operation
reads outside of the expected range.
Change-Id: I2472c317eb5d8a1da89c5a76f076fe95adc6789e
Reviewed-on: https://swiftshader-review.googlesource.com/2829Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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