Commit
0cfdf0c2
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Committed by
swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com
Pass unclamped fragcoord.z to shader
The Vulkan spec is being clarified to explain that the FragCoord passed
to a shader should use the unclamped depth value and that only the depth
test and depth write should use clamped values.
Bug: b/184063472
Change-Id: Ic76c13512745abea2181475eff5147134a1bf147
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54668
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Tested-by:
Sean Risser <srisser@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Commit-Queue: Sean Risser <srisser@google.com>
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