SpirvShader: Split SIMD::Pointer limits into dynamic and static parts.
Currently does not do anything differently, but is a stepping stone to optimizations.
Bug: b/135609394
Change-Id: I9020d4819b0e6f4bdd9564c2407c1903b7f33f4f
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33052Reviewed-by:
Chris Forbes <chrisforbes@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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