SpirvShader: Use struct for MemoryVisitor callback.
Instead of calling a function with two uint32_t parameters, pass a MemoryElement structure that has named and documented fields.
This structure includes the Type field, which will be used by the debugger for knowing how to interpret the value.
Bug: b/145351270
Change-Id: I21e86b9ba117bcde21150b408d8a7552729203e2
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38911
Presubmit-Ready: Ben Clayton <bclayton@google.com>
Tested-by:
Ben Clayton <bclayton@google.com>
Reviewed-by:
Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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