Commit 213a8ce6 by Ben Clayton

SpirvShader: Implement OpSwitch

Tests: dEQP-VK.spirv_assembly.instruction.compute.* Tests: dEQP-VK.spirv_assembly.instruction.graphics.* Bug: b/128527271 Change-Id: I7ba31ca504a582a4d36d25ef2747fb1c1607bade Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27775 Presubmit-Ready: Ben Clayton <bclayton@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
parent 9fd02e0d
...@@ -1179,6 +1179,8 @@ namespace sw ...@@ -1179,6 +1179,8 @@ namespace sw
case Block::Simple: case Block::Simple:
case Block::StructuredBranchConditional: case Block::StructuredBranchConditional:
case Block::UnstructuredBranchConditional: case Block::UnstructuredBranchConditional:
case Block::StructuredSwitch:
case Block::UnstructuredSwitch:
if (id != mainBlockId) if (id != mainBlockId)
{ {
// Emit all preceeding blocks and set the activeLaneMask. // Emit all preceeding blocks and set the activeLaneMask.
...@@ -1404,6 +1406,9 @@ namespace sw ...@@ -1404,6 +1406,9 @@ namespace sw
case spv::OpBranchConditional: case spv::OpBranchConditional:
return EmitBranchConditional(insn, state); return EmitBranchConditional(insn, state);
case spv::OpSwitch:
return EmitSwitch(insn, state);
case spv::OpUnreachable: case spv::OpUnreachable:
return EmitUnreachable(insn, state); return EmitUnreachable(insn, state);
...@@ -2638,6 +2643,39 @@ namespace sw ...@@ -2638,6 +2643,39 @@ namespace sw
return EmitResult::Terminator; return EmitResult::Terminator;
} }
SpirvShader::EmitResult SpirvShader::EmitSwitch(InsnIterator insn, EmitState *state) const
{
auto block = getBlock(state->currentBlock);
ASSERT(block.branchInstruction == insn);
auto selId = Object::ID(block.branchInstruction.word(1));
auto sel = GenericValue(this, state->routine, selId);
ASSERT_MSG(getType(getObject(selId).type).sizeInComponents == 1, "Selector must be a scalar");
auto numCases = (block.branchInstruction.wordCount() - 3) / 2;
// TODO: Optimize for case where all lanes take same path.
SIMD::Int defaultLaneMask = state->activeLaneMask();
// Gather up the case label matches and calculate defaultLaneMask.
std::vector<RValue<SIMD::Int>> caseLabelMatches;
caseLabelMatches.reserve(numCases);
for (uint32_t i = 0; i < numCases; i++)
{
auto label = block.branchInstruction.word(i * 2 + 3);
auto caseBlockId = Block::ID(block.branchInstruction.word(i * 2 + 4));
auto caseLabelMatch = CmpEQ(sel.Int(0), SIMD::Int(label));
state->addOutputActiveLaneMaskEdge(caseBlockId, caseLabelMatch);
defaultLaneMask &= ~caseLabelMatch;
}
auto defaultBlockId = Block::ID(block.branchInstruction.word(2));
state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask);
return EmitResult::Terminator;
}
SpirvShader::EmitResult SpirvShader::EmitUnreachable(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitUnreachable(InsnIterator insn, EmitState *state) const
{ {
......
...@@ -602,6 +602,7 @@ namespace sw ...@@ -602,6 +602,7 @@ namespace sw
EmitResult EmitAll(InsnIterator insn, EmitState *state) const; EmitResult EmitAll(InsnIterator insn, EmitState *state) const;
EmitResult EmitBranch(InsnIterator insn, EmitState *state) const; EmitResult EmitBranch(InsnIterator insn, EmitState *state) const;
EmitResult EmitBranchConditional(InsnIterator insn, EmitState *state) const; EmitResult EmitBranchConditional(InsnIterator insn, EmitState *state) const;
EmitResult EmitSwitch(InsnIterator insn, EmitState *state) const;
EmitResult EmitUnreachable(InsnIterator insn, EmitState *state) const; EmitResult EmitUnreachable(InsnIterator insn, EmitState *state) const;
EmitResult EmitReturn(InsnIterator insn, EmitState *state) const; EmitResult EmitReturn(InsnIterator insn, EmitState *state) const;
EmitResult EmitPhi(InsnIterator insn, EmitState *state) const; EmitResult EmitPhi(InsnIterator insn, EmitState *state) const;
......
...@@ -917,3 +917,455 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalPhi) ...@@ -917,3 +917,455 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalPhi)
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 1 : 2; }); test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 1 : 2; });
} }
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchEmptyCases)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 2\n" // int32(2)
"%15 = OpConstant %10 0\n" // uint32(0)
"%16 = OpTypeVector %10 3\n" // vec4<int32>
"%17 = OpTypePointer Input %16\n" // vec4<int32>*
"%2 = OpVariable %17 Input\n" // gl_GlobalInvocationId
"%18 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%19 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%20 = OpLabel\n"
"%21 = OpAccessChain %18 %2 %15\n" // &gl_GlobalInvocationId.x
"%22 = OpLoad %10 %21\n" // gl_GlobalInvocationId.x
"%23 = OpAccessChain %19 %6 %13 %22\n" // &in.arr[gl_GlobalInvocationId.x]
"%24 = OpLoad %9 %23\n" // in.arr[gl_GlobalInvocationId.x]
"%25 = OpAccessChain %19 %5 %13 %22\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %24 = in value
"%26 = OpSMod %9 %24 %14\n" // in % 2
"OpSelectionMerge %27 None\n"
"OpSwitch %26 %27 0 %28 1 %29\n"
"%28 = OpLabel\n" // (in % 2) == 0
"OpBranch %27\n"
"%29 = OpLabel\n" // (in % 2) == 1
"OpBranch %27\n"
"%27 = OpLabel\n"
// %26 = out value
// End of branch logic
"OpStore %25 %26\n" // use SSA value from previous block
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i%2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchStore)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 1\n" // int32(1)
"%15 = OpConstant %9 2\n" // int32(2)
"%16 = OpConstant %10 0\n" // uint32(0)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%20 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%21 = OpLabel\n"
"%22 = OpAccessChain %19 %2 %16\n" // &gl_GlobalInvocationId.x
"%23 = OpLoad %10 %22\n" // gl_GlobalInvocationId.x
"%24 = OpAccessChain %20 %6 %13 %23\n" // &in.arr[gl_GlobalInvocationId.x]
"%25 = OpLoad %9 %24\n" // in.arr[gl_GlobalInvocationId.x]
"%26 = OpAccessChain %20 %5 %13 %23\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %25 = in value
"%27 = OpSMod %9 %25 %15\n" // in % 2
"OpSelectionMerge %28 None\n"
"OpSwitch %27 %28 0 %29 1 %30\n"
"%29 = OpLabel\n" // (in % 2) == 0
"OpStore %26 %15\n" // write 2
"OpBranch %28\n"
"%30 = OpLabel\n" // (in % 2) == 1
"OpStore %26 %14\n" // write 1
"OpBranch %28\n"
"%28 = OpLabel\n"
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 2 : 1; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchCaseReturn)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 1\n" // int32(1)
"%15 = OpConstant %9 2\n" // int32(2)
"%16 = OpConstant %10 0\n" // uint32(0)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%20 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%21 = OpLabel\n"
"%22 = OpAccessChain %19 %2 %16\n" // &gl_GlobalInvocationId.x
"%23 = OpLoad %10 %22\n" // gl_GlobalInvocationId.x
"%24 = OpAccessChain %20 %6 %13 %23\n" // &in.arr[gl_GlobalInvocationId.x]
"%25 = OpLoad %9 %24\n" // in.arr[gl_GlobalInvocationId.x]
"%26 = OpAccessChain %20 %5 %13 %23\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %25 = in value
"%27 = OpSMod %9 %25 %15\n" // in % 2
"OpSelectionMerge %28 None\n"
"OpSwitch %27 %28 0 %29 1 %30\n"
"%29 = OpLabel\n" // (in % 2) == 0
"OpBranch %28\n"
"%30 = OpLabel\n" // (in % 2) == 1
"OpReturn\n"
"%28 = OpLabel\n"
"OpStore %26 %14\n" // write 1
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 0 : 1; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchDefaultReturn)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 1\n" // int32(1)
"%15 = OpConstant %9 2\n" // int32(2)
"%16 = OpConstant %10 0\n" // uint32(0)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%20 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%21 = OpLabel\n"
"%22 = OpAccessChain %19 %2 %16\n" // &gl_GlobalInvocationId.x
"%23 = OpLoad %10 %22\n" // gl_GlobalInvocationId.x
"%24 = OpAccessChain %20 %6 %13 %23\n" // &in.arr[gl_GlobalInvocationId.x]
"%25 = OpLoad %9 %24\n" // in.arr[gl_GlobalInvocationId.x]
"%26 = OpAccessChain %20 %5 %13 %23\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %25 = in value
"%27 = OpSMod %9 %25 %15\n" // in % 2
"OpSelectionMerge %28 None\n"
"OpSwitch %27 %29 1 %30\n"
"%30 = OpLabel\n" // (in % 2) == 1
"OpBranch %28\n"
"%29 = OpLabel\n" // (in % 2) != 1
"OpReturn\n"
"%28 = OpLabel\n" // merge
"OpStore %26 %14\n" // write 1
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 1 : 0; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchCaseFallthrough)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 1\n" // int32(1)
"%15 = OpConstant %9 2\n" // int32(2)
"%16 = OpConstant %10 0\n" // uint32(0)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%20 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%21 = OpLabel\n"
"%22 = OpAccessChain %19 %2 %16\n" // &gl_GlobalInvocationId.x
"%23 = OpLoad %10 %22\n" // gl_GlobalInvocationId.x
"%24 = OpAccessChain %20 %6 %13 %23\n" // &in.arr[gl_GlobalInvocationId.x]
"%25 = OpLoad %9 %24\n" // in.arr[gl_GlobalInvocationId.x]
"%26 = OpAccessChain %20 %5 %13 %23\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %25 = in value
"%27 = OpSMod %9 %25 %15\n" // in % 2
"OpSelectionMerge %28 None\n"
"OpSwitch %27 %29 0 %30 1 %31\n"
"%30 = OpLabel\n" // (in % 2) == 0
"%32 = OpIAdd %9 %27 %14\n" // generate an intermediate
"OpStore %26 %32\n" // write a value (overwritten later)
"OpBranch %31\n" // fallthrough
"%31 = OpLabel\n" // (in % 2) == 1
"OpStore %26 %15\n" // write 2
"OpBranch %28\n"
"%29 = OpLabel\n" // unreachable
"OpUnreachable\n"
"%28 = OpLabel\n" // merge
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchDefaultFallthrough)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 1\n" // int32(1)
"%15 = OpConstant %9 2\n" // int32(2)
"%16 = OpConstant %10 0\n" // uint32(0)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%20 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%21 = OpLabel\n"
"%22 = OpAccessChain %19 %2 %16\n" // &gl_GlobalInvocationId.x
"%23 = OpLoad %10 %22\n" // gl_GlobalInvocationId.x
"%24 = OpAccessChain %20 %6 %13 %23\n" // &in.arr[gl_GlobalInvocationId.x]
"%25 = OpLoad %9 %24\n" // in.arr[gl_GlobalInvocationId.x]
"%26 = OpAccessChain %20 %5 %13 %23\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %25 = in value
"%27 = OpSMod %9 %25 %15\n" // in % 2
"OpSelectionMerge %28 None\n"
"OpSwitch %27 %29 0 %30 1 %31\n"
"%30 = OpLabel\n" // (in % 2) == 0
"%32 = OpIAdd %9 %27 %14\n" // generate an intermediate
"OpStore %26 %32\n" // write a value (overwritten later)
"OpBranch %29\n" // fallthrough
"%29 = OpLabel\n" // default
"%33 = OpIAdd %9 %27 %14\n" // generate an intermediate
"OpStore %26 %33\n" // write a value (overwritten later)
"OpBranch %31\n" // fallthrough
"%31 = OpLabel\n" // (in % 2) == 1
"OpStore %26 %15\n" // write 2
"OpBranch %28\n"
"%28 = OpLabel\n" // merge
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchPhi)
{
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
GetParam().localSizeX << " " <<
GetParam().localSizeY << " " <<
GetParam().localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 DescriptorSet 0\n"
"OpDecorate %6 Binding 0\n"
"%7 = OpTypeVoid\n"
"%8 = OpTypeFunction %7\n" // void()
"%9 = OpTypeInt 32 1\n" // int32
"%10 = OpTypeInt 32 0\n" // uint32
"%11 = OpTypeBool\n"
"%3 = OpTypeRuntimeArray %9\n" // int32[]
"%4 = OpTypeStruct %3\n" // struct{ int32[] }
"%12 = OpTypePointer Uniform %4\n" // struct{ int32[] }*
"%5 = OpVariable %12 Uniform\n" // struct{ int32[] }* in
"%13 = OpConstant %9 0\n" // int32(0)
"%14 = OpConstant %9 1\n" // int32(1)
"%15 = OpConstant %9 2\n" // int32(2)
"%16 = OpConstant %10 0\n" // uint32(0)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %12 Uniform\n" // struct{ int32[] }* out
"%20 = OpTypePointer Uniform %9\n" // int32*
"%1 = OpFunction %7 None %8\n" // -- Function begin --
"%21 = OpLabel\n"
"%22 = OpAccessChain %19 %2 %16\n" // &gl_GlobalInvocationId.x
"%23 = OpLoad %10 %22\n" // gl_GlobalInvocationId.x
"%24 = OpAccessChain %20 %6 %13 %23\n" // &in.arr[gl_GlobalInvocationId.x]
"%25 = OpLoad %9 %24\n" // in.arr[gl_GlobalInvocationId.x]
"%26 = OpAccessChain %20 %5 %13 %23\n" // &out.arr[gl_GlobalInvocationId.x]
// Start of branch logic
// %25 = in value
"%27 = OpSMod %9 %25 %15\n" // in % 2
"OpSelectionMerge %28 None\n"
"OpSwitch %27 %29 1 %30\n"
"%30 = OpLabel\n" // (in % 2) == 1
"OpBranch %28\n"
"%29 = OpLabel\n" // (in % 2) != 1
"OpBranch %28\n"
"%28 = OpLabel\n" // merge
"%31 = OpPhi %9 %14 %30 %15 %29\n" // (in % 2) == 1 ? 1 : 2
"OpStore %26 %31\n"
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 1 : 2; });
}
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