Commit 29faf67e by Nicolas Capens

Remove unused return value.

Change-Id: I99731b6697a4ae92b1d04c8a8d895a0cf19d580c Reviewed-on: https://swiftshader-review.googlesource.com/4545Tested-by: 's avatarNicolas Capens <capn@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 70589080
......@@ -306,7 +306,7 @@ void Context::makeCurrent(egl::Surface *surface)
{
depthStencil->release();
}
markAllStateDirty();
}
......@@ -767,7 +767,7 @@ GLuint Context::getElementArrayBufferName() const
GLuint Context::getActiveQuery(GLenum target) const
{
Query *queryObject = NULL;
switch(target)
{
case GL_ANY_SAMPLES_PASSED_EXT:
......@@ -787,7 +787,7 @@ GLuint Context::getActiveQuery(GLenum target) const
{
return queryObject->name;
}
return 0;
}
......@@ -951,7 +951,7 @@ GLuint Context::createVertexArray()
{
GLuint handle = mVertexArrayNameSpace.allocate();
mVertexArrayMap[handle] = NULL;
mVertexArrayMap[handle] = nullptr;
return handle;
}
......@@ -985,7 +985,7 @@ void Context::deleteBuffer(GLuint buffer)
{
detachBuffer(buffer);
}
mResourceManager->deleteBuffer(buffer);
}
......@@ -1015,7 +1015,7 @@ void Context::deleteRenderbuffer(GLuint renderbuffer)
{
detachRenderbuffer(renderbuffer);
}
mResourceManager->deleteRenderbuffer(renderbuffer);
}
......@@ -1048,16 +1048,16 @@ void Context::deleteFence(GLuint fence)
void Context::deleteQuery(GLuint query)
{
QueryMap::iterator queryObject = mQueryMap.find(query);
if(queryObject != mQueryMap.end())
{
mQueryNameSpace.release(queryObject->first);
if(queryObject->second)
{
queryObject->second->release();
}
mQueryMap.erase(queryObject);
}
}
......@@ -1199,7 +1199,7 @@ void Context::bindTransformFeedbackBuffer(GLuint buffer)
mResourceManager->checkBufferAllocation(buffer);
TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback);
if(transformFeedback)
{
transformFeedback->setGenericBuffer(getBuffer(buffer));
......@@ -1268,9 +1268,9 @@ void Context::bindRenderbuffer(GLuint renderbuffer)
mState.renderbuffer = getRenderbuffer(renderbuffer);
}
bool Context::bindVertexArray(GLuint array)
void Context::bindVertexArray(GLuint array)
{
VertexArray* vertexArray = getVertexArray(array);
VertexArray *vertexArray = getVertexArray(array);
if(!vertexArray)
{
......@@ -1279,8 +1279,6 @@ bool Context::bindVertexArray(GLuint array)
}
mState.vertexArray = array;
return !!vertexArray;
}
void Context::bindGenericUniformBuffer(GLuint buffer)
......@@ -1363,7 +1361,7 @@ void Context::useProgram(GLuint program)
{
newProgram->addRef();
}
if(oldProgram)
{
oldProgram->release();
......@@ -1373,10 +1371,10 @@ void Context::useProgram(GLuint program)
void Context::beginQuery(GLenum target, GLuint query)
{
// From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
// of zero, if the active query object name for <target> is non-zero (for the
// targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
// the active query for either target is non-zero), if <id> is the name of an
// From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
// of zero, if the active query object name for <target> is non-zero (for the
// targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
// the active query for either target is non-zero), if <id> is the name of an
// existing query object whose type does not match <target>, or if <id> is the
// active query object name for any query type, the error INVALID_OPERATION is
// generated.
......@@ -1399,16 +1397,16 @@ void Context::beginQuery(GLenum target, GLuint query)
QueryType qType;
switch(target)
{
case GL_ANY_SAMPLES_PASSED_EXT:
qType = QUERY_ANY_SAMPLES_PASSED;
case GL_ANY_SAMPLES_PASSED_EXT:
qType = QUERY_ANY_SAMPLES_PASSED;
break;
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
break;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
break;
default:
default:
ASSERT(false);
}
......@@ -1540,7 +1538,7 @@ VertexArray *Context::getVertexArray(GLuint array) const
{
VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(array);
return (vertexArray == mVertexArrayMap.end()) ? NULL : vertexArray->second;
return (vertexArray == mVertexArrayMap.end()) ? nullptr : vertexArray->second;
}
VertexArray *Context::getCurrentVertexArray() const
......@@ -1924,7 +1922,7 @@ template<typename T> bool Context::getIntegerv(GLenum pname, T *params) const
// Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
// because it is stored as a float, despite the fact that the GL ES 2.0 spec names
// GetIntegerv as its native query function. As it would require conversion in any
// case, this should make no difference to the calling application. You may find it in
// case, this should make no difference to the calling application. You may find it in
// Context::getFloatv.
switch(pname)
{
......@@ -1977,7 +1975,7 @@ template<typename T> bool Context::getIntegerv(GLenum pname, T *params) const
case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE; break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = NUM_COMPRESSED_TEXTURE_FORMATS; break;
case GL_MAX_SAMPLES_ANGLE: *params = IMPLEMENTATION_MAX_SAMPLES; break;
case GL_SAMPLE_BUFFERS:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLES:
{
Framebuffer *framebuffer = getDrawFramebuffer();
......@@ -2454,7 +2452,7 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
// Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
// is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
// to the fact that it is stored internally as a float, and so would require conversion
// if returned from Context::getIntegerv. Since this conversion is already implemented
// if returned from Context::getIntegerv. Since this conversion is already implemented
// in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
// place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
// application.
......@@ -2946,7 +2944,7 @@ void Context::applyState(GLenum drawMode)
}
}
}
if(mState.sampleCoverageInvert)
{
mask = ~mask;
......@@ -2993,7 +2991,7 @@ GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsize
sw::Resource *resource = attributes[i].vertexBuffer;
const void *buffer = (char*)resource->data() + attributes[i].offset;
int stride = attributes[i].stride;
buffer = (char*)buffer + stride * base;
......@@ -3144,7 +3142,7 @@ void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture
}
device->setTextureResource(sampler, resource);
if(baseTexture && textureUsed)
{
int levelCount = baseTexture->getLevelCount();
......@@ -3272,7 +3270,7 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLsizei outputHeight = (mState.packImageHeight == 0) ? height : mState.packImageHeight;
pixels = getPixelPackBuffer() ? (unsigned char*)getPixelPackBuffer()->data() + (ptrdiff_t)pixels : (unsigned char*)pixels;
pixels = ((char*)pixels) + (mState.packSkipImages * outputHeight + mState.packSkipRows) * outputPitch + mState.packSkipPixels;
// Sized query sanity check
if(bufSize)
{
......@@ -3317,7 +3315,7 @@ void Context::clear(GLbitfield mask)
{
return;
}
if(mask & GL_COLOR_BUFFER_BIT)
{
unsigned int rgbaMask = getColorMask();
......@@ -3816,7 +3814,7 @@ void Context::setVertexAttrib(GLuint index, const GLuint *values)
mVertexDataManager->dirtyCurrentValue(index);
}
void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask)
{
......@@ -3863,7 +3861,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
destRect.x0 = dstX1;
destRect.x1 = dstX0;
}
if(srcY0 < srcY1)
{
sourceRect.y0 = srcY0;
......@@ -3923,7 +3921,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
sw::Rect sourceTrimmedRect = sourceScissoredRect;
sw::Rect destTrimmedRect = destScissoredRect;
// The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
// The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
// the actual draw and read surfaces.
if(sourceTrimmedRect.x0 < 0)
{
......@@ -3984,7 +3982,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
bool partialBufferCopy = false;
if(sourceTrimmedRect.y1 - sourceTrimmedRect.y0 < readBufferHeight ||
sourceTrimmedRect.x1 - sourceTrimmedRect.x0 < readBufferWidth ||
sourceTrimmedRect.x1 - sourceTrimmedRect.x0 < readBufferWidth ||
destTrimmedRect.y1 - destTrimmedRect.y0 < drawBufferHeight ||
destTrimmedRect.x1 - destTrimmedRect.x0 < drawBufferWidth ||
sourceTrimmedRect.y0 != 0 || destTrimmedRect.y0 != 0 || sourceTrimmedRect.x0 != 0 || destTrimmedRect.x0 != 0)
......@@ -4005,7 +4003,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
{
return error(GL_INVALID_OPERATION);
}
if(partialBufferCopy && readBufferSamples > 1)
{
return error(GL_INVALID_OPERATION);
......@@ -4058,7 +4056,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
return error(GL_INVALID_OPERATION); // Only whole-buffer copies are permitted
}
if((drawDSBuffer && drawDSBuffer->getSamples() > 1) ||
if((drawDSBuffer && drawDSBuffer->getSamples() > 1) ||
(readDSBuffer && readDSBuffer->getSamples() > 1))
{
return error(GL_INVALID_OPERATION);
......@@ -4071,7 +4069,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
{
egl::Image *readRenderTarget = readFramebuffer->getReadRenderTarget();
egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0);
if(flipX)
{
swap(destRect.x0, destRect.x1);
......@@ -4138,7 +4136,7 @@ EGLenum Context::validateSharedImage(EGLenum target, GLuint name, GLuint texture
default:
return EGL_BAD_PARAMETER;
}
if(textureLevel >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
return EGL_BAD_MATCH;
......
......@@ -427,7 +427,7 @@ public:
bool isDepthTestEnabled() const;
void setDepthFunc(GLenum depthFunc);
void setDepthRange(float zNear, float zFar);
void setBlendEnabled(bool enabled);
bool isBlendEnabled() const;
void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
......@@ -518,7 +518,7 @@ public:
void setPackSkipRows(GLint skipRows);
void setPackSkipImages(GLint skipImages);
// These create and destroy methods are merely pass-throughs to
// These create and destroy methods are merely pass-throughs to
// ResourceManager, which owns these object types
GLuint createBuffer();
GLuint createShader(GLenum type);
......@@ -571,7 +571,7 @@ public:
void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer);
bool bindVertexArray(GLuint array);
void bindVertexArray(GLuint array);
void bindGenericUniformBuffer(GLuint buffer);
void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
void bindGenericTransformFeedbackBuffer(GLuint buffer);
......@@ -660,8 +660,8 @@ public:
GLenum getError();
static int getSupportedMultisampleCount(int requested);
void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask);
......@@ -743,7 +743,7 @@ private:
bool mHasBeenCurrent;
unsigned int mAppliedProgramSerial;
// state caching flags
bool mDepthStateDirty;
bool mMaskStateDirty;
......
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