Commit 3b9e1eab by Nicolas Capens

Fix D3D8, D3D9, and GL builds.

Bug swiftshader:63 Bug swiftshader:31 Change-Id: I59d08cbc8379e2c30984b9ec0ed4d49317633ce8 Reviewed-on: https://swiftshader-review.googlesource.com/10048Tested-by: 's avatarNicolas Capens <capn@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent fc2b84d5
......@@ -30,27 +30,27 @@ namespace D3D8
public:
Direct3D8(int version, const HINSTANCE instance);
virtual ~Direct3D8();
~Direct3D8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3D8 methods
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat);
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat);
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType);
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed);
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface);
long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode);
unsigned int __stdcall GetAdapterCount();
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode);
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier);
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter);
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter);
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps);
long __stdcall RegisterSoftwareDevice(void *initializeFunction);
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override;
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override;
long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override;
unsigned int __stdcall GetAdapterCount() override;
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override;
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override;
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override;
long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
private:
void loadSystemD3D8();
......
......@@ -135,7 +135,7 @@ namespace D3D8
return LOD;
}
long Direct3DBaseTexture8::SetLOD(long newLOD)
unsigned long Direct3DBaseTexture8::SetLOD(unsigned long newLOD)
{
TRACE("");
......
......@@ -31,27 +31,27 @@ namespace D3D8
public:
Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage);
virtual ~Direct3DBaseTexture8();
~Direct3DBaseTexture8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture8 methods
unsigned long __stdcall GetLevelCount();
unsigned long __stdcall GetLOD();
long __stdcall SetLOD(long newLOD);
unsigned long __stdcall GetLevelCount() override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
// Intenal methods
sw::Resource *getResource() const;
......
......@@ -30,34 +30,34 @@ namespace D3D8
public:
Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DCubeTexture8();
~Direct3DCubeTexture8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture methods
unsigned long __stdcall GetLevelCount();
unsigned long __stdcall GetLOD();
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLevelCount() override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
// IDirect3DCubeTexture8 methods
long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect);
long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface);
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level);
long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) override;
long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface) override;
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) override;
long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) override;
long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) override;
// Internal methods
Direct3DSurface8 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level);
......
......@@ -2133,11 +2133,6 @@ namespace D3D8
sw::FrameBuffer::setCursorPosition(point.x, point.y);
}
void Direct3DDevice8::SetCursorPosition(unsigned int x, unsigned int y, unsigned long flags)
{
SetCursorPosition((int)x, (int)y, flags);
}
long Direct3DDevice8::SetCursorProperties(unsigned int x0, unsigned int y0, IDirect3DSurface8 *cursorBitmap)
{
TRACE("");
......@@ -2154,7 +2149,7 @@ namespace D3D8
cursorBitmap->LockRect(&lock, 0, 0);
delete cursor;
cursor = new sw::Surface(0, desc.Width, desc.Height, 1, sw::FORMAT_A8R8G8B8, false, false);
cursor = sw::Surface::create(0, desc.Width, desc.Height, 1, sw::FORMAT_A8R8G8B8, false, false);
void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
memcpy(buffer, lock.pBits, desc.Width * desc.Height * sizeof(unsigned int));
......
......@@ -48,109 +48,108 @@ namespace D3D8
public:
Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters);
virtual ~Direct3DDevice8();
~Direct3DDevice8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DDevice8 methods
long __stdcall ApplyStateBlock(unsigned long token);
long __stdcall BeginScene();
long __stdcall BeginStateBlock();
long __stdcall CaptureStateBlock(unsigned long token);
long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil);
long __stdcall CopyRects(IDirect3DSurface8 *sourceSurface, const RECT *sourceRectsArray, unsigned int rects, IDirect3DSurface8 *destinationSurface, const POINT *destPointsArray);
long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain8 **swapChain);
long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture);
long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface);
long __stdcall CreateImageSurface(unsigned int width, unsigned int height, D3DFORMAT format, IDirect3DSurface8 **surface);
long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **indexBuffer);
long __stdcall CreatePixelShader(const unsigned long *function, unsigned long *handle);
long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface);
long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, unsigned long *token);
long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture);
long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer8 **vertexBuffer);
long __stdcall CreateVertexShader(const unsigned long *declaration, const unsigned long *function, unsigned long *handle, unsigned long usage);
long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture);
long __stdcall DeletePatch(unsigned int handle);
long __stdcall DeletePixelShader(unsigned long handle);
long __stdcall DeleteStateBlock(unsigned long token);
long __stdcall DeleteVertexShader(unsigned long handle);
long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount);
long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride);
long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount);
long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride);
long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo);
long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo);
long __stdcall EndScene();
long __stdcall EndStateBlock(unsigned long *token);
unsigned int __stdcall GetAvailableTextureMem();
long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer);
long __stdcall GetClipPlane(unsigned long index, float *plane);
long __stdcall GetClipStatus(D3DCLIPSTATUS8 *clipStatus);
long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters);
long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber);
long __stdcall GetDepthStencilSurface(IDirect3DSurface8 **depthStencilSurface);
long __stdcall GetDeviceCaps(D3DCAPS8 *caps);
long __stdcall GetDirect3D(IDirect3D8 **D3D);
long __stdcall GetDisplayMode(D3DDISPLAYMODE *mode);
long __stdcall GetFrontBuffer(IDirect3DSurface8 *destSurface);
void __stdcall GetGammaRamp(D3DGAMMARAMP *ramp);
long __stdcall GetIndices(IDirect3DIndexBuffer8 **indexData, unsigned int *baseVertexIndex);
long __stdcall GetInfo(unsigned long devInfoID, void *devInfoStruct, unsigned long devInfoStructSize);
long __stdcall GetLight(unsigned long index, D3DLIGHT8 *p);
long __stdcall GetLightEnable(unsigned long index , int *enable);
long __stdcall GetMaterial(D3DMATERIAL8 *material);
long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries);
long __stdcall GetPixelShader(unsigned long *handle);
long __stdcall GetPixelShaderFunction(unsigned long handle, void *data, unsigned long *sizeOfData);
long __stdcall GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsigned long constantCount);
long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus);
long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value);
long __stdcall GetRenderTarget(IDirect3DSurface8 **renderTarget);
long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 **streamData, unsigned int *stride);
long __stdcall GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture);
long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value);
long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
long __stdcall GetVertexShader(unsigned long *handle);
long __stdcall GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned long constantCount);
long __stdcall GetVertexShaderDeclaration(unsigned long handle, void *data, unsigned long *size);
long __stdcall GetVertexShaderFunction(unsigned long handle, void *data, unsigned long *size);
long __stdcall GetViewport(D3DVIEWPORT8 *viewport);
long __stdcall LightEnable(unsigned long index, int enable);
long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion);
long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer8 *destBuffer, unsigned long flags);
long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters);
long __stdcall ResourceManagerDiscardBytes(unsigned long bytes);
long __stdcall SetClipPlane(unsigned long index, const float *plane);
long __stdcall SetClipStatus(const D3DCLIPSTATUS8 *clipStatus);
long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber);
void __stdcall SetCursorPosition(int x, int y, unsigned long flags);
void __stdcall SetCursorPosition(unsigned int x, unsigned int y, unsigned long flags);
long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface8 *cursorBitmap);
void __stdcall SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp);
long __stdcall SetIndices(IDirect3DIndexBuffer8 *indexData, unsigned int baseVertexIndex);
long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light);
long __stdcall SetMaterial(const D3DMATERIAL8 *material);
long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries);
long __stdcall SetPixelShader(unsigned long shader);
long __stdcall SetPixelShaderConstant(unsigned long startRegister, const void *constantData, unsigned long constantCount);
long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value);
long __stdcall SetRenderTarget(IDirect3DSurface8 *renderTarget, IDirect3DSurface8 *newZStencil);
long __stdcall SetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 *streamData, unsigned int stride);
long __stdcall SetTexture(unsigned long stage, IDirect3DBaseTexture8 *texture);
long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value);
long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
long __stdcall SetVertexShader(unsigned long handle);
long __stdcall SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsigned long constantCount);
long __stdcall SetViewport(const D3DVIEWPORT8 *viewport);
int __stdcall ShowCursor(int show);
long __stdcall TestCooperativeLevel();
long __stdcall UpdateTexture(IDirect3DBaseTexture8 *sourceTexture, IDirect3DBaseTexture8 *destinationTexture);
long __stdcall ValidateDevice(unsigned long *numPasses);
long __stdcall ApplyStateBlock(unsigned long token) override;
long __stdcall BeginScene() override;
long __stdcall BeginStateBlock() override;
long __stdcall CaptureStateBlock(unsigned long token) override;
long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) override;
long __stdcall CopyRects(IDirect3DSurface8 *sourceSurface, const RECT *sourceRectsArray, unsigned int rects, IDirect3DSurface8 *destinationSurface, const POINT *destPointsArray) override;
long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain8 **swapChain) override;
long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) override;
long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface) override;
long __stdcall CreateImageSurface(unsigned int width, unsigned int height, D3DFORMAT format, IDirect3DSurface8 **surface) override;
long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **indexBuffer) override;
long __stdcall CreatePixelShader(const unsigned long *function, unsigned long *handle) override;
long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface) override;
long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, unsigned long *token) override;
long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) override;
long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer8 **vertexBuffer) override;
long __stdcall CreateVertexShader(const unsigned long *declaration, const unsigned long *function, unsigned long *handle, unsigned long usage) override;
long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) override;
long __stdcall DeletePatch(unsigned int handle) override;
long __stdcall DeletePixelShader(unsigned long handle) override;
long __stdcall DeleteStateBlock(unsigned long token) override;
long __stdcall DeleteVertexShader(unsigned long handle) override;
long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override;
long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override;
long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override;
long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override;
long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override;
long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override;
long __stdcall EndScene() override;
long __stdcall EndStateBlock(unsigned long *token) override;
unsigned int __stdcall GetAvailableTextureMem() override;
long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
long __stdcall GetClipPlane(unsigned long index, float *plane) override;
long __stdcall GetClipStatus(D3DCLIPSTATUS8 *clipStatus) override;
long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override;
long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
long __stdcall GetDepthStencilSurface(IDirect3DSurface8 **depthStencilSurface) override;
long __stdcall GetDeviceCaps(D3DCAPS8 *caps) override;
long __stdcall GetDirect3D(IDirect3D8 **D3D) override;
long __stdcall GetDisplayMode(D3DDISPLAYMODE *mode) override;
long __stdcall GetFrontBuffer(IDirect3DSurface8 *destSurface) override;
void __stdcall GetGammaRamp(D3DGAMMARAMP *ramp) override;
long __stdcall GetIndices(IDirect3DIndexBuffer8 **indexData, unsigned int *baseVertexIndex) override;
long __stdcall GetInfo(unsigned long devInfoID, void *devInfoStruct, unsigned long devInfoStructSize) override;
long __stdcall GetLight(unsigned long index, D3DLIGHT8 *p) override;
long __stdcall GetLightEnable(unsigned long index , int *enable) override;
long __stdcall GetMaterial(D3DMATERIAL8 *material) override;
long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override;
long __stdcall GetPixelShader(unsigned long *handle) override;
long __stdcall GetPixelShaderFunction(unsigned long handle, void *data, unsigned long *sizeOfData) override;
long __stdcall GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsigned long constantCount) override;
long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus) override;
long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
long __stdcall GetRenderTarget(IDirect3DSurface8 **renderTarget) override;
long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 **streamData, unsigned int *stride) override;
long __stdcall GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture) override;
long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
long __stdcall GetVertexShader(unsigned long *handle) override;
long __stdcall GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned long constantCount) override;
long __stdcall GetVertexShaderDeclaration(unsigned long handle, void *data, unsigned long *size) override;
long __stdcall GetVertexShaderFunction(unsigned long handle, void *data, unsigned long *size) override;
long __stdcall GetViewport(D3DVIEWPORT8 *viewport) override;
long __stdcall LightEnable(unsigned long index, int enable) override;
long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer8 *destBuffer, unsigned long flags) override;
long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override;
long __stdcall ResourceManagerDiscardBytes(unsigned long bytes) override;
long __stdcall SetClipPlane(unsigned long index, const float *plane) override;
long __stdcall SetClipStatus(const D3DCLIPSTATUS8 *clipStatus) override;
long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override;
long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface8 *cursorBitmap) override;
void __stdcall SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp) override;
long __stdcall SetIndices(IDirect3DIndexBuffer8 *indexData, unsigned int baseVertexIndex) override;
long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light) override;
long __stdcall SetMaterial(const D3DMATERIAL8 *material) override;
long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override;
long __stdcall SetPixelShader(unsigned long shader) override;
long __stdcall SetPixelShaderConstant(unsigned long startRegister, const void *constantData, unsigned long constantCount) override;
long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override;
long __stdcall SetRenderTarget(IDirect3DSurface8 *renderTarget, IDirect3DSurface8 *newZStencil) override;
long __stdcall SetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 *streamData, unsigned int stride) override;
long __stdcall SetTexture(unsigned long stage, IDirect3DBaseTexture8 *texture) override;
long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override;
long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
long __stdcall SetVertexShader(unsigned long handle) override;
long __stdcall SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsigned long constantCount) override;
long __stdcall SetViewport(const D3DVIEWPORT8 *viewport) override;
int __stdcall ShowCursor(int show) override;
long __stdcall TestCooperativeLevel() override;
long __stdcall UpdateTexture(IDirect3DBaseTexture8 *sourceTexture, IDirect3DBaseTexture8 *destinationTexture) override;
long __stdcall ValidateDevice(unsigned long *numPasses) override;
// Internal methods
long __stdcall updateSurface(IDirect3DSurface8 *sourceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint);
......
......@@ -31,27 +31,27 @@ namespace D3D8
public:
Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DIndexBuffer8();
~Direct3DIndexBuffer8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DIndexBuffer8 methods
long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description);
long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags);
long __stdcall Unlock();
long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description) override;
long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) override;
long __stdcall Unlock() override;
// Internal methods
sw::Resource *getResource() const;
......
......@@ -28,14 +28,13 @@ namespace D3D8
public:
Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken);
virtual ~Direct3DPixelShader8();
~Direct3DPixelShader8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DPixelShader8 methods
void __stdcall GetFunction(void *data, unsigned int *size);
// Internal methods
......
......@@ -30,22 +30,22 @@ namespace D3D8
public:
Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size);
virtual ~Direct3DResource8();
~Direct3DResource8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall GetDevice(IDirect3DDevice8 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
void __stdcall PreLoad() override;
D3DRESOURCETYPE __stdcall GetType() override;
// Internal methods
static unsigned int getMemoryUsage();
......
......@@ -33,14 +33,13 @@ namespace D3D8
public:
Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type);
virtual ~Direct3DStateBlock8();
~Direct3DStateBlock8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DStateBlock8 methods
long __stdcall Apply();
long __stdcall Capture();
long __stdcall GetDevice(IDirect3DDevice8 **device);
......
......@@ -70,6 +70,16 @@ namespace D3D8
resource->Release();
}
void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Direct3DSurface8::unlockInternal()
{
Surface::unlockInternal();
}
long Direct3DSurface8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
......
......@@ -31,22 +31,26 @@ namespace D3D8
public:
Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage);
virtual ~Direct3DSurface8();
~Direct3DSurface8() override;
// Surface methods
void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
void unlockInternal() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DSurface8 methods
long __stdcall GetDevice(IDirect3DDevice8 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DSURFACE_DESC *desc);
long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags);
long __stdcall UnlockRect();
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetContainer(const IID &iid, void **container) override;
long __stdcall GetDesc(D3DSURFACE_DESC *desc) override;
long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) override;
long __stdcall UnlockRect() override;
// Internal methods
static sw::Format translateFormat(D3DFORMAT format);
......
......@@ -30,16 +30,16 @@ namespace D3D8
public:
Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters);
virtual ~Direct3DSwapChain8();
~Direct3DSwapChain8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DSwapChain8 methods
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion);
long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer);
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override;
// Internal methods
void reset(D3DPRESENT_PARAMETERS *presentParameters);
......
......@@ -30,34 +30,34 @@ namespace D3D8
public:
Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DTexture8();
~Direct3DTexture8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture methods
unsigned long __stdcall GetLevelCount();
unsigned long __stdcall GetLOD();
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLevelCount() override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
// IDirect3DTexture8 methods
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
long __stdcall GetSurfaceLevel(unsigned int level, IDirect3DSurface8 **surface);
long __stdcall UnlockRect(unsigned int level);
long __stdcall AddDirtyRect(const RECT *dirtyRect);
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) override;
long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) override;
long __stdcall GetSurfaceLevel(unsigned int level, IDirect3DSurface8 **surface) override;
long __stdcall UnlockRect(unsigned int level) override;
long __stdcall AddDirtyRect(const RECT *dirtyRect) override;
// Internal methods
Direct3DSurface8 *getInternalSurfaceLevel(unsigned int level);
......
......@@ -31,27 +31,27 @@ namespace D3D8
public:
Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
virtual ~Direct3DVertexBuffer8();
~Direct3DVertexBuffer8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DVertexBuffer8 methods
long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags);
long __stdcall Unlock();
long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description);
long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) override;
long __stdcall Unlock() override;
long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description) override;
// Internal methods
int getLength() const;
......
......@@ -28,12 +28,12 @@ namespace D3D8
public:
Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElements);
virtual ~Direct3DVertexDeclaration8();
~Direct3DVertexDeclaration8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// Internal methods
const unsigned long *getDeclaration() const;
......
......@@ -29,12 +29,12 @@ namespace D3D8
public:
Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken);
virtual ~Direct3DVertexShader8();
~Direct3DVertexShader8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// Internal methods
const sw::VertexShader *getVertexShader() const;
......
......@@ -33,6 +33,16 @@ namespace D3D8
resource->Release();
}
void *Direct3DVolume8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Direct3DVolume8::unlockInternal()
{
Surface::unlockInternal();
}
long __stdcall Direct3DVolume8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
......
......@@ -32,22 +32,26 @@ namespace D3D8
public:
Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage);
virtual ~Direct3DVolume8();
~Direct3DVolume8() override;
// Surface methods
void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
void unlockInternal() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DVolume8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DVOLUME_DESC *description);
long __stdcall GetDevice(IDirect3DDevice8 **device);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall UnlockBox();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetContainer(const IID &iid, void **container) override;
long __stdcall GetDesc(D3DVOLUME_DESC *description) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall UnlockBox() override;
private:
static sw::Format translateFormat(D3DFORMAT format);
......
......@@ -30,34 +30,34 @@ namespace D3D8
public:
Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DVolumeTexture8();
~Direct3DVolumeTexture8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice8 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture methods
unsigned long __stdcall GetLevelCount();
unsigned long __stdcall GetLOD();
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLevelCount() override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
// IDirect3DVolumeTexture8 methods
long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description);
long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume);
long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall UnlockBox(unsigned int level);
long __stdcall AddDirtyBox(const D3DBOX *dirtyBox);
long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) override;
long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume) override;
long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override;
long __stdcall UnlockBox(unsigned int level) override;
long __stdcall AddDirtyBox(const D3DBOX *dirtyBox) override;
// Internal methods
Direct3DVolume8 *getInternalVolumeLevel(unsigned int level);
......
......@@ -29,28 +29,28 @@ namespace D3D9
public:
Direct3D9(int version, const HINSTANCE instance);
virtual ~Direct3D9();
~Direct3D9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3D9 methods
long __stdcall RegisterSoftwareDevice(void *initializeFunction);
unsigned int __stdcall GetAdapterCount();
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier);
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format);
long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode);
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode);
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed);
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat);
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels);
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat);
long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat);
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps);
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter);
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface);
long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
unsigned int __stdcall GetAdapterCount() override;
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier) override;
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) override;
long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) override;
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override;
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat) override;
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps) override;
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface) override;
protected:
// Creation parameters
......
......@@ -29,35 +29,35 @@ namespace D3D9
public:
Direct3D9Ex(int version, const HINSTANCE instance);
virtual ~Direct3D9Ex();
~Direct3D9Ex() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3D9 methods
long __stdcall RegisterSoftwareDevice(void *initializeFunction);
unsigned int __stdcall GetAdapterCount();
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier);
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format);
long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode);
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode);
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed);
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat);
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels);
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat);
long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat);
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps);
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter);
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface);
long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
unsigned int __stdcall GetAdapterCount() override;
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier) override;
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) override;
long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) override;
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override;
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat) override;
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps) override;
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface) override;
// IDirect3D9Ex methods
unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter);
long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode);
long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation);
long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface);
long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid);
unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter) override;
long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode) override;
long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) override;
long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface) override;
long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid) override;
private:
void loadSystemD3D9ex();
......
......@@ -31,30 +31,30 @@ namespace D3D9
public:
Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage);
virtual ~Direct3DBaseTexture9();
~Direct3DBaseTexture9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
void __stdcall PreLoad() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture9 methods
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLOD();
unsigned long __stdcall GetLevelCount();
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
void __stdcall GenerateMipSubLevels();
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall GetLevelCount() override;
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) override;
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType() override;
void __stdcall GenerateMipSubLevels() override;
// Intenal methods
sw::Resource *getResource() const;
......
......@@ -30,37 +30,37 @@ namespace D3D9
public:
Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DCubeTexture9();
~Direct3DCubeTexture9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
void __stdcall PreLoad() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture9 methods
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLOD();
unsigned long __stdcall GetLevelCount();
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
void __stdcall GenerateMipSubLevels();
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall GetLevelCount() override;
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) override;
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType() override;
void __stdcall GenerateMipSubLevels() override;
// IDirect3DCubeTexture9 methods
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface);
long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level);
long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect);
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) override;
long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface) override;
long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) override;
long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) override;
long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) override;
// Internal methods
Direct3DSurface9 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level);
......
......@@ -2659,7 +2659,7 @@ namespace D3D9
void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
delete cursor;
cursor = new sw::Surface(0, width, height, 1, sw::FORMAT_A8R8G8B8, false, false);
cursor = sw::Surface::create(0, width, height, 1, sw::FORMAT_A8R8G8B8, false, false);
void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
memcpy(buffer, bitmap, width * height * sizeof(unsigned int));
......
......@@ -54,130 +54,130 @@ namespace D3D9
public:
Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters);
virtual ~Direct3DDevice9();
~Direct3DDevice9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DDevice9 methods
long __stdcall BeginScene();
long __stdcall BeginStateBlock();
long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil);
long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color);
long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain);
long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle);
long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle);
long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle);
long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle);
long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader);
long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query);
long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle);
long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock);
long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle);
long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle);
long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration);
long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader);
long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle);
long __stdcall DeletePatch(unsigned int handle);
long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount);
long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride);
long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount);
long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride);
long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo);
long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo);
long __stdcall EndScene();
long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock);
long __stdcall EvictManagedResources();
unsigned int __stdcall GetAvailableTextureMem();
long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer);
long __stdcall GetClipPlane(unsigned long index, float *plane);
long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus);
long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters);
long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber);
long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface);
long __stdcall GetDeviceCaps(D3DCAPS9 *caps);
long __stdcall GetDirect3D(IDirect3D9 **D3D);
long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode);
long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface);
long __stdcall GetFVF(unsigned long *FVF);
void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp);
long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData);
long __stdcall GetLight(unsigned long index, D3DLIGHT9 *p);
long __stdcall GetLightEnable(unsigned long index , int *enable);
long __stdcall GetMaterial(D3DMATERIAL9 *material);
float __stdcall GetNPatchMode();
unsigned int __stdcall GetNumberOfSwapChains();
long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries);
long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader);
long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count);
long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus);
long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value);
long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget);
long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface);
long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE type, unsigned long *value);
long __stdcall GetScissorRect(RECT *rect);
int __stdcall GetSoftwareVertexProcessing();
long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride);
long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider);
long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain);
long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture);
long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value);
long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration);
long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader);
long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count);
long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall GetViewport(D3DVIEWPORT9 *viewport);
long __stdcall LightEnable(unsigned long index, int enable);
long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion);
long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags);
long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters);
long __stdcall SetClipPlane(unsigned long index, const float *plane);
long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus);
long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber);
void __stdcall SetCursorPosition(int x, int y, unsigned long flags);
long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap);
long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil);
long __stdcall SetDialogBoxMode(int enableDialogs);
long __stdcall SetFVF(unsigned long FVF);
void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp);
long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData);
long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light);
long __stdcall SetMaterial(const D3DMATERIAL9 *material);
long __stdcall SetNPatchMode(float segments);
long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries);
long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader);
long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value);
long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget);
long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value);
long __stdcall SetScissorRect(const RECT *rect);
long __stdcall SetSoftwareVertexProcessing(int software);
long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride);
long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider);
long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture);
long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value);
long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration);
long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader);
long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall SetViewport(const D3DVIEWPORT9 *viewport);
int __stdcall ShowCursor(int show);
long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter);
long __stdcall TestCooperativeLevel();
long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint);
long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture);
long __stdcall ValidateDevice(unsigned long *numPasses);
long __stdcall BeginScene() override;
long __stdcall BeginStateBlock() override;
long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) override;
long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override;
long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) override;
long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override;
long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override;
long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override;
long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override;
long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) override;
long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) override;
long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override;
long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) override;
long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override;
long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) override;
long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) override;
long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override;
long __stdcall DeletePatch(unsigned int handle) override;
long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override;
long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override;
long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override;
long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override;
long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override;
long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override;
long __stdcall EndScene() override;
long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
long __stdcall EvictManagedResources() override;
unsigned int __stdcall GetAvailableTextureMem() override;
long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
long __stdcall GetClipPlane(unsigned long index, float *plane) override;
long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus) override;
long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override;
long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) override;
long __stdcall GetDeviceCaps(D3DCAPS9 *caps) override;
long __stdcall GetDirect3D(IDirect3D9 **D3D) override;
long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode) override;
long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface) override;
long __stdcall GetFVF(unsigned long *FVF) override;
void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp) override;
long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData) override;
long __stdcall GetLight(unsigned long index, D3DLIGHT9 *p) override;
long __stdcall GetLightEnable(unsigned long index , int *enable) override;
long __stdcall GetMaterial(D3DMATERIAL9 *material) override;
float __stdcall GetNPatchMode() override;
unsigned int __stdcall GetNumberOfSwapChains() override;
long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override;
long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) override;
long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) override;
long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) override;
long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE type, unsigned long *value) override;
long __stdcall GetScissorRect(RECT *rect) override;
int __stdcall GetSoftwareVertexProcessing() override;
long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) override;
long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) override;
long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) override;
long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) override;
long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) override;
long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall GetViewport(D3DVIEWPORT9 *viewport) override;
long __stdcall LightEnable(unsigned long index, int enable) override;
long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) override;
long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override;
long __stdcall SetClipPlane(unsigned long index, const float *plane) override;
long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) override;
long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override;
long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) override;
long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil) override;
long __stdcall SetDialogBoxMode(int enableDialogs) override;
long __stdcall SetFVF(unsigned long FVF) override;
void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp) override;
long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData) override;
long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
long __stdcall SetMaterial(const D3DMATERIAL9 *material) override;
long __stdcall SetNPatchMode(float segments) override;
long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override;
long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override;
long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override;
long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget) override;
long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) override;
long __stdcall SetScissorRect(const RECT *rect) override;
long __stdcall SetSoftwareVertexProcessing(int software) override;
long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride) override;
long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) override;
long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override;
long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration) override;
long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override;
long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall SetViewport(const D3DVIEWPORT9 *viewport) override;
int __stdcall ShowCursor(int show) override;
long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) override;
long __stdcall TestCooperativeLevel() override;
long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override;
long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) override;
long __stdcall ValidateDevice(unsigned long *numPasses) override;
// Internal methods
long getAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode);
......
......@@ -49,147 +49,147 @@ namespace D3D9
public:
Direct3DDevice9Ex(const HINSTANCE instance, Direct3D9Ex *d3d9ex, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters);
virtual ~Direct3DDevice9Ex();
~Direct3DDevice9Ex() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DDevice9 methods
long __stdcall TestCooperativeLevel();
unsigned int __stdcall GetAvailableTextureMem();
long __stdcall EvictManagedResources();
long __stdcall GetDirect3D(IDirect3D9 **D3D);
long __stdcall GetDeviceCaps(D3DCAPS9 *caps);
long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode);
long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters);
long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap);
void __stdcall SetCursorPosition(int x, int y, unsigned long flags);
int __stdcall ShowCursor(int show);
long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain);
long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain);
unsigned int __stdcall GetNumberOfSwapChains();
long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters);
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion);
long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer);
long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus);
long __stdcall SetDialogBoxMode(int enableDialogs);
void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp);
void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp);
long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle);
long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle);
long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle);
long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle);
long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle);
long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle);
long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle);
long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint);
long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture);
long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface);
long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface);
long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter);
long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color);
long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle);
long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget);
long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget);
long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil);
long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface);
long __stdcall BeginScene();
long __stdcall EndScene();
long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil);
long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
long __stdcall SetViewport(const D3DVIEWPORT9 *viewport);
long __stdcall GetViewport(D3DVIEWPORT9 *viewport);
long __stdcall SetMaterial(const D3DMATERIAL9 *material);
long __stdcall GetMaterial(D3DMATERIAL9 *material);
long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light);
long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light);
long __stdcall LightEnable(unsigned long index, int enable);
long __stdcall GetLightEnable(unsigned long index , int *enable);
long __stdcall SetClipPlane(unsigned long index, const float *plane);
long __stdcall GetClipPlane(unsigned long index, float *plane);
long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value);
long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value);
long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock);
long __stdcall BeginStateBlock();
long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock);
long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus);
long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus);
long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture);
long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture);
long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value);
long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value);
long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value);
long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value);
long __stdcall ValidateDevice(unsigned long *numPasses);
long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries);
long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries);
long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber);
long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber);
long __stdcall SetScissorRect(const RECT *rect);
long __stdcall GetScissorRect(RECT *rect);
long __stdcall SetSoftwareVertexProcessing(int software);
int __stdcall GetSoftwareVertexProcessing();
long __stdcall SetNPatchMode(float segments);
float __stdcall GetNPatchMode();
long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount);
long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount);
long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride);
long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride);
long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags);
long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration);
long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration);
long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration);
long __stdcall SetFVF(unsigned long FVF);
long __stdcall GetFVF(unsigned long *FVF);
long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader);
long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader);
long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader);
long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count);
long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride);
long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride);
long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider);
long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider);
long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData);
long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData);
long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader);
long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader);
long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader);
long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count);
long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count);
long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count);
long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo);
long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo);
long __stdcall DeletePatch(unsigned int handle);
long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query);
long __stdcall TestCooperativeLevel() override;
unsigned int __stdcall GetAvailableTextureMem() override;
long __stdcall EvictManagedResources() override;
long __stdcall GetDirect3D(IDirect3D9 **D3D) override;
long __stdcall GetDeviceCaps(D3DCAPS9 *caps) override;
long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode) override;
long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override;
long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) override;
void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override;
int __stdcall ShowCursor(int show) override;
long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) override;
long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) override;
unsigned int __stdcall GetNumberOfSwapChains() override;
long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override;
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) override;
long __stdcall SetDialogBoxMode(int enableDialogs) override;
void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp) override;
void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp) override;
long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override;
long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override;
long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override;
long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override;
long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override;
long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override;
long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override;
long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) override;
long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) override;
long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface) override;
long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) override;
long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override;
long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override;
long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget) override;
long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) override;
long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil) override;
long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) override;
long __stdcall BeginScene() override;
long __stdcall EndScene() override;
long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil) override;
long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
long __stdcall SetViewport(const D3DVIEWPORT9 *viewport) override;
long __stdcall GetViewport(D3DVIEWPORT9 *viewport) override;
long __stdcall SetMaterial(const D3DMATERIAL9 *material) override;
long __stdcall GetMaterial(D3DMATERIAL9 *material) override;
long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light) override;
long __stdcall LightEnable(unsigned long index, int enable) override;
long __stdcall GetLightEnable(unsigned long index , int *enable) override;
long __stdcall SetClipPlane(unsigned long index, const float *plane) override;
long __stdcall GetClipPlane(unsigned long index, float *plane) override;
long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override;
long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) override;
long __stdcall BeginStateBlock() override;
long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) override;
long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus) override;
long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) override;
long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override;
long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value) override;
long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) override;
long __stdcall ValidateDevice(unsigned long *numPasses) override;
long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override;
long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override;
long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
long __stdcall SetScissorRect(const RECT *rect) override;
long __stdcall GetScissorRect(RECT *rect) override;
long __stdcall SetSoftwareVertexProcessing(int software) override;
int __stdcall GetSoftwareVertexProcessing() override;
long __stdcall SetNPatchMode(float segments) override;
float __stdcall GetNPatchMode() override;
long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override;
long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override;
long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override;
long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override;
long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) override;
long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) override;
long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration) override;
long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) override;
long __stdcall SetFVF(unsigned long FVF) override;
long __stdcall GetFVF(unsigned long *FVF) override;
long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) override;
long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override;
long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride) override;
long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) override;
long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) override;
long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) override;
long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData) override;
long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData) override;
long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) override;
long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override;
long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override;
long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override;
long __stdcall DeletePatch(unsigned int handle) override;
long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) override;
// IDirect3DDevice9Ex methods
long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *);
long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int);
long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD);
long __stdcall GetGPUThreadPriority(int *priority);
long __stdcall SetGPUThreadPriority(int priority);
long __stdcall WaitForVBlank(unsigned int swapChain);
long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources);
long __stdcall SetMaximumFrameLatency(unsigned int maxLatency);
long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency);
long __stdcall CheckDeviceState(HWND destinationWindow);
long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage);
long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage);
long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage);
long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode);
long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation);
long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *) override;
long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int) override;
long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD) override;
long __stdcall GetGPUThreadPriority(int *priority) override;
long __stdcall SetGPUThreadPriority(int priority) override;
long __stdcall WaitForVBlank(unsigned int swapChain) override;
long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources) override;
long __stdcall SetMaximumFrameLatency(unsigned int maxLatency) override;
long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency) override;
long __stdcall CheckDeviceState(HWND destinationWindow) override;
long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode) override;
long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) override;
private:
Direct3D9Ex *const d3d9ex;
......
......@@ -31,27 +31,27 @@ namespace D3D9
public:
Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DIndexBuffer9();
~Direct3DIndexBuffer9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice9 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DIndexBuffer9 methods
long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description);
long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags);
long __stdcall Unlock();
long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description) override;
long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags) override;
long __stdcall Unlock() override;
// Internal methods
sw::Resource *getResource() const;
......
......@@ -30,16 +30,16 @@ namespace D3D9
public:
Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
virtual ~Direct3DPixelShader9();
~Direct3DPixelShader9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DPixelShader9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetFunction(void *data, unsigned int *size);
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall GetFunction(void *data, unsigned int *size) override;
// Internal methods
const sw::PixelShader *getPixelShader() const;
......
......@@ -30,19 +30,19 @@ namespace D3D9
public:
Direct3DQuery9(Direct3DDevice9 *device, D3DQUERYTYPE type);
virtual ~Direct3DQuery9();
~Direct3DQuery9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DQuery9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
D3DQUERYTYPE __stdcall GetType();
unsigned long __stdcall GetDataSize();
long __stdcall Issue(unsigned long flags);
long __stdcall GetData(void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
D3DQUERYTYPE __stdcall GetType() override;
unsigned long __stdcall GetDataSize() override;
long __stdcall Issue(unsigned long flags) override;
long __stdcall GetData(void *data, unsigned long size, unsigned long flags) override;
private:
// Creation parameters
......
......@@ -30,22 +30,22 @@ namespace D3D9
public:
Direct3DResource9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DPOOL pool, unsigned int size);
virtual ~Direct3DResource9();
~Direct3DResource9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
void __stdcall PreLoad() override;
D3DRESOURCETYPE __stdcall GetType() override;
// Internal methods
static unsigned int getMemoryUsage();
......
......@@ -37,17 +37,17 @@ namespace D3D9
public:
Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type);
virtual ~Direct3DStateBlock9();
~Direct3DStateBlock9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DStateBlock9 methods
long __stdcall Apply();
long __stdcall Capture();
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall Apply() override;
long __stdcall Capture() override;
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
// Internal methods
void lightEnable(unsigned long index, int enable);
......
......@@ -85,6 +85,16 @@ namespace D3D9
{
}
void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Direct3DSurface9::unlockInternal()
{
Surface::unlockInternal();
}
long Direct3DSurface9::QueryInterface(const IID &iid, void **object)
{
CriticalSection cs(device);
......
......@@ -30,30 +30,34 @@ namespace D3D9
public:
Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage);
virtual ~Direct3DSurface9();
~Direct3DSurface9() override;
// Surface methods
void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
void unlockInternal() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice9 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DSurface9 methods
long __stdcall GetDC(HDC *deviceContext);
long __stdcall ReleaseDC(HDC deviceContext);
long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags);
long __stdcall UnlockRect();
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DSURFACE_DESC *desc);
long __stdcall GetDC(HDC *deviceContext) override;
long __stdcall ReleaseDC(HDC deviceContext) override;
long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) override;
long __stdcall UnlockRect() override;
long __stdcall GetContainer(const IID &iid, void **container) override;
long __stdcall GetDesc(D3DSURFACE_DESC *desc) override;
// Internal methods
static sw::Format translateFormat(D3DFORMAT format);
......
......@@ -32,21 +32,21 @@ namespace D3D9
public:
Direct3DSwapChain9(Direct3DDevice9 *device, D3DPRESENT_PARAMETERS *presentParameters);
virtual ~Direct3DSwapChain9();
~Direct3DSwapChain9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DSwapChain9 methods
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags);
long __stdcall GetFrontBufferData(IDirect3DSurface9 *destSurface);
long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer);
long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus);
long __stdcall GetDisplayMode(D3DDISPLAYMODE *displayMode);
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters);
long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags) override;
long __stdcall GetFrontBufferData(IDirect3DSurface9 *destSurface) override;
long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus) override;
long __stdcall GetDisplayMode(D3DDISPLAYMODE *displayMode) override;
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters) override;
// Internal methods
void reset(D3DPRESENT_PARAMETERS *presentParameters);
......
......@@ -30,37 +30,37 @@ namespace D3D9
public:
Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DTexture9();
~Direct3DTexture9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
void __stdcall PreLoad() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture9 methods
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLOD();
unsigned long __stdcall GetLevelCount();
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
void __stdcall GenerateMipSubLevels();
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall GetLevelCount() override;
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) override;
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType() override;
void __stdcall GenerateMipSubLevels() override;
// IDirect3DTexture9 methods
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
long __stdcall GetSurfaceLevel(unsigned int level, IDirect3DSurface9 **surface);
long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
long __stdcall UnlockRect(unsigned int level);
long __stdcall AddDirtyRect(const RECT *dirtyRect);
long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) override;
long __stdcall GetSurfaceLevel(unsigned int level, IDirect3DSurface9 **surface) override;
long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) override;
long __stdcall UnlockRect(unsigned int level) override;
long __stdcall AddDirtyRect(const RECT *dirtyRect) override;
// Internal methods
Direct3DSurface9 *getInternalSurfaceLevel(unsigned int level);
......
......@@ -31,27 +31,27 @@ namespace D3D9
public:
Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
virtual ~Direct3DVertexBuffer9();
~Direct3DVertexBuffer9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice9 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
void __stdcall PreLoad() override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DVertexBuffer9 methods
long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags);
long __stdcall Unlock();
long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description);
long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags) override;
long __stdcall Unlock() override;
long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description) override;
// Internal methods
int getLength() const;
......
......@@ -29,16 +29,16 @@ namespace D3D9
Direct3DVertexDeclaration9(Direct3DDevice9 *device, const D3DVERTEXELEMENT9 *vertexElements);
Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF);
virtual ~Direct3DVertexDeclaration9();
~Direct3DVertexDeclaration9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DVertexDeclaration9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetDeclaration(D3DVERTEXELEMENT9 *declaration, unsigned int *numElements);
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall GetDeclaration(D3DVERTEXELEMENT9 *declaration, unsigned int *numElements) override;
// Internal methods
unsigned long getFVF() const;
......
......@@ -30,16 +30,16 @@ namespace D3D9
public:
Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
virtual ~Direct3DVertexShader9();
~Direct3DVertexShader9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DVertexShader9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetFunction(void *data, unsigned int *size);
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall GetFunction(void *data, unsigned int *size) override;
// Internal methods
const sw::VertexShader *getVertexShader() const;
......
......@@ -41,6 +41,16 @@ namespace D3D9
resource->unbind();
}
void *Direct3DVolume9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Direct3DVolume9::unlockInternal()
{
Surface::unlockInternal();
}
long __stdcall Direct3DVolume9::QueryInterface(const IID &iid, void **object)
{
CriticalSection cs(device);
......
......@@ -32,22 +32,26 @@ namespace D3D9
public:
Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage);
virtual ~Direct3DVolume9();
~Direct3DVolume9() override;
// Surface methods
void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
void unlockInternal() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DVolume9 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DVOLUME_DESC *description);
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall UnlockBox();
long __stdcall FreePrivateData(const GUID &guid) override;
long __stdcall GetContainer(const IID &iid, void **container) override;
long __stdcall GetDesc(D3DVOLUME_DESC *description) override;
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall UnlockBox() override;
private:
static sw::Format translateFormat(D3DFORMAT format);
......
......@@ -30,37 +30,37 @@ namespace D3D9
public:
Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DVolumeTexture9();
~Direct3DVolumeTexture9() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
long __stdcall GetDevice(IDirect3DDevice9 **device) override;
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
long __stdcall FreePrivateData(const GUID &guid) override;
unsigned long __stdcall SetPriority(unsigned long newPriority) override;
unsigned long __stdcall GetPriority() override;
void __stdcall PreLoad() override;
D3DRESOURCETYPE __stdcall GetType() override;
// IDirect3DBaseTexture9 methods
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLOD();
unsigned long __stdcall GetLevelCount();
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
void __stdcall GenerateMipSubLevels();
unsigned long __stdcall SetLOD(unsigned long newLOD) override;
unsigned long __stdcall GetLOD() override;
unsigned long __stdcall GetLevelCount() override;
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) override;
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType() override;
void __stdcall GenerateMipSubLevels() override;
// IDirect3DVolumeTexture9 methods
long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description);
long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume9 **volume);
long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall UnlockBox(unsigned int level);
long __stdcall AddDirtyBox(const D3DBOX *dirtyBox);
long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) override;
long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume9 **volume) override;
long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override;
long __stdcall UnlockBox(unsigned int level) override;
long __stdcall AddDirtyBox(const D3DBOX *dirtyBox) override;
// Internal methods
Direct3DVolume9 *getInternalVolumeLevel(unsigned int level);
......
......@@ -27,9 +27,9 @@ namespace D3D9
virtual ~Unknown();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// Internal methods
virtual void bind();
......
......@@ -71,6 +71,16 @@ namespace gl
unlockExternal();
}
void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Image::unlockInternal()
{
Surface::unlockInternal();
}
int Image::getWidth()
{
return width;
......
......@@ -39,6 +39,9 @@ namespace gl
unsigned int getPitch() const;
void unlock();
void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override;
void unlockInternal() override;
int getWidth();
int getHeight();
GLenum getFormat();
......@@ -53,7 +56,7 @@ namespace gl
static sw::Format selectInternalFormat(GLenum format, GLenum type);
private:
virtual ~Image();
~Image() override;
void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
......
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