Commit 3e5f6fd5 by Nicolas Capens Committed by Nicolas Capens

Fix internal format handling for OpenGL ES 1.1.

With the egl::Image class now only storing the sized internal format, some OpenGL ES 1.1 functionality broke because it was still expecting a base format. Change-Id: Ib41e91f371a06b2a09471ea45dd1f8f56b94091f Reviewed-on: https://swiftshader-review.googlesource.com/17468Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
parent e65f564a
......@@ -2444,12 +2444,12 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
unsigned short *dest16 = (unsigned short*)dest;
unsigned int *dest32 = (unsigned int*)dest;
if(renderTarget->getInternalFormat() == sw::FORMAT_A8B8G8R8 &&
if(renderTarget->getExternalFormat() == sw::FORMAT_A8B8G8R8 &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE)
{
memcpy(dest, source, (rect.x1 - rect.x0) * 4);
}
else if(renderTarget->getInternalFormat() == sw::FORMAT_A8R8G8B8 &&
else if(renderTarget->getExternalFormat() == sw::FORMAT_A8R8G8B8 &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE)
{
for(int i = 0; i < rect.x1 - rect.x0; i++)
......@@ -2459,7 +2459,7 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
dest32[i] = (argb & 0xFF00FF00) | ((argb & 0x000000FF) << 16) | ((argb & 0x00FF0000) >> 16);
}
}
else if(renderTarget->getInternalFormat() == sw::FORMAT_X8R8G8B8 &&
else if(renderTarget->getExternalFormat() == sw::FORMAT_X8R8G8B8 &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE)
{
for(int i = 0; i < rect.x1 - rect.x0; i++)
......@@ -2469,7 +2469,7 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
dest32[i] = (xrgb & 0xFF00FF00) | ((xrgb & 0x000000FF) << 16) | ((xrgb & 0x00FF0000) >> 16) | 0xFF000000;
}
}
else if(renderTarget->getInternalFormat() == sw::FORMAT_X8R8G8B8 &&
else if(renderTarget->getExternalFormat() == sw::FORMAT_X8R8G8B8 &&
format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE)
{
for(int i = 0; i < rect.x1 - rect.x0; i++)
......@@ -2479,17 +2479,17 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
dest32[i] = xrgb | 0xFF000000;
}
}
else if(renderTarget->getInternalFormat() == sw::FORMAT_A8R8G8B8 &&
else if(renderTarget->getExternalFormat() == sw::FORMAT_A8R8G8B8 &&
format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE)
{
memcpy(dest, source, (rect.x1 - rect.x0) * 4);
}
else if(renderTarget->getInternalFormat() == sw::FORMAT_A1R5G5B5 &&
else if(renderTarget->getExternalFormat() == sw::FORMAT_A1R5G5B5 &&
format == GL_BGRA_EXT && type == GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
{
memcpy(dest, source, (rect.x1 - rect.x0) * 2);
}
else if(renderTarget->getInternalFormat() == sw::FORMAT_R5G6B5 &&
else if(renderTarget->getExternalFormat() == sw::FORMAT_R5G6B5 &&
format == 0x80E0 && type == GL_UNSIGNED_SHORT_5_6_5) // GL_BGR_EXT
{
memcpy(dest, source, (rect.x1 - rect.x0) * 2);
......@@ -2503,7 +2503,7 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
float b;
float a;
switch(renderTarget->getInternalFormat())
switch(renderTarget->getExternalFormat())
{
case sw::FORMAT_R5G6B5:
{
......@@ -2577,7 +2577,7 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
break;
default:
UNIMPLEMENTED(); // FIXME
UNREACHABLE(renderTarget->getInternalFormat());
UNREACHABLE(renderTarget->getExternalFormat());
}
switch(format)
......
......@@ -122,7 +122,7 @@ GLsizei RenderbufferTexture2D::getHeight() const
return mTexture2D->getHeight(GL_TEXTURE_2D, 0);
}
GLenum RenderbufferTexture2D::getFormat() const
GLint RenderbufferTexture2D::getFormat() const
{
return mTexture2D->getFormat(GL_TEXTURE_2D, 0);
}
......@@ -260,7 +260,7 @@ GLsizei RenderbufferStorage::getHeight() const
return mHeight;
}
GLenum RenderbufferStorage::getFormat() const
GLint RenderbufferStorage::getFormat() const
{
return format;
}
......
......@@ -48,7 +48,7 @@ public:
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getFormat() const = 0;
virtual GLint getFormat() const = 0;
virtual GLsizei getSamples() const = 0;
GLuint getRedSize() const;
......@@ -75,7 +75,7 @@ public:
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getFormat() const;
virtual GLint getFormat() const;
virtual GLsizei getSamples() const;
private:
......@@ -98,7 +98,7 @@ public:
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getFormat() const;
virtual GLint getFormat() const;
virtual GLsizei getSamples() const;
protected:
......
......@@ -252,21 +252,6 @@ void Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
return error(GL_INVALID_OPERATION);
}
if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight())
{
return error(GL_INVALID_VALUE);
}
if(IsCompressed(image->getFormat()))
{
return error(GL_INVALID_OPERATION);
}
if(format != image->getFormat())
{
return error(GL_INVALID_OPERATION);
}
if(pixels)
{
gl::PixelStorageModes unpackParameters;
......@@ -282,16 +267,6 @@ void Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GL
return error(GL_INVALID_OPERATION);
}
if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight())
{
return error(GL_INVALID_VALUE);
}
if(format != image->getFormat())
{
return error(GL_INVALID_OPERATION);
}
if(pixels && (imageSize > 0)) // imageSize's correlation to width and height is already validated with gl::ComputeCompressedSize() at the API level
{
image->loadCompressedData(xoffset, yoffset, 0, width, height, 1, imageSize, pixels);
......@@ -432,12 +407,6 @@ GLint Texture2D::getFormat(GLenum target, GLint level) const
return image[level] ? image[level]->getFormat() : GL_NONE;
}
sw::Format Texture2D::getInternalFormat(GLenum target, GLint level) const
{
ASSERT(target == GL_TEXTURE_2D);
return image[level] ? image[level]->getInternalFormat() : sw::FORMAT_NULL;
}
int Texture2D::getTopLevel() const
{
ASSERT(isSamplerComplete());
......@@ -782,7 +751,9 @@ egl::Image *createBackBuffer(int width, int height, sw::Format format, int multi
return nullptr;
}
return egl::Image::create(width, height, format, multiSampleDepth, false);
GLenum internalformat = sw2es::ConvertBackBufferFormat(format);
return egl::Image::create(width, height, internalformat, multiSampleDepth, false);
}
egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth)
......@@ -818,7 +789,9 @@ egl::Image *createDepthStencil(int width, int height, sw::Format format, int mul
UNREACHABLE(format);
}
egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable);
GLenum internalformat = sw2es::ConvertDepthStencilFormat(format);
egl::Image *surface = egl::Image::create(width, height, internalformat, multiSampleDepth, lockable);
if(!surface)
{
......
......@@ -77,7 +77,6 @@ public:
virtual GLsizei getWidth(GLenum target, GLint level) const = 0;
virtual GLsizei getHeight(GLenum target, GLint level) const = 0;
virtual GLint getFormat(GLenum target, GLint level) const = 0;
virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0;
virtual int getTopLevel() const = 0;
virtual bool isSamplerComplete() const = 0;
......@@ -134,7 +133,6 @@ public:
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
GLint getFormat(GLenum target, GLint level) const override;
sw::Format getInternalFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
......
......@@ -48,41 +48,6 @@ static bool validImageSize(GLint level, GLsizei width, GLsizei height)
return true;
}
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es1::Texture *texture)
{
if(!texture)
{
return error(GL_INVALID_OPERATION, false);
}
if(compressed != texture->isCompressed(target, level))
{
return error(GL_INVALID_OPERATION, false);
}
if(format != GL_NONE_OES && format != texture->getFormat(target, level))
{
return error(GL_INVALID_OPERATION, false);
}
if(compressed)
{
if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
(height % 4 != 0 && height != texture->getHeight(target, 0)))
{
return error(GL_INVALID_OPERATION, false);
}
}
if(xoffset + width > texture->getWidth(target, level) ||
yoffset + height > texture->getHeight(target, level))
{
return error(GL_INVALID_VALUE, false);
}
return true;
}
void ActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
......@@ -725,7 +690,6 @@ void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLs
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
break;
case GL_DEPTH_COMPONENT16_OES:
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_STENCIL_OES:
case GL_DEPTH24_STENCIL8_OES:
return error(GL_INVALID_OPERATION);
......@@ -832,10 +796,13 @@ void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yo
{
es1::Texture2D *texture = context->getTexture2D();
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture))
GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE_OES, texture);
if(validationError != GL_NO_ERROR)
{
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
return error(validationError);
}
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
}
else UNREACHABLE(target);
}
......@@ -1025,9 +992,10 @@ void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
}
else UNREACHABLE(target);
if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE_OES, texture))
GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE_OES, GL_NONE_OES, texture);
if(validationError != GL_NO_ERROR)
{
return;
return error(validationError);
}
texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
......@@ -2292,7 +2260,6 @@ const GLubyte* GetString(GLenum name)
"GL_OES_blend_func_separate "
"GL_OES_blend_subtract "
"GL_OES_compressed_ETC1_RGB8_texture "
"GL_OES_depth_texture "
"GL_OES_EGL_image "
"GL_OES_EGL_image_external "
"GL_OES_EGL_sync "
......@@ -4231,7 +4198,6 @@ void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
......@@ -4242,7 +4208,6 @@ void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
......@@ -4254,7 +4219,6 @@ void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
......@@ -4536,11 +4500,6 @@ void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLs
return error(GL_INVALID_VALUE);
}
if(!es1::CheckTextureFormatType(format, type))
{
return error(GL_INVALID_ENUM);
}
if(width == 0 || height == 0 || !pixels)
{
return;
......@@ -4554,10 +4513,13 @@ void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLs
{
es1::Texture2D *texture = context->getTexture2D();
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture))
GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture);
if(validationError != GL_NO_ERROR)
{
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
return error(validationError);
}
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
}
else UNREACHABLE(target);
}
......
......@@ -32,6 +32,72 @@ namespace es1
format == GL_ETC1_RGB8_OES;
}
bool IsSizedInternalFormat(GLint internalformat)
{
switch(internalformat)
{
case GL_ALPHA8_EXT:
case GL_LUMINANCE8_ALPHA8_EXT:
case GL_LUMINANCE8_EXT:
case GL_RGBA4_OES:
case GL_RGB5_A1_OES:
case GL_RGB565_OES:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_BGRA8_EXT: // GL_APPLE_texture_format_BGRA8888
case GL_DEPTH_COMPONENT16_OES:
case GL_STENCIL_INDEX8_OES:
case GL_DEPTH24_STENCIL8_OES:
return true;
default:
return false;
}
}
GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture)
{
if(!texture)
{
return GL_INVALID_OPERATION;
}
GLenum sizedInternalFormat = texture->getFormat(target, level);
if(compressed)
{
if(format != sizedInternalFormat)
{
return GL_INVALID_OPERATION;
}
}
else if(!copy) // CopyTexSubImage doesn't have format/type parameters.
{
GLenum validationError = ValidateTextureFormatType(format, type, sizedInternalFormat, target);
if(validationError != GL_NO_ERROR)
{
return validationError;
}
}
if(compressed)
{
if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
(height % 4 != 0 && height != texture->getHeight(target, 0)))
{
return GL_INVALID_OPERATION;
}
}
if(xoffset + width > texture->getWidth(target, level) ||
yoffset + height > texture->getHeight(target, level))
{
return GL_INVALID_VALUE;
}
return GL_NO_ERROR;
}
bool IsDepthTexture(GLenum format)
{
return format == GL_DEPTH_STENCIL_OES;
......@@ -68,42 +134,195 @@ namespace es1
}
// Verify that format/type are one of the combinations from table 3.4.
bool CheckTextureFormatType(GLenum format, GLenum type)
GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil
break;
default:
return GL_INVALID_ENUM;
}
switch(format)
{
case GL_ALPHA:
case GL_RGB:
case GL_RGBA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888
break;
case GL_DEPTH_STENCIL_OES: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES)
switch(target)
{
case GL_TEXTURE_2D:
break;
default:
return GL_INVALID_OPERATION;
}
break;
default:
return GL_INVALID_ENUM;
}
if((GLenum)internalformat != format)
{
if(gl::IsUnsizedInternalFormat(internalformat))
{
return GL_INVALID_OPERATION;
}
if(!IsSizedInternalFormat(internalformat))
{
return GL_INVALID_VALUE;
}
}
if((GLenum)internalformat == format)
{
// Validate format, type, and unsized internalformat combinations [OpenGL ES 1.1 Table 3.3]
switch(format)
{
case GL_RGBA:
case GL_BGRA_EXT:
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
break;
default:
return GL_INVALID_OPERATION;
}
break;
case GL_RGB:
case GL_ALPHA:
case GL_LUMINANCE:
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_5_6_5:
break;
default:
return GL_INVALID_OPERATION;
}
break;
case GL_LUMINANCE_ALPHA:
return true;
case GL_LUMINANCE:
case GL_ALPHA:
switch(type)
{
case GL_UNSIGNED_BYTE:
break;
default:
return GL_INVALID_OPERATION;
}
break;
case GL_DEPTH_STENCIL_OES:
switch(type)
{
case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil
break;
default:
return GL_INVALID_OPERATION;
}
break;
case GL_BGRA_EXT:
if(type != GL_UNSIGNED_BYTE) // GL_APPLE_texture_format_BGRA8888 / GL_EXT_texture_format_BGRA8888
{
return GL_INVALID_OPERATION;
}
break;
default:
return false;
UNREACHABLE(format);
return GL_INVALID_ENUM;
}
case GL_FLOAT:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return (format == GL_RGBA);
case GL_UNSIGNED_SHORT_5_6_5:
return (format == GL_RGB);
case GL_UNSIGNED_INT_24_8_OES:
return (format == GL_DEPTH_STENCIL_OES);
return GL_NO_ERROR;
}
// Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2]
bool validSizedInternalformat = false;
#define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break;
switch(format)
{
case GL_RGBA:
switch(type)
{
case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_OES, GL_RGB5_A1_OES, GL_RGBA4_OES)
case GL_UNSIGNED_SHORT_4_4_4_4: VALIDATE_INTERNALFORMAT(GL_RGBA4_OES)
case GL_UNSIGNED_SHORT_5_5_5_1: VALIDATE_INTERNALFORMAT(GL_RGB5_A1_OES)
default: return GL_INVALID_OPERATION;
}
break;
case GL_RGB:
switch(type)
{
case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8_OES, GL_RGB565_OES)
case GL_UNSIGNED_SHORT_5_6_5: VALIDATE_INTERNALFORMAT(GL_RGB565_OES)
default: return GL_INVALID_OPERATION;
}
break;
case GL_DEPTH_STENCIL_OES:
switch(type)
{
case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES)
default: return GL_INVALID_OPERATION;
}
break;
case GL_LUMINANCE_ALPHA:
switch(type)
{
case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_ALPHA8_EXT)
default:
return GL_INVALID_OPERATION;
}
break;
case GL_LUMINANCE:
switch(type)
{
case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_EXT)
default:
return GL_INVALID_OPERATION;
}
break;
case GL_ALPHA:
switch(type)
{
case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_ALPHA8_EXT)
default:
return GL_INVALID_OPERATION;
}
break;
case GL_BGRA_EXT: // GL_APPLE_texture_format_BGRA8888
switch(type)
{
case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_BGRA8_EXT)
default: return GL_INVALID_OPERATION;
}
break;
default:
return false;
UNREACHABLE(format);
return GL_INVALID_ENUM;
}
#undef VALIDATE_INTERNALFORMAT
if(!validSizedInternalformat)
{
return GL_INVALID_OPERATION;
}
return GL_NO_ERROR;
}
bool IsColorRenderable(GLenum internalformat)
bool IsColorRenderable(GLint internalformat)
{
switch(internalformat)
{
case GL_RGB:
case GL_RGBA:
case GL_RGBA4_OES:
case GL_RGB5_A1_OES:
case GL_RGB565_OES:
......@@ -121,7 +340,7 @@ namespace es1
return false;
}
bool IsDepthRenderable(GLenum internalformat)
bool IsDepthRenderable(GLint internalformat)
{
switch(internalformat)
{
......@@ -142,7 +361,7 @@ namespace es1
return false;
}
bool IsStencilRenderable(GLenum internalformat)
bool IsStencilRenderable(GLint internalformat)
{
switch(internalformat)
{
......@@ -167,45 +386,13 @@ namespace es1
{
switch(internalformat)
{
case GL_NONE: return 0;
case GL_RGBA4: return 4;
case GL_RGB5_A1: return 1;
case GL_RGB565: return 0;
case GL_R8: return 0;
case GL_RG8: return 0;
case GL_RGB8: return 0;
case GL_RGBA8: return 8;
case GL_R16F: return 0;
case GL_RG16F: return 0;
case GL_RGB16F: return 0;
case GL_RGBA16F: return 16;
case GL_R32F: return 0;
case GL_RG32F: return 0;
case GL_RGB32F: return 0;
case GL_RGBA32F: return 32;
case GL_BGRA8_EXT: return 8;
case GL_R8UI: return 0;
case GL_R8I: return 0;
case GL_R16UI: return 0;
case GL_R16I: return 0;
case GL_R32UI: return 0;
case GL_R32I: return 0;
case GL_RG8UI: return 0;
case GL_RG8I: return 0;
case GL_RG16UI: return 0;
case GL_RG16I: return 0;
case GL_RG32UI: return 0;
case GL_RG32I: return 0;
case GL_SRGB8_ALPHA8: return 8;
case GL_RGB10_A2: return 2;
case GL_RGBA8UI: return 8;
case GL_RGBA8I: return 8;
case GL_RGB10_A2UI: return 2;
case GL_RGBA16UI: return 16;
case GL_RGBA16I: return 16;
case GL_RGBA32I: return 32;
case GL_RGBA32UI: return 32;
case GL_R11F_G11F_B10F: return 0;
case GL_NONE_OES: return 0;
case GL_RGBA4_OES: return 4;
case GL_RGB5_A1_OES: return 1;
case GL_RGB565_OES: return 0;
case GL_RGB8_OES: return 0;
case GL_RGBA8_OES: return 8;
case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
......@@ -216,45 +403,13 @@ namespace es1
{
switch(internalformat)
{
case GL_NONE: return 0;
case GL_RGBA4: return 4;
case GL_RGB5_A1: return 5;
case GL_RGB565: return 5;
case GL_R8: return 8;
case GL_RG8: return 8;
case GL_RGB8: return 8;
case GL_RGBA8: return 8;
case GL_R16F: return 16;
case GL_RG16F: return 16;
case GL_RGB16F: return 16;
case GL_RGBA16F: return 16;
case GL_R32F: return 32;
case GL_RG32F: return 32;
case GL_RGB32F: return 32;
case GL_RGBA32F: return 32;
case GL_BGRA8_EXT: return 8;
case GL_R8UI: return 8;
case GL_R8I: return 8;
case GL_R16UI: return 16;
case GL_R16I: return 16;
case GL_R32UI: return 32;
case GL_R32I: return 32;
case GL_RG8UI: return 8;
case GL_RG8I: return 8;
case GL_RG16UI: return 16;
case GL_RG16I: return 16;
case GL_RG32UI: return 32;
case GL_RG32I: return 32;
case GL_SRGB8_ALPHA8: return 8;
case GL_RGB10_A2: return 10;
case GL_RGBA8UI: return 8;
case GL_RGBA8I: return 8;
case GL_RGB10_A2UI: return 10;
case GL_RGBA16UI: return 16;
case GL_RGBA16I: return 16;
case GL_RGBA32I: return 32;
case GL_RGBA32UI: return 32;
case GL_R11F_G11F_B10F: return 11;
case GL_NONE_OES: return 0;
case GL_RGBA4_OES: return 4;
case GL_RGB5_A1_OES: return 5;
case GL_RGB565_OES: return 5;
case GL_RGB8_OES: return 8;
case GL_RGBA8_OES: return 8;
case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
......@@ -265,45 +420,13 @@ namespace es1
{
switch(internalformat)
{
case GL_NONE: return 0;
case GL_RGBA4: return 4;
case GL_RGB5_A1: return 5;
case GL_RGB565: return 6;
case GL_R8: return 0;
case GL_RG8: return 8;
case GL_RGB8: return 8;
case GL_RGBA8: return 8;
case GL_R16F: return 0;
case GL_RG16F: return 16;
case GL_RGB16F: return 16;
case GL_RGBA16F: return 16;
case GL_R32F: return 0;
case GL_RG32F: return 32;
case GL_RGB32F: return 32;
case GL_RGBA32F: return 32;
case GL_BGRA8_EXT: return 8;
case GL_R8UI: return 0;
case GL_R8I: return 0;
case GL_R16UI: return 0;
case GL_R16I: return 0;
case GL_R32UI: return 0;
case GL_R32I: return 0;
case GL_RG8UI: return 8;
case GL_RG8I: return 8;
case GL_RG16UI: return 16;
case GL_RG16I: return 16;
case GL_RG32UI: return 32;
case GL_RG32I: return 32;
case GL_SRGB8_ALPHA8: return 8;
case GL_RGB10_A2: return 10;
case GL_RGBA8UI: return 8;
case GL_RGBA8I: return 8;
case GL_RGB10_A2UI: return 10;
case GL_RGBA16UI: return 16;
case GL_RGBA16I: return 16;
case GL_RGBA32I: return 32;
case GL_RGBA32UI: return 32;
case GL_R11F_G11F_B10F: return 11;
case GL_NONE_OES: return 0;
case GL_RGBA4_OES: return 4;
case GL_RGB5_A1_OES: return 5;
case GL_RGB565_OES: return 6;
case GL_RGB8_OES: return 8;
case GL_RGBA8_OES: return 8;
case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
......@@ -314,45 +437,13 @@ namespace es1
{
switch(internalformat)
{
case GL_NONE: return 0;
case GL_RGBA4: return 4;
case GL_RGB5_A1: return 5;
case GL_RGB565: return 5;
case GL_R8: return 0;
case GL_RG8: return 0;
case GL_RGB8: return 8;
case GL_RGBA8: return 8;
case GL_R16F: return 0;
case GL_RG16F: return 0;
case GL_RGB16F: return 16;
case GL_RGBA16F: return 16;
case GL_R32F: return 0;
case GL_RG32F: return 0;
case GL_RGB32F: return 32;
case GL_RGBA32F: return 32;
case GL_BGRA8_EXT: return 8;
case GL_R8UI: return 0;
case GL_R8I: return 0;
case GL_R16UI: return 0;
case GL_R16I: return 0;
case GL_R32UI: return 0;
case GL_R32I: return 0;
case GL_RG8UI: return 0;
case GL_RG8I: return 0;
case GL_RG16UI: return 0;
case GL_RG16I: return 0;
case GL_RG32UI: return 0;
case GL_RG32I: return 0;
case GL_SRGB8_ALPHA8: return 8;
case GL_RGB10_A2: return 10;
case GL_RGBA8UI: return 8;
case GL_RGBA8I: return 8;
case GL_RGB10_A2UI: return 10;
case GL_RGBA16UI: return 16;
case GL_RGBA16I: return 16;
case GL_RGBA32I: return 32;
case GL_RGBA32UI: return 32;
case GL_R11F_G11F_B10F: return 10;
case GL_NONE_OES: return 0;
case GL_RGBA4_OES: return 4;
case GL_RGB5_A1_OES: return 5;
case GL_RGB565_OES: return 5;
case GL_RGB8_OES: return 8;
case GL_RGBA8_OES: return 8;
case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
......@@ -363,13 +454,9 @@ namespace es1
{
switch(internalformat)
{
case GL_STENCIL_INDEX8: return 0;
case GL_DEPTH_COMPONENT16: return 16;
case GL_DEPTH_COMPONENT24: return 24;
case GL_DEPTH_COMPONENT32_OES: return 32;
case GL_DEPTH_COMPONENT32F: return 32;
case GL_DEPTH24_STENCIL8: return 24;
case GL_DEPTH32F_STENCIL8: return 32;
case GL_STENCIL_INDEX8_OES: return 0;
case GL_DEPTH_COMPONENT16_OES: return 16;
case GL_DEPTH24_STENCIL8_OES: return 24;
default:
// UNREACHABLE(internalformat);
return 0;
......@@ -380,38 +467,33 @@ namespace es1
{
switch(internalformat)
{
case GL_STENCIL_INDEX8: return 8;
case GL_DEPTH_COMPONENT16: return 0;
case GL_DEPTH_COMPONENT24: return 0;
case GL_DEPTH_COMPONENT32_OES: return 0;
case GL_DEPTH_COMPONENT32F: return 0;
case GL_DEPTH24_STENCIL8: return 8;
case GL_DEPTH32F_STENCIL8: return 8;
case GL_STENCIL_INDEX8_OES: return 8;
case GL_DEPTH_COMPONENT16_OES: return 0;
case GL_DEPTH24_STENCIL8_OES: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
}
}
bool IsAlpha(GLenum texFormat)
bool IsAlpha(GLint internalformat)
{
switch(texFormat)
switch(internalformat)
{
case GL_ALPHA:
case GL_ALPHA8_EXT:
return true;
default:
return false;
}
}
bool IsRGB(GLenum texFormat)
bool IsRGB(GLint internalformat)
{
switch(texFormat)
switch(internalformat)
{
case GL_LUMINANCE:
case GL_RGB:
case GL_RGB565_OES: // GL_OES_framebuffer_object
case GL_RGB8_OES: // GL_OES_rgb8_rgba8
case GL_LUMINANCE8_EXT:
case GL_RGB565_OES:
case GL_RGB8_OES:
case SW_YV12_BT601:
case SW_YV12_BT709:
case SW_YV12_JFIF:
......@@ -421,16 +503,16 @@ namespace es1
}
}
bool IsRGBA(GLenum texFormat)
bool IsRGBA(GLint internalformat)
{
switch(texFormat)
switch(internalformat)
{
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8_EXT:
case GL_RGBA:
case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888
case GL_RGBA4_OES: // GL_OES_framebuffer_object
case GL_RGB5_A1_OES: // GL_OES_framebuffer_object
case GL_RGBA8_OES: // GL_OES_rgb8_rgba8
case GL_BGRA8_EXT: // GL_EXT_texture_format_BGRA8888
case GL_RGBA4_OES:
case GL_RGB5_A1_OES:
case GL_RGBA8_OES:
return true;
default:
return false;
......@@ -708,7 +790,7 @@ namespace es2sw
sw::DrawType elementSize;
switch(elementType)
{
case GL_NONE: elementSize = sw::DRAW_NONINDEXED; break;
case GL_NONE_OES: elementSize = sw::DRAW_NONINDEXED; break;
case GL_UNSIGNED_BYTE: elementSize = sw::DRAW_INDEXED8; break;
case GL_UNSIGNED_SHORT: elementSize = sw::DRAW_INDEXED16; break;
case GL_UNSIGNED_INT: elementSize = sw::DRAW_INDEXED32; break;
......@@ -720,22 +802,6 @@ namespace es2sw
return true;
}
sw::Format ConvertRenderbufferFormat(GLenum format)
{
switch(format)
{
case GL_RGBA4_OES:
case GL_RGB5_A1_OES:
case GL_RGBA8_OES: return sw::FORMAT_A8B8G8R8;
case GL_RGB565_OES: return sw::FORMAT_R5G6B5;
case GL_RGB8_OES: return sw::FORMAT_X8B8G8R8;
case GL_DEPTH_COMPONENT16_OES:
case GL_STENCIL_INDEX8_OES:
case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8;
default: UNREACHABLE(format); return sw::FORMAT_A8B8G8R8;
}
}
sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation)
{
switch(operation)
......
......@@ -31,16 +31,18 @@ namespace es1
struct Color;
bool IsCompressed(GLenum format);
GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture);
bool IsDepthTexture(GLenum format);
bool IsStencilTexture(GLenum format);
bool IsCubemapTextureTarget(GLenum target);
int CubeFaceIndex(GLenum cubeTarget);
bool IsTextureTarget(GLenum target);
bool CheckTextureFormatType(GLenum format, GLenum type);
GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target);
bool IsColorRenderable(GLenum internalformat);
bool IsDepthRenderable(GLenum internalformat);
bool IsStencilRenderable(GLenum internalformat);
bool IsColorRenderable(GLint internalformat);
bool IsDepthRenderable(GLint internalformat);
bool IsStencilRenderable(GLint internalformat);
GLuint GetAlphaSize(GLint internalformat);
GLuint GetRedSize(GLint internalformat);
......@@ -49,9 +51,9 @@ namespace es1
GLuint GetDepthSize(GLint internalformat);
GLuint GetStencilSize(GLint internalformat);
bool IsAlpha(GLenum texFormat);
bool IsRGB(GLenum texFormat);
bool IsRGBA(GLenum texFormat);
bool IsAlpha(GLint texFormat);
bool IsRGB(GLint texFormat);
bool IsRGBA(GLint texFormat);
}
namespace es2sw
......
......@@ -509,7 +509,7 @@ GLsizei Texture2D::getHeight(GLenum target, GLint level) const
return image[level] ? image[level]->getHeight() : 0;
}
GLenum Texture2D::getFormat(GLenum target, GLint level) const
GLint Texture2D::getFormat(GLenum target, GLint level) const
{
ASSERT(target == getTarget());
return image[level] ? image[level]->getFormat() : GL_NONE;
......@@ -966,7 +966,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
return image[face][level] ? image[face][level]->getHeight() : 0;
}
GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const
GLint TextureCubeMap::getFormat(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getFormat() : 0;
......@@ -1475,7 +1475,7 @@ GLsizei Texture3D::getDepth(GLenum target, GLint level) const
return image[level] ? image[level]->getDepth() : 0;
}
GLenum Texture3D::getFormat(GLenum target, GLint level) const
GLint Texture3D::getFormat(GLenum target, GLint level) const
{
ASSERT(target == getTarget());
return image[level] ? image[level]->getFormat() : GL_NONE;
......
......@@ -93,7 +93,7 @@ public:
virtual GLsizei getWidth(GLenum target, GLint level) const = 0;
virtual GLsizei getHeight(GLenum target, GLint level) const = 0;
virtual GLsizei getDepth(GLenum target, GLint level) const;
virtual GLenum getFormat(GLenum target, GLint level) const = 0;
virtual GLint getFormat(GLenum target, GLint level) const = 0;
virtual int getTopLevel() const = 0;
virtual bool isSamplerComplete() const = 0;
......@@ -155,7 +155,7 @@ public:
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
GLenum getFormat(GLenum target, GLint level) const override;
GLint getFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels);
......@@ -220,7 +220,7 @@ public:
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
GLenum getFormat(GLenum target, GLint level) const override;
GLint getFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels);
......@@ -281,7 +281,7 @@ public:
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
GLsizei getDepth(GLenum target, GLint level) const override;
GLenum getFormat(GLenum target, GLint level) const override;
GLint getFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels);
......
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