Commit 498499b4 by Nicolas Capens Committed by Nicolas Capens

Remove the custom Visual Studio solution and projects

CMake should be used instead. Note that the CMake build does not support the D3D9 and D3D8 targets. They can still be built with Visual Studio 2019 from the 'legacy-d3d9' branch. Bug: b/139189696 Change-Id: I7b5006fa98e479d6d1a3bb75d379a5818a560c20 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43231 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
parent c05b6101
......@@ -17,8 +17,6 @@ Android and Chrome (OS) build environments are also supported.
\
For building the Vulkan ICD library, use [Visual Studio 2019](https://visualstudio.microsoft.com/vs/community/) to open the project folder and wait for it to run CMake. Open the [CMake Targets View](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019#ide-integration) in the Solution Explorer and select the vk_swiftshader project to [build](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019#building-cmake-projects) it.
There is also a legacy [SwiftShader.sln](SwiftShader.sln) file for Visual Studio 2017 for building OpenGL ES and Direct3D libraries. Output DLLs will be placed in the _out_ subfolder. Sample executables such as _OGLES3ColourGrading_ can be found under the Tests solution folder and can be run from the IDE.
* **CMake**
[Install CMake](https://cmake.org/download/) for Linux, Mac OS X, or Windows and use either [the IDE](https://cmake.org/runningcmake/) or run the following terminal commands:
......@@ -27,8 +25,7 @@ Android and Chrome (OS) build environments are also supported.
cmake ..
make --jobs=8
./gles-unittests
./OGLES2HelloAPI
./vk-unittests
Usage
-----
......
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2036
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "LLVM", "LLVM", "{B408B98A-E888-4ECF-81E0-7A37A6854B17}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SwiftShader", "src\SwiftShader\SwiftShader.vcxproj", "{7B02CB19-4CDF-4F79-BC9B-7F3F6164A003}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Reactor", "src\Reactor\Reactor.vcxproj", "{28FD076D-10B5-4BD8-A4CF-F44C7002A803}"
EndProject
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EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{ED25C308-5BDB-43A7-BED6-C2C059FC2D7D}"
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OGLES2HelloAPI", "third_party\PowerVR_SDK\Examples\Beginner\01_HelloAPI\OGLES2\Build\WindowsVC2010\OGLES2HelloAPI.vcxproj", "{9DAFEE32-19F6-4410-AA09-2B564FB86F62}"
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EndProject
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EndProject
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EndProject
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EndGlobalSection
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