Fix texture sampling buffer overrun.
Sampling byte4 data currently reads 8 bytes for unpacking purposes.
Allocate 4 more bytes to prevent reading outside the image, even
though it's unused data.
Bug 21935792
Change-Id: I162fb3f3575131cedb008f82ef5170e773719e41
Reviewed-on: https://swiftshader-review.googlesource.com/3572Reviewed-by:
Alexis Hétu <sugoi@google.com>
Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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