Commit 71186756 by Nicolas Capens Committed by Nicolas Capens

Use the type and result ID helpers

Avoid directly accessing SPIR-V instruction words. The helper methods provide self-explanatory semantics so we can eliminate local variables to store these IDs. Bug: b/129000021 Change-Id: Ie42782d53b9c24014b6a1b1f51b82085b6c2ebef Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43694 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarBen Clayton <bclayton@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
parent 72f089c6
...@@ -22,8 +22,8 @@ namespace sw { ...@@ -22,8 +22,8 @@ namespace sw {
SpirvShader::EmitResult SpirvShader::EmitVectorTimesScalar(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitVectorTimesScalar(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
...@@ -37,8 +37,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorTimesScalar(InsnIterator insn, Em ...@@ -37,8 +37,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorTimesScalar(InsnIterator insn, Em
SpirvShader::EmitResult SpirvShader::EmitMatrixTimesVector(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitMatrixTimesVector(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
auto rhsType = getType(rhs); auto rhsType = getType(rhs);
...@@ -58,8 +58,8 @@ SpirvShader::EmitResult SpirvShader::EmitMatrixTimesVector(InsnIterator insn, Em ...@@ -58,8 +58,8 @@ SpirvShader::EmitResult SpirvShader::EmitMatrixTimesVector(InsnIterator insn, Em
SpirvShader::EmitResult SpirvShader::EmitVectorTimesMatrix(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitVectorTimesMatrix(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
auto lhsType = getType(lhs); auto lhsType = getType(lhs);
...@@ -79,8 +79,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorTimesMatrix(InsnIterator insn, Em ...@@ -79,8 +79,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorTimesMatrix(InsnIterator insn, Em
SpirvShader::EmitResult SpirvShader::EmitMatrixTimesMatrix(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitMatrixTimesMatrix(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
...@@ -106,8 +106,8 @@ SpirvShader::EmitResult SpirvShader::EmitMatrixTimesMatrix(InsnIterator insn, Em ...@@ -106,8 +106,8 @@ SpirvShader::EmitResult SpirvShader::EmitMatrixTimesMatrix(InsnIterator insn, Em
SpirvShader::EmitResult SpirvShader::EmitOuterProduct(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitOuterProduct(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
auto &lhsType = getType(lhs); auto &lhsType = getType(lhs);
...@@ -135,8 +135,8 @@ SpirvShader::EmitResult SpirvShader::EmitOuterProduct(InsnIterator insn, EmitSta ...@@ -135,8 +135,8 @@ SpirvShader::EmitResult SpirvShader::EmitOuterProduct(InsnIterator insn, EmitSta
SpirvShader::EmitResult SpirvShader::EmitTranspose(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitTranspose(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto mat = Operand(this, state, insn.word(3)); auto mat = Operand(this, state, insn.word(3));
auto numCols = type.definition.word(3); auto numCols = type.definition.word(3);
...@@ -155,8 +155,8 @@ SpirvShader::EmitResult SpirvShader::EmitTranspose(InsnIterator insn, EmitState ...@@ -155,8 +155,8 @@ SpirvShader::EmitResult SpirvShader::EmitTranspose(InsnIterator insn, EmitState
SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto src = Operand(this, state, insn.word(3)); auto src = Operand(this, state, insn.word(3));
for(auto i = 0u; i < type.sizeInComponents; i++) for(auto i = 0u; i < type.sizeInComponents; i++)
...@@ -317,8 +317,8 @@ SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *s ...@@ -317,8 +317,8 @@ SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *s
SpirvShader::EmitResult SpirvShader::EmitBinaryOp(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitBinaryOp(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto &lhsType = getType(getObject(insn.word(3))); auto &lhsType = getType(getObject(insn.word(3)));
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
...@@ -520,9 +520,9 @@ SpirvShader::EmitResult SpirvShader::EmitBinaryOp(InsnIterator insn, EmitState * ...@@ -520,9 +520,9 @@ SpirvShader::EmitResult SpirvShader::EmitBinaryOp(InsnIterator insn, EmitState *
SpirvShader::EmitResult SpirvShader::EmitDot(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitDot(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
ASSERT(type.sizeInComponents == 1); ASSERT(type.sizeInComponents == 1);
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto &lhsType = getType(getObject(insn.word(3))); auto &lhsType = getType(getObject(insn.word(3)));
auto lhs = Operand(this, state, insn.word(3)); auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4)); auto rhs = Operand(this, state, insn.word(4));
......
...@@ -27,8 +27,8 @@ namespace sw { ...@@ -27,8 +27,8 @@ namespace sw {
SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitState *state) const
{ {
auto &type = getType(insn.word(1)); auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), type.sizeInComponents);
auto extInstIndex = static_cast<GLSLstd450>(insn.word(4)); auto extInstIndex = static_cast<GLSLstd450>(insn.word(4));
switch(extInstIndex) switch(extInstIndex)
......
...@@ -107,13 +107,11 @@ SpirvShader::EmitResult SpirvShader::EmitImageFetch(InsnIterator insn, EmitState ...@@ -107,13 +107,11 @@ SpirvShader::EmitResult SpirvShader::EmitImageFetch(InsnIterator insn, EmitState
SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instruction, InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instruction, InsnIterator insn, EmitState *state) const
{ {
Type::ID resultTypeId = insn.word(1);
Object::ID resultId = insn.word(2);
Object::ID sampledImageId = insn.word(3); // For OpImageFetch this is just an Image, not a SampledImage. Object::ID sampledImageId = insn.word(3); // For OpImageFetch this is just an Image, not a SampledImage.
Object::ID coordinateId = insn.word(4); Object::ID coordinateId = insn.word(4);
auto &resultType = getType(resultTypeId); auto &resultType = getType(insn.resultTypeId());
auto &result = state->createIntermediate(resultId, resultType.sizeInComponents); auto &result = state->createIntermediate(insn.resultId(), resultType.sizeInComponents);
auto imageDescriptor = state->getPointer(sampledImageId).base; // vk::SampledImageDescriptor* auto imageDescriptor = state->getPointer(sampledImageId).base; // vk::SampledImageDescriptor*
// If using a separate sampler, look through the OpSampledImage instruction to find the sampler descriptor // If using a separate sampler, look through the OpSampledImage instruction to find the sampler descriptor
...@@ -291,7 +289,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio ...@@ -291,7 +289,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
in[i] = As<SIMD::Float>(sampleValue.Int(0)); in[i] = As<SIMD::Float>(sampleValue.Int(0));
} }
auto cacheIt = state->routine->samplerCache.find(resultId); auto cacheIt = state->routine->samplerCache.find(insn.resultId());
ASSERT(cacheIt != state->routine->samplerCache.end()); ASSERT(cacheIt != state->routine->samplerCache.end());
auto &cache = cacheIt->second; auto &cache = cacheIt->second;
auto cacheHit = cache.imageDescriptor == imageDescriptor && cache.sampler == sampler; auto cacheHit = cache.imageDescriptor == imageDescriptor && cache.sampler == sampler;
...@@ -313,12 +311,11 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio ...@@ -313,12 +311,11 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
SpirvShader::EmitResult SpirvShader::EmitImageQuerySizeLod(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitImageQuerySizeLod(InsnIterator insn, EmitState *state) const
{ {
auto &resultTy = getType(Type::ID(insn.word(1))); auto &resultTy = getType(Type::ID(insn.resultTypeId()));
auto resultId = Object::ID(insn.word(2));
auto imageId = Object::ID(insn.word(3)); auto imageId = Object::ID(insn.word(3));
auto lodId = Object::ID(insn.word(4)); auto lodId = Object::ID(insn.word(4));
auto &dst = state->createIntermediate(resultId, resultTy.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), resultTy.sizeInComponents);
GetImageDimensions(state, resultTy, imageId, lodId, dst); GetImageDimensions(state, resultTy, imageId, lodId, dst);
return EmitResult::Continue; return EmitResult::Continue;
...@@ -326,12 +323,11 @@ SpirvShader::EmitResult SpirvShader::EmitImageQuerySizeLod(InsnIterator insn, Em ...@@ -326,12 +323,11 @@ SpirvShader::EmitResult SpirvShader::EmitImageQuerySizeLod(InsnIterator insn, Em
SpirvShader::EmitResult SpirvShader::EmitImageQuerySize(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitImageQuerySize(InsnIterator insn, EmitState *state) const
{ {
auto &resultTy = getType(Type::ID(insn.word(1))); auto &resultTy = getType(Type::ID(insn.resultTypeId()));
auto resultId = Object::ID(insn.word(2));
auto imageId = Object::ID(insn.word(3)); auto imageId = Object::ID(insn.word(3));
auto lodId = Object::ID(0); auto lodId = Object::ID(0);
auto &dst = state->createIntermediate(resultId, resultTy.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), resultTy.sizeInComponents);
GetImageDimensions(state, resultTy, imageId, lodId, dst); GetImageDimensions(state, resultTy, imageId, lodId, dst);
return EmitResult::Continue; return EmitResult::Continue;
...@@ -412,9 +408,8 @@ void SpirvShader::GetImageDimensions(EmitState const *state, Type const &resultT ...@@ -412,9 +408,8 @@ void SpirvShader::GetImageDimensions(EmitState const *state, Type const &resultT
SpirvShader::EmitResult SpirvShader::EmitImageQueryLevels(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitImageQueryLevels(InsnIterator insn, EmitState *state) const
{ {
auto &resultTy = getType(Type::ID(insn.word(1))); auto &resultTy = getType(Type::ID(insn.resultTypeId()));
ASSERT(resultTy.sizeInComponents == 1); ASSERT(resultTy.sizeInComponents == 1);
auto resultId = Object::ID(insn.word(2));
auto imageId = Object::ID(insn.word(3)); auto imageId = Object::ID(insn.word(3));
const DescriptorDecorations &d = descriptorDecorations.at(imageId); const DescriptorDecorations &d = descriptorDecorations.at(imageId);
...@@ -434,7 +429,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageQueryLevels(InsnIterator insn, Emi ...@@ -434,7 +429,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageQueryLevels(InsnIterator insn, Emi
UNREACHABLE("Image descriptorType: %d", int(bindingLayout.descriptorType)); UNREACHABLE("Image descriptorType: %d", int(bindingLayout.descriptorType));
} }
auto &dst = state->createIntermediate(resultId, 1); auto &dst = state->createIntermediate(insn.resultId(), 1);
dst.move(0, SIMD::Int(mipLevels)); dst.move(0, SIMD::Int(mipLevels));
return EmitResult::Continue; return EmitResult::Continue;
...@@ -442,9 +437,8 @@ SpirvShader::EmitResult SpirvShader::EmitImageQueryLevels(InsnIterator insn, Emi ...@@ -442,9 +437,8 @@ SpirvShader::EmitResult SpirvShader::EmitImageQueryLevels(InsnIterator insn, Emi
SpirvShader::EmitResult SpirvShader::EmitImageQuerySamples(InsnIterator insn, EmitState *state) const SpirvShader::EmitResult SpirvShader::EmitImageQuerySamples(InsnIterator insn, EmitState *state) const
{ {
auto &resultTy = getType(Type::ID(insn.word(1))); auto &resultTy = getType(Type::ID(insn.resultTypeId()));
ASSERT(resultTy.sizeInComponents == 1); ASSERT(resultTy.sizeInComponents == 1);
auto resultId = Object::ID(insn.word(2));
auto imageId = Object::ID(insn.word(3)); auto imageId = Object::ID(insn.word(3));
auto imageTy = getType(getObject(imageId)); auto imageTy = getType(getObject(imageId));
ASSERT(imageTy.definition.opcode() == spv::OpTypeImage); ASSERT(imageTy.definition.opcode() == spv::OpTypeImage);
...@@ -471,7 +465,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageQuerySamples(InsnIterator insn, Em ...@@ -471,7 +465,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageQuerySamples(InsnIterator insn, Em
UNREACHABLE("Image descriptorType: %d", int(bindingLayout.descriptorType)); UNREACHABLE("Image descriptorType: %d", int(bindingLayout.descriptorType));
} }
auto &dst = state->createIntermediate(resultId, 1); auto &dst = state->createIntermediate(insn.resultId(), 1);
dst.move(0, SIMD::Int(sampleCount)); dst.move(0, SIMD::Int(sampleCount));
return EmitResult::Continue; return EmitResult::Continue;
...@@ -545,7 +539,6 @@ SpirvShader::EmitResult SpirvShader::EmitImageRead(InsnIterator insn, EmitState ...@@ -545,7 +539,6 @@ SpirvShader::EmitResult SpirvShader::EmitImageRead(InsnIterator insn, EmitState
auto imageId = Object::ID(insn.word(3)); auto imageId = Object::ID(insn.word(3));
auto &image = getObject(imageId); auto &image = getObject(imageId);
auto &imageType = getType(image); auto &imageType = getType(image);
Object::ID resultId = insn.word(2);
Object::ID sampleId = 0; Object::ID sampleId = 0;
...@@ -593,7 +586,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageRead(InsnIterator insn, EmitState ...@@ -593,7 +586,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageRead(InsnIterator insn, EmitState
auto imageSizeInBytes = *Pointer<Int>(binding + OFFSET(vk::StorageImageDescriptor, sizeInBytes)); auto imageSizeInBytes = *Pointer<Int>(binding + OFFSET(vk::StorageImageDescriptor, sizeInBytes));
auto &dst = state->createIntermediate(resultId, resultType.sizeInComponents); auto &dst = state->createIntermediate(insn.resultId(), resultType.sizeInComponents);
auto texelSize = vk::Format(vkFormat).bytes(); auto texelSize = vk::Format(vkFormat).bytes();
auto basePtr = SIMD::Pointer(imageBase, imageSizeInBytes); auto basePtr = SIMD::Pointer(imageBase, imageSizeInBytes);
......
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